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          Kynlif Eldflaugum 
          Federal Navy Academy Gallente Federation
  5
  
          
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        Posted - 2013.03.06 10:23:00 -
          [1] - Quote 
          
           
          Apologies for the long post. 
  I have a character with whom I like doing solo roaming in a frigate in lowsec, enjoying a bit of the pirate/antiparate lifestyle. On occasion I've got some really fantastic fights and some good kills way out of my weightclass but recently I've been running into more and more instalocking T3 gate camps. 
  Even high agility frigs have trouble not being caught and blapped before they warp off, and the only way I've found to combat it is to completely gimp a fit by stuffing in as many nanos/polycarbs as possible, which still only works occasionally. On the occasions I've overheated the MWD and tried to burn off the increased sig means I'm dead even quicker.  I roam all over, right around lowsec, and nearly always end my roam due to fiery death by T3 camp.
  Now I've nothing against lowsec gatecamps, I've done a few in my time, but there were always counters - either the fast tackle ships couldn't take gate fire for long or were low dps, and there were usually a couple of sebo'd tackle ships with dps/logi support, so I could often escape them in a frigate with some skill/luck and enjoy the process.
  The T3 gatecamp fleets seem to remove that completely. If you jump in you die. They are instalocking, very tanky, have long range webs/scrams AND have significant mid range dps. 
  Now my question is how to combat these camps? Am I missing something? Do I just accept that solo frigate roaming in lowsec is largely dead? Am I limited to cloaky ships for solo roams nowadays? I've tried avoiding known busy systems and 'pipes' and try to avoid any gates with a scout on my side.
  To the T3 camp pilots - do small ships ever escape your death machines of pwnage? If so, any chance you could tell me how?  
  Many thanks guys. | 
      
      
      
          
          Ohishi 
          Apocalypse Reign
  49
  
          
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        Posted - 2013.03.06 10:30:00 -
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          Kynlif Eldflaugum wrote:Apologies for the long post.  I have a character with whom I like doing solo roaming in a frigate in lowsec, enjoying a bit of the pirate/antiparate lifestyle. On occasion I've got some really fantastic fights and some good kills way out of my weightclass but recently I've been running into more and more instalocking T3 gate camps.  Even high agility frigs have trouble not being caught and blapped before they warp off, and the only way I've found to combat it is to completely gimp a fit by stuffing in as many nanos/polycarbs as possible, which still only works occasionally. On the occasions I've overheated the MWD and tried to burn off the increased sig means I'm dead even quicker.  I roam all over, right around lowsec, and nearly always end my roam due to fiery death by T3 camp. Now I've nothing against lowsec gatecamps, I've done a few in my time, but there were always counters - either the fast tackle ships couldn't take gate fire for long or were low dps, and there were usually a couple of sebo'd tackle ships with dps/logi support, so I could often escape them in a frigate with some skill/luck and enjoy the process. The T3 gatecamp fleets seem to remove that completely. If you jump in you die. They are instalocking, very tanky, have long range webs/scrams AND have significant mid range dps.  Now my question is how to combat these camps? Am I missing something? Do I just accept that solo frigate roaming in lowsec is largely dead? Am I limited to cloaky ships for solo roams nowadays? I've tried avoiding known busy systems and 'pipes' and try to avoid any gates with a scout on my side. To the T3 camp pilots - do small ships ever escape your death machines of pwnage? If so, any chance you could tell me how?   Many thanks guys.   After reading this, I will be starting a new eve channel. I will call it 'Anti T3 insta' so anywhere T3s are insta-locking frigs I will drop a BS fleet on them. Do not seek to follow in the footsteps of the wise. Seek what they sought.  | 
      
      
      
          
          Beatrice Ushiromiya 
          Moira. Villore Accords
  4
  
          
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        Posted - 2013.03.06 10:44:00 -
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          Learn to analyse the map. Get access to local secure channels. | 
      
      
      
          
          Meditril 
          T.R.I.A.D
  244
  
          
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        Posted - 2013.03.06 10:54:00 -
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          There is nothing like insta-lock in this game (if CCP hasn't changed the game mechanics suprisingly with the last patch). To my experience so far every non-plated frigate with enough nano fibers (the needed amount depends on your skills and the frigate) is not stopable in low-sec at any gate. | 
      
      
      
          
          Ohishi 
          Apocalypse Reign
  51
  
          
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        Posted - 2013.03.06 11:10:00 -
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          Meditril wrote:There is nothing like insta-lock in this game (if CCP hasn't changed the game mechanics suprisingly with the last patch). To my experience so far every non-plated frigate with enough nano fibers (the needed amount depends on your skills and the frigate) is not stopable in low-sec at any gate.   You lie. T3s can get an awesome scan res, and all gate camps like that have RSB alts there. Do not seek to follow in the footsteps of the wise. Seek what they sought.  | 
      
      
      
          
          Kynlif Eldflaugum 
          Federal Navy Academy Gallente Federation
  5
  
          
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        Posted - 2013.03.06 11:13:00 -
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          Beatrice Ushiromiya wrote:Learn to analyse the map. Get access to local secure channels.  
  I do use the map, and it's a useful tool for both finding some potential camps to avoid and systems with ratters/missioners. I like the idea of getting intel channel access, but I would think it may be difficult. Aren't most intel channels standings based nowadays?
 
 Meditril wrote:There is nothing like insta-lock in this game (if CCP hasn't changed the game mechanics suprisingly with the last patch). To my experience so far every non-plated frigate with enough nano fibers (the needed amount depends on your skills and the frigate) is not stopable in low-sec at any gate.  
  And that's kind of my point. Is there a way other than junking the tank/damage and cramming in nanofibers instead? I have max subcap navigation skills and had an unplated Sentinel fit with 2xpolycarbs to try to escape these camps. I still got hilariously insta-blapped   All I can think of is fitting nanos, keeping my lowslot combat mods in the hold, then docking and refitting when I find a target. Not ideal   | 
      
      
      
          
          Cute E 
          Royal Amarr Institute Amarr Empire
  7
  
          
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        Posted - 2013.03.06 11:26:00 -
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          Not even interceptors are safe, a rseboed Proteus can scram you from 20km, so if he's at 0 on the gate, you're toast no matter what.
  What you can do is open your tactical overlay (ctrl+D) and see where the mass of the camping fleet is. Pick the direction directly opposite to them and burn away with a heated mwd. Don't forget to also turn your tank on somehow (heat the invul/repper/booster). As you gain distance, try and get some transversal on them by aligning to a proper celestial and warp off as soon as their points drop.
  I've escaped a Tengu gatecamp in a Thorax by doing this, the T3s simply couldn't keep up with a 2.2km/s (lolplated with 800mm, but check out armor honeycombing) cruiser. As soon as their points dropped I warped off, still in a comfortable 90% armour.
  Ymmv, if the guys are spread out you're toast, if they have a Proteus at 0 on the gate your toast, if they have a Loki you're toast. If you see Legions/Tengus, you might get away comfortably.
  I wouldn't mind T3s really, shows the guys have some guts fielding those ships and you shouldn't be ashamed dying to them. Otoh, you should see what a Rupture instalocking gatecamp gang can do. | 
      
      
      
          
          l0rd carlos 
          Friends Of Harassment
  345
  
          
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        Posted - 2013.03.06 12:42:00 -
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          I sometime do instalock gatecamps, ~3000 scan res T3. Most shield/nano frigs get out. AFAIK everything that aligns in under 3 seconds (or even 4?) are 99% safe to fly with, because of how the server works in 1 second intervals . (1% lag and random voodoo) Stilleto, nano-rifter, etc. should be good to go.
  How are your navigation skills?
  It take 1 second for my eve client to see you, it takes 1 second to tell the server that i want to lock you, minimum 2 seconds to lock you if you don't use MWD. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com | 
      
      
      
          
          Kynlif Eldflaugum 
          Federal Navy Academy Gallente Federation
  5
  
          
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        Posted - 2013.03.06 13:43:00 -
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          l0rd carlos wrote:I sometime do instalock gatecamps, ~3000 scan res T3. Most shield/nano frigs get out. AFAIK everything that aligns in under 3 seconds (or even 4?) are 99% safe to fly with, because of how the server works in 1 second intervals . (1% lag and random voodoo) Stilleto, nano-rifter, etc. should be good to go.
  How are your navigation skills?
  It take 1 second for my eve client to see you, it takes 1 second to tell the server that i want to lock you, minimum 2 seconds to lock you if you don't use MWD.  
 
  That's actually really useful, cheers. I honestly didn't realise you can get scan res THAT high on a T3!  It looks like I'll have to stick to kitey nano stuff for roams from now on, I'll try to use 3 seconds allign as my target. Does my client latency affect this too? 
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          Meditril 
          T.R.I.A.D
  245
  
          
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        Posted - 2013.03.06 13:56:00 -
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          l0rd carlos wrote:I sometime do instalock gatecamps, ~3000 scan res T3. Most shield/nano frigs get out. AFAIK everything that aligns in under 3 seconds (or even 4?) are 99% safe to fly with, because of how the server works in 1 second intervals . (1% lag and random voodoo) Stilleto, nano-rifter, etc. should be good to go.
  How are your navigation skills?
  It take 1 second for my eve client to see you, it takes 1 second to tell the server that i want to lock you, minimum 2 seconds to lock you if you don't use MWD.  
  This is also what I have experienced so far. I so far never get caught with a well nanoed ship and I am really an old toon. | 
      
      
      
          
          l0rd carlos 
          Friends Of Harassment
  345
  
          
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        Posted - 2013.03.06 14:13:00 -
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          Kynlif Eldflaugum wrote: That's actually really useful, cheers. I honestly didn't realise you can get scan res THAT high on a T3!  It looks like I'll have to stick to kitey nano stuff for roams from now on, I'll try to use 3 seconds allign as my target. Does my client latency affect this too? 
 
   Arty-rifter aka Babywolf is fun to fly :D
  In this situation your latency should not affect the outcome. At least i think so. You just press the warp button and the rest is handelt server side, no need for perfect client side timing. But then again, i don't know the sourcecode and maybe they are doing some weird client<->server synchronisation that will screw you over.
  Latency does affect you if you fly something with cloak and an alligntime of over 3 - 4 seconds: https://zkillboard.com/detail/28905515/ Cloaker kills, best kill. Most of the time you even get the pod because they don't expect to die. If you jump into an instalock gatecamp, be ready to spam the warp button so you don't loose your pod. (or have money ready to pay ransom) German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com | 
      
      
      
          
          Cearain 
          Black Dragon Fighting Society The Devil's Tattoo
  840
  
          
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        Posted - 2013.03.06 23:10:00 -
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          I don't see, hem as much as you. I do tend to avoid certain gates though. I think there tends to be more of these gate camps in caldari gallente low sec than minmatar amarr low sec. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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          Cearain 
          Black Dragon Fighting Society The Devil's Tattoo
  840
  
          
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        Posted - 2013.03.06 23:11:00 -
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          Double post Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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          Andre Vauban 
          Quantum Cats Syndicate Samurai Pizza Cats
  85
  
          
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        Posted - 2013.03.06 23:31:00 -
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          Find some friends and murder them. People that camp gates to get kills tend to be very bad pvpers. QCATS is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180
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          Froggy Storm 
          Paxton Industries Gentlemen's Agreement
  16
  
          
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        Posted - 2013.03.07 11:57:00 -
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          Just make sure to get the intel to the nearest nul coalition to the camp. Then your sacrifice will produce a lot of delicious loss mails and tears to fuel your warp drives.
  That or fit a cyno yourself and watch the risk averse campers scatter like a Florida cockroach | 
      
      
      
          
          Garviel Tarrant 
          Beyond Divinity Inc Shadow Cartel
  626
  
          
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        Posted - 2013.03.07 13:43:00 -
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          Learn where camps are, they aren't mobile and are generally in alliance/Corp home systems.
 
  I have never died to a instalock t3 in all my time in low sec. It will happen eventually but it doesn't have to happen all the time. Beyond Divinity Recruitment is open! | 
      
      
      
          
          SeaSaw 
          Tribal Liberation Force Minmatar Republic
  35
  
          
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        Posted - 2013.03.07 15:31:00 -
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          Good Sir;
  Fly with 2wcs.
  your humble servent SeaSaw | 
      
      
      
          
          Membaris Grim 
          Crypto-Fascist Syndicate Self Sabatoge
  6
  
          
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        Posted - 2013.03.07 16:55:00 -
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  Just run, boy. | 
      
      
      
          
          4runner 
          Eternal Profiteers Eternal Syndicate
  27
  
          
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        Posted - 2013.03.07 23:25:00 -
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          Love the username haha | 
      
      
      
          
          Garviel Tarrant 
          Beyond Divinity Inc Shadow Cartel
  628
  
          
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        Posted - 2013.03.07 23:44:00 -
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          I like how i replied without noticing the sex rockets name.. Beyond Divinity Recruitment is open! | 
      
      
      
          
          March rabbit 
          No Name No Pain
  586
  
          
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        Posted - 2013.03.08 09:54:00 -
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          Meditril wrote:There is nothing like insta-lock in this game (if CCP hasn't changed the game mechanics suprisingly with the last patch). To my experience so far every non-plated frigate with enough nano fibers (the needed amount depends on your skills and the frigate) is not stopable in low-sec at any gate.   AFAIK with server ticks for 1 seconds this is chance+internet connection based. Let's say i've never caught one pod but people say this is possible. | 
      
      
      
          
          SkiD-MaRk 
          Moira. Villore Accords
  18
  
          
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        Posted - 2013.03.11 04:25:00 -
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          I know the mother ******* u speak of. lol 0/ | 
      
      
      
          
          Dibblerette 
          The Phantom Regiment THE ROYAL NAVY
  143
  
          
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        Posted - 2013.03.11 04:59:00 -
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          Kynlif Eldflaugum wrote:l0rd carlos wrote:I sometime do instalock gatecamps, ~3000 scan res T3. Most shield/nano frigs get out. AFAIK everything that aligns in under 3 seconds (or even 4?) are 99% safe to fly with, because of how the server works in 1 second intervals . (1% lag and random voodoo) Stilleto, nano-rifter, etc. should be good to go.
  How are your navigation skills?
  It take 1 second for my eve client to see you, it takes 1 second to tell the server that i want to lock you, minimum 2 seconds to lock you if you don't use MWD.  That's actually really useful, cheers. I honestly didn't realise you can get scan res THAT high on a T3!  It looks like I'll have to stick to kitey nano stuff for roams from now on, I'll try to use 3 seconds allign as my target. Does my client latency affect this too?   
  Just a heads up, Cynabals can achieve similar scan res, although their tackle is not going to be as scary. | 
      
      
      
          
          Ettu 
          Omicron Technology
  0
  
          
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        Posted - 2013.05.01 16:49:00 -
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          Yeah it's pretty much uncounterable unless you fly in gangs which not everyone likes or wants to do. The overloaded MWD away from them really doesn't work when they have a Loki with them so you're stuck with trying to get into warp before being locked which if they're good is nigh on impossible even in agile ships - I once got caught in a non plated malediction!
  On the other hand people who do this kind of camping put their T3 ships on the line and they tend to lose a few for their troubles. | 
      
      
      
          
          Hambonie 
          Take it Deep
  54
  
          
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        Posted - 2013.05.03 00:09:00 -
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          I can tell you that you dont even need a T3 and the only thing that gets away from us is if has a cover ops cloak.
  We run a intercepter with scram,web OGB loki and T1 logistics with RSB. Scan res is over 7200, heck I can pick up shuttles that tries to warp away.
  Use a small gate everything spawns 15km from us and web and scram go at least 18km everything mostly dies and with the change to T1 logistic ships interecepter can take gate guns no problem now | 
      
      
      
          
          Call Rollard 
          K For Kill
  41
  
          
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        Posted - 2013.05.04 03:11:00 -
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          Solo T3 Loki instalock camps is what I hate most. I lost assault frigates at times because of this.
  a Solo Loki can lock up a frigate and point it before it is able to warp away.
  I'm sure this is quite unbalanced since the Loki is alone. | 
      
      
      
          
          Robert Caldera 
          Caldera Trading and Investment
  483
  
          
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        Posted - 2013.05.06 10:06:00 -
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          if you see them camping, park a (covert)cyno arazu in that system, wait them to agress someone on gate, decloak, light cyno, drop a fleet of BS/BC on them or blackops if you got enough of them. -> profit?
  Either they stop camping or you will get 2 or more shiny T3 killmails in process. | 
      
      
      
          
          President of Spaceships 
          Center for Advanced Studies Gallente Federation
  2
  
          
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        Posted - 2013.05.06 15:38:00 -
          [28] - Quote 
          
           
          I have had a nano-fit claw alphaed by a loki camp before it could warp off in low sec and I have perfect navigation skills. | 
      
      
      
          
          Cearain 
          Black Dragon Fighting Society The Devil's Tattoo
  931
  
          
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        Posted - 2013.05.06 19:28:00 -
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          Robert Caldera wrote:if you see them camping, park a (covert)cyno arazu in that system, wait them to agress someone on gate, decloak, light cyno, drop a fleet of BS/BC on them or blackops if you got enough of them. -> profit?
  Either they stop camping or you will get 2 or more shiny T3 killmails in process.  
 
  This sounds like a good plan for t3 camps, but really most of the camps don't need t3s on grid. 
  Just a few cheap ships and you can have an instalocking camp thats not worth any sort of drop. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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          DSpite Culhach 
          Tribal Liberation Force Minmatar Republic
  104
  
          
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        Posted - 2013.05.07 05:26:00 -
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          If you have a direct line bookmark, does that increase chances, or is all the above _with_ the fact that you have such a bookmark? I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html | 
      
      
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