Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] [12]:: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
![Lucci Lucci](https://images.evetech.net/characters/932714936/portrait?size=64)
Lucci
Caldari Yakuza Corp THE R0NIN
|
Posted - 2007.02.05 15:34:00 -
[331]
I might've gone through this thread and others about gang assist modules / skills too quickly to notice it, but isn't anyone bothered about the fact that the Warfare Specialist skills seem to be missing a 100% bonus? I.e. at lvl5 you get a +400% bonus when you should be getting +500%, and apparently the first lvl gives no bonus at all even when it says so in the skill description.
I'll probably petition / bug report this anyway, but since loads of people have probably already done it (as it looks like the bonuses have always worked this way), I was wondering what the official response has been.
|
![Rodj Blake Rodj Blake](https://images.evetech.net/characters/383783955/portrait?size=64)
Rodj Blake
Amarr PIE Inc.
|
Posted - 2007.02.05 15:50:00 -
[332]
Originally by: Lucci I might've gone through this thread and others about gang assist modules / skills too quickly to notice it, but isn't anyone bothered about the fact that the Warfare Specialist skills seem to be missing a 100% bonus? I.e. at lvl5 you get a +400% bonus when you should be getting +500%, and apparently the first lvl gives no bonus at all even when it says so in the skill description.
I'll probably petition / bug report this anyway, but since loads of people have probably already done it (as it looks like the bonuses have always worked this way), I was wondering what the official response has been.
It's worded wrongly.
It's 100% effect per level, rather than 100% bonus.
Thread necromancy 4tl btw.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |
![Tiberius Decius Tiberius Decius](https://images.evetech.net/characters/380862456/portrait?size=64)
Tiberius Decius
|
Posted - 2007.04.11 19:40:00 -
[333]
forgive me if i sound newbish, but what is Squad Command skill? is that just leadership?
|
![VaderDSL VaderDSL](https://images.evetech.net/characters/848967158/portrait?size=64)
VaderDSL
Caldari Incoherent Inc
|
Posted - 2007.04.11 19:46:00 -
[334]
Originally by: Tiberius Decius forgive me if i sound newbish, but what is Squad Command skill? is that just leadership?
It is indeed, each level gives ability to pass down binuses to two people in the squad (if you are squad commander)
|
![Zensu Kai Zensu Kai](https://images.evetech.net/characters/404576198/portrait?size=64)
Zensu Kai
|
Posted - 2007.04.22 16:32:00 -
[335]
Seriously... we need to bring this up more often. Having modules not working effectively for over 2 years now, and not being fixed, (or fixed properly) is a tired joke.
Customers of other games have left for less. I'm not saying I am leaving Eve (and no, you cannot have my stuff), but we need a wakeup call here.
CCP, please respond to the Command Module fiasco you promised and under-delivered on.
|
![Zyssago Zyssago](https://images.evetech.net/characters/148033265/portrait?size=64)
Zyssago
Caldari coracao ardente Triumvirate.
|
Posted - 2007.04.25 21:29:00 -
[336]
Man this has been going on for quite a while. Just read the whole thing beginning to end.
Great job, thanks for the info.
|
![Striker IV Striker IV](https://images.evetech.net/characters/145780751/portrait?size=64)
Striker IV
Gallente Grave Diggers Soldiers of the Forgotten Abyss
|
Posted - 2007.04.26 15:37:00 -
[337]
quick hop to the top.
im still reading "Reduces the capacitor need of the gang's personal and targeted armor repair systems." and "Increases the speed of the gang's personal and targeted armor repair systems."
these havent worked from the start, - and post patch ( a while back) the unlinked a duration time skill to the remote armors , nerfing them further.
i also havent gotten a reply to my petition from like 5 months ago when i finally got the skills to use the warfare link , and in testing didnt do what was shown.
a simple checkmark or flag " yes" in the database to activate it is all we need.
Team work is essential... It gives the other team something ELSE to shoot at!
|
![Aleis Aleis](https://images.evetech.net/characters/147185485/portrait?size=64)
Aleis
Minmatar Playboy Enterprises
|
Posted - 2007.04.28 22:31:00 -
[338]
information would be a great help in this, i know the thread is a bit old "most information" is still relavent but i know the new gang structure stuff really needs to be adressed here and i haven't done that yet,
However in my own defence as of a few months ago i've been preoccupied with Basic Training for hte US Airforce so my play time is zero at this time and will be for a while so if anyone knows the current state of the gang mods with the new gang system let me know so i can update the front page.
Gang Assist Guide |
![Sister Bliss Sister Bliss](https://images.evetech.net/characters/814021415/portrait?size=64)
Sister Bliss
The Wild Hunt FATAL Alliance
|
Posted - 2007.05.02 11:59:00 -
[339]
Originally by: VaderDSL What would the bonus be for siege warfare links be if I had : Command Ships 4 Siege Warfare Specialist 5 Warfare Link Specialist 5 Siege Warfare Mindlink?
You would get a bonus of approx 25.2%
This is confusing as I would have thought it should be 38.8125 according to the formula the op posted. But it seems the module command bonus is 2% for both field and fleet command ships (contradicting fleet ship info).
This would then make the only gang-link-related benefit to the fleet ship as having the ability to run 3 links simultaneously (without command link modules).
I have seen a few other posts which seem to suggest the same. Am not sure if it's always been like this, a nerf has come in or a bug has been introduced. Anyone know?
|
![smallgreenblur smallgreenblur](https://images.evetech.net/characters/146838453/portrait?size=64)
smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.05.02 12:06:00 -
[340]
Originally by: Sister Bliss
Originally by: VaderDSL What would the bonus be for siege warfare links be if I had : Command Ships 4 Siege Warfare Specialist 5 Warfare Link Specialist 5 Siege Warfare Mindlink?
You would get a bonus of approx 25.2%
This is confusing as I would have thought it should be 38.8125 according to the formula the op posted. But it seems the module command bonus is 2% for both field and fleet command ships (contradicting fleet ship info).
This would then make the only gang-link-related benefit to the fleet ship as having the ability to run 3 links simultaneously (without command link modules).
I have seen a few other posts which seem to suggest the same. Am not sure if it's always been like this, a nerf has come in or a bug has been introduced. Anyone know?
I have no idea what you are talking about, at L4 command ships you will get a 12% extra bonus to the effectiveness of all seige mods when using a vulture. Same with skirmish in the clay etc
sgb
|
|
![Sister Bliss Sister Bliss](https://images.evetech.net/characters/814021415/portrait?size=64)
Sister Bliss
The Wild Hunt FATAL Alliance
|
Posted - 2007.05.04 11:39:00 -
[341]
Originally by: smallgreenblur I have no idea what you are talking about, at L4 command ships you will get a 12% extra bonus to the effectiveness of all seige mods when using a vulture. Same with skirmish in the clay etc sgb
Yeah I have no idea what I'm talking about either. I misunderstood the 2%/3% bonus attribute on the module. All clear, though the fleet command bonus over the T1 variant is a bit poor...should be 5-10% per level imo, but there ya go.
|
![Aleis Aleis](https://images.evetech.net/characters/147185485/portrait?size=64)
Aleis
Minmatar Playboy Enterprises
|
Posted - 2007.05.06 17:47:00 -
[342]
well as it was stated in the very first post the real bonus of the fleet command ships isn't the added effectiveness it's the 3 active gang mods. the other is sort of just a teaser.
Gang Assist Guide |
![Bund Bund](https://images.evetech.net/characters/209695782/portrait?size=64)
Bund
|
Posted - 2007.05.21 01:25:00 -
[343]
Originally by: SengH Could you clarify whether capital class shield boosters/armor reps not being affected by the armored/siege gang mods is a design decision or if it is a bug (its been around for an awfully long time)?
Edit: while your at it.. considering how long it took for remote armor repairers/shield transfers to get included with the bonus could you check capital remote armor reps/shield transfers to see if they are affected by the bonus.
Thanks for the prompt response.
I haven't found an official CCP answer to the bug-or-not question. Could we have a yellow response to this, please? As others point out in this thread, the fact that it has always been broken isn't proof that the current behavior is correct.
|
![Aphrodite's Daughter Aphrodite's Daughter](https://images.evetech.net/characters/402710132/portrait?size=64)
Aphrodite's Daughter
|
Posted - 2007.06.11 20:11:00 -
[344]
I need help please.
I read about the "hole in the chain" and that it affects the way the bonusses are passed down, but i have tried about everything and i noticed something that i think must be wrong.
My char has descent leadership skills, Siege Mindlink and the rest of the spec skills will be at 4 soon. I use a Drake with 5 modules and have trained wing commander to lvl 2. I setup a gang and convert to fleet. Then i make the character in the squad "squadron commander" while moving myself to "Wing commander" At this point, i get the bonus from the wing, but the squad member gets nothing. The squad commander has leadership 5 trained.
Here is the strange part, as the squad commander didnt get the bonus, i asked a corp mate to join the squad. He did get the bonus, both from the passive skills as those from the modules. However, the squadron commander who is in the same squad, get's nothing...? So, i switched roles with making the new member squadron commander etc..
The result: Wing commander gets all bonusses, Squadron commander gets no bonusses, Squadron member get all bonusses...
Where did i go wrong? i'm lost. |
![Tek'a Rain Tek'a Rain](https://images.evetech.net/characters/643052279/portrait?size=64)
Tek'a Rain
Gallente Isis Technologies
|
Posted - 2007.06.11 20:20:00 -
[345]
Originally by: Aphrodite's Daughter I need help please.
I read about the "hole in the chain" and that it affects the way the bonusses are passed down, but i have tried about everything and i noticed something that i think must be wrong.
My char has descent leadership skills, Siege Mindlink and the rest of the spec skills will be at 4 soon. I use a Drake with 5 modules and have trained wing commander to lvl 2. I setup a gang and convert to fleet. Then i make the character in the squad "squadron commander" while moving myself to "Wing commander" At this point, i get the bonus from the wing, but the squad member gets nothing. The squad commander has leadership 5 trained.
Here is the strange part, as the squad commander didnt get the bonus, i asked a corp mate to join the squad. He did get the bonus, both from the passive skills as those from the modules. However, the squadron commander who is in the same squad, get's nothing...? So, i switched roles with making the new member squadron commander etc..
The result: Wing commander gets all bonusses, Squadron commander gets no bonusses, Squadron member get all bonusses...
Where did i go wrong? i'm lost.
the "new style" gang system is bugged. it was pushed through to reduce lag and usually causes it, most of the relevant skills and modules STILL HAVE INCORREECT DESCRIPTIONS and finally, the placement of what should be a Logistics role in the place of a field commander is the icing on this cake of foolishness.
you didnt go far wrong, the nerfbat swung too far and too hard.
|
![Flor deMaria Flor deMaria](https://images.evetech.net/characters/849075407/portrait?size=64)
Flor deMaria
|
Posted - 2007.06.11 23:47:00 -
[346]
Edited by: Flor deMaria on 11/06/2007 23:49:17
Originally by: Aphrodite's Daughter I need help please.
My char has descent leadership skills, Siege Mindlink and the rest of the spec skills will be at 4 soon. I use a Drake with 5 modules and have trained wing commander to lvl 2. I setup a gang and convert to fleet. Then i make the character in the squad "squadron commander" while moving myself to "Wing commander" At this point, i get the bonus from the wing, but the squad member gets nothing. The squad commander has leadership 5 trained.
Here is the strange part, as the squad commander didnt get the bonus, i asked a corp mate to join the squad. He did get the bonus, both from the passive skills as those from the modules. However, the squadron commander who is in the same squad, get's nothing...? So, i switched roles with making the new member squadron commander etc..
The result: Wing commander gets all bonusses, Squadron commander gets no bonusses, Squadron member get all bonusses...
Where did i go wrong? i'm lost.
Wing Commanders do not receive bonuses from Fleet Commanders or from other Wing Commanders (the second one actually makes sense, but not receiving from FC doesn't). Squadron Commanders do not receive bonuses from anyone (WC or FC) except themselves if they happen to have leadership skills.
It's silly, but that's the way it works. Some of your more logistically important ships are the most vunlerable.
|
![Malena Malena](https://images.evetech.net/characters/145039975/portrait?size=64)
Malena
Perpetual Dawn
|
Posted - 2007.06.12 16:08:00 -
[347]
Well, that isn't silly, IMO...that is accurate...logistics are critical to any battle, just like leadership, so if you have both in one ship, naturally taking it out is going to hurt. What is silly to me is that it is so easy to take it out...rarely does a commander in R/L have a lot of firepower...he has COMMAND of a lot of firepower, but not much himself. He does usually have quite a bit of protection though....so the way logistics are handled is silly, I agree with that. Still love the class, both command ships and logistics though.
|
![Striker IV Striker IV](https://images.evetech.net/characters/145780751/portrait?size=64)
Striker IV
Gallente Grave Diggers
|
Posted - 2007.06.12 16:41:00 -
[348]
quick post from the development forum :
Originally by: CCP Fendahl
Originally by: Lynak Nathonson Just out of a matter of interest anyone checked to see if the armored warfare gang links work on remote reps on Sisi? Not got the skills on the current mirror to do it myself
The Armored Warfare Links got fixed when we worked on the logistic cruisers and Remote Armor Repair Systems. They now affect Remote Armor Repair Systems too, just like Siege Warfare Links affect Shield Transporters.
Woot , Woot , Woot!
gang progress finally!
some smart person should write one of them flash tutorials for the website. Team work is essential... It gives the other team something ELSE to shoot at!
|
![Striker IV Striker IV](https://images.evetech.net/characters/145780751/portrait?size=64)
Striker IV
Gallente Grave Diggers Sparta Alliance
|
Posted - 2007.06.25 19:16:00 -
[349]
quick bump and a request
since the gang boosting has now been changed with a select in the gang, do we still need the leadership skills to affect the ## of people?
for example , damnation with 3 links, , mindlink, in fleet setup , if the boss of the gang sets us as gang booster can we still affect up to 250ppl ?
Team work is essential... It gives the other team something ELSE to shoot at!
|
![Joran Delta Joran Delta](https://images.evetech.net/characters/805440992/portrait?size=64)
Joran Delta
Gallente
|
Posted - 2007.06.25 19:32:00 -
[350]
I am only 30 or so days into EVE. The command ship tree looks interesting to me as the Corp I am in has a lot of pvp gun and missle specialists but no real support pilot. Reading through this post, my brain is swollen.. I have bought the basic Leadership skills and am training them up. I have a Brutix waiting to be flown when ready and would like to know if this is a viable path or is the implementation of these skills/modules borked?
Thanks (sry for super run-on sentences, just woke up)
|
|
![Fenderson Fenderson](https://images.evetech.net/characters/630277039/portrait?size=64)
Fenderson
Endgame.
|
Posted - 2007.06.25 20:19:00 -
[351]
Originally by: Joran Delta I am only 30 or so days into EVE. The command ship tree looks interesting to me as the Corp I am in has a lot of pvp gun and missle specialists but no real support pilot. Reading through this post, my brain is swollen.. I have bought the basic Leadership skills and am training them up. I have a Brutix waiting to be flown when ready and would like to know if this is a viable path or is the implementation of these skills/modules borked?
Thanks (sry for super run-on sentences, just woke up)
its definitely a viable option, but it takes a LOT of training time.
i would not recommend it as a starting path for a noob. you should start with something easier like heavy assault ships or logistics and build up from there.
|
![Striker IV Striker IV](https://images.evetech.net/characters/145780751/portrait?size=64)
Striker IV
Gallente Grave Diggers Sparta Alliance
|
Posted - 2007.06.28 03:37:00 -
[352]
this fell too far for anyone with some information to post on this.
-=-= with the fleet ability to set a gang booster, has anyone tested whether we still need the leadership skills to run the fleet ?(wing command, fleet command)
|
![Alrich Alrich](https://images.evetech.net/characters/523344069/portrait?size=64)
Alrich
|
Posted - 2007.07.05 10:07:00 -
[353]
Originally by: Striker IV this fell too far for anyone with some information to post on this.
-=-= with the fleet ability to set a gang booster, has anyone tested whether we still need the leadership skills to run the fleet ?(wing command, fleet command)
I havent tested it, but locically you shouldnt need the leadership skills. what is the purpos of having anotherone in the leader posision if not to use his leadership?
|
![Fitz VonHeise Fitz VonHeise](https://images.evetech.net/characters/857803965/portrait?size=64)
Fitz VonHeise
United Connection's
|
Posted - 2007.07.09 22:10:00 -
[354]
Edited by: Fitz VonHeise on 09/07/2007 22:10:57 My experience is that if you want to control and have your benefits work to multiple Squads your Commander needs to have Wing Commander to whatever level of squads he wants to control. If you have WC to level 3 but have four squads the last squad will not have any benefits associated with it.
2nd. Each of the Squad Leaders has to have Leadership at Level V or the benefits of the Wing Commander will not affect the Squad members under them.
|
![Striker IV Striker IV](https://images.evetech.net/characters/145780751/portrait?size=64)
Striker IV
Gallente Grave Diggers Sparta Alliance
|
Posted - 2007.07.11 04:16:00 -
[355]
yeah , currently im running wc3, but i havent had a chance to be in the " booster" role yet.
Team work is essential... It gives the other team something ELSE to shoot at!
|
![JenDen JenDen](https://images.evetech.net/characters/795610395/portrait?size=64)
JenDen
Caldari LFS Corp
|
Posted - 2007.07.11 16:51:00 -
[356]
Originally by: Fitz VonHeise Each of the Squad Leaders has to have Leadership at Level V or the benefits of the Wing Commander will not affect the Squad members under them.
Too bad Squad Leaders themselves will not get any bonuses from Wing Commander
Module/Rig stacknerfing explained |
![Kagura Nikon Kagura Nikon](https://images.evetech.net/characters/520439885/portrait?size=64)
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.11 17:21:00 -
[357]
Originally by: JenDen
Originally by: Fitz VonHeise Each of the Squad Leaders has to have Leadership at Level V or the benefits of the Wing Commander will not affect the Squad members under them.
Too bad Squad Leaders themselves will not get any bonuses from Wing Commander
That is not bad.. that is simply RIDICULOUS!
If brute force doesn't solve your problem... you are not using enough |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] [12]:: one page |
First page | Previous page | Next page | Last page |