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Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 04:05:00 -
[61] - Quote
Vimsy Vortis wrote:What I am not new to is declaring war on people and them getting blown up over and over again and trying every game mechanic they possibly can to get out of it and at no point opening a convo with anyone and asking what exactly they can do to make us stop shooting them.
Because most people who do that sort of thing will just continue to amuse themselves even after that. Maybe you're the exception, but you'd be just that, the exception. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1096
|
Posted - 2013.02.25 04:13:00 -
[62] - Quote
Says you, some random in EVE university who speaks for absolutely nobody in the griefing community.
I mean it's not like I personally have extensive experience in this area and know that you're completely wrong or anything.
My corporation started out as 4 dudes in t1 frigates declaring war on 10 man mining corps, right now we're the highest efficiency mercenary corporation in highsec and we've been in communication with a whole bunch of similar groups doing the same thing the entire time and guess what? Turns out that they were actually populated by people, not mysterious internet creatures called "trolls" that don't respond to reason. If you can provide someone who has declared war on you an adequate alternative to being at war with you they will accept those terms nine times out of ten.
If the message you want to push is that aggressors in wars cannot be talked to and there need to be mechanical get-outs for wars because of it then you're a liar trying to serve an ulterior motive. |

EI Digin
Dreddit Test Alliance Please Ignore
537
|
Posted - 2013.02.25 04:20:00 -
[63] - Quote
Aren Madigan wrote:You underestimate trolls being trolls. Some people just like to watch the world burn and take every opportunity to make it happen.
Keep in mind you are talking to a person whose alliance raised $1000 (but didn't spend and refunded the money because everyone stopped caring) to send an official cease and desist letter off to Sony to screw with the PlanetSide 2 guild that used our name for fun.
You can't possibly educate someone who was once blue to Goonswarm Federation of all alliances on successful trolling and griefing. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 04:24:00 -
[64] - Quote
Vimsy Vortis wrote:Says you, some random in EVE university who speaks for absolutely nobody in the griefing community.
I mean it's not like I personally have extensive experience in this area and know that you're completely wrong or anything.
Years of gaming says otherwise. You can claim all you want, but I gave up messaging people about that kind of crap when I was 13 because it just fueled them further. Most times when I first start the game. |

Setima Demedici
New Order Logistics CODE.
2
|
Posted - 2013.02.25 05:49:00 -
[65] - Quote
I have no problem with corps disbanding because a war dec. But there should be some sort of penalty to that corp because .... well, they did just LOOSE a war.
I would like to see something like this:
1. If a war dec corp wants to disband, they should have to pay what ever fee's the dec'er paid to start the war, minus a pro-rated % based on how long the war was live. 1a. If they disband during the 24 hr warmup there should be an extra isk penalty added. 2. These fines can be paid by the corp or divided among each member on a % basis. 3. If players/corp do not have the isk to pay the penalty, then they can still disband but each member of the corp that did not pay carries a personal war dec against them. 4. No one in that leaves a corp with an active war dec should be able to join a new corp for the week that the war dec would have lasted unless they have paid their fee. 4a. No one that leaves a corp with an active war dec should be able to create a new corp for the week that the war dec would have lasted even if they paid any fees. This would stop corp recycling 4b. Add a flag that follows each player that left war dec'ed corp and did not pay that would raise the NPC tax to 25% for the duration of the flag. This flag would last for how ever long the original week the war dec would have lasted.
This would give members of a war dec corp a way to get out but would not allow them to get away scott free. This would also force the members of the corp to look at other ways of dealing with an unwanted war dec. I am sure there are pvp corps out there that would love to have new pew pew targets that could be recruited as allies. This would also introduce diplomatic player interaction to corps that would not normally experience it.
Or not. I could be wrong. Wouldn't be the first time. _________________
315 for CSM - 'nuff said
|

Vincent Athena
V.I.C.E.
1636
|
Posted - 2013.02.25 05:49:00 -
[66] - Quote
EI Digin wrote:There is no difference between a shell corp which folds because of a wardec and one that forms seconds afterwards and contains the same players. Or a corp with 20 members then when a wardec hits has 1 member and 19 "friends and allies", then when the wardec ends has a recruitment spree.
You're not fooling anyone, you're just abusing the fact that you can drop a form of non-consensual PVP at your whim, which is an exploit because there's nothing anyone can to do stop you. That's because high sec wars are not intended to be a form of non-consensual PvP.
And defender corp members who drop cannot re-join for 7 days either. http://vincentoneve.wordpress.com/ |

Setima Demedici
New Order Logistics CODE.
2
|
Posted - 2013.02.25 05:51:00 -
[67] - Quote
Vincent Athena wrote:EI Digin wrote:There is no difference between a shell corp which folds because of a wardec and one that forms seconds afterwards and contains the same players. Or a corp with 20 members then when a wardec hits has 1 member and 19 "friends and allies", then when the wardec ends has a recruitment spree.
You're not fooling anyone, you're just abusing the fact that you can drop a form of non-consensual PVP at your whim, which is an exploit because there's nothing anyone can to do stop you. That's because high sec wars are not intended to be a form of non-consensual PvP. And defender corp members who drop cannot re-join for 7 days either.
Since when were they not intended to be non-consensual? _________________
315 for CSM - 'nuff said
|

Angelique Duchemin
Divine Intentions
8
|
Posted - 2013.02.25 06:05:00 -
[68] - Quote
Takseen wrote:If you could bypass CONCORD for a measly wardec fee there'd be precious little point to having them at all.
This is an interesting point. If you where indeed locked into the wardeced corp then couldn't a pirate kill people at will in jita for 50 mill? That would pay for itself with the first hauler. |

EI Digin
Dreddit Test Alliance Please Ignore
537
|
Posted - 2013.02.25 08:40:00 -
[69] - Quote
The pirates would have to wait 24 hours, which would mean that hauler would come and go until the wardec goes active. If you're in something like a blockade runner you can easily fly around and not get caught if you use your cloak + mwd properly. It's a pretty bad idea to go to Jita when you're wardecced by anyone regardless, unless you have scouts.
But it's a legitimate reason to use alternate trade hubs, or to hire someone else who isn't wardecced to haul things for you. |

March rabbit
player corp n1
569
|
Posted - 2013.02.25 09:07:00 -
[70] - Quote
EI Digin wrote:Aren Madigan wrote:Problem is a lot of those mechanics aren't particularly visible and not always particularly cost effective. Try to imagine a small corp being forced into a corp war. They don't have much in the way of experience, cash or skill, but a larger corp decides to lock them down. Even mercenaries were made more visible, perhaps they can't afford them. In the end, it allows them to essentially fall into a grief situation. Now you can say it doesn't count because it falls under game mechanics, but there is more to it than mechanics. It still unnecessarily drives people away, and its not going to be just because the game isn't for them. Being tormented is something that can drive away even the best players. Its worse than market PvP and all that, because that's more a direct competition, not necessarily you being singled out. Not sure if I'm explaining this well, but typically combat is a bit harsher. There is one game mechanic that has always existed game-wide and doesn't necessarily cost anything. Diplomacy is the any corp's best bet for survival. They could join an alliance, they could find friends and ~blue the universe~, there are so many diplomatic options. Small, poor, inexperienced entities packed full of new players like Dreddit and Goonswarm have been using diplomacy to practically take over portions of the game. Take notes from the big blue donut stereotype you like to use, highsec. well. show me someone outside of this blue doughnut who will say this is good for game as a whole? Not sure. Eve Online is about conflict and wars and not about blue ISK-farms.
So if you force people into these alliances/groups you hurt the game.
|

Lin Suizei
95
|
Posted - 2013.02.25 09:22:00 -
[71] - Quote
March rabbit wrote:well. show me someone outside of this blue doughnut who will say this is good for game as a whole? Not sure. Eve Online is about conflict and wars and not about blue ISK-farms.
So if you force people into these alliances/groups you hurt the game.
Or these players and don't want to be involved in the war system could say, remain in the employ of an NPC corp.
A revolutionary idea, I know. Please do not be a risk-averse coward. |

March rabbit
player corp n1
569
|
Posted - 2013.02.25 09:26:00 -
[72] - Quote
Lin Suizei wrote:March rabbit wrote:well. show me someone outside of this blue doughnut who will say this is good for game as a whole? Not sure. Eve Online is about conflict and wars and not about blue ISK-farms.
So if you force people into these alliances/groups you hurt the game. Or these players and don't want to be involved in the war system could say, remain in the employ of an NPC corp. A revolutionary idea, I know. sure you right, this is revolutionary idea.
because people like you always say "remove NPC corps", "move players after 2 months of play time into some FW corp" or similar stupid things
 |

rareden
The Skunkworks
14
|
Posted - 2013.02.25 09:28:00 -
[73] - Quote
0Lona 0ltor wrote:I'm about to submit a petition regarding a corp who's members drop and then rejoin corp during war. Is this an exploit I've read so many posts saying it is and so many saying it's not?
Why does CCP not simply lock corps when they are dec'd to prevent such exploits? or place a 7 day timer on leaving corp so the War Dec'r gets his war dec for the full 7 days.
Another option would be for CCP to charge ISK to move corporations to prevent people war dodging. its not an exploit unfortunately, people have no incentive to remain in corps after a war dec. they should not be allowed to leave for a certain time. another example of ccps love for carebears |

Lin Suizei
95
|
Posted - 2013.02.25 09:53:00 -
[74] - Quote
March rabbit wrote:because people like you always say "remove NPC corps", "move players after 2 months of play time into some FW corp" or similar stupid things 
Yep, "people like me", all six of us in Placid who will give gf's at around downtime.
What do you propose then, to fix the ridiculous nature of highsec wars, which are now completely consensual, and heavily punishing the attacker if the defender doesn't want to fight? Please do not be a risk-averse coward. |

0Lona 0ltor
Red Sky Morning BricK sQuAD.
31
|
Posted - 2013.02.25 10:06:00 -
[75] - Quote
This does really need adressed. A corp that is war dec'd should have a 7 day timer on leaving the corp or the war dec should follow players for the seven days who choose to bail. You pay the fee for 7 days and you should get those 7 days.
Can someone from CSM please support this or a future candidate put it forward, I'm looking at you James 315 as you'll get my vote. I'd like to see and hear people piping up about this at fan fest too please. |

Aren Madigan
EVE University Ivy League
117
|
Posted - 2013.02.25 10:09:00 -
[76] - Quote
0Lona 0ltor wrote:This does really need adressed. A corp that is war dec'd should have a 7 day timer on leaving the corp or the war dec should follow players for the seven days who choose to bail. You pay the fee for 7 days and you should get those 7 days.
Can someone from CSM please support this or a future candidate put it forward, I'm looking at you James 315 as you'll get my vote. I'd like to see and hear people piping up about this at fan fest too please.
Really don't think any solution that makes people more afraid to join a corp in the first place is a good idea, frankly. Definitely think if the aggressor should get refunded though if certain things happen. |

0Lona 0ltor
Red Sky Morning BricK sQuAD.
31
|
Posted - 2013.02.25 10:13:00 -
[77] - Quote
Well another point I'd like to make is that older players have no business being in npc corps in the first place. If you leave a corp you should be placed into generic corp which would be decable and awoxable. |

Aren Madigan
EVE University Ivy League
117
|
Posted - 2013.02.25 10:20:00 -
[78] - Quote
0Lona 0ltor wrote:Well another point I'd like to make is that older players have no business being in npc corps in the first place. If you leave a corp you should be placed into generic corp which would be decable and awoxable. No part of corp wardecs leads me to believe that they want to take away people's freedom of flying solo if they wish. They want to be unaffiliated and undisturbed, why shouldn't that be their choice? Doesn't automatically mean they're antisocial, just means they want to be kept out of the politics. Asking for such a thing is just asking for unorganized easy targets that you don't have to particularly worry too much about reinforcements against. Its just an unlocked door to CONCORD free piracy. There is no reason that someone should HAVE to join a corp or make their own without to avoid being freely ganked where ever they go.
Plus it goes against the risk = reward philosophy. You'd have more risk for zero reward. |

Lin Suizei
95
|
Posted - 2013.02.25 10:31:00 -
[79] - Quote
Aren Madigan wrote:They want to be unaffiliated and undisturbed, why shouldn't that be their choice?
Because belligerent undesirables want to disturb them. Please do not be a risk-averse coward. |

Kinis Deren
EVE University Ivy League
152
|
Posted - 2013.02.25 10:35:00 -
[80] - Quote
This thread scores high on the stupid index.
What next, force war dec'd players to only ever log in on their war dec'd character? Force them to never log off or leave the keyboard if war dec'd?
|

Yonis Kador
KADORCORP
272
|
Posted - 2013.02.25 11:26:00 -
[81] - Quote
Leaving a corp to avoid a wardec is not an exploit.
Evasion is a valid tactic.
Besides, if the OP's idea was carried through, corps A,B,C,D, and E of an alliance could take turns every 6 days wardeccing some poor indy corp whose members would be locked in a perpetual state of war. That's unacceptable.
You really can't make risk-averse players become risk takers and forcing folks to do anything turns entertainment into a chore.
YK
Oh and one more quick question:
EI Digin wrote:Highsec would still be peaceful. Vastly more so than any other section or playstyle in the game. You just won't necessarily receive peace all of the time for free and you actually have to work towards it if you tend to do things that affect other people's gameplay.
Which activities in EVE are the ones that do not affect other people's gameplay? "He who fights and runs away lives to fight another day." |

Skeln Thargensen
The Scope Gallente Federation
28
|
Posted - 2013.02.25 11:40:00 -
[82] - Quote
Aren Madigan wrote:Really don't think any solution that makes people more afraid to join a corp in the first place is a good idea, frankly. Definitely think if the aggressor should get refunded though if certain things happen.
Yeah, it's going to punish people for trying things out. if when you shout 'are you with me?' everyone else logs out then you should be able to hit the leave button as you should quite rightly get away from these people ASAP. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Takseen
University of Caille Gallente Federation
290
|
Posted - 2013.02.25 13:45:00 -
[83] - Quote
0Lona 0ltor wrote:Well another point I'd like to make is that older players have no business being in npc corps in the first place. If you leave a corp you should be placed into generic corp which would be decable and awoxable. Being able to hide within an NPC corp is a joke. NPC corps should be for new players to the game and not a skirt for cowards to hide under.
A quick fix would be for the NPC corps that exist now to be war dec'able while placing new players into non dec'able school corps for a maximum fair time frame.
Yes, an arbitrary time limit is far better than the players leaving the NPC corps when they're ready. In the local swimming pool, the floor drops out from underneath the kiddy pool after 3 months of swimming lessons. Most of them learn to swim pretty well after that. |

Skeln Thargensen
The Scope Gallente Federation
29
|
Posted - 2013.02.25 13:55:00 -
[84] - Quote
lol @ rage against npc corps.
experienced eve players seek to grief solo/casual players and declare everyone but themselves to be cowardly.
how amusing. i suggest sneaking up on me with your ship scanner and doing 'sums'
thought the last guy who tried that really needs to work on his arithmetic as he just got an embarrassing loss mail. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

March rabbit
player corp n1
569
|
Posted - 2013.02.25 14:03:00 -
[85] - Quote
Lin Suizei wrote:March rabbit wrote:because people like you always say "remove NPC corps", "move players after 2 months of play time into some FW corp" or similar stupid things  Yep, "people like me", all six of us in Placid who will give gf's at around downtime. good luck with that.
Lin Suizei wrote:What do you propose then, to fix the ridiculous nature of highsec wars, which are now completely consensual, and heavily punishing the attacker if the defender doesn't want to fight? you are asking wrong person. i'm not game designer. and i'm not on the attacking end of wardecs. i'm closer to defender side of this situation.
i think wardec situation is somehow similar to suicide ganking. - ganker and wardeccer choose targets, place and time - targets don't choose anything. they just can make themself gankable(wardeccable) or not so interesting to gank/wardec - CONCORD kills ganker (adds a risk which can be measured and minimized to suicide ganking), wardec target can get allies (and this is predictable too)
Suicide ganking is not so good (there is a lot of angry forum posts from victims and gankers itself). And wardecs can't be made so everyone will be happy too.
Looking around i see many of high-sec wars. So i can't agree it is completely broken. |

Jaden Li
Pator Tech School Minmatar Republic
23
|
Posted - 2013.02.25 15:34:00 -
[86] - Quote
TLDR: Waaah.... we decced a corp that couldn't fight so all the members left and we didn't get pretty explosions or carebear tears.
Congrats, they surrendered, you won. Surely war decs are about disrupting/destroying corps. Seems to have had the desired effect.
Working as intended. |

Karle Tabot
State War Academy Caldari State
9
|
Posted - 2013.02.25 15:47:00 -
[87] - Quote
EI Digin wrote:Then they should change their definition of exploit to "Anything we say is an exploit is an exploit and nothing else". Not "An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever." It's crystal clear that in CCP's definition of an exploit it should be classified as one.
It usually takes them a while before they officially classify it as an exploit and start taking action after they discover how much damage it is doing to the game (usually through player feedback), much like it took a while for them to classify loitering in incursions as an exploit. They know it's a problem, they're just not sure exactly what to do about it, because giving the GMs a ton of new exploit petitions to deal with is not the answer. They don't necessarily have to officially classify it as an exploit and have the GMs start doing things in order for it to be fixed by the devs.
I hope the discussion we are having, along with what the rest of the playerbase is saying and doing raises a few eyebrows and shows them exactly what needs to be done, because this is the kind of constructive discussion that CCP needs to have in order to fix the wardec system and make highsec meaningful.
Translation: Eve Online is a sandbox, but it is my sandbox, and unless I can restrict how others play I am heading to the forums to cry.
Here is an idea: Go wardec the largest and toughest Merc Corp out there. I doubt they will duck a fight with you.
But then, that would not be the totally one-sided fight you really are only interested in. |

Red Frog Rufen
Red Frog Freight Red-Frog
201
|
Posted - 2013.02.25 17:34:00 -
[88] - Quote
(imaginary situations here)
Hi CCP.
I recently come back to the game, and i'm part of a corp that turned into PVP and is now deccing other people all the time.
I want to leave, but your new wardec system is preventing me from doing that.
Please tell me what to do. I don't want to biomass my 50m SP character.
Hi CCP
I'm CEO of a wardeccing corps, and just before our last wardec, an awoxer joined us and is ambushing us around gates all the time, disrupting our operatons.
Please tell me how to get rid of that awoxer!
Yeah, locking people in wardec would be so nice and would solve so many things...
|

Vincent Athena
V.I.C.E.
1638
|
Posted - 2013.02.25 17:40:00 -
[89] - Quote
Its not like CCP does not know there are issues here. From the last CSM minutes: "Solomon noted that they were looking specifically into cases where one corp wardecced another corp, and no losses occurred. Usually this means that a larger more powerful entity has wardecced a smaller entity that wants nothing to do with the conflict and therefore does everything in its power to avoid being caught or killed. Solomon wagered that this was the case in 70-80% of wars.
Solomon: The strong prey on the weak, but the weak arenGÇÖt responding, and nobodyGÇÖs getting particularly fun or nourishing gameplay out of this. Is that a failure?
Alek countered that this more often happened in the reverse GÇô a smaller, say 5-man corp, will wardec a larger 50-man entity, who will just dock up and refuse to fight. Alek pointed out this has little to do with strength or capability, but simply willingness to engage in PvP."
Remember this is a game. People play it for fun. If being in a war is not someone's idea of fun, then they will:
Drop corp for the duration. If the rules were changed so as to block them from doing so: Stay docked up for the duration. Or if forced to undock: Not log in that pilot for the duration.
You cannot force someone to log in. Saying "if you do not log in then your stuff is taken from your hangar and wallet" would not be fair to those with RL issues, like family emergencies and deployments.
Given that no matter what rules change is made a player can always dodge a war if they want to, I see nothing wrong with the current mechanic.
Now for one odd case: Freighter pilots in NPC corps hauling for your enemy. Say CCP changed it so anyone could be war decced at any time and could not get out of it by corp hopping, except for newer pilots still in their starter corp. Furthermore, they said you had to be in a corp to fly a freighter. What you do is:
Train a new pilot for freighter, leaving him in the safety of an NPC corp. As soon as all he needs is the freighter skillbook, have him make a 1 man corp, train freighter, jump in and do the cargo runs. Do all that in 24 hours before any war decced on him goes live. Do that for all 3 alts on the account. Then let it lapse and start over.
So there is a way people can do their cargo runs without war despite rather harsh rule changes trying to stop them. http://vincentoneve.wordpress.com/ |

Red Frog Rufen
Red Frog Freight Red-Frog
201
|
Posted - 2013.02.25 17:48:00 -
[90] - Quote
anyway, beside the 15-20 trolls on this forums that are crying over this, who really want this mechanic to change?
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