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Anthar Thebess
REPUBLIKA ORLA C0VEN
58
|
Posted - 2013.03.04 07:58:00 -
[1] - Quote
The idea is quite simple - add a cold down timer to a bomb launcher telling when it can be used again.
With the TD jumping constantly between 10-30% it is hard to say when you can do it. |

Dekatris
The Greater Goon Clockwork Pineapple
5
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Posted - 2013.03.04 08:43:00 -
[2] - Quote
i mean... something like this would only make sense. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
62
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Posted - 2013.03.05 14:52:00 -
[3] - Quote
UP. If you support this idea please post it. This is very small change.
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Anthar Thebess
REPUBLIKA ORLA C0VEN
64
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Posted - 2013.03.15 12:38:00 -
[4] - Quote
Bump. This is very small and logic thing that should be in a game. Please like this , and post to keep this at the top.
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monkfish2345
D'reg The Methodical Alliance
25
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Posted - 2013.03.15 12:51:00 -
[5] - Quote
Should probably also apply to MJD's. but yeah nice idea.
an even simpler solution would to make the module cycles include the cooldown time.
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hmskrecik
TransMine Group German Information Network Alliance
63
|
Posted - 2013.03.15 13:16:00 -
[6] - Quote
monkfish2345 wrote:Should probably also apply to MJD's. but yeah nice idea.
an even simpler solution would to make the module cycles include the cooldown time.
In fact, why shouldn't module cycle *be* the cooldown timer? |

monkfish2345
D'reg The Methodical Alliance
25
|
Posted - 2013.03.15 13:21:00 -
[7] - Quote
hmskrecik wrote:monkfish2345 wrote:Should probably also apply to MJD's. but yeah nice idea.
an even simpler solution would to make the module cycles include the cooldown time.
In fact, why shouldn't module cycle *be* the cooldown timer?
for the launchers it probably should be. Because MJD's have 2 cycles phases (spool and cooldown) it's a little trickier, but i don't see why it couldn't be worked in that it showed the cooldown cycle as well. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
69
|
Posted - 2013.03.16 11:34:00 -
[8] - Quote
Try this in jumping TD. Once at oscillating about 10% i went afk for 10minutes , and after i come back , i decloak, press lanch bomb ( no way to check it in other way )and i get info 41 seconds more ....... |

Kirimeena D'Zbrkesbris
republic military tax avoiders
49
|
Posted - 2013.03.16 15:09:00 -
[9] - Quote
Reasonable suggestion. Add timers for all modules with re-activation delays. |

Oberine Noriepa
1175
|
Posted - 2013.03.16 15:36:00 -
[10] - Quote
Considering that nearly every other MMO out there has cooldown timers, well... this is more than a reasonable suggestion, in my opinion.  |

Caneb
GoonWaffe Goonswarm Federation
29
|
Posted - 2013.03.16 17:52:00 -
[11] - Quote
The graphic would be really simple too. We already have the white circle around modules for activation time. Just make the cooldown timer a differently colored circle that ticks backwards.
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Alvatore DiMarco
Capricious Endeavours Ltd
59
|
Posted - 2013.03.16 20:18:00 -
[12] - Quote
monkfish2345 wrote:hmskrecik wrote:monkfish2345 wrote:Should probably also apply to MJD's. but yeah nice idea.
an even simpler solution would to make the module cycles include the cooldown time.
In fact, why shouldn't module cycle *be* the cooldown timer? for the launchers it probably should be. Because MJD's have 2 cycles phases (spool and cooldown) it's a little trickier, but i don't see why it couldn't be worked in that it showed the cooldown cycle as well.
If we wanted to use existing assets, the spool-up for a MJD could be the typical cycle timer while the cooldown can flash, like when weapons are reloading.
Technically speaking, cycle timers are showing cooldowns for things like weapons and shield boosters and such. They show spool-up for armor reppers, since those currently take effect at the end of their cycle.
With this in mind, my preferred method for the MJD would be to have a cycle timer for the spool-up and then a different-color timer for the cooldown. It's not quite the same as using existing assets, but taking the cycle timer and making it some other different color shouldn't be hard. Make it.. I don't know, yellow. Yellow's a nice high-visibility color and there isn't anything else yellow in our module layout at the moment. Absolutely do not make it red, since we already have red around our heat-damaged modules and more red wouldn't help anyone.
A yellow cool-down timer would be sufficiently different that even color-blind people could tell the difference between shades of grey (I think) and actually having a timer instead of just using a flash is more tactically useful.
Personally, I hate having my weapons simply flash when they're reloading and so implementing a yellow cycle timer for reloading would be wonderful as well. That, however, is a topic for a different thread. |

Dheeradj Nurgle
Dreddit Test Alliance Please Ignore
293
|
Posted - 2013.03.16 23:13:00 -
[13] - Quote
Pretty sure this was proposed a month or so back.... Will try to dig up a link. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
78
|
Posted - 2013.03.18 11:35:00 -
[14] - Quote
This is a quick "fix" - so someone forgot about this then UP UP! |

Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
63
|
Posted - 2013.03.18 11:50:00 -
[15] - Quote
I can't understand why hasn't this implemented alreeady. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
80
|
Posted - 2013.03.19 11:08:00 -
[16] - Quote
Agree - please like it and post it to keep this on the top.
|

Trii Seo
Sabotage Incorporated Executive Outcomes
1
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Posted - 2013.03.19 12:31:00 -
[17] - Quote
A thousand times yes. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
82
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Posted - 2013.03.20 10:10:00 -
[18] - Quote
Thank you for support. Up up you go.
Please post and like it to keep this up. CCP please add this small feature. |

nerdman234
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
11
|
Posted - 2013.03.20 23:17:00 -
[19] - Quote
I love the idea, but I would love it even more if they included a readout (perhaps on those handy tool tips). +1 |

Tonto Auri
Vhero' Multipurpose Corp
33
|
Posted - 2013.03.20 23:29:00 -
[20] - Quote
Why only to these two?... Doomsday, MJD, Cloak, and a ton of other items that have cooldown, will benefit from clear visibility of this information. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
84
|
Posted - 2013.03.21 08:00:00 -
[21] - Quote
Good point, but we need to start from something. I will add Doomsday and MJD to main topic. BUMP
|

Anthar Thebess
REPUBLIKA ORLA C0VEN
84
|
Posted - 2013.03.23 11:44:00 -
[22] - Quote
Can some DEV say somethig in this case? |

Trii Seo
Sabotage Incorporated Executive Outcomes
2
|
Posted - 2013.03.29 22:07:00 -
[23] - Quote
This thread sinking and not being seen would be bad, so there's a near-week-long bump.
Come on devs, make bomber and dictor pilots happy! (Especially those who tend to end up fighting in tidi)
(Also for the record some sort of module repair progress thing could be handy.) |

Teckos Pech
The Executives Executive Outcomes
39
|
Posted - 2013.03.29 22:26:00 -
[24] - Quote
Good idea.... |
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