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Kontraband
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Posted - 2005.08.04 06:24:00 -
[1]
Remember them people doin trade routes, guess what they are F*cked...
I just went to my usual little trade route Maut -> Villore.
Guess what a guy in a freighter bought every ******* thing and completely ****** the market. Not kidding. Just told me he made 650mil from it. He said he is gonna do it again as soon as market resets. Exploit or just CCP's lack of thinking things through.
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Deja Thoris
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Posted - 2005.08.04 06:37:00 -
[2]
Yes buying low and selling high is an exploit.
It is poorly thought out though. I thought prices dropped after decent quantities were bought / sold.
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Kontraband
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Posted - 2005.08.04 06:41:00 -
[3]
Originally by: Deja Thoris Yes buying low and selling high is an exploit.
It is poorly thought out though. I thought prices dropped after decent quantities were bought / sold.
In maut the amount of roes bought never decreases the amount available but after a while of buying and selling it does change the prices.
Thats what I'm talkin about. Before freighters a whole fleet of haulers really wouldnt affect this price. But now 1 run of this freighter has completely screwed the market. The only person able to profit from this is now this 1 person with this freighter sitting there waiting for the price to reset so he can make anotehr 650mil.
1 person making 650mil a day while no one else can get anything from it. Seems stupid but maybe thats just me.
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Olivin
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Posted - 2005.08.04 06:55:00 -
[4]
What a shock! You been warned about this!
Olivin
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So'Kar
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Posted - 2005.08.04 07:50:00 -
[5]
Edited by: So''Kar on 04/08/2005 07:55:50 Should have made freighter like dreads and require jump drive. More cargo freighter have more fuel it would use per jump.
Oh and how many suicide BSes it would take to kill one of these? Suicide it at last jump to its destination and then collect loot with normal inties and hopefully get most of that "650mil" to cover bses insurance and set your competion back worth of one freighter + trade goods. 
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MOOstradamus
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Posted - 2005.08.04 07:56:00 -
[6]
Congrats \o/
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Joop
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Posted - 2005.08.04 07:57:00 -
[7]
Adept 
After each patch the game changes .. so adept to these changes or quit. Posts like this one solve nothing.
Sorry i dont want to sound like a complete a** but this is simply the way of the game.
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UglyBugly
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Posted - 2005.08.04 08:04:00 -
[8]
If he has the money to flatten the marketbefore he moves, then he had the money to do it before also. That part the freighter didn't change. So if he does it now and not before he must have been quite daft.
The only thing is that he can move the whole lot in one trip now. That much I grant. Giving him time to hit other markets or do other stuff.
But the economic outcome for him and you should still be the same.
And remember: He's doing the trade route too. And he is apparently not ******. He is just better than you.
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Tovarishch
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Posted - 2005.08.04 08:20:00 -
[9]
MOOstradamus - once again proving that 6 year olds can repeatedly use a computer and make posts while saying absolutely nothing that indicates intelligence.
Pretty amazing. Really.
------------------------------------------------------------------------------------------------------- * Insert inane 'leetspeak' signature here, or some idiotic picture that wastes bandwidth. *
The Tarsis Shriners |

Deja Thoris
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Posted - 2005.08.04 08:45:00 -
[10]
Originally by: Tovarishch MOOstradamus - once again proving that 6 year olds can repeatedly use a computer and make posts while saying absolutely nothing that indicates intelligence.
Pretty amazing. Really.
Your post is pretty much the same minus the entertaining mexican wave.
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Vilserx
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Posted - 2005.08.04 08:46:00 -
[11]
Originally by: Joop Adept 
After each patch the game changes .. so adept to these changes or quit. Posts like this one solve nothing.
Sorry i dont want to sound like a complete a** but this is simply the way of the game.
Adapt? How do you stop a guy in a freighter breaking the economy?
Sit at every possible trade route in a big fleet and take it down? It's not feasible imo. ---------------------------
VSX EVE Design |

MOOstradamus
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Posted - 2005.08.04 08:58:00 -
[12]
Quote:
Pretty amazing. Really.
Thanks
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Jiggy
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Posted - 2005.08.04 09:03:00 -
[13]
Get yourself your own freighter, problem solved.
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Sherkaner
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Posted - 2005.08.04 09:08:00 -
[14]
Please keep the discussion civil and on-topic 
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Trooper B99
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Posted - 2005.08.04 09:18:00 -
[15]
Hmph, will be intersting to see how the trade routes go. The most profitables will be eaten up fast to get return on the ship payouts i think. I remember hearing they were tweaking the trade routes beczuse of frighters, but this sounds like a missed one.
There are afew ways you could handle the situation as you know who he is, not least paying someone to declare on him and his corp and blowing the freighter out of the sky.
Problem solved.
Either that or he won't undock his freighter.
Problem solved for a while.
Wirykomi Team Racer - COLOSSUS Championships Year 106
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Discorporation
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Posted - 2005.08.04 09:23:00 -
[16]
Originally by: Vilserx
Adapt? How do you stop a guy in a freighter breaking the economy?
Sit at every possible trade route in a big fleet and take it down? It's not feasible imo.
Wardec
*grin*
unless he's in an NPC corp, in which case good on him for getting Freighter :)
[Come to Daddy]
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UglyBugly
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Posted - 2005.08.04 09:32:00 -
[17]
Edited by: UglyBugly on 04/08/2005 09:32:23 Again: If he can buy every damn thing - then he can do that with or without a freighter.
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Avon
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Posted - 2005.08.04 09:37:00 -
[18]
Ah well, roll on the ships which can mine an entire belt in one cycle. Then we can tell all the miners to adapt too.
 ______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |

Kin Hanyerec
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Posted - 2005.08.04 09:46:00 -
[19]
in fact freighters aren't ruining the economy... they are making it run faster and better without you (for low end goods that's it)
try high value goods where having a freighter doesn't mean anything.
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UglyBugly
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Posted - 2005.08.04 09:53:00 -
[20]
Lets get back to topic:
I will not disagree that freighters will be a bonus for traders. I just think the impact is being exagerated a bit. I think. I am not sure. So to establish some common ground:
Will the OP and supporters agree that in general the freighter owners ability to flatten the sellers market has not so much to do with his ownership of a freighter? But rather the size of his wallet? I acknowledge that it can be done faster if he has to take fewer trips. But if he can buy everything as stated by the OP - then the freighter has nothing to do with it?
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Richard Stryker
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Posted - 2005.08.04 09:54:00 -
[21]
Oh no, some one with more resources managed to use the tools provided to out smart me, and because this person has beaten me on a trade route the economy of eve is totally destroyed. Instead of figuring out how to beat them, or find a new route, i'm here whining about it...
ccp really should bring in some npc cookies or cheese for people to buy when they are beat. Adapt |

TIO 101
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Posted - 2005.08.04 09:54:00 -
[22]
how many suicide kessy's would it take to kill a freighter >:]
TIO 101 - TheInvisibleOne
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Kerby Lane
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Posted - 2005.08.04 09:57:00 -
[23]
Are NPC goods economy of EVE ? Prove me wrong but I always thought that player made economy is the true EVE economy ? Freighters in empuire are very good for player made economy.
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sonofollo
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Posted - 2005.08.04 10:09:00 -
[24]
all i can say is we need more of it - if volumes rise and the amount of trades - CCP might actually look at expanding improving adding new features etc to the NPC trade goods aspect of the game. Ive called for this for a long time - well u might have to find other routes get into low sec. Do manufacturing missions for level 3-4 agents
If more players get into NPC trading CCP might look at making additions to it making the economy more dynamic - this fellow is going to be selling small amounts for quite some tiem. Or profit margins will drop to nothing - as long as the volumes sky rocket let him go at it - we need more of it.
If you want more aspects to NPC trading you gotta boost voulmes - its the only way the devs will look at a aspect of the game.
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UglyBugly
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Posted - 2005.08.04 10:22:00 -
[25]
The NPC goods are of course a part of the economy.
They are one of the true isk generators. That is: Generating new isk - not just passing isk around.
And if one player can bring in obscene amounts of isk every day, imagine what him and his equals could bring of isk into the game. Generating inflation - just like the lvl4 missions were accused of doing.
Only difference is that the market of NPC goods have a limit to the isk that can be pressed out of it on a daily basis, due to flattening prices. That and the fact that I think the freighters ability to generate isk for the trader several times faster than before is overrated, is why I don't think the economy will hurt much from this.
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sonofollo
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Posted - 2005.08.04 10:25:00 -
[26]
well there are limited and rigid impacts on the market CCP have done basic supply and demand coding - but more would be helpful - more goods more routes more stations.
Dont forget the price of these things is high as well. Sure some will make ISK but they might just turn around and re spend said ISK on BS etc.
Still it might make small traders take a reduced profit and make it less attractive but traders can also slow down the rate at which these freighters can offload NPC goods by trading the same routes and locking down prices - take a smaller profit but boost volumes and the devs might have a look at NPC trading goods at some point.
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Olivin
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Posted - 2005.08.04 10:26:00 -
[27]
Originally by: Kerby Lane Freighters in empuire are very good for player made economy.
Yes, freighters are very good for the centralized market powered by oligarchy of veteran/power players.
No, freighters are very bad for the diverse and competitive market powered by all types of players.
Olivin
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Fred0
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Posted - 2005.08.04 10:27:00 -
[28]
Edited by: Fred0 on 04/08/2005 10:29:06 It seems the supply and demand model needs some adjusting to factor in the freighters. This has the potential to be big and I've seen another MMORPG go down more or less excactly because of this.
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So'Kar
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Posted - 2005.08.04 10:27:00 -
[29]
Originally by: So'Kar Oh and how many suicide BSes it would take to kill one of these? Suicide it at last jump to its destination and then collect loot with normal inties and hopefully get most of that "650mil" to cover bses insurance and set your competion back worth of one freighter + trade goods. 
Small correction to my post. You could make lot more, if that 650mil was profit he was making. You could get trade goods value + that profit. 
Anyone tested how much damage torps do against freighters, since these sig radius is about 3 times bigger than normal BS?
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sonofollo
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Posted - 2005.08.04 10:39:00 -
[30]
Its going to affect the empire market ie high sec a great deal but less carebears are going to risk it in low sec - so CCP might make minor changes - enhancements etc. But overall if new players want higher profits push out into low sec regions there is a healthy trading market esp in syndicate where 60% per run can be had over 4 jumps (cloakers can be useful with gank points and careful map watching)
Frieghters could be used out there but the risks also go up so a smaller trader would make more in 1 run than 7 runs in empire with a 5% profit margin.
So im guessing the ones that dont like it would be hauling across high sec secure space instead of low sec.
Some enhancements and tweaks need making but more players need to get into low sec ive been hauling around making 5-8M an hour with a iteron 3 and 4. Sure i loose the odd ship but even with 1 ship loss a day and basic AB and cargo expanders i can make 30-40M with say 2M for ship loss - without implants its still good ISK for a newbie but u need to get into the quite low sec areas. Aridia is one , up around calderi and lower syndicate space.
Its there u just need to dig.
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