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riker
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Posted - 2005.08.16 18:19:00 -
[1]
ok i have been looking into all these new ships, and was thinking is it even worth it to buld buy or have one???
from what i hear a dread is like 6 bill ( anyone else hear diff???)
and have not heard what a freighter goes for yet.. let a lone has anyone seen them yet i know the bpo and bpc are out. but to fly one or have one u need to be in a bigg a** alliance that can support the cost of having one..
And to top it off who decides who get to fly it?? has anyone thought about these things?? and i hear it is all bugged ( dread) cant jump is this true??
p.s. sry for spelling errors. learn like you are going to live forever, live like you are going to die tomorrow. Go ahead an hit me, AND my 20 hard hitting pipe carring pep's will hit back. |

Stormfront
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Posted - 2005.08.16 18:21:00 -
[2]
I own 1 each. Now if only I could fly them.
GAllente specs for the win!
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StiZum Hilidii
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Posted - 2005.08.16 18:23:00 -
[3]
freighters are sooooooooooooo worth it :)
dreads we will have to wait and see, STAN
FACTA NON VERBA BRING BACK MMO CASINO |

Trass
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Posted - 2005.08.16 18:25:00 -
[4]
Edited by: Trass on 16/08/2005 18:24:56 Stormfront if you leave it on escrow for me (0isk) I'll take it round the block for you and tell you how she handles... http://kos.killboard.net/
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rikergrl
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Posted - 2005.08.16 18:26:00 -
[5]
how much did u spend on freighter? and on dread?
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slothe
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Posted - 2005.08.16 18:26:00 -
[6]
dreads should eventually go down to 2bn isk (hopefully) once the bpos are researched enough and there is less demand. then there probably worth having.
but understand there purpose b4 u buy one.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" lordmix >... i helped a corp m8 pull it off |

Stormfront
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Posted - 2005.08.16 18:26:00 -
[7]
You got it m8. It will be up on escrow in HLW as soon as CCP get this server back up.
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Stormfront
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Posted - 2005.08.16 18:28:00 -
[8]
Couldn't tell ya Riker. Sorry I got it by *magic*
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rikergrl
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Posted - 2005.08.16 18:29:00 -
[9]
i hear u can load or unload anyhting in a freighter unless u in a station.? and they have no hi.mid.low. slots.. soo u coul dhave a frig kill u if u in one. ???
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Stormfront
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Posted - 2005.08.16 18:31:00 -
[10]
Doubt a frig could. Too high hitpoints. You would fall asleep waiting for the freighter to die.
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Seleene
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Posted - 2005.08.16 18:36:00 -
[11]
Freighter are AMAZING logistical tools. You can move 10 BS, a dozen cruisers & frigs along with all the ammo and guns and whatever to support them in one trip. Instant forward strike base 4TW! 
As for Dreads, I guess we'll see soon enough!  -
We're outnumbered! That simplifies the problem! |

Kirin
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Posted - 2005.08.16 19:03:00 -
[12]
Would hate to flip the repair bill on a freighter if it gets attacked and out with say 10% structure left though :)
Remember the toes you step on today are still connected to the arse you may have to kiss tomorrow.
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Alvara
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Posted - 2005.08.16 19:19:00 -
[13]
Originally by: Kirin Would hate to flip the repair bill on a freighter if it gets attacked and out with say 10% structure left though :)
*rubs tush*
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FalloutBoy
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Posted - 2005.08.16 19:49:00 -
[14]
thank god for free repair at a PCS
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Angela Charlsworthy
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Posted - 2005.08.16 20:40:00 -
[15]
Freighter yes
Dreads unsure
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Flipper slipper
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Posted - 2005.08.16 21:12:00 -
[16]
Did you ever consider the title of the last patch... "Cold War", to me that is probably a pretty good indication of what dreadnaughts are.
Dreadnaughts are instant I win buttons in alliance vs alliance wars.. if 10 dreadnaughts jump in on your main base of operations in 0.0 and you dont have dreadnaughts to counter them.... well then you can start looking for a new home.
Building 10 dreadnaughts on one set of component bpo's (and 3 dread bpo's) will take approximately 50 days from start to finish. By the time you finish and go back to retake your space, the enemy will have built another 10 and so on.
So... get behind in the dreadnaught building race at your own peril, alliances that havent already built dreadnaughts are in immidiate danger of being obliterated.
alts 4tw (dont wanna say which alliance im in)... but we are not behind on this >:)
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Kyle Caldrel
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Posted - 2005.08.16 21:20:00 -
[17]
i dont think Dreads will be "win buttons". However, they will make taking a station MUCH easier imo.
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Flipper slipper
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Posted - 2005.08.16 21:27:00 -
[18]
Originally by: Kyle Caldrel i dont think Dreads will be "win buttons". However, they will make taking a station MUCH easier imo.
Imagine trying to retake your conqurable station after the enemy have put up 2 large military POS's in your main system and them having dreads in that system to mess your forces up when you attack the POS's... not a pretty picture if you ask me 
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Angela Charlsworthy
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Posted - 2005.08.16 21:40:00 -
[19]
I'd watch :P
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Kalened
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Posted - 2005.08.16 21:59:00 -
[20]
Sure its worth it until the first time you take it into battle and spend 20 minutes loading to find out your dread was blown up!
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rikergrl
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Posted - 2005.08.16 23:02:00 -
[21]
well on freighters are great at moving ships and ammo .. but u need ltos of ships to protect it right? no slots but hight hit points.. if u carring 10 bs and 20 cruisers and it get shot down.... ( iam sry but u fu**d) I heard form a carebear that u could use it in a mining op, is that true??
as for dreads is the bug fixed? can u jump a dread now? and if soo how long does it take and how far can u jump?? u guys think 100 man bs fleet could take out a gall dread or caldari dread?
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AfterShock
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Posted - 2005.08.16 23:36:00 -
[22]
Originally by: Flipper slipper Did you ever consider the title of the last patch... "Cold War", to me that is probably a pretty good indication of what dreadnaughts are.
Dreadnaughts are instant I win buttons in alliance vs alliance wars.. if 10 dreadnaughts jump in on your main base of operations in 0.0 and you dont have dreadnaughts to counter them.... well then you can start looking for a new home.
Building 10 dreadnaughts on one set of component bpo's (and 3 dread bpo's) will take approximately 50 days from start to finish. By the time you finish and go back to retake your space, the enemy will have built another 10 and so on.
So... get behind in the dreadnaught building race at your own peril, alliances that havent already built dreadnaughts are in immidiate danger of being obliterated.
alts 4tw (dont wanna say which alliance im in)... but we are not behind on this >:)
Cold War is defined as: A cold war is a war with no direct fighting between the countries involved.
A cold war often involves countries with different ideologies (e.g. USA capitalist and USSR communist).
A war of mistrust, spying, propaganda and deception.
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Flipper slipper
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Posted - 2005.08.16 23:56:00 -
[23]
Originally by: AfterShock
Originally by: Flipper slipper Did you ever consider the title of the last patch... "Cold War", to me that is probably a pretty good indication of what dreadnaughts are.
Dreadnaughts are instant I win buttons in alliance vs alliance wars.. if 10 dreadnaughts jump in on your main base of operations in 0.0 and you dont have dreadnaughts to counter them.... well then you can start looking for a new home.
Building 10 dreadnaughts on one set of component bpo's (and 3 dread bpo's) will take approximately 50 days from start to finish. By the time you finish and go back to retake your space, the enemy will have built another 10 and so on.
So... get behind in the dreadnaught building race at your own peril, alliances that havent already built dreadnaughts are in immidiate danger of being obliterated.
alts 4tw (dont wanna say which alliance im in)... but we are not behind on this >:)
Cold War is defined as: A cold war is a war with no direct fighting between the countries involved.
A cold war often involves countries with different ideologies (e.g. USA capitalist and USSR communist).
A war of mistrust, spying, propaganda and deception.
Do you remember the arms race part of the cold war ?..... thats what im talking of 
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bundy bear
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Posted - 2005.08.17 00:32:00 -
[24]
Originally by: rikergrl well on freighters are great at moving ships and ammo .. but u need ltos of ships to protect it right? no slots but hight hit points.. if u carring 10 bs and 20 cruisers and it get shot down.... ( iam sry but u fu**d) I heard form a carebear that u could use it in a mining op, is that true??
as for dreads is the bug fixed? can u jump a dread now? and if soo how long does it take and how far can u jump?? u guys think 100 man bs fleet could take out a gall dread or caldari dread?
I think a 20BS fleet can take one out easily. Also looking at sensor stats a couple of jamming scorps and a dampening ship or 2 could do some damage.
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Exaali Vendraxxil
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Posted - 2005.08.17 02:48:00 -
[25]
Just out of curiosity, what is the insurance payout for dreads/freighters? Has anyone insured (or tried to insure) one yet? Whats the diff between the payout and what you paid to acquire? 
-- time is the fire in which we burn. |

SpaceDrake Storyteller
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Posted - 2005.08.17 04:07:00 -
[26]
Most dreads won't be instawin buttons. Smack a dread with even one tracking disruptor and you've basically hit it's off switch against anything moving faster than stationary.
The Moros in it's current incarnation is a slightly different story... but that's a thread in and of itself. -------------- What good are actions if there's no one to tell the tale afterward?
Player of the character "Lucca Deradi." Former player of "Andre Ricard." |

Shiwan Khan
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Posted - 2005.08.17 05:11:00 -
[27]
Originally by: Flipper slipper Did you ever consider the title of the last patch... "Cold War", to me that is probably a pretty good indication of what dreadnaughts are.
Dreadnaughts are instant I win buttons in alliance vs alliance wars.. if 10 dreadnaughts jump in on your main base of operations in 0.0 and you dont have dreadnaughts to counter them.... well then you can start looking for a new home.
Building 10 dreadnaughts on one set of component bpo's (and 3 dread bpo's) will take approximately 50 days from start to finish. By the time you finish and go back to retake your space, the enemy will have built another 10 and so on.
So... get behind in the dreadnaught building race at your own peril, alliances that havent already built dreadnaughts are in immidiate danger of being obliterated.
alts 4tw (dont wanna say which alliance im in)... but we are not behind on this >:)
You are either BoB or [5]
"TO THETR DRUMNBS OF WAR WET GHO"
2005.06.17 07:15:13 combat Your 1400mm Howitzer Artillery II perfectly strikes Nebba Kenezzer [SNRA], wrecking for 2250.9 damage. |

Necronom
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Posted - 2005.08.17 06:41:00 -
[28]
I beg to differ about the dread being the winning card in a battle. The first alliance to succesfly pilot a dread (meaning having the proper gun skills to use it properly), will have a huge advantage. Say 30 battleships and a dread vs 30 battleships and a small POS, the dread can handle the POS wereas normally the defending fleet would have an advantage, but this allows a mobile, starbase powered offensive force. Which will make POS attacking much more feasable. Freighters are definately worth it, at about 1.7b they can carry large fleets or massive minerals.
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Sun Ra
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Posted - 2005.08.17 09:07:00 -
[29]
Wonder how long till we see afk frieghter miners    
We're coming for you |

thoth foc
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Posted - 2005.08.17 09:31:00 -
[30]
Edited by: thoth foc on 17/08/2005 09:31:32

--thoth [5], ex-Curse Alliance ex-DSMA |

Hast
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Posted - 2005.08.17 10:02:00 -
[31]
Originally by: Sun Ra Wonder how long till we see afk frieghter miners    
ummm, never...
no slots = no miners. 
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Darcon
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Posted - 2005.08.17 15:52:00 -
[32]
Edited by: Darcon on 17/08/2005 15:55:31
Originally by: Exaali Vendraxxil Just out of curiosity, what is the insurance payout for dreads/freighters? Has anyone insured (or tried to insure) one yet? Whats the diff between the payout and what you paid to acquire? 
If I remember correctly, Platinum insurance on the Gal Freighter was going to cost me 230M for a payout of about 770M.
Retail seems to be from 1.2B to 1.8B right now, and if you built it yourself you probably spent close to 6B on startup costs and about 850M in minerals at retail prices. Could be off a bit there with recent changes in mineral prices (downwards).
Freighters are very worth it, as many have pointed out, simply for the unparalleled logistical capability.
As for Dreads, we'll soon see. I'd hate to be the first one to jump in on a POS with 6 or more large guns active. Would be hard to lose a 2B isk ship to a 200M isk POS setup.
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mahhy
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Posted - 2005.08.17 18:30:00 -
[33]
Can't say bout Dreads yet, haven't seen one in action or used one.
But Freighters? Holy crap, quickest way to make billions, ever.
Mine massive amounts of ore 5 or 6 (or more) jumps from a refinery, then calculate how much time it would take to haul all that using 2 of the best expanded Interon 5s. Now calculate moving it all in a freighter, using 2 people (scout etc, and freighter pilot).
To fly a freighter you don't need to be in an alliance at all. You need a few people in the corp who trust each with access to a ship worth that much, and at least 2 or 3 that can fly it. The people who can fly it simply help out the members that can't by flying it for them.
As long as you use it a couple time to make large ore hauls, you've paid for it. At that point its cream, and who cares if it gets stolen, you just go buy a new one 
Yes I have a carebear acount 
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Solacia
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Posted - 2005.08.17 18:41:00 -
[34]
How much does it cost to buy a ready built dread atm? The amarr one in particular?
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Dray
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Posted - 2005.08.17 19:57:00 -
[35]
Edited by: Dray on 17/08/2005 19:57:29 I paid 2.25B for a freighter for my alt, that was among one of the first in game. Are they worth it? i think i paid more than i shouldve for my freighter but it was to get our industrial corp into freighter production asap. Ive also got a good little npc haul running that can net me between 40-120M a day depending on the location of the commondity i deal in so i'll claw back some of what i spent on it in between corp hauling. The build value is around 800M iirc so yes they are over priced but for the first time in eve we find ourselves with a ship thats price isnt based on build cost but production time, with this in mind i dont think prices will drop below 1.5B.
As for dreads im curious to see the first fight.
I picked up this ace book today everyone rates it as a must buy for the budding military genius, tho ive decided to rename it as "Sun Tzu's art of the bloody obvious" |

thebold
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Posted - 2005.08.18 11:54:00 -
[36]
Originally by: Dray Edited by: Dray on 17/08/2005 19:57:29 I paid 2.25B for a freighter for my alt, that was among one of the first in game. Are they worth it? i think i paid more than i shouldve for my freighter but it was to get our industrial corp into freighter production asap. Ive also got a good little npc haul running that can net me between 40-120M a day depending on the location of the commondity i deal in so i'll claw back some of what i spent on it in between corp hauling. The build value is around 800M iirc so yes they are over priced but for the first time in eve we find ourselves with a ship thats price isnt based on build cost but production time, with this in mind i dont think prices will drop below 1.5B.
As for dreads im curious to see the first fight.
Dray once ours is up and running how about testing it by knocking a few naga pos's down ?:) i hear they put big guns on there unlike most people these days ==============================================
We do the Blowing up thingy |

Trakh Shardan
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Posted - 2005.08.18 12:05:00 -
[37]
Originally by: thebold
Originally by: Dray Edited by: Dray on 17/08/2005 19:57:29 I paid 2.25B for a freighter for my alt, that was among one of the first in game. Are they worth it? i think i paid more than i shouldve for my freighter but it was to get our industrial corp into freighter production asap. Ive also got a good little npc haul running that can net me between 40-120M a day depending on the location of the commondity i deal in so i'll claw back some of what i spent on it in between corp hauling. The build value is around 800M iirc so yes they are over priced but for the first time in eve we find ourselves with a ship thats price isnt based on build cost but production time, with this in mind i dont think prices will drop below 1.5B.
As for dreads im curious to see the first fight.
Dray once ours is up and running how about testing it by knocking a few naga pos's down ?:) i hear they put big guns on there unlike most people these days
Boild be nice to NAGA now comeon.
( good idea tho bold wil be more funn then all the posses we killed till now ) MMMMMMMMMMMMMMMMMKAY.................Mass |

riker
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Posted - 2005.08.18 19:38:00 -
[38]
ok soo new ?? does anyone have a dread active?? flying a dread or can op a dread guns.??oh whatis the skill to use a dread gun?? i.e. lrg hybrid specialtion lvl 4 >??
soo at this poitn i understand a freighter is prob the best thign in game for a industral corp. what about a a dread for a merc or straight pvp corp??? learn like you are going to live forever, live like you are going to die tomorrow. Go ahead an hit me, AND my 20 hard hitting pipe carring pep's will hit back. |

Mrissa Easeah
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Posted - 2005.08.18 20:21:00 -
[39]
Freighters are the best thing for ANY kind of corp that has any kind of logistics requirement, PvP or Industrial. Haul as much in 1 trip as it would take 80+ decent industrials - MASSIVE timesaver.
Biggest pain in the butt getting the first built, especially if you're a small, only semi-wealthy corp, is the initial work to build the first one. You almost -need- the freighter to get more freighters built ... catch 22, once you got one, you probably don't need another unless you're a large organization, or just like to have a second one as backup for some reason.
One freighter's probably more than enough for roughly every 50 active corp members to handle logistics, and when its inactive, people might want to start thinking about contracting out to 3rd parties that can't afford the billion plus isk price tag to,say, relocate their home office or something for money on the side.
Dreads ... jury I think is still out at this point because of requirements, and the few that might already be toodling around in them aren't talking much yet for various reasons.
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riker
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Posted - 2005.08.18 21:10:00 -
[40]
ok soo for dreads what is required for someone to use guns on it.? i know the gall dread is a hrybriod and drone user.. what skillz u need to use the guns or can u use t2 425hrybrids??
i know its a stupid question
learn like you are going to live forever, live like you are going to die tomorrow. Go ahead an hit me, AND my 20 hard hitting pipe carring pep's will hit back. |

Mrissa Easeah
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Posted - 2005.08.18 21:20:00 -
[41]
Edited by: Mrissa Easeah on 18/08/2005 21:23:12 Item database f.ex http://www.eve-online.com/itemdatabase/ships/dreadnoughts/amarr/19720.asp
Got some Spaceship Command V Battleship V some Advanced Spaceship Command V Capital Ships I
That's just to get it out of dock.
Guns require Large (Projo/Hybrid/Energy) Turret V Gunnery V Capital Ship Turrent I
Not as harsh a climb, especially since a lot of folks have worked these skills up awhile ago ... but just starting out, a fairly hefty hurdle.
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Flipper slipper
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Posted - 2005.08.18 22:11:00 -
[42]
You also need Advanced weapon upgrades lvl 5 as a prereq to use siege mode, you need jump drive lvl 5 to get access to the skill that increases jump range... so its quite a big job in terms of training. Approx 85 days (with decent attributes and implants) provided you have all the pre patch skills trained (jump drive at lvl 3).
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Mrissa Easeah
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Posted - 2005.08.18 22:30:00 -
[43]
Forgot about the travel, yeah.
No one's going to really be 'soloing' these things either, not with the logistics required to get about.
A Dread that can't jump because its cordinating link ship has been popped is a sitting duck for a force that can muster relatively quickly and *poof* 3-4 billion of enemy equipment down the drain, not counting the time investment to assemble the dang thing.
Figure, -using- one or more of these, wisely, will require about another billion isk in ships and pilots to escort it effectively.
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FalloutBoy
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Posted - 2005.08.18 22:31:00 -
[44]
Originally by: thebold Dray once ours is up and running how about testing it by knocking a few naga pos's down ?:) i hear they put big guns on there unlike most people these days[/quote
boldy quit picking on carebears. from my sources you have become quite the mining ***** down in omist yourself
need a sig? Gallery Contact me for more information
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Discodude
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Posted - 2005.08.20 05:34:00 -
[45]
freighters are deff wirth it IMO
and prices are droping quick.
Naga is advertising them at 500 mill each and droping to 400 mill on sale forums -----------------------------------------------
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nitr0s
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Posted - 2005.08.20 05:43:00 -
[46]
Originally by: Discodude freighters are deff wirth it IMO
and prices are droping quick.
Naga is advertising them at 500 mill each and droping to 400 mill on sale forums
500M+minerals
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Yrma
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Posted - 2005.08.20 14:21:00 -
[47]
Edited by: Yrma on 20/08/2005 14:22:52
Originally by: riker and have not heard what a freighter goes for yet.. let a lone has anyone seen them yet i know the bpo and bpc are out. but to fly one or have one u need to be in a bigg a** alliance that can support the cost of having one..
Not true. RagnarH, my corpmate is buying one, by himself.
and alot of other rich players are getting theyr own dread
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riker
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Posted - 2005.08.20 16:48:00 -
[48]
i want one .. :) quick someone loan me 5bill. :) learn like you are going to live forever, live like you are going to die tomorrow. Go ahead an hit me, AND my 20 hard hitting pipe carring pep's will hit back. |

HonorHarrington
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Posted - 2005.08.20 18:51:00 -
[49]
Freighters..you got to have them constructing big stuff like a outpost..but dreads i am not sure With a 5ly jump range..they cant go very far into 0.0 space. And there jumping it going to be slooooow. You will have weeks warning a dread is coming lol.
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