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Sigras
Conglomo IMPERIAL LEGI0N
383
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Posted - 2013.03.04 09:32:00 -
[1] - Quote
What is it used for? I mean, I know what it does, but it seems like a solution looking for a problem . . .
Has anyone come up with any creative uses for it?
I remember hearing or reading somewhere that CCP intended them to be more of an engagement module than an escape module, but being able to jump 100km doesnt seem that useful to engage.
IDK anyone out there more creative than I? |
Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
84
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Posted - 2013.03.04 09:34:00 -
[2] - Quote
Totally to make it so the interceptor pilot didn't have to fly so far through space in the Eve is real trailer. But in all seriousness apparently its pretty good for missions if you use a drone boat. Warp in, Jump away BLAP. Repeat.
/P Hyperfleet Industries is selectivly recruiting. Enquire today. Killboard
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Omnathious Deninard
Extrinsic Operations
579
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Posted - 2013.03.04 10:01:00 -
[3] - Quote
It was supposed to be used to get to range, ex you are on gate and MJD out to 100k so you can use your long range weapons more effectively. But is is mostly used for PvE so you don't have to slow boat to the gate that is ~90k away Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Major 'Revolver' Ocelot
GRU Special Forces
44
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Posted - 2013.03.04 10:04:00 -
[4] - Quote
I found it useful primarily as an "oh ****" button. It saved my ass many a time when I wasn't being careful. It's also great for sniping boats, warp to 100km away from mission, pop everything and jump to acceleration gate. Personally I really like it. I love to reload during a battle!-áThere's nothing like the feeling of slamming a long silver missile into a well greased chamber... |
John Ratcliffe
Sausy Sausages
96
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Posted - 2013.03.04 11:18:00 -
[5] - Quote
Major 'Revolver' Ocelot wrote:warp to 100km away from mission
I've seen people post this before and have never understood it. When you use the jump gate it drops you where it drops you. How do you control the range from the drop point?
Plus +ºa change, plus c'est la m+¬me chose |
Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
85
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Posted - 2013.03.04 11:26:00 -
[6] - Quote
John Ratcliffe wrote:I've seen people post this before and have never understood it. When you use the jump gate it drops you where it drops you. How do you control the range from the drop point?
You cant, Hyperfleet Industries is selectivly recruiting. Enquire today. Killboard
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Malcanis
Vanishing Point. The Initiative.
7955
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Posted - 2013.03.04 11:27:00 -
[7] - Quote
Sigras wrote:What is it used for? I mean, I know what it does, but it seems like a solution looking for a problem . . .
Has anyone come up with any creative uses for it?
I remember hearing or reading somewhere that CCP intended them to be more of an engagement module than an escape module, but being able to jump 100km doesnt seem that useful to engage.
IDK anyone out there more creative than I?
It's pretty useful in 0.0 BS fleets because it ignores dictor bubbles and long points. It's the core of our go-to heavy BS doctrine now. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7955
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Posted - 2013.03.04 11:29:00 -
[8] - Quote
John Ratcliffe wrote:Major 'Revolver' Ocelot wrote:warp to 100km away from mission I've seen people post this before and have never understood it. When you use the jump gate it drops you where it drops you. How do you control the range from the drop point?
He means:
enter mission room via jump gate
active MJD to move 100Km away from the rats
snipe rats from a safe distance
MJD to exit gate or MJD to a warpable distance (>150km) and warp to it. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
John Ratcliffe
Sausy Sausages
96
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Posted - 2013.03.04 12:00:00 -
[9] - Quote
Malcanis wrote:
He means:
enter mission room via jump gate
active MJD to move 100Km away from the rats
snipe rats from a safe distance
MJD to exit gate or MJD to a warpable distance (>150km) and warp to it.
Aah. Fair enough.
Plus +ºa change, plus c'est la m+¬me chose |
Ong
Born-2-Kill 0utNumbered
70
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Posted - 2013.03.04 13:52:00 -
[10] - Quote
On a side note to this, has anyone bothered to train the skill past 4?
17 days with a good remap for it, to reduce jump activation time form 9.6 at level 4 to 9 at level 5 seems massively not worth it.
And I realise it was probably meant as an sp ink for those 100mill+ sp chars, but welp I'm one of those 100mill+ chars and still seems very much not worth it imo, and I have trained all the recent new skills to 5 with the exception of Target breaker Amp. |
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Savlena Torilles
Caldari Provisions Caldari State
1
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Posted - 2013.03.04 13:57:00 -
[11] - Quote
Its in theory quite usable for solo PVP in battleships. It forces the opponent to stay inside your hardtackle range if they want to tackle you, suppose you have a web and a scram youll have a much better chance to fight off smaller targets. |
FT Diomedes
The Graduates RAZOR Alliance
136
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Posted - 2013.03.04 13:59:00 -
[12] - Quote
I wouldn't train it past level IV, unless they introduce a T2 version that requires the skill at V. |
Mike Whiite
Cupid Stunts. Casoff
151
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Posted - 2013.03.04 14:21:00 -
[13] - Quote
It's a charm with lvl 4 missions and the masters o long range Rail and Cruise Missiles.
And I've been told it has uses in 0.0 as well, haven't tried that out though.
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Kodama Ikari
Concordiat Spaceship Samurai
14
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Posted - 2013.03.04 14:27:00 -
[14] - Quote
I've only used it a few times, but it looks superb for sniping drone BS like the Rattlesnake (which is a better choice for 80km+ drone sniping than the domi's are). Sentry drones keep all their high dps at ranges over 100km with the right mods, but you do have to sacrifice some tank, but since you can't drop sentries until you're at the right range, a mwd isn't as fast as you'd like, particularly when you start out at close range. Snake is ideal because of its high base hp, its high cpu, its good targetting, and its excellent 6/7/6 slot layout which allows for multiple DLA's, Sebos, Omnis, 4 DDA's + 2 lows, and MWD + MJD. You can achieve your max sentry dps from well over 100km, and MWD + MJD ensures that mobility is never a problem (the biggest issue with drone snipers, along with tank and cpu), and neither is the reduced tank with the GTFO provided by the MJD. |
John Ratcliffe
Sausy Sausages
98
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Posted - 2013.03.04 15:06:00 -
[15] - Quote
Kodama Ikari wrote:I've only used it a few times, but it looks superb for sniping drone BS like the Rattlesnake (which is a better choice for 80km+ drone sniping than the domi's are). Sentry drones keep all their high dps at ranges over 100km with the right mods, but you do have to sacrifice some tank, but since you can't drop sentries until you're at the right range, a mwd isn't as fast as you'd like, particularly when you start out at close range. Snake is ideal because of its high base hp, its high cpu, its good targetting, and its excellent 6/7/6 slot layout which allows for multiple DLA's, Sebos, Omnis, 4 DDA's + 2 lows, and MWD + MJD. You can achieve your max sentry dps from well over 100km, and MWD + MJD ensures that mobility is never a problem (the biggest issue with drone snipers, along with tank and cpu), and neither is the reduced tank with the GTFO provided by the MJD.
TBH, I've used it on the Rattlesnake and it's not all that and a bag of chips. I prefer an AB on a Rattlesnake instead of the MJD. Each to their own obviously.
Oh, and max DPS on a RS is 3 CN BCUs and 3 DDAs, not 4.
Plus +ºa change, plus c'est la m+¬me chose |
Caleidascope
Republic Military School Minmatar Republic
240
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Posted - 2013.03.04 16:30:00 -
[16] - Quote
love it on my cnr. Life is short and dinner time is chancy Eat dessert first! |
Orlacc
278
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Posted - 2013.03.04 17:22:00 -
[17] - Quote
Malcanis wrote:John Ratcliffe wrote:Major 'Revolver' Ocelot wrote:warp to 100km away from mission I've seen people post this before and have never understood it. When you use the jump gate it drops you where it drops you. How do you control the range from the drop point? He means: enter mission room via jump gate active MJD to move 100Km away from the rats snipe rats from a safe distance MJD to exit gate or MJD to a warpable distance (>150km) and warp to it.
This.
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Yaoriko
TeamAXE inc.
2
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Posted - 2013.03.04 18:27:00 -
[18] - Quote
Is it worth on Rokh? |
Malcanis
Vanishing Point. The Initiative.
7959
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Posted - 2013.03.04 18:36:00 -
[19] - Quote
Ong wrote:On a side note to this, has anyone bothered to train the skill past 4?
17 days with a good remap for it, to reduce jump activation time form 9.6 at level 4 to 9 at level 5 seems massively not worth it.
And I realise it was probably meant as an sp ink for those 100mill+ sp chars, but welp I'm one of those 100mill+ chars and still seems very much not worth it imo, and I have trained all the recent new skills to 5 with the exception of Target breaker Amp.
It's worth remembering that TQ works in 1-second "ticks". Train it to 5 and you'll MJD 1 "tick" sooner than those with the skill at 4 about 60% of the time. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Nylith Empyreal
Federal Defense Union Gallente Federation
312
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Posted - 2013.03.04 20:03:00 -
[20] - Quote
It was made for the Rokh, and nothing else. Snipe and prosper. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |
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Muad 'dib
The Imperial Fedaykin
794
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Posted - 2013.03.04 20:17:00 -
[21] - Quote
Yaoriko wrote:Is it worth on Rokh?
Oh yes.....
Shame its locked to BS hulls, would be interesting on talos :D http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
FT Diomedes
The Graduates RAZOR Alliance
136
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Posted - 2013.03.04 20:17:00 -
[22] - Quote
Malcanis wrote:Ong wrote:On a side note to this, has anyone bothered to train the skill past 4?
17 days with a good remap for it, to reduce jump activation time form 9.6 at level 4 to 9 at level 5 seems massively not worth it.
And I realise it was probably meant as an sp ink for those 100mill+ sp chars, but welp I'm one of those 100mill+ chars and still seems very much not worth it imo, and I have trained all the recent new skills to 5 with the exception of Target breaker Amp. It's worth remembering that TQ works in 1-second "ticks". Train it to 5 and you'll MJD 1 "tick" sooner than those with the skill at 4 about 60% of the time.
Which means you'll warp out of the bubble one second faster than the rest of your fleet. Maybe it does have some use. |
Muad 'dib
The Imperial Fedaykin
794
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Posted - 2013.03.04 22:50:00 -
[23] - Quote
or if MJDing to the targets, you will land first with lvl 5 :P http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
Froggy Storm
Paxton Industries Gentlemen's Agreement
16
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Posted - 2013.03.05 12:04:00 -
[24] - Quote
It is just a shame that the jump distances are fixed. Would really have some interesting tactical uses in fleet pvp if you could set it for different set ranges. Like a 30 and 60km script or something. I can just hear the FC smug when half a fleet jumps +30 to the enemy's face as the other half jumps 60 between the enemy and their carriers. Oh well would obviously become way op that way I would imagine. |
Wivabel
Exanimo Inc Unclaimed.
122
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Posted - 2013.03.05 17:49:00 -
[25] - Quote
MJD is epic on the megathron. Anything that wants to tackle you has to get into scram range anything that gets into scram range is dead. I love it. Also for those who do not know when activating the MJD you do not lose lock on your target nor do you lose speed on your ship. so you can insta point / insta warp away. its awesome. To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |
Aralieus
Shadowbane Syndicate
84
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Posted - 2013.03.05 20:16:00 -
[26] - Quote
It makes a Bhaalgorn really really scary! Oderint Dum Metuant |
culo duro
EVE Corporation 987654321-POP The Marmite Collective
36
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Posted - 2013.03.06 10:09:00 -
[27] - Quote
I like the module, but anything tackle will make it useless just like a MWD. |
Reppyk
Yarrbear Inc. BricK sQuAD.
367
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Posted - 2013.03.06 10:25:00 -
[28] - Quote
This module saved me 4 battleships.
And allowed me to trolololol' the local channel for hours. |
Samroski
Games Inc.
148
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Posted - 2013.03.06 15:56:00 -
[29] - Quote
I tried in on my Golem (cruise missile fit)- and it worked like a dream for most L4s. Go in- jump away- shoot from distance- jump back to gate when 2 or 3 NPCs are left (in case you need to jump again soon after using the gate)- and repeat. Happiness is a warm gun. |
Zdzisiek Torpeda
F.R.E.E.L.A.N.C.E.R.S Exiled Ones
0
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Posted - 2013.05.30 13:55:00 -
[30] - Quote
This one works wonders in lvl4 on any sipe boat. Using it heavly on rokh. It's perfect to get distance, but it can do much more: - npc scramble can't stop it (confirmed many times), so it's almost impossible to die on mission - it's fixed to 100km, but in 2 jumps it can cover any distance between 0-200 km, if you see gate in 50km just jump sideway, slowboat and snipe for minimum 3 min, and then jump directly on gate, with little practice it can be done with no time wasted on travel - with this you can always dictate range to npc(no matter of spawn locations, webbers and scramblers), this makes perfectly possible to fly very lightly tanked ship and just maximize optimal range and dps |
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