
Wrayeth
|
Posted - 2005.08.20 12:34:00 -
[1]
Edited by: Wrayeth on 20/08/2005 12:33:56 To get more people out into 0.0, there a few misconceptions that need to be cleared up:
First, the residents of 0.0 are not always out to gank you so they can steal your modules (though some are). Rather, many alliances and corporations out in 0.0 operate on an NBSI policy. NBSI stands for "not-blue-shoot-it" - this is to prevent spy alts or possible hostile forces that were never known to be hostile from ganking your players. Since there is absolutely NO game-provided protection against other players out in 0.0, the players must provide it themselves.
Unfortunately, since the players cannot instantly show up at a point of aggression the way CONCORD can and the person initiating hostilities doesn't need to worry about sentry guns on the gates and stations, the players out in 0.0 must take a pro-active approach rather than a re-active. A properly set up assault frigate or interceptor can gank a hauler and warp out before reinforcements can arrive to defend the hauler in most instance, so people who are not known friendlies are killed before they can do something of this nature. This is the core reason for NBSI.
A worse scenario is a ship such as a gankageddon, deimos, zealot, or the like that can warp in, gank targets of opportunity, then stand a good chance of killing the reinforcements when they show up - moreso if several such ships are working together.
Alternately, the intruder could be a scout for an incoming fleet, providing intel on what ships your members are in, where they are, and what they're doing at that very moment - and such information can make or break a fleet op. Of course, if you kill the intruder, then he only knows what he was able to find out before you shot his ship into a million pieces.
Second, players need to understand that, while much of 0.0 is already claimed, it doesn't mean there's no entry for them. There are several ways to go about it. First, they can join an existing 0.0 corp as individuals. Second, their entire corp can snuggle up to an existing 0.0 corp and ask permission to enter their territory or even if they can join the 0.0 corp's alliance. Third, and most difficult, a group of players wanting to leave Empire can put together a large force of PvPers and take over the region, claiming it for themselves; this, however, is unlikely, since most 0.0 groups will have more experience and more allies to call upon than the newcomers will. -Wrayeth
|