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Aknot Wat
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Posted - 2005.08.15 19:02:00 -
[1]
Self Destruct option.
What is needed to reduce the amount of player killing player in low sec space is some incentive. Something other than low security status.
I propose the following.
The player being attacked has the option of hitting a self destruct button. The catch is he has to hit it before he's killed. It does not go off on it's own. So the player killing the player does still have a window of opportunity. Obviously the better the killer's weapons, the chance of a one shot one kill or killing the target before the countdown completes. Yes, I said countdown.
SD should not be a cheap way to skate out of death always. After smacking the button you have xx* seconds before it goes off. 3 seconds before it goes off your pod is ejected to around 200KM away and is done so at extreme velocity. This gives you a chance to warp out. The resulting blast is so stong that only the most heavily protected ships could survive. The blast radius, like smartbombs, has a falloff radius of damage. But that range of damage extends out to a max of 150km*. This also brings up the other point, if you smack that button be sure nothing you care about is around or other things that may have issues with you later. Although security status issues should not be an issue anyway in .4 and lower space. But if you decide to smack that button in .5 or higher, you could face some serious issues.
So as the person being killed, you still lose quite a bit. Your ship, all it's holding. But at least you have a chance at surving. But you also face some tough choices before smacking that button. Especially if you're with a party of friends. Makes new tactics a possibilty. And furthers strategies.
I think it's enough of a balance act to get more players willing to venture out in to lower sec space. Plus it gives those everyday killers out there something to think about.
*as always, the self destruct option is a trainable skill. It's not a slot but it is something to be trained. The more it's trained, the shorter the destruct time is (min 10secs I'd think) and the larger the damage radius (150km as stated, min 25km maybe?).
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Hllaxiu
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Posted - 2005.08.15 19:04:00 -
[2]
Step back and think about this suggestion for a moment. What does it accomplish?
Proud member of Elite Academy. |

Winterblink
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Posted - 2005.08.15 19:04:00 -
[3]
Essentially, "come to 0.0 to blow yourself up"? How is that an incentive? :)
___winterblink/warp_drive_active/eve_nature_vraie// |

Baldour Ngarr
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Posted - 2005.08.15 19:12:00 -
[4]
What it's *intended* to accomplish is a way to sacrifice your ship for the sake of dealing out a bunch of damage, and escaping in your pod.
The idea came around a few weeks ago (search forum facility 4tw ) ... and i thought it a reasonable one, although no strong feelings either way. Naturally the gankers will vociferously object because it means people might escape; other, non-ganking people might also object, so let's try not to confuse the two 
_______ I tried strip mining, but I lost and it's cold flying around in space naked. |

Palthos
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Posted - 2005.08.15 19:15:00 -
[5]
I'd say the ability to remove implants would be a much easier way to get people into 0.0 space (of course a lot of people already in 0.0 don't like that idea).
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Viceroy
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Posted - 2005.08.15 19:16:00 -
[6]
No offense, but that's a mighty stupid idea  __________________________
Finite Horizon Your end is our beginning.
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Douglas McCracken
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Posted - 2005.08.15 19:20:00 -
[7]
Edited by: Douglas Mc*****en on 15/08/2005 19:20:11 edit: damn double post
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Douglas McCracken
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Posted - 2005.08.15 19:20:00 -
[8]
this would just mean that gank fleets would have to gank the player befor they ganked themselves. There is already a need to forgo-tanking and go all out gank, this change would only encourage it more. I do like the idea of a "kamikaze" option, whereby your ship and pod get destroyed but you take the enemy out with you, assuming you can get to them befor they blow your ship up that is.
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Jaysin
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Posted - 2005.08.15 19:20:00 -
[9]
kamikazee attacks 4tw
it was bad enough with cruise equipped kestrels, so no thanks
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MOOstradamus
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Posted - 2005.08.15 19:20:00 -
[10]
SELF-DESTRUCT 4tw \o/
Works for me 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Winterblink
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Posted - 2005.08.15 19:20:00 -
[11]
Originally by: Baldour Ngarr What it's *intended* to accomplish is a way to sacrifice your ship for the sake of dealing out a bunch of damage, and escaping in your pod.
I understand that. But once it becomes a common practice, everyone will engage at range. Who's going to risk getting close with a ship that won't be able to run away fast once the countdown starts?
Personally I'd rather see ship explosions cause damage, period. Like, when I'm killing a cruiser or something I don't want to be snug up against his hull in an interceptor the moment his reactor screams "hello, space!" in a blinding flash. It would make fleet engagements a hell of a lot more interesting, where blowing someone up affects those around him as well, potentially causing decent damage.
___winterblink/warp_drive_active/eve_nature_vraie// |

Antoinette Civari
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Posted - 2005.08.15 19:22:00 -
[12]
Edited by: Antoinette Civari on 15/08/2005 19:24:27 smells like empire bombing tbh 
Originally by: Winterblink Personally I'd rather see ship explosions cause damage, period. Like, when I'm killing a cruiser or something I don't want to be snug up against his hull in an interceptor the moment his reactor screams "hello, space!" in a blinding flash. It would make fleet engagements a hell of a lot more interesting, where blowing someone up affects those around him as well, potentially causing decent damage.
yea, nerf closerange ships even more i like the idea because it is kind of realistic, but it is not possible to implent it in the game without crippling all closerange setups or adding new methods of ganking ships in empire space.
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Douglas McCracken
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Posted - 2005.08.15 19:22:00 -
[13]
Originally by: Jaysin it was bad enough with cruise equipped kestrels, so no thanks
kamikaze alts 4 teh win! anyway, youd have to balance it by a module you fittted that needed high skills, like electronics 5, adv. weapons upgrades 5 etc so noob alts couldnt kill carebares 
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Hllaxiu
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Posted - 2005.08.15 19:27:00 -
[14]
Explosions? Ok, but when your ship blows up in empire and theres a neutral around and you hit them you get tagged and take the security hit. Oh, and if they were in a pod, enjoy your nice big hit for the podkill.
Everybody remember when missiles all did splash damage? Everyone remember why this was removed? Explosions + empire = not good.
Proud member of Elite Academy. |

DigitalCommunist
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Posted - 2005.08.15 19:28:00 -
[15]
lol?
1. Self destruct is in the game already. 2. How does this get people into 0.0?
Most narrow-minded post ever.  _____________________________________ Perpetually driven, your end is our beginning.
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TekRa
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Posted - 2005.08.15 19:30:00 -
[16]
isn't this just like those self destruct modulles? can't remember the name atm, hellstorms or something?
Try to look unimportant, they may be low on ammo. |

Khargos
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Posted - 2005.08.15 19:31:00 -
[17]
there IS no way to get people out of empire and to 0.0, the people who want to be there are allready there.
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Trevedian
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Posted - 2005.08.15 19:31:00 -
[18]
This sounds kinda ridiculous... Why should CCP care if more people come to 0.0 or not?
More for me and less for you if your afraid to venture out into the "Wild Country" of 0.0.
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Liu Kaskakka
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Posted - 2005.08.15 19:32:00 -
[19]
In other words, you bought implants and get poo in your pants for the thought of losing your pod.
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Zaldiri
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Posted - 2005.08.15 20:02:00 -
[20]
Now this is odd, someone seems to have got two thread mixxed up. Obviously there was a fairly standard "CCP make 0.0 space like this and I will got there!!!!" thread, and another thread about a self destruct idea. The two ideas do not seem to have any real relation to each other.
Try writing 1 post at a time next time. If you write 2 at once thet can get mixxed up.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Adhamhnon
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Posted - 2005.08.15 20:09:00 -
[21]
Wasn't there an uber smartbomb in the database that did something like this? Something like 25k damage over 50km, but did -10000 structure damage to the person that triggered it. I swear there was a lot of talk about it awhile ago.
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Niedar
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Posted - 2005.08.15 20:13:00 -
[22]
*Goes to 1.0 system in frigate: Selfs Destructs destroying everyone in astroid belt. Alt grabs all the loot.*
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Tul 'Kas
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Posted - 2005.08.15 20:17:00 -
[23]
It's already extremely difficult to catch a pod before it warps away if the pilot knows what he's doing, without lag or a warp bubble in your favor. You want to make it nigh impossible under any circumstances.
I mean, you say it right there in the first line: Originally by: Aknot Wat What is needed to reduce the amount of player killing player in low sec space...
It doesn't matter what the rest of your idea is, the fact is that you want to make 0.0 less dangerous, which defeats the purpose of 0.0. If CCP wanted podding to be near impossible we'd already be getting tossed 200km out when our ship blows. Podding is part of the game, deal with it.
What would be needed to get more people into 0.0 is for timid empire carebears to get over their fear of death. It's just a ship, it's just a clone, it's all just isk, it's all replaceable. "Don't fly anything you can't afford to lose" is one of the most critical rules to survival in 0.0, and it applies to more than just your ships. Occasional ship loss is an accepted fact of a 0.0 lifestyle. Pod loss is far less common, but eventually inevitable, and has to be accepted as well. If your head's crammed full of more goodies than you can bear the thought of losing, you don't belong out here, simple as that.
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Zandramus
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Posted - 2005.08.15 20:25:00 -
[24]
I would have to say ... No this has nothing to do with getting players out into 0.0
Look to my sig for getting into 0.0
Zandramus
Passes Now Available for 0.0 access
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DeODokktor
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Posted - 2005.08.15 20:37:00 -
[25]
this topic is null and void IMHO.. Pods only die (right now) cause of a bug in the mail system (oops I used a ban word.. BUG BUG BUG BUG) that makes a large delay causing peoples pods to get easily caught ..
this bug (wow, isd gonna have fun editing this), when fixed, will remove the need for any crappy work arounds.
PLEASE do not suggest to ccp to add some crap workaround for their bugs cause crap workarounds (we have a lot of them) are no good..
BTW I only read about 5 lines of your post so I might not be strictly on topic.
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Daniel Jackson
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Posted - 2005.08.15 21:41:00 -
[26]
Originally by: Palthos I'd say the ability to remove implants would be a much easier way to get people into 0.0 space (of course a lot of people already in 0.0 don't like that idea).
IMPLANRS ARNT THE ONLY PROBLUM FOOL! dude, i dont use implan ts, but still dont want to come in 0.0 any more cause it cost too freacking much just to buy ships, goddamn it. we dont want our ships killed!! OK
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

Makhan
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Posted - 2005.08.15 21:42:00 -
[27]
Originally by: Daniel Jackson
Originally by: Palthos I'd say the ability to remove implants would be a much easier way to get people into 0.0 space (of course a lot of people already in 0.0 don't like that idea).
IMPLANRS ARNT THE ONLY PROBLUM FOOL! dude, i dont use implan ts, but still dont want to come in 0.0 any more cause it cost too freacking much just to buy ships, goddamn it. we dont want our ships killed!! OK
I am sorry but your post is just so hilariously bad I had to spend a minute laughing.
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Danton Marcellus
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Posted - 2005.08.15 22:20:00 -
[28]
Originally by: Khargos there IS no way to get people out of empire and to 0.0, the people who want to be there are allready there.
That's merely your misinformed opinion nothing more.
[23] |

Khargos
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Posted - 2005.08.15 23:24:00 -
[29]
Originally by: Danton Marcellus
Originally by: Khargos there IS no way to get people out of empire and to 0.0, the people who want to be there are allready there.
That's merely your misinformed opinion nothing more.
Prove me wrong
Oh wait, you can't.
Because all of this is speculation, and I am going off of what I have observed in eve the last 2 years.
If people really wanted to go to 0.0, implants probably wouldn't stop them. What most empire dwellers think of when they think of 0.0 is arrogant jerkoffs ganking people and high end ore.
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Danton Marcellus
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Posted - 2005.08.15 23:45:00 -
[30]
Edited by: Danton Marcellus on 15/08/2005 23:48:09
Originally by: Khargos
Originally by: Danton Marcellus
Originally by: Khargos there IS no way to get people out of empire and to 0.0, the people who want to be there are allready there.
That's merely your misinformed opinion nothing more.
Prove me wrong
Oh wait, you can't.
Because all of this is speculation, and I am going off of what I have observed in eve the last 2 years.
If people really wanted to go to 0.0, implants probably wouldn't stop them. What most empire dwellers think of when they think of 0.0 is arrogant jerkoffs ganking people and high end ore.
I want to take my corporation to 0.0, I however don't want to be part of any alliance and given the current state of affairs this would mean we'd be on the move constantly due to the map and having to fight/safespot/log every day facing overwhelming odds just 'cause there's no real way to hide but to go alone and always move.
That isn't what I want to do in 0.0, I want to go there with my group and actually hang around a system, any system for a bit of time without being made with no effort on the hunters part.
There, you're proven wrong.
About the OPs idea, the notion of people going into combat to die over and over again by their own hand isn't very appealing, isn't the game about to kill the other guy? There's enough lame suiciding as is.
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Siri Danae
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Posted - 2005.08.16 00:14:00 -
[31]
At least you're putting some serious thought into this.
The answer, however, is to reward alliances for protecting neutrals in their territory so that it outweighs the risks. This means giving alliances responsibilities that balance out with the rewards for territorial control. ------ I generally assume the following: 1. 95% of Empire Carebears don't get 0.0 PVPers. 2. 95% of 0.0 PVPers don't get Empire Carebears. 3. 100% of Ore Thieves steal just to upset the Miners. |

Kerby Lane
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Posted - 2005.08.16 00:15:00 -
[32]
OP Make an alt and go any chockpoint camp you see on the map.
Then jump and try to escape pod after your ship will be destroyed. After some time you`ll learn that skills rather than forum whining help to escape pod .
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Sochin
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Posted - 2005.08.16 00:23:00 -
[33]
This is the dumbest idea I've ever heard.
Nemo me impune lacessit
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Dsanta2345
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Posted - 2005.08.16 00:33:00 -
[34]
Originally by: Baldour Ngarr What it's *intended* to accomplish is a way to sacrifice your ship for the sake of dealing out a bunch of damage, and escaping in your pod.
The idea came around a few weeks ago (search forum facility 4tw ) ... and i thought it a reasonable one, although no strong feelings either way. Naturally the gankers will vociferously object because it means people might escape; other, non-ganking people might also object, so let's try not to confuse the two 
rookie ship exploits COUGH CPUGH
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Del Narveux
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Posted - 2005.08.16 00:40:00 -
[35]
This wouldnt really accomplish anything. The way to make 0.0 inhabited is to add stuff so small corps can survive out there independently of anyone else. See this thread for a very good starting point.
Right now 0.0 is 'survival of the biggest/baddest' which doesnt appeal to all that many people. _________________ [SAK] And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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DeODokktor
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Posted - 2005.08.16 09:05:00 -
[36]
Originally by: Kerby Lane OP Make an alt and go any chockpoint camp you see on the map.
Then jump and try to escape pod after your ship will be destroyed. After some time you`ll learn that skills rather than forum whining help to escape pod .
You cant escape right now however.. If you do, then the other side needs to learn how to pvp better (I am crap, but not getting the pod when the game lags them out is something you would hate to admit to)
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Kerby Lane
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Posted - 2005.08.16 11:22:00 -
[37]
Originally by: DeODokktor
You cant escape right now however.. If you do, then the other side needs to learn how to pvp better (I am crap, but not getting the pod when the game lags them out is something you would hate to admit to)
thats total bs.
It is easy to escape from cruiser with 2 SB T2. It is very easy to escape from BS ( except instalock )
Ceptor with sensor booster will have a fair chance but ther are not too common.
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Hellspawn666
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Posted - 2005.08.16 13:09:00 -
[38]
Worst idea ive ever read, how on earth will carebears with expensive setups be more happy about traveling into low sec space just because they know if they get attacked they can take an enemy down with them. Thats not incentive incentive is making the risk vs reward worthwhile.
You clearly havent been pvping 1v1's are already very clsoe somthing like this wud just unbalance it especially frig/hac fleets apoc flys in goes pop takes down 1 bils worth of ships i think not!
The idea of explosions causing damage makes sense but not only wud it cause even more server lag it would make empire wars even more scary of concordokken. Self distruct is more about being able to pod urself and clear up ships like shuttles that uve taken on a one way trip.
If your going to make a self disruct module thats a different cattle of fish since hed have to go around knowing he was gonna kill himself, BUT itd have to be only fitable on a very very expensive ship or make the module cost alot so yes he can kill his enemy hac fleet but hes just cost himself a billion isk:). I would say make it usable in high empire space as well killing ppl in high sec is allowed i beleive provided that ure ship dies and it isnt a one day old alt or somthing :) would make empire more interesting.
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Hellspawn666
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Posted - 2005.08.16 13:13:00 -
[39]
Originally by: DeODokktor
Originally by: Kerby Lane OP Make an alt and go any chockpoint camp you see on the map.
Then jump and try to escape pod after your ship will be destroyed. After some time you`ll learn that skills rather than forum whining help to escape pod .
You cant escape right now however.. If you do, then the other side needs to learn how to pvp better (I am crap, but not getting the pod when the game lags them out is something you would hate to admit to)
Dont be a moron, ive been pvping for a long time now and i can tell u that it all depends on the pilot, pretty much 90% of the time its easy to escape in a pod if u know wot ure doing. Smartbombs far as i know dont kill a pod in one shot anymore so that iant possible so u need ot have an interceptor with u to get the pod if u want it anless the pilot is running eve on a wooden computer and then u can tackle it with a bs. Pods have plenty of chance to get out its balanced both sides get lag due to eve mails lagging now.
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dmaul raven
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Posted - 2005.08.16 14:35:00 -
[40]
I dont feel the need of carebears in 0.0 . If you are not happy with the risk involved in 0.0 operations stay in the safe concord¦s playground. For me, its the risk what makes it fun. Im fed up of people trying to make 0.0 as safe as empire so they can go anywhere without risk and mine bistot and mercoxit likes there¦s no tomorrow. ----------------------------------------------------------------------------------------------- |

Daniel Jackson
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Posted - 2005.08.16 15:10:00 -
[41]
Originally by: dmaul raven I dont feel the need of carebears in 0.0 . If you are not happy with the risk involved in 0.0 operations stay in the safe concord¦s playground. For me, its the risk what makes it fun. Im fed up of people trying to make 0.0 as safe as empire so they can go anywhere without risk and mine bistot and mercoxit likes there¦s no tomorrow.
well yall dont mine it, soo, just let us carebares mine it haha, or we can mine it for yall, and you pay us isk :P
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

Summersnow
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Posted - 2005.08.16 16:06:00 -
[42]
Its a simple matter of risk vs. reward.
The risk is that I lose my ship, implants, etc.
The reward is the amount of enjoyment I would get out of being in 0.0
That equation doesn't balance for me.
The risk in 0.0 is far greater then the reward.
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Daniel Jackson
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Posted - 2005.08.16 16:08:00 -
[43]
Edited by: Daniel Jackson on 16/08/2005 16:08:43
Originally by: Summersnow Its a simple matter of risk vs. reward.
The risk is that I lose my ship, implants, etc.
The reward is the amount of enjoyment I would get out of being in 0.0
That equation doesn't balance for me.
The risk in 0.0 is far greater then the reward.
bah thats 1 of the most stupist things i have ever herd. Bah, EVE isent about enjoyment EVE is all about the ISK  
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

J'inn
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Posted - 2005.08.16 16:16:00 -
[44]
Edited by: J''inn on 16/08/2005 16:16:39 Okay as a newer player I have a question.
I've often seen "CCP wants people to move to 0.0 space" in the fora. Now is this factual or assumed? I can't see why they would care. If a group of people like playing in Empire and pay to do so. Great. If another group likes 0.0 and pays to play there. Even better.
heck you currently have a game that appeals to a broader player base due to the fact that it can be played in a variety of ways. Why mess with that?
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Danton Marcellus
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Posted - 2005.08.16 16:35:00 -
[45]
Originally by: dmaul raven I dont feel the need of carebears in 0.0 . If you are not happy with the risk involved in 0.0 operations stay in the safe concord¦s playground. For me, its the risk what makes it fun. Im fed up of people trying to make 0.0 as safe as empire so they can go anywhere without risk and mine bistot and mercoxit likes there¦s no tomorrow.
Then again you're in an alliance thus having minimized the risk you run out in 0.0, try going out there as a corporation, yeah that's what I thought...
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Dirty Diana
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Posted - 2005.08.16 18:01:00 -
[46]
0.0 will never get crowded like it is now if aliances cant defend there space more easy we will see more and more peps in high sec.This is simple logic 90% of players ingame are miners etc not fighters.just look at fa its crumbling now and will die.Next will be whoever but im sure you see what i mean all does player in does alliances wont stay in 0.0 they move back to high or medium sec space and will be replaced by small corps or solo miners even hence emp get over crowded and low sec get less and less
o yes all aliances can flame all they want we wont die etc etc i just say to you look at facts
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Harry MacDougal
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Posted - 2005.08.16 18:31:00 -
[47]
Originally by: J'inn Edited by: J''inn on 16/08/2005 16:16:39 Okay as a newer player I have a question.
I've often seen "CCP wants people to move to 0.0 space" in the fora. Now is this factual or assumed? I can't see why they would care. If a group of people like playing in Empire and pay to do so. Great. If another group likes 0.0 and pays to play there. Even better.
heck you currently have a game that appeals to a broader player base due to the fact that it can be played in a variety of ways. Why mess with that?
Factual, CCP has stated it in dev blogs. The self-destruct idea is a bad one, for all the reasons posted in this and other threads. As for the risk vs reward comment, that's complete and utter bull. Yeah, the risk is huge, but so are the payoffs. The isk and experience make the trip worthwhile. --------------
Its just a matter of semantics. You call it a drinking problem, and I call it a reality exit strategy... |

Blind Fear
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Posted - 2005.08.16 18:41:00 -
[48]
Oh joy.
Another reason to alpha-strike gank someone.
That's just what EVE needs. ------------------------------------------------ Derailing threads with logic since 1992 |

Earthan
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Posted - 2005.08.16 18:45:00 -
[49]
No offence but its a weird ,unneeeded potentially very destructive to game mechanics idea.
Stars, stars like dust, all around me.... |

j0sephine
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Posted - 2005.08.16 18:46:00 -
[50]
"I want to take my corporation to 0.0, I however don't want to be part of any alliance and given the current state of affairs this would mean we'd be on the move constantly due to the map and having to fight/safespot/log every day facing overwhelming odds just 'cause there's no real way to hide but to go alone and always move.
That isn't what I want to do in 0.0, I want to go there with my group and actually hang around a system, any system for a bit of time without being made with no effort on the hunters part."
Leeloo Dallas multipass? ^^;;
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Aknot Wat
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Posted - 2005.08.19 01:38:00 -
[51]
Okay I see the most flack to this idea is the fact that your pod could escape. I can totally see that not letting that happen makes more sense. So how about you self destruct and you die?
It's not wasteful but revengeful. It adds risk to those that wish to gank. Sure they still kill you, but not without risking killing themselves or severely damaging themselves.
AND
I think the player that initiated the attack should recieve any and all standings and security damages handed out by CCP for splash damage; IF ANY. Why? To help deter this senseless killing! Don't be a killer if you can't stand the heat.
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j0sephine
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Posted - 2005.08.19 01:51:00 -
[52]
"I think the player that initiated the attack should recieve any and all standings and security damages handed out by CCP for splash damage; IF ANY. Why? To help deter this senseless killing! Don't be a killer if you can't stand the heat."
If i can generate a 150 km wide and highly damaging shockwave just by destroying my ship, and never get any sort of penalty for that... what's stopping say, a specifically created alt from repeatedly blowing up their newbie ships at a very busy gate in empire space, killing everyone and then robbing their remains (with help of another person or second account) without Concord as much as raising eyebrow at it?
All they'd need is to set their clones in this solar system. Then it's just a cycle of get new noobie ship, undock, kill yourself... while the other guy is grabbing whatever dropped.
You wouldn't "deter this senseless killing" by allowing this. You'd increase it by hundredfold and bring it in the supposedly secure empire space instead...
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Commodore Andrews
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Posted - 2005.08.19 22:59:00 -
[53]
Originally by: Liu Kaskakka In other words, you bought implants and get poo in your pants for the thought of losing your pod.
LOL...
Ya, losing plant is the MAIN reason people do no go to 0.0 bottom line. I saw an isea for a skill that give u a chance to remove them. The higher the lv the better chance ur plants wont get nuked. Keep it simple.
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Lorzon
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Posted - 2005.08.20 02:50:00 -
[54]
Originally by: Khargos If people really wanted to go to 0.0, implants probably wouldn't stop them. What most empire dwellers think of when they think of 0.0 is arrogant jerkoffs ganking people and high end ore.
You're saying they aren't arrogant jerks?
Everybody who posts here and claims 0.0 is safe is an arrogant freak with no concept of what it is like to get murdered for 1 jump in a 35 jump journey. I realize I'm not a even a blip on your radar and that all I'll ever be is an very small obstacle to be avoided or, more often, smashed into little bits. |

Therin Dracul
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Posted - 2005.08.20 03:32:00 -
[55]
Quote: "What it's *intended* to accomplish is a way to sacrifice your ship for the sake of dealing out a bunch of damage, and escaping in your pod."
WTH? Then fleet battles become a matter who has the most newb kamikaze pilots?
This does not make 0.0 more open, it mearly renders 90% of the modules/ships/skill in the game moot because some 2 month old noob can simply ram.
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Khargos
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Posted - 2005.08.20 04:59:00 -
[56]
Originally by: Lorzon
Originally by: Khargos If people really wanted to go to 0.0, implants probably wouldn't stop them. What most empire dwellers think of when they think of 0.0 is arrogant jerkoffs ganking people and high end ore.
You're saying they aren't arrogant jerks?
Everybody who posts here and claims 0.0 is safe is an arrogant freak with no concept of what it is like to get murdered for 1 jump in a 35 jump journey.
Nope i agree with you, Ive been to 0.0 before as well, with a full set of implants hauling by night in a badger two.
Realised my corp was ripping me off so i left :P. Havent been back since.
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Neon Genesis
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Posted - 2005.08.20 08:52:00 -
[57]
Edited by: Neon Genesis on 20/08/2005 08:52:33
  
WTF?
Thats a stupid idea dude, think it over and see that it would instantly make the game no fun at all.
No-one with half a brain would ever lose their pod. __
There, i just contributed nothing to your thread
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Danton Marcellus
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Posted - 2005.08.20 11:03:00 -
[58]
Originally by: j0sephine "I want to take my corporation to 0.0, I however don't want to be part of any alliance and given the current state of affairs this would mean we'd be on the move constantly due to the map and having to fight/safespot/log every day facing overwhelming odds just 'cause there's no real way to hide but to go alone and always move.
That isn't what I want to do in 0.0, I want to go there with my group and actually hang around a system, any system for a bit of time without being made with no effort on the hunters part."
Leeloo Dallas multipass? ^^;;
Why would I want to make the bane of EVE stronger?
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Smart Bomb
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Posted - 2005.08.20 12:08:00 -
[59]
tackeling self destruction dreadnaught pwning frigats for teh win!
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Wrayeth
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Posted - 2005.08.20 12:34:00 -
[60]
Edited by: Wrayeth on 20/08/2005 12:33:56 To get more people out into 0.0, there a few misconceptions that need to be cleared up:
First, the residents of 0.0 are not always out to gank you so they can steal your modules (though some are). Rather, many alliances and corporations out in 0.0 operate on an NBSI policy. NBSI stands for "not-blue-shoot-it" - this is to prevent spy alts or possible hostile forces that were never known to be hostile from ganking your players. Since there is absolutely NO game-provided protection against other players out in 0.0, the players must provide it themselves.
Unfortunately, since the players cannot instantly show up at a point of aggression the way CONCORD can and the person initiating hostilities doesn't need to worry about sentry guns on the gates and stations, the players out in 0.0 must take a pro-active approach rather than a re-active. A properly set up assault frigate or interceptor can gank a hauler and warp out before reinforcements can arrive to defend the hauler in most instance, so people who are not known friendlies are killed before they can do something of this nature. This is the core reason for NBSI.
A worse scenario is a ship such as a gankageddon, deimos, zealot, or the like that can warp in, gank targets of opportunity, then stand a good chance of killing the reinforcements when they show up - moreso if several such ships are working together.
Alternately, the intruder could be a scout for an incoming fleet, providing intel on what ships your members are in, where they are, and what they're doing at that very moment - and such information can make or break a fleet op. Of course, if you kill the intruder, then he only knows what he was able to find out before you shot his ship into a million pieces.
Second, players need to understand that, while much of 0.0 is already claimed, it doesn't mean there's no entry for them. There are several ways to go about it. First, they can join an existing 0.0 corp as individuals. Second, their entire corp can snuggle up to an existing 0.0 corp and ask permission to enter their territory or even if they can join the 0.0 corp's alliance. Third, and most difficult, a group of players wanting to leave Empire can put together a large force of PvPers and take over the region, claiming it for themselves; this, however, is unlikely, since most 0.0 groups will have more experience and more allies to call upon than the newcomers will. -Wrayeth
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Lorzon
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Posted - 2005.08.20 13:44:00 -
[61]
It may be a misconception, but I stand by my position that it's not worth it, to me at least, to bother with 0.4 anymore, nevermind 0.0. I understand and accept that 99% of the game content will never be witnessed by me and I'm okay with that. You betas are so frickin egotisical. I don't hate the Betas and Lifers for being more experienced. I dislike them for being arrogant buggers who thump you if you don't play into their little ego trip. |

j0sephine
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Posted - 2005.08.20 14:18:00 -
[62]
"Why would I want to make the bane of EVE stronger?"
Because you said you'd want to take your corporation to 0.0 and work there in relative peace, without having to be part of any alliance... and that option would allow you exactly that?
Oh, and if there's any bane of EVE, it's inactivity of playerbase. And the thing that makes it stronger is looking for excuses to not do what you claim you want to do, when you're offered a chance...
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Danton Marcellus
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Posted - 2005.08.20 14:25:00 -
[63]
It's inactive due to the futility of operations due to the systems being static and the map being a dead giveaway.
We know where everything is and just can't be bothered.
Kill the map, kill the alliances, kill the kids, I'm not going out...
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