Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Neurotic Cat
|
Posted - 2005.08.18 20:08:00 -
[31]
I am cranky. The whole dreadnaught thing has been poorly documented and delivered.
TomB posts in the only docs we ever saw on Dreads: Quote: Jumping into a solar systems that has 0.5 security or higher won't be possible.
Oveur contradicts that with: Quote: Should be allowed in 0.3 and below, there are Starbases there to shoot
That's just lame. So much for the plan to use a .4 system to get to 0.0
and then this: Quote: Also, next patch features a range indicator on the map for jumpdrives, it'll make moving them a bit easier.
FFS!! why wasn't this rolled out with the Dreadnaughts in the first place? Where was the QA team on that one? Going to introduce a unit of measure never seen in the game before and just 'forget' to provide a means to measure it?
I'm not asking for much here: just good documentation, good patch notes, and no stealth nerfs please.
-Cranky Cat
|

mahhy
|
Posted - 2005.08.18 20:12:00 -
[32]
Originally by: Faramir I understand that this is the way it is. I am just saying that if you are for example part of Stain/ASCN/5/RA you can't build your Dreadin Khanid/Aridia/Kor Azor, because the HUGE distances you need to cover are impossible
Isn't the point that to get to certain places, from certain places, will take multiple jumps along an indirect route?
I.e Paragon Souls over to Period Basis. If its not possible in one jump you just need to go up and around right?
|

Nafri
|
Posted - 2005.08.18 20:13:00 -
[33]
Originally by: mahhy
Originally by: Faramir I understand that this is the way it is. I am just saying that if you are for example part of Stain/ASCN/5/RA you can't build your Dreadin Khanid/Aridia/Kor Azor, because the HUGE distances you need to cover are impossible
Isn't the point that to get to certain places, from certain places, will take multiple jumps along an indirect route?
I.e Paragon Souls over to Period Basis. If its not possible in one jump you just need to go up and around right?
I think some justs are just too long to be made ever
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |

Zandramus
|
Posted - 2005.08.18 20:17:00 -
[34]
CCP seem to lack the ability to implement anything new and doccument it properly.
I also remember Dreads supposed to be allowed in anything below .5 now its .3 and below this eliminates a whole lot of space that they were supposed to be in already.
Look at the total lack of doccumentation on exactly how sovreignity works as an example no one can figure out if its working or its bugged atm.
An explanation on the exact abilities of the outposts would have been nice before people spent billions on them expecting them to be the same as player conq stations as previously expressed by the devs.
A little explanation on how its supposed to work when its released istead of all the secrets and lies from CCP would make this a more enjoyable gaming experience.
As it is, if this keeps up I can only see it leading to dissapointment after dissapointment and people leaving the game as new and undoccumented changes are continually made to the game.
Zandramus
Passes Now Available for 0.0 access
|

Nafri
|
Posted - 2005.08.18 20:20:00 -
[35]
a little documention on how new things work would be really good
alone the new EW, there should be a FAQ explaining a lot of things
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |

Neurotic Cat
|
Posted - 2005.08.18 20:41:00 -
[36]
I think all software developers are alergic to documentation.
|

Faramir
|
Posted - 2005.08.18 22:24:00 -
[37]
Originally by: Neurotic Cat
I think all software developers are alergic to documentation.
hence I'm posting 
|

StiZum Hilidii
|
Posted - 2005.08.18 22:34:00 -
[38]
have to agree with fara here. we all knew this wouldnt be easy using dreads and didnt expect them to be a walk in the park but common guys.
be serious
increase this jump range by alot and stop messing us about,
do you want the things actually used or sat in a hanger cos it would take 3 days to move it STAN
FACTA NON VERBA BRING BACK MMO CASINO |

SengH
|
Posted - 2005.08.18 22:36:00 -
[39]
I think the last thing a coder wants to do after debugging stuff and making sure it all works is to type up documentation. Although if they code to spec... so the documentation should "theoretically" be done before they even start coding :P
|

Na'Axin
|
Posted - 2005.08.18 23:06:00 -
[40]
Originally by: SengH I think the last thing a coder wants to do after debugging stuff and making sure it all works is to type up documentation. Although if they code to spec... so the documentation should "theoretically" be done before they even start coding :P
if said coder wants a job he has to learn how to write code with documentation so other coders can read it aswell
|
|

SengH
|
Posted - 2005.08.18 23:14:00 -
[41]
documenting code is not the same as documenting what the overall effect should be in readable form to the players.
|

FireFoxx80
|
Posted - 2005.08.19 07:39:00 -
[42]
I posted, I went to bed, I woke up again.
Still no confirmation on Dreadnaught fuel consumption.
Possibly one of the 23 # ex: P-TMC | USAC |

Elissen
|
Posted - 2005.08.19 08:30:00 -
[43]
AFAIK dreads aren't available for normal players on Sisi. If they are we can figure out how things work on our own. Like is .4 allowed or not? Or if you can build it in .5 and then jump to (aparently) into a .3 and never return? Or how much fuel is really needed. Or if the Jump Drive Calibration skill even works.
A dread is a little bit too expensive to experiment with this on TQ
|

Seleene
|
Posted - 2005.08.19 08:35:00 -
[44]
Originally by: FireFoxx80 I posted, I went to bed, I woke up again.
Still no confirmation on Dreadnaught fuel consumption.
I gotta agree. It's been like this every time something new comes out. Until patch day, AFAIK, not a sould knew what the hell the BPOs were even going to cost! Why can't CCP put together a short fact sheet at least with something as basic as pricing information?
As for Dreads, I agree with everyone else in this thread who has said it's a poor showing. When something this huge comes out, there should be some kind of detailed explaination of the things instead of the trial and error method. Just look at the guys in the other thread and thier headaches with outposts...  -
We're outnumbered! That simplifies the problem! |

countx
|
Posted - 2005.08.19 09:00:00 -
[45]
Edited by: countx on 19/08/2005 09:01:27 Its true that documentation has been ****ty but hay, its not a perfect world,
but I like the requirements for dreads I mean, if u could just right click and jump to system wouldnt that be just boring?
it makes the game a challenge, also it assures not every jo blow flys his dread around pawning evertyhing..
plus I recon they arnt tuff enough, look at stats? meh, not that impressive.
little off topic.
|

Nafri
|
Posted - 2005.08.19 10:41:00 -
[46]
Originally by: Seleene
Originally by: FireFoxx80 I posted, I went to bed, I woke up again.
Still no confirmation on Dreadnaught fuel consumption.
I gotta agree. It's been like this every time something new comes out. Until patch day, AFAIK, not a sould knew what the hell the BPOs were even going to cost! Why can't CCP put together a short fact sheet at least with something as basic as pricing information?
As for Dreads, I agree with everyone else in this thread who has said it's a poor showing. When something this huge comes out, there should be some kind of detailed explaination of the things instead of the trial and error method. Just look at the guys in the other thread and thier headaches with outposts... 
yeah, finding out things on your own isnt always that funny.
Like that probe scanning, the only documation I got was from other players.
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |

CptDelta
|
Posted - 2005.08.19 10:50:00 -
[47]
would be nice if we can get a reference jump yust the exacly range between two system
|

Rasitiln
|
Posted - 2005.08.19 11:11:00 -
[48]
I wonder if in combat it would be possible to setup "decoy" jump feilds. sure would make it a intresting game....."where is that dread going!!!" "We dont know sir there is jump feilds in every system!!one11one!!!"
|

F'nog
|
Posted - 2005.08.19 15:16:00 -
[49]
Originally by: Rasitiln I wonder if in combat it would be possible to setup "decoy" jump feilds. sure would make it a intresting game....."where is that dread going!!!" "We dont know sir there is jump feilds in every system!!one11one!!!"
AFAIK it is. Just have a bunch of people equip Cynosural field generators on their ships and send them off to wherever you want to distract the opposition. Then have them turn them on. They don't even have to be in the same gang since people have been testing fields for several weeks before any Dreads were actually built.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
|

Digitix
|
Posted - 2005.08.19 21:58:00 -
[50]
what I would like to know here, FOR SURE PLEASE, is about manufacturing locations... what is the highest sec for a system where a dread can be built and will be able to jump out? and how close indeed has the system to be to unsecure space? and does the target system have to be 0.3 and lower, or will 0.4 do as well? I don't think anything of this has been documented at all... if so, please tell me, cause I want to make sure that we sell ships that can be used by our customers.... 
|
|

NeoThermic
|
Posted - 2005.08.20 23:40:00 -
[51]
I do know this much - it can be built ANYWHERE, and it can jump out of ANYWHERE as long as it has a (to be sure) 0.3 system IN RANGE, to JUMP TO.
Dreads are welcome in yulai, but there is no way out. ___________________________
|

Ticondrius
|
Posted - 2005.08.20 23:46:00 -
[52]
If you look at the map for a bit, you'll see that any dread in the southeast from the great wildlands to paragon soul will be unable to go anywhere but to regions in that area. There is no 0.3 shortcut out of it and into other areas, like Querious or Period Basis. Same goes for Dreads built anywhere else...they are stuck outside of the southeast.
"If I'm brutally honest and it offends you, that's not my fault." |

NeoThermic
|
Posted - 2005.08.21 15:17:00 -
[53]
You must remember that dread don't have to follow gates, they can effectively "sidestep" systems, "cutting corners" might be another way of saying it.
Example -
Point A is 100 jumps from point B. There is NO WAY AROUND using gates unless you take this route. However, due to some mad space U-Turn, Point A is, in reality only 2LY from point B. The dread can hop sideways across, effectively doing 100 jumps in one.
Don't follow gate routes between systems, dread don't need to use those :) ___________________________
|

Faramir
|
Posted - 2005.08.21 15:59:00 -
[54]
Originally by: NeoThermic You must remember that dread don't have to follow gates, they can effectively "sidestep" systems, "cutting corners" might be another way of saying it.
Example -
Point A is 100 jumps from point B. There is NO WAY AROUND using gates unless you take this route. However, due to some mad space U-Turn, Point A is, in reality only 2LY from point B. The dread can hop sideways across, effectively doing 100 jumps in one.
Don't follow gate routes between systems, dread don't need to use those :)
I think that if you would check the map... it will be funny to see all the places normal gates lead to... and dreads won't be able to jump...
|

Orroit Arkid
|
Posted - 2005.08.21 17:19:00 -
[55]
Maybe they can jump the gap into Jove space then?

|

Joshua Calvert
|
Posted - 2005.08.21 17:28:00 -
[56]
I really really need to read up on POS, Outpost, cynosaurul fields, and Dreads 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2005.08.21 17:29:00 -
[57]
Originally by: StiZum Hilidii have to agree with fara here. we all knew this wouldnt be easy using dreads and didnt expect them to be a walk in the park but common guys.
be serious
increase this jump range by alot and stop messing us about,
do you want the things actually used or sat in a hanger cos it would take 3 days to move it
It makes sense that a Dread requires extreme logistics.
After all, the structures they're meant to destroy are hardly a walk in the park to construct either.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Teela Belwynn
|
Posted - 2005.08.21 22:57:00 -
[58]
Originally by: Orroit Arkid Maybe they can jump the gap into Jove space then?

nope, still needs a beacon to jump too. 
|

Tharrn
|
Posted - 2005.08.21 23:58:00 -
[59]
The Amarr Empire is so friggin big with no 0.3s in between that it will be impossible to get from one low-sec side of the Empire to the other at all.
Make them be able to jump into 0.4 as promised, puhlease!
|

PiniclePanda
|
Posted - 2005.08.22 00:44:00 -
[60]
Originally by: Neurotic Cat TomB posts in the only docs we ever saw on Dreads: Quote: Jumping into a solar systems that has 0.5 security or higher won't be possible.
Oveur contradicts that with: Quote: Should be allowed in 0.3 and below, there are Starbases there to shoot
That's not a contradiction. I don't see in TomB's quote saying dreads would be allowed into 0.4 - just confirmation that they won't be able to get into 0.5 and higher.
Quote: and then this: Quote: Also, next patch features a range indicator on the map for jumpdrives, it'll make moving them a bit easier.
FFS!! why wasn't this rolled out with the Dreadnaughts in the first place?
Most likely to allow players to get a head start on training/building them. No sense in delaying the release of dreads and related tools until the UI features are in place. I fail to see the problem.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |