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Aknot Wat
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Posted - 2005.08.15 19:02:00 -
[1]
Self Destruct option.
What is needed to reduce the amount of player killing player in low sec space is some incentive. Something other than low security status.
I propose the following.
The player being attacked has the option of hitting a self destruct button. The catch is he has to hit it before he's killed. It does not go off on it's own. So the player killing the player does still have a window of opportunity. Obviously the better the killer's weapons, the chance of a one shot one kill or killing the target before the countdown completes. Yes, I said countdown.
SD should not be a cheap way to skate out of death always. After smacking the button you have xx* seconds before it goes off. 3 seconds before it goes off your pod is ejected to around 200KM away and is done so at extreme velocity. This gives you a chance to warp out. The resulting blast is so stong that only the most heavily protected ships could survive. The blast radius, like smartbombs, has a falloff radius of damage. But that range of damage extends out to a max of 150km*. This also brings up the other point, if you smack that button be sure nothing you care about is around or other things that may have issues with you later. Although security status issues should not be an issue anyway in .4 and lower space. But if you decide to smack that button in .5 or higher, you could face some serious issues.
So as the person being killed, you still lose quite a bit. Your ship, all it's holding. But at least you have a chance at surving. But you also face some tough choices before smacking that button. Especially if you're with a party of friends. Makes new tactics a possibilty. And furthers strategies.
I think it's enough of a balance act to get more players willing to venture out in to lower sec space. Plus it gives those everyday killers out there something to think about.
*as always, the self destruct option is a trainable skill. It's not a slot but it is something to be trained. The more it's trained, the shorter the destruct time is (min 10secs I'd think) and the larger the damage radius (150km as stated, min 25km maybe?).
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Hllaxiu
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Posted - 2005.08.15 19:04:00 -
[2]
Step back and think about this suggestion for a moment. What does it accomplish?
Proud member of Elite Academy. |

Winterblink
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Posted - 2005.08.15 19:04:00 -
[3]
Essentially, "come to 0.0 to blow yourself up"? How is that an incentive? :)
___winterblink/warp_drive_active/eve_nature_vraie// |

Baldour Ngarr
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Posted - 2005.08.15 19:12:00 -
[4]
What it's *intended* to accomplish is a way to sacrifice your ship for the sake of dealing out a bunch of damage, and escaping in your pod.
The idea came around a few weeks ago (search forum facility 4tw ) ... and i thought it a reasonable one, although no strong feelings either way. Naturally the gankers will vociferously object because it means people might escape; other, non-ganking people might also object, so let's try not to confuse the two 
_______ I tried strip mining, but I lost and it's cold flying around in space naked. |

Palthos
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Posted - 2005.08.15 19:15:00 -
[5]
I'd say the ability to remove implants would be a much easier way to get people into 0.0 space (of course a lot of people already in 0.0 don't like that idea).
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Viceroy
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Posted - 2005.08.15 19:16:00 -
[6]
No offense, but that's a mighty stupid idea  __________________________
Finite Horizon Your end is our beginning.
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Douglas McCracken
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Posted - 2005.08.15 19:20:00 -
[7]
Edited by: Douglas Mc*****en on 15/08/2005 19:20:11 edit: damn double post
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Douglas McCracken
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Posted - 2005.08.15 19:20:00 -
[8]
this would just mean that gank fleets would have to gank the player befor they ganked themselves. There is already a need to forgo-tanking and go all out gank, this change would only encourage it more. I do like the idea of a "kamikaze" option, whereby your ship and pod get destroyed but you take the enemy out with you, assuming you can get to them befor they blow your ship up that is.
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Jaysin
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Posted - 2005.08.15 19:20:00 -
[9]
kamikazee attacks 4tw
it was bad enough with cruise equipped kestrels, so no thanks
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MOOstradamus
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Posted - 2005.08.15 19:20:00 -
[10]
SELF-DESTRUCT 4tw \o/
Works for me 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Winterblink
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Posted - 2005.08.15 19:20:00 -
[11]
Originally by: Baldour Ngarr What it's *intended* to accomplish is a way to sacrifice your ship for the sake of dealing out a bunch of damage, and escaping in your pod.
I understand that. But once it becomes a common practice, everyone will engage at range. Who's going to risk getting close with a ship that won't be able to run away fast once the countdown starts?
Personally I'd rather see ship explosions cause damage, period. Like, when I'm killing a cruiser or something I don't want to be snug up against his hull in an interceptor the moment his reactor screams "hello, space!" in a blinding flash. It would make fleet engagements a hell of a lot more interesting, where blowing someone up affects those around him as well, potentially causing decent damage.
___winterblink/warp_drive_active/eve_nature_vraie// |

Antoinette Civari
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Posted - 2005.08.15 19:22:00 -
[12]
Edited by: Antoinette Civari on 15/08/2005 19:24:27 smells like empire bombing tbh 
Originally by: Winterblink Personally I'd rather see ship explosions cause damage, period. Like, when I'm killing a cruiser or something I don't want to be snug up against his hull in an interceptor the moment his reactor screams "hello, space!" in a blinding flash. It would make fleet engagements a hell of a lot more interesting, where blowing someone up affects those around him as well, potentially causing decent damage.
yea, nerf closerange ships even more i like the idea because it is kind of realistic, but it is not possible to implent it in the game without crippling all closerange setups or adding new methods of ganking ships in empire space.
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Douglas McCracken
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Posted - 2005.08.15 19:22:00 -
[13]
Originally by: Jaysin it was bad enough with cruise equipped kestrels, so no thanks
kamikaze alts 4 teh win! anyway, youd have to balance it by a module you fittted that needed high skills, like electronics 5, adv. weapons upgrades 5 etc so noob alts couldnt kill carebares 
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Hllaxiu
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Posted - 2005.08.15 19:27:00 -
[14]
Explosions? Ok, but when your ship blows up in empire and theres a neutral around and you hit them you get tagged and take the security hit. Oh, and if they were in a pod, enjoy your nice big hit for the podkill.
Everybody remember when missiles all did splash damage? Everyone remember why this was removed? Explosions + empire = not good.
Proud member of Elite Academy. |

DigitalCommunist
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Posted - 2005.08.15 19:28:00 -
[15]
lol?
1. Self destruct is in the game already. 2. How does this get people into 0.0?
Most narrow-minded post ever.  _____________________________________ Perpetually driven, your end is our beginning.
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TekRa
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Posted - 2005.08.15 19:30:00 -
[16]
isn't this just like those self destruct modulles? can't remember the name atm, hellstorms or something?
Try to look unimportant, they may be low on ammo. |

Khargos
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Posted - 2005.08.15 19:31:00 -
[17]
there IS no way to get people out of empire and to 0.0, the people who want to be there are allready there.
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Trevedian
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Posted - 2005.08.15 19:31:00 -
[18]
This sounds kinda ridiculous... Why should CCP care if more people come to 0.0 or not?
More for me and less for you if your afraid to venture out into the "Wild Country" of 0.0.
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Liu Kaskakka
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Posted - 2005.08.15 19:32:00 -
[19]
In other words, you bought implants and get poo in your pants for the thought of losing your pod.
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Zaldiri
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Posted - 2005.08.15 20:02:00 -
[20]
Now this is odd, someone seems to have got two thread mixxed up. Obviously there was a fairly standard "CCP make 0.0 space like this and I will got there!!!!" thread, and another thread about a self destruct idea. The two ideas do not seem to have any real relation to each other.
Try writing 1 post at a time next time. If you write 2 at once thet can get mixxed up.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Adhamhnon
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Posted - 2005.08.15 20:09:00 -
[21]
Wasn't there an uber smartbomb in the database that did something like this? Something like 25k damage over 50km, but did -10000 structure damage to the person that triggered it. I swear there was a lot of talk about it awhile ago.
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Niedar
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Posted - 2005.08.15 20:13:00 -
[22]
*Goes to 1.0 system in frigate: Selfs Destructs destroying everyone in astroid belt. Alt grabs all the loot.*
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Tul 'Kas
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Posted - 2005.08.15 20:17:00 -
[23]
It's already extremely difficult to catch a pod before it warps away if the pilot knows what he's doing, without lag or a warp bubble in your favor. You want to make it nigh impossible under any circumstances.
I mean, you say it right there in the first line: Originally by: Aknot Wat What is needed to reduce the amount of player killing player in low sec space...
It doesn't matter what the rest of your idea is, the fact is that you want to make 0.0 less dangerous, which defeats the purpose of 0.0. If CCP wanted podding to be near impossible we'd already be getting tossed 200km out when our ship blows. Podding is part of the game, deal with it.
What would be needed to get more people into 0.0 is for timid empire carebears to get over their fear of death. It's just a ship, it's just a clone, it's all just isk, it's all replaceable. "Don't fly anything you can't afford to lose" is one of the most critical rules to survival in 0.0, and it applies to more than just your ships. Occasional ship loss is an accepted fact of a 0.0 lifestyle. Pod loss is far less common, but eventually inevitable, and has to be accepted as well. If your head's crammed full of more goodies than you can bear the thought of losing, you don't belong out here, simple as that.
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Zandramus
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Posted - 2005.08.15 20:25:00 -
[24]
I would have to say ... No this has nothing to do with getting players out into 0.0
Look to my sig for getting into 0.0
Zandramus
Passes Now Available for 0.0 access
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DeODokktor
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Posted - 2005.08.15 20:37:00 -
[25]
this topic is null and void IMHO.. Pods only die (right now) cause of a bug in the mail system (oops I used a ban word.. BUG BUG BUG BUG) that makes a large delay causing peoples pods to get easily caught ..
this bug (wow, isd gonna have fun editing this), when fixed, will remove the need for any crappy work arounds.
PLEASE do not suggest to ccp to add some crap workaround for their bugs cause crap workarounds (we have a lot of them) are no good..
BTW I only read about 5 lines of your post so I might not be strictly on topic.
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Daniel Jackson
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Posted - 2005.08.15 21:41:00 -
[26]
Originally by: Palthos I'd say the ability to remove implants would be a much easier way to get people into 0.0 space (of course a lot of people already in 0.0 don't like that idea).
IMPLANRS ARNT THE ONLY PROBLUM FOOL! dude, i dont use implan ts, but still dont want to come in 0.0 any more cause it cost too freacking much just to buy ships, goddamn it. we dont want our ships killed!! OK
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

Makhan
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Posted - 2005.08.15 21:42:00 -
[27]
Originally by: Daniel Jackson
Originally by: Palthos I'd say the ability to remove implants would be a much easier way to get people into 0.0 space (of course a lot of people already in 0.0 don't like that idea).
IMPLANRS ARNT THE ONLY PROBLUM FOOL! dude, i dont use implan ts, but still dont want to come in 0.0 any more cause it cost too freacking much just to buy ships, goddamn it. we dont want our ships killed!! OK
I am sorry but your post is just so hilariously bad I had to spend a minute laughing.
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Danton Marcellus
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Posted - 2005.08.15 22:20:00 -
[28]
Originally by: Khargos there IS no way to get people out of empire and to 0.0, the people who want to be there are allready there.
That's merely your misinformed opinion nothing more.
[23] |

Khargos
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Posted - 2005.08.15 23:24:00 -
[29]
Originally by: Danton Marcellus
Originally by: Khargos there IS no way to get people out of empire and to 0.0, the people who want to be there are allready there.
That's merely your misinformed opinion nothing more.
Prove me wrong
Oh wait, you can't.
Because all of this is speculation, and I am going off of what I have observed in eve the last 2 years.
If people really wanted to go to 0.0, implants probably wouldn't stop them. What most empire dwellers think of when they think of 0.0 is arrogant jerkoffs ganking people and high end ore.
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Danton Marcellus
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Posted - 2005.08.15 23:45:00 -
[30]
Edited by: Danton Marcellus on 15/08/2005 23:48:09
Originally by: Khargos
Originally by: Danton Marcellus
Originally by: Khargos there IS no way to get people out of empire and to 0.0, the people who want to be there are allready there.
That's merely your misinformed opinion nothing more.
Prove me wrong
Oh wait, you can't.
Because all of this is speculation, and I am going off of what I have observed in eve the last 2 years.
If people really wanted to go to 0.0, implants probably wouldn't stop them. What most empire dwellers think of when they think of 0.0 is arrogant jerkoffs ganking people and high end ore.
I want to take my corporation to 0.0, I however don't want to be part of any alliance and given the current state of affairs this would mean we'd be on the move constantly due to the map and having to fight/safespot/log every day facing overwhelming odds just 'cause there's no real way to hide but to go alone and always move.
That isn't what I want to do in 0.0, I want to go there with my group and actually hang around a system, any system for a bit of time without being made with no effort on the hunters part.
There, you're proven wrong.
About the OPs idea, the notion of people going into combat to die over and over again by their own hand isn't very appealing, isn't the game about to kill the other guy? There's enough lame suiciding as is.
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