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Thread Statistics | Show CCP posts - 4 post(s) |

Tenacha Khan
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Posted - 2005.08.22 03:02:00 -
[61]
Damm...i forgot what i was going to write
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Lord Artemis
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Posted - 2005.08.22 06:50:00 -
[62]
imagine the low sec empire pirate gankers sitting on a jumpgate with a smart bomb or 30+ drones i dont think the best insta set will help you ___________________________
Aegis Militia Conclave official representative |

Ithildin
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Posted - 2005.08.22 07:30:00 -
[63]
Originally by: Lord Artemis imagine the low sec empire pirate gankers sitting on a jumpgate with a smart bomb or 30+ drones i dont think the best insta set will help you
The Smartbomb will have to reach further than 5 km, as it cannot be activated within 5 km of a large object such as a gate. The Drones will also need an attack command, and that means a lock from the Dread. You'll be safe from that with marginally good instas. Only battleships will be large enough to get locked before entering warp or traveling 5-ish km.
Rather imagine the dread pirate sitting 150km from the gate, remote boosted, and with short range ammo loaded (NOT in siege mode). --
You don't need to know a language well to make a proper sentence, many grammar rules are universal. Do make an effort |

FireFoxx80
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Posted - 2005.08.24 12:44:00 -
[64]
Found the fuel consumption thingy, from the eve data export:
jumpDriveConsumptionAmount=Number of units it consumes per light year.
Possibly one of the 23 # ex: P-TMC | USAC |

King Dave
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Posted - 2005.08.24 22:26:00 -
[65]
lame empire sniping tactics, i dont think a dreadnaught will quite be used for that, people that do that wont have the required skill to do it, also they wont have to money.. They also don't deserve it due to lame tactics..
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SengH
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Posted - 2005.08.24 22:45:00 -
[66]
random idea but if you had a dread sitting in siege mode at the gate... wouldnt it bounce everyone using instas to the gate off?
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Cookie
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Posted - 2005.08.24 23:03:00 -
[67]
on a totally unrelated note 
whats the skillrequirements for those support cruiser thingies and do they actually work ??
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Karessa Sevaara
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Posted - 2005.08.24 23:17:00 -
[68]
Originally by: SengH random idea but if you had a dread sitting in siege mode at the gate... wouldnt it bounce everyone using instas to the gate off?
Great idea! Titans would be even better.
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OffBeaT
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Posted - 2005.08.25 00:29:00 -
[69]
Edited by: OffBeaT on 25/08/2005 00:31:18 I believe we are going to see Dreads in the future escorted by two groups. One to scout ahead, secure the jump-in point, and create a cynosural field. The other to refuel, resupply, and guard the Dread whilst it prepares to make it's next jump.
Now moving 5 Dreads, as it is rumoured that BoB has. They'll see you coming from 3 regions away.
For first read.. yep, it looks like it is a pain in the ass to move dreads around.. but when you read it second time, you discover that THIS is the GAME itself 
What you described here is realy similar to some large RL war logistics.
Support team, Scout Team, Deffens Team ect.. like when real armys move their long range big guns around in enemy territory...  
I like it .
yep. Avon & you got it right! this is what we won't too .. we can't have these dreads having the run of the place too much. i just wonder out there how many corps can handle the defance of these new corp dreads & soon titans moving around. its one thing too get the thing biuld but another too keep moving around safly. 
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Jaabaa Prime
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Posted - 2005.08.25 00:57:00 -
[70]
Based on the contents of mapData.csv and using the following values:
1AU = 149597870691m 1LY = 9460730472580800m
I can say that the AUs displayed in game are a 100% match to RL AUs and the values calculated at Omega Enterprises' EVE Distance Calculation page are 100% spot on.
Originally by: Oveur The range is quite more than 2.5 ly, it can be increased with skills. The range is also a sphere.
So considering that the item database says "maximum jump range 2,5 ly" (example: Naglfar), and the skill description of Jump Drive Calibration Quote "25% increase in maximum jump range per skill level.", then the max jump range of a Dreadnought is 5,63 ly.
I can only assume that Omega Enterprises did the calculations with the same precision on their EVE Jump Drive Tool, I have no reason to believe otherwise, I can only say it sucks that 0.4 systems are not valid for jumping into.
Originally by: Oveur The Dreadnought is a big and powerful weapon, did you really expect to be able to jump across half the galaxy without any skills?
No, but I expected that they could get to any 0.0 system regardless of it's current 0.0 system.
There is no way that you can get to every 0.0 system in a dreadnought, you are either stuck at the top or stuck at the bottom. Should alliances have to have "2 sets" of these ships to war in both "hemispheres" because 0.4 space is not allowed to be used as a jump system ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

sonofollo
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Posted - 2005.08.25 01:21:00 -
[71]
im sure CCP will monitor the use of dreads in combat and make changes as required - remember its early days but they have data outputs for every inaction game in eve - market prices combat logs the works - they can set up their anaylytical software to run over dread battles and determine enhancements or nerfs or changes etc as time progresses - there are a lot of minor hotfixes that slightly alter stats etc all the time.
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Lowa
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Posted - 2005.08.25 16:37:00 -
[72]
Sounds like the first step will be two things:
1. A logistical nightmare as one traverse space with the dread and the support crafts on its tail and ahead as scouts and jump points.
or
2. You plan to attack 0.0 alliance A. You are currently in Alliance B that is on the other side of Empire. You cant jump the dread to A directly and cant be arsed to do the impossible logistics. What you will have to do is move the materials to the closest system with a way into Alliance A, build your dread there, jump and commense firing.
Once your are done killing all POS and such your dread has no use and may be recycled. Unless you want to move into your conquered region for good. Then use is as defence.
I can see frustration over the massive amount of dedication both of these options will need but then again, IMHO this things are not supposed to be Plug-n-play.
However, the documentation on all things regardning Dreads and fuel and jumping and so on would REALLY need a good overhaul. Perhaps even a instruction video. 
Cheers, LOWA
Contact Mercenary Coalition |

HeadWar
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Posted - 2005.08.26 01:21:00 -
[73]
Edited by: HeadWar on 26/08/2005 01:21:35 Carrying dismantled siege engines to the place where they were needed, or just building them from locally available materials, was more or less common practice during medieval times.
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Lowa
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Posted - 2005.08.26 09:34:00 -
[74]
Originally by: HeadWar Edited by: HeadWar on 26/08/2005 01:21:35 Carrying dismantled siege engines to the place where they were needed, or just building them from locally available materials, was more or less common practice during medieval times.
EVE goes "I'ma get medieval on your ass! With a pair of pliers and a blow torch!" 
/LOWA
Contact Mercenary Coalition |

Faramir
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Posted - 2005.08.26 20:21:00 -
[75]
Originally by: HeadWar Edited by: HeadWar on 26/08/2005 01:21:35 Carrying dismantled siege engines to the place where they were needed, or just building them from locally available materials, was more or less common practice during medieval times.
So... we're supposed to shoot with dead cows, corpses that died of a plague and big pieces of stone?
Riiighhttt.....
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Tiberius Caesar
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Posted - 2005.08.26 20:37:00 -
[76]
Originally by: Faramir
Originally by: HeadWar Edited by: HeadWar on 26/08/2005 01:21:35 Carrying dismantled siege engines to the place where they were needed, or just building them from locally available materials, was more or less common practice during medieval times.
So... we're supposed to shoot with dead cows, corpses that died of a plague and big pieces of stone?
Riiighhttt.....
If you're minmatar, yes.
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Wraeththu
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Posted - 2005.08.26 23:38:00 -
[77]
As a side POI, The Eve systems are extradimensional compared to the actual system. If you remember back when you could get F11 bookmarks, people would be warping pretty far out (like with the old indies who had cruiser cap, but frigate warp costs). I remember 2 or 3 indy warps outside of Luminaire and I was deep in Placid.
Instead of putting in (yet another) red sphere of doom on the map, how about a mouse ruler for measuring LY between two points?
That way you can plan things out without having to have a ship in that exact spot to see where the bubble is going to be at.
I'd like to think dreads would require (and benefit from) some actual planning. 
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