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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
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Posted - 2013.02.24 11:10:00 -
[1] - Quote
Ivy Romanova wrote:WHY?But seriously , what kind of satisfaction do they get from killing indies who can't shoot back?? And most importantly , BLUE ALTS! What is happening in the mind of the indy shooters and AWOXERS???
Entertainment Causing damage to your enemies Profit Delight in causing discord (a decent AWOXing romp will get corps kicked from alliances).
Take your pick This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
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Posted - 2013.02.24 11:18:00 -
[2] - Quote
March rabbit wrote:Jules Wynnfield wrote:March rabbit wrote:- bad day at school. - teacher punished for bad homework. - parents didn't buy lollipop. - gf has "special days" - add your variant
You forgot to add: 'Welcome to EVE, have a nice day"... don't agree. people ARE NOT NPC. they can use excuses "don't blame people, blame the game" but this is for stupid. You always have options. And choice is your. Unless you are NPC.
I'm usually the most space-violent when I'm having a good day. My parents were very good to me growing up. Red Wings: Best Wings.
Welcome to EVE: Ganking your Hauler is the moral equivalent to taking a pawn in Chess. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
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Posted - 2013.02.24 11:21:00 -
[3] - Quote
Ivy Romanova wrote: Hauler ganking ... Shooting at someone helpless. I can hear your peniz deflating
*Who chooses to make themselves helpless. And a Pinata.
Important part, that. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
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Posted - 2013.02.24 11:23:00 -
[4] - Quote
Ivy Romanova wrote:The anonymity of EvE has this problem ... Now only if ALL accounts are binding towards a credit card , and upon request of the corp and authorization of the account holder , the person's name would be visible to the CEO ....
You're suggesting that you should be able to harass people in real life over what happens in a game?
And you think the gankers have issues...  This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2852
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Posted - 2013.02.24 11:27:00 -
[5] - Quote
Ivy Romanova wrote:You know.... what one does when his true identity is anonymous reflects a lot on their true personality. Do you believe in times of anarchy , one can do whatever he wants ,including pillaging , **** and extortion .... and the one with the biggest stick makes the rules?
I believe that, when playing chess against someone else who is playing chess, I am perfectly within my rights to take their pawn.
I believe that, when playing a game, you can play that game however you like within the bounds of the rules of the game. If you don't like the rules of EVE, or cannot notice the distinction between an internet spaceship game and real life, I would suggest you not play EVE. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2852
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Posted - 2013.02.24 11:37:00 -
[6] - Quote
Ivy Romanova wrote:Actually no. I think every person should be held responsible for what he does. That anonymity and that severance from one's real life identity destroyed that system and those who are intrinsically predators on the weak but are held back by social pressure in real life unleashes their ugly face on the honorable and those trying to make a honest living.
THAT must change.
You will ALWAYS have the option to opt out of such scheme, but if you're not willing to face the consequences and the legacy you'll left behind from your actions.
I say you're a coward
So... you're saying that what I do in a game should have an impact on my real life? And you're suggesting that that impact come from other players in the game.
In what way is that not asking for the ability to harass people in real life over what happens in a game?
Remember, and I feel like you need this told to you multiple times (possibly by a licensed psychologist), EVE Online is a game, in the exact same way Chess is a game. Actions in EVE have the exact same moral significance as actions in a game of Chess. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2852
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Posted - 2013.02.24 11:51:00 -
[7] - Quote
Ivy Romanova wrote:Not exactly. What I am suggesting is accountability , the PERSON behind the toon should be responsible for the acts , precarious liability should be exercised . THATS the only way order can be resumed .
An alternative would be to revamp the alt system , similar to the banking account . You may have a saving account , a current account , a time deposit account, but in the end . Its down to the person behind it. Can be an alias if you want.
To whom should they be responsible?
I am responsible for every action that I perform. Some actions have moral significance (if I were to shoot someone IRL), some do not (if I were to shoot someone in a game that allows shooting people). Why should some random nutjob from an internet spaceship game be allowed to disrupt my real life (an action with moral (and legal) significance) because of actions I made in game (having no moral significance)?
Do you think that someone shooting you in the face in BF2 is taking an action that a) Has moral significance or b) does not have moral significance?
If a) Why does an action in a game have moral significance? Why does taking a pawn have moral significance? If b) Why is shooting your ship in EVE difference? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2852
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Posted - 2013.02.24 13:28:00 -
[8] - Quote
Ivy Romanova wrote:BF2 is different . B) Its war, there is no morals in war. Only the most savage will triumph.
Before I answer the next question. I would like YOU to answer mine
Do you believe in times of anarchy , one can do whatever he wants ,including pillaging , rap_E and extortion .... and the one with the biggest stick makes the rules?
BF2 is a game. EVE is a game. What's the difference?
I believe that, in a game, any action legal withing the rules of said game is morally equivalent.
My beliefs on permissible actions in a state of anarchy are irrelevant (though I have to point out that the guy with the biggest stick is probably in the best position to enforce rules so, regardless of my opinion on the morality of the matter, he's likely to be able to make whatever rules he wants.) This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2852
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Posted - 2013.02.24 13:29:00 -
[9] - Quote
Ivy Romanova wrote:Tippia wrote:Ivy Romanova wrote:BF2 is different . B) Its war, there is no morals in war. Only the most savage will triumph. GǪso it's actually the same as EVE (and chess) then? Pirates are NOT at war with the indies. IF war is declared , I don't CARE if they lose 2bil worth of implants or lose a titan.
They're shooting at you. If you don't think you're at war, you're pretty unobservant. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2852
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Posted - 2013.02.24 13:37:00 -
[10] - Quote
Ivy Romanova wrote:RubyPorto wrote:They're shooting at you. If you don't think you're at war, you're pretty unobservant. At war as in , OFFICIALLY and CONCORD certified WAR btw ,you still haven't answered my question
Why should they do that when they're doing just fine without it?
Sure I have. My feelings on morality in a state of anarchy are irrelevant, as EVE is a game. As it is a game, actions within the bounds of its rules carry no moral weight.
Why do you seem to feel that it's immoral to take someone's pawn in Chess, shoot someone in the face in BF2, or gank someone's hauler in EVE? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2853
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Posted - 2013.02.24 13:52:00 -
[11] - Quote
Ivy Romanova wrote:B) Its war, there is no morals in war. Only the most savage will triumph.
Almost skipped right over this gem.
Do you mean to say that there is no applicable morality in RL war, or just in-game war?
If just in game war, why are you trying to claim that EVE is an exception? If RL war as well, what's all this: http://en.wikipedia.org/wiki/Hague_Conventions_of_1899_and_1907 http://en.wikipedia.org/wiki/Geneva_Conventions http://en.wikipedia.org/wiki/Laws_of_war This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2854
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Posted - 2013.02.24 14:25:00 -
[12] - Quote
Are you saying those weren't/aren't morally wrong?
This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2854
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Posted - 2013.02.24 14:34:00 -
[13] - Quote
Ivy Romanova wrote:RubyPorto wrote:Ivy Romanova wrote:Enjoy: Many more So much to reply to Are you saying those weren't/aren't morally wrong? Those ARE morally wrong .
Then why did you bring them up? You were the one claiming that there was no applicable morality in war (either limited to IG or not). I was pointing out that there does appear to be widely accepted rules for conducting morally defensible warfare.
Since you're now saying that there is no applicable morality in in-game warfare only, why do you think EVE (a game) is different from all other games? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2855
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Posted - 2013.02.24 14:43:00 -
[14] - Quote
Ivy Romanova wrote:RubyPorto wrote:Then why did you bring them up? You were the one claiming that there was no applicable morality in war (either limited to IG or not). I was pointing out that there does appear to be widely accepted rules for conducting morally defensible warfare.
Since you're now saying that there is no applicable morality in in-game warfare only, why do you think EVE (a game) is different from all other games? Why do you think that actions in EVE, unlike actions in any other game, have moral significance? Note on the "war mechanics" Please do educate yourself on the definition of WAR and low sec ganking within the context of this game
The IG mechanical names for things are not relavent to the question at hand:
Why do you think that actions in EVE, unlike actions in any other game, have moral significance? Or, if you don't think that, what set of actions in what set of games do you think do have moral significance and why? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2855
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Posted - 2013.02.24 15:14:00 -
[15] - Quote
Tippia wrote:Ivy Romanova wrote:Note on the word "alias" You're still rambling about real-world consequences and Gǣholding people responsibleGǥ for what happens in a gameGǪ
Which CCP has alrady stated is no bueno: http://www.eve-search.com/thread/88362-1/page/all#11 http://en.wikipedia.org/wiki/Magic_Circle_(virtual_worlds) This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2856
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Posted - 2013.02.24 15:19:00 -
[16] - Quote
Ivy Romanova wrote:Tippia wrote:Ivy Romanova wrote:Note on the word "alias" You're still rambling about real-world consequences and Gǣholding people responsibleGǥ for what happens in a gameGǪ Holding people responsible by making it ONE ROOT account per person which can be traced back through the API key despite of the use of alts . Which in turn can be traced using 3rd party programmes such as Griefer WatchWhich currently can only trace back towards the SINGLE toon , but not the person using that toon We are NOT talking about extending accountability TOWARDS the real world person and affecting their life OUTSIDE of the game. We are talking about making it ONE ROOT account per person ,which at his will could be an ALIAS representing him or by linking it towards his REAL WORLD social networks ,depending on his desire.
In other words you want to entirely remove spies from the game.
No thanks. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2860
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Posted - 2013.02.24 17:32:00 -
[17] - Quote
Ivy Romanova wrote:Tippia wrote:So why are you bringing up irrelevancies such as moral and the real world? ask RubyPorto
Ok... why are you trying to link in game activities to the real world and trying to apply real world morality to them?
Ivy Romanova wrote:The anonymity of EvE has this problem ... Now only if ALL accounts are binding towards a credit card , and upon request of the corp and authorization of the account holder , the person's name would be visible to the CEO ....
Ivy Romanova wrote:You know.... what one does when his true identity is anonymous reflects a lot on their true personality. Do you believe in times of anarchy , one can do whatever he wants ,including pillaging , **** and extortion .... and the one with the biggest stick makes the rules?
Ivy Romanova wrote: That anonymity and that severance from one's real life identity destroyed that system and those who are intrinsically predators on the weak but are held back by social pressure in real life unleashes their ugly face on the honorable and those trying to make a honest living.
THAT must change.
This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2860
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Posted - 2013.02.24 17:35:00 -
[18] - Quote
Ivy Romanova wrote:I WAS WRONG! OK!?
I MADE A MISTAKE! and I want to RIGHT WHAT HAS BEEN WRONG!
If shooting haulers is wrong (and you make no effort to limit your claim to HS):
Ivy Romanova wrote:But seriously , what kind of satisfaction do they get from killing indies who can't shoot back??
Why didn't you let him go back to the gate in peace? You could have rectified your "mistake" at any point before the *BOOM.* This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2861
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Posted - 2013.02.24 18:05:00 -
[19] - Quote
Ivy Romanova wrote:I am limiting my claim to EMPIRE space. Since that's the only place where such can be termed piracy
Maila (0.4) NameMailaPlanets7Jumps 1h/24h421009 RegionThe ForgeMoons12Ship Kills7150 ConstellationIhataloBelts/Icebelts5NPC Kills44376 Security Level0.4Security ClassC1Pod Kills477 FactionCaldari State
So.... you're still a hypocrite even with your newly revised claim. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2861
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Posted - 2013.02.24 18:07:00 -
[20] - Quote
Ivy Romanova wrote:If this were the real world. After reading all the replies... I think all of us are secret sociopaths and psychopaths 
... except that this is not the real world. This is a game. You have yet to explain why you think in game actions carry any RL moral significance.
Were JFK and Henry Kissenger sociopaths and psychopaths because of their backstabbing and betrayal in their favorite board game: Diplomacy (a game that involves backstabbing and betrayal)? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2886
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Posted - 2013.02.25 22:58:00 -
[21] - Quote
Ivy Romanova wrote:Mallak Azaria wrote:Ivy Romanova wrote:Not exactly. What I am suggesting is accountability , the PERSON behind the toon should be responsible for the acts TL;DR You want to harass people in real life because of what they do in a game. No , you missed everthing. Its to link all alts and main to a centraol ROOT account which can be traced via API , so people can see what sort of alter ego you're fielding and judge your psychological profile adequately. Thus making the person behind the account accountable for the actions instead of the toon. The root account name can be an alias .
No, he's just ignoring the part where you went back to edit your posts to (badly) hide the fact that that is exactly what you were calling for.
And, even with the edits, you are trying to entirely remove the possibility of spying effectively. All to... what? You don't get the API of people who kill you in killmails, so haulers aren't going to gain any new information. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2887
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Posted - 2013.02.26 01:16:00 -
[22] - Quote
Ivy Romanova wrote:That's because I was wrong on quite a few accounts and I corrected my posts as I rethink my statements and is corrected by various people in the post? With the API key problem. Yes , yes you do. You provide API key to a killboard or battleflinic , chances are you'll end up on griefer watch some way or another , and this is a simple extension of that. CONSEQUENCES TO THE PUPPETEERS,NOT THE PUPPETS
Ok, so tell me which other characters are on this account? Characters on the same account are already connected by virtue of being on the same account.
My API is on EVE-Kill, Z-Kill, PL KB, and maybe Battleclinic (I don't remember).
In other words, you have no idea how the API system works.
This grieferwatch thing of yours has no access to the API keys of the people it's tracking and your suggestion wouldn't change that.
Even if it did, it would simply be a tool for harassment (this time, in game, which is a little better than your previous call for a RL harassment tool).
Besides that, why do you want to entirely destroy spying? (This is the only real effect of your newly not criminal*, but still terrible proposals).
*Since RL harassment is a crime, your initial proposal was advocating a crime. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2887
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Posted - 2013.02.26 01:19:00 -
[23] - Quote
Ivy Romanova wrote:It is , its provides insight to yourself. What sort of person would you be when rules of society no longer constrain your mortal flesh and you become a demigod.
.... and were playing a game.
You keep forgetting this very important part.
None of your in game actions in EVE carry any more psychological or moral weight than taking a pawn in Chess. Because EVE is a game. How often do you murder royalty and soldiers in real life? You murder them in Chess every game you play (unless you're really bad at it, I suppose).
Oh, and every time you kill an NPC ship, you're killing its entire crew of hundreds to thousands (per Lore), so (assuming your bullshit link between in game actions and RL morality were valid) who are the real monsters? People killing capsuleers (in ships with skeleton crews) or people killing NPCs (in ships with full complements, because they're not using pod technology). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2887
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Posted - 2013.02.26 01:25:00 -
[24] - Quote
Ivy Romanova wrote:You suck at comprehension , we are suggesting the extension and revamping of the system so as to better allow me to harass people I dislike, and incidentally remove spying from EVE.
FYP. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
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Posted - 2013.02.26 01:47:00 -
[25] - Quote
FeralShadow wrote:I'm going to cut to the chase here. Are you in a corp that when war decced hop corp and join another to avoid it? If so, you're part of the reason why AWOXERS exist. It's the only way to get at you.
Also people who watch local. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
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Posted - 2013.02.26 07:53:00 -
[26] - Quote
Mallak Azaria wrote:Vimsy Vortis wrote:I mean you don't see Somalian pirates attacking US navy destroyers because they feel like container ships aren't challenging enough. This actually happened a couple of years back. They somehow mistook it for a yacht.
I could only find a German Navy Supply ship attacted by accident: http://www.guardian.co.uk/world/2009/mar/30/pirates-attack-nato-ship
I did find an example of them attacking a US Navy Firgate, but the article doesn't explicitly say it was by mistake (though... seriously?). http://articles.cnn.com/2010-04-01/world/navy.pirates_1_pirates-european-union-naval-force-indian-ocean?_s=PM:WORLD
P.S. I didn't know we had a ship class named after one of my favorite US Naval heroes. Commodore Oliver Hazard Perry. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
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Posted - 2013.02.27 00:14:00 -
[27] - Quote
Captain Tardbar wrote:This is a hotly debated topic. One could argue (and people on Fox News do) that video games are simulators.
In that you are simulating violence in some games and/or immoral behavior in others.
Its like killing a prostitute in GTA. It doesn't make you bad per se, but if you enjoy doing it then the simulation tells us that you enjoy simulating immoral activites. If you enjoy it, then deep down on some level psychologically (base and darker instincts) it means you actually enjoy being immoral in circumstances where there is no reprocusion.
So you're claiming that enjoying the simulation of something indicates that you, deep down, would enjoy the actual thing? Try to think where that argument will get you in, say, the D/S community.
Then find a respected source to support it (i.e. peer-reviewed, well cited journal articles).
Quote:What I mean by this is that many of us (if not everyone) is a psychopath deep in side. When you play video games with immoral behavior, that it means you actually like immoral behavior. It does not mean you will go out and commit these acts in real life. If you think that pretending to do bad things in a safe, fantasy environment is a mark of psychopathy, you have never met one. Nor have you met someone with Anti-Social Personality disorder.
They're ******* scary.
Claiming that most (or even a large proportion) of people are "psychopath[s] deep in side" flies in the face of our day-to-day experience. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
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Posted - 2013.02.27 00:39:00 -
[28] - Quote
Mallak Azaria wrote:HollyShocker 2inthestink wrote:It is your fault if you have low self esteem Low self esteem can be caused by many things & are not neccessarily that persons fault.
Also not relevant to the conversation unless he has some actual evidence to suggest a correlation* between in game actions and RL self esteem issues.
*at minumum. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2900
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Posted - 2013.02.27 17:42:00 -
[29] - Quote
HollyShocker 2inthestink wrote:So yes it is relevant. There are reasons for peoples actions and choices. You just have to look. once you identify the problem then you can correct the problem.
Your claim is that actions in a game provide insight into the RL psychological makeup of the person playing them, and more specifically that certain actions in a game are related to RL self esteem problems. There's a heaping pile of [citation needed] there.
What evidence do you have that suggests that In Game actions have any correlation to the RL psychological profile of the player? When JFK played Diplomacy and screwed his friends* over in game, was he demonstrating that he had low self esteem?**
*If screwing strangers over in a game is an indication of low self esteem, surely screwing your friends over would be a sign of equally low or lower self esteem.
**FYI JFK was not known for having self esteem issues. He was, after all, the President of the United States and probably banging Marilyn Monroe.
Tippia wrote:HollyShocker 2inthestink wrote:So yes it is relevant. GǪif you can provide some evidence to suggest a correlation between in-game actions and RL self-esteem issues. If not, it's about as irrelevant as your sock preference.
Silver-impregnated Black Milsurp. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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