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Thread Statistics | Show CCP posts - 3 post(s) |

Tippia
Sunshine and Lollipops
13074
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Posted - 2013.03.05 13:39:00 -
[1] - Quote
Sentamon wrote:Abrazzar wrote:Null-sec industry should be able to provide for the needs of the alliance without relying on high-sec imports, when properly staffed and supported. It shouldn't be relevant to anything happening in high-sec.
You realize the result of this is entrenched stagnant null-sec alliances concerned with nothing but RMT profits. Excellent! That means null becomes vastly easier to invade.
Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13075
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Posted - 2013.03.05 14:00:00 -
[2] - Quote
Sentamon wrote:Heh, well assuming everyone isn't allied and you can convince someone to risk their gravy train, good luck invading null when they have a near infinite supply of cheap T1 ships to throw away in defense. Since there will be plenty of factions willing to blow them up, and since their bots won't help them in their defence (and since, as you say, they've stagnated and have no real players with any interest in or familiarity with blowing things up), it'll be quite trivial.
Oh, and no, they won't have infinite T1 ships GÇö cuts into profits don't'cha' knowGǪ 
Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13076
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Posted - 2013.03.05 14:47:00 -
[3] - Quote
March rabbit wrote:question is: who forces them players to risk/hard work/all this great stuff in 0.0? No one except themself and their slave-lords. Their chose this way so why whine now? Close but not quite. The correct answer is simply no-one. What the game does, however, is force them to do it in highsec. This is bad from pretty much every perspective. It means that you get stuff for free; it means you don't get anything extra for making an effort; it means large swaths of game content is useless and redundant; it means there is no way to attack the industrial backbone of larger alliances; it means there is no dynamics in the industrial part of the game; it means there is no incentive to hunt for better industrial foundations.
So yes, they chose this way (doing it in highsec) and they rightfully whine about it because it doesn't make sense that the game should force them to do their work in a part of space they are not interested in living in.
Quote:so yes. totally flawed Not in the slightest. The premise that harder work shold yield better reward is at the very core in of the game.
What is flawed, however, is every single premise borne out of whatever brain-damage that causes people to believe that high should provide anything that even barely reaches above the level of being much much much worse industry than every other part of space in the game. Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13077
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Posted - 2013.03.05 15:14:00 -
[4] - Quote
LHA Tarawa wrote:Because a large number of players are carebears, and a large number of them fund their accounts on PLEX, there HAS to be a place that is (relatively safe), that allows people to go about their business (mostly) unmolested, to guarantee a way to grind the ISK needed to keep the accounts funded. No, there really hasn't. If they can't afford the game, then maybe they should consider cutting down on their spending. If they absolutely have to use PLEXes, for some inconceivable reason, then maybe they should look into something more lucrative than solely relying on highsec industry.
If anything, CCP should probably do their best to knock this silly sense of entitlement out of as many as possible, since it's apparently the cause of so much game balance problems. Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13077
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Posted - 2013.03.05 16:44:00 -
[5] - Quote
Onomerous wrote:Le Badass wrote:Of course nullsec industry should be better than empire industry, because it totally makes sense that industry is better developed at the fringes of known civilization than in its core. That's the most confusing part of the argument for null sec having better industry... Yes, fallacies such as the one Le Badass just offered are confusing. It's not an actual argument for null having better industry, though.
The actual arguments for that pretty much all make sense, if you happen to know of them.
Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13090
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Posted - 2013.03.06 16:37:00 -
[6] - Quote
Kitty Bear wrote:Consider what CCP put Nulsec into the game for
"an area of space where capsuleers (the players) can build thier own empires"
At any point have CCP said that doing the above should be easy, cheap or low-risk ?? where CCP have failed in delivering that objective, is by restricting the players ability to achieve it. GǪand no-one is asking for it to be easy, cheap, or low-risk GÇö just that the difficulty, expense and risk should be accompanied by commensurate rewards.
Quote:If CCP allowed multiple outposts per system, most nulsec areas would then have the potential to easily equal hisec for industry and research, but you would have to work for it. Actually, it wouldn't. Outposts are still so hideously unable to even begin to come close to the capabilities of even a single station that you'd run out of planets long before you got something that even remotely resembled a highsec system.
I suppose I'll have to post my standard improvement requirement list in this thread tooGǪ
1. One outpost per system probably has to remain for sov reasons (sov needs a revamp, but let's break one thing at a time). 2. Every outpost type gets 50 each of every industry slot type. Industry-specific outposts get twice that (up from a best-case scenario of 10 of one type). 3. Every outpost type gets 20 offices; Gallente outposts get twice that (up from 4GÇô8 / 24). 4. Every outpost type gets a 30% refinery; a 50% refinery is a single basic upgrade. 5. Basic industry upgrades add 50 each of every slot type (up from 5 of a specific type); Intermediate upgrades add 100 (up from 7); Advanced upgrades add 150 (up from 9). Time bonuses could probably remain the same.
GǪand that's just to make a null system provide the same capacity as a highsec system GÇö note how most of those buffs can be measured in orders of magnitude(!) We haven't even begin to touch the things that need to happen to compensate for the difficulty, expense and risk. Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13092
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Posted - 2013.03.06 17:08:00 -
[7] - Quote
Buzzy Warstl wrote:Tippia, would all of that add anything worth doing to the space? Yes. Industry.
POSes can't supply any actual industrial capacity for two simple reasons: storage space and refineries. A station lets you cart over aaaaall those 425s, rclickGåÆrecycle, and then you have a massive pile of minerals (wellGǪ no more than 2^31-1, so it can't be that massive, but still) that go into every kind of thing you want to build, be it ships or drones or ammo or T1 modules or T2 modules or mixed-content modules such as cloaks. Bam done. If you want to build something you didn't think of, just rclickGåÆmanufacture because all the stuff is there. When the pile grows thin, just rclickGåÆrecycle more stuff and keep going.
In a POS, you have to take all those modules to the station (hopefully in the same system); rclickGåÆrecycle there, because if you do it in the POS it'll be ready by the time the dinosaurs have re-evolved from canaries; cart all those minerals in fiftyeleven freighter runs (have you tried manoeuvring a freighter inside a tightly packed POS, btw?) to the POS; at the POS, you must know where everything goes because you have different arrays for different products and each of them have limited storage capacity; and if you want to manufacture something else, you have to go to the POS and rearrange materials between arrays (and hope to god they're close enough or you'll have to break out the freighter again)GǪ
GǪoh, and then your POS gets blown up with all the minerals inside.
To make POSes take up the slack, you'd have to give them things like infinite storage, multiple-purpose production lines, instant (and perfect) refineries, and preferably docking capabilities too. We have this kind of POS already GÇö they're called outposts. That's why I'm suggesting outposts as the thing to provide the industry counterpart to NPC stations: because they areGǪ you knowGǪ the counterpart to stations. Also, because changing POSes would just mean that people started using these much-improved POSes in highsec instead, and all we've managed is to make outposts an obsolete game construct.
Quote:Unless there's a latent market that nobody is talking about there just aren't enough people to justify major changes to nullsec industry. Sure there is. The problem is that they're all in highsec doing their thing rather than producing locally because it would be utterly idiotic for them not to take advantage of the free, safe, easy, and infinitely available capacity. Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13092
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Posted - 2013.03.06 17:28:00 -
[8] - Quote
Notorious Fellon wrote:Help me out here, what do you mean "if the industrial capacity was there"? I see empty moons all over down here just waiting for a manufacturing POS to go up on. Slots galore. GǪexcept that the only thing worse than manufacturing at an outpost is manufacturing at a POS GÇö taking all the woes of null production and suffering them twice over does not make the woes go away. Quite the opposite.
Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13094
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Posted - 2013.03.06 18:01:00 -
[9] - Quote
Notorious Fellon wrote:I have only manufactured ammo from a POS, and have limited experience with larger scope manufacturing. What makes it so painful? See my post on the previous page.
GǪor, for an illustration, let's say I want to produce a couple of battleships (not even mass-produce) GÇö one of those things that are actually a bit of a faff to import from high.
I've bribed some devs to give me three perfect ME Rokh BPOs (because I haven't had the 25 years required to research them yet). I've put up a POS with a LSAA (but no refinery because fsck that GÇö less material capacity than a JF and a 3-hour cycle time, after which I've lost a crapton of minerals? No thanks).
So I slot in my three BPOs and want to build, oh, let's say 10 Rokhs from each. That means filling the LSAA with 14,855,823 +ù 3 +ù 10 units of minerals GÇö 4,456,746.9 m-¦ worth. Oh dear.
If I were in a station, I could just cart out 4000 425mm rails and refine them and it'll all be there. Unfortunately, it's in a POS, so I can't. Instead, I have to haul them to the station, refine them there, and then transport the full-sized minerals out to the POS. At 4.5M m-¦, that means ten trips with the freighterGǪ A roundtrip that on its own can quite easily take an hour because, well, it's a freighter GÇö not exactly something you'd use to skip around the galaxy (or even the system) without being absolutely sure that it'll be a clear run. That's an hour looking at the rear end of a slug rather than blowing stuff up and earning ISK, so I've already lost maybe a hundred mil ISK from the transportation alone.
Fourty hours later, not only do I have to do that mineral haul all over again, but I now have 30 battleships parked in a POS where they're not doing anything good. I want them back in the corp hangar where people can pull them out and put them to good use. If I were in a station, they'd already be there, buuuuutGǪ no, I'm in a POS. That means hauling 1,500,000 m-¦ worth of repackaged ships back to the station. That's just four runs, so maybe I've only missed out on 20GÇô30M on that move.
That's for 30 ships GÇö what's commonly known as a small-group roamGǪ now imagine instead that I want to supply 600 instead to really make use of that POS and equip a large fleet instead.
Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13107
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Posted - 2013.03.07 01:41:00 -
[10] - Quote
Frying Doom wrote:And I am aware that Outposts do need the ability of increased industry capabilities, but I do believe the amount of increase Tippia would like to see is frankly too much.
[GǪ]
Similar to this but a bit less say 50=70% of what you are asking. They really aren't. Those numbers were quite carefully picked to make a maxed out industry system be exactly as good as the best highsec industry systems. No more, no less.
So that's just what's needed to be on par, slot-wise. It does not account for any of the other benefits highsec has. If anything, those numbers could be 50-70% higher if we want to move null into some actual GÇ£betterGÇ¥-territory.
Those are the bare minimums, not something that needs to be reduced by 30GÇô50%. Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13135
|
Posted - 2013.03.07 22:38:00 -
[11] - Quote
Sentamon wrote:Akiyo Mayaki wrote:Since EVE is a sandbox game, I'd like to see pilots who make use of nullsec be rewarded on a much larger scale than people who simply fly around in NPC space. A player should be encouraged to go out and do something, risk vs. reward is a good way of doing this. And they already are, by a mile. GǪapart from the whole Gǣbeing rewardedGǥ part, since null industry is all punishment.
Quote:Lack of uber null industry is a made up problem that only exists GǪif you have this odd belief that players should be able to build something in player-controlled space that's better than what NPC can provide in NPC space (you know, to give the whole player-run thing some kind of reason for existing?).
Oh, and it also exists in pure numbers and embedded in the mechanics. Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13135
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Posted - 2013.03.07 22:58:00 -
[12] - Quote
Sentamon wrote:Then don't build in nullsec, there's nothing stopping you from using highsec industry. So you're all for removing all income from highsec, then? There's nothing stopping people from making money in low and nullGǪ
In fact, you're all for removing industry from highsec, I preseume, since there's nothing stopping people from doing that in low and null? Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13135
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Posted - 2013.03.07 23:02:00 -
[13] - Quote
Sariah Kion wrote:Straw man Nope.
Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13135
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Posted - 2013.03.07 23:11:00 -
[14] - Quote
Sariah Kion wrote:Sure it is. Nope. It's a reductio ad absurdum. Maybe you should read the link you keep referring to, since you're so familiar with it?
If it's ok to force people to live in space where they don't want to live, then it is ok to force people to live in space where they don't want to live. He's saying that it's ok that null sucks because there's always highsec, and people not wanting to be there is inconsequential. Thus, it's ok to make highsec suck because there's always low and null, and people not wanting to be there is inconsequential.
So, no, GÇ£just go to highsecGÇ¥ is not a valid argument for keeping the game imbalanced, and his entire premise is fundamentally flawed, thoroughly ignorant, and unless he actually thinks that it's also ok to remove all income from highsec, he's also a hypocrite. Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13135
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Posted - 2013.03.07 23:16:00 -
[15] - Quote
Sariah Kion wrote:There is no question the biggest problem with null sec is the GǪmechanics, which is why they're slated for a change and why highseccers are so desperate to spam threads such as this to paint the picture that severe game imbalances are somehow a good thing that must be preserved at all costs.
Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13139
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Posted - 2013.03.08 22:19:00 -
[16] - Quote
Sariah Kion wrote:If these intellectually dishonest null high sec players thast complain here really cared about null sec and the game they would be pushing for substantial changes to null and sovereignty that everyone KNOWS are needed instead of wasting time complaining about mining barge EHP and high sec carebears non-existent nullsec cabals.
The motives are clear as day. CCP is full of intelligent people as well and they see this for what is as well. Fixed. And yes, CCP is full of intelligent people that see that the highsec brigade are utterly clueless about just about everything they ever choose to opine (and thus be wrong) about. That's why they're aiming to massively improve nullsec industry to make it better than what high has to offer. Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13140
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Posted - 2013.03.08 23:11:00 -
[17] - Quote
Kane Alvo wrote:Your motives are clear as well, especially when most of you null bears GǪso what you're saying is that my motives are obscured to you GÇö after all, you haven't even been able to properly identify me as a highsec industrialist.
Quote:The solution is very simple. If you want more, go take it. Too bad the game doesn't allow for it. Gee, do you think that maybe that's why people are asking for a change so that it doesGǪ?
So yes, it's simple, but no, it's not a solution. Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13141
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Posted - 2013.03.09 00:48:00 -
[18] - Quote
Kane Alvo wrote:Yeah, odd that I understand the very fundamentals and these experienced players don't. Odd indeed. It would be odd if it were true, which it obviously isn't as shown by your insistence that people should do things the game literally doesn't allow.
Quote:Personally, I'm all for giving null sec exactly what they want: complete autonomy. So in other words, not only do you not want to give null what they're asking for GÇö you don't even know what it is.
Quote:Are you really going to try to make the point that it's difficult to build an empire, when you used Goons as an example just one sentence earlier? Since not even they have been able to do it during all that time, yes. They're an excellent example. They, unlike you, have figured out what can and cannot be done within the scope of the existing mechanics. They, unlike you, understand those mechanics. They, like everyone else (except you), have realised that free, infinite, easy and safe trumps everything null could possibly offer given the current mechanics and the massive limitations they impose on player activities. Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13141
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Posted - 2013.03.09 01:30:00 -
[19] - Quote
Kane Alvo wrote: Oh, no. I understand balance perfectly. Give null bears everything they want, including a high sec nerf, because they clearly have a better pretty much the same direction in mind for the game than as those who designed it. See? It's not so difficult to understand after all.
Fixed, and indeed, so your protestations are quite silly in light of this fact, don't you think? Those who actually engage in the activity, hose who have analysed the issue, and the devs GÇö they are all in agreement. Only those who haven't looked at the problem and those without any experience or insight keep protesting for no coherently articulated reason.
The only question is: if you actually understand balance perfectly, why are you so adamantly opposed to it? Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13141
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Posted - 2013.03.09 01:36:00 -
[20] - Quote
Buzzy Warstl wrote: So, Tippia, you seem to know an awful lot about CCP's inner workings, when can we expect to see that POS announcement?
Do what everyone else does: read the dev blogs. Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13152
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Posted - 2013.03.09 13:41:00 -
[21] - Quote
Tesal wrote:uhhh....There aren't any teams at CCP doing a POS revamp right now. GǪand I'm not talking about POSes either, now am I?
Quote:Most of the industry stuff wanted as a part of the "null agenda" isn't on the table right now GǪand is still in line with what's the clueless highsec-bubblers are trying to prevent. Of course, this should come as no surprise, since it rather seems to make sense that the developers want balanced gameplay. What doesn't make sense is why people with no insight into the topic want the game to be unbalancedGǪ Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13262
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Posted - 2013.03.16 20:09:00 -
[22] - Quote
Sentamon wrote:Ok, as soon as all the nullsec ore and PvE content is put into highsec. Plus I want to build and fight with Titans in highsec too.  Ok, as soon as all of highsec offers the same inherent security as nullsec. Plus, highsec-CSAAs will cost 50bn to anchor.
Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13262
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Posted - 2013.03.16 20:21:00 -
[23] - Quote
Sentamon wrote:PUNISHED!?  Are you in pain? Of course. It rather pains anyone with any kind of insight into the matter to see how mismanaged this part of the game is.
And yes, punished is a pretty apt description for what happens if you try to do null industry.
Quote:How about all the crying blue donut children abandon nullsec and leave it for the adults to manage. They already have.
Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13534
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Posted - 2013.04.10 18:00:00 -
[24] - Quote
Murk Paradox wrote:Stop with the "of empire" that's the flaw. Not really, no, since it shows the scale of the problem and since it points to the fact that it's a double-sided problem: the overabundance of highsec slots is just as much of a problem as the lack of nullsec slots.
Quote:Just say "null needs more slots". That's all you need. Actually, it's not. Null also needs to be made relatively cheaper compared to high. Unfortunately, since high is free, and you can't make it cheaper than free, it means that high needs to be more expensive.
Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13537
|
Posted - 2013.04.10 21:12:00 -
[25] - Quote
Murk Paradox wrote:Poor highsec. Poor Empire. So you fully agree with his point, then seeing as how you couldn't address or counter any of them.
Quote:That implies you do not wish to be autonomous from highsec, but in direct competition.
That would be accomplished by hey, I know, stop transporting **** to sell in empire and create your own market. But that did not work did it? It did not (and does not) work because the game mechanics don't allow it to be accomplished that way.
Quote:CCP LIKES the conflict, they WANT the competition. Exactly. Which is why high needs to be nerfed in order to create a margin for the other parts of space to operate within.
Ai Shun wrote:Let's assume the number of slots are the same. (Hypothetical) Would you expect a lawless area that is war-torn, with a low population and no taxes to have better industrial capacity than a tax stable, consumer rich and safe area? I would expect that real-world arguments are irrelevant and that player-controlled space should offer more freedom to the players than NPC controlled space. I also expect that the different areas in the game would be balanced in terms of effort and reward.
Caldari Citizen 1897289768188 wrote:Null indy should be < than hi-sec. Null needs to keep its symbiotic relation with hi-sec Good news: that relationship is inherent in the way industry works, and has nothing to do with the production capacity and capability of the two regions. Null industry could be >>>GǪ>>>> high without changing the symbiosis in the slightest. Vote Malcanis for CSM8. |

Tippia
Sunshine and Lollipops
13537
|
Posted - 2013.04.10 21:32:00 -
[26] - Quote
Murk Paradox wrote:I agree that it's HIS point. Not with it though. GǪbut you can't find any fault with it or argument against it.
Quote:So it's important to reinvent the wheel instead of doing something you think you already know and have been doing. Nope. No reinvention necessary. The wheel just have to be balanced, which is actually a fairly simple thing to do.
Quote:There already is a margin. Nope. Or wellGǪ yes, there is a margin. That margin is 0. It's not big enough to fit the other regions of space in and give them advantages to counter the advantages of highsec.
Therefore, there needs to be a non-zero margin for the other parts of space to operate within. Vote Malcanis for CSM8. |
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