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0Lona 0ltor
Red Sky Morning BricK sQuAD.
31
|
Posted - 2013.02.24 17:21:00 -
[1] - Quote
I'm about to submit a petition regarding a corp who's members drop and then rejoin corp during war. Is this an exploit I've read so many posts saying it is and so many saying it's not?
Why does CCP not simply lock corps when they are dec'd to prevent such exploits? or place a 7 day timer on leaving corp so the War Dec'r gets his war dec for the full 7 days.
Another option would be for CCP to charge ISK to move corporations to prevent people war dodging. |

Skeln Thargensen
The Scope Gallente Federation
25
|
Posted - 2013.02.24 17:30:00 -
[2] - Quote
well wars are against corps not characters so guess not. if they all quit the corp and tear down their structures then that works does it not? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4030
|
Posted - 2013.02.24 17:30:00 -
[3] - Quote
I don't understand what part of this you're referring to. Does joining a corp at war after leaving it give you immunity or something? It seems to me that leaving corp and joining it again would just put these people back into the war, would it not? Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Arduemont
Rotten Legion Ops
1249
|
Posted - 2013.02.24 17:36:00 -
[4] - Quote
It's not an exploit.
If people are leaving the corp you war decced en masse then mission accomplished, you won. "In the age of information, ignorance is a choice." |

Cannibal Kane
The African Terrorist
1444
|
Posted - 2013.02.24 17:37:00 -
[5] - Quote
0Lona 0ltor wrote:I'm about to submit a petition regarding a corp who's members drop and then rejoin corp during war. Is this an exploit I've read so many posts saying it is and so many saying it's not?
Why does CCP not simply lock corps when they are dec'd to prevent such exploits? or place a 7 day timer on leaving corp so the War Dec'r gets his war dec for the full 7 days.
Another option would be for CCP to charge ISK to move corporations to prevent people war dodging.
You can only drop and rejoin if your the defender. As an aggressor you cannot rejoin for 7 days once you leave corp.
And no, it is not against the rules to leave corp and join it again. However it is when people are accepted in space and on grid with the target they are engaging. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

Google Voices
School of Applied Knowledge Caldari State
55
|
Posted - 2013.02.24 18:01:00 -
[6] - Quote
0Lona 0ltor wrote:I'm about to submit a petition regarding a corp who's members drop and then rejoin corp during war. Is this an exploit I've read so many posts saying it is and so many saying it's not?
Why does CCP not simply lock corps when they are dec'd to prevent such exploits? or place a 7 day timer on leaving corp so the War Dec'r gets his war dec for the full 7 days.
Another option would be for CCP to charge ISK to move corporations to prevent people war dodging.
Wahh?
Posting in "i'm a real bad dude so I harass indys , and it's wrong that they can get away from me thread...."

Oh, and when did the bricks go full pansy? "Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle." |

ElQuirko
Jester Syndicate WHY so Seri0Us
1064
|
Posted - 2013.02.24 18:38:00 -
[7] - Quote
Google Voices wrote:Wahh? Posting in "i'm a real bad dude so I harass indys , and it's wrong that they can get away from me thread...."  Oh, and when did the bricks go full pansy?
Quoting an "I'm an undeccable NPC alt keyboard warrior" post. CISPA - Readin' your secret corptheft mails since 2012 |

Skeln Thargensen
The Scope Gallente Federation
25
|
Posted - 2013.02.24 18:42:00 -
[8] - Quote
[http://wiki.eveonline.com/en/wiki/Wars
Quote:A war declaration (war dec) is a formal state of war between two player corporations or alliances.
it's not there so players can grief other players. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Google Voices
School of Applied Knowledge Caldari State
55
|
Posted - 2013.02.24 18:51:00 -
[9] - Quote
ElQuirko wrote:Google Voices wrote:Wahh? Posting in "i'm a real bad dude so I harass indys , and it's wrong that they can get away from me thread...."  Oh, and when did the bricks go full pansy? Quoting an "I'm an undeccable NPC alt keyboard warrior" post.
More tears.....this thread is going places....
And, your welcome to dec my alt corp, but since I log in rarely, it's probably a waste of isk... "Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle." |

Psychotic Monk
The Skunkworks
760
|
Posted - 2013.02.24 18:55:00 -
[10] - Quote
Interesting side note:
What is a war far if not to cause your enemy grief? If you'll momentarily excuse the comparisons with real life for a second, weren't the Viet Cong trying to cause America grief to the point where they got what they wanted? Weren't the Allies trying to cause such stress on their opponent nations that they surrendered?
Now grief in the video game sense is against the rules here, but I don't think you're talking about that. I think you're talking about the fact that you dislike the actions taken by your opponents and how they effect you.
Unfortunately for you, this is a game in which people are allowed and even encouraged to effect their opponents in pretty much any way they desire.
If EVE Online were a planet, the very continents would be arranged to spell out the words 'Player Interaction'.
(At least until Greyscale releases his next Dev Blog Founding member of the Belligerent Undesirables movement.
Have a blog, if you care. |

Skeln Thargensen
The Scope Gallente Federation
27
|
Posted - 2013.02.24 19:07:00 -
[11] - Quote
griefing in the sense that one single player can use this mechanic to intimidate another single player. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

EI Digin
Dreddit Test Alliance Please Ignore
534
|
Posted - 2013.02.24 19:08:00 -
[12] - Quote
There is no difference between a shell corp which folds because of a wardec and one that forms seconds afterwards and contains the same players. Or a corp with 20 members then when a wardec hits has 1 member and 19 "friends and allies", then when the wardec ends has a recruitment spree.
You're not fooling anyone, you're just abusing the fact that you can drop a form of non-consensual PVP at your whim, which is an exploit because there's nothing anyone can to do stop you. |

EI Digin
Dreddit Test Alliance Please Ignore
534
|
Posted - 2013.02.24 19:09:00 -
[13] - Quote
Skeln Thargensen wrote:griefing in the sense that one single player can use this mechanic to intimidate another single player. You should get suicide ganking removed too then. And sending eve-mails, because someone might threaten you! Those scary EVE players, no one should be able to threaten another in highsec!  |

Skeln Thargensen
The Scope Gallente Federation
27
|
Posted - 2013.02.24 19:22:00 -
[14] - Quote
EI Digin wrote:Skeln Thargensen wrote:griefing in the sense that one single player can use this mechanic to intimidate another single player. You should get suicide ganking removed too then. And sending eve-mails, because someone might threaten you! Those scary EVE players, no one should be able to threaten another in highsec! 
er no. it is obviously not cool to be able to grief a player 24/7 for a week for only 50M ISK when you can locate them with clairvoyant accuracy.
a suicide gank is a one off kill with sec status consequences. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Takseen
University of Caille Gallente Federation
280
|
Posted - 2013.02.24 19:26:00 -
[15] - Quote
EI Digin wrote:There is no difference between a shell corp which folds because of a wardec and one that forms seconds afterwards and contains the same players. Or a corp with 20 members then when a wardec hits has 1 member and 19 "friends and allies", then when the wardec ends has a recruitment spree.
Sounds like a game mechanics problem then. If an entity has no will to fight and no territory or assets to protect, of course it'll just surrender.
|

EI Digin
Dreddit Test Alliance Please Ignore
534
|
Posted - 2013.02.24 19:32:00 -
[16] - Quote
When you are wardecced there are things you can do to fight back, like hire mercenaries, find recruit PVPers to shoot them, make amends with the person griefing you, move to a lower security status space so they can't bother you as easily, or undock in a PVP ship and fight them yourself. You have many, many options to take if you are wardecced.
There is no option for someone who spends 50m to wardec you to fight you because you can just ditch the war at your leisure. The fact that there are no options available for that person means that it's an exploit. |

EI Digin
Dreddit Test Alliance Please Ignore
534
|
Posted - 2013.02.24 19:40:00 -
[17] - Quote
Takseen wrote:Sounds like a game mechanics problem then. If an entity has no will to fight and no territory or assets to protect, of course it'll just surrender.
You're right. Let's make surrender meaningful by locking players into their corp and the war unless they actually use the surrender feature in game (which requires the defender and the attacker to come to a mutual understanding) or the attacker stops paying their wardec (and if you're winning and can beat them, you can wardec them back and force them to surrender).
When you surrender by destroying your corp (and rebuilding it seconds later), you are surrendering while forcing upon others your own terms for surrender. That's not right. |

Skeln Thargensen
The Scope Gallente Federation
28
|
Posted - 2013.02.24 19:49:00 -
[18] - Quote
EI Digin wrote:When you are wardecced there are things you can do to fight back, like hire mercenaries, find recruit PVPers to shoot them, make amends with the person griefing you, move to a lower security status space so they can't bother you as easily, or undock in a PVP ship and fight them yourself. You have many, many options to take if you are wardecced.
There is no option for someone who spends 50m to wardec you to fight you because you can just ditch the war at your leisure. The fact that there are no options available for that person means that it's an exploit.
The problem is that the 'person' wardeccing the other 'person' has no clue what a war is. If you want consensual highsec PvP then you can invite someone to a duel. if you use the war dec mechanic to do this then you may be disappointed, and that's all there is to it. a corp with no anchored assets has no reason to defend anything. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Whitehound
970
|
Posted - 2013.02.24 20:02:00 -
[19] - Quote
It is like watching a dog hump a leg. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

EI Digin
Dreddit Test Alliance Please Ignore
534
|
Posted - 2013.02.24 20:06:00 -
[20] - Quote
Skeln Thargensen wrote: The problem is that the 'person' wardeccing the other 'person' has no clue what a war is. If you want consensual highsec PvP then you can invite someone to a duel. if you use the war dec mechanic to do this then you may be disappointed, and that's all there is to it. a corp with no anchored assets has no reason to defend anything.
Wardecs are meant to be non-consensual. When you corrupt wardecs using corp hopping exploits you are fundamentally changing the way they were designed to be. Take away the exploit and they are fine the way they are.
A corp with no anchored assets has no reason to defend anything because the human resources the corp has are immune from the war if they or the corp chooses them to be. Take away the immunity and people suddenly have reasons to defend themselves. |

Takseen
University of Caille Gallente Federation
283
|
Posted - 2013.02.24 20:12:00 -
[21] - Quote
If you could bypass CONCORD for a measly wardec fee there'd be precious little point to having them at all. |

Pewty McPew
EVE Corporation 2357451
229
|
Posted - 2013.02.24 20:24:00 -
[22] - Quote
0Lona 0ltor wrote:I'm about to submit a petition regarding a corp who's members drop and then rejoin corp during war. Is this an exploit I've read so many posts saying it is and so many saying it's not?
Why does CCP not simply lock corps when they are dec'd to prevent such exploits? or place a 7 day timer on leaving corp so the War Dec'r gets his war dec for the full 7 days.
Another option would be for CCP to charge ISK to move corporations to prevent people war dodging.
Working as intended. Corp dropping/hopping during war is a valid tactic. |

Skeln Thargensen
The Scope Gallente Federation
28
|
Posted - 2013.02.24 20:34:00 -
[23] - Quote
EI Digin wrote:Skeln Thargensen wrote: The problem is that the 'person' wardeccing the other 'person' has no clue what a war is. If you want consensual highsec PvP then you can invite someone to a duel. if you use the war dec mechanic to do this then you may be disappointed, and that's all there is to it. a corp with no anchored assets has no reason to defend anything.
Wardecs are meant to be non-consensual. When you corrupt wardecs using corp hopping exploits you are fundamentally changing the way they were designed to be. Take away the exploit and they are fine the way they are. A corp with no anchored assets has no reason to defend anything because the human resources the corp has are immune from the war if they or the corp chooses them to be. Take away the immunity and people suddenly have reasons to defend themselves.
or not bother forming a corp in the first place which also grants players immunity with few drawbacks. that's pretty obvious.
i suppose that's a 'problem' too.
of course you could actually use the war dec mechanic to clear rival corp's assets out of systems you want. call me conventional if you will. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

EI Digin
Dreddit Test Alliance Please Ignore
535
|
Posted - 2013.02.24 20:35:00 -
[24] - Quote
Takseen wrote:If you could bypass CONCORD for a measly wardec fee there'd be precious little point to having them at all.
CONCORD tries to protect you from everyone else who doesn't pay to wardec you. Sounds like a good reason to still have them to me, because there are a lot of people out there who aren't valid targets to you.
Besides, when you pay for the wardec you don't necessarily know for sure what's going to happen to you when the war starts. They might come out guns blazing and annihilate you, making you look weak to other PVP corps when they look at your war history. They might receive a ton of ally requests from people in their defense pact or people who generally like them and blob you every time you come close to them. They might put a gigantic bounty on your corp, enough that people will want to wardec you to and chase you around for that money. That 50m you spent to wardec someone might cost you dearly.
None of these in-game mechanics brought to us in Retribution will ever be used to their fullest potential unless you make wardecs meaningful. |

EI Digin
Dreddit Test Alliance Please Ignore
535
|
Posted - 2013.02.24 20:43:00 -
[25] - Quote
Skeln Thargensen wrote:or not bother forming a corp in the first place which also grants players immunity with few drawbacks. that's pretty obvious.
i suppose that's a 'problem' too. It is. The fees and taxes on NPC corps should increase because you receive a ton of benefit for being in an NPC corp for very little cost. It hurts player corps because they have to compete with the low tax rate and risk-free NPC corp.
Skeln Thargensen wrote: of course you could actually use the war dec mechanic to clear rival corp's assets out of systems you want. call me conventional if you will.
If by assets you mean POS, then yes, that is one way to use a wardec. It's not the only thing that wardecs were designed for though.
A rival corp with no POS can just re-create their corp and their members (their other corp assets) would still be out in space doing what they please, making your wardec completely worthless. |

Aren Madigan
EVE University Ivy League
108
|
Posted - 2013.02.24 20:53:00 -
[26] - Quote
EI Digin wrote:Skeln Thargensen wrote: The problem is that the 'person' wardeccing the other 'person' has no clue what a war is. If you want consensual highsec PvP then you can invite someone to a duel. if you use the war dec mechanic to do this then you may be disappointed, and that's all there is to it. a corp with no anchored assets has no reason to defend anything.
Wardecs are meant to be non-consensual. When you corrupt wardecs using corp hopping exploits you are fundamentally changing the way they were designed to be. Take away the exploit and they are fine the way they are. A corp with no anchored assets has no reason to defend anything because the human resources the corp has are immune from the war if they or the corp chooses them to be. Take away the immunity and people suddenly have reasons to defend themselves.
Part of EVE's stated goal at the beginning of its formation is they don't want life to be unbearable for more peaceful and unexperienced players (notice the word peaceful. Not just unexperienced). A corp war can very much do that for both. I can link you to the quote if you want. Though its an old quote its still something that shows in their design sometimes, such as war decs. They could easily do what you're asking in under an hour. So the question you should be asking yourself is if that's the way they were purely meant to be designed, why don't they. Answer? Because that's not the entire basis of their design despite it being what you want. Now I'm not saying there shouldn't be things to encourage them to stick around, but trying to claim what you believe in is the intended design when there is evidence against that? Not very well educated. You're welcome to your views, but I'd stop with the mind reading. |

Joran Dravius
Imperial Academy Amarr Empire
152
|
Posted - 2013.02.24 20:54:00 -
[27] - Quote
Skeln Thargensen wrote:[http://wiki.eveonline.com/en/wiki/Wars Quote:A war declaration (war dec) is a formal state of war between two player corporations or alliances. it's not there so players can grief other players. Non-consensual PvP isn't griefing. |

Skeln Thargensen
The Scope Gallente Federation
28
|
Posted - 2013.02.24 20:59:00 -
[28] - Quote
EI Digin wrote:Skeln Thargensen wrote:or not bother forming a corp in the first place which also grants players immunity with few drawbacks. that's pretty obvious.
i suppose that's a 'problem' too. It is. The fees and taxes on NPC corps should increase because you receive a ton of benefit for being in an NPC corp for very little cost. It hurts player corps because they have to compete with the low tax rate and risk-free NPC corp. Skeln Thargensen wrote: of course you could actually use the war dec mechanic to clear rival corp's assets out of systems you want. call me conventional if you will.
If by assets you mean POS, then yes, that is one way to use a wardec. It's not the only thing that wardecs were designed for though. A rival corp with no POS can just re-create their corp and their members (their other corp assets) would still be out in space doing what they please, making your wardec completely worthless.
it always was completely worthless and that is the risk you take in targeting groups of players. if they have no skin in the game they can quite legitimately disband. if you wasted 50M on that then you should have done your homework better. perhaps you shouldn't target people because that's not what wardecs specify. maybe you should check their war history, see if they have POS up etc.
I mean if you actually want a fair fight. complain about people running away too much and that might come in to doubt. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Skeln Thargensen
The Scope Gallente Federation
28
|
Posted - 2013.02.24 21:03:00 -
[29] - Quote
Joran Dravius wrote:Skeln Thargensen wrote:[http://wiki.eveonline.com/en/wiki/Wars Quote:A war declaration (war dec) is a formal state of war between two player corporations or alliances. it's not there so players can grief other players. Non-consensual PvP isn't griefing.
who said it was? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

EI Digin
Dreddit Test Alliance Please Ignore
535
|
Posted - 2013.02.24 21:33:00 -
[30] - Quote
Aren Madigan wrote: Part of EVE's stated goal at the beginning of its formation is they don't want life to be unbearable for more peaceful and unexperienced players (notice the word peaceful. Not just unexperienced). A corp war can very much do that for both. I can link you to the quote if you want. Though its an old quote its still something that shows in their design sometimes, such as war decs. They could easily do what you're asking in under an hour. So the question you should be asking yourself is if that's the way they were purely meant to be designed, why don't they. Answer? Because that's not the entire basis of their design despite it being what you want. Now I'm not saying there shouldn't be things to encourage them to stick around, but trying to claim what you believe in is the intended design when there is evidence against that? Not very well educated. You're welcome to your views, but I'd stop with the mind reading.
Highsec would still be peaceful. Vastly more so than any other section or playstyle in the game. You just won't necessarily receive peace all of the time for free and you actually have to work towards it if you tend to do things that affect other people's gameplay. A lot less work involved compared to anywhere else, mind you.
You ask me why they haven't changed it yet. I say it's because it's coming soon because the Retribution expansion (the one about fixing crimewatch and wardecs) isn't over and done with yet, and it's only a matter of time before CCP listens to their playerbase. 
Skeln Thargensen wrote: it always was completely worthless and that is the risk you take in targeting groups of players. if they have no skin in the game they can quite legitimately disband. if you wasted 50M on that then you should have done your homework better. perhaps you shouldn't target people because that's not what wardecs specify. maybe you should check their war history, see if they have POS up etc.
In most cases they're not legitimately disbanding. They're disbanding to drop the wardec, then have all of their corp assets come back together in a new corp. There's fundamentally no difference between the two corps, they're using an unstoppable loophole (also known as an exploit) to evade the wardec. |

Skeln Thargensen
The Scope Gallente Federation
28
|
Posted - 2013.02.24 21:45:00 -
[31] - Quote
EI Digin wrote:In most cases they're not legitimately disbanding. They're disbanding to drop the wardec, then have all of their corp assets come back together in a new corp. There's fundamentally no difference between the two corps, they're using an unstoppable loophole (also known as an exploit) to evade the wardec.
Not according to CCP. And by 'corp assets' you mean members. corp assets aren't people too, so try and find a corp that owns some and they maybe won't leave you holding the sleeve of an empty coat. just sayin'! I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Aren Madigan
EVE University Ivy League
109
|
Posted - 2013.02.24 21:48:00 -
[32] - Quote
EI Digin wrote:You ask me why they haven't changed it yet. I say it's because it's coming soon because the Retribution expansion (the one about fixing crimewatch and wardecs) isn't over and done with yet, and it's only a matter of time before CCP listens to their playerbase. 
For something that'd literally be copy, paste, adjust, I really doubt that's something they'd wait on. |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
61
|
Posted - 2013.02.24 21:51:00 -
[33] - Quote
If you think it is an exploit, then petition it. Once you get the response back from the GMs saying "Working as Intended", then you need to HTFU. Geez, it's only 50mil isk.  |

EI Digin
Dreddit Test Alliance Please Ignore
536
|
Posted - 2013.02.24 22:09:00 -
[34] - Quote
Skeln Thargensen wrote:Not according to CCP. And by 'corp assets' you mean members. corp assets aren't people too, so try and find a corp that owns some and they maybe won't leave you holding the sleeve of an empty coat. just sayin'!
http://wiki.eveonline.com/en/wiki/Exploit wrote: "An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever."
Sounds like an exploit to me, unless you can tell me how I can prevent someone from duplicating their corp to evade a wardec.
And yes, human resources (the players in your corp) are corp assets. If they weren't corp assets, why would they be valid wardec targets?
Aren Madigan wrote:For something that'd literally be copy, paste, adjust, I really doubt that's something they'd wait on. All the months spent on balancing could be done in a couple of hours by some guy who can edit the game settings. It's not as easy to make a game or fix issues as you think it is, and usually the devs have other things on their plate to deal with too. It also doesn't help that the playerbase tries to cover this issue up because they think it's beneficial to them. |

Aren Madigan
EVE University Ivy League
109
|
Posted - 2013.02.24 22:11:00 -
[35] - Quote
EI Digin wrote:All the months spent on balancing could be done in a couple of hours by some guy who can edit the game settings. It's not as easy to make a game or fix issues as you think it is, and usually the devs have other things on their plate to deal with too. It also doesn't help that the playerbase tries to cover this issue up because they think it's beneficial to them. Balance issues also involve QA testing... something like you describe? Effects wouldn't be fully known until its introduced. |

Skeln Thargensen
The Scope Gallente Federation
28
|
Posted - 2013.02.24 22:24:00 -
[36] - Quote
EI Digin wrote:Skeln Thargensen wrote:Not according to CCP. And by 'corp assets' you mean members. corp assets aren't people too, so try and find a corp that owns some and they maybe won't leave you holding the sleeve of an empty coat. just sayin'! http://wiki.eveonline.com/en/wiki/Exploit wrote: "An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever."
Sounds like an exploit to me, unless you can tell me how I can prevent someone from duplicating their corp to evade a wardec. And yes, human resources (the players in your corp) are corp assets. If they weren't corp assets, why would they be valid wardec targets?
it's just a bit odd calling them assets unless you're trying to talk up the significance of their corp. it's just a group full of members with a name. And it's not very helpful insisting something is an exploit (corp hopping) when it clearly isn't considered such as it's hard to get advice on this bar asking on the forums, like the OP did.
my advice would be to stop hassling highsec nubs who don't want to fight you or swap tactics to ganking them which isn't considered an exploit either. clearly wardeccing them is a poor strategy if they don't want to fight you. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

EI Digin
Dreddit Test Alliance Please Ignore
536
|
Posted - 2013.02.24 22:36:00 -
[37] - Quote
Aren Madigan wrote: Balance issues also involve QA testing... something like you describe? Effects wouldn't be fully known until its introduced.
It's kind of clear that they didn't do any sort of QA testing with regards to wardec evasion being a legitimate mechanic because there are plenty of unwanted consequences (like joining a non-NPC corp being a mistake in highsec) that result from this exploit being in the game.
It's something they need to address in the future because CCP is slowly running out of easy things to fix. When they realize that none of the mechanics that they've changed this expansion have done anything to fix highsec's stagnation problem and have been ineffective and worthless in general, they will understand that changes like I have suggested need to be made.
Skeln Thargensen wrote: And it's not very helpful insisting something is an exploit (corp hopping) when it clearly isn't considered such as it's hard to get advice on this bar asking on the forums, like the OP did.
It's about time we used the proper terminology for major game problems that have been swept under the rug for years. Exploit. |

Aren Madigan
EVE University Ivy League
109
|
Posted - 2013.02.24 22:43:00 -
[38] - Quote
EI Digin wrote:Aren Madigan wrote: Balance issues also involve QA testing... something like you describe? Effects wouldn't be fully known until its introduced.
It's kind of clear that they didn't do any sort of QA testing with regards to wardec evasion being a legitimate mechanic because there are plenty of unwanted consequences (like joining a non-NPC corp being a mistake in highsec) that result from this exploit being in the game. It's something they need to address in the future because CCP is slowly running out of easy things to fix. When they realize that none of the mechanics that they've changed this expansion have done anything to fix highsec's stagnation problem and have been ineffective and worthless in general, they will understand that changes like I have suggested need to be made. If it was completely unintended, it'd be considered an exploit by the staff. It isn't. You may not like it, but it wasn't on accident that people could jump ship to avoid wardecs. |

Frostys Virpio
Lame Corp Name
336
|
Posted - 2013.02.24 23:28:00 -
[39] - Quote
EI Digin wrote: It's about time we used the proper terminology for major game problems that have been swept under the rug for years. Exploit.
Until you find something to back up your claim, it can't really be labeled as an exploit. One would think that if it was not intended to be possible, they would of prevented any corp member at war from leaving thier corp insetad of groing through the hassle of having a check to see if you are on the wrong side of the wardec to prevent you or not from leaving your corp.
It does not really look like a good feature to me but if you look into it, for now at least, it looks pretty darn intended... |

celebro
Confederate States of Eve
53
|
Posted - 2013.02.24 23:35:00 -
[40] - Quote
Estella Osoka wrote:If you think it is an exploit, then petition it. Once you get the response back from the GMs saying "Working as Intended", then you need to HTFU. Geez, it's only 50mil isk. 
Only 50m isk to force players out of corp, why didn't anyone tell me ? |

EI Digin
Dreddit Test Alliance Please Ignore
536
|
Posted - 2013.02.24 23:35:00 -
[41] - Quote
Then they should change their definition of exploit to "Anything we say is an exploit is an exploit and nothing else". Not "An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever." It's crystal clear that in CCP's definition of an exploit it should be classified as one.
It usually takes them a while before they officially classify it as an exploit and start taking action after they discover how much damage it is doing to the game (usually through player feedback), much like it took a while for them to classify loitering in incursions as an exploit. They know it's a problem, they're just not sure exactly what to do about it, because giving the GMs a ton of new exploit petitions to deal with is not the answer. They don't necessarily have to officially classify it as an exploit and have the GMs start doing things in order for it to be fixed by the devs.
I hope the discussion we are having, along with what the rest of the playerbase is saying and doing raises a few eyebrows and shows them exactly what needs to be done, because this is the kind of constructive discussion that CCP needs to have in order to fix the wardec system and make highsec meaningful. |

Skeln Thargensen
The Scope Gallente Federation
28
|
Posted - 2013.02.24 23:43:00 -
[42] - Quote
It''s quite easy to argue that the kind of corp you're having problems with isn't 'meaningful' though. if the corp is (by definition) the target and not the players then corp hopping doesn't seem like an exploit if all the corp is is a collection of players. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Aren Madigan
EVE University Ivy League
110
|
Posted - 2013.02.24 23:43:00 -
[43] - Quote
EI Digin wrote:Then they should change their definition of exploit to "Anything we say is an exploit is an exploit and nothing else". Not "An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever." It's crystal clear that in CCP's definition of an exploit it should be classified as one.
It usually takes them a while before they officially classify it as an exploit and start taking action after they discover how much damage it is doing to the game (usually through player feedback), much like it took a while for them to classify loitering in incursions as an exploit. They know it's a problem, they're just not sure exactly what to do about it, because giving the GMs a ton of new exploit petitions to deal with is not the answer. They don't necessarily have to officially classify it as an exploit and have the GMs start doing things in order for it to be fixed by the devs though.
I hope the discussion we are having, along with what the rest of the playerbase is saying and doing raises a few eyebrows and shows them exactly what needs to be done, because this is the kind of constructive discussion that CCP needs to have in order to fix the wardec system and make highsec meaningful.
If the problem was as simple as you describe, the worst of worst coders could solve it immediately. This isn't in question. This isn't difficult, its quite literally the easiest thing they could do. Forcing people to stay in corps they don't want to is a bad idea though. If they don't like the corp for any reason, they NEED to be allowed to leave even if penalties are involved. Now where the problem arises is one can tear down their corp and reform... which in a way, prevents wardecs meant only as a "get out of CONCORD free" card on small, inexperienced corporations, which is likely why they don't consider that an exploit either. Now when you get into solving corp wardecs with those factors in mind, THAT is when it becomes hard. |

Frostys Virpio
Lame Corp Name
339
|
Posted - 2013.02.25 00:25:00 -
[44] - Quote
EI Digin wrote:Then they should change their definition of exploit to "Anything we say is an exploit is an exploit and nothing else". Not "An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever." It's crystal clear that in CCP's definition of an exploit it should be classified as one.
It usually takes them a while before they officially classify it as an exploit and start taking action after they discover how much damage it is doing to the game (usually through player feedback), much like it took a while for them to classify loitering in incursions as an exploit. They know it's a problem, they're just not sure exactly what to do about it, because giving the GMs a ton of new exploit petitions to deal with is not the answer. They don't necessarily have to officially classify it as an exploit and have the GMs start doing things in order for it to be fixed by the devs.
I hope the discussion we are having, along with what the rest of the playerbase is saying and doing raises a few eyebrows and shows them exactly what needs to be done, because this is the kind of constructive discussion that CCP needs to have in order to fix the wardec system and make highsec meaningful.
Except nobody has proved that it is a bug. They made sure people wardeccing another corp could not jump out once it started. If they really wanted everybody to be forced to stay in even on the decced side, don't you think they would of made it so nobody in a corp inside of a war cannot hop out? It would most likely have been easyer to code than to look on who's side of the war your are on to know if you can leave or not.
Unless you have an argument on why they went through those extra hoops to only prevent one side from hopping out, then we definately can't say it's a bug. We can also pretty damn sure say it's an intended feature. |

EI Digin
Dreddit Test Alliance Please Ignore
537
|
Posted - 2013.02.25 00:27:00 -
[45] - Quote
Skeln Thargensen wrote:It''s quite easy to argue that the kind of corp you're having problems with isn't 'meaningful' though. if the corp is (by definition) the target and not the players then corp hopping doesn't seem like an exploit if all the corp is is a collection of players. Players that are part of a corp are corp assets. The corp can use those assets for its advantage, like for shared mining ops, or for income through bounty taxes, or for defense. It doesn't matter how useful those assets are to the corp, like if they are "a collection of players", they are still assets.
Aren Madigan wrote:If the problem was as simple as you describe, the worst of worst coders could solve it immediately. This isn't in question. This isn't difficult, its quite literally the easiest thing they could do. You should go work for CCP then. 
Aren Madigan wrote:Forcing people to stay in corps they don't want to is a bad idea though. If they don't like the corp for any reason, they NEED to be allowed to leave even if penalties are involved. I actually agree with this, locking them into the wardec but not the corp would be better. Sorry for not making this clear in this thread.
Aren Madigan wrote:Now where the problem arises is one can tear down their corp and reform... which in a way, prevents wardecs meant only as a "get out of CONCORD free" card on small, inexperienced corporations, which is likely why they don't consider that an exploit either. Now when you get into solving corp wardecs with those factors in mind, THAT is when it becomes hard. What exactly is a small, inexperienced corporation though? You can't have a classification where people can avoid wardecs at their own pleasure if they fit into that classification, because then everyone will gravitate, and have already gravitated towards that classification, making the use of the mechanic worthless and at the expense of all other classifications.
Small, inexperienced corporations aren't necessarily going to learn the ropes of the game by themselves, sometimes they need to visit the school of hard knocks in order become more experienced and excel as a corporation. Some players might find that they enjoy this kind of gameplay after being exposed to it, but because they aren't exposed to it at all and because the classification everyone says they are in severely limits this type of gameplay they never end up experiencing it. |

Skeln Thargensen
The Scope Gallente Federation
28
|
Posted - 2013.02.25 00:38:00 -
[46] - Quote
EI Digin wrote:Players that are part of a corp are corp assets. The corp can use those assets for its advantage, like for shared mining ops, or for income through bounty taxes, or for defense. It doesn't matter how useful those assets are to the corp, like if they are "a collection of players", they are still assets.
they are corp members. and the corp is just a shell. admit you want to target high-sec players and there is no exploit.
then we can move on to discussing what is in it for the fish in the barrel. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 00:41:00 -
[47] - Quote
EI Digin wrote:You should go work for CCP then.  If they need me for stuff that simple, I'd happily work for them. I'm hoping to get in the gaming industry, but I'm pretty sure I'm a few years away from that. I'm working on a two year degree that primarily consists of java, SQL, and web design.... not a good way to start off into the gaming industry.
EI Digin wrote: What exactly is a small, inexperienced corporation though? You can't have a classification where people can avoid wardecs at their own pleasure if they fit into that classification, because then everyone will gravitate, and have already gravitated towards that classification, making the use of the mechanic worthless and at the expense of all other classifications.
A PoS generally makes it not worth disbanding... beyond that though? Well.. hard to say. I think that's where the real challenge lies. I just don't have much respect for corps that run T3 players and only go after corps with a bunch of vulnerable T1 ships and not much else...
EI Digin wrote: Small, inexperienced corporations aren't necessarily going to learn the ropes of the game by themselves, sometimes they need to visit the school of hard knocks in order become more experienced and excel as a corporation. Some players might find that they enjoy this kind of gameplay after being exposed to it, but because they aren't exposed to it at all and because the classification everyone says they are in severely limits this type of gameplay they never end up experiencing it.
Sometimes... I can't imagine learning much from being a new corp that comes into the game from another game and ends up with their ass kicked by a bunch of trolls looking for easy targets though. Not exactly the greatest first introduction to the game if you're not prepared for it. One can learn to put up with such things, buuuuut going off the deep end is not the most ideal of learning experiences for some. Some who could turn out to be good players end up drowning instead, so again, where things get tricky, figuring out where that balance lays. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1096
|
Posted - 2013.02.25 00:44:00 -
[48] - Quote
Estella Osoka wrote:If you think it is an exploit, then petition it. Once you get the response back from the GMs saying "Working as Intended", then you need to HTFU. Geez, it's only 50mil isk.  I'd agree with you if it was actually only 50 million isk. There is cost scaling based on the number of people in a target corporation, the justification for this is that you are "paying for targets".
Which is funny because wars take 24 hours to start up so a "target" that has been "paid for" can one second contribute to increasing the cost of declaring war and then leave the corp before the warp goes active and never actually become a target.
It's one of the several reasons why the "paying for targets" justification for cost scaling is a very obvious lie, what cost scaling actually is, is a way to cater to the endless whining from Ivy League and some of the more pathetic big nullsec alliances about mean people camping the jita undock. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 00:50:00 -
[49] - Quote
Vimsy Vortis wrote:Estella Osoka wrote:If you think it is an exploit, then petition it. Once you get the response back from the GMs saying "Working as Intended", then you need to HTFU. Geez, it's only 50mil isk.  I'd agree with you if it was actually only 50 million isk. There is cost scaling based on the number of people in a target corporation, the justification for this is that you are "paying for targets". Which is funny because wars take 24 hours to start up so a "target" that has been "paid for" can one second contribute to increasing the cost of declaring war and then leave the corp before the warp goes active and never actually become a target. It's one of the several reasons why the "paying for targets" justification for cost scaling is a very obvious lie, what cost scaling actually is, is a way to cater to the endless whining from Ivy League and some of the more pathetic big nullsec alliances about mean people camping the jita undock. To be fair, the cost caps out and those bigger alliances are the ones that absolutely WON'T break apart because of a wardec, so there'd still be plenty of targets. Although the additional cost really should be refunded if it falls under that cap number, yeah. |

EI Digin
Dreddit Test Alliance Please Ignore
537
|
Posted - 2013.02.25 01:11:00 -
[50] - Quote
Frostys Virpio wrote:They made sure people wardeccing another corp could not jump out once it started. Completely false. Anyone can dodge a war that they started at any time by disbanding corp, or by dropping corp. It's not just carebears who are abusing this mechanism.
Aren Madigan wrote:Sometimes... I can't imagine learning much from being a new corp that comes into the game from another game and ends up with their ass kicked by a bunch of trolls looking for easy targets though. Not exactly the greatest first introduction to the game if you're not prepared for it. One can learn to put up with such things, buuuuut going off the deep end is not the most ideal of learning experiences for some. Some who could turn out to be good players end up drowning instead, so again, where things get tricky, figuring out where that balance lays. The thing is highsec players are more or less thrown into the deep end in terms of learning to play the game and learning how to enjoy it. Some get lucky and find good places to go to like Eve University, or find a good FW/0.0/WH corp. Most don't have a clue because everyone classifies themselves as new, inexperienced players and aren't willing to help because it cuts into their bottom line. If you get thrown into the deep end in market PVP (because you have to compete with old, rich, and experienced players on the market) and in terms of learning how to play (because no one will help you and there are not many good training/new player friendly highsec corps), it's silly not to throw you into the deep end (which is actually rather shallow compared to the rest of the game) when it comes to combat.
There are plenty of in-game mechanics to stop aggressors. It's better to use these mechanics and rejuvenate this area of the game, then to shut it down because it "benefits new players". Remember Malcanis' Law. |

Frostys Virpio
Lame Corp Name
339
|
Posted - 2013.02.25 01:23:00 -
[51] - Quote
EI Digin wrote: Completely false. Anyone can dodge a war that they started at any time by disbanding corp, or by dropping corp. It's not just carebears who are abusing this mechanism.
[
If nothing was done about it then, I guess it's intended... They basicly left everybody with the option to bail out at the cost of either leaving corp or disbanding...
I don't mean it's a good system btw. Just that it's not really an exploit unless is goes around an established rule wich currently don't exist. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 01:26:00 -
[52] - Quote
Problem is a lot of those mechanics aren't particularly visible and not always particularly cost effective. Try to imagine a small corp being forced into a corp war. They don't have much in the way of experience, cash or skill, but a larger corp decides to lock them down. Even mercenaries were made more visible, perhaps they can't afford them. In the end, it allows them to essentially fall into a grief situation. Now you can say it doesn't count because it falls under game mechanics, but there is more to it than mechanics. It still unnecessarily drives people away, and its not going to be just because the game isn't for them. Being tormented is something that can drive away even the best players. Its worse than market PvP and all that, because that's more a direct competition, not necessarily you being singled out. Not sure if I'm explaining this well, but typically combat is a bit harsher. |

Alana Charen-Teng
Gordian Knot Holdings
295
|
Posted - 2013.02.25 01:30:00 -
[53] - Quote
EI Digin wrote:You're not fooling anyone, you're just abusing the fact that you can drop a form of non-consensual PVP at your whim, which is an exploit because there's nothing anyone can to do stop you. Wardec evasion is not an exploit. It used to be an exploit, until CCP relented to carebear pressure and allowed this silly tactic. |

Irya Boone
TIPIAKS
210
|
Posted - 2013.02.25 01:39:00 -
[54] - Quote
Game Over .. re Wardec again ... :) Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

EI Digin
Dreddit Test Alliance Please Ignore
537
|
Posted - 2013.02.25 03:22:00 -
[55] - Quote
Aren Madigan wrote:Problem is a lot of those mechanics aren't particularly visible and not always particularly cost effective. Try to imagine a small corp being forced into a corp war. They don't have much in the way of experience, cash or skill, but a larger corp decides to lock them down. Even mercenaries were made more visible, perhaps they can't afford them. In the end, it allows them to essentially fall into a grief situation. Now you can say it doesn't count because it falls under game mechanics, but there is more to it than mechanics. It still unnecessarily drives people away, and its not going to be just because the game isn't for them. Being tormented is something that can drive away even the best players. Its worse than market PvP and all that, because that's more a direct competition, not necessarily you being singled out. Not sure if I'm explaining this well, but typically combat is a bit harsher. There is one game mechanic that has always existed game-wide and doesn't necessarily cost anything. Diplomacy is the any corp's best bet for survival. They could join an alliance, they could find friends and ~blue the universe~, there are so many diplomatic options. Small, poor, inexperienced entities packed full of new players like Dreddit and Goonswarm have been using diplomacy to practically take over portions of the game. Take notes from the big blue donut stereotype you like to use, highsec.
If you tick off someone so bad that they are going to wardec you until you quit (the extreme edge case grief play scenario that everyone in highsec believe will happen to them) that person is wasting their time on you when they could be doing something more productive. Following people around for rest of their EVE careers isn't a valid option for anyone unless you give them good reason, and is going to be something that people will only resort to if they are desperate, or if they really really really don't like you and won't take any sort of concession from you other than you and your corp leaving the game.
It's not a very realistic style of play, you can only camp a station or an area of space that has few targets for so many hours or take so many jumps around a dead area of space only to kill maybe a few shuttles before you get bored and go do something else. And while they're bored and go away you might be able to come back for revenge. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 03:34:00 -
[56] - Quote
Diplomacy is limited. You underestimate trolls being trolls. Some people just like to watch the world burn and take every opportunity to make it happen.
|

Lady Areola Fappington
New Order Logistics CODE.
22
|
Posted - 2013.02.25 03:35:00 -
[57] - Quote
I really like the idea of locking people into a corp for the duration of a war. So many cool things you could do!
Off the top of my head, get an awoxer into Corp A. Have awoxer's bros promptly declare war on Corp A. At least a week of locked in fun! 315 4 CSM8! |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1096
|
Posted - 2013.02.25 03:55:00 -
[58] - Quote
Aren Madigan wrote:Diplomacy is limited. You underestimate trolls being trolls. Some people just like to watch the world burn and take every opportunity to make it happen.
That's a clearly a baseless rationalization for discarding diplomacy as an option without actually trying it.
It's the old "These people can't be reasoned with!" argument used by people who're either too lazy or prideful to actually try and reach a mutually agreeable compromise to something.
And the reality is in the vast majority of non-mercenary contract based wars the aggressor couldn't give a flying crap about being at war with you and you can get rid of them just by apologizing for whatever dumb thing you did, promising not to do it again and throwing a token sum of money at them.
Hell half the people I declare war on I'd accept a 100 million isk surrender from, but apparently losing several billion isk in ships is preferable to an instant, guaranteed end to a war.
The truth is that carebears in highsec don't actually want to interact with anyone, and when someone does something they don't like they want it to go away without them having to sacrifice anything or lift a finger to make it happen. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 03:58:00 -
[59] - Quote
Vimsy Vortis wrote:That's a clearly a baseless rationalization for discarding diplomacy as an option without actually trying it.. Hi, you must be new to the internet.
EDIT: I've been gaming for almost my entire life... if I've had to list the number of games where I've witnessed people just look for opportunities to screw with people, pretty much every online game ever would be on that list, and a good number of just multiplayer games. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1096
|
Posted - 2013.02.25 04:02:00 -
[60] - Quote
What I am not new to is declaring war on people and them getting blown up over and over again and trying every game mechanic they possibly can to get out of it and at no point opening a convo with anyone and asking what exactly they can do to make us stop shooting them. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 04:05:00 -
[61] - Quote
Vimsy Vortis wrote:What I am not new to is declaring war on people and them getting blown up over and over again and trying every game mechanic they possibly can to get out of it and at no point opening a convo with anyone and asking what exactly they can do to make us stop shooting them.
Because most people who do that sort of thing will just continue to amuse themselves even after that. Maybe you're the exception, but you'd be just that, the exception. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1096
|
Posted - 2013.02.25 04:13:00 -
[62] - Quote
Says you, some random in EVE university who speaks for absolutely nobody in the griefing community.
I mean it's not like I personally have extensive experience in this area and know that you're completely wrong or anything.
My corporation started out as 4 dudes in t1 frigates declaring war on 10 man mining corps, right now we're the highest efficiency mercenary corporation in highsec and we've been in communication with a whole bunch of similar groups doing the same thing the entire time and guess what? Turns out that they were actually populated by people, not mysterious internet creatures called "trolls" that don't respond to reason. If you can provide someone who has declared war on you an adequate alternative to being at war with you they will accept those terms nine times out of ten.
If the message you want to push is that aggressors in wars cannot be talked to and there need to be mechanical get-outs for wars because of it then you're a liar trying to serve an ulterior motive. |

EI Digin
Dreddit Test Alliance Please Ignore
537
|
Posted - 2013.02.25 04:20:00 -
[63] - Quote
Aren Madigan wrote:You underestimate trolls being trolls. Some people just like to watch the world burn and take every opportunity to make it happen.
Keep in mind you are talking to a person whose alliance raised $1000 (but didn't spend and refunded the money because everyone stopped caring) to send an official cease and desist letter off to Sony to screw with the PlanetSide 2 guild that used our name for fun.
You can't possibly educate someone who was once blue to Goonswarm Federation of all alliances on successful trolling and griefing. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 04:24:00 -
[64] - Quote
Vimsy Vortis wrote:Says you, some random in EVE university who speaks for absolutely nobody in the griefing community.
I mean it's not like I personally have extensive experience in this area and know that you're completely wrong or anything.
Years of gaming says otherwise. You can claim all you want, but I gave up messaging people about that kind of crap when I was 13 because it just fueled them further. Most times when I first start the game. |

Setima Demedici
New Order Logistics CODE.
2
|
Posted - 2013.02.25 05:49:00 -
[65] - Quote
I have no problem with corps disbanding because a war dec. But there should be some sort of penalty to that corp because .... well, they did just LOOSE a war.
I would like to see something like this:
1. If a war dec corp wants to disband, they should have to pay what ever fee's the dec'er paid to start the war, minus a pro-rated % based on how long the war was live. 1a. If they disband during the 24 hr warmup there should be an extra isk penalty added. 2. These fines can be paid by the corp or divided among each member on a % basis. 3. If players/corp do not have the isk to pay the penalty, then they can still disband but each member of the corp that did not pay carries a personal war dec against them. 4. No one in that leaves a corp with an active war dec should be able to join a new corp for the week that the war dec would have lasted unless they have paid their fee. 4a. No one that leaves a corp with an active war dec should be able to create a new corp for the week that the war dec would have lasted even if they paid any fees. This would stop corp recycling 4b. Add a flag that follows each player that left war dec'ed corp and did not pay that would raise the NPC tax to 25% for the duration of the flag. This flag would last for how ever long the original week the war dec would have lasted.
This would give members of a war dec corp a way to get out but would not allow them to get away scott free. This would also force the members of the corp to look at other ways of dealing with an unwanted war dec. I am sure there are pvp corps out there that would love to have new pew pew targets that could be recruited as allies. This would also introduce diplomatic player interaction to corps that would not normally experience it.
Or not. I could be wrong. Wouldn't be the first time. _________________
315 for CSM - 'nuff said
|

Vincent Athena
V.I.C.E.
1636
|
Posted - 2013.02.25 05:49:00 -
[66] - Quote
EI Digin wrote:There is no difference between a shell corp which folds because of a wardec and one that forms seconds afterwards and contains the same players. Or a corp with 20 members then when a wardec hits has 1 member and 19 "friends and allies", then when the wardec ends has a recruitment spree.
You're not fooling anyone, you're just abusing the fact that you can drop a form of non-consensual PVP at your whim, which is an exploit because there's nothing anyone can to do stop you. That's because high sec wars are not intended to be a form of non-consensual PvP.
And defender corp members who drop cannot re-join for 7 days either. http://vincentoneve.wordpress.com/ |

Setima Demedici
New Order Logistics CODE.
2
|
Posted - 2013.02.25 05:51:00 -
[67] - Quote
Vincent Athena wrote:EI Digin wrote:There is no difference between a shell corp which folds because of a wardec and one that forms seconds afterwards and contains the same players. Or a corp with 20 members then when a wardec hits has 1 member and 19 "friends and allies", then when the wardec ends has a recruitment spree.
You're not fooling anyone, you're just abusing the fact that you can drop a form of non-consensual PVP at your whim, which is an exploit because there's nothing anyone can to do stop you. That's because high sec wars are not intended to be a form of non-consensual PvP. And defender corp members who drop cannot re-join for 7 days either.
Since when were they not intended to be non-consensual? _________________
315 for CSM - 'nuff said
|

Angelique Duchemin
Divine Intentions
8
|
Posted - 2013.02.25 06:05:00 -
[68] - Quote
Takseen wrote:If you could bypass CONCORD for a measly wardec fee there'd be precious little point to having them at all.
This is an interesting point. If you where indeed locked into the wardeced corp then couldn't a pirate kill people at will in jita for 50 mill? That would pay for itself with the first hauler. |

EI Digin
Dreddit Test Alliance Please Ignore
537
|
Posted - 2013.02.25 08:40:00 -
[69] - Quote
The pirates would have to wait 24 hours, which would mean that hauler would come and go until the wardec goes active. If you're in something like a blockade runner you can easily fly around and not get caught if you use your cloak + mwd properly. It's a pretty bad idea to go to Jita when you're wardecced by anyone regardless, unless you have scouts.
But it's a legitimate reason to use alternate trade hubs, or to hire someone else who isn't wardecced to haul things for you. |

March rabbit
player corp n1
569
|
Posted - 2013.02.25 09:07:00 -
[70] - Quote
EI Digin wrote:Aren Madigan wrote:Problem is a lot of those mechanics aren't particularly visible and not always particularly cost effective. Try to imagine a small corp being forced into a corp war. They don't have much in the way of experience, cash or skill, but a larger corp decides to lock them down. Even mercenaries were made more visible, perhaps they can't afford them. In the end, it allows them to essentially fall into a grief situation. Now you can say it doesn't count because it falls under game mechanics, but there is more to it than mechanics. It still unnecessarily drives people away, and its not going to be just because the game isn't for them. Being tormented is something that can drive away even the best players. Its worse than market PvP and all that, because that's more a direct competition, not necessarily you being singled out. Not sure if I'm explaining this well, but typically combat is a bit harsher. There is one game mechanic that has always existed game-wide and doesn't necessarily cost anything. Diplomacy is the any corp's best bet for survival. They could join an alliance, they could find friends and ~blue the universe~, there are so many diplomatic options. Small, poor, inexperienced entities packed full of new players like Dreddit and Goonswarm have been using diplomacy to practically take over portions of the game. Take notes from the big blue donut stereotype you like to use, highsec. well. show me someone outside of this blue doughnut who will say this is good for game as a whole? Not sure. Eve Online is about conflict and wars and not about blue ISK-farms.
So if you force people into these alliances/groups you hurt the game.
|

Lin Suizei
95
|
Posted - 2013.02.25 09:22:00 -
[71] - Quote
March rabbit wrote:well. show me someone outside of this blue doughnut who will say this is good for game as a whole? Not sure. Eve Online is about conflict and wars and not about blue ISK-farms.
So if you force people into these alliances/groups you hurt the game.
Or these players and don't want to be involved in the war system could say, remain in the employ of an NPC corp.
A revolutionary idea, I know. Please do not be a risk-averse coward. |

March rabbit
player corp n1
569
|
Posted - 2013.02.25 09:26:00 -
[72] - Quote
Lin Suizei wrote:March rabbit wrote:well. show me someone outside of this blue doughnut who will say this is good for game as a whole? Not sure. Eve Online is about conflict and wars and not about blue ISK-farms.
So if you force people into these alliances/groups you hurt the game. Or these players and don't want to be involved in the war system could say, remain in the employ of an NPC corp. A revolutionary idea, I know. sure you right, this is revolutionary idea.
because people like you always say "remove NPC corps", "move players after 2 months of play time into some FW corp" or similar stupid things
 |

rareden
The Skunkworks
14
|
Posted - 2013.02.25 09:28:00 -
[73] - Quote
0Lona 0ltor wrote:I'm about to submit a petition regarding a corp who's members drop and then rejoin corp during war. Is this an exploit I've read so many posts saying it is and so many saying it's not?
Why does CCP not simply lock corps when they are dec'd to prevent such exploits? or place a 7 day timer on leaving corp so the War Dec'r gets his war dec for the full 7 days.
Another option would be for CCP to charge ISK to move corporations to prevent people war dodging. its not an exploit unfortunately, people have no incentive to remain in corps after a war dec. they should not be allowed to leave for a certain time. another example of ccps love for carebears |

Lin Suizei
95
|
Posted - 2013.02.25 09:53:00 -
[74] - Quote
March rabbit wrote:because people like you always say "remove NPC corps", "move players after 2 months of play time into some FW corp" or similar stupid things 
Yep, "people like me", all six of us in Placid who will give gf's at around downtime.
What do you propose then, to fix the ridiculous nature of highsec wars, which are now completely consensual, and heavily punishing the attacker if the defender doesn't want to fight? Please do not be a risk-averse coward. |

0Lona 0ltor
Red Sky Morning BricK sQuAD.
31
|
Posted - 2013.02.25 10:06:00 -
[75] - Quote
This does really need adressed. A corp that is war dec'd should have a 7 day timer on leaving the corp or the war dec should follow players for the seven days who choose to bail. You pay the fee for 7 days and you should get those 7 days.
Can someone from CSM please support this or a future candidate put it forward, I'm looking at you James 315 as you'll get my vote. I'd like to see and hear people piping up about this at fan fest too please. |

Aren Madigan
EVE University Ivy League
117
|
Posted - 2013.02.25 10:09:00 -
[76] - Quote
0Lona 0ltor wrote:This does really need adressed. A corp that is war dec'd should have a 7 day timer on leaving the corp or the war dec should follow players for the seven days who choose to bail. You pay the fee for 7 days and you should get those 7 days.
Can someone from CSM please support this or a future candidate put it forward, I'm looking at you James 315 as you'll get my vote. I'd like to see and hear people piping up about this at fan fest too please.
Really don't think any solution that makes people more afraid to join a corp in the first place is a good idea, frankly. Definitely think if the aggressor should get refunded though if certain things happen. |

0Lona 0ltor
Red Sky Morning BricK sQuAD.
31
|
Posted - 2013.02.25 10:13:00 -
[77] - Quote
Well another point I'd like to make is that older players have no business being in npc corps in the first place. If you leave a corp you should be placed into generic corp which would be decable and awoxable. |

Aren Madigan
EVE University Ivy League
117
|
Posted - 2013.02.25 10:20:00 -
[78] - Quote
0Lona 0ltor wrote:Well another point I'd like to make is that older players have no business being in npc corps in the first place. If you leave a corp you should be placed into generic corp which would be decable and awoxable. No part of corp wardecs leads me to believe that they want to take away people's freedom of flying solo if they wish. They want to be unaffiliated and undisturbed, why shouldn't that be their choice? Doesn't automatically mean they're antisocial, just means they want to be kept out of the politics. Asking for such a thing is just asking for unorganized easy targets that you don't have to particularly worry too much about reinforcements against. Its just an unlocked door to CONCORD free piracy. There is no reason that someone should HAVE to join a corp or make their own without to avoid being freely ganked where ever they go.
Plus it goes against the risk = reward philosophy. You'd have more risk for zero reward. |

Lin Suizei
95
|
Posted - 2013.02.25 10:31:00 -
[79] - Quote
Aren Madigan wrote:They want to be unaffiliated and undisturbed, why shouldn't that be their choice?
Because belligerent undesirables want to disturb them. Please do not be a risk-averse coward. |

Kinis Deren
EVE University Ivy League
152
|
Posted - 2013.02.25 10:35:00 -
[80] - Quote
This thread scores high on the stupid index.
What next, force war dec'd players to only ever log in on their war dec'd character? Force them to never log off or leave the keyboard if war dec'd?
|

Yonis Kador
KADORCORP
272
|
Posted - 2013.02.25 11:26:00 -
[81] - Quote
Leaving a corp to avoid a wardec is not an exploit.
Evasion is a valid tactic.
Besides, if the OP's idea was carried through, corps A,B,C,D, and E of an alliance could take turns every 6 days wardeccing some poor indy corp whose members would be locked in a perpetual state of war. That's unacceptable.
You really can't make risk-averse players become risk takers and forcing folks to do anything turns entertainment into a chore.
YK
Oh and one more quick question:
EI Digin wrote:Highsec would still be peaceful. Vastly more so than any other section or playstyle in the game. You just won't necessarily receive peace all of the time for free and you actually have to work towards it if you tend to do things that affect other people's gameplay.
Which activities in EVE are the ones that do not affect other people's gameplay? "He who fights and runs away lives to fight another day." |

Skeln Thargensen
The Scope Gallente Federation
28
|
Posted - 2013.02.25 11:40:00 -
[82] - Quote
Aren Madigan wrote:Really don't think any solution that makes people more afraid to join a corp in the first place is a good idea, frankly. Definitely think if the aggressor should get refunded though if certain things happen.
Yeah, it's going to punish people for trying things out. if when you shout 'are you with me?' everyone else logs out then you should be able to hit the leave button as you should quite rightly get away from these people ASAP. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Takseen
University of Caille Gallente Federation
290
|
Posted - 2013.02.25 13:45:00 -
[83] - Quote
0Lona 0ltor wrote:Well another point I'd like to make is that older players have no business being in npc corps in the first place. If you leave a corp you should be placed into generic corp which would be decable and awoxable. Being able to hide within an NPC corp is a joke. NPC corps should be for new players to the game and not a skirt for cowards to hide under.
A quick fix would be for the NPC corps that exist now to be war dec'able while placing new players into non dec'able school corps for a maximum fair time frame.
Yes, an arbitrary time limit is far better than the players leaving the NPC corps when they're ready. In the local swimming pool, the floor drops out from underneath the kiddy pool after 3 months of swimming lessons. Most of them learn to swim pretty well after that. |

Skeln Thargensen
The Scope Gallente Federation
29
|
Posted - 2013.02.25 13:55:00 -
[84] - Quote
lol @ rage against npc corps.
experienced eve players seek to grief solo/casual players and declare everyone but themselves to be cowardly.
how amusing. i suggest sneaking up on me with your ship scanner and doing 'sums'
thought the last guy who tried that really needs to work on his arithmetic as he just got an embarrassing loss mail. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

March rabbit
player corp n1
569
|
Posted - 2013.02.25 14:03:00 -
[85] - Quote
Lin Suizei wrote:March rabbit wrote:because people like you always say "remove NPC corps", "move players after 2 months of play time into some FW corp" or similar stupid things  Yep, "people like me", all six of us in Placid who will give gf's at around downtime. good luck with that.
Lin Suizei wrote:What do you propose then, to fix the ridiculous nature of highsec wars, which are now completely consensual, and heavily punishing the attacker if the defender doesn't want to fight? you are asking wrong person. i'm not game designer. and i'm not on the attacking end of wardecs. i'm closer to defender side of this situation.
i think wardec situation is somehow similar to suicide ganking. - ganker and wardeccer choose targets, place and time - targets don't choose anything. they just can make themself gankable(wardeccable) or not so interesting to gank/wardec - CONCORD kills ganker (adds a risk which can be measured and minimized to suicide ganking), wardec target can get allies (and this is predictable too)
Suicide ganking is not so good (there is a lot of angry forum posts from victims and gankers itself). And wardecs can't be made so everyone will be happy too.
Looking around i see many of high-sec wars. So i can't agree it is completely broken. |

Jaden Li
Pator Tech School Minmatar Republic
23
|
Posted - 2013.02.25 15:34:00 -
[86] - Quote
TLDR: Waaah.... we decced a corp that couldn't fight so all the members left and we didn't get pretty explosions or carebear tears.
Congrats, they surrendered, you won. Surely war decs are about disrupting/destroying corps. Seems to have had the desired effect.
Working as intended. |

Karle Tabot
State War Academy Caldari State
9
|
Posted - 2013.02.25 15:47:00 -
[87] - Quote
EI Digin wrote:Then they should change their definition of exploit to "Anything we say is an exploit is an exploit and nothing else". Not "An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever." It's crystal clear that in CCP's definition of an exploit it should be classified as one.
It usually takes them a while before they officially classify it as an exploit and start taking action after they discover how much damage it is doing to the game (usually through player feedback), much like it took a while for them to classify loitering in incursions as an exploit. They know it's a problem, they're just not sure exactly what to do about it, because giving the GMs a ton of new exploit petitions to deal with is not the answer. They don't necessarily have to officially classify it as an exploit and have the GMs start doing things in order for it to be fixed by the devs.
I hope the discussion we are having, along with what the rest of the playerbase is saying and doing raises a few eyebrows and shows them exactly what needs to be done, because this is the kind of constructive discussion that CCP needs to have in order to fix the wardec system and make highsec meaningful.
Translation: Eve Online is a sandbox, but it is my sandbox, and unless I can restrict how others play I am heading to the forums to cry.
Here is an idea: Go wardec the largest and toughest Merc Corp out there. I doubt they will duck a fight with you.
But then, that would not be the totally one-sided fight you really are only interested in. |

Red Frog Rufen
Red Frog Freight Red-Frog
201
|
Posted - 2013.02.25 17:34:00 -
[88] - Quote
(imaginary situations here)
Hi CCP.
I recently come back to the game, and i'm part of a corp that turned into PVP and is now deccing other people all the time.
I want to leave, but your new wardec system is preventing me from doing that.
Please tell me what to do. I don't want to biomass my 50m SP character.
Hi CCP
I'm CEO of a wardeccing corps, and just before our last wardec, an awoxer joined us and is ambushing us around gates all the time, disrupting our operatons.
Please tell me how to get rid of that awoxer!
Yeah, locking people in wardec would be so nice and would solve so many things...
|

Vincent Athena
V.I.C.E.
1638
|
Posted - 2013.02.25 17:40:00 -
[89] - Quote
Its not like CCP does not know there are issues here. From the last CSM minutes: "Solomon noted that they were looking specifically into cases where one corp wardecced another corp, and no losses occurred. Usually this means that a larger more powerful entity has wardecced a smaller entity that wants nothing to do with the conflict and therefore does everything in its power to avoid being caught or killed. Solomon wagered that this was the case in 70-80% of wars.
Solomon: The strong prey on the weak, but the weak arenGÇÖt responding, and nobodyGÇÖs getting particularly fun or nourishing gameplay out of this. Is that a failure?
Alek countered that this more often happened in the reverse GÇô a smaller, say 5-man corp, will wardec a larger 50-man entity, who will just dock up and refuse to fight. Alek pointed out this has little to do with strength or capability, but simply willingness to engage in PvP."
Remember this is a game. People play it for fun. If being in a war is not someone's idea of fun, then they will:
Drop corp for the duration. If the rules were changed so as to block them from doing so: Stay docked up for the duration. Or if forced to undock: Not log in that pilot for the duration.
You cannot force someone to log in. Saying "if you do not log in then your stuff is taken from your hangar and wallet" would not be fair to those with RL issues, like family emergencies and deployments.
Given that no matter what rules change is made a player can always dodge a war if they want to, I see nothing wrong with the current mechanic.
Now for one odd case: Freighter pilots in NPC corps hauling for your enemy. Say CCP changed it so anyone could be war decced at any time and could not get out of it by corp hopping, except for newer pilots still in their starter corp. Furthermore, they said you had to be in a corp to fly a freighter. What you do is:
Train a new pilot for freighter, leaving him in the safety of an NPC corp. As soon as all he needs is the freighter skillbook, have him make a 1 man corp, train freighter, jump in and do the cargo runs. Do all that in 24 hours before any war decced on him goes live. Do that for all 3 alts on the account. Then let it lapse and start over.
So there is a way people can do their cargo runs without war despite rather harsh rule changes trying to stop them. http://vincentoneve.wordpress.com/ |

Red Frog Rufen
Red Frog Freight Red-Frog
201
|
Posted - 2013.02.25 17:48:00 -
[90] - Quote
anyway, beside the 15-20 trolls on this forums that are crying over this, who really want this mechanic to change?
|

Takseen
University of Caille Gallente Federation
291
|
Posted - 2013.02.25 18:06:00 -
[91] - Quote
Red Frog Rufen wrote:anyway, beside the 15-20 trolls on this forums that are crying over this, who really want this mechanic to change?
There's clearly people in both CCP and the CSM who aren't totally happy with the current wardec situation. CCP allow the corp dropping "exploit" to continue for want of a better solution. You can't force the defender to fight, but you can give him better incentives to fight. And no, "getting to undock and play Eve", is not an incentive.
|

Skeln Thargensen
The Scope Gallente Federation
32
|
Posted - 2013.02.25 18:27:00 -
[92] - Quote
it's not a problem for the people using war decs to target characters, as characters are never the subject of wars. they simply need to understand this which is apparently more challenging for them than you'd imagine.
if it is a problem for war between corps and alliances then put the timer on the other side. you can leave but you can't rejoin. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Red Frog Rufen
Red Frog Freight Red-Frog
201
|
Posted - 2013.02.25 18:30:00 -
[93] - Quote
Takseen wrote:Red Frog Rufen wrote:anyway, beside the 15-20 trolls on this forums that are crying over this, who really want this mechanic to change?
There's clearly people in both CCP and the CSM who aren't totally happy with the current wardec situation. CCP allow the corp dropping "exploit" to continue for want of a better solution. You can't force the defender to fight, but you can give him better incentives to fight. And no, "getting to undock and play Eve", is not an incentive.
it's always a problem of balance.
You can't enforce a playstyle on people, sandbox or not.
if you do, you lose subscriptions. if you don't, well, you get some people whining about it, but in the end, they still get to pray on the weaker, so they keep on paying.
some people just suck at pvp, no matter how long they train or they practice. so whatever incentive you give them, they wont change.
"well eve is all about the sandbox and PVP!"
no it isn't. the risk is there, but if some people want to play this particular game the way they want, without interaction, without risk (by staying docked or by droping corp) it's THEIR choice.
if you remove that choice, most will just find another game.
|

Red Frog Rufen
Red Frog Freight Red-Frog
201
|
Posted - 2013.02.25 18:32:00 -
[94] - Quote
Skeln Thargensen wrote: if it is a problem for war between corps and alliances then put the timer on the other side. you can leave but you can't rejoin.
it's already like that!
as long as the war remains, you cannot rejoin a corp if you leave during the war, as long as the war is active. |

Skeln Thargensen
The Scope Gallente Federation
32
|
Posted - 2013.02.25 18:36:00 -
[95] - Quote
Red Frog Rufen wrote:Skeln Thargensen wrote: if it is a problem for war between corps and alliances then put the timer on the other side. you can leave but you can't rejoin.
it's already like that! as long as the war remains, you cannot rejoin a corp if you leave during the war, as long as the war is active.
Working as Intended then.  I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

EI Digin
Dreddit Test Alliance Please Ignore
541
|
Posted - 2013.02.25 19:15:00 -
[96] - Quote
Yonis Kador wrote:EI Digin wrote:Highsec would still be peaceful. Vastly more so than any other section or playstyle in the game. You just won't necessarily receive peace all of the time for free and you actually have to work towards it if you tend to do things that affect other people's gameplay. Which activities in EVE are the ones that do not affect other people's gameplay? There are no activities that don't affect other people's gameplay. That means if you are affecting someone else's gameplay and they don't like it, it's only fair for them to have recourse. 
Karle Tabot wrote:Translation: Eve Online is a sandbox, but it is my sandbox, and unless I can restrict how others play I am heading to the forums to cry. Translation: I should be able to do what I want, when I want to and if it screws someone else over who cares, I can do whatever I want. Guess what, you are forcing your gameplay on others when they have no form of recourse against you.
Skeln Thargensen wrote:Red Frog Rufen wrote: it's already like that!
as long as the war remains, you cannot rejoin a corp if you leave during the war, as long as the war is active.
Working as Intended then.  I guess being able to disband your corp and making a new one within those 7 days to skip the timer is working as intended too? Even more wardec mechanics that you can dodge, further proving that corp hopping is an exploit. |

Takseen
University of Caille Gallente Federation
291
|
Posted - 2013.02.25 19:21:00 -
[97] - Quote
Red Frog Rufen wrote: some people just suck at pvp, no matter how long they train or they practice. so whatever incentive you give them, they wont change.
"well eve is all about the sandbox and PVP!"
no it isn't. the risk is there, but if some people want to play this particular game the way they want, without interaction, without risk (by staying docked or by droping corp) it's THEIR choice. if you remove that choice, most will just find another game.
I agree, there's definitely merit to keeping NPC corp protection for people who want only limited interaction with others, involuntary or otherwise. But its definitely worthwhile adding more incentive to branch out. The combination of frigate buffs and FW buffs have made my finally get stuck into pvp in a meaningful way, which I wouldn't have done before.
|

Red Frog Rufen
Red Frog Freight Red-Frog
201
|
Posted - 2013.02.25 19:24:00 -
[98] - Quote
EI Digin wrote:I guess being able to disband your corp and make a new one within those 7 days to skip the timer is working as intended too? Even more wardec mechanics that you can dodge, further proving that corp hopping is an exploit.
that's your view.
In my view, bumping a freighter out of the grids without consequence is an exploit, which other wont agree, and I accept that.
In my view, Uedama and Niarja should have a 1.0 sec status.
In my view, freighters should be much harder to gank.
but that's just my view, and it doesn't represent the view of everyone.
the view of CCP right now, is that corp hoping is NOT a exploit, neither is bumping freighter out of the gate grid.
|

Skeln Thargensen
The Scope Gallente Federation
32
|
Posted - 2013.02.25 19:27:00 -
[99] - Quote
EI Digin wrote:I guess being able to disband your corp and make a new one within those 7 days to skip the timer is working as intended too? Even more wardec mechanics that you can dodge, further proving that corp hopping is an exploit.
I've not heard one good reason why this is a problem if the corp is nothing more than a shell. if they corp hop then they lose their rights on you also. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
281
|
Posted - 2013.02.25 19:29:00 -
[100] - Quote
Red Frog Rufen wrote:Skeln Thargensen wrote: if it is a problem for war between corps and alliances then put the timer on the other side. you can leave but you can't rejoin.
it's already like that! as long as the war remains, you cannot rejoin a corp if you leave during the war, as long as the war is active.
That is not correct. You cannot rejoin until the war ends, or seven days, whichever comes first. |

Aren Madigan
EVE University Ivy League
126
|
Posted - 2013.02.25 19:31:00 -
[101] - Quote
Skeln Thargensen wrote:EI Digin wrote:I guess being able to disband your corp and make a new one within those 7 days to skip the timer is working as intended too? Even more wardec mechanics that you can dodge, further proving that corp hopping is an exploit. I've not heard one good reason why this is a problem if the corp is nothing more than a shell. if they corp hop then they lose their rights on you also.
But who paid for those rights? A reason why I'd agree with refunds.. |

Takseen
University of Caille Gallente Federation
291
|
Posted - 2013.02.25 19:32:00 -
[102] - Quote
EI Digin wrote:Yonis Kador wrote:EI Digin wrote:Highsec would still be peaceful. Vastly more so than any other section or playstyle in the game. You just won't necessarily receive peace all of the time for free and you actually have to work towards it if you tend to do things that affect other people's gameplay. Which activities in EVE are the ones that do not affect other people's gameplay? There are no activities that don't affect other people's gameplay. That means if you are affecting someone else's gameplay and they don't like it, it's only fair for them to have recourse. 
And currently that recourse includes suicide ganking them, bumping them, putting bounties on them, stealing their mission loot, stealing their cans(yeah I know, who uses cans now), salvaging "their" wrecks, trying to scam them, and many other creative endeavours. What you don't get to do is wardec them and negate their Concord protection. |

Red Frog Rufen
Red Frog Freight Red-Frog
201
|
Posted - 2013.02.25 19:34:00 -
[103] - Quote
Adriel Malakai wrote:Red Frog Rufen wrote:Skeln Thargensen wrote: if it is a problem for war between corps and alliances then put the timer on the other side. you can leave but you can't rejoin.
it's already like that! as long as the war remains, you cannot rejoin a corp if you leave during the war, as long as the war is active. That is not correct. You cannot rejoin until the war ends, or seven days, whichever comes first.
after 7 days, even if the war is renewed?
|

Skeln Thargensen
The Scope Gallente Federation
32
|
Posted - 2013.02.25 19:46:00 -
[104] - Quote
Aren Madigan wrote:Skeln Thargensen wrote:I've not heard one good reason why this is a problem if the corp is nothing more than a shell. if they corp hop then they lose their rights on you also. But who paid for those rights? A reason why I'd agree with refunds..
if the purpose of the war is to attack the characters in a corp then the deccer deserves to get burned if they disband, if they erroneously believe that wardecs are non-consensual PvP. 'cos they aren't player versus anything and players choose to be part of entities or not. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

EI Digin
Dreddit Test Alliance Please Ignore
541
|
Posted - 2013.02.25 20:57:00 -
[105] - Quote
Vincent Athena wrote:Its not like CCP does not know there are issues here. From the last CSM minutes: "Solomon noted that they were looking specifically into cases where one corp wardecced another corp, and no losses occurred. Usually this means that a larger more powerful entity has wardecced a smaller entity that wants nothing to do with the conflict and therefore does everything in its power to avoid being caught or killed. Solomon wagered that this was the case in 70-80% of wars.
Solomon: The strong prey on the weak, but the weak arenGÇÖt responding, and nobodyGÇÖs getting particularly fun or nourishing gameplay out of this. Is that a failure?
Alek countered that this more often happened in the reverse GÇô a smaller, say 5-man corp, will wardec a larger 50-man entity, who will just dock up and refuse to fight. Alek pointed out this has little to do with strength or capability, but simply willingness to engage in PvP."
Remember this is a game. People play it for fun. If being in a war is not someone's idea of fun, then they will:
Drop corp for the duration. If the rules were changed so as to block them from doing so: Stay docked up for the duration. Or if forced to undock: Not log in that pilot for the duration. You have to understand the environment that has been created with wardecs being disposable. The scenarios that currently play out aren't really liked by anyone, but they're products of the environment that has been created. When all of the smart players are dodging wardecs, all that's left are corps who don't know how to deal with them, or that cannot disband because they hold in-space assets. The actual targets you would want to wardec and people who could actually handle the wardec are immune, and you end up with ridiculous scenarios like your 50 man corps being afraid of 5 people. This is the real reason why you see that 70-80% figure come up, because the only real options left for highsec PVP corps are grief opportunities.
The strong's only prey is the uneducated, because the vast majority of the prey is able to hit the "I win" button. That's not a healthy ecosystem because it kills off the predators or anyone trying to show predator-like traits.
Being in a wardec may indeed not be people's preferred form of fun. But you can't have fun and do what you want all of the time, sometimes you have to work towards it. It makes the fun you have better when you know you've worked for it, and it gives you experiences you will never forget and are willing to share with your friends. Your idea of fun might even change as you become more and more experienced with other forms of gameplay.
A major problem in highsec is that profit margins are so ridiculously low that if you aren't having your preferred form of fun all of the time you are falling behind, because the market has adjusted to a wardec-free game dominated by low profit margins that only old, experienced players with lots of capital can match. This is a major reason why people don't undock and hate wars, because they fall behind and margins increase to the point where any ship loss drastically cuts into their bottom line.
Skeln Thargensen wrote:I've not heard one good reason why this is a problem if the corp is nothing more than a shell. if they corp hop then they lose their rights on you also. Because corps aren't shells, you don't understand the concept of what a corporation is other than a tax shelter because you've been living like this and exploiting the system for so long. You have been incorrectly educated by the system. Players shouldn't have this mindset, it's something that game avoidance tends to bring on people.
Takseen wrote:And currently that recourse includes suicide ganking them, bumping them, putting bounties on them, stealing their mission loot, stealing their cans(yeah I know, who uses cans now), salvaging "their" wrecks, trying to scam them, and many other creative endeavours. What you don't get to do is wardec them and negate their Concord protection. Players are able to use in-game mechanics to protect themselves from these and other mechanics. That's fair. What isn't fair is being able to dodge a mechanic using exploits. Especially when that exploit breeds players who choose to become immune from consequence. |

Karle Tabot
State War Academy Caldari State
12
|
Posted - 2013.02.25 21:16:00 -
[106] - Quote
The fundimental problem is that the current implimentation of a war dec does not promote mutually fun pvp. It is totally one-sided fun, and that type of implimentation has now naturally progressed to the point where one side fails to get the combat and fun it was seeking, and the other side feels forced into not playing the game in any form of what they consider fun.
What really needs to happen is that mutually fun pvp needs to be designed into the game, promoted and encouraged. To realize that and articulate it is easy. But the design, and the promotion and encouragement of that design, is much more difficult to solve.
I respectfully suggest that those sincerely interested in truly fun and rewarding pvp in this game begin focusing on how that might be so implimented, promoted and encouraged, as to appeal to more than merely those seeking totally one-sided combat that is virrtually risk free and highly rewarding for them, while at the same time punishing, demeaning and totally unfair for the victims.
If and when such a design is conceived and implimented, and promoted and encouraged, it would not only naturally lead to desired pvp, but greatly add to the fun of the game.
Right now the focus of those who arguably want this is more on complaining about the lack of totally one-sided forced pvp in whiuch they get all the rewards and the victims get only punished. If and when the same energy and creativity gets redirected to finding a more mutally beneficial solution, the benefits could be huge for all. |

Skeln Thargensen
The Scope Gallente Federation
32
|
Posted - 2013.02.25 21:41:00 -
[107] - Quote
EI Digin wrote:Because corps aren't shells, you don't understand the concept of what a corporation is other than a tax shelter because you've been living like this and exploiting the system for so long. You have been incorrectly educated by the system. Players shouldn't have this mindset, it's something that game avoidance tends to bring on people.
lol @ game avoidance. tell me more about how i need brainwashing educating on how to play sandbox game.
actually don't. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

EI Digin
Dreddit Test Alliance Please Ignore
541
|
Posted - 2013.02.25 23:05:00 -
[108] - Quote
Karle Tabot wrote:The fundimental problem is that the current implimentation of a war dec does not promote mutually fun pvp. It is totally one-sided fun, and that type of implimentation has now naturally progressed to the point where one side fails to get the combat and fun it was seeking, and the other side feels forced into not playing the game in any form of what they consider fun.
What really needs to happen is that mutually fun pvp needs to be designed into the game, promoted and encouraged. To realize that and articulate it is easy. But the design, and the promotion and encouragement of that design, is much more difficult to solve.
I respectfully suggest that those sincerely interested in truly fun and rewarding pvp in this game begin focusing on how that might be so implimented, promoted and encouraged, as to appeal to more than merely those seeking totally one-sided combat that is virrtually risk free and highly rewarding for them, while at the same time punishing, demeaning and totally unfair for the victims.
If and when such a design is conceived and implimented, and promoted and encouraged, it would not only naturally lead to desired pvp, but greatly add to the fun of the game.
Right now the focus of those who arguably want this is more on complaining about the lack of totally one-sided forced pvp in whiuch they get all the rewards and the victims get only punished. If and when the same energy and creativity gets redirected to finding a more mutally beneficial solution, the benefits could be huge for all. It's impossible to have mutually fun PVP. Someone has to lose, whether it's the person who gets run out of business or the person who lost their ship to war targets. Losing isn't fun and people will do anything to avoid it, including breaking the game. If you remove loss, you remove meaning and consequence, which is one of the biggest reasons why people play this game.
And of course when anyone wins their form of PVP, either through making tons of money (PVE as you know it doesn't exist in this game, it's called market PVP), through ship combat or through demolishing argument after argument on the forums it shows that they are skilled, masterful at their art and great players. If you lose it was because of dirty stupid blobbers who were seeking one-sided combat that is risk free, have been punished unfairly and was totally unfair.  |

Takseen
University of Caille Gallente Federation
294
|
Posted - 2013.02.25 23:11:00 -
[109] - Quote
EI Digin wrote:It's impossible to have mutually fun PVP.
That's not even remotely true, even in Eve.
|

Skeln Thargensen
The Scope Gallente Federation
32
|
Posted - 2013.02.25 23:13:00 -
[110] - Quote
that's a load of crap. just because you lose it doesn't mean you didn't enjoy the gf. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

EI Digin
Dreddit Test Alliance Please Ignore
541
|
Posted - 2013.02.25 23:13:00 -
[111] - Quote
RvB doesn't keep people subscribed for 10 years. |

Skeln Thargensen
The Scope Gallente Federation
32
|
Posted - 2013.02.25 23:21:00 -
[112] - Quote
I know, sound a bit too 'fun' and not really like some grim dutiful endgame. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

0Lona 0ltor
EldarRiders SCUM.
32
|
Posted - 2013.03.01 14:30:00 -
[113] - Quote
Lady Areola Fappington wrote:I really like the idea of locking people into a corp for the duration of a war. So many cool things you could do!
Off the top of my head, get an awoxer into Corp A. Have awoxer's bros promptly declare war on Corp A. At least a week of locked in fun!
That would be a problem but then the corp ceo could mearly set this known awoxer as a red and thus the problem would be solved.
But
On this note the best solution would be that wars simply follow players if they choose to leave or are kicked from corp. The war would follow for 7 days or when the war ends which ever comes sooner. This would include chars kicked from corp. |

Whitehound
1063
|
Posted - 2013.03.01 14:45:00 -
[114] - Quote
Karle Tabot wrote:I respectfully suggest that those sincerely interested in truly fun and rewarding pvp in this game begin focusing on how that might be so implimented, promoted and encouraged, as to appeal to more than merely those seeking totally one-sided combat that is virrtually risk free and highly rewarding for them, while at the same time punishing, demeaning and totally unfair for the victims. It is already in the game with the existing war-dec mechanic and the new mercenary market, where one can offer assistance and enter into a war free of cost or even get paid for it. This makes for a good, encouraging PvP experience.
What needs to be addressed now is to disable war-decs on small corps and to put an end to those corporations who only seek easy kills. This will provide the long needed discouragement and puts an end to the discussion. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Adaahh Gee
Rock jockeyz High Rollers
49
|
Posted - 2013.03.01 14:47:00 -
[115] - Quote
EI Digin wrote:Takseen wrote:If you could bypass CONCORD for a measly wardec fee there'd be precious little point to having them at all. CONCORD tries to protect you from everyone else who doesn't pay to wardec you. Sounds like a good reason to still have them to me, because there are a lot of people out there who aren't valid targets to you.
Concord are not there to protect, they are there to punish. |

Whitehound
1063
|
Posted - 2013.03.01 14:51:00 -
[116] - Quote
Adaahh Gee wrote:EI Digin wrote:Takseen wrote:If you could bypass CONCORD for a measly wardec fee there'd be precious little point to having them at all. CONCORD tries to protect you from everyone else who doesn't pay to wardec you. Sounds like a good reason to still have them to me, because there are a lot of people out there who aren't valid targets to you. Concord are not there to protect, they are there to punish. Actually, they do both. When CONCORD is fast enough is it protection. Even if it was only a punishment will its long term effect serve as a protection, because it discourages fights. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

De'Veldrin
East India Ore Trade The East India Co.
1114
|
Posted - 2013.03.01 14:51:00 -
[117] - Quote
Joran Dravius wrote:Skeln Thargensen wrote:[http://wiki.eveonline.com/en/wiki/Wars Quote:A war declaration (war dec) is a formal state of war between two player corporations or alliances. it's not there so players can grief other players. Non-consensual PvP isn't griefing.
It will used for exactly that, if you take away all chances of avoiding it.
That's really the crux of it - high sec wardec corps (in my experience) want free ganks, not a real war. If they wanted a real war, they'd wardec Miniluv or Test - someone that can toss a hundred capable, experienced, PvP pilots onto the field at a moments notice, not 5 man corps of miners with no fixed assets. The real "problem" is that these corps feel they should be able to stop people from avoiding their wars. Let's be clear - these people don't WANT to PvP. They aren't going to "man up" and stick around to fight you in their fleets of mackinaws and hulks. They will duck the war dec as soon as they can.
However, if your real goal is to cause them economic harm, this really won't stop you from doing so. If, on the other hand, all you're after is a consequence free killboard padding gank fest - well, as someone else said, prepare to be disappointed. Try wardeccing PIRATE or The Marmites. I'm pretty sure they won't disband when the dec rolls in. The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2567
|
Posted - 2013.03.01 15:05:00 -
[118] - Quote
0Lona 0ltor wrote:That would be a problem but then the corp ceo could mearly set this known awoxer as a red and thus the problem would be solved..
Use a 10-hour hero. Problem solved. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Adaahh Gee
Rock jockeyz High Rollers
51
|
Posted - 2013.03.01 15:26:00 -
[119] - Quote
The problem with war in eve, is it has no goal.
IRL, war is usually used as a tool to: gain/defend territory, force religious/political change, gain access to resources such as Oil
(or any combination of the above)
None of these are really touched upon by high-sec war decs in eve. War decs are merely a way to pay a fee so you can attack people in high-sec without concord getting involved. Motivation for this is usually revenge, extortion or just as a way to shoot other people that don't really want to/know how to fight back.
Put yourself in the shoes of an average miner in Eve, you enjoy the relaxing buzz of your lasers while your training queue ticks away, maybe later you'll run some level 2's to learn a little (you hope) about combat and fitting. Now you are under war dec, you just lost your Hulk to a pair of strat cruisers, having not been in combat before, you lose your pod too. You have 2 options, 1. You leave corp until war dec is over, there is nothing you can do to help with your mainly industrial skills anyway. 2. You log off and don't play eve for the week, hoping that the dec will not get renewed for another week.
In my experience, the majority of war dec corps seem to only engage against haulers, barges and PVE boats. The moment that anything shows up that could be an actual threat, they dock up and log off (ironicly, probably logging on an alt to go do carebear stuff in null sec to pay for more war decs with your alt) There are exceptions out there, but sadly not enough.
|

Vincent Athena
V.I.C.E.
1658
|
Posted - 2013.03.01 16:22:00 -
[120] - Quote
To be fair a few high sec wars have a goal.
POS removal: sort of like a fight for territory Move the other corp out of the area, with the goal to reduce competition for asteroids and/or manufacturing slots. A fight for resources.
My guess is less than one in 10 wars are of this type. As CCP themselves have said, its a cursed mechanic. Its there for the few times its needed, but most of the time its use results in a situation that is not fun for anyone involved. http://vincentoneve.wordpress.com/ |

Sal Landry
School of Applied Knowledge Caldari State
43
|
Posted - 2013.03.01 16:39:00 -
[121] - Quote
re: mutually fun PvP
What if kills between wardec'd corps generated Concord LP using the faction warfare system?
Possibly with a higher rate of return for the defender than the attacker, to give them some motivation for actually getting out and killing the attackers? |

Spurty
V0LTA Verge of Collapse
808
|
Posted - 2013.03.01 16:53:00 -
[122] - Quote
Arduemont wrote:It's not an exploit.
If people are leaving the corp you war decced en masse then mission accomplished, you won.
This! YOU WIN! Well played with your war.
You did want to destroy the corp right?
If you're just after killmails, you'd be in low sec / null sec.
Or are you an EThug?
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

De'Veldrin
East India Ore Trade The East India Co.
1115
|
Posted - 2013.03.01 17:04:00 -
[123] - Quote
You know, a thought occurred to me, which is pretty rare, I know. I've noticed an uptick in the number of "Wardec evasion fix it CCP" threads on the forums the last month or so, even though nothing has really changed in the mechanics in that time.
My thought was really a question - where is this coming from? And that makes me wonder if what's really happening is the BBD (Big Blue Doughnut) is starving the PvPers in nullsec of their fun, so they've come to highsec hoping to have some pew, only to realize that there even fewer people there to shoot.
I have to admit, if it wasn't for Unclaimed. and the occasional Unthinkables gang, there would be very few targets in our area of the map within what I call a reasonable roaming range (I'm not jumping 45 gates just for the off chance that something might explode - that's ludicrous). It just makes me think that maybe we're finally starting to see another effect of Sov Null being a giant hug fest for the most part (the ongoing war between Solar + friends against the N3 being the only large scale exception I know of).
Thoughts on that? The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

Takseen
University of Caille Gallente Federation
314
|
Posted - 2013.03.01 17:49:00 -
[124] - Quote
Sal Landry wrote:re: mutually fun PvP
What if kills between wardec'd corps generated Concord LP using the faction warfare system?
Possibly with a higher rate of return for the defender than the attacker, to give them some motivation for actually getting out and killing the attackers?
I like it. But seems it should only apply to the defender. Attacker obviously already has a motivation to fight. Mutual wars can award it to both or neither. |

0Lona 0ltor
EldarRiders SCUM.
32
|
Posted - 2013.03.01 17:52:00 -
[125] - Quote
Yeah, how about we cut all the crap in this thread and implement a 7 day war follow for any one who craps themselves and drops corp? |

Takseen
University of Caille Gallente Federation
314
|
Posted - 2013.03.01 17:53:00 -
[126] - Quote
De'Veldrin wrote: My thought was really a question - where is this coming from? And that makes me wonder if what's really happening is the BBD (Big Blue Doughnut) is starving the PvPers in nullsec of their fun, so they've come to highsec hoping to have some pew, only to realize that there even fewer people there to shoot.
Probably a bit true. There's not many people to shoot in null, because there aren't that many truly worthwhile activities in null. There's a 34 page threadnaught in GD about how unviable mining and industry is. Sanctums vs level 4 missions and Incursions is kindof a thing aswell. |

0Lona 0ltor
EldarRiders SCUM.
32
|
Posted - 2013.03.01 17:57:00 -
[127] - Quote
Adding this 7 day war follow while preventing vets from entering NPC corps would be a simple and easy to implement nerf to high sec. No longer will people be able to make zero risk isk. |

Red Frog Rufen
Red Frog Freight Red-Frog
204
|
Posted - 2013.03.01 18:01:00 -
[128] - Quote
0Lona 0ltor wrote:Yeah, how about we cut all the crap in this thread and implement a 7 day war follow for any one who craps themselves and drops corp?
war is between 2 entities, not between a corp and a single individual.
|

Vin King
State War Academy Caldari State
56
|
Posted - 2013.03.01 19:13:00 -
[129] - Quote
What's a wardec? 315 4 CSM 8 |

Whitehound
1064
|
Posted - 2013.03.01 19:26:00 -
[130] - Quote
Vin King wrote:What's a wardec? Better ask what's a war cry as this seems to have a new definition. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

EI Digin
Dreddit Test Alliance Please Ignore
560
|
Posted - 2013.03.01 19:49:00 -
[131] - Quote
Adaahh Gee wrote:Put yourself in the shoes of an average miner in Eve Ah, but the average miner/industrialist/mission runner/trader/whatever is in an NPC corp or a one man shell corp to evade wardecs! Only new or bad players or players looking for ship combat would choose to be a target for war in the first place.
The solution isn't to protect these awful corps, or to shut down a style of gameplay completely, but to involve more people who have the resources and skill to fight back. If these skilled players had a reason to use their resources and skill to prevent anything bad from happening to them during a wardec, we wouldn't have this issue of 70-80% of wardecs being grief wardecs.
When the most attractive (and pretty much only) option as a highsec wardec group is to beat up on new players, don't be surprised when that's all that happens. |

Whitehound
1064
|
Posted - 2013.03.01 19:54:00 -
[132] - Quote
EI Digin wrote:Adaahh Gee wrote:Put yourself in the shoes of an average miner in Eve Ah, but the average miner/industrialist/mission runner/trader/whatever ... So far have war-decs caused tears with the average miners. Now look at all the tears by war-deccers.  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

De'Veldrin
East India Ore Trade The East India Co.
1115
|
Posted - 2013.03.01 20:00:00 -
[133] - Quote
EI Digin wrote:
When the most attractive (and pretty much only) option as a highsec wardec group is to beat up on new players...
Your assumption is flawed.
The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

EI Digin
Dreddit Test Alliance Please Ignore
560
|
Posted - 2013.03.01 20:05:00 -
[134] - Quote
De'Veldrin wrote:EI Digin wrote:
When the most attractive (and pretty much only) option as a highsec wardec group is to beat up on new players...
Your assumption is flawed.
Is it? |

Zack Korth
Poked
238
|
Posted - 2013.03.01 20:08:00 -
[135] - Quote
lol so many tears, if you want to kill them badly enough, be a man and suicide gank them. you're just trying to war-dec high sec corps to explode haulers and steal assets- and your mad because they found an effortless work around? as opposed to gladly undocking jita 4-4 and handing over their hard earned iskies? ohhh poor you. |

De'Veldrin
East India Ore Trade The East India Co.
1115
|
Posted - 2013.03.01 20:14:00 -
[136] - Quote
EI Digin wrote:De'Veldrin wrote:EI Digin wrote:
When the most attractive (and pretty much only) option as a highsec wardec group is to beat up on new players...
Your assumption is flawed. Is it?
Yes. While it might be the most attractive option (to you and yours), it is certainly not the only option available. There are a decent number of corps operating in highsec that won't disband because of a dec and contain experienced pilots.
You have to ask what your real motivation is for starting the war in the first place. If all you want is gudfites, dec another pvp alliance. They're the most likely to actually fight you, or they risk ruining their own reputation.
If you want to drive off a competitor, shooting them is actually not required to win the war - having them leave, or simply remain docked while you lay claim to their potential resources is winning, based on the initial goal.
Market rivals - deccing them is next to pointless anyway since dedicated trade characters rarely, if ever, undock. You'll have more impact by trying to identify and gank their shipments than you will be deccing them directly.
But if you wardec a five man industrial corp expecting them to man-up and provide you with gudfites, you're just deluding yourself. They won't do it (unless they're simply really into PvP or they're masochistic) - and they have absolutely no reason to. Even if the mechanic changed today, all that would happen is people would start having two sets of alts, one for wardecs in NPC corps, and one for non wardecs in their player corps. It wouldn't change their behavior a wit - just which character the log into. The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

EI Digin
Dreddit Test Alliance Please Ignore
560
|
Posted - 2013.03.01 21:28:00 -
[137] - Quote
De'Veldrin wrote:Yes. While it might be the most attractive option (to you and yours), it is certainly not the only option available. There are a decent number of corps operating in highsec that won't disband because of a dec and contain experienced pilots. Not nearly enough though, because 70-80% of the wardecs are "grief wars". If there were more good corps out there, this number would be a lot lower.
De'Veldrin wrote: If you want to drive off a competitor, shooting them is actually not required to win the war - having them leave, or simply remain docked while you lay claim to their potential resources is winning, based on the initial goal.
Market rivals - deccing them is next to pointless anyway since dedicated trade characters rarely, if ever, undock. You'll have more impact by trying to identify and gank their shipments than you will be deccing them directly
But if you wardec a five man industrial corp expecting them to man-up and provide you with gudfites, you're just deluding yourself. They won't do it (unless they're simply really into PvP or they're masochistic) - and they have absolutely no reason to. Even if the mechanic changed today, all that would happen is people would start having two sets of alts, one for wardecs in NPC corps, and one for non wardecs in their player corps. It wouldn't change their behavior a wit - just which character the log into.
Sure people can live in smaller packs, and choose not to use diplomacy tools like finding players like them to assist during wars or joining an alliance. But if they are wardecced, they can use in game mechanics (the ally system and mercenaries, arguably the bounty system) to provide gudfites without ever having to undock.
Do you know why hardly anyone hires mercenaries, or bothers to look for allies? It's because those who are wardecced are poor, inexperienced and have a very small amount of contacts. Most of the players who have the tools to hire mercenaries or to create power blocs simply don't have to, because they receive the same (if not better) benefit for no cost. There would be a lot less grief wars if mercs were more affordable, which is only solvable by having more competition (if there's higher demand, there will be more supply), or if older players that could afford mercs would hire them and have their protection ability "trickle down" on younger and poorer players who they enjoy playing with. |

Whitehound
1066
|
Posted - 2013.03.01 21:41:00 -
[138] - Quote
EI Digin wrote:Do you know why hardly anyone hires mercenaries, or bothers to look for allies? For every war where a party is open for allies can one find (on average) one ally.
Why then care for those who are not open for allies? They might just be sitting docked or not login at all.
Seems just working fine. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
626
|
Posted - 2013.03.01 21:46:00 -
[139] - Quote
EI Digin wrote: Do you know why hardly anyone hires mercenaries, or bothers to look for allies? It's because those who are wardecced are poor, inexperienced and have a very small amount of contacts. Most of the players who have the tools to hire mercenaries or to create power blocs simply don't have to, because they receive the same (if not better) benefit for no cost. There would be a lot less grief wars if mercs were more affordable, which is only solvable by having more competition (if there's higher demand, there will be more supply), or if older players that could afford mercs would hire them and have their protection ability "trickle down" on younger and poorer players who they enjoy playing with.
A greater reason for not hiring allies is that it's an inferior solution to just dropping corp. Hiring mercenaries doesn't allow you to bypass the fact that there is a war going on. It still keeps you partially locked down. In the end you are paying isk to respond to someones aggression when you could avoid it altogether. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3426
|
Posted - 2013.03.01 21:56:00 -
[140] - Quote
Tyberius Franklin wrote:EI Digin wrote: Do you know why hardly anyone hires mercenaries, or bothers to look for allies? It's because those who are wardecced are poor, inexperienced and have a very small amount of contacts. Most of the players who have the tools to hire mercenaries or to create power blocs simply don't have to, because they receive the same (if not better) benefit for no cost. There would be a lot less grief wars if mercs were more affordable, which is only solvable by having more competition (if there's higher demand, there will be more supply), or if older players that could afford mercs would hire them and have their protection ability "trickle down" on younger and poorer players who they enjoy playing with.
A greater reason for not hiring allies is that it's an inferior solution to just dropping corp. Hiring mercenaries doesn't allow you to bypass the fact that there is a war going on. It still keeps you partially locked down. In the end you are paying isk to respond to someones aggression when you could avoid it altogether. Lrn2trvialize"highsec pvp"
Nerf ganking as well. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vincent Athena
V.I.C.E.
1659
|
Posted - 2013.03.01 22:24:00 -
[141] - Quote
0Lona 0ltor wrote:Adding this 7 day war follow while preventing vets from entering NPC corps would be a simple and easy to implement nerf to high sec. No longer will people be able to make zero risk isk. So they would just play an alt for the duration. What you got all their alts decced too? So they change to their other account. What you got all those decced too? So they start a buddy account and keep everyone in an NPC corp until they are too "old". Then cancel the account and start another. If "too old" is defined by skill points, then just do not train them very far and the need to cycle accounts goes away.
If a player does not want to participate in a war, you cannot make them.
Edit: Also note that the most isk is made by traders. A basic trader requires little skill points, never undocks, and makes bucket loads of ISK, totally risk free (other than the $15 per month we all risk, one way or another). http://vincentoneve.wordpress.com/ |

Tyberius Franklin
Federal Navy Academy Gallente Federation
626
|
Posted - 2013.03.01 22:36:00 -
[142] - Quote
Alavaria Fera wrote: Lrn2trvialize"highsec pvp"
Nerf ganking as well.
Not sure where that came from. |

Silvara Nocturn
Nocturn Industries
2
|
Posted - 2013.03.02 08:58:00 -
[143] - Quote
If you blindly wardec someone without assessing the situation then you have deservedly lost your isk. When you attack a shell corporation they are going to burn it to the ground and leave. That's what they are designed to do. Maybe you might actually have to think about how to deal damage to industry operations instead of just camping their station. |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
371
|
Posted - 2013.03.02 11:23:00 -
[144] - Quote
Silvara Nocturn wrote:If you blindly wardec someone without assessing the situation then you have deservedly lost your isk. When you attack a shell corporation they are going to burn it to the ground and leave. That's what they are designed to do. Maybe you might actually have to think about how to deal damage to industry operations instead of just camping their station.
Exactly. Hisec wars arent supposed to emulate real wars... that's what nullsec is for. It resembles corporate rivalry in a universe so grimdark that shooting the other guy becomes a legal action. The dec is against an entity. The point is to hamper that entity in space-related activity. Should their members leave to evade it, you weaken that entity. Should it disband because of it, you win.
For effective corporate warfare you have to do your research. Say you discover corp A uses shell corp B to rake in ISK. Any dec against A would leave B unaffected. Find out how they operate: say that A operates in hisec while B maintains a POS in lowsec. Your most efective option would be not to wardec A, but to set up a siege against that POS and take the sec hit for it. That means corp A is going to lose a large chunck of income, while you lose only a marginal amount of sec status.
Also, the wardec system is working better then everyone thinks. While people have a hard time griefing the snot out of a specific individual, it works the same in real life too. Lately lots of banks and financial insitutions have gonna pretty much belly-up: yet individuals in high positions simply get high positions and well paid jobs elsewhere. So it's a pointless fight anyway doesn't mean you can't have fun. |

Red Frog Rufen
Red Frog Freight Red-Frog
206
|
Posted - 2013.03.05 00:52:00 -
[145] - Quote
Whitehound, please add me to your contacts so I can eve mail you.
|

Leo Saber
The Scope Gallente Federation
0
|
Posted - 2013.03.05 17:23:00 -
[146] - Quote
Red Frog Rufen wrote:Whitehound, please add me to your contacts so I can eve mail you.
o/ RF! nice work on trying to seduce Push! might see you around and apply some pressure on you aswell :) Hope to see you soon in a JF or in a ... more expensive haul :D |

Sorlac
Sebiestor Tribe Minmatar Republic
46
|
Posted - 2013.03.05 17:56:00 -
[147] - Quote
I agree that you shouldn't be able to avoid war-decs by dropping from corp; after they introduce a mechanic in which I can pay 50M isk to force another corp to mine for me for 7 days. Could even set it up so that they can hire a mining corp to do their mining for them if they want. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3483
|
Posted - 2013.03.05 18:01:00 -
[148] - Quote
Sorlac wrote:I agree that you shouldn't be able to avoid war-decs by dropping from corp; after they introduce a mechanic in which I can pay 50M isk to force another corp to mine for me for 7 days. Could even set it up so that they can hire a mining corp to do their mining for them if they want. Interesting idea. So they'd still dock up for 7 days? Or "hire" a one-man alt corp to stay docked for 7 days? I am a nullsec zealot. |

LHA Tarawa
Pator Tech School Minmatar Republic
493
|
Posted - 2013.03.05 18:11:00 -
[149] - Quote
EI Digin wrote: You're not fooling anyone, you're just abusing the fact that you can drop a form of non-consensual PVP at your whim, which is an exploit because there's nothing anyone can to do stop you.
It is not abuse. It is not an exploit.
It is working as intended.
If you could war dec a corp, and that locked all the players into the war, the carebears would either 1) never join a player corp and just stay NPC from the start. or 2) quit playing when they found they were at constant war without an easy way to return to playing the game the way tehy want to enjoy playing it.
CCP gives you mechanisms to mess with others, and then gives those others mechanisms to avoid being messed with.
Bottom line is, if you can stop an industrialist from making a living, that industrialist won't be able to fund his accounts with PLEX, resulting in many of the industrialists dropping their subscriptions.
CCP has created high sec, NPC corps, CONCORD and all the other mechanisms, to give carebears a way to be able to go about their business, making ISK, buying PLEX, and keeping their accounts funded.
Exploit? NO!
Working as intended! |

Sorlac
Sebiestor Tribe Minmatar Republic
47
|
Posted - 2013.03.05 18:17:00 -
[150] - Quote
Alavaria Fera wrote:Sorlac wrote:I agree that you shouldn't be able to avoid war-decs by dropping from corp; after they introduce a mechanic in which I can pay 50M isk to force another corp to mine for me for 7 days. Could even set it up so that they can hire a mining corp to do their mining for them if they want. Interesting idea. So they'd still dock up for 7 days? Or "hire" a one-man alt corp to stay docked for 7 days?
Would probably have to set-up so that each person in the forced-mining corp could go do their own thing when they have someone in the hired mining corp to cover for them. I kind of just added that last sentence on last minute; there to represent the hiring a merc corp to pew pew for you in a war-dec. |

Red Frog Rufen
Red Frog Freight Red-Frog
206
|
Posted - 2013.03.05 20:05:00 -
[151] - Quote
Leo Saber wrote:Red Frog Rufen wrote:Whitehound, please add me to your contacts so I can eve mail you.
o/ RF! nice work on trying to seduce Push! might see you around and apply some pressure on you aswell :) Hope to see you soon in a JF or in a ... more expensive haul :D
Is that your corp that just war-decced us?
If so, i'm so sorry you just lost so much money for nothing.
Red Frog and Black Frog Freighter/JF Pilots are all out of the Red Frog alliance. |

De'Veldrin
East India Ore Trade The East India Co.
1121
|
Posted - 2013.03.05 20:13:00 -
[152] - Quote
Red Frog Rufen wrote:Leo Saber wrote:Red Frog Rufen wrote:Whitehound, please add me to your contacts so I can eve mail you.
o/ RF! nice work on trying to seduce Push! might see you around and apply some pressure on you aswell :) Hope to see you soon in a JF or in a ... more expensive haul :D Is that your corp that just war-decced us? If so, i'm so sorry you just lost so much money for nothing. Red Frog and Black Frog Freighter/JF Pilots are all out of the Red Frog alliance.
I find it amusing that after all this time, people still wardec the Frogs. From my understanding the only people actually wearing a Frog Alliance uniform are the contract managers who rarely, if ever, undock (or even need to). Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |

Alavaria Fera
GoonWaffe Goonswarm Federation
3486
|
Posted - 2013.03.05 20:24:00 -
[153] - Quote
De'Veldrin wrote:I find it amusing that after all this time, people still wardec the Frogs. From my understanding the only people actually wearing a Frog Alliance uniform are the contract managers who rarely, if ever, undock (or even need to). Making good use of the highsec anti-"pvp" mechanics. I am a nullsec zealot. |

Red Frog Rufen
Red Frog Freight Red-Frog
206
|
Posted - 2013.03.05 23:32:00 -
[154] - Quote
Alavaria Fera wrote:De'Veldrin wrote:I find it amusing that after all this time, people still wardec the Frogs. From my understanding the only people actually wearing a Frog Alliance uniform are the contract managers who rarely, if ever, undock (or even need to). Making good use of the highsec anti-"pvp" mechanics.
that doesn't prevent you from ganking our freighters tho!
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3492
|
Posted - 2013.03.05 23:55:00 -
[155] - Quote
Red Frog Rufen wrote:Alavaria Fera wrote:De'Veldrin wrote:I find it amusing that after all this time, people still wardec the Frogs. From my understanding the only people actually wearing a Frog Alliance uniform are the contract managers who rarely, if ever, undock (or even need to). Making good use of the highsec anti-"pvp" mechanics. that doesn't prevent you from ganking our freighters tho! Are you cramming 20 billion into them and autopiloting to Jita? I am a nullsec zealot. |

Lin Suizei
111
|
Posted - 2013.03.06 00:19:00 -
[156] - Quote
LHA Tarawa wrote:CCP gives you mechanisms to mess with others, and then gives those others mechanisms to avoid being messed with.
Bottom line is, if you can stop an industrialist from making a living, that industrialist won't be able to fund his accounts with PLEX, resulting in many of the industrialists dropping their subscriptions.
No-one's stopping industrialists from making a living, it just means they can't autopilot their freighter or mine AFK. Look, I'd like to autopilot my carebear ships around lowsec too or AFK a t3 in space uncloaked, but I can't because the reality is, if I do it, I'm probably going to lose it. Same goes for industralists. Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Domina Trix
McKNOBBLER DRINKING CLAN
0
|
Posted - 2013.03.06 01:57:00 -
[157] - Quote
Go find a pvp corporation to fight and not a bunch of miners and you will get your war. I suspect though that the OP is not actually after a good fight rather they are after some easy targets without the risk of losing a ship to CONCORD. |

Prekaz
the gentlemen's corporation
47
|
Posted - 2013.03.06 02:16:00 -
[158] - Quote
0Lona 0ltor wrote:
This does really need adressed.
Someone else is not playing the game the way I want them to play. Something MUST be done about this.  |

Lin Suizei
111
|
Posted - 2013.03.06 02:46:00 -
[159] - Quote
Domina Trix wrote:Go find a pvp corporation to fight and not a bunch of miners and you will get your war. I suspect though that the OP is not actually after a good fight rather they are after some easy targets without the risk of losing a ship to CONCORD.
You seem to think there's something wrong with picking on miners. Newsflash, there isn't. Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Prekaz
the gentlemen's corporation
48
|
Posted - 2013.03.06 03:31:00 -
[160] - Quote
Lin Suizei wrote:Domina Trix wrote:Go find a pvp corporation to fight and not a bunch of miners and you will get your war. I suspect though that the OP is not actually after a good fight rather they are after some easy targets without the risk of losing a ship to CONCORD. You seem to think there's something wrong with picking on miners. Newsflash, there isn't.
There is definitely something wrong with crying like a little kid with a scraped knee when the miners you're trying to pick on trivially evade your amateurish offensive, though.
"Moooom, I'm trying to be a **** to this guy and he won't leeeeeeet meeeeee! It's not faaaaaaair"  |

Red Frog Rufen
Red Frog Freight Red-Frog
206
|
Posted - 2013.03.06 05:21:00 -
[161] - Quote
Alavaria Fera wrote:Red Frog Rufen wrote: that doesn't prevent you from ganking our freighters tho!
Are you cramming 20 billion into them and autopiloting to Jita?
no, your pick are somewhat... well.. unusual lately.
of the 6-7 last high-sec ganks from the goons, there was 3 with less then a billion in them.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3494
|
Posted - 2013.03.06 05:41:00 -
[162] - Quote
Red Frog Rufen wrote:Alavaria Fera wrote:Red Frog Rufen wrote: that doesn't prevent you from ganking our freighters tho!
Are you cramming 20 billion into them and autopiloting to Jita? no, your pick are somewhat... well.. unusual lately. of the 6-7 last high-sec ganks from the goons, there was 3 with less then a billion in them. Sounds like Miniluv getting some, er, "enemies of the state". I am a nullsec zealot. |

Lin Suizei
111
|
Posted - 2013.03.06 06:16:00 -
[163] - Quote
Prekaz wrote:There is definitely something wrong with crying like a little kid with a scraped knee when the miners you're trying to pick on trivially evade your amateurish offensive, though. "Moooom, I'm trying to be a **** to this guy and he won't let me! It's not faaaaaaair" 
Confirming I use the fully functional and not-ridiculously-broken wardec system to pick on highsec miners, because I like to throw away ISK 50M at a time for no reason.
Nothing broken here at all, war should clearly be completely nullified if the defender doesn't want to participate. The attacker should have no say in it. Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Carniflex
StarHunt
43
|
Posted - 2013.03.06 10:07:00 -
[164] - Quote
In my opinion empire wars are relatively meaningless anyway and only useful for harassing newbs who do not know better. A NPC corp hauler alt takes what - about 6 hours ? to do for a bestower. It can go up to 20k m3 so you can drag up to BC size stuff around with it (ofc its low hp so suicide gank is a risk).
Established corporations, especially the ones living in null have all the infrastructure already in place to see empire wars as minor inconvinice. NPC corp freighter alts etc.
Exactly the same mechanics is used by "attackers". I highly doubt that majority of wars are fought by people with only a single character on their single account. The "attackers" are using their spare character slots just as freely as "defenders".
So what this leaves then as the main target audience of a empire war. Probably just missionrunners who live full time in hi sec empire and are low enough SP to need company / remote reps to do missions in acceptable time. Mining is in no way affected by the 10% NPC corp tax and getting your booster Orca sorted without a player corp structure is minor hassle at best as you would have to do standings fleet instead of a corp fleet.
Industrial corporations dont need to dock at all as industry happens inside stations and haulers can be in NPC corps as the tax does nothing for them. Trading is unaffected. Ok, R&D corps have also anchored infrastructure usually so they have something to lose.
The "social structure" of a corporation can as easily be emulated by a chat channel. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Domina Trix
McKNOBBLER DRINKING CLAN
0
|
Posted - 2013.03.06 10:35:00 -
[165] - Quote
Lin Suizei wrote:Domina Trix wrote:Go find a pvp corporation to fight and not a bunch of miners and you will get your war. I suspect though that the OP is not actually after a good fight rather they are after some easy targets without the risk of losing a ship to CONCORD. You seem to think there's something wrong with picking on miners. Newsflash, there isn't.
You are correct, there is nothing wrong with war deccing mining corps but you should expect them to use whatever tools are available to them to beat you. A mining barge isn't going to fight you head on so they have to find a different tactic and considering the whining that gankers do on these forums I would say their tactic is successful.
Victory does not always mean destruction of ships or other assets. |

Lin Suizei
111
|
Posted - 2013.03.06 10:52:00 -
[166] - Quote
Domina Trix wrote:Victory does not always mean destruction of ships or other assets.
Let's take a step back, and look at the mechanic of war evasion in it's entirety, without labelling anyone as a "miner" or a "ganker". I'm going to sum up the current state of affairs, you tell me whether this is healthy for New Eden in the long run.
Quote:If an attacker declares war on a defender in highsec, the defender may immediately nullify/reject the incoming war declaration at trivial cost, and resume gameplay as if the war declaration did not occur. The attacker cannot impact this process.
Do you feel this is healthy for New Eden - that everyone who subjects themselves to risk in highsec does so entirely voluntarily, and can turn off his "non-suicide PvP flag" at any time he chooses, at minimal cost? Is this the New Eden you signed up for? Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Domina Trix
McKNOBBLER DRINKING CLAN
0
|
Posted - 2013.03.06 11:04:00 -
[167] - Quote
Lin Suizei wrote:Domina Trix wrote:Victory does not always mean destruction of ships or other assets. Let's take a step back, and look at the mechanic of war evasion in it's entirety, without labelling anyone as a "miner" or a "ganker". I'm going to sum up the current state of affairs, you tell me whether this is healthy for New Eden in the long run. Quote:If an attacker declares war on a defender in highsec, the defender may immediately nullify/reject the incoming war declaration at trivial cost, and resume gameplay as if the war declaration did not occur. The attacker cannot impact this process. Do you feel this is healthy for New Eden - that everyone who subjects themselves to risk in highsec does so entirely voluntarily, and can turn off his "non-suicide PvP flag" at any time he chooses, at minimal cost? Is this the New Eden you signed up for?
Actually yes, this is exactly why I started playing EVE. A sandbox game where I can do whatever I want within the game along with other players doing whatever they want. I have even been ganked while mining a couple of times but that is just part of the sandbox.
You imply that forcing wars on players would be good for New Eden, I do not think it will because those players who have little or no interest in pvp are soon going to leave and we are back to where the subs were when I started playing and they were celebrating getting over 10k online at once. While that would not be a problem as far as I am concerned it certainly would be as far as CCP and their shareholders are concerned.
Gankers often claim that hisec "carebears" are the minority but this is simply not true, to see this all you have to do is open the galaxy map and set the colour to show active pilots. If they were correct and carebears were the minority then hi-sec would be dim and low/null would be glowing.
You may want to get people into low/null sec and wars the simple fact is CCP are not going to risk losing a good chunk of their player base.
|

Lin Suizei
111
|
Posted - 2013.03.06 11:50:00 -
[168] - Quote
Domina Trix wrote:Actually yes, this is exactly why I started playing EVE. A sandbox game where I can do whatever I want within the game along with other players doing whatever they want. I have even been ganked while mining a couple of times but that is just part of the sandbox.
You imply that forcing wars on players would be good for New Eden, I do not think it will because those players who have little or no interest in pvp are soon going to leave and we are back to where the subs were when I started playing and they were celebrating getting over 10k online at once. While that would not be a problem as far as I am concerned it certainly would be as far as CCP and their shareholders are concerned.
Gankers often claim that hisec "carebears" are the minority but this is simply not true, to see this all you have to do is open the galaxy map and set the colour to show active pilots. If they were correct and carebears were the minority then hi-sec would be dim and low/null would be glowing.
You may want to get people into low/null sec and wars the simple fact is CCP are not going to risk losing a good chunk of their player base.
Then why does every single EVE trailer focus on player-generated conflict, instead of showing some footage of some people setting their ice mining lasers then not playing EVE for the next 20 minutes while their cargo fills up? If you are correct, and most people come to EVE to not play single player mining in space, then why doesn't EVE's marketing material and strategy reflect this? Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Domina Trix
McKNOBBLER DRINKING CLAN
0
|
Posted - 2013.03.06 11:58:00 -
[169] - Quote
Lin Suizei wrote: Then why does every single EVE trailer focus on player-generated conflict, instead of showing some footage of some people setting their ice mining lasers then not playing EVE for the next 20 minutes while their cargo fills up? If you are correct, and most people come to EVE to not play single player mining in space, then why doesn't EVE's marketing material and strategy reflect this?
The same reason every single car advert shows someone bombing around some fancy location and not taking the kids to school or doing the weekly shopping.
|

Carniflex
StarHunt
43
|
Posted - 2013.03.06 12:12:00 -
[170] - Quote
Lin Suizei wrote:
Then why does every single EVE trailer focus on player-generated conflict, instead of showing some footage of some people setting their ice mining lasers then not playing EVE for the next 20 minutes while their cargo fills up? If you are correct, and most people come to EVE to not play single player mining in space, then why doesn't EVE's marketing material and strategy reflect this?
Well theres one trailer showing miners :p Well .. mining ships .. at least, briefly before they do the fireworks.
If I remember correct then approx 90% of active characters live in hi sec - obviously that is not that stellar statistics as in my opinion it underestimates the null/low sec related population. But that is what CCP have claimed they see in their snapshots. However, in the latest CSM minutes it was mentioned that they are looking into starting tracking individual people instead of youst approaching each character logged in as an individual and that might paint a more complete picture probably. Should CCP make that kind of number available.
I would look at it as an ecosystem. You need both predators and prey for a healthy ecosystem and not all predators and preys need to be exactly the same. So you have various classes of both starting with afk iceminers who do so with their single account while they are at work, NPC hauling missions, regular missions, etc all the way up to guys farming sleepers with dreads. In a nutshell any kind of grind activity can be, in my opinion, classed as prey. Then you have predators of various classes, starting with afkcloakers, empire wardeccers looking for just easy ganks, low sec pirate activity, etc etc, to NPC null sec pirates all the way to Burn Eden or whoever happens to be the top predator in that given niche at that moment.
If you make the prey too vunerable that ecolocical niche will be hunted to extinction in relatively rapid manner. The people in that niche will either "die off" in the sense of quitting eve or find a new niche in EVE. I'm afraid that if you take away all options to avoid hi sec wars then many of the preys populating these niches would just die off instead of finding a better niche to populate and considering that they are supposed to be the "90%" results of such exodus might, in turn, be quite bad for the EVE as a whole.
If you are genuienly looking for a fight then there are still plenty of options for that. For example, wardec an empire FW corp or Red vs Blue or EVE Uni and I'm pretty sure you can get your fight even in hi sec. Now if you are looking for getting an easy gank - plenty of options right there as well - theres always the slow and the dumb or people with emotional attachment to some particular corp ticker who dont jump ship the second you dec a corp. Easiest way is probably just deccing some larger null sec alliance - theres always some lemming missing the mail and taking his itty 5 loaded to the eyeballs with loot to Jita. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Lin Suizei
111
|
Posted - 2013.03.06 12:26:00 -
[171] - Quote
Domina Trix wrote:The same reason every single car advert shows someone bombing around some fancy location and not taking the kids to school or doing the weekly shopping.
That and you seem to think that mining is the only thing going on in hi-sec.
Your first comparison is besides the point and strays too far from the scope of this discussion, I will discuss it no further.
On your second point, I do agree that mining is not the only thing going on in highsec. There are many things going on in highsec, and I feel all of them should be subject to a meaningful war mechanism, whereby an aggressor can commit to a war, and the defender cannot arbitrarily nullify the attacker's intentions and investment on a whim.
Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Lin Suizei
111
|
Posted - 2013.03.06 12:34:00 -
[172] - Quote
Carniflex wrote:If you make the prey too vunerable that ecolocical niche will be hunted to extinction in relatively rapid manner. The people in that niche will either "die off" in the sense of quitting eve or find a new niche in EVE. I'm afraid that if you take away all options to avoid hi sec wars then many of the preys populating these niches would just die off instead of finding a better niche to populate and considering that they are supposed to be the "90%" results of such exodus might, in turn, be quite bad for the EVE as a whole.
People aren't forced to be in player corps - no-one is forced to be in a war. They can go into an NPC corp, and pay the NPC corp you-can't-wardec-me tax of 11%, and continue to live their lives. Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Domina Trix
McKNOBBLER DRINKING CLAN
0
|
Posted - 2013.03.06 12:45:00 -
[173] - Quote
Lin Suizei wrote:Domina Trix wrote:The same reason every single car advert shows someone bombing around some fancy location and not taking the kids to school or doing the weekly shopping.
That and you seem to think that mining is the only thing going on in hi-sec. Your first comparison is besides the point and strays too far from the scope of this discussion, I will discuss it no further.
Then I had better explain it for you, the reason CCP does not show mining operations in trailers is because those trailers are advertisements for the game and as mining is one of the least exciting activities in the game it makes sense not to show it in trailers but show the more exciting combat.
The same reason car adverts show the exciting things you do with cars, the same reason action movie trailers do not show the characters sat around chatting but instead blowing shizz up.
Advertising...
Get it now?
|

Sorlac
Sebiestor Tribe Minmatar Republic
49
|
Posted - 2013.03.06 12:49:00 -
[174] - Quote
Lin Suizei wrote:Domina Trix wrote:Victory does not always mean destruction of ships or other assets. Let's take a step back, and look at the mechanic of war evasion in it's entirety, without labelling anyone as a "miner" or a "ganker". I'm going to sum up the current state of affairs, you tell me whether this is healthy for New Eden in the long run. Quote:If an attacker declares war on a defender in highsec, the defender may immediately nullify/reject the incoming war declaration at trivial cost, and resume gameplay as if the war declaration did not occur. The attacker cannot impact this process. Do you feel this is healthy for New Eden - that everyone who subjects themselves to risk in highsec does so entirely voluntarily, and can turn off his "non-suicide PvP flag" at any time he chooses, at minimal cost? Is this the New Eden you signed up for?
Considering that this mechanic has been around as long as the war-dec mechanic and EVE has shown steady growth in all this time, I would say that it does help promote a healthy New Eden. |

Takseen
University of Caille Gallente Federation
343
|
Posted - 2013.03.06 13:25:00 -
[175] - Quote
Carniflex wrote:
If I remember correct then approx 90% of active characters live in hi sec
More like 65% in highsec, when you exclude low SP alts. And even then, some of those could be missioning alts/JF alts etc of players who operate elsewhere normally.
|

Carniflex
StarHunt
43
|
Posted - 2013.03.06 13:36:00 -
[176] - Quote
Takseen wrote:Carniflex wrote:
If I remember correct then approx 90% of active characters live in hi sec
More like 65% in highsec, when you exclude low SP alts. And even then, some of those could be missioning alts/JF alts etc of players who operate elsewhere normally.
Somewhere in that ballpark would be my guess as well, however, currently CCP just does a snapshot and looks at where are the characters at that moment. Or well up until now - they do plan now to try to figure out the finer nyances as far as I understand.
As far as NPC corps and their tax goes yeah, people are free to do so. As far as dropping corp and forming another one that is in my opinion basically living in a NPC corp. If CCP really cares then its ofc just matter of making it so that for the first week a corp tax is the same as in NPC corp and it goes not to corp wallet but is sinked away.
If you go and declare a corporation that is more than few months old the probability of such behaviour would drop. Go an dec some 5+ years old corp and its highly unlikely that they would use that kind of "trick" to circumenvent the wardec. They might not undock and use NPC corp alts for doing their business ofc - but they most liklely would have already some kind of assets so juggling it all would be inconvinient.
Also ability to switch corps at the drop of a hat implies that they do not have any kind of roles at all. Meaning that many benefits of being in a corp are not there, like shared office n stuff. Takes at least 24h to switch corps if you have some roles. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Takseen
University of Caille Gallente Federation
344
|
Posted - 2013.03.06 13:38:00 -
[177] - Quote
Lin Suizei wrote:
Then why does every single EVE trailer focus on player-generated conflict,
Except the Incursion trailer. And the Planetary interaction trailer(Tyrannis?). |

0Lona 0ltor
EldarRiders SCUM.
32
|
Posted - 2013.03.08 12:46:00 -
[178] - Quote
So which CSM candidates are going to put this forward? Allow war decs to follow players for 7 days who bail from corp? |

Barzai Mekhar
EON Experiments Mad Citizens
2
|
Posted - 2013.03.08 13:23:00 -
[179] - Quote
Lin Suizei wrote:Let's take a step back, and look at the mechanic of war evasion in it's entirety, without labelling anyone as a "miner" or a "ganker". I'm going to sum up the current state of affairs, you tell me whether this is healthy for New Eden in the long run. Quote:If an attacker declares war on a defender in highsec, the defender may immediately nullify/reject the incoming war declaration at trivial cost, and resume gameplay as if the war declaration did not occur. The attacker cannot impact this process. Do you feel this is healthy for New Eden - that everyone who subjects themselves to risk in highsec does so entirely voluntarily, and can turn off his "non-suicide PvP flag" at any time he chooses, at minimal cost? Is this the New Eden you signed up for?
Counterquestion - do you fell that the statement
Quote: A valid purpose of a war declaration is to provide the attacker with a group of targets of his choice, that is unlikely to be able to defend themselves, has no interest in PVP gameplay and has no significant corporate assets such as POSes.
should be correct? |

Lin Suizei
112
|
Posted - 2013.03.08 14:25:00 -
[180] - Quote
Barzai Mekhar wrote:Counterquestion - do you fell that the statement Quote: A valid purpose of a war declaration is to provide the attacker with a group of targets of his choice, that is unlikely to be able to defend themselves, has no interest in PVP gameplay and has no significant corporate assets such as POSes.
should be correct?
Absolutely. I don't believe war in EVE should require any justification at all.
If a player has "no interest" in PvP gameplay he can remain in an NPC corporation and in the safety of the captains quarters. Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Red Frog Rufen
Red Frog Freight Red-Frog
208
|
Posted - 2013.03.08 14:36:00 -
[181] - Quote
Lin Suizei wrote:
Absolutely. I don't believe war in EVE should require any justification at all.
then there isn't any justification to make them mendatory, or to make them follow a player, or to impose them on anyone. Even if he's not hiding in a NPC corp.
|

LHA Tarawa
Pator Tech School Minmatar Republic
511
|
Posted - 2013.03.08 14:42:00 -
[182] - Quote
Red Frog Rufen wrote:Lin Suizei wrote:
Absolutely. I don't believe war in EVE should require any justification at all.
then there isn't any justification to make them mendatory, or to make them follow a player, or to impose them on anyone. Even if he's not hiding in a NPC corp.
It still comes down to a simple "should" vs. "must".
To be able to ensure carebears can keep their accounts funded on PLEX, there MUST be a way for them to avoid war so that they can go about their business of making ISK. CCP wants them to keep their accounts funded, so CCP must provide a mechanism for this to be possible.
Scream all you want for nerfs to high sec, to NPC corps, to missions, to... whatever. It will fall on deaf eara at CCP is the result of the change would be to limit the ability of high sec carebears to generate enough ISK to fund their accounts with PLEX, regardless of what other players do. |

Zyress
Weapons of Divine Temper
134
|
Posted - 2013.03.08 16:04:00 -
[183] - Quote
0Lona 0ltor wrote:This does really need adressed. A corp that is war dec'd should have a 7 day timer on leaving the corp or the war dec should follow players for the seven days who choose to bail. You pay the fee for 7 days and you should get those 7 days..
I guess I'm cool with that if you want to be red to the entire npc corp into which they are placed when they drop corp. That would probably include the empire that npc corp belonged to as well.
My problem with wardecs isn't ppl that drop corp when dec'd but decc'rs who spam wardecs and never show up to fight. If you declare a war you should be rsponsible for aggressively prosecuting it, not setting in trade hubs hoping they'll blunder into you. Most wardecs I've seen pass without a shot being fired. Not a huge inconveinence if you typically fly pvp ships and have an alt for making trade hub runs just disappointing. A deccing corp should have to ideally engage the target or at least make an appearance in the opponent's headquarters system once every 24 hours or have the dec dropped.
As to diplomacy, there is really nothing to talk about when you are decc'd out of the blue by these ppl who are really just looking for carebears they can intimidate into paying a ransom without so much as hunting them down. If you pay a ransom like that, it is probable that word would get out and you will have to keep paying and paying when the other sharks smell blood in the water. There is no grievance to discuss they just want your isk. |

Zyress
Weapons of Divine Temper
134
|
Posted - 2013.03.08 16:19:00 -
[184] - Quote
Domina Trix wrote:Lin Suizei wrote:Domina Trix wrote:The same reason every single car advert shows someone bombing around some fancy location and not taking the kids to school or doing the weekly shopping.
That and you seem to think that mining is the only thing going on in hi-sec. Your first comparison is besides the point and strays too far from the scope of this discussion, I will discuss it no further. Then I had better explain it for you, the reason CCP does not show mining operations in trailers is because those trailers are advertisements for the game and as mining is one of the least exciting activities in the game it makes sense not to show it in trailers but show the more exciting combat. The same reason car adverts show the exciting things you do with cars, the same reason action movie trailers do not show the characters sat around chatting but instead blowing shizz up. Advertising... Get it now?
LoL good dodge Lin |

Pap Uhotih
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.03.08 16:33:00 -
[185] - Quote
I have yet to see a hi-sec war that has involved any proper fighting. People seem to only un-dock to fight when they know that they can win, war is not an exciting feature of the game.
I do find that it breaks my routine for a week; it goes a long to removing the point in having a persistence system. It is a mechanic that encourages those that donGÇÖt want to fight to find something other than Eve to fill their time with. It is a lot like the sort of enforced break that GÇÿdo goodersGÇÖ want in games such as EVE. After a war it seems to take a while for people to get back into the game and certainly is the point where it becomes clear that regulars have become occasional players GÇô that in itself is not a bad thing for CCP provided they donGÇÖt give up entirely.
I think the ability to corp hop mitigates these problems to a certain extent. It would be silly to think that people are going to do something that they donGÇÖt want to do simply because you want them to do it, there is no amount of coding that will change that. Ultimately any design that directs a player to make a play or not play decision will always be ridiculous.
The implication of this topic is that the duration of a war is too long, since people wonGÇÖt sit it out. Perhaps that is the case, I donGÇÖt know.
I do think that it is wrong that declaring war has no consequence for an aggressor that fails to be aggressive. If the defender comes out to fight then the aggressor should have to face them. I also think that it makes no sense that war can be declared randomly; there should be some reason for it and some goal that it aims to achieve. War should be a major event that has some lasting impact for each party, in Eve it is just a week long irritation GÇô it seems reasonable that people would want to avoid it.
|

Takseen
University of Caille Gallente Federation
349
|
Posted - 2013.03.08 17:57:00 -
[186] - Quote
Lin Suizei wrote: If a player has "no interest" in PvP gameplay he can remain in an NPC corporation and in the safety of the captains quarters.
Some of the more zealous types don't even want the NPC corps to be wardec immune. Can't think of a better way to kill off a good chunk of the playerbase then that. |

Red Frog Rufen
Red Frog Freight Red-Frog
209
|
Posted - 2013.03.08 18:51:00 -
[187] - Quote
Pap Uhotih wrote: I do think that it is wrong that declaring war has no consequence for an aggressor that fails to be aggressive. If the defender comes out to fight then the aggressor should have to face them. I also think that it makes no sense that war can be declared randomly; there should be some reason for it and some goal that it aims to achieve. War should be a major event that has some lasting impact for each party, in Eve it is just a week long irritation GÇô it seems reasonable that people would want to avoid it.
very interesting point!
to declare a war you should be able to point out the goal of the war. (may include a reward system or something like that)
let's say Corp A got a POS somewhere, and Corp B want to get rid of it for any reason. that will be your objective. (to avoid finding them easely you would need to enter the ID of said POS)
if you want to wardec a corporation without any asset, you could declare war agaisnt it, but the defender would have the ability to decline or accept it. should it decline, you would get the fee reimbursed.
if they accept the challenge, then game on!
|

EI Digin
Dreddit Test Alliance Please Ignore
583
|
Posted - 2013.03.08 18:51:00 -
[188] - Quote
LHA Tarawa wrote:To be able to ensure carebears can keep their accounts funded on PLEX, there MUST be a way for them to avoid war so that they can go about their business of making ISK. CCP wants them to keep their accounts funded, so CCP must provide a mechanism for this to be possible.
Scream all you want for nerfs to high sec, to NPC corps, to missions, to... whatever. It will fall on deaf eara at CCP is the result of the change would be to limit the ability of high sec carebears to generate enough ISK to fund their accounts with PLEX, regardless of what other players do.
No, you're not entitled to ISK for your PLEX. |

EI Digin
Dreddit Test Alliance Please Ignore
583
|
Posted - 2013.03.08 18:59:00 -
[189] - Quote
You know what aggressors do when they can't handle the defenders?
They drop to an NPC corp.
It works both ways here, allowing people to shed wars at their leisure is a stupid mechanic/unplanned loophole/exploit because it removes any sort of risk or consequence for anyone involved in a war. |

LHA Tarawa
Pator Tech School Minmatar Republic
511
|
Posted - 2013.03.08 19:03:00 -
[190] - Quote
EI Digin wrote: No, you're not entitled to ISK for your PLEX.
Let's ask CCP about that....
CCP, you want me to keep my 4 accounts subscribed, or quit playing this game?
Oh, look... they've created all these game mechanics that let me pretty much ignore pests and go about my business making ISK and buying PLEX....
Occam's Razor: 1) CCP accidentally created these mechanisms by mistake, and good for nothing carebears have been exploiting them. If you just demand they be removed, one more time, CCP will finally get the message that they should willingly take the revenue hit because no one wants those dang carebears in this game anyway.
2) CCP wants me to keep playing, and knows for that to be possible, I much be able to largely ignore pests and go about my business making ISK and buying PLEX, so has intentionally created these game mechanics that so many griefers are angry about. No matter how many times you rant and rave, CCP will ignore you, because they like the effect carebears have on their revenue and bottom line profits.
I'm going with 2. |

LHA Tarawa
Pator Tech School Minmatar Republic
511
|
Posted - 2013.03.08 19:06:00 -
[191] - Quote
EI Digin wrote:You know what aggressors do when they can't handle the defenders?
They drop to an NPC corp.
It works both ways here, allowing people to shed wars at their leisure is a stupid mechanic/unplanned loophole/exploit because it removes any sort of risk or consequence for anyone involved in a war.
You can't POSSIBLY believe that it was an unplanned, loophole, exploit, CAN YOU?
Again Occam's Razor:
1) CCP accidentally created a way to not be driven out of the game by jerks, and has just neglected to fix it for the better part of a decade.
2) CCP knew that not having a way to escape war would drive people away from the game, so intentionally put in this escape to ensure people were not driven away from the game by griefers.
|

Zircon Dasher
149
|
Posted - 2013.03.08 19:12:00 -
[192] - Quote
LHA Tarawa wrote: 1) CCP accidentally created these mechanisms by mistake, and good for nothing carebears have been exploiting them. If you just demand they be removed, one more time, CCP will finally get the message that they should willingly take the revenue hit because no one wants those dang carebears in this game anyway.
2) CCP wants me to keep playing, and knows for that to be possible, I much be able to largely ignore pests and go about my business making ISK and buying PLEX, so has intentionally created these game mechanics that so many griefers are angry about. No matter how many times you rant and rave, CCP will ignore you, because they like the effect carebears have on their revenue and bottom line profits.
I'm going with 2.
Thats a false dichotomy.
3) CCP wants you to keep playing and going about your biz while also interacting with others, even if you think they are pests. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Montevius Williams
Eclipse Industrial Inc
419
|
Posted - 2013.03.08 19:14:00 -
[193] - Quote
0Lona 0ltor wrote:So which CSM candidates are going to put this forward? Allow war decs to follow players for 7 days who bail from corp?
Not going to happen. You wardec corps, not players. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

EI Digin
Dreddit Test Alliance Please Ignore
583
|
Posted - 2013.03.08 19:33:00 -
[194] - Quote
You've obviously never had the full EVE Online Experience if you seriously believe everything in the game is working as intended. |

LHA Tarawa
Pator Tech School Minmatar Republic
512
|
Posted - 2013.03.08 19:33:00 -
[195] - Quote
Zircon Dasher wrote:LHA Tarawa wrote: 1) CCP accidentally created these mechanisms by mistake, and good for nothing carebears have been exploiting them. If you just demand they be removed, one more time, CCP will finally get the message that they should willingly take the revenue hit because no one wants those dang carebears in this game anyway.
2) CCP wants me to keep playing, and knows for that to be possible, I much be able to largely ignore pests and go about my business making ISK and buying PLEX, so has intentionally created these game mechanics that so many griefers are angry about. No matter how many times you rant and rave, CCP will ignore you, because they like the effect carebears have on their revenue and bottom line profits.
I'm going with 2.
Thats a false dichotomy. 3) CCP wants you to keep playing and going about your biz while also interacting with others, even if you think they are pests.
In the case of being able to drop to NPC corp to avoid war, it is a true dichotomy. Either CCP created it intentionally or accidentally. Working as designed, or exploited loophole. There is no 3rd option to intentional/accidental, designed/exploit dichotomy's.
Now, CCP may WANT me interacting with other players by violently trading ammo in space. However, if I refuse, will they then attempt to force me to, resulting in me leaving the game(good riddance), or give me an out that largely allows me to avoid this hostile exchange of ammo, so that I'll keep playing (good revenue).
Seems to me that they have carefully constructed game mechanics leading to option 2. There are carrots (POS, shared bookmarks, low/no tax, etc) that encourage me to join a player corp and sticks (high tax, no POS, no shared bookmarks, etc) against staying in the NPC corp. Whether through crimewatch, war dec, FW, sov, piracy, etc, CCP offers AMPLE opportunities to exchange ammo violently in space. But,they also have some game mechanics that, assuming I really don't want to participate in the violent exchange of ammo in space, let's me pretty much avoid it and go on playing the game.
Seriously, people think it was accidental?
|

LHA Tarawa
Pator Tech School Minmatar Republic
512
|
Posted - 2013.03.08 19:34:00 -
[196] - Quote
EI Digin wrote:You've obviously never had the full EVE Online Experience if you seriously believe everything in the game is working as intended.
I've never said that I think everything is working as intended. Simply that I think the ability to drop to NPC corp to avoid war is intended. |

EI Digin
Dreddit Test Alliance Please Ignore
583
|
Posted - 2013.03.08 19:37:00 -
[197] - Quote
It sure is working as intended when you're benefiting from it. |

LHA Tarawa
Pator Tech School Minmatar Republic
512
|
Posted - 2013.03.08 20:01:00 -
[198] - Quote
EI Digin wrote:It sure is working as intended when you're benefiting from it.
It sure is working as intended when CCP is benefiting from my benefiting from it.
What is the other option? I can't escape war dec, can't make 500+ million ISK per toon, per month, can't buy PLEX, stop playing the game. Tell me, who benefits from that? |

EI Digin
Dreddit Test Alliance Please Ignore
583
|
Posted - 2013.03.08 20:06:00 -
[199] - Quote
People who use PLEX for subscriptions, because PLEX prices are cheaper now that there are 4 more on the market. |

Lin Suizei
113
|
Posted - 2013.03.08 20:19:00 -
[200] - Quote
LHA Tarawa wrote:What is the other option? I can't escape war dec, can't make 500+ million ISK per toon, per month, can't buy PLEX, stop playing the game. Tell me, who benefits from that?
CCP's Wallet. Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3530
|
Posted - 2013.03.08 20:21:00 -
[201] - Quote
Lin Suizei wrote:LHA Tarawa wrote:What is the other option? I can't escape war dec, can't make 500+ million ISK per toon, per month, can't buy PLEX, stop playing the game. Tell me, who benefits from that? CCP's Wallet. THEY WILL UNSUBBBBBBBBB I am a nullsec zealot. |

LHA Tarawa
Pator Tech School Minmatar Republic
512
|
Posted - 2013.03.08 20:21:00 -
[202] - Quote
EI Digin wrote:People who use PLEX for subscriptions, because PLEX prices are cheaper now that there are 4 more on the market.
Assumes that the person buying the PLEX would still buy them with real, even if the ISK price is lower. Fail.
Besides, the desired change to not be able to escape war dec would not effect just me and my 4 accounts. It would effect ALL high sec carebears that fund their accounts on PLEX, the majority of PLEX consumers.
The bottom line is that wothout it turning into pay to win, instead of pay for someone else to grind your ISK, long-term CCP can't sell more PLEX to customers, then there are accounts being funded via PLEX. If they do, then PLEX prices will drop until people stop buying PLEX, or more accounts are funded with PLEX. You want those accounts funded with PLEX to be accounts that would not be funded if not for PLEX, and that means lots of carebear indy alts... not PVPers that do a few hours of anoms, then buy the PLEX for the account they would have funded with real if PLEX cost more ISK in game.
EVERY account funded on PLEX is a PLEX that CCP gets to sell to other players. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3530
|
Posted - 2013.03.08 20:24:00 -
[203] - Quote
EI Digin wrote:Skeln Thargensen wrote: The problem is that the 'person' wardeccing the other 'person' has no clue what a war is. If you want consensual highsec PvP then you can invite someone to a duel. if you use the war dec mechanic to do this then you may be disappointed, and that's all there is to it. a corp with no anchored assets has no reason to defend anything.
Wardecs are meant to be non-consensual. When you corrupt wardecs using corp hopping exploits you are fundamentally changing the way they were designed to be. Take away the exploit and they are fine the way they are. A corp with no anchored assets has no reason to defend anything because the human resources the corp has are immune from the war if they or the corp chooses them to be. Take away the immunity and people suddenly have reasons to defend themselves. But NPC corps are there to, I donno ~protect newbies~, you definitely cannot prevent people from becoming a NPC corp alt, or else all the unsubs.... I am a nullsec zealot. |

LHA Tarawa
Pator Tech School Minmatar Republic
512
|
Posted - 2013.03.08 20:26:00 -
[204] - Quote
Alavaria Fera wrote: THEY WILL UNSUBBBBBBBBB
It is not a threat. It is a simply reality.
CCP created mechanisms that allow carebears to play this game, largely unmolested by griefers. These mechanisms have been successful at attracting large numbers of carebears. Those carebears are a significant portion of the revenue stream, which is why CCP intentionally created the game mechanics that cater to carebears.
Without those mechanics, the carebears will quit paying and CCP loses the revenue they generate.
This is why I have no fear that CCP will make significant changes to the mechanisms that allow carebears to go largely unmolested.
The problem is, too many PVPers think of carebears as potential easy targets if CCP would just... [insert idea here]. This is one dimensional thinking. No one plays a game where they exist just to be f'd with by others. Make these changes that make it easier to f' with carebears, and there won't be any carebears.
CCP knows this. This is why they created the game mechanics that they have, and why they will not remove them, no matter how much any group (even CSM) rants for it. |

Lin Suizei
113
|
Posted - 2013.03.08 20:27:00 -
[205] - Quote
Zyress wrote:My problem with wardecs isn't ppl that drop corp when dec'd but decc'rs who spam wardecs and never show up to fight. If you declare a war you should be rsponsible for aggressively prosecuting it, not setting in trade hubs hoping they'll blunder into you. Most wardecs I've seen pass without a shot being fired. Not a huge inconveinence if you typically fly pvp ships and have an alt for making trade hub runs just disappointing. A deccing corp should have to ideally engage the target or at least make an appearance in the opponent's headquarters system once every 24 hours or have the dec dropped.
Why should war consist of "open combat"? What if I want to avoid fighting them until my neutral scout spots their Orca, then kill that instead? Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

LHA Tarawa
Pator Tech School Minmatar Republic
512
|
Posted - 2013.03.08 20:28:00 -
[206] - Quote
Alavaria Fera wrote: But NPC corps are there to, I donno ~protect newbies~, you definitely cannot prevent people from becoming a NPC corp alt, or else all the unsubs....
If NPC corps existed to protect newbies, then CCP would have created them such that only newbies can be in them.
NPC corps clearly exist to allow ANY carebear to avoid being driven out of the game by unwanted war dec... this is why anyone can join.
i know you don't like it, but there it is. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3531
|
Posted - 2013.03.08 20:54:00 -
[207] - Quote
LHA Tarawa wrote:Alavaria Fera wrote: But NPC corps are there to, I donno ~protect newbies~, you definitely cannot prevent people from becoming a NPC corp alt, or else all the unsubs....
If NPC corps existed to protect newbies, then CCP would have created them such that only newbies can be in them. NPC corps clearly exist to allow ANY carebear to avoid being driven out of the game by unwanted war dec... this is why anyone can join. i know you don't like it, but there it is. Exactly.
You musn't ever prevent them from being undec-able, OR prevent people from entering the (always undec-able) NPC corp. It's a critical part of keeping highsec safe. I am a nullsec zealot. |

EI Digin
Dreddit Test Alliance Please Ignore
585
|
Posted - 2013.03.08 21:39:00 -
[208] - Quote
LHA Tarawa wrote: Assumes that the person buying the PLEX would still buy them with real, even if the ISK price is lower. Fail.
Back in early 2011, the game reached all time player highs. PLEX were 380m. People still bought and sold thousands of them.
A couple months ago, PLEX were 600m a shot. Did people start buying tons of PLEX? No, volume was about the same as it is today, where it is 500m isk.
There is very little correlation between people purchasing the PLEX and their ISK cost. Sure people would like more bang for their buck, but the people who decide they are going to buy PLEX and sell them are going to do it regardless.
LHA Tarawa wrote:Besides, the desired change to not be able to escape war dec would not effect just me and my 4 accounts. It would effect ALL high sec carebears that fund their accounts on PLEX, the majority of PLEX consumers.
How do you know that they are the majority of PLEX consumers?
Even if they were, I find it absolutely hilarious that the player group that is the most disposable and the group that largely doesn't pay for the game is so adamant about their overpowered playstyle not being changed one bit, over players who are paying for their accounts and want to play a fun game. No one is going to buy PLEX when the only people who are left are the people who play for free. |

Krazynikomo
Dreddit Test Alliance Please Ignore
49
|
Posted - 2013.03.08 21:59:00 -
[209] - Quote
LHA Tarawa wrote: Occam's Razor:
You made a million assumptions on both options and then you attached "Occam's Razor" in there in order to somehow seem smarter. But in this case, it doesn't seem make you smarter, since you have no real point to be made, with no real argument, and your entire case is built on a tower of assumptions.
Please read through this: https://en.wikipedia.org/wiki/Occam's_razor |

LHA Tarawa
Pator Tech School Minmatar Republic
513
|
Posted - 2013.03.08 22:29:00 -
[210] - Quote
EI Digin wrote:Back in early 2011, the game reached all time player highs. PLEX were 380m. People still bought and sold thousands of them.
So, CCP's announcements that they are at record subscriber levels are lies? I think the numbers were something like 350K 2011, 400K 2012, and they just broke 500K.
Or are those extra accounts all in China?
I don't think you should confuse a war on bots, which reduces the number of accounts logged in at any given time (since bots are on more than most other accounts), with a drop in subscriptions
Is that 'thousands of them" more or less than are being bought and sold today? Logic would dictate that if it used to be X hours of ratting to make the equiv of $15 real, or is now 2X hours of ratting, more would now be taking the "real" option over the 2x ratting option.
EI Digin wrote: A couple months ago, PLEX were 600m a shot. Did people start buying tons of PLEX? No, volume was about the same as it is today, where it is 500m isk.
CCP tells us how many PLEX they sell for real? I hope you are not looking at trade volume in game, since we have no idea how many times a PLEX is traded in game between when it is purchased for real and when it is used to add time to an account. Heck, that number of times traded is likely HIGHLY influenced by speculative trading accompanying a drastic price increase, and of course, the reverse of price spike accompanying speculative buying and selling.
EI Digin wrote: There is very little correlation between people purchasing the PLEX and their ISK cost. Sure people would like more bang for their buck, but the people who decide they are going to buy PLEX and sell them are going to do it regardless.
This exceptional claim will require exception evidence. Reference to data please.
EI Digin wrote: Even if they were, I find it absolutely hilarious that the player group that is the most disposable
Again, this exceptional claim will require exception evidence. CCP has repeatedly released numbers showing the vast mojority of players live in high sec, and only a tiny minority show up on kill reports on a regular basis.
Sure, that will be heavily influenced by the number of null players that have many high sec alts for trading, price checks, hauling, etc. But, even that concession is a LONG way from saying the high sec carebears are disposable.
My counter argument supporting my claim that they are a significant share of revenue is self-evident. CCP has been catering to them while ignoring loud and continuous chorus of hostility toward them.... Why would CCP cater to "there most disposable player base despite the anger this is causing some players? I think the obvious answer is that CCP does not consider them anything close to being a disposable player group.
EI Digin wrote: and the group that largely doesn't pay for the game is so adamant about their overpowered playstyle not being changed one bit, over players who are paying for their accounts and want to play a fun game. No one is going to buy PLEX when the only people who are left are the people who play for free.
The PLEX system is self regulating. Too many trying to buy PLEX with ISK, the price goes up to the point that you can't rind enough ISK to buy the PLEX... but at that same time, more people will spend real to buy a PLEX to trade for ISK to avoid grinding their own ISK. PLEX prices go too low, more people buy them to fund their accounts and more fewer people buy them with real.
There can't be more people funding their accounts with PLEX, then PLEX bought for real. There can't be more PLEX bought with real, then there are accounts bing funded with them.
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LHA Tarawa
Pator Tech School Minmatar Republic
513
|
Posted - 2013.03.08 22:32:00 -
[211] - Quote
Krazynikomo wrote:LHA Tarawa wrote: Occam's Razor:
You made a million assumptions on both options and then you attached "Occam's Razor" in there in order to somehow seem smarter. But in this case, it doesn't seem make you smarter, since you have no real point to be made, with no real argument, and your entire case is built on a tower of assumptions. Please read through this: https://en.wikipedia.org/wiki/Occam's_razor
I disagree that there were assumption imvolved, but I'll narrow it down.
Drop to NPC corp to avoid war: 1) Accidental, exploit, and CCP just hasn't fixed it yet. 2) Intentional, working as designed, no plans to change it.
Sure, it is possible that the truth is some combination of these... accidental, exploit, CCP likes the accidental results, no plans to change....
I'm still going with the "No plans to change", since this mechanic, intentional or not, allows carebears to avoid being driven out of the game by griefers. |

Takseen
University of Caille Gallente Federation
349
|
Posted - 2013.03.08 22:36:00 -
[212] - Quote
Lin Suizei wrote:Zyress wrote:My problem with wardecs isn't ppl that drop corp when dec'd but decc'rs who spam wardecs and never show up to fight. If you declare a war you should be rsponsible for aggressively prosecuting it, not setting in trade hubs hoping they'll blunder into you. Most wardecs I've seen pass without a shot being fired. Not a huge inconveinence if you typically fly pvp ships and have an alt for making trade hub runs just disappointing. A deccing corp should have to ideally engage the target or at least make an appearance in the opponent's headquarters system once every 24 hours or have the dec dropped. Why should war consist of "open combat"? What if I want to avoid fighting them until my neutral scout spots their Orca, then kill that instead?
So you want to minimise your own risk exposure, while forcing them to increase their own exposure? Highsec pvp hypocrisy. |

Takseen
University of Caille Gallente Federation
349
|
Posted - 2013.03.08 22:39:00 -
[213] - Quote
Alavaria Fera wrote: Exactly.
You musn't ever prevent them from being undec-able, OR prevent people from entering the (always undec-able) NPC corp. It's a critical part of keeping highsec safe.
Are you aware of any live MMOs that have no zones with pvp restrictions? Even if its just the "guards will kill anyone who suicide ganks you". |

Lin Suizei
113
|
Posted - 2013.03.08 22:50:00 -
[214] - Quote
Takseen wrote:So you want to minimise your own risk exposure, while forcing them to increase their own exposure? Highsec pvp hypocrisy.
Wars aren't clean, honorable or fair. Nothing hypocritical about reducing my own risk while maximising it for others - others who presumably consent to the war system because they signed up to form a corp, others who are free to use the same tactics I do. Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Takseen
University of Caille Gallente Federation
349
|
Posted - 2013.03.08 22:52:00 -
[215] - Quote
Lin Suizei wrote:Takseen wrote:So you want to minimise your own risk exposure, while forcing them to increase their own exposure? Highsec pvp hypocrisy. Wars aren't clean, honorable or fair. Nothing hypocritical about reducing my own risk while maximising it for others - others who presumably consent to the war system because they signed up to form a corp, others who are free to use the same tactics I do.
You're happy with the wardec system as is then? |

Alavaria Fera
GoonWaffe Goonswarm Federation
3531
|
Posted - 2013.03.08 22:53:00 -
[216] - Quote
Takseen wrote:Alavaria Fera wrote: Exactly.
You musn't ever prevent them from being undec-able, OR prevent people from entering the (always undec-able) NPC corp. It's a critical part of keeping highsec safe.
Are you aware of any live MMOs that have no zones with pvp restrictions? Even if its just the "guards will kill anyone who suicide ganks you". Exactly. Critical to keeping highsec safe. EVE mustn't deviate from ~other MMOs~ I am a nullsec zealot. |

Takseen
University of Caille Gallente Federation
349
|
Posted - 2013.03.08 22:56:00 -
[217] - Quote
Alavaria Fera wrote:Takseen wrote:Alavaria Fera wrote: Exactly.
You musn't ever prevent them from being undec-able, OR prevent people from entering the (always undec-able) NPC corp. It's a critical part of keeping highsec safe.
Are you aware of any live MMOs that have no zones with pvp restrictions? Even if its just the "guards will kill anyone who suicide ganks you". Exactly. Critical to keeping highsec safe. EVE mustn't deviate from ~other MMOs~
My contention is that MMOs without a safe zone of sorts just dies, Eve included. If this is not true, there must be atleast one example.
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Lin Suizei
113
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Posted - 2013.03.08 23:19:00 -
[218] - Quote
Takseen wrote:You're happy with the wardec system as is then?
Try to seperate the issue of people doing this, with the issue of the rules being badly designed in regards to war avoidance.
I don't have a problem with the people doing it. I run a highsec corp - with my corp ceo hat on, I have no qualms about dropping and reforming to avoid war. I recognize that other people do it too, to minimise their own risk: this is fine, it's a legitimate tactic like magical anchored smartbomb shield and convo spam in gatecamping.
I do have a problem with the rules. With my EVE player hat on, I think these rules are unhealthy for New Eden in their current state - even if changing the rules would adversely affect me. Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |
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