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Vicata Heth
Corporate Scum Test Friends Please Ignore
35
|
Posted - 2013.02.22 13:26:00 -
[1] - Quote
This is a broken mechanic for multiple reasons that I won't go into. You know what they are, I know what they are, anyone who's spent time in nullsec knows how broken it is, and why.
Here's a simple solution. Implement an in game module, function, or whatever, to detect when a player is afk. Maybe have an icon next to a player when he's afk, that indicates that he's afk.
Problem solved.
You could even go further and add this to the watch list feature. IE: you can view whether people on your watch list are afk or not. This would prevent people being able to see if half of local is afk at a glance. And it would require some preparation (adding a cloaky camper to watch list) to use. |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
3
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Posted - 2013.02.22 13:32:00 -
[2] - Quote
I'm posting to confirm the dangers of AFK cloakers!! I was killed by one... :(
Errr, wait a second. AFK... how did they kill me? Err not AFK, just cloaked.
What was the problem you are trying to fix?
One of my accounts lives in a WH. No local so no problem. And I thought NS was where all the big, tough PVP'ers lived!! LOL |

Vicata Heth
Corporate Scum Test Friends Please Ignore
35
|
Posted - 2013.02.22 13:34:00 -
[3] - Quote
Onomerous wrote:I'm posting to confirm the dangers of AFK cloakers!! I was killed by one... :(
Errr, wait a second. AFK... how did they kill me? Err not AFK, just cloaked.
What was the problem you are trying to fix?
One of my accounts lives in a WH. No local so no problem. And I thought NS was where all the big, tough PVP'ers lived!! LOL
You were killed by someone who you thought was afk, because you had no means to determine whether or not they were afk.
Counter troll: you were not killed by someone who was cloaked. Someone who is cloaked is unable to target you. |

Col Arran
Generic Incursion Tax Evasion Spaceship Samurai
84
|
Posted - 2013.02.22 13:37:00 -
[4] - Quote
Vicata Heth wrote:Onomerous wrote:I'm posting to confirm the dangers of AFK cloakers!! I was killed by one... :(
Errr, wait a second. AFK... how did they kill me? Err not AFK, just cloaked.
What was the problem you are trying to fix?
One of my accounts lives in a WH. No local so no problem. And I thought NS was where all the big, tough PVP'ers lived!! LOL You were killed by someone who you thought was afk, because you had no means to determine whether or not they were afk. I'm not trying to prevent cloaky ships from having their advantages, nor am I trying to prevent them from killing you. I use cloaky ships primarily, and all of the previously proposed solutions have major drawbacks that I personally would not want. This solution has none of those drawbacks, and stops someone who's AFK from having an effect on the game. Problem solved. Counter troll: you were not killed by someone who was cloaked. Someone who is cloaked is unable to target you.
I'd offer a rebuttal but you're probably too dense to get it anyway. |

Vicata Heth
Corporate Scum Test Friends Please Ignore
35
|
Posted - 2013.02.22 13:38:00 -
[5] - Quote
Col Arran wrote:Vicata Heth wrote:Onomerous wrote:I'm posting to confirm the dangers of AFK cloakers!! I was killed by one... :(
Errr, wait a second. AFK... how did they kill me? Err not AFK, just cloaked.
What was the problem you are trying to fix?
One of my accounts lives in a WH. No local so no problem. And I thought NS was where all the big, tough PVP'ers lived!! LOL You were killed by someone who you thought was afk, because you had no means to determine whether or not they were afk. I'm not trying to prevent cloaky ships from having their advantages, nor am I trying to prevent them from killing you. I use cloaky ships primarily, and all of the previously proposed solutions have major drawbacks that I personally would not want. This solution has none of those drawbacks, and stops someone who's AFK from having an effect on the game. Problem solved. Counter troll: you were not killed by someone who was cloaked. Someone who is cloaked is unable to target you. I'd offer a rebuttal but you're probably too dense to get it anyway.
Thank you for the bump, it really helps to get this thread noticed.
|

Omnathious Deninard
Extrinsic Operations
534
|
Posted - 2013.02.22 14:15:00 -
[6] - Quote
The waves of "trolls" will be here to prove you wrong and bump this thread for a few days. Just long enough for a new one to be proven wrong. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Omnathious Deninard
Extrinsic Operations
534
|
Posted - 2013.02.22 14:21:00 -
[7] - Quote
Local is the problem, it produces too much intel. No one has EVER been killed by an AFK player. Fly in a fleet with multiple players to reduce the chance of being attacked. HTFU Try high sec if you want to feel safe all the time. If you want a mechanic to tell if someone is AFK then we would need a mechanic to tell when someone is mining, running anomalies, sitting in station, in a pos bubble, or what ever they are doing. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Weasel Juice
Future Corps Sleeper Social Club
22
|
Posted - 2013.02.22 14:27:00 -
[8] - Quote
This topic again.
Quote:This is a broken mechanic for multiple reasons that I won't go into. You know what they are, I know what they are, anyone who's spent time in nullsec knows how broken it is, and why.
Way to start an idea threat. Assume that you know everybody what your thoughts are, and blindly assume they must be correct. We can't even argue with you, since we don't know what your reasoning is. Is that how you win arguments?
An AFK cloaky cannot point and blow up your ship, that would require him being ON his keyboard.
It's the fact that you cant make isk without paying attention and being alert that is your issue. Guess what, you moved into 0.0, and would like it to be the safe haven that is highsec. Instead of asking game mechanics to change, I'd recommend you first try and adapt to the game.
In Wormholes we don't even get to know whether somebody is local or not. The threat does not come from a name in your local chat, but from ships being out there to gank us. How do we deal with it? D-Scan, eyes and attention. Constantly.
Why does this work for us? Because we chose to live there, and see the threat of ganks as a challenge to overcome. (Well technically it's actually that we live there for the PvP, but anyway). You chose to live in nullsec. Figure out the rest yourself. |

Kate stark
252
|
Posted - 2013.02.22 14:29:00 -
[9] - Quote
Omnathious Deninard wrote:Local is the problem, it produces too much intel.
arguably true. i challenge any one to enter a system, scan down, and tackle a mining ship before it can warp to a pos. i'll wager it can't be done on a large enough proportion of attempts for it to be anything but luck.
local is a powerful tool. Obvious Goon alt that's never mined a day in his life(!) |

Vicata Heth
Corporate Scum Test Friends Please Ignore
35
|
Posted - 2013.02.22 14:29:00 -
[10] - Quote
Omnathious Deninard wrote:Local is the problem, it produces too much intel. No one has EVER been killed by an AFK player. Fly in a fleet with multiple players to reduce the chance of being attacked. HTFU Try high sec if you want to feel safe all the time. If you want a mechanic to tell if someone is AFK then we would need a mechanic to tell when someone is mining, running anomalies, sitting in station, in a pos bubble, or what ever they are doing.
How is me having to rat in a fleet (which drastically reduces income for multiple reasons) because of one person cloaked in local, not at their computer, anywhere near balanced? Not only that, but it's nowhere near effective for multiple reasons.
Ratting ships are at a major disadvantage to PvP ships. A cloaky ship can fit a cyno, and a titan can bridge a fleet on top of your group and kill you. Instead of finding a way to counter cloaky campers, instead you found a way to give them more kills in one shot.
STFU
High sec is more dangerous than nullsec.
You already have mechanics to tell when someone is mining, running anomalies, sitting in station, in a pos bubble, or whatever they are doing. It's called dscan and common sense. Now give me mechanics to determine when someone is afk. You have what you want, it's only fair I get what I want.
Troll better next time. |
|

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
210
|
Posted - 2013.02.22 14:40:00 -
[11] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2643823#post2643823 better solution IMO |

Omnathious Deninard
Extrinsic Operations
534
|
Posted - 2013.02.22 14:58:00 -
[12] - Quote
Vicata Heth wrote:Omnathious Deninard wrote:Local is the problem, it produces too much intel. No one has EVER been killed by an AFK player. Fly in a fleet with multiple players to reduce the chance of being attacked. HTFU Try high sec if you want to feel safe all the time. If you want a mechanic to tell if someone is AFK then we would need a mechanic to tell when someone is mining, running anomalies, sitting in station, in a pos bubble, or what ever they are doing. How is me having to rat in a fleet (which drastically reduces income for multiple reasons) because of one person cloaked in local, not at their computer, anywhere near balanced? Not only that, but it's nowhere near effective for multiple reasons. Ratting ships are at a major disadvantage to PvP ships. A cloaky ship can fit a cyno, and a titan can bridge a fleet on top of your group and kill you. Instead of finding a way to counter cloaky campers, instead you found a way to give them more kills in one shot. STFU High sec is more dangerous than nullsec. You already have mechanics to tell when someone is mining, running anomalies, sitting in station, in a pos bubble, or whatever they are doing. It's called dscan and common sense. Now give me mechanics to determine when someone is afk. You have what you want, it's only fair I get what I want. Troll better next time. Who is trolling? Yes you should have to rat in a fleet in null sec, it is no mans land and can be conquered by an alliance which is a group of corporations who's also happens to be a group of players who work towards generally the same goal. The mechanic to tell what someone is doing is d-scan and commons sense hmm I thought is was local. But they will never tell me if they are a bait ship or not. If high sec is more dangerous than null then there is a problem with null. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Jint Hikaru
OffWorld Exploration Inc
480
|
Posted - 2013.02.22 15:48:00 -
[13] - Quote
Another NullBear who thinks that he should be able to rat or mine in total safety, and is all mad because the intel he is receiveing from local cannot tell him wether a cloaked vessel is a threat or not.
Seriously, despite this being suche a carebear idea, it still wont work.....
A cloaker waits at your fave ratting spot, waits till he has the AFK flag, the OP then decides that its safe to come out and gets WTFBBQed. he then crys to CCP because an AFK flagged ship assploded him.
He also crys to his mom about the nasty bullies in cloaks.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Tomcio FromFarAway
Singularity's Edge
237
|
Posted - 2013.02.22 15:59:00 -
[14] - Quote
Vicata Heth wrote: Lots and lots of bullshit.
Whatever
What I would like to know is : why do people, who show this level of cowardice, move to nullsec in the first place? If you can't handle this level of risk then maybe, just maybe, you shouldn't be living there. |

Ristlin Wakefield
Wanderers of the Eternal Darkness Eternal Pretorian Alliance
295
|
Posted - 2013.02.22 16:27:00 -
[15] - Quote
Let's just get rid of local, then people won't have to be psychologically attacked by a red hovering in local 24/7. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |

Buzzy Warstl
The Strontium Asylum
480
|
Posted - 2013.02.22 16:32:00 -
[16] - Quote
The solution to AFK cloaky campers is 50% ethanol, applied liberally to the people worried about them until they are no longer worried.
Honestly, it's stunning how quickly people disappear when someone they don't recognize shows up in a random nullsec system. Is it normal to mount cloaking devices on ratting ships? http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Sura Sadiva
Entropic Tactical Crew
296
|
Posted - 2013.02.22 16:38:00 -
[17] - Quote
Anyway is right to continuoslly adress this issue. I mean: people go cloacked when using a cloacking device... Clearly is a broken mechanic, cannot be just desiggned so and I'm sure CCP is not informed about this so is good to report the problem.
Any of you guys tried to fill a bug report?
|

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
211
|
Posted - 2013.02.22 16:50:00 -
[18] - Quote
I think my solution linked above works well - it means that anyone actually trying to catch someone has to be somewhat strategic about it, reduces the threat impact of AFK cloakers but doesn't give ratters an easy ride as they actually have to actively monitor for threats but also gives them the tools to better manage the potential threat rather than remove it entirely. |

Raven DarkSouless
The shinra corp -Silicon Heaven-
8
|
Posted - 2013.02.22 18:30:00 -
[19] - Quote
you really want a solution..... force log off after 15min without input,simple camera pan to reset timer, there takes care of cloaky, gate camps, and afk miners we can all be happy, |

Mag's
the united Negative Ten.
14177
|
Posted - 2013.02.22 19:00:00 -
[20] - Quote
Vicata Heth wrote:This has no major drawbacks Except that it is in fact, a boost to psychological warfare. Nah, no problem at all. 
Vote Malcanis for CSM 8 |
|

Gizznitt Malikite
Agony Unleashed Agony Empire
1823
|
Posted - 2013.02.22 19:08:00 -
[21] - Quote
Vicata Heth wrote:
How is me having to rat in a fleet (which drastically reduces income for multiple reasons) because of one person cloaked in local, not at their computer, anywhere near balanced? Not only that, but it's nowhere near effective for multiple reasons.
^^ Imbalance that needs changed.... ratting in a fleet should increase your pay, not reduce it....
Vicata Heth wrote: Ratting ships are at a major disadvantage to PvP ships. A cloaky ship can fit a cyno, and a titan can bridge a fleet on top of your group and kill you. Instead of finding a way to counter cloaky campers, instead you found a way to give them more kills in one shot.
The changes to NPC AI typically result in the rats primarying the new ships on grid.... That helps.... And if you are in a fleet running the anom, you can typically gank a cyno ship pretty damn fast... (although not all)...
The issue of unscoutable hotdrops is an alternative issue... and not an AFK Cloaky issue....
|

SoOza N'GasZ
Geese Jugglers
50
|
Posted - 2013.02.22 19:22:00 -
[22] - Quote
Gizznitt Malikite wrote:Vicata Heth wrote:
How is me having to rat in a fleet (which drastically reduces income for multiple reasons) because of one person cloaked in local, not at their computer, anywhere near balanced? Not only that, but it's nowhere near effective for multiple reasons.
^^ Imbalance that needs changed.... ratting in a fleet should increase your pay, not reduce it.... Vicata Heth wrote: Ratting ships are at a major disadvantage to PvP ships. A cloaky ship can fit a cyno, and a titan can bridge a fleet on top of your group and kill you. Instead of finding a way to counter cloaky campers, instead you found a way to give them more kills in one shot.
The changes to NPC AI typically result in the rats primarying the new ships on grid.... That helps.... And if you are in a fleet running the anom, you can typically gank a cyno ship pretty damn fast... (although not all)... The issue of unscoutable hotdrops is an alternative issue... and not an AFK Cloaky issue....
its not balanced but realistic . if u hunt with your mates because dangerous anmials can be a threat u have to share the bounty.
i think the mechanic is true the way it is
Legba |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1341
|
Posted - 2013.02.22 19:59:00 -
[23] - Quote
You brought up AFK Cloaking.
I shall try to explain a few details that are usually glossed over crudely, but hold the truth.
AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void. What does it achieve? It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down. When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction. This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them. If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets. It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive. It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.
Summary: That free intel tool favored by so many can be used by the hunters too.
Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead. Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.
Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Vicata Heth
Corporate Scum Test Friends Please Ignore
36
|
Posted - 2013.02.22 20:17:00 -
[24] - Quote
Omnathious Deninard wrote:Vicata Heth wrote:Omnathious Deninard wrote:Local is the problem, it produces too much intel. No one has EVER been killed by an AFK player. Fly in a fleet with multiple players to reduce the chance of being attacked. HTFU Try high sec if you want to feel safe all the time. If you want a mechanic to tell if someone is AFK then we would need a mechanic to tell when someone is mining, running anomalies, sitting in station, in a pos bubble, or what ever they are doing. How is me having to rat in a fleet (which drastically reduces income for multiple reasons) because of one person cloaked in local, not at their computer, anywhere near balanced? Not only that, but it's nowhere near effective for multiple reasons. Ratting ships are at a major disadvantage to PvP ships. A cloaky ship can fit a cyno, and a titan can bridge a fleet on top of your group and kill you. Instead of finding a way to counter cloaky campers, instead you found a way to give them more kills in one shot. STFU High sec is more dangerous than nullsec. You already have mechanics to tell when someone is mining, running anomalies, sitting in station, in a pos bubble, or whatever they are doing. It's called dscan and common sense. Now give me mechanics to determine when someone is afk. You have what you want, it's only fair I get what I want. Troll better next time. Who is trolling? Yes you should have to rat in a fleet in null sec, it is no mans land and can be conquered by an alliance which is a group of corporations who's also happens to be a group of players who work towards generally the same goal. The mechanic to tell what someone is doing is d-scan and commons sense hmm I thought is was local. But they will never tell me if they are a bait ship or not. If high sec is more dangerous than null then there is a problem with null.
That would require the anoms being changed to actually work. As it is it's usually not effective to rat in groups. And regardless that doesn't stop the problem. People will just start fitting cynos and titan bridging on your group. You're still back to square one. It's unsafe to rat with a cloaked neutral in system. |

Vicata Heth
Corporate Scum Test Friends Please Ignore
36
|
Posted - 2013.02.22 20:19:00 -
[25] - Quote
Jint Hikaru wrote:Another NullBear who thinks that he should be able to rat or mine in total safety, and is all mad because the intel he is receiveing from local cannot tell him wether a cloaked vessel is a threat or not.
Seriously, despite this being suche a carebear idea, it still wont work.....
A cloaker waits at your fave ratting spot, waits till he has the AFK flag, the OP then decides that its safe to come out and gets WTFBBQed. he then crys to CCP because an AFK flagged ship assploded him.
He also crys to his mom about the nasty bullies in cloaks.
RIght, and this is a valid tactic. Honestly I think it is good that this will be a valid tactic. It's similar to a logoff trap and there should still be some risk presented by a cloaky camper. However as it is now there is no effective way to counter a cloaky camper. This is what I want to see resolved. |

Vicata Heth
Corporate Scum Test Friends Please Ignore
36
|
Posted - 2013.02.22 20:20:00 -
[26] - Quote
Rroff wrote:https://forums.eveonline.com/default.aspx?g=posts&m=2643823#post2643823 better solution IMO
The problem with this solution is it presents balance issues. My solution presents no potential balance issues, and requires no existing game mechanic changes. All it requires is the addition of one feature that would take CCP minimal time, and present no balance issues. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1342
|
Posted - 2013.02.22 20:24:00 -
[27] - Quote
Vicata Heth wrote:....However as it is now there is no effective way to counter a cloaky camper. This is what I want to see resolved.
It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.
We have right now, a case of: "I know you are there, but I cannot find you" (Absolute presence awareness countered by absolute location concealment)
You cannot change one side without the other, and still have balance.
Too much focus on how to remove AFK cloaking. You are addressing a symptom of a problem, not the problem itself.
If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.
When this is done, it becomes reasonable to consider means to hunt cloaked vessels. NOT before this happens.
So long as people in a system magically know cloaked pilots are present with them, cloaked vessels should not be vulnerable to being hunted effectively.
Cloaking will be earned when cloaking awareness is earned. Balance must be maintained. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Vicata Heth
Corporate Scum Test Friends Please Ignore
36
|
Posted - 2013.02.22 20:25:00 -
[28] - Quote
Nikk Narrel wrote:You brought up AFK Cloaking.
I shall try to explain a few details that are usually glossed over crudely, but hold the truth.
AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void. What does it achieve? It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down. When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction. This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them. If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets. It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive. It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.
Summary: That free intel tool favored by so many can be used by the hunters too.
Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead. Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.
Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.
All of this effect while you're AFK.
Do you like botters? |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1342
|
Posted - 2013.02.22 20:31:00 -
[29] - Quote
Vicata Heth wrote:All of this effect while you're AFK.
Do you like botters? Botters are frequently associated with PvE activities that have mining and ratting ships automatically responding to local having a new entry, and warping to a safe location / docking / logging.
I believe effort and play should be tied together. (That means no, I do not like botters)
No player should be able to macro automated responses that give them an edge over their peers. No player should have effort free Amazing IntelGäó that allows them to flawlessly avoid PvP.
AFK Cloaking is the only proven effective means to counter the Amazing IntelGäó effect, which many allege to include botters. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Vicata Heth
Corporate Scum Test Friends Please Ignore
36
|
Posted - 2013.02.22 20:32:00 -
[30] - Quote
Keep in mind. I am a cloaky camper. I cloaky camp with two pilots, and I intend to get more. I would still like to be able to cloaky camp. However as it is now, it is entirely broken. I could even say it's broken on both sides, as while I'm in system, nobody is making isk, and I'm not getting any kills. An AFK indicator adds options for both sides. A smart pilot can keep an eye on local, and watch the cloaky camper's afk status so they get a warning when the cloaky camper becomes active, and need to warp out. We all know people don't pay attention, I can think of multiple ways to still exploit this and get kills. I could sit in a site until I was shown as AFK, and wait for someone to warp in. I could sit off a station until I was shown AFK, and wait for someone to warp to a gate, and follow them. However, while I wasn't at my computer I wouldn't be having an effect on the game. |
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