Pages: 1 [2] :: one page |
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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Nonnori Ikkala
Love for You
2
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Posted - 2011.10.16 15:22:00 -
[31] - Quote
Sgt Maru wrote:Gallente comparisonThe Gallente station environment was one of my favorites, but now it looks all pixels and stuff. Though not really all of it...just the lights, or well some of them...it seems that there's interference being picked up by the camera drones...or something...
I second this! I've only looked at the Gallente hanger, but it is indeed very low resolution. I have my settings to high resolution textures. so that's not it. On a Mac. |
Tarkett Reedster
House of Reed Interstellar Defense Force NISYN Inc.
0
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Posted - 2011.10.16 16:34:00 -
[32] - Quote
Getting double ships in hanger view. Clears up after I undock and re-dock. Is there an place to post images? |
Oberine Noriepa
125
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Posted - 2011.10.16 23:13:00 -
[33] - Quote
Sgt Maru wrote:Gallente comparisonThe Gallente station environment was one of my favorites, but now it looks all pixels and stuff. Though not really all of it...just the lights, or well some of them...it seems that there's interference being picked up by the camera drones...or something... Amarr comparisonThe Amarr station used to have people that knew how to fly, now they just crash through walls and self destruct...not that I don't like seeing those Amarr bastards go boom and stuff, it's just...I really used to like the station cause it seemed more alive, with NPC's flying and buzzing around...now they uhh...yeah...crash and spawn and stuff... Caldari comparisonThis only kind of annoys me, I mean, I know we're in space and it is the future...but it seems as though there should be some sort of supporting structure for that...whatever it is...thing... Minmatarr ComparisonThis one confuses me, whycome Minmatar have bright station when they have the crappiest lighting? I liked the grim dark classic Minmatar station, it rang true to their character and culture. OK, so I'm very happy to have this back, but from a nit-picky, art critique, wtf, standpoint...I have to wonder what happened between the days of yore and now? I've been able to find something that just irks me in each station, though the Caldari and Minmatar are the best. Mind you those are the only things, save for maybe the heavily polluted hangers, is this part of the forced environment within the station? Or did we switch our thrusters over to diesel? I suppose I can over look that, but still.... Edit: I noticed that there's no ambient noise in the hanger, please fix this. I was actually going to post something exactly like this, but I see you already beat me to the punch! I agree with everything in this post and definitely would like the old hangar environments back. The devs should have access to the old hangar environments, so why not just reuse those? As far as I know, no one really likes the fog that's present in both the CQ and hangar views, so it would be a good opportunity to bring the older environments back. It shouldn't be difficult to port the pre-Incarna assets into the current CQ and hangar. (If they require any conversion at all, anyway.)
The lack of ambient sound is also pretty weird and I would like this fixed as well.
Andreus Ixiris wrote:We have one serious bug and two very major visual issues. Window ResizingThis is the most urgent bug. Whenever I dock in ship spinning mode, this occurs. I want my station services window to look like this, but every time I undock and redock it switches back to the first picture. Please fix this super-fast. It's going to get really annoying to players if they get their beloved ship spinning back but are forced to put up with this. CQ PositioningYou've got issues with where you put the CQ balcony relative to the ship and the rest of the hangar. This is most egregious in Amarr and Gallente stations but there are minor issues with in Minmatar and Caldari stations as well. Now that we have ship-spinning back, people are going to be able to very clearly see how much you cheated with the positioning of the CQ balcony. This is a shot from the CQ balcony in a Gallente station (back when we had the Gallente CQ interiors). This is a shot from the opposite side of the docking ring in ship spinning mode. I very strongly suggest repositioning the balcony to a more realistic location. I strongly recommend, at least in terms of the Gallente hangar, moving the CQ balcony onto this crucifix-shaped structure that sits just above the main docking ring. Perspective IssuesCCP, I've really got to stress in no uncertain terms that the way you bring ships closer to the Captain's Quarters balcony LOOKS WRONG and now that we have ship-spinning back, the wrongness has become even more apparent. This is what a Rokh looks like in a Caldari hangar when ... |
Oberine Noriepa
125
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Posted - 2011.10.16 23:32:00 -
[34] - Quote
bassie12bf1 wrote:I personally think the Fog should match the race's station in a similar or the same way as before CQ was introduced.
For example in the gallente station the fog is very white in the current build. I don't think there should be any fog since you're inside a station to begin with. How will capsuleers navigate a station's interior if they can't see anything because of the blinding white light and fog?
Also, the fog hides some hangar detail. There's no sense in covering the hard work your artists put into making those hangars. |
Maxwell Thomas
Totally Unrelated INC.
0
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Posted - 2011.10.17 02:26:00 -
[35] - Quote
i am getting the window resize issue EVERY time. What is really annoying is it also resizes my overview and selected item window, fleet window, and drone window when i undock. For people running multiple clients where you need the windows in the same spot for alt tabbing and clicking ont he same spot to work this is even mroe so anooying. |
Blue Harrier
12
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Posted - 2011.10.17 10:18:00 -
[36] - Quote
I found by accident while testing on my laptop that setting GÇÿShader QualityGÇÖ to low instead of high removes all the GÇÿwhite fogGÇÖ from stations with very little loss of detail.
In fact without the white fog and bright light it was possible to see more detail in the station including the landing bay in some stations. Worth a try if you would like to test it.
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Kossaw
H A V O C Cascade Imminent
2
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Posted - 2011.10.17 14:30:00 -
[37] - Quote
The Bloom or "Fog" in gallente stations on my machine is really bad - I almost need sun shades to look at the monitor with "Shader Quality" set to high. Shader quality Low looks fine.
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CCP Aporia
C C P C C P Alliance
2
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Posted - 2011.10.17 15:01:00 -
[38] - Quote
Thanks for all the feedback, and just to keep you all updated: We are currently internally testing fixes for the wrong scaling of the hangar, the fog, the breaking UI and the issue with duplicate ships being rendered. If all goes well these will be made available as an optional patch very Soon(tm). |
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Oberine Noriepa
126
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Posted - 2011.10.17 15:41:00 -
[39] - Quote
Cool! |
Raid'En
Apprentice Innovations
72
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Posted - 2011.10.17 22:05:00 -
[40] - Quote
CCP Aporia wrote: The UI design for this is being iterated upon. The button in the Neocom has downsides (f.e. it is confusing unless you know what it does), just like the current one has (as in it is not very visible).
having a big thing written on my screen give me a urge to hide it. i also want the old icon, just make it more different visually, or at another place if you fear that people are confuded about it.
it's not the concept of the old icon which is wrong, it's only the result. an icon is always better than some text, the issue is to get the good icon drawned, and putted at the right place. putting text is the easy way, and not at all the best one.
what i can tell you is that the first time i got on sisi, and saw the button, it was obvious for me that it was a switch hangar/CQ, meaning the idea was good. so either you put the same icon at another place, either you put another icon, more different than the undock one, at this place.
on another subject, was it always impossible to move the camera behind the ship ? it felt strange to me when i saw i couldn't on sisi |
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Morwen Lagann
Tyrathlion Interstellar
11
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Posted - 2011.10.18 03:08:00 -
[41] - Quote
CCP Aporia wrote:Flamespar wrote:Can we get the button to go to ship hanger placed back on the Neocom? I find it visually intrusive being overlaid over the 3d scene, especially when in the CQ.
The UI design for this is being iterated upon. The button in the Neocom has downsides (f.e. it is confusing unless you know what it does), just like the current one has (as in it is not very visible).
The current one doesn't feel like it's properly integrated into the interface, as if someone didn't know where to put it and just slapped glue on a random spot and said "this'll do" before moving on to the next task.
The neocom button being "confusing" is a rather minor downside that only lasts until you try clicking on it once. Once you've clicked on it and found out what it does, it's hard to be confused anymore. It seemed pretty self-evident to me the first time I saw it, even before the tool-tip appeared, given the different color on top of the arrows clearly pointing in the opposite direction. It fit in, was intuitively placed and designed, and was a good counterpart to the spinning ship hologram menu's "Enter Ship Hangar" option. The only thing the neocom button version was missing was an equivalent button on the neocom (same cyan color, just pointing right like the undock button, for example) while the CQ was active in case someone didn't want to walk to their couch or the balcony to swap to the hangar.
Also, I don't know if anyone else has noticed or pointed it out, but "Captain's Quarter" feels/looks awkward, even if it is technically correct grammar. "Captain's Quarters" seems a lot better, imo. |
Oberine Noriepa
128
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Posted - 2011.10.18 03:29:00 -
[42] - Quote
Just put the button in the station services menu with its own icon and rollover label.
Two separate buttons will have to be made, though. One for entering your CQ and one for entering the hangar. |
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CCP Legion
3
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Posted - 2011.10.18 10:29:00 -
[43] - Quote
The client update now offered on SiSi fixes several issues including:
- The fog is now much less in all the hangars. It is still there, but not as much 'in your face'.
- Ship scaling is now correct, like it was before.
- The button to enter CQ now reads "Enter Captain's Quarters" instead of "Enter Captain's Quarter".(The button was also given a darker background. The UI design for moving between the hangar and the CQ is being re-iterated on for the winter release)
- The occasional duplicate ship issue should now be gone as well.
The bug where the Station Services panel could move down when docking is still in, as it proved to be a tougher nut to crack and we are still looking into it.
Do let us know if you see anything else, these fixes will be on TQ very soon. CCP Legion | EVE Quality Assurance |
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Salpun
Paramount Commerce Masters of Flying Objects
41
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Posted - 2011.10.18 10:35:00 -
[44] - Quote
Have the tutorials been updated? When will the ship be moved back from the CQ balcany? Will we get the updated materialization locations before the winter expansion? |
Oberine Noriepa
128
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Posted - 2011.10.18 13:48:00 -
[45] - Quote
Yeah, I think by "ship scaling" people were more complaining about the fact that in CQ view, your ship ends up being next to your balcony instead of being distant and on the docking ring. I could be wrong, but that's pretty much what I meant. I think it would be better if the ships were located at the docking ring rather than being so close to your CQ. |
Andreus Ixiris
Mixed Metaphor
77
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Posted - 2011.10.18 14:07:00 -
[46] - Quote
Oberine Noriepa wrote:Yeah, I think by "ship scaling" people were more complaining about the fact that in CQ view, your ship ends up being next to your balcony instead of being distant and on the docking ring. I could be wrong, but that's pretty much what I meant. I think it would be better if the ships were located at the docking ring rather than being so close to your CQ.
This. CCP, please do this. Please also move the CQ balconies somewhere believable. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor Media Consultant, Voyeur Studios |
Lex Striker
Eldron Enterprises Black Thorne Alliance
0
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Posted - 2011.10.18 14:19:00 -
[47] - Quote
I just want to thank CCP for going back to 'ship spinning'. I did not realize how much I really missed it until I saw it again. The CQ is fine and I am sure I will use it when there is something meaningful to do there. However, at this time, I will keep to the ship view.
I find it interesting that even though I identify with my avatar, as was the intent of CQ, I still want to see my current ship. For me, I think it is because the ship is my tool... it is what I use to achieve things here in EO. When I can use my avatar to do things, then I am sure I will have the same feeling towards them. But until then, I will keep to my ships.
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Bienator II
24th Imperial Crusade Amarr Empire
194
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Posted - 2011.10.19 03:45:00 -
[48] - Quote
regarding the button: why not adding it to the CQ hologram thingy? A doubleclick on the ship should enter spinning mode too. Leaving spinning mode could be solved in a similar manner by clicking on the (not yet existing) balcony.
you have the new UI framework, use it. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Oberine Noriepa
130
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Posted - 2011.10.19 13:12:00 -
[49] - Quote
There actually was a hologram button for it in the mirror that had the other three CQs. It might return in the next mirror and expansion. |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
0
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Posted - 2011.10.31 17:36:00 -
[50] - Quote
Morwen Lagann wrote:CCP Aporia wrote:Flamespar wrote:Can we get the button to go to ship hanger placed back on the Neocom? I find it visually intrusive being overlaid over the 3d scene, especially when in the CQ.
The UI design for this is being iterated upon. The button in the Neocom has downsides (f.e. it is confusing unless you know what it does), just like the current one has (as in it is not very visible). The current one doesn't feel like it's properly integrated into the interface, as if someone didn't know where to put it and just slapped glue on a random spot and said "this'll do" before moving on to the next task. The neocom button being "confusing" is a rather minor downside that only lasts until you try clicking on it once. Once you've clicked on it and found out what it does, it's hard to be confused anymore. It seemed pretty self-evident to me the first time I saw it, even before the tool-tip appeared, given the different color on top of the arrows clearly pointing in the opposite direction. It fit in, was intuitively placed and designed, and was a good counterpart to the spinning ship hologram menu's "Enter Ship Hangar" option. The only thing the neocom button version was missing was an equivalent button on the neocom (same cyan color, just pointing right like the undock button, for example) while the CQ was active in case someone didn't want to walk to their couch or the balcony to swap to the hangar. Also, I don't know if anyone else has noticed or pointed it out, but "Captain's Quarter" feels/looks awkward, even if it is technically correct grammar. "Captain's Quarters" seems a lot better, imo.
I agree, Blue arrows good, funny text on the 3d scene very bad. Please add buttons to the neocom to switch between CQ and hanger veiw |
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