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Thread Statistics | Show CCP posts - 11 post(s) |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1277
|
Posted - 2013.03.08 09:49:00 -
[1] - Quote
http://web.ccpgamescdn.com/newssystem/media/64172/1/FinalHeader.jpg
This screenshot looks sexy as hell, mostly because there isn't a giant green bonfire obscuring the whole back end of the ship. I'd love to take more pictures like this for myself, but I can't figure out how to turn off the engine flames. Is there an option in the menu, or maybe some small hack I could use to turn off that graphical effect?
If not, would CCP be willing to implement an option for doing exactly that? Shosho Katrina Oniseki ~ (RDC) Diplomat ~ [I-RED] Sub-Director of Public Relations |

Kestrix
Industrial Renaissance MinTek Conglomerate
98
|
Posted - 2013.03.08 10:08:00 -
[2] - Quote
Stop moving |

Jensaro Koraka
Serenity Prime Kraken.
33
|
Posted - 2013.03.08 10:50:00 -
[3] - Quote
The flame is unrealistically tiny, actually.
http://www.youtube.com/watch?v=OnoNITE-CLc "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken |

Abrazzar
Vardaugas Family
1046
|
Posted - 2013.03.08 10:56:00 -
[4] - Quote
I always thought of it as plasma exhaust from heat sinks in the engine and not as a ignited propellant.
I think it would be a good way to get rid of heat in space when you have a sci-fi tech heat pump that can put all excess heat into a plasma chamber with a 'coolant' that yields high temperature plasma with little mass loss which you then dump out the back of your ship.
Then again, I'm no engineer and the whole concept may be silly. No idea what the official lore about it is. Mining Overhaul Nothing changed since 2008. |
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CCP FoxFour
C C P C C P Alliance
1731

|
Posted - 2013.03.08 10:56:00 -
[5] - Quote
Because the engines in EVE are the same as the engines on the space shuttle... Game Designer | Team True Grit |
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Bandalon Ominus
Occidendi Apocalypse Now.
7
|
Posted - 2013.03.08 10:59:00 -
[6] - Quote
Totally agree with op, the flames look oversized to me, they also ruin the scale on bigger ships still having huge flames. |

Arronicus
Vintas Industries Mistakes Were Made.
308
|
Posted - 2013.03.08 11:01:00 -
[7] - Quote
Considering eve spacecraft never touch down on planetary surfaces, nor do they have to break away from planetary gravity wells, your video is a perfect example at http://youtu.be/OnoNITE-CLc?t=3m14s 3M14S in, of what the onboard propulsion system's flame would look like: SMALLER than what it is ingame. The massive flames seen at the start of the space shuttle launch are with the assistance of disposable booster rockets, used for a planetary launch, something no eve spaceship has. |

Whitehound
1158
|
Posted - 2013.03.08 11:05:00 -
[8] - Quote
CCP FoxFour wrote:Because the engines in EVE are the same as the engines on the space shuttle... True.
EVE's engine flames should be as large as a coronal mass ejection. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Nova Satar
Rekall Incorporated Sinewave Alliance
42
|
Posted - 2013.03.08 11:07:00 -
[9] - Quote
Im fairly sure it requires a much bigger engine to thrust a shuttle out of the atmosphere against gravity, than it does to propel it through space.
Although from a visual point of view i agree with the OP, perhaps the engine trails option (if that still exists) can cover both the gnine flame and the trail? |
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CCP FoxFour
C C P C C P Alliance
1731

|
Posted - 2013.03.08 11:22:00 -
[10] - Quote
Whitehound wrote:CCP FoxFour wrote:Because the engines in EVE are the same as the engines on the space shuttle... True. EVE's engine flames should be as large as a coronal mass ejection.
That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM!
I think this is why CCP Fozzie doesn't let me near ship balancing... :( Game Designer | Team True Grit |
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Sentient Blade
Walk It Off
809
|
Posted - 2013.03.08 12:11:00 -
[11] - Quote
CCP FoxFour wrote:That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM!
Clear Skies ftw.
Although 'keep at range' would become kinda dangerous o.O |
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Chribba
Otherworld Enterprises Otherworld Empire
7370
|
Posted - 2013.03.08 12:20:00 -
[12] - Quote
Sentient Blade wrote:CCP FoxFour wrote:That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM! Clear Skies ftw. Although 'keep at range' would become kinda dangerous o.O Keep at Rage.
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Solstice Project
Sebiestor Tribe Minmatar Republic
2843
|
Posted - 2013.03.08 12:24:00 -
[13] - Quote
Sentient Blade wrote:CCP FoxFour wrote:That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM! Clear Skies ftw. Although 'keep at range' would become kinda dangerous o.O Docking Request ... accepted.
BOOM!!!!!!
Epic!
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Xearal
Black Thorne Corporation Black Thorne Alliance
508
|
Posted - 2013.03.08 12:26:00 -
[14] - Quote
I wish I could do that with MY ships.. all my docking computers are working perfectly.. :(
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Rana Ash
Gradient Electus Matari
169
|
Posted - 2013.03.08 13:45:00 -
[15] - Quote
CCP FoxFour wrote:
That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM!
I think this is why CCP Fozzie doesn't let me near ship balancing... :(
He is just jealous of your awesome ideas, keep watching him. Next expansion he might just take some of your ideas and claim they where his.. |

Stan'din
Incursion Squad Punkz 'n Monkeys
16
|
Posted - 2013.03.08 13:52:00 -
[16] - Quote
look at the engine exhausts of the Scorpion its perfect, no huge fireball from the back of that beauty.
Especially on Gaymattar ships it really ruins the look especially when you can't even see a rifter from behind Your about as much use as a condom dispenser in the Vatican. |

Vincent Athena
V.I.C.E.
1673
|
Posted - 2013.03.08 14:03:00 -
[17] - Quote
CCP FoxFour wrote:Whitehound wrote:CCP FoxFour wrote:Because the engines in EVE are the same as the engines on the space shuttle... True. EVE's engine flames should be as large as a coronal mass ejection. That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM! I think this is why CCP Fozzie doesn't let me near ship balancing... :( You can to that. You just got to connect the engines to the proper conversion system. I think its called a "smartbomb", although its neither smart nor a bomb. http://vincentoneve.wordpress.com/ |

Stan'din
Incursion Squad Punkz 'n Monkeys
17
|
Posted - 2013.03.08 17:30:00 -
[18] - Quote
OP does have a point
The excessive amount of flare from the engines is unnecessary Your about as much use as a condom dispenser in the Vatican. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1279
|
Posted - 2013.03.08 21:44:00 -
[19] - Quote
Two posts by CCP. Neither one of them address the OP. :/ Shosho Katrina Oniseki ~ (RDC) Diplomat ~ [I-RED] Sub-Director of Public Relations |
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CCP BlueScreen
C C P C C P Alliance
105

|
Posted - 2013.03.08 22:48:00 -
[20] - Quote
OK, fair enough, time to answer the OP.
As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).
The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately. There are no immediate plans to change this setup, however ...
I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.
When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.
Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion). In this scenario, the engines would then only be completely turned off when you are docked. |
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Stan'din
Incursion Squad Punkz 'n Monkeys
17
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Posted - 2013.03.08 22:51:00 -
[21] - Quote
Awesome sauce
But how does it work on the scorpion ? because that is the one of a few ships where the engine flame is not overwhelming Your about as much use as a condom dispenser in the Vatican. |

Maceross
Sekura-Corporation
4
|
Posted - 2013.03.08 22:59:00 -
[22] - Quote
or reserve flame effects for when propulsion mods are activated with different ones for different prop mods and warp, with shimmer being for normal transit. Down with NeX! |
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CCP BlueScreen
C C P C C P Alliance
105

|
Posted - 2013.03.08 23:03:00 -
[23] - Quote
How it WOULD work I cannot say for sure, I am merely agreeing with a point made by the OP. and offering ONE possible future design to resolve the issue 
But my guess is that it would work just fine for the Scorpion as well, as I am not suggesting scaling down the engine flares when you are actively engaging your ships propulsion system. |
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Stan'din
Incursion Squad Punkz 'n Monkeys
17
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Posted - 2013.03.08 23:05:00 -
[24] - Quote
CCP BlueScreen wrote:How it WOULD work I cannot say for sure, I am merely agreeing with a point made by the OP. and offering ONE possible future design to resolve the issue  But my guess is that it would work just fine for the Scorpion as well, as I am not suggesting scaling down the engine flares when you are actively engaging your ships propulsion system.
Think we need to get the Blasphemers off Windows XP first before you guys start making any real headway in the eye candy department Your about as much use as a condom dispenser in the Vatican. |
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CCP BlueScreen
C C P C C P Alliance
105

|
Posted - 2013.03.08 23:08:00 -
[25] - Quote
Maceross wrote:or reserve flame effects for when propulsion mods are activated with different ones for different prop mods and warp, with shimmer being for normal transit.
Even though i like the engine shimmer, I do however also personally believe that the engine flares and trails are too cool to be left only to prop mods use and warp. |
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CCP BlueScreen
C C P C C P Alliance
106

|
Posted - 2013.03.08 23:17:00 -
[26] - Quote
Stan'din wrote:CCP BlueScreen wrote:How it WOULD work I cannot say for sure, I am merely agreeing with a point made by the OP. and offering ONE possible future design to resolve the issue  But my guess is that it would work just fine for the Scorpion as well, as I am not suggesting scaling down the engine flares when you are actively engaging your ships propulsion system. Think we need to get the Blasphemers off Windows XP first before you guys start making any real headway in the eye candy department
Rest assured, we have our 'little' list building up, of stuff we want to do once DX11 comes along. But I should damn well hope we will be able to provide you guys with some eye candy before that time comes. That's my 'job', and I don't have a year of vacation coming up |
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Stan'din
Incursion Squad Punkz 'n Monkeys
17
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Posted - 2013.03.08 23:18:00 -
[27] - Quote
CCP BlueScreen wrote:Stan'din wrote:CCP BlueScreen wrote:How it WOULD work I cannot say for sure, I am merely agreeing with a point made by the OP. and offering ONE possible future design to resolve the issue  But my guess is that it would work just fine for the Scorpion as well, as I am not suggesting scaling down the engine flares when you are actively engaging your ships propulsion system. Think we need to get the Blasphemers off Windows XP first before you guys start making any real headway in the eye candy department Rest assured, we have our 'little' list building up, of stuff we want to do once DX11 comes along. But I should damn well hope we will be able to provide you guys with some eye candy before that time comes. That's my job and I don't have a year of vacation coming up 
Looking forward to it EVE has such potential Your about as much use as a condom dispenser in the Vatican. |

Remiel Pollard
Intergalactic Trade and Harm
1389
|
Posted - 2013.03.08 23:26:00 -
[28] - Quote
Welcome to space, where you don't need as much thrust to get moving as you would for a vertical launch against the forces of planetary gravity. You don't scare me. I've been to Jita. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1281
|
Posted - 2013.03.08 23:40:00 -
[29] - Quote
CCP BlueScreen wrote:OK, fair enough, time to answer the OP.
As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).
The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately. There are no immediate plans to change this setup, however ...
I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.
When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.
Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion). In this scenario, the engines would then only be completely turned off when you are docked.
Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out.
I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped? Shosho Katrina Oniseki ~ (RDC) Diplomat ~ [I-RED] Sub-Director of Public Relations |

Bienator II
madmen of the skies
1577
|
Posted - 2013.03.08 23:57:00 -
[30] - Quote
engine flames only if you accelerate or change direction. please a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |
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CCP BlueScreen
C C P C C P Alliance
112

|
Posted - 2013.03.09 00:02:00 -
[31] - Quote
Katrina Oniseki wrote:CCP BlueScreen wrote:OK, fair enough, time to answer the OP.
As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).
The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately. There are no immediate plans to change this setup, however ...
I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.
When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.
Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion). In this scenario, the engines would then only be completely turned off when you are docked. Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out. I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped?
No, what you see there on the Sacrilege is simply the engine shimmer as it exists today, Only on this login screen, someone apparently agreed with you, and used his or hers (in this case I actually know it to be a he) unlimited DEV powers, to turn off the exhaust flame. |
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Felicity Love
STARKRAFT
313
|
Posted - 2013.03.09 00:56:00 -
[32] - Quote
Why the HELL would you want to turn "off" something so awesooomly cool ? Shake your head. 
Proud Beta Tester for "Bumping Uglies for Dummies" |
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CCP Complex
C C P C C P Alliance
193

|
Posted - 2013.03.09 01:29:00 -
[33] - Quote
As the creator of the image in the OP, I plead guilty to a little booster-fakery with artistic license. Unfortunately this isn't currently possible in-game (as CCP BlueScreen already noted) and doesn't look very realistic when the ship is supposed to be moving.
Sorry to get your hopes up!
CCP Complex-á|| -áEVE Marketing Team-á|| Capture Artist-á|| @CCP_Complex |
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Oberine Noriepa
1175
|
Posted - 2013.03.09 01:39:00 -
[34] - Quote
I like the thruster glow effect and the flame graphic in their current form, but they could always be improved. Before Crucible released, a new flame graphic was being tested. It looked better than what we currently have in some ways, but it had some texture bugs and was eventually scrapped. Now we just have slightly different flame colors for each race, which isn't bad, but it would be nice if the effect was given a little more pizazz.
Engine trails could use some improvement, too. In the devblog Re-Inventing the Trails, CCP Mankiller expressed some interest in future improvements. Maybe it's finally time to give those improvements the greenlight?
Quote from that devblog:
CCP Mankiller wrote:Future Improvements
Of course there is always more. Some animation on the trails, adding light absorption, refraction, etc. I would like to spend more time on the trails, so if you guys appreciate the new trails I might get the time I need to do all of thisGǪ |

Quintessen
Nakamori Ventures
48
|
Posted - 2013.03.09 02:14:00 -
[35] - Quote
Anyone know why thrusters increase during warp? Is there some reason engines used for sub-light speed are used for light speed? Just wondering what that is about? |

Hiram Alexander
Liandri Corporation Liandri Covenant
330
|
Posted - 2013.03.09 02:25:00 -
[36] - Quote
CCP Complex wrote:As the creator of the image in the OP, I plead guilty to a little booster-fakery with artistic license. Unfortunately this isn't currently possible in-game (as CCP BlueScreen already noted) and doesn't look very realistic when the ship is supposed to be moving.
Sorry to get your hopes up!
Like the OP, I'd love this to be made available in the future. I guess it's down to personal tastes, but I don't find the flames we've always had to be 'realistic', as such, and I always switch off the trails - but having just the 'glow' would be a real winner - for me... |

Stan'din
Incursion Squad Punkz 'n Monkeys
19
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Posted - 2013.03.09 03:26:00 -
[37] - Quote
CCP Complex wrote:As the creator of the image in the OP, I plead guilty to a little booster-fakery with artistic license. Unfortunately this isn't currently possible in-game (as CCP BlueScreen already noted) and doesn't look very realistic when the ship is supposed to be moving.
Sorry to get your hopes up!
well actually the closest thing we have these days to the engines in eve are Ion Drives , if we went of realism then my Zealot or Navy Scorp would be as fast as an intecepter. and ships would be able to pivot on there own axis whilst moving forward and retain there previous heading.
The scorpion has no engine flare at all and it looks magnificent and you can clearly see the shimmering
a little engine flare is really nice but take a look at the rifter for example too much to the point you can't even see it from behind. ( insert joke about matari ships )
but i guess we shall see where you guys feel like taking this, keep up the good work gents Your about as much use as a condom dispenser in the Vatican. |

Jake Warbird
Republic Military School Minmatar Republic
2293
|
Posted - 2013.03.09 03:39:00 -
[38] - Quote
Nerds... Nerds everywhere! |

Stan'din
Incursion Squad Punkz 'n Monkeys
19
|
Posted - 2013.03.09 04:16:00 -
[39] - Quote
Jake Warbird wrote:Nerds... Nerds everywhere!
are the big words making you feel insecure Your about as much use as a condom dispenser in the Vatican. |

Alexa Coates
Federation Navy Assembly Group LLC
307
|
Posted - 2013.03.09 04:44:00 -
[40] - Quote
CCP BlueScreen wrote:OK, fair enough, time to answer the OP.
As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).
The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately. There are no immediate plans to change this setup, however ...
I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.
When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.
Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion). In this scenario, the engines would then only be completely turned off when you are docked. just the thought of that is incredibly sexy. Can they make a low humming noise too? That's a Templar, an Amarr fighter used by carriers. |

Lyta Jhonson
Science and Trade Institute Caldari State
12
|
Posted - 2013.03.09 12:53:00 -
[41] - Quote
CCP BlueScreen wrote:Katrina Oniseki wrote:Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out.
I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped? No, what you see there on the Sacrilege is simply the engine shimmer as it exists today, Only, on this login screen, someone apparently agreed with you and used his or hers (in this case I actually know it to be a he) unlimited DEV powers, to turn off the exhaust flame. There was exhaust flame on the login screen. It had more transparent texture with more animation frames than those we have now. Quick check on youtube shows that most login screen clips were taken from the test server and actually have no exhaust but this one is from TQ and exhaust is clearly visible. Sad to see it didn't make it into the game besides login screen. |
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CCP BlueScreen
C C P C C P Alliance
125

|
Posted - 2013.03.09 13:21:00 -
[42] - Quote
Lyta Jhonson wrote:CCP BlueScreen wrote:Katrina Oniseki wrote:Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out.
I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped? No, what you see there on the Sacrilege is simply the engine shimmer as it exists today, Only, on this login screen, someone apparently agreed with you and used his or hers (in this case I actually know it to be a he) unlimited DEV powers, to turn off the exhaust flame. There was exhaust flame on the login screen. It had more transparent texture with more animation frames than those we have now. Quick check on youtube shows that most login screen clips were taken from the test server and actually have no exhaust but this one is from TQ and exhaust is clearly visible. Sad to see it didn't make it into the game besides login screen.
Yes, this one indeed has a modified exhaust flame, I can only guess that this was done to keep the exhaust flare from burning out the login screen.
This is to my knowledge not a 'prototype booster' that never made it in to the game, but more likely a modification made to suit the specific purpose of the login screen ... And yes, it's looks pretty good.
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Buzzmong
Aliastra Gallente Federation
249
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Posted - 2013.03.09 14:08:00 -
[43] - Quote
CCP BlueScreen wrote:Yes, this one indeed has a modified exhaust flame, I can only guess that this was done to keep the exhaust flare from burning out the login screen.
This is to my knowledge not a 'prototype booster' that never made it in to the game, but more likely a modification made to suit the specific purpose of the login screen ... And yes, it's looks pretty good.
Mayhaps it's time to badger whoever did it to get them to tell you what they did so you can find out if it's simple and will use minimal dev time to roll it out? 
Also, yay for Bluescreen posting on the weekend! |
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CCP BunnyVirus
C C P C C P Alliance
345

|
Posted - 2013.03.09 14:19:00 -
[44] - Quote
Buzzmong wrote:CCP BlueScreen wrote:Yes, this one indeed has a modified exhaust flame, I can only guess that this was done to keep the exhaust flare from burning out the login screen.
This is to my knowledge not a 'prototype booster' that never made it in to the game, but more likely a modification made to suit the specific purpose of the login screen ... And yes, it's looks pretty good.
Mayhaps it's time to badger whoever did it to get them to tell you what they did so you can find out if it's simple and will use minimal dev time to roll it out?  Also, yay for Bluescreen posting on the weekend!
It is not a simple undertaking to reimagine how the engine flame should look like and the tech supporting it without losing performance.
Bluescreen you should go to the office if you dont have anything to do right now  3D Artist |
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CCP BlueScreen
C C P C C P Alliance
128

|
Posted - 2013.03.09 16:24:00 -
[45] - Quote
CCP BunnyVirus wrote:Bluescreen you should go to the office if you dont have anything to do right now 
How do you know I am not here, I know that you aren't  |
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The CandyGirl
the unified Negative Ten.
41
|
Posted - 2013.03.09 17:54:00 -
[46] - Quote
CCP BlueScreen wrote:OK, fair enough, time to answer the OP.
As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).
The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately. There are no immediate plans to change this setup, however ...
I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.
When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.
Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion). In this scenario, the engines would then only be completely turned off when you are docked.
How about adding small maneuvering engines for when you turn/slow down.
Always been a small pet peeve of mine that my ships magically change directions and slow down with no thrust or counter thrust to do it.
I dont mined the sub physics just put some small engine ports/exhaust to account for it in space
Being a smartass is always better than being a dumbass! |
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