
Antic
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Posted - 2005.08.15 12:44:00 -
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Edited by: Antic on 15/08/2005 12:57:36
Originally by: Earthan
Originally by: Antic eve has indeed become Quake in space. Its not all about killing. Atleast i want to think that isnt all eve is.

What are you talking about? So you go fighting pvp to shoot at your opponent few shots, then tell him a joke , then drink a beer with him and let him fly away?
I mean of if you fight you fight to win right, to destroy your enemy??
No, i only PVP when im bored. Because its pointless. And when bored, some pointless ganking helps for a while. Atelast untill kalis faction warfares, PVP in eve really has no other goal than to gank eachother, exactly like quake. Theres no real alliance wars, just blobs than run around ganking gangs or groups outnumbered 10 to 1.
Since cold war have we seen any real battles for soveregnity? no. And we most likely wont either because why attack a defended PoS when theres lots of undefended PoS out there you can take down instead with less of a hassle? And thus why defend a PoS when its unlikely an attack will come? or when the battle is over before you had the chance to travel 2 gates towards the location due to insane short combat in eve? Theres no mechanics in that gives wars a point yet. Theres no mechanics in that motiveates players to participate. For kills? dont make me laugh.
Theres games out there who have much of the stuff already that eve has on the idea stage. Games thats old and that has crappy graphics yes, but still the mechanics and the idea of how to implement it has been there all the time. Since before eve was created. And still we have this pointless Space quake war. Darkspace is a title thats a good example. They even have an ingenious system for this 100% PVP game where its your damage that counts the most not your kills towards the rewards. Wich means you automaticaly have solved the logistics ship problem in that game cus that gives plenty of ships for the logistics guys to repair and they get rewarded by the amount of damage they repair for example. The whole reason for doing this is to fight for planets and planet systems, much like in eve, with the differance that you can build planets here, so there you have the motivation in a larger scope for figthing and for choosing where to fight, in the smaller scope the motivation is that you have to take part in combat or activities around it if you want the rewards so people will actively seek combat, the larger the fleet battles the better for all professions/specialists. Even builders cus someone gotta build captured planets or rebuild destroyed infrastructure/defences. In eve you stand to gain more by avoiding battles, or fight where theres no oposition. Only reason to do it for now is for "fun" or "kicks". Kills gives nice stats and a nice explosion animation yes but still if someone runs off etc you have still won in that game. This was years ago. So eve really took two steps backwards in features when it comes to game design when eve was created.
I feel EvE developers is tryign to reinvent the wheel when they could just have copied the design and used the time to refine it instead.
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