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riker
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Posted - 2005.08.16 18:19:00 -
[1]
ok i have been looking into all these new ships, and was thinking is it even worth it to buld buy or have one???
from what i hear a dread is like 6 bill ( anyone else hear diff???)
and have not heard what a freighter goes for yet.. let a lone has anyone seen them yet i know the bpo and bpc are out. but to fly one or have one u need to be in a bigg a** alliance that can support the cost of having one..
And to top it off who decides who get to fly it?? has anyone thought about these things?? and i hear it is all bugged ( dread) cant jump is this true??
p.s. sry for spelling errors. learn like you are going to live forever, live like you are going to die tomorrow. Go ahead an hit me, AND my 20 hard hitting pipe carring pep's will hit back. |

Stormfront
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Posted - 2005.08.16 18:21:00 -
[2]
I own 1 each. Now if only I could fly them.
GAllente specs for the win!
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StiZum Hilidii
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Posted - 2005.08.16 18:23:00 -
[3]
freighters are sooooooooooooo worth it :)
dreads we will have to wait and see, STAN
FACTA NON VERBA BRING BACK MMO CASINO |

Trass
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Posted - 2005.08.16 18:25:00 -
[4]
Edited by: Trass on 16/08/2005 18:24:56 Stormfront if you leave it on escrow for me (0isk) I'll take it round the block for you and tell you how she handles... http://kos.killboard.net/
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rikergrl
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Posted - 2005.08.16 18:26:00 -
[5]
how much did u spend on freighter? and on dread?
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slothe
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Posted - 2005.08.16 18:26:00 -
[6]
dreads should eventually go down to 2bn isk (hopefully) once the bpos are researched enough and there is less demand. then there probably worth having.
but understand there purpose b4 u buy one.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" lordmix >... i helped a corp m8 pull it off |

Stormfront
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Posted - 2005.08.16 18:26:00 -
[7]
You got it m8. It will be up on escrow in HLW as soon as CCP get this server back up.
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Stormfront
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Posted - 2005.08.16 18:28:00 -
[8]
Couldn't tell ya Riker. Sorry I got it by *magic*
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rikergrl
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Posted - 2005.08.16 18:29:00 -
[9]
i hear u can load or unload anyhting in a freighter unless u in a station.? and they have no hi.mid.low. slots.. soo u coul dhave a frig kill u if u in one. ???
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Stormfront
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Posted - 2005.08.16 18:31:00 -
[10]
Doubt a frig could. Too high hitpoints. You would fall asleep waiting for the freighter to die.
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Seleene
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Posted - 2005.08.16 18:36:00 -
[11]
Freighter are AMAZING logistical tools. You can move 10 BS, a dozen cruisers & frigs along with all the ammo and guns and whatever to support them in one trip. Instant forward strike base 4TW! 
As for Dreads, I guess we'll see soon enough!  -
We're outnumbered! That simplifies the problem! |

Kirin
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Posted - 2005.08.16 19:03:00 -
[12]
Would hate to flip the repair bill on a freighter if it gets attacked and out with say 10% structure left though :)
Remember the toes you step on today are still connected to the arse you may have to kiss tomorrow.
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Alvara
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Posted - 2005.08.16 19:19:00 -
[13]
Originally by: Kirin Would hate to flip the repair bill on a freighter if it gets attacked and out with say 10% structure left though :)
*rubs tush*
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FalloutBoy
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Posted - 2005.08.16 19:49:00 -
[14]
thank god for free repair at a PCS
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Angela Charlsworthy
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Posted - 2005.08.16 20:40:00 -
[15]
Freighter yes
Dreads unsure
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Flipper slipper
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Posted - 2005.08.16 21:12:00 -
[16]
Did you ever consider the title of the last patch... "Cold War", to me that is probably a pretty good indication of what dreadnaughts are.
Dreadnaughts are instant I win buttons in alliance vs alliance wars.. if 10 dreadnaughts jump in on your main base of operations in 0.0 and you dont have dreadnaughts to counter them.... well then you can start looking for a new home.
Building 10 dreadnaughts on one set of component bpo's (and 3 dread bpo's) will take approximately 50 days from start to finish. By the time you finish and go back to retake your space, the enemy will have built another 10 and so on.
So... get behind in the dreadnaught building race at your own peril, alliances that havent already built dreadnaughts are in immidiate danger of being obliterated.
alts 4tw (dont wanna say which alliance im in)... but we are not behind on this >:)
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Kyle Caldrel
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Posted - 2005.08.16 21:20:00 -
[17]
i dont think Dreads will be "win buttons". However, they will make taking a station MUCH easier imo.
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Flipper slipper
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Posted - 2005.08.16 21:27:00 -
[18]
Originally by: Kyle Caldrel i dont think Dreads will be "win buttons". However, they will make taking a station MUCH easier imo.
Imagine trying to retake your conqurable station after the enemy have put up 2 large military POS's in your main system and them having dreads in that system to mess your forces up when you attack the POS's... not a pretty picture if you ask me 
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Angela Charlsworthy
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Posted - 2005.08.16 21:40:00 -
[19]
I'd watch :P
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Kalened
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Posted - 2005.08.16 21:59:00 -
[20]
Sure its worth it until the first time you take it into battle and spend 20 minutes loading to find out your dread was blown up!
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rikergrl
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Posted - 2005.08.16 23:02:00 -
[21]
well on freighters are great at moving ships and ammo .. but u need ltos of ships to protect it right? no slots but hight hit points.. if u carring 10 bs and 20 cruisers and it get shot down.... ( iam sry but u fu**d) I heard form a carebear that u could use it in a mining op, is that true??
as for dreads is the bug fixed? can u jump a dread now? and if soo how long does it take and how far can u jump?? u guys think 100 man bs fleet could take out a gall dread or caldari dread?
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AfterShock
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Posted - 2005.08.16 23:36:00 -
[22]
Originally by: Flipper slipper Did you ever consider the title of the last patch... "Cold War", to me that is probably a pretty good indication of what dreadnaughts are.
Dreadnaughts are instant I win buttons in alliance vs alliance wars.. if 10 dreadnaughts jump in on your main base of operations in 0.0 and you dont have dreadnaughts to counter them.... well then you can start looking for a new home.
Building 10 dreadnaughts on one set of component bpo's (and 3 dread bpo's) will take approximately 50 days from start to finish. By the time you finish and go back to retake your space, the enemy will have built another 10 and so on.
So... get behind in the dreadnaught building race at your own peril, alliances that havent already built dreadnaughts are in immidiate danger of being obliterated.
alts 4tw (dont wanna say which alliance im in)... but we are not behind on this >:)
Cold War is defined as: A cold war is a war with no direct fighting between the countries involved.
A cold war often involves countries with different ideologies (e.g. USA capitalist and USSR communist).
A war of mistrust, spying, propaganda and deception.
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Flipper slipper
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Posted - 2005.08.16 23:56:00 -
[23]
Originally by: AfterShock
Originally by: Flipper slipper Did you ever consider the title of the last patch... "Cold War", to me that is probably a pretty good indication of what dreadnaughts are.
Dreadnaughts are instant I win buttons in alliance vs alliance wars.. if 10 dreadnaughts jump in on your main base of operations in 0.0 and you dont have dreadnaughts to counter them.... well then you can start looking for a new home.
Building 10 dreadnaughts on one set of component bpo's (and 3 dread bpo's) will take approximately 50 days from start to finish. By the time you finish and go back to retake your space, the enemy will have built another 10 and so on.
So... get behind in the dreadnaught building race at your own peril, alliances that havent already built dreadnaughts are in immidiate danger of being obliterated.
alts 4tw (dont wanna say which alliance im in)... but we are not behind on this >:)
Cold War is defined as: A cold war is a war with no direct fighting between the countries involved.
A cold war often involves countries with different ideologies (e.g. USA capitalist and USSR communist).
A war of mistrust, spying, propaganda and deception.
Do you remember the arms race part of the cold war ?..... thats what im talking of 
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bundy bear
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Posted - 2005.08.17 00:32:00 -
[24]
Originally by: rikergrl well on freighters are great at moving ships and ammo .. but u need ltos of ships to protect it right? no slots but hight hit points.. if u carring 10 bs and 20 cruisers and it get shot down.... ( iam sry but u fu**d) I heard form a carebear that u could use it in a mining op, is that true??
as for dreads is the bug fixed? can u jump a dread now? and if soo how long does it take and how far can u jump?? u guys think 100 man bs fleet could take out a gall dread or caldari dread?
I think a 20BS fleet can take one out easily. Also looking at sensor stats a couple of jamming scorps and a dampening ship or 2 could do some damage.
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Exaali Vendraxxil
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Posted - 2005.08.17 02:48:00 -
[25]
Just out of curiosity, what is the insurance payout for dreads/freighters? Has anyone insured (or tried to insure) one yet? Whats the diff between the payout and what you paid to acquire? 
-- time is the fire in which we burn. |

SpaceDrake Storyteller
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Posted - 2005.08.17 04:07:00 -
[26]
Most dreads won't be instawin buttons. Smack a dread with even one tracking disruptor and you've basically hit it's off switch against anything moving faster than stationary.
The Moros in it's current incarnation is a slightly different story... but that's a thread in and of itself. -------------- What good are actions if there's no one to tell the tale afterward?
Player of the character "Lucca Deradi." Former player of "Andre Ricard." |

Shiwan Khan
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Posted - 2005.08.17 05:11:00 -
[27]
Originally by: Flipper slipper Did you ever consider the title of the last patch... "Cold War", to me that is probably a pretty good indication of what dreadnaughts are.
Dreadnaughts are instant I win buttons in alliance vs alliance wars.. if 10 dreadnaughts jump in on your main base of operations in 0.0 and you dont have dreadnaughts to counter them.... well then you can start looking for a new home.
Building 10 dreadnaughts on one set of component bpo's (and 3 dread bpo's) will take approximately 50 days from start to finish. By the time you finish and go back to retake your space, the enemy will have built another 10 and so on.
So... get behind in the dreadnaught building race at your own peril, alliances that havent already built dreadnaughts are in immidiate danger of being obliterated.
alts 4tw (dont wanna say which alliance im in)... but we are not behind on this >:)
You are either BoB or [5]
"TO THETR DRUMNBS OF WAR WET GHO"
2005.06.17 07:15:13 combat Your 1400mm Howitzer Artillery II perfectly strikes Nebba Kenezzer [SNRA], wrecking for 2250.9 damage. |

Necronom
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Posted - 2005.08.17 06:41:00 -
[28]
I beg to differ about the dread being the winning card in a battle. The first alliance to succesfly pilot a dread (meaning having the proper gun skills to use it properly), will have a huge advantage. Say 30 battleships and a dread vs 30 battleships and a small POS, the dread can handle the POS wereas normally the defending fleet would have an advantage, but this allows a mobile, starbase powered offensive force. Which will make POS attacking much more feasable. Freighters are definately worth it, at about 1.7b they can carry large fleets or massive minerals.
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Sun Ra
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Posted - 2005.08.17 09:07:00 -
[29]
Wonder how long till we see afk frieghter miners    
We're coming for you |

thoth foc
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Posted - 2005.08.17 09:31:00 -
[30]
Edited by: thoth foc on 17/08/2005 09:31:32

--thoth [5], ex-Curse Alliance ex-DSMA |
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