| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

sonofollo
|
Posted - 2005.08.04 10:09:00 -
[1]
all i can say is we need more of it - if volumes rise and the amount of trades - CCP might actually look at expanding improving adding new features etc to the NPC trade goods aspect of the game. Ive called for this for a long time - well u might have to find other routes get into low sec. Do manufacturing missions for level 3-4 agents
If more players get into NPC trading CCP might look at making additions to it making the economy more dynamic - this fellow is going to be selling small amounts for quite some tiem. Or profit margins will drop to nothing - as long as the volumes sky rocket let him go at it - we need more of it.
If you want more aspects to NPC trading you gotta boost voulmes - its the only way the devs will look at a aspect of the game.
|

sonofollo
|
Posted - 2005.08.04 10:25:00 -
[2]
well there are limited and rigid impacts on the market CCP have done basic supply and demand coding - but more would be helpful - more goods more routes more stations.
Dont forget the price of these things is high as well. Sure some will make ISK but they might just turn around and re spend said ISK on BS etc.
Still it might make small traders take a reduced profit and make it less attractive but traders can also slow down the rate at which these freighters can offload NPC goods by trading the same routes and locking down prices - take a smaller profit but boost volumes and the devs might have a look at NPC trading goods at some point.
|

sonofollo
|
Posted - 2005.08.04 10:39:00 -
[3]
Its going to affect the empire market ie high sec a great deal but less carebears are going to risk it in low sec - so CCP might make minor changes - enhancements etc. But overall if new players want higher profits push out into low sec regions there is a healthy trading market esp in syndicate where 60% per run can be had over 4 jumps (cloakers can be useful with gank points and careful map watching)
Frieghters could be used out there but the risks also go up so a smaller trader would make more in 1 run than 7 runs in empire with a 5% profit margin.
So im guessing the ones that dont like it would be hauling across high sec secure space instead of low sec.
Some enhancements and tweaks need making but more players need to get into low sec ive been hauling around making 5-8M an hour with a iteron 3 and 4. Sure i loose the odd ship but even with 1 ship loss a day and basic AB and cargo expanders i can make 30-40M with say 2M for ship loss - without implants its still good ISK for a newbie but u need to get into the quite low sec areas. Aridia is one , up around calderi and lower syndicate space.
Its there u just need to dig.
|

sonofollo
|
Posted - 2005.08.05 08:58:00 -
[4]
SOrry disagree leave frieghters in eventually so many of them will be running around profit margins for empire haulers in freighters will drop right off. As for the newbie players well there still exist low sec trade routes with much better profit margins.
Level 1 and 2 missions are always an option to. Either that or take a lower profit margin
|

sonofollo
|
Posted - 2005.08.05 09:05:00 -
[5]
Minerals and such need to be hauled through empire - my guess is the carebears are complaining cause the profits are going - get into low sec or take up manufacturing missions in empire which also allow to haul stuff around at a reasonable profit
|

sonofollo
|
Posted - 2005.08.05 09:07:00 -
[6]
what im saying avon is profit margins for both new and older players are better in low sec sure u lose the odd hauler but tbh u more than make up for it in profits.
NPC trading is a valid part of gameplay but freighters shuold be allowed everywhere as well.
|

sonofollo
|
Posted - 2005.08.05 09:16:00 -
[7]
frieghers are large industrials - dreads are POS destoryers.
Dreads are in 0.0 and low sec because they blow up player owned stations - outposts etc seige weapons
Freighters are large industrial ships for more efficent movement of all goods mienrals etc.
What about alliances wanting to move smaller ships - hauler mining barges out to 0.0 in their freighters a lot of the time they have to buy ships in empire.
Or haul through empire to get from low sec to low sec.
THere are more risky ill admit but more profitable ways to use a hauler than NPC goods trading in high sec.
Some of those careberas are going to have to learn to play eve proplery and at least move around or get into low sec or NPC 0.0 regions where profits are more.
Ok so those players making all this ISK what are they going to do with it - by other stuff esp of newbie players ie minerals forcing up mineral prices good for newbies to get their stuff quicker.
|

sonofollo
|
Posted - 2005.08.05 09:17:00 -
[8]
sorry avon its not unbalancing if that was the case they would have 400-500k m3 cargo slots which they dont have.
|

sonofollo
|
Posted - 2005.08.05 09:22:00 -
[9]
a hint try hydrogen batteries or synthetic oils or polytextiles and quafe in aridia region just as an example good profits
|

sonofollo
|
Posted - 2005.08.05 09:24:00 -
[10]
i agree with ricks last point freighters are slower so there is a balance plus the skills and ISK needed to get it off the gorund these guys have been playing eve for up to and over 1-2 years so give em a break they buy youre stuff as well.
|

sonofollo
|
Posted - 2005.08.05 10:09:00 -
[11]
my guess is he got lucky hauling back into empire - but even those with industrial ships relative to their time and ISK in eve can make good healthy % profits - alternatives like mining and NPCing and Missions are also good ISK generators.
My feeling is those that are hurting are those that dont do differenttrade routes across regions and low sec to high sec and vise versa - the routes are there but most are dare i say to lazy to look around.
|

sonofollo
|
Posted - 2005.08.05 10:47:00 -
[12]
well a haphazard market implemented by CCp early on is in place and there is rigid price movement - but static supply and demand.
Freighters will simply boost volumes and lower profits on .... some runs but not all.
There are literally hundreds of combinations if not thousands within the game and thats just high sec - low sec of course is even mroe complex but rewarding but to get the devs to look at the NPC goods market (sometimes missions with manufacturing and marketing agents) require u to find large amounts of trade goods - for that reason they should be left in game.
Butthe ones making the statements obvioulsy havent tried the low sec and even 200% return runs in places like syndicate - the forge etc. Probably wont freighters are pressuring them into diversifying their ingame activities or low sec and they arent liking that but its happening - high sec is less busy now.
|

sonofollo
|
Posted - 2005.08.05 10:57:00 -
[13]
perhas u could all sit along the route and suidicde frig or cruisers with smartbombs sit in a group of 20 track the frig players and when they come along let ripe all at once and blow them up. It helps empire miners because with each freighter blown up there is more and more mineral demand) use cheap ships as concord will own u sooneror later in high sec.
But yeah the speed thing is the offset - do different routes im still looking at emipre NPC goods data and most havent changed lol - get into low sec (ok dont go into low sec u can make to much ISK that way) leave those routes for me and my buddies even though we cant influence prices that much making 30-40M ISK over a hour period is to much good with an iteron 3 :)
Most newbies dont want that they want to feel safe and poor ISK generation
As for the roes well there are what 100-200 trade goods in the game lol
Perhaps u should all put youre energies into pressuring CCP to do something about the pathetic state of smuggling professions.
|

sonofollo
|
Posted - 2005.08.06 08:04:00 -
[14]
Ive been thinking a bit more - more sales tax on large nPC orders over a certain volume or amount Tweak enhance and improve the NPC goods trade market Players to get into low sec and 0.0 NPC areas to trade for more profit More rewards for hauling agents (manufacturing and marketing) you still ned NPC trade goods for most of those missions ie bring 2000 hydrogen batteries back to me and ill give you x LP and ISK.
But allow freighters through empire the main ones whining are those that wont get into low sec and make a killing where freighters dare to tread.
|

sonofollo
|
Posted - 2005.08.06 09:01:00 -
[15]
the only way to create markets in low sec for low end minerals is to start shifting other high end equipment - implant and other items into low sec - where hte markets are the players migrate except for the carebear in which case they stay in empire.
|

sonofollo
|
Posted - 2005.08.09 03:07:00 -
[16]
i agree freighters as they are are fine
NPC trading good market needs more flexibility - features - events based around extra payments aka Transport tycoon deluxe and planetary populations (once they are in)
|

sonofollo
|
Posted - 2005.08.09 03:21:00 -
[17]
we need to see more freighters runing around empire imo
|

sonofollo
|
Posted - 2005.08.09 20:41:00 -
[18]
Freighters are fine as they are nothing to see here move along
|

sonofollo
|
Posted - 2005.08.09 20:52:00 -
[19]
Some haulers have never seen real combat. Still NPC trade goods are fine as they are as are freighters
|

sonofollo
|
Posted - 2005.08.09 21:09:00 -
[20]
More dynamic volume - price movement and goods that appear and even disappear based upon buy and sell volumes
|
| |
|