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Singira
Snowflake Federation Confederation of xXPIZZAXx
33
|
Posted - 2013.02.18 10:18:00 -
[1] - Quote
Is there any news about when the "real" AI is ready for deployment? EvE is starting to get boring without ratterhunting.. |

addelee
Low Sec Pharmacies The East India Co.
22
|
Posted - 2013.02.18 12:06:00 -
[2] - Quote
What do you mean by "real" AI?
They've already changed the AI for all NPC's be it belt rats or mission rats. |

Singira
Snowflake Federation Confederation of xXPIZZAXx
33
|
Posted - 2013.02.18 12:11:00 -
[3] - Quote
addelee wrote:What do you mean by "real" AI?
They've already changed the AI for all NPC's be it belt rats or mission rats.
I mean the AI that CCP FoxFour told us CCP would make to replace the current failiure.. The one considering damage done to rats rather than silly things such as sig radius and use of ewar on other players. |

Connery Domino
Domino Corporation SWAG Co
3
|
Posted - 2013.02.18 16:14:00 -
[4] - Quote
Singira wrote:addelee wrote:What do you mean by "real" AI?
They've already changed the AI for all NPC's be it belt rats or mission rats. I mean the AI that CCP FoxFour told us CCP would make to replace the current failiure.. The one considering damage done to rats rather than silly things such as sig radius and use of ewar on other players.
I hear when you PVP, the AI is pretty crazy at times. ;D |

Larloch TheAncient
Corporation for Public Broadcasting What Alliance
39
|
Posted - 2013.02.18 16:50:00 -
[5] - Quote
So your mad that you can't jump onto an ship made to tank rats in your PVP ship made to kill ships.
Why should he not be happy that you can't tank rats in ship made to kill players?
Why does all the disadvantage have to be on the PVE'er?
Grow a pair, he has a huge disadvantage against you due to the way he outfitted his ship, this allows him to stand up against hordes of rats.
You have a huge advantage over his ship, this however makes you very vulnerable to hordes of rats.
TLDR; This is fair and balanced.
If your a cloaky gank or something, just wait until the rats are destroyed before you attack him. |

CMD Ishikawa
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.02.18 17:52:00 -
[6] - Quote
So unfair rats attacking your pvp ship when you try to kill a mission runner...!!! 
Yeah CCP should definitively should "fix" that in the AI.  |

Singira
Snowflake Federation Confederation of xXPIZZAXx
33
|
Posted - 2013.02.18 18:55:00 -
[7] - Quote
Bears got angry I see..
Thanks for your oppinionated irrelevant input.
This is not a question about fair or unfair, it is a question about when the promised AI will see the light of day.
This is not a question of "fixing" the AI, this is a matter of applying the "real" AI for "normal" rats as CCP FoxFour stated in the post about this AI before it was applied.
If you so badly want NPC bodyguards, then head out to W-space, where there is no local, intelchannels, stations or jumpbridges to save you.. Then im fine with the rats helping their nemesis..
Larloch TheAncient wrote:
Why does all the disadvantage have to be on the PVE'er?
Intel channels, even intel maps with sound alarm in some alliances.
Blinking Local channel when new players enter or exit.
~20sec headstart from the neut jumps from the other system till grid is loaded while beeing in your local. 10sec scanning for anoms. ~20-30 sec Dscanning to locate the ratter. ~10-30sec warping to anom and >maby< landing within tackle range of the ratter.
Really.. Practically allways at least a full minute for the ratter to align out and gtfo from the time a neut enters local..
There is allso the option of *Gasp* actually tanking your ship properly instead of only going for max isk/tick..
Please explain to me how sitting in a significantly larger ship, with all your alliance mates in local and neigbouring systems is having "all the disadvantage" over a single frigate-class ship?
If you feel that it is a unfair gamemechanic that players can shoot eachother while playing with NPC's in 0.0 or low-sec, then either don't rat there, or feel free to add suggestions on the relevant subforum.
There really is no excuse for getting caught in an Anom or Plex besides stupidity or lack of attention. Why do you feel either of these things should be rewarded with NPC bodyguards? |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
752
|
Posted - 2013.02.18 20:36:00 -
[8] - Quote
Rats hate ewar. Point is ewar. Solution: don't fit a point, after all, your dangerous opponent isn't fitting one. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Larloch TheAncient
Corporation for Public Broadcasting What Alliance
42
|
Posted - 2013.02.18 22:06:00 -
[9] - Quote
Singira wrote:Bears got angry I see..
Thanks for your oppinionated irrelevant input.
Why did you post this on the forums if you weren't wanting feedback?
Just because you didn't hear what you wanted from your rant doesn't mean you can decide you "didn't want any responses".
Quote: This is not a question about fair or unfair, it is a question about when the promised AI will see the light of day.
This is not a question of "fixing" the AI, this is a matter of applying the "real" AI for "normal" rats as CCP FoxFour stated in the post about this AI before it was applied.
If its not about fair or unfair why exactly are you on the forums whining about it again?
Quote: If you so badly want NPC bodyguards, then head out to W-space, where there is no local, intelchannels, stations or jumpbridges to save you.. Then im fine with the rats helping their nemesis..
You say that almost as if you don't have intel channels,
local (to know when to stop and look for people PVE'ing),
the map (to show exactly where in the universe (almost) people are pve'ing at,
spy's to provide intel and a hell of alot of other advantages.
Again, you have intel as well so I'm not sure what your whining about.
Quote: Blinking Local channel when new players enter or exit.
And when your "ganking" someone fairly, do you not watch local like a hawk to see reinforcements?
Stop being so biased and just think about what your saying.... Your whining about advantages that you readily take advantage of.
Quote: ~20sec headstart from the neut jumps from the other system till grid is loaded while beeing in your local. 10sec scanning for anoms. ~20-30 sec Dscanning to locate the ratter. ~10-30sec warping to anom and >maby< landing within tackle range of the ratter.
So whats the problem with this?
Would you like to be dropped on grid with anyone in system when you jump in?
Also, all of these things imply that the PVE'er stops what they're doing (making isk) to evade you, which while it seems like you lose, really the ratter doesn't win either.
|

Larloch TheAncient
Corporation for Public Broadcasting What Alliance
42
|
Posted - 2013.02.18 22:06:00 -
[10] - Quote
Quote: Really.. Practically allways at least a full minute for the ratter to align out and gtfo from the time a neut enters local..
There is allso the option of *Gasp* actually tanking your ship properly instead of only going for max isk/tick..
*Gasp* I'm pretty sure the only person whining about not being able to handle any damage in this thread is you.
So *double gasp* why don't you fit some tank to be able to take the rats and the ratter?
Or is that to unfair for you?
Quote: Please explain to me how sitting in a significantly larger ship, with all your alliance mates in local and neigbouring systems is having "all the disadvantage" over a single frigate-class ship?
Please tell me, if your going up against someone with all these advantages, you should be able to come out on top a significant amount of the time?
Why should you in your little 30 mil isk SB, be able to kill that 1 Bil isk ship in his home system with his friends nearby?
The only person not understanding Risk vs Reward is you.
Quote: If you feel that it is a unfair gamemechanic that players can shoot eachother while playing with NPC's in 0.0 or low-sec, then either don't rat there, or feel free to add suggestions on the relevant subforum.
Actually the only person who has been having a pity party with game mechanics in this thread is you.
I and almost everyone I know has no problem with being shot at while PVE'ing by both PVP'ers and Rats, but don't expect to have the rats just take your side 100% of the time.
Quote: There really is no excuse for getting caught in an Anom or Plex besides stupidity or lack of attention. Why do you feel either of these things should be rewarded with NPC bodyguards?
Theres really no excuse to be caught in a stealth ship in nullsec these days, why do you think you should get easy kills with the NPC's only helping your side?
Quote: Edit: Should the reward for ratting in 0.0 and lowsec not be lower since the risk is significantly lower than it used to be before this AI? Risk = Reward is what I keep hearing from CCP, but now it is allmost risk free ratting yet the bounties remain?
how about you actually learn to PVP?
Ganking ratters isn't it, and if you think it is then your an idiot.
How about you show up in local with an equal sized ship?
Or better yet with friends as well, then when your "helpless" ratters roll out in they're pvp ships you can both have some fun.
And hey, if they don't, alteast you can have all the "risk less" ratting/anoms you want right on they're front steps. |

Singira
Snowflake Federation Confederation of xXPIZZAXx
33
|
Posted - 2013.02.19 10:13:00 -
[11] - Quote
Larloch TheAncient wrote:
Why did you post this on the forums if you weren't wanting feedback?
I asked for news on the promised AI, not your oppinion on game mechanics.
Rest of your rabble im not going to bother with, as it is really completely unrelated and I hope it is just a troll.
If not then: If you don't want the risk of PvP while doing your PvE, then stick to Highsec....
Risk of getting attacked while doing PvE in 0.0 is why you earn more ratting..
It is that simple.. |

Singira
Snowflake Federation Confederation of xXPIZZAXx
33
|
Posted - 2013.02.19 10:44:00 -
[12] - Quote
For the ones who have no damn clue what im talking about..
CCP FoxFour wrote:
- After Retribution we will be making a change to the AI so that they only consider damage being dealt to them as something to increase a targets threat. That way when you warp in to kill someone running an anomaly shooting the player does not make the NPC hate you.
- Also after Retribution, and on the same topic as the previous point, we will be making it so that unless you do something like shoot the NPC or repair a player the NPC won't take your signature radius into account when evaluating targets. Even with the above change without this one frigates would still switch targets.
https://forums.eveonline.com/default.aspx?g=posts&m=2158421#post2158421
Now stick to this please, rather than crying your eyes out cause not everyone shares your white knight approach to pvp. |

Larloch TheAncient
Corporation for Public Broadcasting What Alliance
43
|
Posted - 2013.02.19 14:09:00 -
[13] - Quote
Singira wrote:Larloch TheAncient wrote:
Why did you post this on the forums if you weren't wanting feedback?
I asked for news on the promised AI, not your oppinion on game mechanics. Rest of your rabble im not going to bother with, as it is really completely unrelated and I hope it is just a troll. If not then: If you don't want the risk of PvP while doing your PvE, then stick to Highsec.... Risk of getting attacked while doing PvE in 0.0 is why you earn more ratting.. It is that simple..
Fair enough, I'll take that advice.
And for you, if you don't want to risk PVE while your doing your PVP.
Look up the new dueling mechanics in the lineup, and go play against your corp mates and they're buddies. |

Rengerel en Distel
Amarr Science and Industry
1217
|
Posted - 2013.02.19 14:21:00 -
[14] - Quote
Singira wrote:For the ones who have no damn clue what im talking about.. CCP FoxFour wrote:
- After Retribution we will be making a change to the AI so that they only consider damage being dealt to them as something to increase a targets threat. That way when you warp in to kill someone running an anomaly shooting the player does not make the NPC hate you.
- Also after Retribution, and on the same topic as the previous point, we will be making it so that unless you do something like shoot the NPC or repair a player the NPC won't take your signature radius into account when evaluating targets. Even with the above change without this one frigates would still switch targets.
https://forums.eveonline.com/default.aspx?g=posts&m=2158421#post2158421Now stick to this please, rather than crying your eyes out cause not everyone shares your white knight approach to pvp.
CCP FoxFour is no longer on that team. The people in charge of the AI are the same ones doing the ship rebalancing. Guess which is the higher priority ...
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Samuel Wess
Happy Folks Happy Cartel
10
|
Posted - 2013.02.19 15:02:00 -
[15] - Quote
The AI is broken if the NPC are switching to targets that show no threat to them while beeing engaged by targets damaging them. Also my standings with the NPC are not beeing considered. If i have +8 with Sansha, than why are they opening fire on my ship on every gate instead of acting like the highsec NPC and beeing supportive to the pilots with good standing and only shooting the pilots with bad standing or if i shoot first ?
Edit: This will open a couple of posibilities, if you hunt in serpentis space you could improve your standings with serpentis and than be their ally fighting their enemy (the players shooting them) |

Singira
Snowflake Federation Confederation of xXPIZZAXx
33
|
Posted - 2013.02.19 18:11:00 -
[16] - Quote
Larloch TheAncient wrote:Singira wrote:Larloch TheAncient wrote:
Why did you post this on the forums if you weren't wanting feedback?
I asked for news on the promised AI, not your oppinion on game mechanics. Rest of your rabble im not going to bother with, as it is really completely unrelated and I hope it is just a troll. If not then: If you don't want the risk of PvP while doing your PvE, then stick to Highsec.... Risk of getting attacked while doing PvE in 0.0 is why you earn more ratting.. It is that simple.. Fair enough, I'll take that advice. And for you, if you don't want to risk PVE while your doing your PVP. Look up the new dueling mechanics in the lineup, and go play against your corp mates and they're buddies. And honestly, if thats CCP's stance, they should change it. I'm tired of CCP listening to people just because they whine, regardless of balance and what makes sense.
I just want the AI that was promised, or at least a date for it.. But even more I want you to realize that your idea of how PvP should work is not the right one or the wrong one.. It is just your oppinion, and counts for no more than your oppinion..
|

Singira
Snowflake Federation Confederation of xXPIZZAXx
33
|
Posted - 2013.02.19 18:15:00 -
[17] - Quote
Rengerel en Distel wrote:Singira wrote:For the ones who have no damn clue what im talking about.. CCP FoxFour wrote:
- After Retribution we will be making a change to the AI so that they only consider damage being dealt to them as something to increase a targets threat. That way when you warp in to kill someone running an anomaly shooting the player does not make the NPC hate you.
- Also after Retribution, and on the same topic as the previous point, we will be making it so that unless you do something like shoot the NPC or repair a player the NPC won't take your signature radius into account when evaluating targets. Even with the above change without this one frigates would still switch targets.
https://forums.eveonline.com/default.aspx?g=posts&m=2158421#post2158421Now stick to this please, rather than crying your eyes out cause not everyone shares your white knight approach to pvp. CCP FoxFour is no longer on that team. The people in charge of the AI are the same ones doing the ship rebalancing. Guess which is the higher priority ...
I have heard nothing about this, but I know wich has higher priority for me.. But in all honesty, I don't care much.. I just wanna know if there is any estimated time for this AI, because im beginning to grow bored with the kind of PvP im forced to do atm.
|

Larloch TheAncient
Corporation for Public Broadcasting What Alliance
43
|
Posted - 2013.02.19 19:47:00 -
[18] - Quote
Singira wrote:Rengerel en Distel wrote:Singira wrote:For the ones who have no damn clue what im talking about.. CCP FoxFour wrote:
- After Retribution we will be making a change to the AI so that they only consider damage being dealt to them as something to increase a targets threat. That way when you warp in to kill someone running an anomaly shooting the player does not make the NPC hate you.
- Also after Retribution, and on the same topic as the previous point, we will be making it so that unless you do something like shoot the NPC or repair a player the NPC won't take your signature radius into account when evaluating targets. Even with the above change without this one frigates would still switch targets.
https://forums.eveonline.com/default.aspx?g=posts&m=2158421#post2158421Now stick to this please, rather than crying your eyes out cause not everyone shares your white knight approach to pvp. CCP FoxFour is no longer on that team. The people in charge of the AI are the same ones doing the ship rebalancing. Guess which is the higher priority ... I have heard nothing about this, but I know wich has higher priority for me.. But in all honesty, I don't care much.. I just wanna know if there is any estimated time for this AI, because im beginning to grow bored with the kind of PvP im forced to do atm.
So of course you must realize that the same logic applies to you right?
In any case, I'm sorry you are no longer able to kill ratters as easily as before. |

Singira
Snowflake Federation Confederation of xXPIZZAXx
33
|
Posted - 2013.02.19 21:17:00 -
[19] - Quote
Larloch TheAncient wrote:Singira wrote:Rengerel en Distel wrote:Singira wrote:For the ones who have no damn clue what im talking about.. CCP FoxFour wrote:
- After Retribution we will be making a change to the AI so that they only consider damage being dealt to them as something to increase a targets threat. That way when you warp in to kill someone running an anomaly shooting the player does not make the NPC hate you.
- Also after Retribution, and on the same topic as the previous point, we will be making it so that unless you do something like shoot the NPC or repair a player the NPC won't take your signature radius into account when evaluating targets. Even with the above change without this one frigates would still switch targets.
https://forums.eveonline.com/default.aspx?g=posts&m=2158421#post2158421Now stick to this please, rather than crying your eyes out cause not everyone shares your white knight approach to pvp. CCP FoxFour is no longer on that team. The people in charge of the AI are the same ones doing the ship rebalancing. Guess which is the higher priority ... I have heard nothing about this, but I know wich has higher priority for me.. But in all honesty, I don't care much.. I just wanna know if there is any estimated time for this AI, because im beginning to grow bored with the kind of PvP im forced to do atm. So of course you must realize that the same logic applies to you right? In any case, I'm sorry you are no longer able to kill ratters as easily as before.
I haven't made any claims about how pvp should or should not be done..
I think you should try it out for yourself before telling me about how it should be done or how easy it is.. Because to be honest it sounds like you are inexperienced and have only tried this sort of pvp from the ratters perspective. If it is so easy as you claim, it should be no problem at all right?
Now could you please find some other tread to fill with oppinionated offtopic posts? |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
77
|
Posted - 2013.02.20 06:07:00 -
[20] - Quote
Off topic a little, as I have seen this come up a fair bit.
Like its been said by someone here, there should be a few more variables as to what the AI picks as targets, and standing should be one. If a player has +5 vs the NPC's and the mission runnuer has -5, that should also be a factor.
As far as the AI switching, if the attacked player stopped firing, and concentrated on the attacker, there should still be a chance for the NPC to target either ship. I'm not saying 50/50 but neither should it be 99/1.
Everyone keeps saying that everything in this game should have a risk/vs reward and every time you make a part of the game have a highly predictable outcome because you piled up a bunch of stats, it makes that a little weird.
Mission AI predictability is already stupid and too easy for runners, it's even more annoying if those numbers can be used to calculate chances of killing ships easier.
Would really be nice if more randomness was thrown into the whole NPC equation. Probably just me.
But I do agree with the OP that the NPC shouldn't just toss a coin and attack someone. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. |

goldiiee
Tax and War Haven
211
|
Posted - 2013.02.20 08:54:00 -
[21] - Quote
I would add that the NPC's are the same as pvp'ers in that they see an easy target and the switch to it.
Lending a little comedy to it perhaps there is an NPC killboard where they tally up thier inconsequetial kills rated by what was the easiest kill rather than the most exspensive. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Singira
Snowflake Federation Confederation of xXPIZZAXx
33
|
Posted - 2013.02.20 09:27:00 -
[22] - Quote
goldiiee wrote:I would add that the NPC's are the same as pvp'ers in that they see an easy target and the switch to it.
Lending a little comedy to it perhaps there is an NPC killboard where they tally up thier inconsequetial kills rated by what was the easiest kill rather than the most exspensive.
They do not take "ease" into consideration, and they are nothing like PvP'ers.
If they were anything like decent PvP'ers they would surely kill the 5b vindicator that has been slaughtering them for hours now that its tank is actually breaking, rather than going for the one ship that is actually turning the tide for them.. Easy or not.. |

Singira
Snowflake Federation Confederation of xXPIZZAXx
33
|
Posted - 2013.02.20 09:50:00 -
[23] - Quote
DSpite Culhach wrote:Off topic a little, as I have seen this come up a fair bit.
Like its been said by someone here, there should be a few more variables as to what the AI picks as targets, and standing should be one. If a player has +5 vs the NPC's and the mission runnuer has -5, that should also be a factor.
As far as the AI switching, if the attacked player stopped firing, and concentrated on the attacker, there should still be a chance for the NPC to target either ship. I'm not saying 50/50 but neither should it be 99/1.
Everyone keeps saying that everything in this game should have a risk/vs reward and every time you make a part of the game have a highly predictable outcome because you piled up a bunch of stats, it makes that a little weird.
Mission AI predictability is already stupid and too easy for runners, it's even more annoying if those numbers can be used to calculate chances of killing ships easier.
Would really be nice if more randomness was thrown into the whole NPC equation. Probably just me.
But I do agree with the OP that the NPC shouldn't just toss a coin and attack someone.
I think that they should keep current missions and anoms as they have been for years, and create new content to experiment with rather than trying to make the old stuff new and exciting with a horrible results for a long time before they get the right mix. They could even just make an "Elite" setting, then you could do your old missions if you wanted, or gain a little extra by switching on the "Elite mode" and thus making it harder and more exciting for those who want that. Then you can add the random to the Elites cause it's "allready hard"
That way they just create more room for everyone, rather than trying to make a box that fits everyone.. |

zappp brannigann
Zorlakian Air Corp
0
|
Posted - 2013.02.20 18:03:00 -
[24] - Quote
Singira wrote:goldiiee wrote:I would add that the NPC's are the same as pvp'ers in that they see an easy target and the switch to it.
Lending a little comedy to it perhaps there is an NPC killboard where they tally up thier inconsequetial kills rated by what was the easiest kill rather than the most exspensive. They do not take "ease" into consideration, and they are nothing like PvP'ers. If they were anything like decent PvP'ers they would surely kill the 5b vindicator that has been slaughtering them for hours now that its tank is actually breaking, rather than going for the one ship that is actually turning the tide for them.. Easy or not.. Or they attack the ship that is leeching from them?
Sorry this form of PvP is slightly harder now. It needs to be fixed fast so you have no risk for your reward. |

Singira
Snowflake Federation Confederation of xXPIZZAXx
33
|
Posted - 2013.02.20 21:10:00 -
[25] - Quote
zappp brannigann wrote:Singira wrote:goldiiee wrote:I would add that the NPC's are the same as pvp'ers in that they see an easy target and the switch to it.
Lending a little comedy to it perhaps there is an NPC killboard where they tally up thier inconsequetial kills rated by what was the easiest kill rather than the most exspensive. They do not take "ease" into consideration, and they are nothing like PvP'ers. If they were anything like decent PvP'ers they would surely kill the 5b vindicator that has been slaughtering them for hours now that its tank is actually breaking, rather than going for the one ship that is actually turning the tide for them.. Easy or not.. Or they attack the ship that is leeching from them? Sorry this form of PvP is slightly harder now. It needs to be fixed fast so you have no risk for your reward.
Leeching... Thats a fairly clueless statement..
This is not slightly harder, this is nigh impossible.. But funny how you consider it completely safe going 20+ jumps through hostile 0.0 space and attacking a ship many times your size with 20-100 of his allies in local, completely safe..
How about you actually try doing some PvP in any shape or form before making clueless statements about what is risk-free?
You are entitled to your oppinions, however clueless and risk averse they may be. But I suggest you put your clueless rabble in a "QQ I want concorde in 0.0 while I rat plx" thread.. Just as I am entitled to find it amusing to hunt in this manner, welcome to the sandbox bro...
But yet again, this is not the topic.. I am just wondering when we will see this new AI.. |

Klymer
Hedion University Amarr Empire
141
|
Posted - 2013.02.20 22:43:00 -
[26] - Quote
Normally my response to questions like this would be "when it's done"
But since this is EVE.... "when it can inflict the most amount of problems on other areas of the game"

|

Singira
Snowflake Federation Confederation of xXPIZZAXx
34
|
Posted - 2013.02.21 00:05:00 -
[27] - Quote
Klymer wrote:Normally my response to questions like this would be "when it's done" But since this is EVE.... "when it can inflict the most amount of problems on other areas of the game" 
When it is done is resonable, but a ballpark figure would be nice.. Are we talking a few months or are we talking a few expansions.. 
"After retribution" is a bit on the wide side of estimates... |

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
26
|
Posted - 2013.02.21 00:36:00 -
[28] - Quote
You can have the "new AI" that will never attack you when they change PvE so that we can do it in PvP fit ships. I'm sure there will be crying over that as well. |

zappp brannigann
Zorlakian Air Corp
0
|
Posted - 2013.02.21 01:02:00 -
[29] - Quote
Singira wrote:[quote=zappp brannigann][quote=Singira] Leeching... Thats a fairly clueless statement..
This is not slightly harder, this is nigh impossible.. But funny how you consider it completely safe going 20+ jumps through hostile 0.0 space and attacking a ship many times your size with 20-100 of his allies in local, completely safe..
How about you actually try doing some PvP in any shape or form before making clueless statements about what is risk-free?
You are entitled to your oppinions, however clueless and risk averse they may be. But I suggest you put your clueless rabble in a "QQ I want concorde in 0.0 while I rat plx" thread.. Just as I am entitled to find it amusing to hunt in this manner, welcome to the sandbox bro...
But yet again, this is not the topic.. I am just wondering when we will see this new AI..
Speaking of clueless and risk averse opinions and rabble.....
Again, sorry it is tougher to collect PVE fit killmails.
Welcome to the sandbox, where you can choose to hunt PVE ships, but you might have to put some effort and planning into killing them instead of warp -> pew pew. |

Singira
Snowflake Federation Confederation of xXPIZZAXx
34
|
Posted - 2013.02.21 01:07:00 -
[30] - Quote
amurder Hakomairos wrote:You can have the "new AI" that will never attack you when they change PvE so that we can do it in PvP fit ships. I'm sure there will be crying over that as well.
Im sorry my PvP preferences does not meet the more common standards of beeing brave and pro in a 50-400man blob, and bravely do what the FC tells you.. Im sure I too will learn to be a mindless peon too someday.. Untill then I will just have to make do with the easy stuff like slipping through terribad gatecamps consisting of brave pro pvp'ers who boldly sit on gates for hours waiting for a lonely ship to jump in then bravely slaughtering it 20 vs 1... Maby I too can learn to bravely run away from even odds aswell, but that is so advanced it will likely take years to master..
Problem with bringing a "proper" PvP ship solo into 0.0 is that you will eventually get blobbed, and it is usually sooner than later.. So I bring one with a cloaking device and jump you when the situation is in my favor.. Why does that make you so sad? This playstyle really is just the product of blobs, if it is not viable to fly a "real" ship, then you look at other options.
Is it not easier to just pay attention to the game, then you will never get caught ratting, and people like me would never be of any real danger to pro PvP'ers such as the angry people in here...
It is really hilarious how you automatically assume that because I like to hunt ratters, I must then not be able to do anything else.. It is like assuming that ratters only rat because they are incapable of anything else than dumb predictable rats doing the same routine over and over... Let's not even get started on miners with this train of thought... |
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