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wobegong
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Posted - 2005.08.11 23:08:00 -
[1]
Changed my home machine for a Powermac - had to for my video editing (or at least wanted to) but now of course no more Eve. I've seen a few items on the web including one which stated CCP may be investigating porting Eve to Linux or OSX - is this true?   
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Blydchyld
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Posted - 2005.08.13 12:18:00 -
[2]
My god yes, a MAC install would be perfect... so perfect.
Official corp nobody.
The above post is my post and does not represent the views of any entity, If my views have upset you PM me |

ElfeGER
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Posted - 2005.08.14 11:22:00 -
[3]
Eve uses Directx and x86 compatible cpu
so I guess that would be very hard to port and even harder to maintain/test.
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Aitrus
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Posted - 2005.08.15 17:34:00 -
[4]
Edited by: Aitrus on 15/08/2005 17:34:40 Well, with macs moving over to x86 all they would need is the DirectX support.
But what are the chances of that happening?
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ElfeGER
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Posted - 2005.08.16 17:37:00 -
[5]
Originally by: Aitrus Edited by: Aitrus on 15/08/2005 17:34:40 Well, with macs moving over to x86 all they would need is the DirectX support.
But what are the chances of that happening?
if you look at wine/cedega it's already happening
but still a long way to go 
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Solomon Majere
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Posted - 2005.08.18 10:29:00 -
[6]
They're working on it...
From Transgamings wiki page:
http://digital-conquest.ath.cx/wiki/index.php/Eve_Online
Seems they've got Eve running, but still a mayor ammount of glitches and bugs. Give it another month or 2...
I don't know if it's possible to run WineX on OSX though, you might have to dual boot with a linux partition for that. But luckily these days linux is not as hard to install/maintain as it used to be. Another warning: You'll never want to run Windows again. Only thing I use it for nowadays is to play Eve Online.
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Matalok
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Posted - 2005.08.23 09:06:00 -
[7]
Edited by: Matalok on 23/08/2005 09:08:56 Wine wont work on the current stock of Macs (PPC processors, not x86 yet). So you'd have to look at VirtualPC for a midterm solution.
I've never checked the 3D support on VirtualPC, but I doubt it would use hardware acceleration. So if you had a dual G5 you could probably run EVE in sofware rendering (if it supports it).
Another solution would to setup your old PC... I've got a powerbook as my main machine but my PC upstairs is still there for EVE and HL2  ---
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ESF Hyperion
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Posted - 2005.08.24 21:43:00 -
[8]
I run a standard desktop pc and a powerbook laptop so would really like to see this implemented. Would be cool to be able to play eve whislt away with work.
For those wondering about the virtual PC side of things. Already tried it myself, clients installs fine, but virtual pc doesnt detect dedicated graphics in the machines, it assigns a SIS graphics driver (integrated of 8mb) so the client basically wont run.
If anyone has a work round for that please let me know.
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CelticKnight
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Posted - 2005.08.26 15:53:00 -
[9]
then there are us with 3+ pcs Mac got sold.. couldnt afford teh 4000 price climb whereas a pc was $1000 :(
Meh. if anyone wants an OOLD PC rig in Western Australia eve mail me lol.. old box sitting in the cupboard unused (REALLY should host an apache server on it but cant afford a decent PSU)
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Foible Chastaine
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Posted - 2005.12.23 03:23:00 -
[10]
I just had to cancel my account as my windows machine just died. My primary computer is an Apple PowerMac G5, and I can't afford to buy a new computer just to play Eve (much as I'd like to).
A Mac version would be awesome!
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Go Daigo
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Posted - 2005.12.25 01:01:00 -
[11]
Mac version of eve would be great I think CCP would find that they would have a large amount of mac players.
The only reason I keep my pc around is to play eve.
Windows suxs
If CCP did a mac build it would run opengl. if there are crazy projects to put directx on mac.. they are crazy. CCP would never use some sort of haxored Directx for mac. Microsoft will never build directx for Mac.
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Creed Richards
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Posted - 2005.12.26 10:01:00 -
[12]
Though I'm certainly not against having EVE on multiple platforms, IIRC, Mac gamers are such a small percentage that porting EVE to mac might not be worth the time and money.
However, more EVE players are always good.
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Kage Getsu
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Posted - 2005.12.26 19:38:00 -
[13]
Too much effort for too little gain. CCP would need to hire a completely new set of programmers for the Mac port who know how to write Mac stuff. In addition, the amount of development time would increase because the teams would have to co-ordinate development and testing.
That's way too expensive and investment to gain 50 subscriptions at the most.
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Go Daigo
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Posted - 2005.12.27 03:20:00 -
[14]
50 subscriptions?
I think that's a little weak prediction. Considering I know 5 people myself that would be playing eve if it was for the Mac.
But i agree it would be a lot of work. One thing that does however have to be considered is the fact that mac users don't have a lot of mogs to choose from so its not a saturated market. Therefore you might be gaining a lot more than you think by being one of the first to offer a mmorpg for mac.
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Edo Girouard
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Posted - 2005.12.27 03:30:00 -
[15]
Word.
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Go Daigo
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Posted - 2005.12.27 05:02:00 -
[16]
There is a petition for a mac build:
http://www.petitiononline.com/eve2106/petition.html
Its already got 1658 signatures.
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Black NTan
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Posted - 2006.01.15 03:16:00 -
[17]
pleeeeeeease
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Xzender S'jet
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Posted - 2006.01.15 04:45:00 -
[18]
Edited by: Xzender S''jet on 15/01/2006 04:49:08 Screw you MAC fanbois!!! Rewright the GFX in openGL so we can port it to linux!!! Im tird of needing to use windows for my games. And for you mac freeks, openGL will mean a quick for you to... if anyone cares.
    
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Black NTan
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Posted - 2006.01.15 13:28:00 -
[19]
When u say 'mac fanboy', I hope you understand what that means. as in 'bsd fanboy' and 'unix fanboy'...
Linux is growing up as a desktop os, it's just no where as close as osx right now.
In short, I agree: get a opengl port moving (choose a platform) and then it should be much easier to go to either of the others.
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Darth Kidd
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Posted - 2006.01.16 06:35:00 -
[20]
My brother has a mac....and I know he would love this game. I would like this game to be on mac aswell.
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Emancipate
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Posted - 2006.01.28 18:01:00 -
[21]
I agree totally with this, i'm using an old windows PC to try the game out, but if this was Mac OSX supported id subscribe immediately. I've also been poking around the net and it looks like there's absolutely no way to get it to work on Macs. Guess i'll have to wait.
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Go Daigo
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Posted - 2006.01.28 22:33:00 -
[22]
1786 signatues ==> keep it going
http://www.petitiononline.com/mod_perl/signed.cgi?eve2106
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croxis
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Posted - 2006.01.29 01:37:00 -
[23]
You can petition, but its not going to do much good.
EvE uses Direct X for its gfx engine, which is only avalable on windows platforms. In order to port to OSX or *nix CCP will have to rewrite the gfx engine from the ground up to use openGL. That would take a great deal of time and money to do so. If you want to petition you should petition for an open GL client instead of limiting it to an operating system.
As much as I would love to play EVE on my linux box, I dont see it happening soon.
----- David - Proud to be saving the universe since 1984 |

Sevarus James
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Posted - 2006.01.29 12:37:00 -
[24]
Edited by: Sevarus James on 29/01/2006 12:37:40 The problem with this whole topic is pretty simple.........other than ONE feeler put out at the end of 2004 by Hellmar, there hasn't been ONE SINGLE RESPONSE by the DEVS regarding ANY of this (as far as I'm able to search). I've been here since the opening gun, and am quasi-successfully running EVE under CEDEGA/Linux now, but key word is 'quasi'. There are still bugs which are pretty much showstoppers.
I really and truly do NOT understand the silence on CCP's part. At least coming out and saying something one way or another would be nice, if for no other reason than acknowledging that we ARE here.
shrugs.
If Cedega's 6.0 build can get the rest of the directx issues resolved, then at least for the 'nix side of the house the issue would be resolved.
There WAS a poster in the forums who mentioned he'd asked the devs about cedega during the last fanfest, and received positive feedback then..........but notta peep by anyone since. I'm starting to think the 'tech' forum should be called the 'we're on our own' forum, tbh.
I still find it funny that 4 developers in minnesota/wisconsin could develop Vendetta Online for *NIX, MAC AND Windows, but when it comes to CCP the response from players who know very little about porting and oh I don't know.........telephones to 3rd party folks.........its always the same "they'd have to hire bazillions of new people! ohnoes!"
 "No power in the 'verse can stop us now!" |

cryptic edge
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Posted - 2006.01.30 00:24:00 -
[25]
I am an avid mac hater (before you flame hear me out :P) my reasons are because mac pre osx was crap, and post osx is just a bastardization of unix (face it, you know it to be true) I am a linux guru (working hand in hand with debian coders on several occasions) and with this new mac going to intel thing thats been rumored for years and has finally come to pass, coding a mac on x86 version would be the same as a linux version, just write for openGL and use your own libs to prevent things like gnome or kde wars or that sort (and yes, the *shudder* darwin libs too) I beg for an x86 openGL *nix version (ashamed to say, but yes, this inclueds mac :( ) so I can finally turn off my windows computer for good, because if theres anything I hate worse than mac, its windows
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Selyia Hrafnfaedir
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Posted - 2006.01.30 15:02:00 -
[26]
Edited by: Selyia Hrafnfaedir on 30/01/2006 15:02:52
Originally by: Sevarus James
I still find it funny that 4 developers in minnesota/wisconsin could develop Vendetta Online for *NIX, MAC AND Windows, but when it comes to CCP the response from players who know very little about porting and oh I don't know.........telephones to 3rd party folks.........its always the same "they'd have to hire bazillions of new people! ohnoes!"
Well, if it is your plan from the beginning to develop a cross-platform game, the choices you make in terms of your engine, audio, and netcode libraries will be made with a goal of cross compatability before any real coding starts. If you are trying to port a game after the fact, you might be stuck with one or more of those that is windows only.
Having said that, one of the lesser-known features of wine (and presumeably cedega) is that if you have the application source, you can compile against the wine libraries to create a "native" unix binary. I'm not sure if this remains possible when you throw in a bunch of 3rd party libraries, and since eve under wine is kind of sketchy (it works well enough for me to do some high-sec mining while I'm at work), I'm not sure what this means for a real linux port.
As for OS X, switching to x86 is a start, but since the API is so radically different from both windows and linux, I wouldn't expect any sort of eve running there until (unless?) transgaming releases cedega for OS X.
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Sevarus James
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Posted - 2006.01.31 13:59:00 -
[27]
Originally by: Selyia Hrafnfaedir Edited by: Selyia Hrafnfaedir on 30/01/2006 15:02:52
Originally by: Sevarus James
I still find it funny that 4 developers in minnesota/wisconsin could develop Vendetta Online for *NIX, MAC AND Windows, but when it comes to CCP the response from players who know very little about porting and oh I don't know.........telephones to 3rd party folks.........its always the same "they'd have to hire bazillions of new people! ohnoes!"
Well, if it is your plan from the beginning to develop a cross-platform game, the choices you make in terms of your engine, audio, and netcode libraries will be made with a goal of cross compatability before any real coding starts. If you are trying to port a game after the fact, you might be stuck with one or more of those that is windows only.
Having said that, one of the lesser-known features of wine (and presumeably cedega) is that if you have the application source, you can compile against the wine libraries to create a "native" unix binary. I'm not sure if this remains possible when you throw in a bunch of 3rd party libraries, and since eve under wine is kind of sketchy (it works well enough for me to do some high-sec mining while I'm at work), I'm not sure what this means for a real linux port.
As for OS X, switching to x86 is a start, but since the API is so radically different from both windows and linux, I wouldn't expect any sort of eve running there until (unless?) transgaming releases cedega for OS X.
Actually, if my statement were taken 'in context' the point was that getting on the phone and butting heads with transgaming to get this thing to work under cedega isn't as hard as a full port...but either way a full port isn't as hard as some in these forums would claim. As for MacIntel, you are correct regarding cedega if the owner of said hardware uses OSX. The betting on my side of the fence is that there will be a linux port for that hardware sooner than later.
 "No power in the 'verse can stop us now!" |

Ridor Marken
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Posted - 2006.02.01 07:39:00 -
[28]
All this talk about porting, and oohhh no Eve uses DirectX, and oohh how can you put eve on OSX, without directx bla bla bla.
Its a freaking client, just rebuild the client to use opengl for the mac. Its not like they have to rebuild eve from scratch, 80% of eve is server side, the 20% that is client is a mix of rendering and business logic. Oh noes I have rebuild graphic integration for the client. Its not actually that big of a deal..
I'm not saying its not a lot of work, I'm saying that its within the realm of possibilty, and potentially worth the effort to capture this market.
Once again.. i'm NOT saying that its not a lot of work...
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Bizarro Debbie
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Posted - 2006.02.03 13:40:00 -
[29]
Just replying to the guy that said a mac client would bring in 50 subs at the most. There are millions, literally millions of mac users out there. Most of them do not game as much as PC owners due to lack of content. When a good title does come out, everyone jumps on it. Mac users are by and large older and wealthier than the average PC gamer and more in line with the average EVE player demographic. I think a Mactel client for eve would be well worth the work in terms of subs.
I too only use a PC for eve. It nearly died last week. It WILL die soon as PC's are so fragile compared to macs. When it does die, ill be waiting for a mactel client, im not buying a new machine just to play eve. It would be interesting to Poll the eve population and ask how many also own a mac.
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Sam Arran
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Posted - 2006.02.03 15:33:00 -
[30]
The ONLY reason there's still a PC in my house is EVE. It doesn't get used for anything else.
A Mac client would be fantastic, for me at least. |

Robyn Caliente
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Posted - 2006.02.05 19:30:00 -
[31]
It's sad that OpenGL hasn't kept track. It was superior to DX for many years and then it kind of fell apart when SGI did. Carmack had to customize opengl to continue using it but someone really needs to take head of the project. That or Apple needs to come up with their own easy to use DX implementation.
I have four macs in the house, 2 linux servers, and a single PC that is used for CoV/H & Eve. It is so sad that I have to have one machine thats duty is an expensive console.
I was an apple hater back in the day but the OS is solid and polished. To the linux guy who bashed it, it's a bsd core common.. As a professional in IS we run everything from Solaris, RH, Unbuntu, and some slices of FC. There should be no bashing of Mac as a bastard. Everything is a bastard these days of posix (except windoze) :P
I understand that this is all time consuming and it takes resources. When your grossing over a mil a year on a product you'd figure it'd have some client/engine growth. Eve looks and handles the same as when I beta'd for it. Great content growth, lacking on the client/engine. One curiousity of mine has been if they are secretly working on a cross platformable new client but hell if I know. Finding real info is like pulling teeth.
Hell don't do it internally, set a bounty and let the community try and figure it out! ;-) Give them an isolated test server and a dev kit and lets see where it goes!
This is not meant to be inflamatory. I've worked in technology for 15 years and know product, development, engineering, and management cycles. It's a ***** to be in software development but I've found most of your hicups are management and vision related, not code related. Programmers grind when there is a spec, they flounder when the spec is consistantly changing. So keep up the good work, and know that there is yet one more voice out there for multiplatforming.
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Suhadi
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Posted - 2006.02.06 16:01:00 -
[32]
I think the reason that CCP haven't announced anything about a port is that it would cause widespread outrage amongst PC users (vast majority of EVE players) who do not and would never use a Mac, and have no interest in handing over their subscription money to subsidise CCP developers coding a new client, particularly when there are several major issues still to be fixed as the game currently stands.
Linux users, on the other hand, I have some sympathy for. Every six months or so, I install several linux distros to see how they have progressed as gaming platforms, and I would switch to Linux in a heartbeat if I felt it was a viable alternative to Windows. Last I checked (Oct/Nov 05) it wasn't. Cedega is a great accomplishment but it is still horrendously buggy, even for many games which Transgaming touts on it's site. Linux support for high end graphics cards in general is still flaky at best.
Sure, porting a game to various platforms doesn't have to hard - IF you plan it that way from the ground up. Taking a Direct3d client and rewriting it for OpenGL would be a particularly onerous task which I wouldn't wish on anyone, and I certainly would not be prepared to subsidise it. -------------------------------------------------- - Suhadi |

Robyn Caliente
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Posted - 2006.02.06 18:42:00 -
[33]
hehehe Outrage! heheh That *****s me up. Forum trolls will flame anything. There is an old assumption that whiners read forums while happy people play the games. Not sure what that makes me gaming and foruming lol!
Lets do some simple wild-ass-statistics(WAG); there are >35million OS X customers out there. Even if you garnered .25% thats 825k mac gamers out there, grab another .25% and thats >20k possible subscriptions, which equates into a boost to profits of 4.5mil a year. How can that not be worth it?
Gaming numbers, In-Stat predicts the ranks could swell in the next few years. The number could balloon to more than 30 million online gamers by 2009 from 3.4 million players in 2004
We are subscribers of a service. If CCP wanted to make a giant balloon and float around the world we don't get a vote so you shouldn't feel entitled that your outrage would be cared about. If enough attrition occur'd that would get their attention but lets face it, large scale attrition due to making ports is highly unlikely.
CCP should have the resources to bug fix and port, but I don't know their books; they could bleed in a lot of ways most modern orgs do. Like all things this in the end is a capitalist money game.
Still would love to see official rhyme and reason for all this, as my logic unit just can't fully grok it.
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Suhadi
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Posted - 2006.02.06 19:02:00 -
[34]
Originally by: Robyn Caliente Lets do some simple wild-ass-statistics(WAG); there are >35million OS X customers out there. Even if you garnered .25% thats 825k mac gamers out there, grab another .25% and thats >20k possible subscriptions, which equates into a boost to profits of 4.5mil a year. How can that not be worth it?
Compare your "wild-ass-statistics" to the number of PC MMORPG players. Then consider that EVE only just broke 100k subscribers. And you expect to pull in anywhere near another 20k from a Mac port alone?
Quote: We are subscribers of a service. If CCP wanted to make a giant balloon and float around the world we don't get a vote so you shouldn't feel entitled that your outrage would be cared about. If enough attrition occur'd that would get their attention but lets face it, large scale attrition due to making ports is highly unlikely.
Who cares about large scale attrition? My buck is my vote, everyone else is free to make up their own minds.
I forgive you for labelling me a troll though; it's a common mechanism for fanboys to deflect criticism. -------------------------------------------------- - Suhadi |

Sam Arran
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Posted - 2006.02.07 12:45:00 -
[35]
Whilst I think that Robyn Caliente's estimates are wildly optimistic, it could be argued that lack of competition in the Mac MMOG market would mean that a much higher percentage of the Mac user base would buy Eve than the current percentage of PC owners. Games that are ported to the Mac tend to sell very well indeed simply because the market isn't saturated.
I'm not going to hold my breath and wait for this to happen; I'm quite happy to keep the PC solely to play one of the best games ever created. It's just a shame that so much room is taken up by something that is, in effect, a glorified games console. |

Robyn Caliente
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Posted - 2006.02.07 21:01:00 -
[36]
Originally by: Suhadi
I forgive you for labelling me a troll though; it's a common mechanism for fanboys to deflect criticism.
ehehe no I really wasn't calling you a troll. It is an observation that forums are largly troll or squeeky wheel oriented. The mass/majority of players rarely use many mmo's forums. Bring your critical thinking. It's refreshing from those who would just devolve.
They were wild ass statistics, it was stated as such. I gave a weak conversion rate too, a quarter percent of a quarter percent. Drop another quarter percent to 500 mac-eve-gamers which nets 120k a year. With 1.2million (and growing at a 20% rate) apples shipping quarterly is it not safe to think this number would rise?
WoW is the only MMO you can play on a Mac unless you want to play Dufus. I'm inclined to think that the ground is fertile since its barren of competition, unlike the PC MMO market. (I wish I could dig numbers on Mac WoW clients, Bliz keeps their numbers so close)
Strong growth, strong sales, strong future. Much brighter than its ever been and if people can pull of WoW clients in OSX then Eve should be able to. Maybe they need to hit the universal binary idea sometime.
As to "Who cares about large scale attrition", business does. Large scale attrition is the easiest way to force a hand in any industry. It was the cause of SWG's redirection. I'm curious if WoW's current bleeding will have any sway. At 5.5m subscribers though it'd take a lot to get their ear. Singular votes don't make many waves but if you garnered a mob mentality that would flee with you due to 'Working on another platform', maybe it'd make a difference. You'd seriously leave because CCP wanted to bring in another user base? I doubt they'd ever just neglect the roster of bugs and evolution to do so, thats too narrow of a view.
Like the last poster I don't hold my breath, but I can think about it and yearn for it. Market willing they'll be enough of us one day to sway them.
Hope this isn't inflamatory, I tried! 
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Ignus VonHeidelbergner
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Posted - 2006.02.08 03:15:00 -
[37]
Hi, just wanted to post my opinion that I'd be very happy with a mac port, currently waiting on my new macbook pro. Of course, the alternative, is when someone finally figures out how to rig efi to boot winxp, i can just dual boot my mac laptop to winxp, but I'm not holding my breath on either a port or the correct functionality of EvE through winex.
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Awox
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Posted - 2006.02.08 05:51:00 -
[38]
I too would like a Mac OS X port. I have a powerbook I would love to play EVE on. As for Linux, well.. Linux is great for people who like Linux but I prefer Mac OS X for the desktop and BSDs for server platforms.
I signed the petition, 1830th signatury! :D
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Sendasi Iici
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Posted - 2006.02.13 14:14:00 -
[39]
Not going to hold my breath waiting for a client nor for EVE to work in Wine/Wine X...
What I will hold out for is a working virtualisation environment. The Intel Core range of processors support virtualisation, though I'm not certain if it is enabled or whether it can be enabled via EFI.
Running two OSs concurrently on one of the Intel Core Duo machines would be sweet. Especially since Apple has let the iMac run multiple monitors.
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Siriyana
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Posted - 2006.02.14 05:03:00 -
[40]
I would LOVE it if there was an OS X version of the client- and trust me, they would pick up quite a few subscribers from that- definitely more than the amount of annual salary they would pay the programmer (or programmers) to maintain the port.
In any case, I added my name to the petition. I currently can only play with infrequency at my friend's house, because I don't have a PC at home. I really don't want to spend the money to build one when I can use kit I already have. :(
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Tender Me
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Posted - 2006.02.14 15:23:00 -
[41]
Originally by: Robyn Caliente It's sad that OpenGL hasn't kept track.
It has, there has been recently a new revision out. It was originally designed rather well so it still rocks. And there are the SDL and openal libraries and friends for getting the whole toolset (as DirectX is about a lot more than just graphics too) for porting. It isn't that much of work either. (Note: I am however a bit against it, I'll explain later.)
Anyone who talks about that other operating systems can't do the same "because they don't have DirectX" is just plain clueless. Try the AAO Linux client for instance. Most often (their porting procedures suck) the Linux client is faster and the graphics look better than the Windows counterparts of the same version And it's quite damned stable too, at least has been for me.
I'm one player that has got Windows installed at all purely because of one reason: Eve Online. 10G Windows partition devoted to that. The very second I find some way to run Eve well enough on my Frisbee the Windows gets deleted for good. If the Wine/Cedega started running Eve client well enough that would do. Not just only for users of one OS, but for many. That would include instantly MacOS, Linux, FreeBSD (and other BSD derivatives), qnx and so on - pretty much all POSIXish operating systems.
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Cytech
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Posted - 2006.02.14 22:07:00 -
[42]
I'm also for an OSX port, i recently lost my main pc now all i have is a G4 powerbook and a G5 desktop (eve on 20" widescreen would be nice *drool*)
there are nearly 2k people who have signed the petition and however many 100 who want to play and dont know the petition exists...i think its about time ccp looked at doing a mac version...
4 people who i work with would probably play eve aswell if there was a mac version :(
CCP dont seem to want to extend the 100k active subs :(
we all live in hope.
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Ga'Rahn
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Posted - 2006.02.23 12:19:00 -
[43]
A Mac port would be my dream come true. I am currently playing a trial account on of my roommates PC and would gladly buy this game if it were to be released for the mac.
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Sirkan
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Posted - 2006.03.14 14:26:00 -
[44]
Would a DEV please respond to this thread in any way? For respect of the whole mac community that loves EVE? Please?
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Mortor Calieph
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Posted - 2006.03.16 06:58:00 -
[45]
I think a Mac port would be a great sell if advertisements were worded correctly. I work at home for the most part and actually have tracked a boost in my productivity while working and playing Eve. The game pace is ideal to do work spurts with mental breaks by using Eve. Personally, it is somewhat difficult to describe but, Eve alone is boring to me at long stretches and this game has pleanty of downtime due to jumping, mining etc. Used as a work break my attention is not dulled for either work or Eve. The day flys by so no clock watching anymore. /shrug
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Sevarus James
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Posted - 2006.03.16 10:37:00 -
[46]
Well you all may have seen the thread I posteed up in general...........but if not, Transgaming just came out with cedega 5.1.1. AND..........specifically listed EVE fixes in their press release.........And, the last 2 days I've been playing EVE in Linux, and it hasn't crashed once, with very comparable performance to my winblows install of it.
As mac is bsd underneath, there is still hope.
At this moment, I'm driving thru minamatar space and gates, docking at minnie stations, and have been running in a window, AND switching to FS and not one crash. Freakin' happy doesn't begin to cover it. No more (until next eve patch) dual boot for me.
Like I said, not specifically for mac, but this is closer to a working solution than before.
 "No power in the 'verse can stop us now!" |

Kinivoris Neptune
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Posted - 2006.03.16 22:20:00 -
[47]
I see the myth that theres a small amount of mac gamers, the reason that is, is because the small amount of mac gamers. All us mac users are considered "PC Gamers" because we have to use a PC to play games. If they ported EVE to mac, myself and atleast 4 other people I personally know, would no longer need a PC.
Saying there is no Mac users who would like to play games on their Mac, is a lie. Just look at WoW.
If Mac has no gamers, then a windows computer can stay stable for 45 days + with 70 applications running :-P
|

damicatz
|
Posted - 2006.03.17 20:44:00 -
[48]
OpenGL is still far superior to Direct3D. Every graphics-related industry besides gaming still uses it. Maya, AutoCAD etc. Carmack did not have to customize OpenGL at all. Unlike, Direct3D, OpenGL is not locked down to a specific feature set. Vendors can create what is known as a vendor-specific extension. These extensions provide full access to all of a video card's features. Carmack simply took advantage of these VSEs. OpenGL 2.0 by itself has a feature set that will rival D3D 10. It's a shame that Microsoft is trying to kill it with their OpenGL to Direct3D wrapper in Vista. Such a feature will surely be a nail in the coffin for Microsoft as Maya and Autodesk aren't going to drop everything and rewrite their programs in D3D.
Originally by: Robyn Caliente It's sad that OpenGL hasn't kept track. It was superior to DX for many years and then it kind of fell apart when SGI did. Carmack had to customize opengl to continue using it but someone really needs to take head of the project. That or Apple needs to come up with their own easy to use DX implementation.
I have four macs in the house, 2 linux servers, and a single PC that is used for CoV/H & Eve. It is so sad that I have to have one machine thats duty is an expensive console.
I was an apple hater back in the day but the OS is solid and polished. To the linux guy who bashed it, it's a bsd core common.. As a professional in IS we run everything from Solaris, RH, Unbuntu, and some slices of FC. There should be no bashing of Mac as a bastard. Everything is a bastard these days of posix (except windoze) :P
I understand that this is all time consuming and it takes resources. When your grossing over a mil a year on a product you'd figure it'd have some client/engine growth. Eve looks and handles the same as when I beta'd for it. Great content growth, lacking on the client/engine. One curiousity of mine has been if they are secretly working on a cross platformable new client but hell if I know. Finding real info is like pulling teeth.
Hell don't do it internally, set a bounty and let the community try and figure it out! ;-) Give them an isolated test server and a dev kit and lets see where it goes!
This is not meant to be inflamatory. I've worked in technology for 15 years and know product, development, engineering, and management cycles. It's a ***** to be in software development but I've found most of your hicups are management and vision related, not code related. Programmers grind when there is a spec, they flounder when the spec is consistantly changing. So keep up the good work, and know that there is yet one more voice out there for multiplatforming.
|

Going commando
|
Posted - 2006.03.18 11:02:00 -
[49]
oh GOD, my head is hurting to much nerd's talking
|

Dante Chusuk
|
Posted - 2006.03.19 15:49:00 -
[50]
Why worry? Seems dual boot Macs are coming
BBC Article
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Senyek Notlim
|
Posted - 2006.03.20 15:29:00 -
[51]
Originally by: Dante Chusuk Why worry? Seems dual boot Macs are coming
BBC Article
You should have quoted the best bit about the article: "Some want to run PC games like Eve Online on Macs". See CCP, even the BBC think you should do us a port 
|

Vajra Spear
|
Posted - 2006.03.20 21:56:00 -
[52]
As a previous poster said, wish not for an OS port but pray for CCP to change from Directx to openGL I snip this from a post in the http://oldforums.eveonline.com/?a=topic&threadID=299593&page=4 Forum as it is the most lucid statement on the opengl / Directx argument...
<snip> 1.Most of the real world uses OpenGL, not Direct3D. The only industry Direct3D has much of any use is the gaming industry. 2.OpenGL is portable, Direct3D is not. On purpose. One of the orginial architects of DirectX, Alex St. John, has stated in public that the point of DirectX was to tether multimedia applications to the Windows platform and defeat Apple at multimedia. 3.CCP would be driving a nail into their coffin by using DirectX 10 as it would not be back-portable and would alienate a significant portion of the player base. 4.Microsoft has a tendency to redo their APIs a little too much. OpenGL has been consistant since it's inception. Direct3D has gone through 2 different rewrites. The first was Direct3D 8 and now with Direct3D 10. 5.By bypassing the WinNT HAL and allowing programs to have direct access to the hardware, you compromise the stability of the system. This is the reason why most programs in WinNT based operating systems that cause blue screens are DirectX based. 6.OpenGL does not allow direct access to the hardware. 7.There are many Direct3D games that run faster on Cedega than in Windows. Cedega translates the Direct3D calls through OpenGL. This demonstrates the negligible benefit of the above mentioned direct hardware access. 8.Up until Direct3D 8, Direct3D required 4-5 lines of code to change a state. The OpenGL equivilant has always been 1 line, GL_ENABLE(X). 9.Direct3D suffers from poor documentation and a lack of consistancy in the notation. Hungarian notation is evil and should be avoided at all costs. 10.Direct3D is dictated by one company which decides all the features that go into each spec. OpenGL is ruled by the architecture review board (ARB). In addition, OpenGL provides a way for manufacturors of GPUs to provide their own features via extensions so they aren't stifled from innovation. 11.OpenGL 2.0 has a feature set equivilant to DirectX 10. It is also out as a stable release. DirectX 10 is not. 12.Unlike DirectX 10, OpenGL 2.0 does not require the programmer to learn a whole new API as the ARB sees no reason to rewrite the entire API with every other major release like Microsoft. 13.OpenGL does not require the author of a driver to pay $300 to get a "certification" in order to be installed/used. Windows Vista and as a result, DirectX 10, will require a signed driver and unlike Windows XP, this "feature" will not be bypassable. That's $300 for every driver release, not just the first time. 14.Windows Vista will require you to get a new monitor in order to view "protected content". Linux will not. 15.Windows Vista will be riddled with DRM (Digital Rights Management). All that crap is optional with Linux. 16.Windows Vista is replacing the GDI with WGF. Both are used to render controls and 2D images on the screen. This will create a delimma for programmers. Either use GDI, and have it run under slow emulation in Vista, use WGF and have it not be backwards compatible (possibly XP if Microsoft is feeling benevolent), or write one for each. 17.A great deal of OSS is cross-platform. Obviously, if people using their free time to write programs can make cross-platform programs, a company can. 18.Making a program cross-platform is not difficult unless you are bad at programming or tether yourself to proprietery APIs.
<snip>
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Drilla
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Posted - 2006.03.21 15:35:00 -
[53]
An alternative which could prove to be alot less expensive for CCP would be to hire a Cedega programmer to hammer out any issues EVE and Cedega has and boost FPS.
That would be a first and garner alot of publicity.
Seek not to bar my way, for I shall win through - no matter the cost! |

Dante Chusuk
|
Posted - 2006.03.21 17:40:00 -
[54]
Originally by: Senyek Notlim
Originally by: Dante Chusuk Why worry? Seems dual boot Macs are coming
BBC Article
You should have quoted the best bit about the article: "Some want to run PC games like Eve Online on Macs". See CCP, even the BBC think you should do us a port 
Sweet the captions weren't there the other day when I first saw the article, I just thought "oh I recognise those freighters" 
|

Sam Arran
|
Posted - 2006.04.05 17:23:00 -
[55]
http://www.apple.com/pr/library/2006/apr/05bootcamp.html
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Taulmarill
|
Posted - 2006.04.06 09:25:00 -
[56]
this is great news. according to mactechnews.de, a MacBookPro with 2GHz has about the performance of an Athlon XP 2800+ with a Radeon X800 Pro. finaly i can get rid of my PC :-)
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Senyek Notlim
|
Posted - 2006.04.06 12:42:00 -
[57]
Works fine on my MacBook Pro so far, but I haven't done anything that strenuous yet. You will need a two button mouse for it though if you want to do anything useful. The whole process is pretty straight forwards and anybody capable of installing XP should be able to do it.
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Nova Incantus
|
Posted - 2006.04.09 14:33:00 -
[58]
You know you're running EVE on a mac when in order to undock your ship you have to drag it to the Reprocessing plant LOL
---------------------- If you build it, they will come and attack it.
Nova Incantus - [SAK] |

Chase
|
Posted - 2007.03.06 03:21:00 -
[59]
Has anyone tried to run eve with Parallels? If so any feedback would be great.
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Sevarus James
Minmatar Meridian Dynamics FREGE Alliance
|
Posted - 2007.03.06 03:53:00 -
[60]
Edited by: Sevarus James on 06/03/2007 03:50:47 Edited by: Sevarus James on 06/03/2007 03:49:50
Originally by: Chase Has anyone tried to run eve with Parallels? If so any feedback would be great.
From my reading, the virtual machine implementations do NOT work well/at all with directx. Parallels has been tried, and specifically vmware do NOT run the game, or for that matter just about any other directx games.
For the title of this thread, bootcamp, crossover, wine for macs and soon "tm" Cider are the options in play at this point for EVE on macs.
CCP has agreements in place with transgaming (to what extent I still don't have any in depth info other than "we're working with em'" statements), but the hope is that EVE will adopt the cider wrapper that transgaming is working on to allow transparent compatibility on the mac.
Ubuntu 3d-Linux Desktop+EVE |

X117
|
Posted - 2007.03.26 08:29:00 -
[61]
This game looks beautiful on my 24" iMac, the only shame is that I have to boot up Windows to run it. But to be honest, porting games for mac really isnt popular now is it. So im hoping that some sort of program like Paralells Desktop, Wine and all them lot can support it sometime in the near future.
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Triath Lon
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Posted - 2007.03.27 15:49:00 -
[62]
Mac version was already announced on EVEÆs main page - should be out this summer. IÆm not getting my hopes up, but I am keeping my fingers crossed.
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Bish Ounen
Gallente Omni-Core Freedom Fighters
|
Posted - 2007.03.27 19:16:00 -
[63]
Originally by: Triath Lon
Mac version was already announced on EVEÆs main page - should be out this summer. IÆm not getting my hopes up, but I am keeping my fingers crossed.
Judging by the information available from CCP, it's not really a pure "Mac Version", IE: a directly installable version specifically for Mac. It's the DX9 version of the EVE client using Cider, which is Transgaming's Win32 emulation and compatibility layer for Mac. HERE is the cider info page. It's not entirely clear how Mac users will obtain Cider. Whether this means they will have to download it separately from transgaming, or if the EVE installer will come pre-wrapped in a Cider installer. But since the Cider FAQ page says this:
Quote: "How much does does Cider cost? The business model for Cider is based on a revenue share with the publisher with no upfront fee, no risk and lots of upside potential."
I would imagine that there will be a small extra cost added onto a Mac user's subscription fee to offset losses incurred to CCP via the "profit sharing" with Transgaming.
In other words; Yes kids, you will still end up in second-class status to Windows users, but at least you will be able to play. Just don't drink out of the Windows user's water fountains and make sure not to use their bathrooms or lunch counters and you will be tolerated. (For an extra fee, of course.)
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The Shylock
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Posted - 2007.03.31 12:33:00 -
[64]
Virtual machines!
If your mac is using an intel cpu, you could use VMware's Fusion, a tool that allows you to run a fully functional virtual windows xp or vista machine on your MAC. It's a little heavy on the performance, but it's definitely a viable option.
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Nyana
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Posted - 2007.04.08 15:23:00 -
[65]
Originally by: The Shylock Virtual machines!
If your mac is using an intel cpu, you could use VMware's Fusion, a tool that allows you to run a fully functional virtual windows xp or vista machine on your MAC. It's a little heavy on the performance, but it's definitely a viable option.
Have you actually tried this? It doesn't work for me, would be awesome if it did. I tried with Beta 3 today, same as Beta 2, I get a BSOD complaining about vmx_fb.dll (the virtual GFX driver).
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Takis Shiro
Mining and Missions Industries
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Posted - 2007.04.08 20:17:00 -
[66]
Edited by: Takis Shiro on 08/04/2007 20:14:51 If we as mac users have to pay a surcharge for having a compatibility layer around eve, that will suck bigtime. I hope CCP wont be silly and charge more, I know Blizzard have native ports but if they can make them interoperable for the same price and speed...
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Jinx Barker
GFB Scientific Interstellar Corporate Alliance
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Posted - 2007.04.11 02:30:00 -
[67]
Edited by: Jinx Barker on 11/04/2007 02:27:20 This has been going on since 2005, wow, blind me. Anyway, I recently switched to MAC, and I am beside myself as to how awesome Apple machines are. So, I am adding my voice to the chorus.
I have always been a life-long user of the PC's. But, recently my GF was raving like a lunatic about Apple, she owned it for about 4 years now, and then one of the major retailers here has met with financial troubles, and had to liquidate most of its retail location, and I had an opportunity to buy an iMac at half the price - for a brand new machine.
It is a 20" iMac, I upgraded the standard 1 GIG Ram to the Max 4. And well, I recently realized that I am really fraking falling in love with the OS X and the way APPLE works and interfaces. One sad, and nerve shuttering realization is that if I owned an APPLE three and a half years ago I would have never tried EVE, and got bloody addicted to it.
Now, I installed XP on my new iMac, and the damn thing runs on the par, if sometimes not better than on my top of the line Alienware (PC) machine. the 20" Display is a killer, and video performance is amazing, despite 128MB Video card, AW has 256MB.
I am pretty happy with how XP runs on my iMac, however, I find it a pain in the arse when I have to switch between the operating systems - "BootCamp" FTW, for native XP performance.
Any snowball's chance in hell you guys would ever release a universal binary version of EVE for the new Intel Apple Generation machines? If you have thought about it, please, please, please, seriously, desperately, for the love of all the gods in the pantheon, think about it again.
I know you guys have allot on your plate now, but I see myself kinda drifting from EVE even more, which is kind of stupid, because I am using an iMac, and am stupid lazy to hold a button to boot into XP. But I just am really amazed at OS X performance and ease of use. By the way, I am an IT guy, so I am extremely familiar with all aspects of PC platform, and that is why I am more and more amazed by Apple.
Also, I am sure that a native universal binary EVE for OS X, or the new versions, would be even better than running it on XP, or at least it will be extremely comfortable.
I know this will probably never get answered, and I do not want to bother Oveur with wistful e-mails. Just something I desperately want to happen, so as not to loose too much touch with EVE.
I appreciate you reading this crap, and I just hope against hope that something might be done, at some point in time.
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vinnymcg
Vendetta Underground Rule of Three
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Posted - 2007.04.11 05:13:00 -
[68]
There is absolutely no reason for CCP to make a MAC version, MAC's are useless you can't upgrade em, or build them your self what's the point? Also the % of Game playing mac users is so small it really wouldn't be worth there time, and think about it ever time the server needs an update there have to go through twice the debugging.
Making a LINUX version makes a lot more sense as most hard core gamers use LINUX and there ar companies out there for the sole purpose of making windows games compatible with LINUX .
LINUX FTW MAC's burn in hell
Remotely Delete Jump clones tread |

Jinx Barker
GFB Scientific Interstellar Corporate Alliance
|
Posted - 2007.04.11 10:28:00 -
[69]
Edited by: Jinx Barker on 11/04/2007 10:28:40
Originally by: vinnymcg There is absolutely no reason for CCP to make a MAC version, MAC's are useless you can't upgrade em, or build them your self what's the point? Also the % of Game playing mac users is so small it really wouldn't be worth there time, and think about it ever time the server needs an update there have to go through twice the debugging.
Making a LINUX version makes a lot more sense as most hard core gamers use LINUX and there ar companies out there for the sole purpose of making windows games compatible with LINUX .
LINUX FTW MAC's burn in hell
Wayyyyyyy to be constructive mate. It is irrelevant as far as Mac Upgradeability of Video/Mobo, or the "Hardcore" factor in this case. What is relevant that in the 3d quarter of 2006 Apple issued following statement:
Originally by: Apple Apple shipped 1,327,000 Macintosh« computers .... during the quarter, representing 12 percent growth in Macs ... year-ago quarter.
ôWeÆre thrilled with the growth of our Mac business, and especially that over 75 percent of the Macs sold during the quarter used Intel processors. This is the smoothest and most successful transition that any of us have ever experienced, ô said Steve Jobs, AppleÆs CEO. ô
Fact remains that Apple share of personal computer market is growing faster than IBM based/PC/Windows based. Yes, it is still a fairly small percentage of PC/Windows market - which is mainstream at the moment, but my guess is that by the end of 2007 there will be dozens of millions of Apple users in USA alone, which will mean a roughly 15% of ALL personal computer computer market.
if you look at it that way, any company that does not invest into some sort of infrastructure to support/create their product for Apple using community will in effect loose that share of the market. And that is a huge number to loose.
I do not want to start a flame war Apple/Linux/Windows whatever. All I am saying I have used all three, and I absolutely amazed by Apple, more so than I was impressed with Linux, which is not to say there should not be a client for Linux, by all means I think EVE should be a multi-platform game.
You just come of somewhat infantile, coming in here and flaming, and sounding all huffy and puffy, volatile and confrontational, saying that this or that should "bun in hell." Perhaps a check of an attitude, and different approach to the problem, is in good order?
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WhiteSavage
|
Posted - 2007.06.15 05:35:00 -
[70]
Edited by: WhiteSavage on 15/06/2007 05:36:22 Pshash!
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Solbright altaltalt
|
Posted - 2007.06.15 06:56:00 -
[71]
Edited by: Solbright altaltalt on 15/06/2007 06:57:06
Originally by: vinnymcg There is absolutely no reason for CCP to make a MAC version, MAC's are useless you can't upgrade em, or build them your self what's the point?
The other interpretation is that the only reason to buy a PC is for it's customisable piecemeal assembly. If you want a ready to run system, get a Mac.
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Sethris
Midland Manufacturing
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Posted - 2007.06.29 10:59:00 -
[72]
Has anyone tried running EVE with Mac OS X and Parallels (or similar - wine/wmware/etc)? What are your experiences and thoughts on the matter? Considering getting a MacPro, but would like to keep playing EVE, for obvious reasons.
/Seth
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Orikan Jinmanto
RONA Corporation FREGE Alliance
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Posted - 2007.06.30 00:16:00 -
[73]
EVE runs via CrossOver fine but not as smooth as in Windows. VM Beta3 runs afaik but not very nice/fast. Parallels, not atm. And, CCP anounced there will be a OSX Client end of this year(or first quarter next year)
greetings! Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Helli Preator
|
Posted - 2007.07.03 11:37:00 -
[74]
I've been running EVE on a 17" MacBook Pro under Boot Camp since the day I started my Character - it's the only reason I'm running Boot Camp at all (I use parallels for work, as I often need IE). XP boots in about 10 seconds start to finish, and considering I'm often sitting down for about 4+ hrs of play, this is kind of an acceptable boot time ;) Also keeps the gaming system relatively clean for performance purposes.
Don't hesitate to dive into this with a Mac under Boot Camp, but I really wouldn't mess around with the Virtualization apps and this client with the option to direct boot option available. The last thing one needs is your client to bomb out because of an unsupported configuration in the middle of a firefight ;)
Also - in reply to some of the posters above, I'd like to point out the Mac community is relatively large (+%2 Marketshare worldwide) compared to the EVE community (~200,000 individuals). We're also pretty passionate about our computers, and the gamers among us (... cough ...) are fairly evangelical. A mac native client could catch on like wildfire.
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solbright altaltalt
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Posted - 2007.07.03 13:45:00 -
[75]
Originally by: Helli Preator The last thing one needs is your client to bomb out because of an unsupported configuration in the middle of a firefight ;)
Like it doesn't already?! :P Honestly, the nVidia support is really solid. It's always nicer when you don't have to keep rebooting.
Quote: We're also pretty passionate about our computers, and the gamers among us (... cough ...) are fairly evangelical. A mac native client could catch on like wildfire.
Hear, hear!
You got nothing on the average PC weenie though. They'll throw unreasoned abuse on a dime.
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Zek Flint
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Posted - 2007.07.04 07:48:00 -
[76]
Edited by: Zek Flint on 04/07/2007 07:53:05 Has anyone heard anything about this? I know they had an article out that said they were working with transgaming to develop something, but I haven't really heard anything else. I did hear they had put it on hold until after RevII but it is after RevII now. I hope they start working on it again. EVE is the only reason I have Windows installed on my Mac. If beta testers are needed, I will happily oblige.
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Blue Medusa
Caldari State War Academy
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Posted - 2007.07.04 07:56:00 -
[77]
Originally by: Helli Preator I've been running EVE on a 17" MacBook Pro under Boot Camp
Me too - I love it Its really the only reason I installed bootcamp+XP. I haven't tried parallels 3.0 which can run DX apps but i'd sooner just stick using bootcamp until eve runs natively under macOS. --- メデューサ Aspiring Flycatcher Pilot and Primary Target |

Danji
Gallente University of Caille
|
Posted - 2007.07.06 13:40:00 -
[78]
Here's my pea-brained response to this thread.
A bit of a disclaimer here: I worked for Apple for 5 years, I saw game sales in our stores, I know what the market is like.
Mac users KNOW when a new game comes out. There's usually a rush a couple months after the release as players seem to wait for the first round of patches to surface (and patches there will be). But they KNOW the game is coming.
There are fantastic development libraries available for cross development with DirectX so the game companies don't need to change much of their code. However the libraries are 3rd party, not from Apple, and not from Microsoft. From what I understand, they're decently reliable.
I think a Universal Binary version of EVE would sell madly (as in crazy) on the Intel Macs. As a software developer on the Mac platform I believe strongly in its merits. I have one PC in my house and close to thirty Macs. The PCs purpose is primarily for Command & Conquer, EVE and a couple random other games. Now that C&C is coming to Mac OS X I have one less reason to keep the PC.
If there are EVE users who have gotten the game to run under Linux, there is no reason why they couldn't implement an OS X version. And I would be MOST happy to get the Dev team in touch with the right people at Apple or with numerous 3rd party game porting companies.
The primary reason only the BIG games make it to the Mac is because the 3rd party porting companies are heavily relied upon for their platform expertise. If the companies were to develop the solution themselves it may take longer and have more bugs at the beginning but they would have experience on the platform firsthand and truly understand the developmental benefits Mac OS X offers to their workflow.
While I truly do hope that EVE ends up with a Mac OS X client, I would prefer certain interface enhancements, system structure and backend stability improvements before attempting to bring a new platform on board. The Mac community doesn't tend to put up with crap products or products that feel half-finished. And I'm sorry to those who may be offended by the statement, but EVE does feel that way to me as a Mac user.
To that extent allow me to expound upon the point. EVE's user interface is not really very friendly. The Tutorials are sometimes difficult to follow as a result, and the user is left wondering how to accomplish certain basic tasks.
Mac OS X is the platform of choice for a lot of users with disabilities. As such the tutorials and the game interface should probably offer larger text for better readability. Or perhaps, to some extent anyway, the ability to use CSS to create new visual styles allowing users to manipulate the font size and color to effectively provide themselves and others with the necessary usability settings.
I would post more, but I don't really want 50% of the page length to be my one post. If anyone is interested, please feel free to request me to post more. ----- The Force is a force of course, of course... |

Anders1
Caldari Nakama Gemini Federation
|
Posted - 2007.07.07 05:22:00 -
[79]
I believe it'd be a good idea for CCP to use OpenGL instead of DirectX 10 for their next client... why? With OpenGL you can even make use of DirectX 10 features on XP (and Linux, Mac OS X, etc).
It would make it a lot easier to port the client to other operating systems. It would even boost the performance under Wine in Linux, since it does not have to translate DirectX to OpenGL.
I doubt this is ever going to happen though, perhaps the CCP developers simply don't like OpenGL or they are afraid of it for some reason. [hr] My old signature 404's these days... so it's gone. It doesn't really matter. It sucked. |

Capn Hack
Caldari
|
Posted - 2007.07.07 13:28:00 -
[80]
Originally by: Sethris Has anyone tried running EVE with Mac OS X and Parallels (or similar - wine/wmware/etc)? What are your experiences and thoughts on the matter? Considering getting a MacPro, but would like to keep playing EVE, for obvious reasons.
/Seth
crossover was causing far too many crashes for me, and boot camp is just a pain cos it stops me doing other things with the comp while im gaming, so i switched to parallels. eve runs really really well on a mac pro in parallels. there are a few minor graphical glitches but none that really cause problems with playability, and its a hell of a lot more stable than crossover. there is a cursor offset issue which means that you can only play in fullscreen (either fullscreen fullscreen or fullscreen in a vm window) tho, so if you run any other doze tools like market helpers you might want to consider using crossover for those and running eve itself in parallels. still no antialiasing without boot camp, unfortunately, but as time goes by the vm peoples will hopefully add support for that too.
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Hass Fresson
Minmatar
|
Posted - 2007.07.12 21:28:00 -
[81]
I currently run eve on three different machines- 2 windows boxes and my MacBook Pro. one box runs stable but slllloooooowwwww, the second is currently rebooting randomly due to intel and realtek issues that I have not completely been able to work out yet, rendering any kind of combat, or even basic play, impossible, and the MacBook Pro- stable as the day is long, running eve silky smooth under parallels desktop 3.0. The only issues I have are some graphical bugs around progress bars, and using the touchpad instead of a mouse- I am having some weird conflicts between the two os' over who gets control over the usb ports and when. all in all, a satisfying experience.
Hass
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Nekobara Nanako
|
Posted - 2007.07.18 17:32:00 -
[82]
I've been running EVE on my MBP 17" under Crossover for the past half year with only a dozen or so crashes. And the problems were with the previous version, with 6.1.0 I haven't had a single crash.
Also, it seem the audio problem has been solved, see http://www.codeweavers.com/compatibility/browse/name/?app_id=1860;forum=1;msg=6681 for details. Only started testing it now, but seems to work thus far.
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RealEchnaton
|
Posted - 2007.07.25 21:21:00 -
[83]
Hi, i red the announcement of htemac client of eve, i got the trial account (via bootcamp)
and i like this game i bought now 3 month, but i still waited for the macclient.
very impressive game :)
Echnaton
|
|

CCP Explorer

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Posted - 2007.07.27 22:18:00 -
[84]
See here.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Baalthemon
Gallente Peregrine ammo and arms Pax Familia
|
Posted - 2007.08.01 19:42:00 -
[85]
I've tried a few ways of getting EVE to run at a decent rate having purchased a Mac Pro to replace an aging desktop system. The best (IMHO) way so far has been to go ahead and purchase Parallels, throw a copy o' XP on it and then install EVE on that. EVE won't run in Coherence mode with anything resembling success, but running it in desktop mode seems to work decently well. As far as performance, not too bad of a hit but YMMV.
Again, YMMV but until the clients are issued for it there might not be a better option for OS X.
I'm trying to find a way to get EVE going solidly on Linux (Ubuntu 7.04) ATM and it's looking an awfully lot like Cedega might be the best but I'll work with free until it doesn't work.  "There's what we know, what we don't know, and what they don't know we know, um, and..."
Running EVE Online via Parallels. |

strive nails
DEATH'S LEGION
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Posted - 2007.10.17 20:01:00 -
[86]
shameless bump strive nails - pod killer and implant trader
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Kernel Sander
Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2007.10.19 06:14:00 -
[87]
Originally by: strive nails shameless bump
Uh. IF you looked at, I think it might be the very first sticky in this very same thread, EVE/OSX and EVE/Linux are currently in closed beta. So.
--- THIS IS MY SIG. BUNNIES AND STUFF --- ----- INSERT ASCII AMIGA LOGO HERE ----- |

Cphil
Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.10.28 00:45:00 -
[88]
Edited by: Cphil on 28/10/2007 00:45:03 OKi, i just bought a new INTEL 2 duo Mini Mac, with Mac OSX 10.4.10 on it ( i will have 10.5.10 in 2 days :P but still ) i cant download Bootcamp becuase it is expierd how ever u doing. So i run with parallel Desktop wich is a Viritual PC Platform inside osx. I have installed EVE online and teamspeak, ventrilo and all kinds of crap progs along with star craft / brood wars, BUT it wont freaking start.. i get the firt "boot" screen of eve, and when it "relaunch" it just dissapears but it is still in the Desktop bar.. Why ?? why cant i make this freaking game work on a perfectly f*cked up Windows XP ( throws up ) Pro SP 2 partion... i hate windows more and more for every single day.. Please help me.....
and ccp start building a client that can be runned on a macintosh.. grrr :P Reguards, Cphil Yaarrrrr
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eugenewithanaxe
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Posted - 2007.11.01 20:58:00 -
[89]
Another voice for Eve on Mac... Please!
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Zareph
Minmatar Merch Industrial GoonSwarm
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Posted - 2007.11.03 18:49:00 -
[90]
November 6th, I can disown boot camp.
Yay
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