| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Alexander Karatis
|
Posted - 2005.08.01 22:00:00 -
[31]
With the speeds achieved by warp drives in EVE, is there any approximation of the amounts of Gs that would be generated by engaging the warp drive? (Forces which I assume would be constant).
I'm trying to figure out whether a human body would survive it, supposing that some other method was conceived to maintain the ship's integrity. Cadet Karatis (Mining & Transport) - Logistics Division - Hadean Drive Yards
|

Dark Shikari
|
Posted - 2005.08.01 22:02:00 -
[32]
Edited by: Dark Shikari on 01/08/2005 22:02:34
Originally by: Alexander Karatis With the speeds achieved by warp drives in EVE, is there any approximation of the amounts of Gs that would be generated by engaging the warp drive? (Forces which I assume would be constant).
I'm trying to figure out whether a human body would survive it, supposing that some other method was conceived to maintain the ship's integrity.
Engaging a warp drive at some points has over 6 AU/s^2 of acceleration--about 100 billion Gs, if it was not an intertialess drive.
Of course its quite obvious that it is an inertialess drive (no Gs). The backstory talks about the pod being immersed in fluid to keep safe from G forces--which means that there are no inertia dampers, thus normal flight has standard G forces, and FLT travel has none. -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

Alexander Karatis
|
Posted - 2005.08.01 22:06:00 -
[33]
Many thx for you help thusfar Dark Shikari-it's much appreciated!
So, in normal flight then what range of Gs (according to speed) are we talking about? Cadet Karatis (Mining & Transport) - Logistics Division - Hadean Drive Yards
|

Hllaxiu
|
Posted - 2005.08.01 22:06:00 -
[34]
Originally by: Alexander Karatis
I'm trying to figure out whether a human body would survive it,
No. Very very no. F=ma - if newtonian physics worked from 0 to 3AU/sec the amount of g-forces would be ludicrous. Like say 3x10^9 times the force of gravity.
Proud member of Elite Academy. |

Hllaxiu
|
Posted - 2005.08.01 22:09:00 -
[35]
Originally by: Alexander Karatis Many thx for you help thusfar Dark Shikari-it's much appreciated!
So, in normal flight then what range of Gs (according to speed) are we talking about?
Crazy amounts - my taranis can pull 100Gs more or less.
Proud member of Elite Academy. |

Joshua Calvert
|
Posted - 2005.08.01 22:09:00 -
[36]
All I know is the shiny blue button with a big A on it gets me places.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Baldour Ngarr
|
Posted - 2005.08.01 22:10:00 -
[37]
Originally by: Alexander Karatis Many thx for you help thusfar Dark Shikari-it's much appreciated!
So, in normal flight then what range of Gs (according to speed) are we talking about?
A frigate with an AB fitted can do what ... maybe 1km/s? And say it takes five seconds to reach that. That's an acceleration of, very roughly, 20 times G. 20G sustained over 5 seconds is quite likely to kill you, and will definitely cause severe and unwanteed effects; hence the pod and stuff, to reduce the shock.
MWDs, if they operate in an inertial fashion, will very definitely kill you. But the micro *warp* nature suggests that they don't.
_______ I tried strip mining, but I lost and it's cold flying around in space naked. |

Alexander Karatis
|
Posted - 2005.08.01 22:22:00 -
[38]
Well, 20Gs can be experienced instantaneously in F1 or other high-performance vehicles when they crash. And it certainly doesn't kill the occupant. 9-10 gs can be experienced by fighter pilots for quite a few seconds without serious injury (worst thing I've heard is blood vessels popping)...
BTW, nowhere in the backstory could I find that the pod protects you from Gs. Cadet Karatis (Mining & Transport) - Logistics Division - Hadean Drive Yards
|

Dark Shikari
|
Posted - 2005.08.01 22:25:00 -
[39]
Originally by: Alexander Karatis Well, 20Gs can be experienced instantaneously in F1 or other high-performance vehicles when they crash. And it certainly doesn't kill the occupant. 9-10 gs can be experienced by fighter pilots for quite a few seconds without serious injury (worst thing I've heard is blood vessels popping)...
BTW, nowhere in the backstory could I find that the pod protects you from Gs.
Its not in the backstory. I believe it was in the tutorial or somewhere that EVE explains to you what it means to be a pod pilot. -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

Haitchi Allamut
|
Posted - 2005.08.01 22:25:00 -
[40]
lol, i accually though that you mean a "4 the lose" traveling according to the new stargates etc, a good reminder not to read forums while drunk...
Cheers.
|

Hllaxiu
|
Posted - 2005.08.01 22:28:00 -
[41]
Originally by: Alexander Karatis Well, 20Gs can be experienced instantaneously in F1 or other high-performance vehicles when they crash. And it certainly doesn't kill the occupant. 9-10 gs can be experienced by fighter pilots for quite a few seconds without serious injury (worst thing I've heard is blood vessels popping)...
BTW, nowhere in the backstory could I find that the pod protects you from Gs.
Instantaneous g-forces don't really count towards crushing bones and so forth, and fighter pilots blackout with sustained 9g turns - in fact many airframes can withstand more but the flight control system governers turns to 9g max so the pilot doesn't kill himself.
But I think pretty much everything with a MWD drive would kill you in game, and frigates with afterburners would as well. Just invent some technobabble - thats what the pros do. :)
Proud member of Elite Academy. |

Baldour Ngarr
|
Posted - 2005.08.01 22:30:00 -
[42]
Originally by: Alexander Karatis Well, 20Gs can be experienced instantaneously in F1 or other high-performance vehicles when they crash. And it certainly doesn't kill the occupant.
Very true - and considerably higher, to boot. People have decelerated from 200mph to nil in one tenth of a second, and survived. But 20Gs is far higher than would be sustainable without causing physical injury, and it would be quite likely to kill weaker humans. F1 drivers and fighter pilots tend to not have weak hearts - you could probably argue that space pilots won't have, either, come to that.
20Gs is a damn sight more than I'd want to undergo for five seconds, I know that much 
_______ I tried strip mining, but I lost and it's cold flying around in space naked. |

F'nog
|
Posted - 2005.08.01 22:51:00 -
[43]
A plane crash results in a near-instanteous 80+G stop. This is very survivable, though you'll likely be a mess afterwards. Some people have even walked away from it perfectly fine though.
It's only when it's sustained that things go horribly wrong, hence why fighter pilots can only pull 9G turns for short periods of time.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
|

Jacxx
|
Posted - 2005.08.01 23:13:00 -
[44]
The problem with having any form of navigation at above light speeds is that how fast electricity can move through the tracking computers becomes a problem. The computer has to know that it must begin compensating for an obstacle before it even gets there, possibly before it can even find out that the obstacle is in its path.
|

Dark Shikari
|
Posted - 2005.08.01 23:15:00 -
[45]
Originally by: Jacxx The problem with having any form of navigation at above light speeds is that how fast electricity can move through the tracking computers becomes a problem. The computer has to know that it must begin compensating for an obstacle before it even gets there, possibly before it can even find out that the obstacle is in its path.
Note yet again that these ships are not traveling above light speed locally (impossible), but globally, which solves these problems. -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

Artificer
|
Posted - 2005.08.02 00:35:00 -
[46]
Time dilation due to traveling at any speed has been proven. traveling around the world in different directions causes both gains and loss in time depending on which dirrection you are going as you have to take into account the rotation of the planet also. just look up 'relativity and time' in google for more detail
|

Matrix Aran
|
Posted - 2005.08.02 00:49:00 -
[47]
Originally by: Dark Shikari
Originally by: Alexander Karatis Would the continuous FTL travelling in EVE have any effect on the actual age a person has when compared to hypothetical people in EVE who would remain...say in planets or starbases?
Should the actual amount of FTL travelling be subtracted from a person's "constant" age in order to determine his true or "relative" age?
FTL travel in EVE, as in all games/TV shows/movies that abide by the laws of physics, does not involve time dilation.
FTL travel involves some mechanism (usually some sort of Technobabble Engine) that allows the ship to move locally slower than light, but globally faster than light. The Alcubierre Drive is a real life version of one of these--it expands space behind the ship, and contracts it in front, letting a stationary ship (no time dilation) ride a wave of space, possibly going faster than light. However, in real life, the massive energy required (think supernova-class energy amounts) makes this impractical.
EVE uses a quantum tunneling drive (see backstory). But it has the same effect. If a particle tunnels, it doesn't age any more than it would otherwise.
Can you provide the link to that article on quantum tunneling? I must be blind I cant find it.
|

Baldour Ngarr
|
Posted - 2005.08.02 00:50:00 -
[48]
Originally by: Artificer Time dilation due to traveling at any speed has been proven. traveling around the world in different directions causes both gains and loss in time depending on which dirrection you are going as you have to take into account the rotation of the planet also. just look up 'relativity and time' in google for more detail
At any speed less than that of light in a vacuum. If you allow the possibility of circumventing the speed-of-light limit - which is absolute and unbreakable, while relativity holds - then you no longer have to consider the relativistic effects of travel.
So in answer to the original question, time-dilation has no bearing whatsoever on FTL travel.
_______ I tried strip mining, but I lost and it's cold flying around in space naked. |

Balistic Void
|
Posted - 2005.08.02 00:52:00 -
[49]
omg I'm not the only TP playing Eve?!?
To the guy saying time dilation is merely theoretical: Not really, there are many real life experiments that can be done to illustrate it. The one where they loaded the synchronised atomic clocks on planes for example. Or the more famous one with the muon cascades caused in the atmosphere by cosmic rays (they should perish before they reach the ground, but don't....coz of time dilation due to their relativistic speed).
Also I worked out how many gees my Claw pulls :) Accelerating from 0 to 5km/sec in about 10 seconds say... Gives an average accel of 500ms-2 (more on initial mwd burst). So say 1000 ms-2 for first second. Divide by 10 (meh) and voila 100 gees \o/ The pilot may be in a pod, but any passengers are pasted all over the walls :)
|

Andrue
|
Posted - 2005.08.02 11:04:00 -
[50]
Originally by: Dred 'Morte Can someone give a link to a guide FTL and Time for idiots, please? I really dont understand why ftl would have any effect on time. The only problem i see with FTL is: -Sight. The things you see, if you see, might be really messed up, somewhat. Like aprouching a planet, and seeing it rotate faster.. or slower :\
Linkage
But the biggest stumbling block last I heard is causality. Put simply any transportation method that lets you get from point 'A' to point 'B' faster than light makes it possible for an effect to occur before the cause (ie;you might observe someone being shot dead before the gun has actually been fired). This is a violation of causality.
Scary linkage -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |