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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Guard
C C P C C P Alliance
361
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Posted - 2011.10.14 11:41:00 -
[1] - Quote
Ship spinning is going up on SiSi. Please leave your test server feedback right here! CCP Guard | EVE Community Developer |
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Simvastatin Montelukast
SACHEN. Mean Coalition
2
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Posted - 2011.10.14 11:45:00 -
[2] - Quote
Cant wait to see it. |
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CCP Legion
2
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Posted - 2011.10.14 12:23:00 -
[3] - Quote
Greetings,
If you do run into any problems with ship spinning, do let us know and include as much detail as you can. Let us know what you were doing, what settings you might have on (stations loaded or not for example), if you have a fresh or patched installation, if clearing your cache solves the problem, etc.
Feel free to report minor issues here, but if you crash/hang or have anything more major please file a bug report with the prefix "ShipSpinning" in the Title, preferably with logserver logs and a crash dump if you crashed.
Thanks! CCP Legion | EVE Quality Assurance |
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Lyrrashae
Crushed Ambitions Universal Consortium
16
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Posted - 2011.10.14 14:31:00 -
[4] - Quote
SiSi AutoPatcher hanging up on 3/7, "Downloading Recipes/Initialising"...um...Halp, pls? I A/F/K cloak in Jita. Does that count? |
Josefius
Caldari Elite Force Apocalypse Now.
14
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Posted - 2011.10.14 14:54:00 -
[5] - Quote
Yes, sounds promising. |
Commissar Kate
Ishuk-Raata Enforcement Directive
21
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Posted - 2011.10.14 15:06:00 -
[6] - Quote
Lyrrashae wrote:SiSi AutoPatcher hanging up on 3/7, "Downloading Recipes/Initialising"...um...Halp, pls?
Recopy your TQ folder to the SiSi folder and download and install this patch. http://content.eveonline.com/test/evepremiumpatch292761-304168_m.exe
To CCP: What happened to the nifty little blue button on the neocom to switch between the hanger and CQ view that was on a previous sisi build? |
KurotsuchiMayuri
Shinigami RnD
0
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Posted - 2011.10.14 15:21:00 -
[7] - Quote
I'm getting the same hang on SisiLauncher during 3/7, "Downloading Recipes/Initialising", so I guess it's not an isolated issue. |
Vincent Athena
V.I.C.E.
81
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Posted - 2011.10.14 15:29:00 -
[8] - Quote
Im having problems.
Mac Client
The Patch for Sisi gets into an endless loop, patching, running the client, then saying its incompatible, the patch has been downloaded, and asking to go patch again.
Id just download a complete new sisi client, but that does not seem to be available. As we are getting new Mac stuff, it would be nice to test before this build goes live..... CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
Andreus Ixiris
Mixed Metaphor
59
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Posted - 2011.10.14 15:30:00 -
[9] - Quote
We have one serious bug and two very major visual issues.
Window Resizing
This is the most urgent bug.
Whenever I dock in ship spinning mode, this occurs. I want my station services window to look like this, but every time I undock and redock it switches back to the first picture.
Please fix this super-fast. It's going to get really annoying to players if they get their beloved ship spinning back but are forced to put up with this.
CQ Positioning
You've got issues with where you put the CQ balcony relative to the ship and the rest of the hangar. This is most egregious in Amarr and Gallente stations but there are minor issues with in Minmatar and Caldari stations as well. Now that we have ship-spinning back, people are going to be able to very clearly see how much you cheated with the positioning of the CQ balcony.
This is a shot from the CQ balcony in a Gallente station (back when we had the Gallente CQ interiors).
This is a shot from the opposite side of the docking ring in ship spinning mode.
I very strongly suggest repositioning the balcony to a more realistic location. I strongly recommend, at least in terms of the Gallente hangar, moving the CQ balcony onto this crucifix-shaped structure that sits just above the main docking ring.
Perspective Issues
CCP, I've really got to stress in no uncertain terms that the way you bring ships closer to the Captain's Quarters balcony LOOKS WRONG and now that we have ship-spinning back, the wrongness has become even more apparent.
This is what a Rokh looks like in a Caldari hangar when viewed from the CQ balcony.
This is what a Rokh looks like in a Caldari hangar when viewed from an orbiting camera drone.
My honest suggestion would be to move ships viewed from the CQ balcony back to their native position on top of the hangar landing pad and stop the spinning motion, instead using the same gentle rocking motion ships do when in the ship-spinning hangar. We've got ship-spinning back - we don't need these ships to spin anymore. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor Media Consultant, Voyeur Studios |
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CCP Legion
2
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Posted - 2011.10.14 15:55:00 -
[10] - Quote
Andreus Ixiris wrote:Window ResizingWhenever I dock in ship spinning mode, this occurs. I want my station services window to look like this, but every time I undock and redock it switches back to the first picture.
Thanks, we are having a look. Does this happen every time for you or only under certain circumstances? Some people are experiencing this, but not everyone it seems. I've had no luck trying to reproduce this myself yet. CCP Legion | EVE Quality Assurance |
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Andreus Ixiris
Mixed Metaphor
61
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Posted - 2011.10.14 15:59:00 -
[11] - Quote
CCP Legion wrote:Thanks, we are having a look. Does this happen every time for you or only under certain circumstances? Some people are experiencing this, but not everyone it seems. I've had no luck trying to reproduce this myself yet.
It just happens every time I undock and redock in ship-spinning mode, but never in CQ mode.
Can I have some commentary on the two visual design issues too? I really think just a little tweaking in these areas would make everyone a lot happier. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor Media Consultant, Voyeur Studios |
Salpun
Paramount Commerce Masters of Flying Objects
40
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Posted - 2011.10.14 16:00:00 -
[12] - Quote
Windows 7 both 32 and 64 bit are having the initializing hanging bug. Once i got to the down load initilizing part and it hung there to. |
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CCP Aporia
C C P C C P Alliance
0
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Posted - 2011.10.14 16:05:00 -
[13] - Quote
Andreus Ixiris wrote:CCP Legion wrote:Thanks, we are having a look. Does this happen every time for you or only under certain circumstances? Some people are experiencing this, but not everyone it seems. I've had no luck trying to reproduce this myself yet. It just happens every time I undock and redock in ship-spinning mode, but never in CQ mode. Can I have some commentary on the two visual design issues too? I really think just a little tweaking in these areas would make everyone a lot happier.
I-¦ll forward the visual design issues but they are unlikely to be dealt with for October 18th, given the short amount of time and the scope of the change there. |
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Callidus Dux
School of Applied Knowledge Caldari State
2
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Posted - 2011.10.14 16:06:00 -
[14] - Quote
First of all: Thank you CCP, for the new (it was already there before Incarna ) hangar. I am very happy, that you have implemented this feature again. I can't wait to see this online.
I would also thank Andreus Ixiris for his analysis of the current release of this hangar on SiSi. You are right, Your described visual issues looks very irritating. But It will not depreciate my personal happiness for the renewed effective and prior usable hangar. I will use the hangar as before the, for me, unpleasant Incarna. I do not care about the view from the balcony in ship spinning mode or from the Captains Quarter. I even do not have an imagine, how it looks from the balcony in CQ-Mode. With the upcoming other CQ's, I will have a look at it. But I doubt, that the CQ-Mode will be my standard view.
I think that we can give CCP a little bit more time to resolve the optical issues of this hangar. I can imagine, that this issue was the real matter, why "THE DOOR" was implemented with incarna. The problem with the sizes of the ships from two different views is a problem, which could not be solved in a proper timeframe, when CCP wanted to bring Incarna online.
Good work for the useable hangar. But CCP should have a look at the optical issues. Maybe not today or tomorrow, but I hope; NO I believe, that CCP will find a solution which will make booth groups of the community happy.
Group one - I love the hangar and will have a look at the CQ Group two - I love CQ.
P.S.: Oh yeah! The problem with this "Window Resizing" should be resolved soon. But CCP will make it. |
Andreus Ixiris
Mixed Metaphor
61
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Posted - 2011.10.14 16:08:00 -
[15] - Quote
CCP Aporia wrote:I-¦ll forward the visual design issues but they are unlikely to be dealt with for October 18th, given the short amount of time and the scope of the change there.
OK, that's understandable. All I want to know is that they've been noted and taken into consideration. In the past, it was really hard for testers to get CCP to pay attention to small details like this - something I'm hoping has changed with the recent shakeups Hilmar was talking about. As long as I know that CCP are aware of these issues I'm fine with them not being fixed in the October 18th release. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor Media Consultant, Voyeur Studios |
Saadeera
Arts Masters
0
|
Posted - 2011.10.14 16:46:00 -
[16] - Quote
Cannot resist to say this - thanks a lot guys! Finally, this is the change I needed since you've disabled it. |
bassie12bf1
Militaris Industries Cascade Imminent
1
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Posted - 2011.10.14 17:16:00 -
[17] - Quote
I personally think the Fog should match the race's station in a similar or the same way as before CQ was introduced.
For example in the gallente station the fog is very white in the current build. |
Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
40
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Posted - 2011.10.14 17:36:00 -
[18] - Quote
Andreus Ixiris wrote:We have one serious bug and two very major visual issues. CQ Positioning:good points: I very strongly suggest repositioning the balcony to a more realistic location. I strongly recommend, at least in terms of the Gallente hangar, moving the CQ balcony onto this crucifix-shaped structure that sits just above the main docking ring. Perspective IssuesCCP, I've really got to stress in no uncertain terms that the way you bring ships closer to the Captain's Quarters balcony LOOKS WRONG and now that we have ship-spinning back, the wrongness has become even more apparent. :MOAR good stuff: My honest suggestion would be to move ships viewed from the CQ balcony back to their native position on top of the hangar landing pad and stop the spinning motion, instead using the same gentle rocking motion ships do when in the ship-spinning hangar. We've got ship-spinning back - we don't need these ships to spin anymore.
I wholeheartedly support this argument/suggestions. The perspective issues irritate me to hell as well. |
XrizZ
Commando Aeternitas
0
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Posted - 2011.10.14 17:57:00 -
[19] - Quote
I like it, exactly like the old view.. I never understood though, why you can't go below 0-¦ with the tilt? I wanna see the belly of my ship too.. and whats on the ceiling of the station :D |
Andreus Ixiris
Mixed Metaphor
66
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Posted - 2011.10.14 18:28:00 -
[20] - Quote
XrizZ wrote:I like it, exactly like the old view.. I never understood though, why you can't go below 0-¦ with the tilt? I wanna see the belly of my ship too.. and whats on the ceiling of the station :D
There's a method for being able to see the station ceiling, at least. Click and hold the left mouse button to orbit your camera "up" as far as it will go, until you're looking straight down at the dorsal surface (top) of your ship. Then click and hold the right mouse button to rotate the facing of your camera until you can see the ceiling.
The right mouse button's use in camera control is a surprisingly well-kept secret in EVE Online. No tutorial talks about it and there's very little discussion of its uses on the forums.
Here's another trick for you to try: click and hold the left mouse button and then click and hold the right one, and you'll move your camera closer or further away from your ship (or camera target, if you're in space and looking at something else). But if you click and hold the right mouse button first, and then click and hold the left mouse button, you'll zoom your camera in and out while staying in the same relative position to the ship. This can be useful if you want to see the fancy new guns up close on large ships.
Hope that helps! Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor Media Consultant, Voyeur Studios |
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XrizZ
Commando Aeternitas
0
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Posted - 2011.10.14 19:00:00 -
[21] - Quote
Andreus Ixiris wrote:XrizZ wrote:I like it, exactly like the old view.. I never understood though, why you can't go below 0-¦ with the tilt? I wanna see the belly of my ship too.. and whats on the ceiling of the station :D There's a method for being able to see the station ceiling, at least. Click and hold the left mouse button to orbit your camera "up" as far as it will go, until you're looking straight down at the dorsal surface (top) of your ship. Then click and hold the right mouse button to rotate the facing of your camera until you can see the ceiling. The right mouse button's use in camera control is a surprisingly well-kept secret in EVE Online. No tutorial talks about it and there's very little discussion of its uses on the forums. Here's another trick for you to try: click and hold the left mouse button and then click and hold the right one, and you'll move your camera closer or further away from your ship (or camera target, if you're in space and looking at something else). But if you click and hold the right mouse button first, and then click and hold the left mouse button, you'll zoom your camera in and out while staying in the same relative position to the ship. This can be useful if you want to see the fancy new guns up close on large ships. Hope that helps!
Cool stuff! Thanks! :) |
Maul555
Nuts and Vindictive Remix Technologies
0
|
Posted - 2011.10.14 20:40:00 -
[22] - Quote
I just tested it. Looking very good, and glad to see it back. I noticed only 2 issues upon first glance. The ship does not float on the platform, it just sits there, unnaturally motionless... The other issue is that there is a giant empty void where my CQ is supposed to be according to the view from my balcony. Please consider either adding structures in the hangars where CQ's are supposed to be, or reposition the CQ view to match up with existing hangar structures. Also, on a more minor note, I liked your earlier screenshots where you had blue arrows facing the opposite direction right above the undock arrows. This seems like a more natural placement for the exit to hangar button. But i'm not going to throw a fit over it ^^
Other than that I like what I see, and you guys now have me looking forward to the rest of incarna now that I am no longer mad about having stuff rammed down my throat. |
Blue Harrier
11
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Posted - 2011.10.14 22:12:00 -
[23] - Quote
Just reporting some minor visual stuff;
When changing from the CQ view to Hanger view in a Republic Security Services Plant station the ship appeared way to close and almost level with the viewer, the GÇÿfogGÇÖ in the station was very thick and it was almost impossible to see any detail. When pulling back from the ship (in hanger view) one had to retreat to the full extent available to get a Rorqual to just fit in the screen real estate.
The first time I dragged and dropped a ship in hanger view the Tengu (1st ship) was overlaid by the Rorqual and both were on the pad at the same time, again in the above station.
Undocking and flying to the Fedmart Storage station (right next door), none of the above problems were apparent, the ship did appear extra close on docking but I was able to pull back much further in that station. Also the initial view of the ship seemed to be from a slightly higher vantage point.
Warping was still GÇÿhit and missGÇÖ with the graphic sometimes appearing and sometimes not, also the click and miss the window X is still there. I found if I just move the mouse pointer slowly upwards until the pointer first changes into the I beam then back to the pointer it worked every time but any higher and the X would vanish and the close click would not work.
The lighting in the CQ is back to itGÇÖs old self and makes my Avatar look like it has been in the sun far to long.
Otherwise so far no real game breaking bugs and itGÇÖs nice to see we now get a choice between CQ and hanger, much, much, better, thank you.
|
Sgt Maru
Clan Shadow Wolf Fatal Ascension
34
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Posted - 2011.10.15 00:20:00 -
[24] - Quote
Gallente comparison The Gallente station environment was one of my favorites, but now it looks all pixels and stuff. Though not really all of it...just the lights, or well some of them...it seems that there's interference being picked up by the camera drones...or something...
Amarr comparison The Amarr station used to have people that knew how to fly, now they just crash through walls and self destruct...not that I don't like seeing those Amarr bastards go boom and stuff, it's just...I really used to like the station cause it seemed more alive, with NPC's flying and buzzing around...now they uhh...yeah...crash and spawn and stuff...
Caldari comparison This only kind of annoys me, I mean, I know we're in space and it is the future...but it seems as though there should be some sort of supporting structure for that...whatever it is...thing...
Minmatarr Comparison This one confuses me, whycome Minmatar have bright station when they have the crappiest lighting? I liked the grim dark classic Minmatar station, it rang true to their character and culture.
OK, so I'm very happy to have this back, but from a nit-picky, art critique, wtf, standpoint...I have to wonder what happened between the days of yore and now? I've been able to find something that just irks me in each station, though the Caldari and Minmatar are the best. Mind you those are the only things, save for maybe the heavily polluted hangers, is this part of the forced environment within the station? Or did we switch our thrusters over to diesel? I suppose I can over look that, but still.... |
bassie12bf1
Militaris Industries Cascade Imminent
1
|
Posted - 2011.10.15 14:04:00 -
[25] - Quote
This is how it looked before CQ: http://dl.dropbox.com/u/5182016/2009.04.18.19.19.11.jpg
And this is how it looked on sisi now: http://dl.dropbox.com/u/5182016/2011.10.14.14.21.00.jpg
The fog is completely unfitting now, eve is supposed to be a dark kind of game, White fog doesn't really fit in at all. |
Tara Nighthawk
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.10.15 15:44:00 -
[26] - Quote
Nice to see the ship in the hangar again. Nice solution to the problem.
Admittedly, it breaks immersion a little but still gives both options.
Will there be a way to select which view is the default please?
Incidentally, the hangars do seem different for different races (noticed the Amarr one looked different anyway), but the CQ still seem the dark and dull standard one. I understood from images elsewhere that Gallente will get style, Caldari get Stainless Steel, Amarr presumably something Gothic ( ) and Minmatar are left in the damp and dark.
Is that not live on Sisi yet? The Forum information suggests it is, but I just installed Sisi and all races seem to get a CQ which is just as dark |
Mekhana
Spiritus Draconis
195
|
Posted - 2011.10.15 23:21:00 -
[27] - Quote
You guys need to work on new hangars.
Take your time though. Buff hybrids first. |
Si'Andregal Grungolash
0riental Creeds
0
|
Posted - 2011.10.15 23:52:00 -
[28] - Quote
Andreus Ixiris wrote:We have one serious bug and two very major visual issues. Window ResizingThis is the most urgent bug. Whenever I dock in ship spinning mode, this occurs. I want my station services window to look like this, but every time I undock and redock it switches back to the first picture. Please fix this super-fast. It's going to get really annoying to players if they get their beloved ship spinning back but are forced to put up with this. CQ PositioningYou've got issues with where you put the CQ balcony relative to the ship and the rest of the hangar. This is most egregious in Amarr and Gallente stations but there are minor issues with in Minmatar and Caldari stations as well. Now that we have ship-spinning back, people are going to be able to very clearly see how much you cheated with the positioning of the CQ balcony. This is a shot from the CQ balcony in a Gallente station (back when we had the Gallente CQ interiors). This is a shot from the opposite side of the docking ring in ship spinning mode. I very strongly suggest repositioning the balcony to a more realistic location. I strongly recommend, at least in terms of the Gallente hangar, moving the CQ balcony onto this crucifix-shaped structure that sits just above the main docking ring. Perspective IssuesCCP, I've really got to stress in no uncertain terms that the way you bring ships closer to the Captain's Quarters balcony LOOKS WRONG and now that we have ship-spinning back, the wrongness has become even more apparent. This is what a Rokh looks like in a Caldari hangar when viewed from the CQ balcony. This is what a Rokh looks like in a Caldari hangar when viewed from an orbiting camera drone. My honest suggestion would be to move ships viewed from the CQ balcony back to their native position on top of the hangar landing pad and stop the spinning motion, instead using the same gentle rocking motion ships do when in the ship-spinning hangar. We've got ship-spinning back - we don't need these ships to spin anymore.
I have completely supported this suggested change ever since the beginning. With the inclusion of hangar view, players not being able to see the details of their ship from the balcony should not be of as much concern as it was when the balcony was the only way to view your ship in station. Please fix this, it used to be the best thing about incarna, seeing the difference in the size of your ships. |
Flamespar
Woof Club
63
|
Posted - 2011.10.16 02:09:00 -
[29] - Quote
Can we get the button to go to ship hanger placed back on the Neocom? I find it visually intrusive being overlaid over the 3d scene, especially when in the CQ.
I can post on a forum, therefore I represent everyone. |
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CCP Aporia
C C P C C P Alliance
0
|
Posted - 2011.10.16 14:16:00 -
[30] - Quote
Flamespar wrote:Can we get the button to go to ship hanger placed back on the Neocom? I find it visually intrusive being overlaid over the 3d scene, especially when in the CQ.
The UI design for this is being iterated upon. The button in the Neocom has downsides (f.e. it is confusing unless you know what it does), just like the current one has (as in it is not very visible). |
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Nonnori Ikkala
Love for You
2
|
Posted - 2011.10.16 15:22:00 -
[31] - Quote
Sgt Maru wrote:Gallente comparisonThe Gallente station environment was one of my favorites, but now it looks all pixels and stuff. Though not really all of it...just the lights, or well some of them...it seems that there's interference being picked up by the camera drones...or something...
I second this! I've only looked at the Gallente hanger, but it is indeed very low resolution. I have my settings to high resolution textures. so that's not it. On a Mac. |
Tarkett Reedster
House of Reed Interstellar Defense Force NISYN Inc.
0
|
Posted - 2011.10.16 16:34:00 -
[32] - Quote
Getting double ships in hanger view. Clears up after I undock and re-dock. Is there an place to post images? |
Oberine Noriepa
125
|
Posted - 2011.10.16 23:13:00 -
[33] - Quote
Sgt Maru wrote:Gallente comparisonThe Gallente station environment was one of my favorites, but now it looks all pixels and stuff. Though not really all of it...just the lights, or well some of them...it seems that there's interference being picked up by the camera drones...or something... Amarr comparisonThe Amarr station used to have people that knew how to fly, now they just crash through walls and self destruct...not that I don't like seeing those Amarr bastards go boom and stuff, it's just...I really used to like the station cause it seemed more alive, with NPC's flying and buzzing around...now they uhh...yeah...crash and spawn and stuff... Caldari comparisonThis only kind of annoys me, I mean, I know we're in space and it is the future...but it seems as though there should be some sort of supporting structure for that...whatever it is...thing... Minmatarr ComparisonThis one confuses me, whycome Minmatar have bright station when they have the crappiest lighting? I liked the grim dark classic Minmatar station, it rang true to their character and culture. OK, so I'm very happy to have this back, but from a nit-picky, art critique, wtf, standpoint...I have to wonder what happened between the days of yore and now? I've been able to find something that just irks me in each station, though the Caldari and Minmatar are the best. Mind you those are the only things, save for maybe the heavily polluted hangers, is this part of the forced environment within the station? Or did we switch our thrusters over to diesel? I suppose I can over look that, but still.... Edit: I noticed that there's no ambient noise in the hanger, please fix this. I was actually going to post something exactly like this, but I see you already beat me to the punch! I agree with everything in this post and definitely would like the old hangar environments back. The devs should have access to the old hangar environments, so why not just reuse those? As far as I know, no one really likes the fog that's present in both the CQ and hangar views, so it would be a good opportunity to bring the older environments back. It shouldn't be difficult to port the pre-Incarna assets into the current CQ and hangar. (If they require any conversion at all, anyway.)
The lack of ambient sound is also pretty weird and I would like this fixed as well.
Andreus Ixiris wrote:We have one serious bug and two very major visual issues. Window ResizingThis is the most urgent bug. Whenever I dock in ship spinning mode, this occurs. I want my station services window to look like this, but every time I undock and redock it switches back to the first picture. Please fix this super-fast. It's going to get really annoying to players if they get their beloved ship spinning back but are forced to put up with this. CQ PositioningYou've got issues with where you put the CQ balcony relative to the ship and the rest of the hangar. This is most egregious in Amarr and Gallente stations but there are minor issues with in Minmatar and Caldari stations as well. Now that we have ship-spinning back, people are going to be able to very clearly see how much you cheated with the positioning of the CQ balcony. This is a shot from the CQ balcony in a Gallente station (back when we had the Gallente CQ interiors). This is a shot from the opposite side of the docking ring in ship spinning mode. I very strongly suggest repositioning the balcony to a more realistic location. I strongly recommend, at least in terms of the Gallente hangar, moving the CQ balcony onto this crucifix-shaped structure that sits just above the main docking ring. Perspective IssuesCCP, I've really got to stress in no uncertain terms that the way you bring ships closer to the Captain's Quarters balcony LOOKS WRONG and now that we have ship-spinning back, the wrongness has become even more apparent. This is what a Rokh looks like in a Caldari hangar when ... |
Oberine Noriepa
125
|
Posted - 2011.10.16 23:32:00 -
[34] - Quote
bassie12bf1 wrote:I personally think the Fog should match the race's station in a similar or the same way as before CQ was introduced.
For example in the gallente station the fog is very white in the current build. I don't think there should be any fog since you're inside a station to begin with. How will capsuleers navigate a station's interior if they can't see anything because of the blinding white light and fog?
Also, the fog hides some hangar detail. There's no sense in covering the hard work your artists put into making those hangars. |
Maxwell Thomas
Totally Unrelated INC.
0
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Posted - 2011.10.17 02:26:00 -
[35] - Quote
i am getting the window resize issue EVERY time. What is really annoying is it also resizes my overview and selected item window, fleet window, and drone window when i undock. For people running multiple clients where you need the windows in the same spot for alt tabbing and clicking ont he same spot to work this is even mroe so anooying. |
Blue Harrier
12
|
Posted - 2011.10.17 10:18:00 -
[36] - Quote
I found by accident while testing on my laptop that setting GÇÿShader QualityGÇÖ to low instead of high removes all the GÇÿwhite fogGÇÖ from stations with very little loss of detail.
In fact without the white fog and bright light it was possible to see more detail in the station including the landing bay in some stations. Worth a try if you would like to test it.
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Kossaw
H A V O C Cascade Imminent
2
|
Posted - 2011.10.17 14:30:00 -
[37] - Quote
The Bloom or "Fog" in gallente stations on my machine is really bad - I almost need sun shades to look at the monitor with "Shader Quality" set to high. Shader quality Low looks fine.
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CCP Aporia
C C P C C P Alliance
2
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Posted - 2011.10.17 15:01:00 -
[38] - Quote
Thanks for all the feedback, and just to keep you all updated: We are currently internally testing fixes for the wrong scaling of the hangar, the fog, the breaking UI and the issue with duplicate ships being rendered. If all goes well these will be made available as an optional patch very Soon(tm). |
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Oberine Noriepa
126
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Posted - 2011.10.17 15:41:00 -
[39] - Quote
Cool! |
Raid'En
Apprentice Innovations
72
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Posted - 2011.10.17 22:05:00 -
[40] - Quote
CCP Aporia wrote: The UI design for this is being iterated upon. The button in the Neocom has downsides (f.e. it is confusing unless you know what it does), just like the current one has (as in it is not very visible).
having a big thing written on my screen give me a urge to hide it. i also want the old icon, just make it more different visually, or at another place if you fear that people are confuded about it.
it's not the concept of the old icon which is wrong, it's only the result. an icon is always better than some text, the issue is to get the good icon drawned, and putted at the right place. putting text is the easy way, and not at all the best one.
what i can tell you is that the first time i got on sisi, and saw the button, it was obvious for me that it was a switch hangar/CQ, meaning the idea was good. so either you put the same icon at another place, either you put another icon, more different than the undock one, at this place.
on another subject, was it always impossible to move the camera behind the ship ? it felt strange to me when i saw i couldn't on sisi |
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Morwen Lagann
Tyrathlion Interstellar
11
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Posted - 2011.10.18 03:08:00 -
[41] - Quote
CCP Aporia wrote:Flamespar wrote:Can we get the button to go to ship hanger placed back on the Neocom? I find it visually intrusive being overlaid over the 3d scene, especially when in the CQ.
The UI design for this is being iterated upon. The button in the Neocom has downsides (f.e. it is confusing unless you know what it does), just like the current one has (as in it is not very visible).
The current one doesn't feel like it's properly integrated into the interface, as if someone didn't know where to put it and just slapped glue on a random spot and said "this'll do" before moving on to the next task.
The neocom button being "confusing" is a rather minor downside that only lasts until you try clicking on it once. Once you've clicked on it and found out what it does, it's hard to be confused anymore. It seemed pretty self-evident to me the first time I saw it, even before the tool-tip appeared, given the different color on top of the arrows clearly pointing in the opposite direction. It fit in, was intuitively placed and designed, and was a good counterpart to the spinning ship hologram menu's "Enter Ship Hangar" option. The only thing the neocom button version was missing was an equivalent button on the neocom (same cyan color, just pointing right like the undock button, for example) while the CQ was active in case someone didn't want to walk to their couch or the balcony to swap to the hangar.
Also, I don't know if anyone else has noticed or pointed it out, but "Captain's Quarter" feels/looks awkward, even if it is technically correct grammar. "Captain's Quarters" seems a lot better, imo. |
Oberine Noriepa
128
|
Posted - 2011.10.18 03:29:00 -
[42] - Quote
Just put the button in the station services menu with its own icon and rollover label.
Two separate buttons will have to be made, though. One for entering your CQ and one for entering the hangar. |
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CCP Legion
3
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Posted - 2011.10.18 10:29:00 -
[43] - Quote
The client update now offered on SiSi fixes several issues including:
- The fog is now much less in all the hangars. It is still there, but not as much 'in your face'.
- Ship scaling is now correct, like it was before.
- The button to enter CQ now reads "Enter Captain's Quarters" instead of "Enter Captain's Quarter".(The button was also given a darker background. The UI design for moving between the hangar and the CQ is being re-iterated on for the winter release)
- The occasional duplicate ship issue should now be gone as well.
The bug where the Station Services panel could move down when docking is still in, as it proved to be a tougher nut to crack and we are still looking into it.
Do let us know if you see anything else, these fixes will be on TQ very soon. CCP Legion | EVE Quality Assurance |
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Salpun
Paramount Commerce Masters of Flying Objects
41
|
Posted - 2011.10.18 10:35:00 -
[44] - Quote
Have the tutorials been updated? When will the ship be moved back from the CQ balcany? Will we get the updated materialization locations before the winter expansion? |
Oberine Noriepa
128
|
Posted - 2011.10.18 13:48:00 -
[45] - Quote
Yeah, I think by "ship scaling" people were more complaining about the fact that in CQ view, your ship ends up being next to your balcony instead of being distant and on the docking ring. I could be wrong, but that's pretty much what I meant. I think it would be better if the ships were located at the docking ring rather than being so close to your CQ. |
Andreus Ixiris
Mixed Metaphor
77
|
Posted - 2011.10.18 14:07:00 -
[46] - Quote
Oberine Noriepa wrote:Yeah, I think by "ship scaling" people were more complaining about the fact that in CQ view, your ship ends up being next to your balcony instead of being distant and on the docking ring. I could be wrong, but that's pretty much what I meant. I think it would be better if the ships were located at the docking ring rather than being so close to your CQ.
This. CCP, please do this. Please also move the CQ balconies somewhere believable. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor Media Consultant, Voyeur Studios |
Lex Striker
Eldron Enterprises Black Thorne Alliance
0
|
Posted - 2011.10.18 14:19:00 -
[47] - Quote
I just want to thank CCP for going back to 'ship spinning'. I did not realize how much I really missed it until I saw it again. The CQ is fine and I am sure I will use it when there is something meaningful to do there. However, at this time, I will keep to the ship view.
I find it interesting that even though I identify with my avatar, as was the intent of CQ, I still want to see my current ship. For me, I think it is because the ship is my tool... it is what I use to achieve things here in EO. When I can use my avatar to do things, then I am sure I will have the same feeling towards them. But until then, I will keep to my ships.
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Bienator II
24th Imperial Crusade Amarr Empire
194
|
Posted - 2011.10.19 03:45:00 -
[48] - Quote
regarding the button: why not adding it to the CQ hologram thingy? A doubleclick on the ship should enter spinning mode too. Leaving spinning mode could be solved in a similar manner by clicking on the (not yet existing) balcony.
you have the new UI framework, use it. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Oberine Noriepa
130
|
Posted - 2011.10.19 13:12:00 -
[49] - Quote
There actually was a hologram button for it in the mirror that had the other three CQs. It might return in the next mirror and expansion. |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
0
|
Posted - 2011.10.31 17:36:00 -
[50] - Quote
Morwen Lagann wrote:CCP Aporia wrote:Flamespar wrote:Can we get the button to go to ship hanger placed back on the Neocom? I find it visually intrusive being overlaid over the 3d scene, especially when in the CQ.
The UI design for this is being iterated upon. The button in the Neocom has downsides (f.e. it is confusing unless you know what it does), just like the current one has (as in it is not very visible). The current one doesn't feel like it's properly integrated into the interface, as if someone didn't know where to put it and just slapped glue on a random spot and said "this'll do" before moving on to the next task. The neocom button being "confusing" is a rather minor downside that only lasts until you try clicking on it once. Once you've clicked on it and found out what it does, it's hard to be confused anymore. It seemed pretty self-evident to me the first time I saw it, even before the tool-tip appeared, given the different color on top of the arrows clearly pointing in the opposite direction. It fit in, was intuitively placed and designed, and was a good counterpart to the spinning ship hologram menu's "Enter Ship Hangar" option. The only thing the neocom button version was missing was an equivalent button on the neocom (same cyan color, just pointing right like the undock button, for example) while the CQ was active in case someone didn't want to walk to their couch or the balcony to swap to the hangar. Also, I don't know if anyone else has noticed or pointed it out, but "Captain's Quarter" feels/looks awkward, even if it is technically correct grammar. "Captain's Quarters" seems a lot better, imo.
I agree, Blue arrows good, funny text on the 3d scene very bad. Please add buttons to the neocom to switch between CQ and hanger veiw |
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