| Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 .. 12 :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

SengH
|
Posted - 2005.11.07 08:20:00 -
[151]
Edited by: SengH on 07/11/2005 08:20:36 when theres a ton of lag the bonus is called abmwdboost so imi guessing its probably a typo. Ive only found the extended webber/scrambler range bonus having issues with domination loot, however a BH said it should already be fixed. I dont get a chance to test it that often so im not sure about its current status.
|

Pottsey
|
Posted - 2005.11.07 08:22:00 -
[152]
ôAlso, am I correct to assume that the best you can get is 15% and 22.5% with maxed skills.. since the implant doesn't dropö Its 15% with max skills and 22.5% with mindlink with possibly more depending on what type of bonus the T2 BC get.
I cannot wait to get command procs and mindlink 22.5% amour resistance, 22.5% less amour repairer cap needed and 22.5% faster amour repairer will be a powerful boost on all gang ships.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Wolverine PL
|
Posted - 2005.11.09 21:50:00 -
[153]
Information Warfare - Sensor Integrity - does it decrease locking time (boost scan resolution)?
|

Gaelron
|
Posted - 2005.11.10 00:01:00 -
[154]
Originally by: Pottsey ôAlso, am I correct to assume that the best you can get is 15% and 22.5% with maxed skills.. since the implant doesn't dropö Its 15% with max skills and 22.5% with mindlink with possibly more depending on what type of bonus the T2 BC get.
I cannot wait to get command procs and mindlink 22.5% amour resistance, 22.5% less amour repairer cap needed and 22.5% faster amour repairer will be a powerful boost on all gang ships.
Caldari Nerfed again....although are there shield ones of the same type?
|

SengH
|
Posted - 2005.11.10 00:08:00 -
[155]
Edited by: SengH on 10/11/2005 00:08:14
Originally by: Wolverine PL Information Warfare - Sensor Integrity - does it decrease locking time (boost scan resolution)?
Nope only lock range increase. It has its uses though if you know what your doing.
Originally by: Gaelron
Originally by: Pottsey ôAlso, am I correct to assume that the best you can get is 15% and 22.5% with maxed skills.. since the implant doesn't dropö Its 15% with max skills and 22.5% with mindlink with possibly more depending on what type of bonus the T2 BC get.
I cannot wait to get command procs and mindlink 22.5% amour resistance, 22.5% less amour repairer cap needed and 22.5% faster amour repairer will be a powerful boost on all gang ships.
Caldari Nerfed again....although are there shield ones of the same type?
WTF does this have to do with a caldari nerf... siege warfare has exactly the same thing for shield as for armor...
|

Aleis
|
Posted - 2005.11.10 00:47:00 -
[156]
Referbished the Initial post i think it covers all the important stuff,
|

Omnibomb
|
Posted - 2005.11.10 15:28:00 -
[157]
I have a question... spent an hour read all the post and it only confused me. Do the armored warfare link modules effect the user(like if you have a damage control and a rapid repair) it effect you as long as your in a gang?
|

SengH
|
Posted - 2005.11.10 15:56:00 -
[158]
in gang and in system and undocked they have the same rules as the passive leadership skills.
|

Omnibomb
|
Posted - 2005.11.10 16:02:00 -
[159]
ok is that a yes Im a total newbi like just bought the game after trail 14 day old?
|

SengH
|
Posted - 2005.11.10 16:14:00 -
[160]
yep. Someone else has to be in gang with you thats all.
|

Aleis
|
Posted - 2005.11.12 02:19:00 -
[161]
ok is that a yes Im a total newbi like just bought the game after trail 14 day old?
No problem we were all at that point at some time and Welcom to Eve
Actualy i've gotten that same question once or twice beforre so I think i'll clarify it on the first page.
|

Imhotep Khem
|
Posted - 2005.11.13 01:51:00 -
[162]
Note while Electronic Superiority affects ECM and the like, the webbers and I assume scramblers are affected by Skirmish Warfare Interdiction Maneuvers.
Im trainin Skirmish myself.
Battle Cruisers are big bullseyes as it is and they pop like nobodies business in fleet battles. But for small hunting parties they should do ok. ____ If your not dyin' your not tryin'. |

FFGR
|
Posted - 2005.11.13 03:07:00 -
[163]
Originally by: DigitalCommunist Few questions.. Can someone clarify whether interdiction maneuvers working on mwds is a bug, or just has a bad description? And which propulsion jamming modules don't get the bonus properly?
Also, am I correct to assume that the best you can get is 15% and 22.5% with maxed skills.. since the implant doesn't drop
Well, the item database that has for some strange reason next patch changes in, says that it affects both AB and MWD modules *click* And yes, you are correct on the bonus with max skill, but don't forget to factor in the 10% bonus to max velocity from the Skirmish Warfare skill when counting the total speed bonus 
|

Aleis
|
Posted - 2005.11.13 03:32:00 -
[164]
Battle Cruisers are big bullseyes as it is and they pop like nobodies business in fleet battles. But for small hunting parties they should do ok.
Be that as it may your missing one key point, the battlecruiser doesn't have to be on the battlefield to grant these bonuses, simply in the same system.
|

SengH
|
Posted - 2005.11.13 07:07:00 -
[165]
Originally by: Aleis Battle Cruisers are big bullseyes as it is and they pop like nobodies business in fleet battles. But for small hunting parties they should do ok.
Be that as it may your missing one key point, the battlecruiser doesn't have to be on the battlefield to grant these bonuses, simply in the same system.
Also supertanked BCs can last a while if set up right and you know what your doing. Admittedly a remote observation module would be very nice, but would probably be a coding nightmare.
|

Pottsey
|
Posted - 2005.11.13 07:20:00 -
[166]
Edited by: Pottsey on 13/11/2005 07:21:51 ôBattle Cruisers are big bullseyes as it is and they pop like nobodies business in fleet battles. But for small hunting parties they should do ok.ö
That just reminded me. Has anyone NPC hunting had the problem where the rats are targeting and shooting the gang assist BC no matter what?
It doesnÆt seem to matter if there are bigger or smaller ships around, I can be the furthest or nearest target or even if I warp in ages after everyone else. The NPC rats drop what they are doing and shoot me. This has happened in the past 50+ battles out of 54 battles.
Not that it bothers me as I just take a strong tank while everyone else ganks the NPCÆs. But it seems odd.
On a completely pointless note, woohoo I now have both Armored Warfare Specialist & Squadron Command at level 5. Now to get BC to level 5 to boost my defence. Even if the new ships donÆt use BC 5 I need it.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Santiac
|
Posted - 2005.11.15 20:35:00 -
[167]
Even though i'm sure everyone has found out by now, it's better to be safe then sorry - Command Processor BPO's have been seeded ;] ________________________________________ <insert clever/witty comment here>
|

Aleis
|
Posted - 2005.11.17 05:50:00 -
[168]
Added Update for the Command CO-Processors,
Simple thing just fit it on and your good to go, no activation or anything. Also tried to offline one while running gang mods, didn't work one shut off, so no bug there. was about the only trick i could think of with them for testing.
|

Barbicane
|
Posted - 2005.11.17 21:53:00 -
[169]
Originally by: Aleis Added Update for the Command CO-Processors,
Simple thing just fit it on and your good to go, no activation or anything. Also tried to offline one while running gang mods, didn't work one shut off, so no bug there. was about the only trick i could think of with them for testing.
What about fitting more than one command co-proc? Is it possible, and does it allow you to run more than two gang mods? |

Santiac
|
Posted - 2005.11.17 21:58:00 -
[170]
Edited by: Santiac on 17/11/2005 21:59:16 You have the base of 1 GA module activated, for every subsequent Cmd CPU you fit you will be able to activate 1 more GA module,
"n" being number of Cmd CPU's, you'll be able to activate: 1+n = GA mods at the same time :)
[EDIT]Tested, and currently running 3 activated GA mods with 2 Cmd CPU's fitted when writing this. :)[/EDIT] ________________________________________ <insert clever/witty comment here>
|

SengH
|
Posted - 2005.11.17 22:09:00 -
[171]
Edited by: SengH on 17/11/2005 22:10:06 Cap starts to become an issue when running more than 1 gang mod. Edit: As foretold command procs gimp any possible tank on caldari and minmatar BC whereas amarr/gallente get off easy.
|

Aleis
|
Posted - 2005.11.18 02:59:00 -
[172]
Right for every Co Co-Proc you can activate one extra Gang Assist Mod.
However even if they weren't medium slot items fitting more than one Co CO-Proc will gimp just about any ship. 2 Co Co-Procs and 3 gang mods is 450 CPU and 700 MW find me any ship that can handle that load and still fit a decent tank + guns. Well Until the T2 Command ships come out anyway.
|

SengH
|
Posted - 2005.11.18 05:15:00 -
[173]
the resists would help the most on the prophecy fit nanos in the lows after you finish with the mods to fit.
|

SengH
|
Posted - 2005.11.19 06:30:00 -
[174]
Latest update from object explorer to the singualrity build.
T2 BCs
Class 1 Prereqs Racial Cruiser 5 Command Ships (Prereqs Squadron Command 5 BC 5) Heavy Assault Ships 4 2 gang assist mods allowed to run concurrently
Class 2 Racial Cruiser 5 Command Ships (Prereqs Squadron Command 5 BC 5) Logistics Ships 4 4 gang assist mods allowed to run concurently
Good god these are gonna be expensive ships to fly.
3 new bonuses (unlabled)
wingCommandBonus 5 eliteBonusCommandShips2 3 eliteBonusCommandShips1 10
|

keepiru
|
Posted - 2005.11.19 06:56:00 -
[175]
Aye, i started saving up for one - absolution i guess - last month... should be able to afford one by the time i can fly it, heh. ------------- Where are the named 800mm Plates and Mega Ions, CCP?
|

SengH
|
Posted - 2005.11.19 07:05:00 -
[176]
hopefully they wont be too expensive... as the demand for these will probably be countable with your fingers given the prereqs...
|

keepiru
|
Posted - 2005.11.19 07:17:00 -
[177]
build costs will likely be around 100m though... ------------- Where are the named 800mm Plates and Mega Ions, CCP?
|

Pottsey
|
Posted - 2005.11.19 08:32:00 -
[178]
ôClass 2 Racial Cruiser 5 Command Ships (Prereqs Squadron Command 5 BC 5) Logistics Ships 4 4 gang assist mods allowed to run concurrentlyö
Well thatÆs a nice surprise. I was starting to think I wasted my time training Logistics Ships as I now only fly Gang assist based ships. I always though Gang assist and Logistics Ships should be more linked. But I think I just wasted my time buying 10 Command pros I guess you donÆt need many for Class 2 ships.
More then 3 Gang assist modules on the T2 version of the ship. I didnt expact that, time to rethink my skill training and setup.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Barbicane
|
Posted - 2005.11.19 13:17:00 -
[179]
Thanks for posting the BC2 skill reqs. I should be able to fly them by the time they're available , at least the Minnmatar ones.
Any more details on differences between the various races' BC2s would be most welcome.
|

femboot
|
Posted - 2005.11.19 15:30:00 -
[180]
I've recently had a disturbing discovery, at least on the test server. I have not tested it on the regular server. My leadership skills affected the dreadnaughts I was with, however the gang modules DID NOT! If somebody else could test this I would greatly appreciate it. My gang members were a bit busy with fighting 12 battleships, so my data might not have been returning well. If this is true though, it really lowers the viability of flying a gang module assist battlecruiser. It just isnt as useful without the ability to help out those capital ships.
|
| |
|
| Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 .. 12 :: one page |
| First page | Previous page | Next page | Last page |