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Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
369
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Posted - 2013.03.05 23:43:00 -
[1] - Quote
The idea is to give CCP an easy way to track the players instead of the characters, so they would be able to have a measure on this and also to maybe give some benefits for those who contribute to the game having many alts, and lowering entrance barriers in the game.
Also this would make easier to manage characters, and to manage the account. Possibly making people more willing to invest more "resources" in the game.
Initially 3 things would have to change: How PLEX and Subscription works, The Character Selection screen, and the License tab in the character screen.
---- PLEX ---- The plex is an item bought with real money that once used add 30 days to the subscription of the account.
The new PLEX would add this time to a Pool, (Could be in time like it is today, or maybe could be the AURUM as there is a direct constant relation between PLEX an AURUM) and as the time goes by the pool would be consumed.
The monthly subscription would add the time to the pool as it add to the subscription account. No difference.
---- License Tab ----
The license tab would show the amount of "Time" or Aurum in the Account pool, and some more information related to the consume of this pool, estimated time left and also some link to EVE site to buy more PLEX, or change the subscription method.
---- Character Selection Screen ----
First the 3 slots for character should be changed into a List that would allow all characters and alts to be shown and selected.
For character creation purpose, the maximum number of characters slots would be tree times the number of active training characters, that has been training for more then 30 days. So after this change you would end up with exactly the same number of possible alts in the account then you have in the sum of all your accounts today.
Also there should be some option to activate / deactivate the training of the chosen character. For every character with the training queue active, the pool would be drained. (There would be an option to make for example a 10% discount for the second active, if CCP want people to have alts.). Also, there would be a 24h period of cool-down on the deactivation of the character training, to prevent abuses.
There should be an indicator showing what character have skill training active and what character is logged in.
In the login, it would be allowed multiple clients in the same account, but this would be limited by the number of active training queues in the account.
For the first month or two, I think CCP could give a Free Account merge option so people would join their account into 1. And after this time people would have to use the old method. Character transaction using plex.
I hope you guys like this Idea! Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Mikaila Penshar
Take it Deep
67
|
Posted - 2013.03.06 00:13:00 -
[2] - Quote
not supported
2 many werdz
tl;dr version plz |

Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
369
|
Posted - 2013.03.06 00:21:00 -
[3] - Quote
TL;DR version:
Allow players to merge all accounts into one and log on them with no problem. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Mikaila Penshar
Take it Deep
67
|
Posted - 2013.03.06 00:25:00 -
[4] - Quote
Alx Warlord wrote:TL;DR version:
Allow players to merge all accounts into one and log on them with no problem.
but why?
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Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
369
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Posted - 2013.03.06 01:15:00 -
[5] - Quote
Mikaila Penshar wrote:Alx Warlord wrote:TL;DR version:
Allow players to merge all accounts into one and log on them with no problem. but why?
The idea is to give CCP an easy way to track the players instead of the characters, so they would be able to have a measure on this and also to maybe give some benefits for those who contribute to the game having many alts, and lowering entrance barriers in the game.
in other words: Help in statistic, that are base for decisions. and maybe will make people activate more alts and give more money to CCP, so they will hire more DEVS and develop a better game faster. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Mikaila Penshar
Take it Deep
67
|
Posted - 2013.03.06 01:20:00 -
[6] - Quote
k |

DataRunner Attor
American Cerberus Shattered Empire
1
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Posted - 2013.03.06 01:25:00 -
[7] - Quote
CCP already has this, it called IP and MAC tracking. |

Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
369
|
Posted - 2013.03.06 01:47:00 -
[8] - Quote
DataRunner Attor wrote:CCP already has this, it called IP and MAC tracking.
True, they can track, and estimate the number, but this is just part of the feature, with this they can actually get closer to players not only accounts... ( they can ban all chars if someone is using a bot for example, or give some benefits to alts, lowering the subscription on them.) and Players could for example activate the subscription on 3 chars in the same acount training their skill and loging on them with 3 different clients. ( not needing 3 accounts ) Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Georgina Parmala
Science and Trade Institute Caldari State
3
|
Posted - 2013.03.06 02:21:00 -
[9] - Quote
So let me get this straight..
I can make 15 scout alts, log them all on, and not pay anything as long as they don't have a training queue active?
And I can just buy a fully trained character(s) on the bazaar with the necessary skill set for what I want out of an alt, log that in too, and pay nothing because stopped training queue?
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Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
372
|
Posted - 2013.03.06 06:15:00 -
[10] - Quote
Georgina Parmala wrote:So let me get this straight..
I can make 15 scout alts, log them all on, and not pay anything as long as they don't have a training queue active?
And I can just buy a fully trained character(s) on the bazaar with the necessary skill set for what I want out of an alt, log that in too, and pay nothing because stopped training queue?
you can make 15 scout alts, as long you pay 5 accounts for 30 days. after that you would be able to log on them. But as you are only able to log a number of accounts proportional to the number of "training (or I would say paying)" chars, you would need to pay 15 accounts to log simultaneously on the 15 chars.
Example: If you pay 5 accounts for 30 days, create 15 chars, and then turn off 4 of the 5 training on chars, you would end up with 15 chars in the account but being able to log only 1 client in the account at a time.
About buying characters on Bazaar, you buy them and it goes to your account assuming that you have an empty slot. And he would count as a normal char in the account. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
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TheSkeptic
Federal Navy Academy Gallente Federation
132
|
Posted - 2013.03.06 09:01:00 -
[11] - Quote
tl;dr is:
OP wants a way to be able to use 2 chars from the same account at the same time. So is suggesting CCP change it to a 'pool' of chars.
ie.
account A has characters 1, 2 and 3. account B has characters 4, 5 and 6
At any given time he can only login one of 1, 2 or 3 and one of 4, 5 or 6. But wants the ability to login 1 and 2 at the same time.
Unfortunately this would probably be a nightmare for CCP to manage.
1. When you are at your online account limit (lets say 2) and login a 3rd character... which of the first 2 gets disconnected? 2. One of your accounts expire, which 3 characters become unavailable? (could be overcome by the system retaining the current account setup I guess)
While the idea itself would benefit me and I sort of like it, I'm not really in support of it.
Looking at my own accounts it just feels like it'd be overpowered.
... |

Katran Luftschreck
Royal Ammatar Engineering Corps
1083
|
Posted - 2013.03.06 09:20:00 -
[12] - Quote
I approve, if only because when they catch someone botting they can nail all his accounts at once. EvE Forum Bingo |

darmwand
Repo.
88
|
Posted - 2013.03.06 12:13:00 -
[13] - Quote
Sounds like an interesting suggestion. It doesn't force players to use the new "super accounts" but gives them some benefits if they do. Plus what Katran said about botters. darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |

Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
375
|
Posted - 2013.03.06 17:31:00 -
[14] - Quote
TheSkeptic wrote:
1. When you are at your online account limit (lets say 2) and login a 3rd character... which of the first 2 gets disconnected? 2. One of your accounts expire, which 3 characters become unavailable? (could be overcome by the system retaining the current account setup I guess)
While the idea itself would benefit me and I sort of like it, I'm not really in support of it.
Looking at my own accounts it just feels like it'd be overpowered.
1. None. There are 2 options here, and they are really easy to program, 1 or 2 lines of code can solve this. 1.a. You get a pop up saying that there are already the maximum number of clients logged in the account. 1.b. You log and get into the character selection page. But if you have already the maximum number of allowed characters logged you get the pop up there, and you stay in that screen. ( Although you can activate another skill training from there depleting your pool faster but allowing to log one extra char.)
2. in this system the account would only expire if the pool reaches 0, so as long as you keep the minimum of 1 char training you would still have access to the old chars. But remember that there is that 30 days delay to create slots, so if you want 30 alts, at last for a month you would need to pay 10 accounts. if you want to create a 31th char then you would need to pay one more account (11) for at last a month. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Kusum Fawn
State War Academy Caldari State
299
|
Posted - 2013.03.07 18:15:00 -
[15] - Quote
This is an interesting proposal, one that i am not in support of.
It makes training disposable/situational alts quite a bit easier. Makes offline item storage (alts in industrials) a lot easier to manage
If i plex four accounts for thirty one days, which is eight plex (4.8 b) i get access to 12 characters, which i can train in any configuration. once they have reached the level of sp that i desire, i can stop their training.
With two concurrent accounts i still have access to 6 additional characters even though they are not training. if i were to live say a wh or null, i could store many more things offline then i could normally, and have them all instantly accessible to me. or run PI off 12 characters and pay for two (six but without the hassle of having to log off both mains). ~ one character who does all the manufacturing and cycling 10 alts to trade PI materials at a poco in a wh. which while easier, is a huge passive materials faucet.
Cyno chain logistics, are easier as with two or three active training ques on an account with 30 alts, can stage cyno ships where ever is needed and pay 1/2 - 1/3 - 1/10 they would normally for the cost of two plex you get 3 characters in perpetium.
I know i would take this deal and spend the ~20 bill for the extra 54 characters (current plex ~550, ((20 b / 550 = 36) /2 = 18) x 3 = 54)
and then only pay for two training ques, after those two months are up. you never know when you might want an alt somewhere
or need to fuel a pos chain in a wh. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
376
|
Posted - 2013.03.07 21:22:00 -
[16] - Quote
Kusum Fawn wrote:This is an interesting proposal, one that i am not in support of.
It makes training disposable/situational alts quite a bit easier. Makes offline item storage (alts in industrials) a lot easier to manage
That is one of the main point of this proposal, to makes people life easier.
Kusum Fawn wrote:
If i plex four accounts for thirty one days, which is eight plex (4.8 b) i get access to 12 characters, which i can train in any configuration. once they have reached the level of sp that i desire, i can stop their training.
With two concurrent accounts i still have access to 6 additional characters even though they are not training. if i were to live say a wh or null, i could store many more things offline then i could normally, and have them all instantly accessible to me. or run PI off 12 characters and pay for two (six but without the hassle of having to log off both mains). ~ one character who does all the manufacturing and cycling 10 alts to trade PI materials at a poco in a wh. which while easier, is a huge passive materials faucet.
Cyno chain logistics, are easier as with two or three active training ques on an account with 30 alts, can stage cyno ships where ever is needed and pay 1/2 - 1/3 - 1/10 they would normally for the cost of two plex you get 3 characters in perpetium.
I know i would take this deal and spend the ~20 bill for the extra 54 characters (current plex ~550, ((20 b / 550 = 36) /2 = 18) x 3 = 54)
and then only pay for two training ques, after those two months are up. you never know when you might want an alt somewhere
or need to fuel a pos chain in a wh.
So you would put allot of monney into the game in a way that otherewise you wouldn't. I think CCP would aprove this...
You can already create any amount of trial accounts having endless number of alts. The main difference now is that you would have a reason to pay for them, becouse it makes easier your life. (With also no need to exploit the game by using a plex to turn the trial into full acc.)
And if you want to store ships in alts, you would need to put their training to the level of the desired ship, so you would spend your account pool in it. What means more money to CCP. This also applies to the PI chars, as you would train them to the desired level to run PI efficiently. And to Cyno alts as you put their skills to certain level.
And also, if you do all this that you are saying, you would be playing more and paying more. You may not aprove this as a player, but the end result will definitly be positive to CCP and the playerbase.
There is a possibility that you save up money? only if you don't want to play. but there is a bigger chance that you will put more money into the game and be glad by doing it. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Pan Dora
Stardust Enterprises
2
|
Posted - 2013.03.08 00:57:00 -
[17] - Quote
Lets say i pay to train 6 characters for 30 days. Let say 5 trade alts and a 'main char'. After that I just keep paying my main char since after 30d my trade alts have all the skills i need to be effective as traders. It just takes 6 months until I actually start to save subscription money to maintain all this characters.
Anyways I still have 12 open slots so I make an effort to fill it with handy characters. It can be very quick to have a cyno alt, neutral hauler, salvager, prober or other mini-profession alt. Lets suppose all this characters get a total of more 6 months training time. Now the scenario its like: 1st month: I pay to train 6 characters for 30days. Thus enabling 18 characters slots. 2nd month: I pay to train another 12 characters on average 15d each. 3rd month: I just pay to train my main, at this point I have a total of 18 characters. I already started to save subscription money to maintain all this characters. 12th month:I paid a total of 22m worth of subscription over the first initial year to maintain all my character(including the initial investment to make then useful). A huge discount over the 72m it wold cost in the 'old' model. Also its less than the 24m worth of subscription I was willing to pay n the 'old' model. 24th mounth: I take the time to raise my characters slots a bit more and now i have 21, but I actually paid less than 50% of the cost i was willing to pay in the 'old' model.
And something like that its what most, if not all, players will do. More alts available for the same/lower cost its to big a advantage to not exploit. The end result its that CCP will have more workload and less subscription income, with several awful side-effects.
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Kusum Fawn
State War Academy Caldari State
300
|
Posted - 2013.03.08 01:10:00 -
[18] - Quote
Alx Warlord wrote:So you would put allot of monney into the game in a way that otherewise you wouldn't. I think CCP would aprove this...
You can already create any amount of trial accounts having endless number of alts. The main difference now is that you would have a reason to pay for them, becouse it makes easier your life. (With also no need to exploit the game by using a plex to turn the trial into full acc.)
And if you want to store ships in alts, you would need to put their training to the level of the desired ship, so you would spend your account pool in it. What means more money to CCP. This also applies to the PI chars, as you would train them to the desired level to run PI efficiently. And to Cyno alts as you put their skills to certain level.
Don't forget that no one would stop the training of the main without a pain in the hearth.
And also, if you do all this that you are saying, you would be playing more and paying more. You may not aprove this as a player, but the end result will definitly be positive to CCP and the playerbase.
There is a possibility that you save up money? only if you don't want to play. but there is a bigger chance that you will put more money into the game and be glad by doing it.
No. I would not be putting additional money into a game, if anything i and many others would be putting much much less. Once it no longer became necessary to maintain the separate accounts simply for alts, or ship storage i would not pay for them, and with your proposal i would not need to have more then two to maintain a huge inventory of non-training storage characters. Characters to which access currently is a pay per [account] feature.
I was gonna go through my example again but i realized that you answered that. and gave me a cheaper alternative.
I wouldn't have to pay any more for the number of characters that i generally use but could create alts on trial accounts that trained to the level that i want and if i feel they need more, could simply train them up a little higher without having to pay for another account.
If i paid currently for two accounts. I wouldnt have to spend any plex doing my scheme. I could simply create buddy trial accounts, train characters on the free time to be drake and basic research alts, and then merge them into my mains account. all without spending an additional dime.
possibly add a plex for each three alts to get them to PI and basic Industrials, and cynos and run PI and research of twenty to thirty alts for free.
or at least only the cost of one plex per ten? (to get them the "cannot be trained on trial account skills") forever.
the idea that i could have fifty staged cyno alts while paying (in one way or another) for only two accounts is really attractive but so game breakingly bad. so so bad.
btw, how would this make ccp more money? when you only have to plex two to three of your previous five to whatever accounts? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Banana1x
The Scope Gallente Federation
6
|
Posted - 2013.03.08 01:12:00 -
[19] - Quote
I'm very much in support of this. EVE is a game that lends itself well to running multiple accounts, so why not cater for it. |

Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
377
|
Posted - 2013.03.08 14:59:00 -
[20] - Quote
Kusum Fawn wrote:
If i paid currently for two accounts. I wouldnt have to spend any plex doing my scheme. I could simply create buddy trial accounts, train characters on the free time to be drake and basic research alts, and then merge them into my mains account. all without spending an additional dime.
After the initial time, merging characters would cost a plex probably, as it is today. Thinking again, maybe it would be better to don't have the initial time, it would be a huge cash giveaway. I will Edit the main post. Thx for the feedback.
Kusum Fawn wrote: btw, how would this make ccp more money? when you only have to plex two to three of your previous five to whatever accounts?
Maybe someone from CCP staff having some data in hands could collect some real data and bring them here. This is a feature that need statistical analysis to be proved. (I could do that If I were a CCP employee).
I'm beting that most of the players that have cyno alts, market analyzer alts, spy alts and whatever. Don't pay a cent for them. they are all trial accounts or fake buddys, with this feature they would have a reason to pay, and they would, so for every alt ccp would get at last 1/3 of a plex.
Also If you want to keep training one of these alts you would activate a second training. And again, I bet that allot of people will do this, even those who don't have alts right now would be tempted to do so.
For those old players that already have everything they want with the level they want, indeed, they may represend a long term decreese in the income, but for the acount merging ccp would get a god amount of cash and if for some reason the player wants to keep investing in the game there will be no decreese at all (and CCP and the player will gain with this)
For the new players, there will be much more possibilities to Invest money into the game. And I bet that even those who have short money, would spend some Account pool time creating and improving some alts, or during some emergency activating all alts to bring them to the fray.
I also bet that the good portion of the huge number of player that start and stop playing eve are alts.
And if you are a EVE lover, the more alts you have the more alts you want. I know a guy that have 10 accounts, and I bet that with this feature he would merge all into 1 and would keep paying for 10, as he wants to keep training all his army (Today they fly carriers and dreads, but he wants to reach supercap level on all them.+ his 20 cyno alts...) Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
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Stegas Tyrano
GLU CANU Open Space Consultancy
250
|
Posted - 2013.03.08 15:35:00 -
[21] - Quote
+1 [PROPOSAL] INGAME ADVERTS FOR PLAYERS |

Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
379
|
Posted - 2013.03.08 15:44:00 -
[22] - Quote
Pan Dora wrote: And something like that its what most, if not all, players will do. More alts available for the same/lower cost its to big a advantage to not exploit. The end result its that CCP will have more workload and less subscription income, with several awful side-effects.
It is not an exploit, it is a feature, and you will pay for it, all also all new player will think: "Good deal!" and will pay for it.
The exploit is the creation of trial accounts that will not be turned into paying accounts, ( that happens massively) this gives much more workload and side-effects then this feature would do. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Kusum Fawn
State War Academy Caldari State
300
|
Posted - 2013.03.08 16:37:00 -
[23] - Quote
Alx Warlord wrote: Maybe someone from CCP staff having some data in hands could collect some real data and bring them here. This is a feature that need statistical analysis to be proved. (I could do that If I were a CCP employee).
I'm betting that most of the players that have cyno alts, market analyzer alts, spy alts and whatever. Don't pay a cent for them. they are all trial accounts or fake buddys, with this feature they would have a reason to pay, and they would, so for every alt ccp would get at last 1/3 of a plex.
You need to read the skill descriptions again. and you need to think long and hard about how accounts are made and maintained.
Alx Warlord wrote: Also If you want to keep training one of these alts you would activate a second training. And again, I bet that allot of people will do this, even those who don't have alts right now would be tempted to do so.
once a cyno alt or any of the other activities that alts are created for are trained, one does not in general continue to train them. I would be tempted to maintain a larger stock of alts if i was not required to pay for their use as i am now.
Alx Warlord wrote: For those old players that already have everything they want with the level they want, indeed, they may represent a long term decrease in the income, but for the amount merging ccp would get a god amount of cash and if for some reason the player wants to keep investing in the game there will be no decrease at all (and CCP and the player will gain with this)
For the new players, there will be much more possibilities to Invest money into the game. And I bet that even those who have short money, would spend some Account pool time creating and improving some alts, or during some emergency activating all alts to bring them to the fray.
Why would it be different then it is now with the other characters per account? other then there are a larger supply potentially available?
I am also confused as to account number (active training que numbers) vs concurrent online character number, when it comes to allowing me to online alts at the same time, is there a different fee? or simply time taken from the pool of account time left ? because if i can activate fifteen alts at once but only for say mining operations, and not in general throug out the week, and pay for only the time out of the pool that i am actually useing the mining alts, i cant see how this would gain ccp money in the long run over what they currently do.
Alx Warlord wrote: I also bet that the good portion of the huge number of player that start and stop playing eve are alts.
And if you are a EVE lover, the more alts you have the more alts you want. I know a guy that have 10 accounts, and I bet that with this feature he would merge all into 1 and would keep paying for 10, as he wants to keep training all his army (Today they fly carriers and dreads, but he wants to reach supercap level on all them.+ his 20 cyno alts...)
i do not believe that he is representative of the general alt holding community. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
379
|
Posted - 2013.03.09 03:30:00 -
[24] - Quote
Kusum Fawn wrote:Alx Warlord wrote: You need to read the skill descriptions again. and you need to think long and hard about how accounts are made and maintained.
Use the buddy system to create your alt. give it a plex instead of plexing your account. and then you get a 50 day paid alt acount for free. Kusum Fawn wrote: [once a cyno alt or any of the other activities that alts are created for are trained, one does not in general continue to train them. I would be tempted to maintain a larger stock of alts if i was not required to pay for their use as i am now.
Many don't only goes for cyno alt... they want also a SB alt, or a prober alt... there are many situations... not only Null-sec... Kusum Fawn wrote: Why would it be different then it is now with the other characters per account? other then there are a larger supply potentially available?
This would offer some comfort, so you don't have to create and train the alt everytime, you can spend just some money and have them forever without needing to pay allot like it is today, forcing people to cheat. [quote=Kusum Fawn] I am also confused as to account number (active training que numbers) vs concurrent online character number, when it comes to allowing me to online alts at the same time, is there a different fee? or simply time taken from the pool of account time left ? because if i can activate fifteen alts at once but only for say mining operations, and not in general throug out the week, and pay for only the time out of the pool that i am actually useing the mining alts, i cant see how this would gain ccp money in the long run over what they currently do. It is the same fee (Unless ccp gives a discount). For every training char in the account you can log 1 char. if you start a training quee there is a time before you can turn it off to prevent explot ( say it 1 2 or more days...)
"i do not believe that he is representative of the general alt holding community."
That is why this Idea would only be acceptable if there is a Statistical job from cpp. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Vincent Athena
V.I.C.E.
1690
|
Posted - 2013.03.18 16:22:00 -
[25] - Quote
People who do bad things will take measures to hide them. They will not place their botting characters in the same super account as their regular characters. And they will do whatever they can to make it look like the two super accounts are owned by two separate people. Result: CCP has exactly the same problem in linking characters to people as they have now. http://vincentoneve.wordpress.com/ |

Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
379
|
Posted - 2013.03.18 16:36:00 -
[26] - Quote
Vincent Athena wrote:People who do bad things will take measures to hide them. They will not place their botting characters in the same super account as their regular characters. And they will do whatever they can to make it look like the two super accounts are owned by two separate people. Result: CCP has exactly the same problem in linking characters to people as they have now.
But did you see that it will increase the effort needed to have a botting account? People would possible need to pay more for the botting accout then it would need to pay for a second char in the same account. So people would be less willng to BOT.
Also now CCP have reason to limit 1 account per credit-card number, as things are now unified, and there is no need for a second account other then breaking the EULA. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Irongut
Sex Money Guns Unprovoked Aggression
7
|
Posted - 2013.03.18 18:32:00 -
[27] - Quote
Linking all characters into one account is probably a good idea because it could benefit both CCP and the players. But you have confused the idea by talking about the number of training characters on the account. Forget that nonsense. Come up with a way to describe a monthly account credit that costs 1 plex and allow people to consume more than one per month. That is then the number of characters they can log in simultaneously, the number that can be training, etc. Also switching to the new system would have to be mandatory & free or no one would use it.
But even with some changes to make it usable I won't support you because of this:
Alx Warlord wrote: 1. None. There are 2 options here, and they are really easy to program, 1 or 2 lines of code can solve this.
No change is ever 1 or 2 lines of code and all programmers hate you for your stupid dismissal of our jobs as easy. If it's so easy you go write your own internet spaceships game or stfu. |

Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
380
|
Posted - 2013.03.18 21:47:00 -
[28] - Quote
Irongut wrote:Linking all characters into one account is probably a good idea because it could benefit both CCP and the players. But you have confused the idea by talking about the number of training characters on the account. Forget that nonsense. Come up with a way to describe a monthly account credit that costs 1 plex and allow people to consume more than one per month. That is then the number of characters they can log in simultaneously, the number that can be training, etc. Also switching to the new system would have to be mandatory & free or no one would use it. But even with some changes to make it usable I won't support you because of this: Alx Warlord wrote: 1. None. There are 2 options here, and they are really easy to program, 1 or 2 lines of code can solve this.
No change is ever 1 or 2 lines of code and all programmers hate you for your stupid dismissal of our jobs as easy. If it's so easy you go write your own internet spaceships game or stfu.
If you read it again, I said that the logic to allow a character to log or not log is something simple. and YES the logic can be resumed to a line, If you are a programmer you should know more then anyone else that what a programmer do is to Take a complex Task and split it into simpler comands. Like "IF logged_chars > Maximum_allowed THEN log_permission = False" simple and clear logic. And I also mean that there is nothing impossible to programers, it only take more or less time to do, there is no such thing as dificult.
I am a programer, and over it I'm a mechanical engieer that applies programming logic to solve real life problems. I don't design Internet spaceships, I design real stuff, (at the moment aircrafts and a new energy management systems that could be applied in spaceships btw...) Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

DataRunner Attor
Independent Confederacy of Worlds
40
|
Posted - 2013.03.19 14:14:00 -
[29] - Quote
Alx Warlord wrote:Irongut wrote:Linking all characters into one account is probably a good idea because it could benefit both CCP and the players. But you have confused the idea by talking about the number of training characters on the account. Forget that nonsense. Come up with a way to describe a monthly account credit that costs 1 plex and allow people to consume more than one per month. That is then the number of characters they can log in simultaneously, the number that can be training, etc. Also switching to the new system would have to be mandatory & free or no one would use it. But even with some changes to make it usable I won't support you because of this: Alx Warlord wrote: 1. None. There are 2 options here, and they are really easy to program, 1 or 2 lines of code can solve this.
No change is ever 1 or 2 lines of code and all programmers hate you for your stupid dismissal of our jobs as easy. If it's so easy you go write your own internet spaceships game or stfu. If you read it again, I said that the logic to allow a character to log or not log is something simple. and YES the logic can be resumed to a line, If you are a programmer you should know more then anyone else that what a programmer do is to Take a complex Task and split it into simpler commands. Like "IF logged_chars > Maximum_allowed THEN log_permission = False" simple and clear logic. And I also mean that there is nothing impossible to programmers, it only take more or less time to do, there is no such thing as difficult. I respect and admire Programmers, they are are the ones that will set the parameters for the new era that the human kind is entering since everything is related to computer and informatics... I am a programmer, and over it I'm a mechanical engineer that applies programming logic to solve real life problems. I don't design Internet spaceships, I design real stuff, (at the moment aircraft and a new energy management systems that could be applied in spaceships btw...), But setting our differences aside, Thanks for appreciating the main Idea...
"IF logged_chars > Maximum_allowed THEN log_permission = False"
Now, you need to define logged_Chars that's another 4 to 5 lines of code
now you need to redefine log_Permissions now that a few extra lines of coding
Maximum_Allowed: Now you have to redefine this, which is some extra lines of coding.
then you now need to debug it to make sure you didn't break any other code that could be tied to other predefined... But you are a programmer right? So you know all about this. I myself am not a programmer, My major is actually in CIS or computer information systems I deal with how software talks to hardware and vis-versa, and I'm still forced to learn the basics of programming.
I also fixed all your spelling mistakes in my quote. |

Pan Dora
Stardust Enterprises
7
|
Posted - 2013.03.19 15:02:00 -
[30] - Quote
Alx Warlord wrote:Pan Dora wrote: 3rd month: I just pay to train my main, at this point I have a total of 18 characters. I already started to save subscription money to maintain all this characters.
And something like that its what most, if not all, players will do. More alts available for the same/lower cost its to big a advantage to not exploit.* The end result its that CCP will have more workload and less subscription income, with several awful side-effects.
It is not an exploit, it is a feature, and you will pay for it, all also all new player will think: "Good deal!" and will pay for it. The exploit is the creation of trial accounts that will not be turned into paying accounts, ( that happens massively) this gives much more workload and side-effects then this feature would do. And keep in mind that there is always something more that you would train in your alt...
edited above to put back the point you choose to ignore. Your ideia makes WAAAAYYYYY Cheaper to maintain a alt army.
*Its to good a advantage to use. Your whole answer its moot snce you misinterpreted my semantics. I'm thinking that you made it on purprose so you keep the thread alive while not answering to the critics the idea its receiving. |
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Tweaks Huren
Sturmgrenadier Inc
19
|
Posted - 2013.03.19 20:16:00 -
[31] - Quote
Alx Warlord wrote:Mikaila Penshar wrote:Alx Warlord wrote:TL;DR version:
Allow players to merge all accounts into one and log on them with no problem. but why? The idea is to give CCP an easy way to track the players instead of the characters, so they would be able to have a measure on this and also to maybe give some benefits for those who contribute to the game having many alts, and lowering entrance barriers in the game. in other words: Help in statistic, that are base for decisions. and maybe will make people activate more alts and give more money to CCP, so they will hire more DEVS and develop a better game faster. I think CCP can easily track that information based on billing information. I don't see the added value of this suggestion.
-1 |

Alx Warlord
SUPERNOVA SOCIETY
380
|
Posted - 2013.03.20 16:55:00 -
[32] - Quote
DataRunner Attor wrote:
"IF logged_chars > Maximum_allowed THEN log_permission = False"
Now, you need to define logged_Chars that's another 4 to 5 lines of code
now you need to redefine log_Permissions now that a few extra lines of coding
Maximum_Allowed: Now you have to redefine this, which is some extra lines of coding.
then you now need to debug it to make sure you didn't break any other code that could be tied to other predefined... But you are a programmer right? So you know all about this. I myself am not a programmer, My major is actually in CIS or computer information systems I deal with how software talks to hardware and vis-versa, and I'm still forced to learn the basics of programming.
Yep, that is preatty much it. Don't you think that this part is simple? well, at last for you? despite the fact that it will take some time to review, compile, run, review compile, run again and publish?
I think that the hardest part would be to creaete the new UI to manage this feature, and change the acess permission on the DB. (Most of the subscription information is probably in different DBs.)
Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Alx Warlord
SUPERNOVA SOCIETY
380
|
Posted - 2013.03.20 17:00:00 -
[33] - Quote
Pan Dora wrote:
edited above to put back the point you choose to ignore. Your ideia makes WAAAAYYYYY Cheaper to maintain an alt army.
*Its to good a advantage to not use. Your whole answer its moot snce you misinterpreted my semantics. I'm thinking that you made it on purprose so you keep the thread alive while not answering to the critics the idea its receiving.
So, do you think that lockng the characters in blocks of 3 would be a good Idea? So you can only access them if you pay for the stack? allowing to train 1 of them at a time? (more like the way it is now but with a better interface an slight discount on alt accounts subscription.) ?
What can be done to make this interesting? Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Alx Warlord
SUPERNOVA SOCIETY
380
|
Posted - 2013.03.20 17:04:00 -
[34] - Quote
Tweaks Huren wrote:Alx Warlord wrote:Mikaila Penshar wrote:Alx Warlord wrote:TL;DR version:
Allow players to merge all accounts into one and log on them with no problem. but why? The idea is to give CCP an easy way to track the players instead of the characters, so they would be able to have a measure on this and also to maybe give some benefits for those who contribute to the game having many alts, and lowering entrance barriers in the game. in other words: Help in statistic, that are base for decisions. and maybe will make people activate more alts and give more money to CCP, so they will hire more DEVS and develop a better game faster. I think CCP can easily track that information based on billing information. I don't see the added value of this suggestion. -1
different accounts from diferent persons can be payd by the same person. like a father paying for their soons, or 1 guy gathering their friends monney and paying for them (this happens). would you ban everyone just because of 1? I don't think that CCP does this... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Tweaks Huren
Sturmgrenadier Inc
20
|
Posted - 2013.03.20 20:49:00 -
[35] - Quote
Alx Warlord wrote:Tweaks Huren wrote:Alx Warlord wrote:Mikaila Penshar wrote:Alx Warlord wrote:TL;DR version:
Allow players to merge all accounts into one and log on them with no problem. but why? The idea is to give CCP an easy way to track the players instead of the characters, so they would be able to have a measure on this and also to maybe give some benefits for those who contribute to the game having many alts, and lowering entrance barriers in the game. in other words: Help in statistic, that are base for decisions. and maybe will make people activate more alts and give more money to CCP, so they will hire more DEVS and develop a better game faster. I think CCP can easily track that information based on billing information. I don't see the added value of this suggestion. -1 different accounts from diferent persons can be payd by the same person. like a father paying for their soons, or 1 guy gathering their friends monney and paying for them (this happens). would you ban everyone just because of 1? I don't think that CCP does this...
I know this... The thing is that there is no way for CCP to know if an account is being shared or not between players or not. The only thing that could potentially tie an account with another one is the account information itself (address, name, email, billing info etc...). You can't use the IP address of the client since multiple different accounts could come from the same network and would be legit, and you can't prevent someone from running multiple clients on the same computer because they also could be legit accounts (i.e. playing a friend's account while he's on vacation or something like that).
What you suggest if I understand correctly is to offer a voluntary option for players to merge their accounts and share pools of pilot licenses. For this to work and be worth it, there would have to be major incentives for players to merge their multiple accounts, such as major rebates for PLEX when using merged accounts, or something similar. That said, there are still thousands of players which would just stay with separate accounts and there is no proper way for CCP to force people to merge them since they can't know for sure if two accounts belong to the same person or not.
Bottom line, in my opinion, is that for this to work and be worth it, it would need to be all or nothing. Either everybody merges their accounts, or nobody does. That said, as long as you can create new merged "master accounts" using different billing information or email, then people will be able to split their accounts. |

Pan Dora
Stardust Enterprises
7
|
Posted - 2013.03.21 03:07:00 -
[36] - Quote
Alx Warlord wrote:Pan Dora wrote:
edited above to put back the point you choose to ignore. Your ideia makes WAAAAYYYYY Cheaper to maintain an alt army.
*Its to good a advantage to not use. Your whole answer its moot snce you misinterpreted my semantics. I'm thinking that you made it on purprose so you keep the thread alive while not answering to the critics the idea its receiving.
So, do you think that lockng the characters in blocks of 3 would be a good Idea? So you can only access them if you pay for the stack? allowing to train 1 of them at a time? (more like the way it is now but with a better interface an slight discount on alt accounts subscription.) ? What can be done to make this interesting?
That is looking reasonable. I think locking characters on blocks of 3 its not needed. Just maintaining the 3:1 ratio of characters available/training its probably enough to not making this too big advantage but still encourage people to do it. (it would work like free character transfers for accounts of same owner).
So, what your idea about that new interface? I can imagine some sort of 'master password' that can be used to access several accounts character list, the player select which ones to connect. Maybe connected/training character get some highlight (that can be turned off). There can be security concerns, but I suppose its pretty common practice among multi-account users to use the same password anyway.
Some other points that deserve some consideration: what if a player have 3 accounts unified and decide to sell 3 characters (lets suppose a char block if its how its implemented). Can he turn his 3 Unified accounts into 2 unified accounts? Can he turn his 3 unified account into 3 independent accounts? Can he put just 1 of his 3 unified accounts into unsubscribed status? If yes, what happens with the characters of the unsubscribed account?
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Tarn Kugisa
Infinite Covenant Tribal Band
399
|
Posted - 2013.03.21 05:45:00 -
[37] - Quote
I'm still a 1-account player, but I honestly think this could work well.
Could you also log into the same account, and use a different character? I'd like to be able to do that I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

StoneCold
House of Sparrows
94
|
Posted - 2013.03.21 07:40:00 -
[38] - Quote
And a single API-Check will reveal my private army?
Also i don-¦t want to merge my accounts. It-¦s working at them moment (with now downside).
NEVER TOUCH A RUNNING SYSTEM Disclaimer: All depicted violent acts relate only (and exclusively) on ingame events. I support Psychotic Monk for CSM8 |

Alx Warlord
SUPERNOVA SOCIETY
380
|
Posted - 2013.03.22 00:22:00 -
[39] - Quote
StoneCold wrote:And a single API-Check will reveal my private army?
Also i don-¦t want to merge my accounts. It-¦s working at them moment (with now downside).
NEVER TOUCH A RUNNING SYSTEM
Full API? Probably. Butyou can always give a partial API, if you have something to hide, or want to scam someone.
Manny Botters and RMTs like the current system too. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
456
|
Posted - 2013.05.07 01:56:00 -
[40] - Quote
Tarn Kugisa wrote:I'm still a 1-account player, but I honestly think this could work well.
Could you also log into the same account, and use a different character? I'd like to be able to do that Yes in this idea...
I would like too... Please read these! > New POS system > New SOV system |
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Alx Warlord
SUPERNOVA SOCIETY Last Resort.
462
|
Posted - 2013.05.10 16:38:00 -
[41] - Quote
Well.... Close Enough! 
http://evenews24.com/2013/05/10/dual-character-training-live-on-sisi/
. Please read these! > New POS system > New SOV system |

Reaver Glitterstim
Dromedaworks inc Tribal Band
504
|
Posted - 2013.05.11 05:01:00 -
[42] - Quote
+1 I agree. Should be easy to allow a second payment plan on the same account to allow two characters to train at once. After that, just allow an account to run as many characters as it has licenses for. Would also be nice to increase the character limit. Maybe a person would have to pay money to increase the character limit, but this charge could be gradually waved through buying subscription - just to thwart people trying to abuse the system. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
465
|
Posted - 2013.05.15 18:42:00 -
[43] - Quote
Now with DEV BLOG! http://community.eveonline.com/news/dev-blogs/dual-character-training/ Please read these! > New POS system > New SOV system |

Alx Warlord
SUPERNOVA SOCIETY
476
|
Posted - 2013.06.06 03:44:00 -
[44] - Quote
After the dual character training and the odyssey expansion, the PLEX consume is rising incredibly fast along with its price! This was spectated ... more people are playing eve... this is a good time to trow some plexes in the market and harvest ISK! Please read these! > New POS system > New SOV system |

Douglas Whyte
WhyteKream
6
|
Posted - 2013.06.06 03:54:00 -
[45] - Quote
With Eve doing the "ONE LOGIN" overhaul, this idea does have some merit to their vision.
Honestly though I don't like the idea of 1 account allowing you to play 2 at the same time, unless BOTH character's were paid to by plex. Right now we have the TRAIN/PLAY method in effect, and it's nice. I would like to play both at the same time since they are both using plex, however I don't feel it right to continue doing so when one no longer needs to train.
Every character logged in, should be a character paid for by plex.
However if they made the ability for me to link accounts together and upon logging in, the option to launch each account through the launcher with their own unique cache and settings, this would go great promoting their new launcher and do well to make it practical for the common player. |
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