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FireFoxx80
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Posted - 2005.08.10 12:20:00 -
[31]
Since the CW patch, space seems an awful lot bigger.
Possibly one of the 23 # ex: P-TMC | USAC |
Demarcus
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Posted - 2005.08.10 12:39:00 -
[32]
They just need to increase everythings speed by 100 m/s. ------------------------------------- You are all worthless, and weak.
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Sykosys
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Posted - 2005.08.10 12:44:00 -
[33]
I disagree with the OP
Traveling 25 jumps from empire to 0.0 should be long. Eve is a large universe and now feels like its a large universe.
Traveling 25 jumps anywhere should be long.
This sort of thing encourages the growth of local communities as well, as well as stimulating local markets.
Yup I disagree completly with the OP There is nothing to be fixed....well maybe instas
SYKOSYS _______________________
"She'll fly apart sir," "FLY HER APART THEN!!!" |
W0lverine
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Posted - 2005.08.10 14:02:00 -
[34]
Edited by: W0lverine on 10/08/2005 14:05:15
Originally by: Rakasashan Endir
Originally by: W0lverine its realy wast of time and realy boring.. Fix it plz..... thx.
Your brain is too small Fix it plz..... thx.
oh....the irony
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W0lverine
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Posted - 2005.08.10 14:05:00 -
[35]
the broblem is that traveling in eve is very very boring, there aint much difference, specialy if you travel thrue empire space, I would say EvE is bit 2 big for the ammount of players playing this game, one of the solutions would be atleast make so you can set your propolution module to activate by itssleft when you are traveling afk on AP..
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Baldour Ngarr
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Posted - 2005.08.10 15:06:00 -
[36]
A better solution would be to have lots and lots more players.
I think that's the one CCP are aiming for.
_______ I tried strip mining, but I lost and it's cold flying around in space naked. |
Esab
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Posted - 2005.08.10 15:08:00 -
[37]
Originally by: W0lverine the broblem is that traveling in eve is very very boring, there aint much difference, specialy if you travel thrue empire space, I would say EvE is bit 2 big for the ammount of players playing this game,
You dont have to travel about..I personally spent many weeks..months even within half a dozen jumps of my HQ. Why do you want to travel? Are you trading...hunting enemies? Please elaborate....its like saying rats are too hard when you are using the wrong ammo/set ups.
If you dont like travelling then dont...pick a occupation that suits you. In my opinion travelling afk detracts from the point of the game...why bother? If its too much trouble to activate a module surely you should be playing a different game...not having a go mate but a better explanation would help as for activating modules while afk......well.....can just see where that would take us....Lvl 4s afk anyone????
The dreaded term 'Macro' also springs to mind.
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Paladine Tor
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Posted - 2005.08.10 16:00:00 -
[38]
The fact is that this is a game, not a simulation of reality. If I wanted to contemplate the vastness of the universe I could just turn off my computer, go to my car, and drive on the interstate highway for a few hours. Gee whiz, fun, huh? Well, that is actually not that different from the typical EVE player experience.
This is the first game I have ever played where I set up my a second computer so I could do something else while the game was running. LOL. Sometimes I watch a movie or lay in bed and read a book. Doesn't that seem a bit strange?
Why is it that no other games have this problem, even games that require a lot of travel. Take for instance GTA San Andreas, a game I play a lot more than EVE lately. A major part of the game is travel. You can actually skip the travel if you failed a mission, but I usually don't because it is just fun to drive around. Why? Because you can actually do stuff and not just sit there watching yourself slowly moving about. I'm not saying that EVE should mimic GTA (heh), but that is just an example that shows that travel doesn't have to be boring.
The very fact that "instajumps" even exist tells you that there is a serious flaw in the movement design of this game. Please tell me what is fun about going 12k past gates to make bookmarks. That sounds like work to me, not fun!
Don't tell me about realism or "space is big." This game has no realism at all. It is just a game, not reality. The point is to have fun. Travel isn't fun. Therefore travel should be removed or fixed. Take a look at classic multiplayer space games like Trade Wars to learn how you can have fast travel without unbalancing the game.
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W0lverine
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Posted - 2005.08.10 16:03:00 -
[39]
Originally by: Esab
Originally by: W0lverine the broblem is that traveling in eve is very very boring, there aint much difference, specialy if you travel thrue empire space, I would say EvE is bit 2 big for the ammount of players playing this game,
You dont have to travel about..I personally spent many weeks..months even within half a dozen jumps of my HQ. Why do you want to travel? Are you trading...hunting enemies? Please elaborate....its like saying rats are too hard when you are using the wrong ammo/set ups.
If you dont like travelling then dont...pick a occupation that suits you. In my opinion travelling afk detracts from the point of the game...why bother? If its too much trouble to activate a module surely you should be playing a different game...not having a go mate but a better explanation would help as for activating modules while afk......well.....can just see where that would take us....Lvl 4s afk anyone????
The dreaded term 'Macro' also springs to mind.
I'm traveling to find targets to shoot
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Len SaiMauni
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Posted - 2005.08.10 17:07:00 -
[40]
It's about the journey, not the destination. If you don't comprehend that intuitively, it's only because the ink on your birth certificate is still wet.
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Amparo
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Posted - 2005.08.10 17:51:00 -
[41]
Quote: Don't tell me about realism or "space is big." This game has no realism at all. It is just a game, not reality. The point is to have fun. Travel isn't fun. Therefore travel should be removed or fixed. Take a look at classic multiplayer space games like Trade Wars to learn how you can have fast travel without unbalancing the game.
1. Space IS big, Eve universe IS big = realism 2. Might be just a game but the vast majority don't moan about travel 3. Travel should be removed ...... you are joking right
If you don't like travelling, or the realism of it taking time to get from one place to another, Maybe you are in the wrong universe as it where. Sorry to be so negative mate but come on .... lets keep it sensible.
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Cannedbeef
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Posted - 2005.08.10 18:11:00 -
[42]
Noone brought in the POS aspect!
I do a 60 jump circuit daily at about 150m/s in my hauler trying to sell my goods. If on the off chance I find a contract through a trade channel, I rush 20-30 jumps to fill it and am HAPPY to have finally sold goods.
But the travel time for me is just obscene... :(
I spend over 8 hours a day in autopilot, and even then I am selling only half of what I produce. And I cant exactly half production as I am only running a single reaction.
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Jaabaa Prime
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Posted - 2005.08.10 18:11:00 -
[43]
If you think that space is big now, you should have seen it at release, before there were any highways. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |
Joshua Calvert
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Posted - 2005.08.10 18:13:00 -
[44]
I understood the reason behind the changes to map etc and supported them but I certainly did not appreciate what it did for me with regard to time spent doing stuff and time spent travelling.
I'm getting used to it though.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Summersnow
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Posted - 2005.08.10 19:57:00 -
[45]
Originally by: James Lyrus Travel time is slower. However, you're working on the assumption that you _have_ to travel. You don't.
right, I could sit in the 1.0 newbi system and mine veld all night...
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Summersnow
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Posted - 2005.08.10 20:08:00 -
[46]
Originally by: Esab
You dont have to travel about..I personally spent many weeks..months even within half a dozen jumps of my HQ. Why do you want to travel? Are you trading...hunting enemies? Please elaborate....its like saying rats are too hard when you are using the wrong ammo/set ups.
If you dont like travelling then dont...pick a occupation that suits you. In my opinion travelling afk detracts from the point of the game...why bother?
Why travel -
Agents don't come to you, you have to goto them. Since eve punish's you for turning down missions you can end up accepting some which royaly fubar other factions, that requires travel to fix. ( 30+ jumps to fix minmitar faction )
Yulai is STILL the place to go to buy escrow items. 25+ jumps.
Low security base - 23 jumps ( okie, about 9 of these are low sec so you at least get to watch local, map, etc and do something while moving )
Prices - yeah, regionalization and all that utter BS, that just means some asswipe is trying to rip people off by selling something for 2x its value because they moved it 5 jumps. Unless yer really loaded ( cash or booze ) and don't give a crap you have to travel MORE to find affordable deals.
keep in mind, ALL THIS TRAVEL IS WASTED TIME, that contributes NOTHING to the enjoyment of the game. All it does is increase the frustration level and make you want to hit the "I QUIT" button.
As to why you'd travel afk, umm, maybe cause its complete and utter boredom level is exceeded only slightly by that of watching grass grow?
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Earthan
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Posted - 2005.08.10 20:18:00 -
[47]
Yes travel sucks .For those who say its essential to Eve as space game well i say think again.Approaching gate isnt fun .No it isnt even with the beautiful Eve images.
Have you ever played other space sims? OF old Privateer,Darkening,Wing commander serie, recent freelancer .The travel time in those game is optimal.Traveling isnt fun nomatter what you say, the fun are activities you choose , for me its mostly combat.
Imho its not even travel time maybe but the fact that 90 % of this travel nothing happens.
In space sims previosly listed during 10 minutes of travellign something alwys happend. You got jumped by enemies or traveled to a aseteroid field ... I think however that servers of today wouldnt handel non-stop action so this travel time are neccerry evil.However would love shortening them at least abit.
Stars, stars like dust, all around me.... |
Dionysus Davinci
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Posted - 2005.08.10 21:15:00 -
[48]
Originally by: Skarsnik I'm wondering why people dont get what CCP are doing - it's called 'regionalisation'. They are trying to get poeple to co-operate together and by forcing travel times to be longer this is begining to happen. There are regional markets beginging to open up I'm seeing more 'regular' vistiors in the area in which we live as an example, and we are gaining a few more sales from an area of space that was ,before CWE, a dead zone.
I'm seeing everyone just going north to Caldrai space according to the map :/
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Fyr Fighter
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Posted - 2005.08.10 21:23:00 -
[49]
Traveling is by far the worst part of the game for me. Wish it could be reduced as I like to try things out all over the place.
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Allen Deckard
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Posted - 2005.08.10 21:36:00 -
[50]
Originally by: Golan Trevize I disagree , i like the feeling that space is wast , was one of the things that amazed me when i started playing eve.....i really got a feeling largeness and mystery........that was ofc before the highways ...... 3 jumps to Pator from Amarr .
Your right. They should increase it further. I want it to feel like real space just get rid of warping all together. then just have it so we fly around each system. It should take days to fly from one side of a system to another. The game should have nothing to do with much besides travel we should spend all our free time traveling. In fact look what the additional time of travel has done for me. I get sooooo much more time to post drivel on the forums and since I smoke outside I get to smoke 10 times what I used to. I love it!! Infact give me a bit more travel and heck I can just take a screen shot of my game post it on my desk top and save myself $10 a month.
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Stormfront
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Posted - 2005.08.10 22:09:00 -
[51]
For people with less time this is a H U G E issue. For others who play eve a lot (like me over tis summer) it isn't.
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pshepherd
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Posted - 2005.08.10 22:14:00 -
[52]
many travel times in 0.0 have been MASSIVELY reduced
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Alowishus
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Posted - 2005.08.10 22:18:00 -
[53]
This is a form of virtual sharding.
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Wendat Huron
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Posted - 2005.08.10 22:25:00 -
[54]
Travel time should be made longer, that way I'd never have to come across the likes of Wowlerine.
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Jaabaa Prime
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Posted - 2005.08.10 22:28:00 -
[55]
Originally by: Earthan Yes travel sucks .For those who say its essential to Eve as space game well i say think again.Approaching gate isnt fun .No it isnt even with the beautiful Eve images.
The 15km warp in used to be 20km so it's faster now, also there used to be FAR fewer routes before the "super highways" entered the game, the drastically reduced the size of EVE, now a few of them have been removed and other routes have been added. In comparison to release it's still a LOT smaller.
Originally by: Earthan Have you ever played other space sims? OF old Privateer,Darkening,Wing commander serie, recent freelancer .The travel time in those game is optimal.Traveling isnt fun nomatter what you say, the fun are activities you choose , for me its mostly combat.
You can't really compare any of those games to EVE, not even slightly.
Originally by: Earthan Imho its not even travel time maybe but the fact that 90 % of this travel nothing happens.
In space sims previosly listed during 10 minutes of travellign something alwys happend. You got jumped by enemies or traveled to a aseteroid field ... I think however that servers of today wouldnt handel non-stop action so this travel time are neccerry evil.However would love shortening them at least abit.
Mine in a system <0.8 and you get NPCs at the belt.
Travel in <0.8 and you get NPC rats at the gates.
Travel around in 0.0 or at least <=0.4 and lets see if you can still say that "nothing happens" -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |
Ticondrius
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Posted - 2005.08.10 22:39:00 -
[56]
A lot of the old empire core to 0.0 core system routes are now much shorter. from Yulai to YZ (fountain alliance core system) used to be some 50-70 jumps. Now you can get there in about 30, by 2 different routes depending on mood and hostiles.
I can get anywhere in EVE that I need to in 30 jumps or less. I might go 35...but not much more.
Within 35 jumps, I have: Caldari regions, all 3. Gallente regions, all of them, except maybe Solitude. Outer Ring Cloud Ring Pure Blind Tribute FOUNATAIN
I think I even managed to get to Delve and Querious within 35 jumps.
Sure beats the 8-12 around empire and then whopping 50-80 jumyp trips to 0.0. Nice bit of time balancing there. The highways aren't gone, they were simply moved into 0.0.
"If I'm brutally honest and it offends you, that's not my fault." |
Plim
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Posted - 2005.08.10 22:52:00 -
[57]
This thread is nuts, I mean who dosen't enjoy flying around for three hours just to get the equipment to setup a cruiser? -----------------
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Adiion Agnod
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Posted - 2005.08.10 23:23:00 -
[58]
Originally by: Cannedbeef Noone brought in the POS aspect!
I do a 60 jump circuit daily at about 150m/s in my hauler trying to sell my goods. If on the off chance I find a contract through a trade channel, I rush 20-30 jumps to fill it and am HAPPY to have finally sold goods.
But the travel time for me is just obscene... :(
I spend over 8 hours a day in autopilot, and even then I am selling only half of what I produce. And I cant exactly half production as I am only running a single reaction.
You should try using couriers.
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Chassity
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Posted - 2005.08.10 23:27:00 -
[59]
I have only been testing this game for three days now and it's without any doubt that I have only little experience to judge it by so I'll just sum some regards to distance up here:
Upsides: - Long traveltimes is a contradiction to the the systems implemented by the bulk of other mmorpgs. - Space is vast, the sense of vastness can only be created by long travelling times. - Long travelling times and travelling from gate to gate would suggest that the player has to choose a route, go dangerously through 0.0 sectors or take the long route around. - Use of stargates would encourage traps being laid at the entrances and exits of systems by pirates.
Downsides: - After having plotted a course, there is precious little else to do then wait untill you arrive. There is a lack of interruptions along the way, creating a period in which the player has nothing to do ingame. - No use or less use of stargates would be more interesting, use larger areas with as main travelform a slower versions of the warpdrive with possibility of being pulled out of warp by players with the necessary equipment (don't know if this kind of thing exists in EVE)
- Sidenote: ships with mass would add more strategy to the game as they would make it possible for players to set up blockades at stargates or possibly space stations (possible exploit), it would also prevent a fleet of ships from hiding inside a bigger ship
Just my two cents.
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Kelgen Thann
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Posted - 2005.08.10 23:33:00 -
[60]
Travel times in empire can be terrible, but with instas you can move anywhere really fast. I personally am out in the fringes of 0.0 Instas make traveling possible, but your limited to where your instas take you. The more instas you have to key areas the faster you travel.
Another recomendation is to have 2 characters hauling, have them ship and meet at a mid-point to minimize travel time if you have two accounts that is.
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