| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aziza
|
Posted - 2005.08.06 04:38:00 -
[1]
Remove freghters from secure Empire ASAP.
|

Khatred
|
Posted - 2005.08.06 04:52:00 -
[2]
I'd rather lower the amounts of trade goods npcs sell/buy so that trading npc goods would be appealing to new players only to get them a start.
|

Aziza
|
Posted - 2005.08.06 07:15:00 -
[3]
Originally by: Khatred I'd rather lower the amounts of trade goods npcs sell/buy so that trading npc goods would be appealing to new players only to get them a start.
Just move outpost/capital ships components sale orders below 0.5 and restrict freighters to 0.4 and below like dreads. Problem solved. Capital ships, Outposts, POS is low security high end group content and should stay there. Period.
|

Vaaliant
|
Posted - 2005.08.06 07:17:00 -
[4]
Originally by: Aziza
Originally by: Khatred I'd rather lower the amounts of trade goods npcs sell/buy so that trading npc goods would be appealing to new players only to get them a start.
Just move outpost/capital ships components sale orders below 0.5 and restrict freighters to 0.4 and below like dreads. Problem solved. Capital ships, Outposts, POS is low security high end group content and should stay there. Period.
Yeah and watch every friggin component builder and freighter holder scream bloody murder at CCP for wasting their billions with purchasing and producing a ship that suddenly becomes quite useless for their logistics purposes. You people need to get a friggin clue, the producers of these ships have spent billions to produce them, limiting them to 0.4 and lower space WILL NOT DRIVE DEMAND for them. No one will risk a 1 billion isk sink trap just to watch it get webbified and blown up as it would in low sec space.
|

Kerby Lane
|
Posted - 2005.08.06 07:18:00 -
[5]
Originally by: Khatred I'd rather lower the amounts of trade goods npcs sell/buy so that trading npc goods would be appealing to new players only to get them a start.
Signed. Freighters are fine, NPC goods are not.
|

Darkwolf
|
Posted - 2005.08.06 07:20:00 -
[6]
Are you a moron? The majority of trade good routes take several full buyups from a freighter pilot to be equal to one full load. This means that the trade good value gets blown to hell, and the freighter pilot makes no profit.
Do you have any better suggestions, other than "waaah, waah, some bloke who spent billions on a ship can do something better than me, nerf it!".
Next thing you'll be crying for the Badger to be nerfed, because it carries more than your Bantam.
|

MrPops
|
Posted - 2005.08.06 07:20:00 -
[7]
LOL
I'm going to keep my eye on this one. I will write down the name of all the alarmists then send them a bill 6 month's down the line. 
"The human species suffers from a dimensional limitation. They are not able to understand that matter and mind are just one aspect of something more fundamental. We must strive to expa |

Darkwolf
|
Posted - 2005.08.06 07:23:00 -
[8]
Another thing, what is with this stupid opinion that group play = low security? What, are you saying that people who play in Empire shouldn't be allowed to engage in any kind of group play activities?
Then again, you probably are. Take a look at your own post history, that's a picket-line alt if I've ever seen one.
|

sonofollo
|
Posted - 2005.08.06 08:00:00 -
[9]
Are the whiners still whinging i stated yesterday its fine as it is static supply and demand in NPC trade goods and other enhancements are what is needed. Perhaps scaling up the size of tax as orders go up thereby creating a disincentive for larger orders could be an idea.
But the lazy carebears need to get into low sec and 0.0 NPC tading where the profits are larger
|

Saerid
|
Posted - 2005.08.06 08:04:00 -
[10]
At a quick glance I'd guess another "Oh no! My Roes!" thread where some guy in a freighter managed to scoop up the supply of the lone trade good with enough volume to support freighter trading.
You know, there's people who actually use the freighters for,like, supporting industry and stuff? Give the poor Roes a break or something, or just nerf the NPC tradable good volumes back to stone age. Ofc at that point we'll be looking at POS owners ranting about their oxygen, coolant, mechanical parts, etc becoming prohibitively expensive, but that's them breaks.
|

Baldour Ngarr
|
Posted - 2005.08.06 08:06:00 -
[11]
Originally by: Darkwolf Edited by: Darkwolf on 06/08/2005 07:29:36 Are you a moron? The majority of trade good routes take several full buyups from a freighter pilot to be equal to one full load. This means that the trade good value gets blown to hell, and the freighter pilot makes no profit.
If the freighter pilot isn't making a profit, why is he actually running the trade route? ....you can't claim that he won't, because he already did. There's gotta be some reason.
_______ I tried strip mining, but I lost and it's cold flying around in space naked. |

sonofollo
|
Posted - 2005.08.06 08:09:00 -
[12]
ok so he ends up with lots of ISK - which he then spends on a lot of other ingame stuff like Battleships etc - he is supporting everyone elses industry if he is a good guy he might throw a few million youe way
The only way to counteract is to trade the same route in big industrial ships - lower his profit margin and force him to move around
Or organise a group of newbie frigs with smartbombs attack him in empire and blow his ship to the darkages
|

Darkwolf
|
Posted - 2005.08.06 08:10:00 -
[13]
Originally by: Baldour Ngarr If the freighter pilot isn't making a profit, why is he actually running the trade route? ....you can't claim that he won't, because he already did. There's gotta be some reason.
Yes, it's possible, however it requires a significant long-term investment in one particular trade item, which means that the freighter pilot cannot monopolize a trade good in a region. He may be able to monopolize a trade good in one station, but the capital investment is too large to allow this across multiple stations.
Just going buy, buy, buy results in a net loss. Going buy, wait until price is low again, buy, etc results in a net profit, but ties up a LOT of isk.
For example, one freighter load of Robotics is worth like 2.5 billion isk. That's a lot of capital investment for maybe 100 million profit, especially when you consider how long that can be tied up for.
|

Letouk Mernel
|
Posted - 2005.08.06 08:18:00 -
[14]
Your problem with that freighter pilot isn't that he has a freighter, seriously, it's that he had the billions required to buy up the supply of roes AFTER buying a freighter. Think about it, he made 650 million, that's the 10% profit, he must have had 6.5 billion to corner that market. And the freighter cost him how many billions?
How the heck are you gonna compete?
The NPC trade system is a joke already. They nerfed it once, don't know if you remember that. Go ahead, nerf it more, it's non-existent anyway.
|

sonofollo
|
Posted - 2005.08.06 08:22:00 -
[15]
dont nerf it but expand it add more dynamic volumes perhaps if a freighter pilot buys up large volumes then volumes will dry up (he still has to move it and have that ISK tied up) this would result in empire players losing that route but .... they would also be forced to seek other profitable areas to play with resulting in more dispersion into low sec and 0.0 NPC regions like syndicate
Also what we need is specific news events - automated ie supply x station with x amount of goods and if u are the first player there you get 500% over the market price (frieghters of course would be slow moving - giving industrial pilots a chance to supply)
|

Vivus Mors
|
Posted - 2005.08.06 08:28:00 -
[16]
This is the IDENTICAL argument from years ago if anyone remembers
ôOMG!!! That guy bought an apocalypse battleship and heÆs actually mounting 8 mining lasers on it!
OHS NOES!!! ALL MY SCORDITE IS GONE!
I wasnÆt going to mine any, but itÆs the thought of the matter!ö
How dare a player use his legitimately attained material(s) for a legitimate practice, to earn money legitimately.
That dirty so-and-so!
The next thing you know, heÆll have a go at agent kill missions and that will be unfair too! Because heÆs taking missions that might have been randomly generated for you!
OH MY STARS!!!
LetÆs all come together to petition CCP to nerf ALL ships to a 10m3 capacity so no one can do trade routes any better than anyone else, and since itÆs the large volume of trade this player is good at moving, letÆs also nerf the market so that a player can only buy OR sell 1 unit of any commodity per day (between down-times), that way, you have to buy an item on Monday and canÆt sell the single unit on Tuesday, and then on Wednesday you could buy another unit!
For heavenÆs sake, if youÆre going to whine about a player being BETTER than you, then you REALLY have problems.
He has done absolutely NOTHING wrong in any way, heÆs just BETTER at trading.
If youÆre going to complain about a player trading better, or making more money than you, then you might just as well complain that some players can PvP better, or mine better, or build better, heck even earn RP better with a research agent.
EVERY LAST PERSON IN ALL OF EVE CAN DO PRECISELY WHAT THIS PERSON HAS DONE.
This isnÆt like most other MMORPGÆs where if you start into a class, you know that at some point there may well be some ôactivityö that your class just canÆt do. Here we are all endowed with the same potential if you choose to realize it.
Now, the matter rests in your hands, are you just going to sit and continue to complain, or are you going to better YOURSELF rather than trying to have someone else torn down.
The only thing here worth complaining about is the lack of ambition that drives players to complain that someone is ôtoo goodö rather than taking the initiative on their own to make themselves as good or even better than those they envy.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

sonofollo
|
Posted - 2005.08.06 08:33:00 -
[17]
Mmm original post remove freighters from empire ASAP
My response
ADD MORE FREIGHTERS TO EMPIRE AS MANY AS POSSIBLE LETS GO COMMON HURRY UP.
|

Magical DodoBird
|
Posted - 2005.08.06 08:37:00 -
[18]
uhh...if you dont like the freighter, then kill it
|

Tiidan Soban
|
Posted - 2005.08.06 08:37:00 -
[19]
stupid chacter chooser thing
that was my alt btw  _____________________________________
oOoOoOo FiReWoRkS!!! :D |

sonofollo
|
Posted - 2005.08.06 08:40:00 -
[20]
organise a gang of wannabe newbie pirates and wait for freighters then suicide gank it in high sec space - might actually force em into low sec space laving the limited profitable trade routes for the carebears while i can make 30-40M in an hour with 20,000 m3 on an iteron 4 or 5 fitted out with expanders running through low sec or 0.0 NPC regions.
|

Reaper Man
|
Posted - 2005.08.06 15:38:00 -
[21]
Edited by: Reaper Man on 06/08/2005 15:45:05 And I'd be willing to bet that Aziza is the alt of a ganking pirate corp that hang around Gonditsa or somewhere similar.
I agree with Darkwolf - he's in my corp and annoying more often correct than I. Just cos they have the ability and funds to make a better gain than you gives you absolutely no right to moan. That would be like saying all players can have a maximum amount of isk and everyone has the same skills.
I've spent 2 years playing this game and I'd be miffed if some 2 week old character comes along and buys up exactly the same amount of X as me and flys it in the same ship that I took weeks and weeks learning the skills to fly just to appease your issues.
GET A GRIP. Any MMO relies on skills, be it the way this system works or any other system that requires repeated use to gain skill levels.
Remove freighters from secure space ? Ok then give them lo med and high slots so they can defend themselves. Oh dear, they don't already. Maybe that's because they are aimed at the secure empire space methinks.
And it'd take a LOT of suicide gankers to take out a freighter. I mean a LOT
|

Deja Thoris
|
Posted - 2005.08.06 15:47:00 -
[22]
Originally by: Letouk Mernel Your problem with that freighter pilot isn't that he has a freighter, seriously, it's that he had the billions required to buy up the supply of roes AFTER buying a freighter. Think about it, he made 650 million, that's the 10% profit, he must have had 6.5 billion to corner that market. And the freighter cost him how many billions?
How the heck are you gonna compete?
The NPC trade system is a joke already. They nerfed it once, don't know if you remember that. Go ahead, nerf it more, it's non-existent anyway.
Quoted for the pure idiocy.
650mill profit on a non-existant npc market
|

Zensige
|
Posted - 2005.08.06 15:47:00 -
[23]
Originally by: Darkwolf Edited by: Darkwolf on 06/08/2005 07:29:36 Moron distressed by superior gameplay. Please restrict morons to WoW.
LOL!!!!
Just fix the traderoutes rather then nerfing freigthers!
|

Maya Rkell
|
Posted - 2005.08.06 15:52:00 -
[24]
Yea. *1* trade route. So fix the trade route. Boom, problem solved. And?
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Xelios
|
Posted - 2005.08.06 17:11:00 -
[25]
Trade routes that make this much profit should have to go through low sec space, if this were done all you'd need to do to solve your little problem is hire some mercs to put up a gate camp for the freighter, kill it and split the goods.
Stop looking to CCP to fix inconveniences other people cause and start causing some of your own. Fix your own problems instead of whining for nerfs that will affect the entire player base.
____________________________________________________________________
|

Proximus Coldain
|
Posted - 2005.08.06 17:18:00 -
[26]
whats the name of this player and his corp?
|

SghnDubh
|
Posted - 2005.08.06 17:28:00 -
[27]
Grrr.
"Nerf others! I can't cope!"
The cry of the uninformed, unimaginative, and unmotivated.
Grrr.
What doesn't kill you makes you stronger... Fight Smart: www.BattleClinic.com
|

Purist
|
Posted - 2005.08.06 19:18:00 -
[28]
I dont know if this is relevant or not, but I take my gallante industrial III out wandering just scan for good deals, any haul worth more than 400k I take. And there's plenty of those out there. Today, I found an expensive secure sector trade for nearly 2 million profit. I was a happy camper.
|

Palthos
|
Posted - 2005.08.06 19:44:00 -
[29]
Originally by: Khatred I'd rather lower the amounts of trade goods npcs sell/buy so that trading npc goods would be appealing to new players only to get them a start.
Seconded...errr thirded..uhh just do this. Problem solved so we don't have to listen to these types of threads anymore.
As for the people who say that the whiners are just angry becuase they can't compete? Well CCP does things like this all the time. Most recently, lvl 4 missions. Nerfed because they were too profitable.
In a couple of months they'll nerf trade goods and tbh, you won't miss them that much. Another way to earn isk quickly with freighters will pop up and you will be too busy defending that 
|

Dark Shikari
|
Posted - 2005.08.06 19:56:00 -
[30]
Making 500 million a day would be fine... if it was not creating ISK out of nothing.
Creating this much ISK out of nothing is extremely detrimental to the economy, as it causes massive inflation. Its just too much money. I'd support lowering the amounts, but removing freighters from high sec is just stupid. -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |