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Ham burgers
Flowers of Happiness
3
|
Posted - 2013.03.11 21:26:00 -
[1] - Quote
I cannot believe the amount of AFK cloaking threads.
It amazes me that people constantly repost this, never check common ideas, or understand "one sided fixes."
Can we have a specific "Ideas for Cloaking" sticky thread and just flat out delete anything else that is posted about this recycled topic? |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
67
|
Posted - 2013.03.11 21:33:00 -
[2] - Quote
Ham burgers wrote:I cannot believe the amount of AFK cloaking threads.
It amazes me that people constantly repost this, never check common ideas, or understand "one sided fixes."
Can we have a specific "Ideas for Cloaking" sticky thread and just flat out delete anything else that is posted about this recycled topic?
Its constantly reported as part of an organised campaign by the null bears in the hope that if they moan long enough and often enough then someone at CCP might adopt their suggestion.
Thats why I always post to say that afk cloaking is fine. The bears want all of the rewards of null sec without any of the risks. If they thought about it for a minute though they would realise that an afk player has never harmed anyone. |

DataRunner Attor
Independent Confederacy of Worlds
13
|
Posted - 2013.03.11 21:40:00 -
[3] - Quote
Here the miss conception though, and the problem with everyone.
If they are AFK, they can't hurt you, what it is, is that nullbears don't like it when people are in their system that they can't activily tell if they are on or not, AND, unable to find them, the reason behind that though is cause local is utterly broken, and until CCP fixes local then cloaking will forever remain...well...Broken. |

Buzzy Warstl
The Strontium Asylum
511
|
Posted - 2013.03.11 21:42:00 -
[4] - Quote
Little Dragon Khamez wrote: Its constantly reported as part of an organised campaign by the null bears in the hope that if they moan long enough and often enough then someone at CCP might adopt their suggestion.
Thats why I always post to say that afk cloaking is fine. The bears want all of the rewards of null sec without any of the risks. If they thought about it for a minute though they would realise that an afk player has never harmed anyone.
It's not organized at all.
My guess is it's mostly members of new nullsec organizations who "discover" this horrible thing and don't know how to use forum search.
A sticky would help. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
68
|
Posted - 2013.03.11 22:29:00 -
[5] - Quote
It feels organised to me. Not a day goes by where we don't see a new afk cloaking thread. I think it's high time we had no local in null which seems like the right fix. |

Omnathious Deninard
Extrinsic Operations
630
|
Posted - 2013.03.11 23:48:00 -
[6] - Quote
idk, I might be fun to AFK cloak for a couple weeks whoever starts a new thread. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Imigo Montoya
Abraxsys Get Off My Lawn
70
|
Posted - 2013.03.12 00:14:00 -
[7] - Quote
Omnathious Deninard wrote:idk, I might be fun to AFK cloak for a couple weeks whoever starts a new thread.
Perhaps we need to organise a roster of all people who AFK cloak to cover all systems of all players who complain about AFK cloaking. A spreadsheet on Google docs should do the trick.
Alternatively, we could help them set up for AFK cloaking so they can see just how easily countered it is for themselves. |

Sura Sadiva
Entropic Tactical Crew
349
|
Posted - 2013.03.12 02:51:00 -
[8] - Quote
Or we could organize to AFK cloack ANY system, just for the fun to read the forum posts.
How many we need? |

Roime
Shiva Furnace
2215
|
Posted - 2013.03.12 06:08:00 -
[9] - Quote
The threads are started by RMT/botters, they are the only group affected by neutrals in local.
It's a well planned and meticulously executed astroturfing campaing to protect their illegal income and to make cloaking look bad. They commonly present themselves as "just another Joe from a small null alliance", use the same sentences with just minor modifications.
It doesn't matter how people react to their message, astroturfing works on the principle of exposure- if you post 100 threads on the forums about AFK cloaking, people start to think that it really is a problem.
Which it is not.
-á- All I really wanted was to build a castle among the stars - |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
45
|
Posted - 2013.03.12 08:39:00 -
[10] - Quote
Roime wrote:The threads are started by RMT/botters, they are the only group affected by neutrals in local.
It's a well planned and meticulously executed astroturfing campaing to protect their illegal income and to make cloaking look bad. They commonly present themselves as "just another Joe from a small null alliance", use the same sentences with just minor modifications.
It doesn't matter how people react to their message, astroturfing works on the principle of exposure- if you post 100 threads on the forums about AFK cloaking, people start to think that it really is a problem.
Which it is not. Problem is not AFK cloakers themselves but total safety they have while they are undocked and afk. Botters/RMT have nothing to do with it. There are no means to counter cloaked ships in space atm and this is a problem.
There were lots of suggestions on this topic and i tend to agree that sticky thread would help. But then again some people might misinterpret it as "CCP looks into this problem and it'll be fixed SOONGäó" |

Jint Hikaru
OffWorld Exploration Inc
518
|
Posted - 2013.03.12 09:26:00 -
[11] - Quote
Kirimeena D'Zbrkesbris wrote:Problem is not AFK cloakers themselves but total safety they have while they are undocked and afk. Botters/RMT have nothing to do with it. There are no means to counter cloaked ships in space atm and this is a problem.
There are plenty of ways to 'counter' a cloaked ship... but they all take a little effort. What we mostly see here on the forumes is that the null bears would rather post whine posts on the forums than take the effort to deal with a cloaked pilot.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Sura Sadiva
Entropic Tactical Crew
349
|
Posted - 2013.03.12 09:37:00 -
[12] - Quote
Kirimeena D'Zbrkesbris wrote: Problem is not AFK cloakers themselves but total safety they have while they are undocked and afk. Botters/RMT have nothing to do with it. There are no means to counter cloaked ships in space atm and this is a problem.
It has, cause they bots are scripted to warp in safe/dock as soon as a neutral enter the local. This is why the simple presence of a neutral (no matter if a real threat or only and afk guy in vigil) is enough to disrupt their business. This is what they mean when they say "a single AFK cloacked shut down a whole system", is referred to botting, the only situation where such statement makes sense.
There's nothing to counter.
And their posts on the forum as Roime noted, are fake, they always have the same structure, 99% of these post are from alt that never posted anything or anyway not recognizable as active memeber of the forum community. Theu just registered to post about AFK cloacking.
And the post is generally always the same. Doesn't matter what people reply to them, there's no interest to discuss. Everyone tell them they're wrong, they ignore and repost the same after 2 days with a different alt.
|

Mag's
the united Negative Ten.
14454
|
Posted - 2013.03.12 10:20:00 -
[13] - Quote
Kirimeena D'Zbrkesbris wrote: Problem is not AFK cloakers themselves but total safety they have while they are undocked and afk. Botters/RMT have nothing to do with it. There are no means to counter cloaked ships in space atm and this is a problem.
There were lots of suggestions on this topic and i tend to agree that sticky thread would help. But then again some people might misinterpret it as "CCP looks into this problem and it'll be fixed SOONGäó"
If you want to use the total safety card, then you must apply it to both sides. There are also counters already to cloaks, just not ones you like or that break the point in fittkng one.
There is no problem with cloaks. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
46
|
Posted - 2013.03.12 10:34:00 -
[14] - Quote
Sura Sadiva wrote:Kirimeena D'Zbrkesbris wrote: Problem is not AFK cloakers themselves but total safety they have while they are undocked and afk. Botters/RMT have nothing to do with it. There are no means to counter cloaked ships in space atm and this is a problem.
It has, cause they bots are scripted to warp in safe/dock as soon as a neutral enter the local. This is why the simple presence of a neutral (no matter if a real threat or only and afk guy in vigil) is enough to disrupt their business. This is what they mean when they say "a single AFK cloacked shut down a whole system", is referred to botting, the only situation where such statement makes sense. There's nothing to counter. And their posts on the forum as Roime noted, are fake, they always have the same structure, 99% of these post are from alt that never posted anything or anyway not recognizable as active memeber of the forum community. Theu just registered to post about AFK cloacking. And the post is generally always the same. Doesn't matter what people reply to them, there's no interest to discuss. Everyone tell them they're wrong, they ignore and repost the same after 2 days with a different alt. Well bots cant fight back anyways, also i dont care if they cant do their business because of neutral in local. But i as active player want a system to scan/chase out cloaky pilot in space when/if hes AFK (if hes not afk - he can easily avoid being scanned down). Atm there is no way for 'bear to force that cloaky to pvp or leave system which leads to only solution - warp to pos or dock up.
I see several solutions to this: 1. Stealth scanning probes (will affect WH dwellers). 2. Add cycle time for cloaking modules (5-10min, no auto repeat). 3. Add system-wide stealth disruption upgrade/pos module (like cyno jammer). |

Sura Sadiva
Entropic Tactical Crew
349
|
Posted - 2013.03.12 10:50:00 -
[15] - Quote
Kirimeena D'Zbrkesbris wrote:
Well bots cant fight back anyways, also i dont care if they cant do their business because of neutral in local. But i as active player want a system to scan/chase out cloaky pilot in space when/if hes AFK (if hes not afk - he can easily avoid being scanned down). Atm there is no way for 'bear to force that cloaky to pvp or leave system which leads to only solution - warp to pos or dock up.
Is not the "only" solution, is just YOUR choice. In the rest of New Eden people in the same or more risky situation simply keep PLAYING.
Go to ask to some low sec or WH resident if they stop playing when ONE stranger (probably AFK) is in the arond. You'll get only laughs.
And, tell me, how do you think to counter people "warp to pos or dock up"? Would you have special probes and cycles (5-10 minutes no autorepeat) to break their POSsed, docked state too?
|

Irya Boone
TIPIAKS
218
|
Posted - 2013.03.12 11:23:00 -
[16] - Quote
Nope the problem With afk cloak ( you don't really know if he is afk cloak or not ..
Is he can Afraid ( miners mostly) a lot of people just by the fact of being listed in Local .
And the probleme is you can't counter it at all and al the B...s..hit about align etc etc is just B...shi.t.
I think against Cloaky We need a new equipment/module
Covert Scanner Probe launcher With covert scanner probes wicha have the abilty to scan cloaky things ( and to counter it you just have to warp again and again
To be able to fit / use the module : Cloak V, covert ops V , astrometrics V, graviton physics V , etc etc Just make it enough long to have it like 2 or 3 months.
End of story.
Ps .. delay local Too RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

TheGunslinger42
All Web Investigations
1061
|
Posted - 2013.03.12 11:35:00 -
[17] - Quote
Kirimeena D'Zbrkesbris wrote: Well bots cant fight back anyways, also i dont care if they cant do their business because of neutral in local. But i as active player want a system to scan/chase out cloaky pilot in space when/if hes AFK (if hes not afk - he can easily avoid being scanned down). Atm there is no way for 'bear to force that cloaky to pvp or leave system which leads to only solution - warp to pos or dock up.
I see several solutions to this: 1. Stealth scanning probes (will affect WH dwellers). 2. Add cycle time for cloaking modules (5-10min, no auto repeat). 3. Add system-wide stealth disruption upgrade/pos module (like cyno jammer).
Docking/posing up like a scared little baby is the "only solution" if you're a risk averse carebear who has no place in null to begin with. You can easily continue doing what you want to do, just accept that there's a bit of risk to it. You can minimise the risk quite easily with PVP fits, doing things as a fleet, etc. |

Sura Sadiva
Entropic Tactical Crew
349
|
Posted - 2013.03.12 12:43:00 -
[18] - Quote
Irya Boone wrote:Nope the problem With afk cloak ( you don't really know if he is afk cloak or not .. Is he can Afraid ( miners mostly) a lot of people just by the fact of being listed in Local .
Yes. And...?
This is not a "problem" to fix, it's just normal EVE gameplay. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1443
|
Posted - 2013.03.12 13:46:00 -
[19] - Quote
Kirimeena D'Zbrkesbris wrote:Well bots cant fight back anyways, also i dont care if they cant do their business because of neutral in local. But i as active player want a system to scan/chase out cloaky pilot in space when/if hes AFK (if hes not afk - he can easily avoid being scanned down). Atm there is no way for 'bear to force that cloaky to pvp or leave system which leads to only solution - warp to pos or dock up.
I see several solutions to this: 1. Stealth scanning probes (will affect WH dwellers). 2. Add cycle time for cloaking modules (5-10min, no auto repeat). 3. Add system-wide stealth disruption upgrade/pos module (like cyno jammer). I would be delighted to consider your interest in Counter-Counter-Local activities.
However, in the interest of balance, we must then also diminish the useful aspect of Local Chat by an equal amount.
After all, by your interest in countering the counter to a game aspect, you must reduce the function it is countering for game play. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Friggz
Dirt Nap Squad Dirt Nap Squad.
9
|
Posted - 2013.03.12 14:16:00 -
[20] - Quote
DataRunner Attor wrote: the reason behind that though is cause local is utterly broken, and until CCP fixes local then cloaking will forever remain...well...Broken.
This is really the important point. Local is a broken concept.
That said though the solution isn't just removing local and calling it a day. CCP needs to fundamentally change the way in which pilots gather information. Everyone should have a reasonable chance to avoid being ganked, but that should come from being intelligent and actively paying attention to your surroundings and using the tools available to you.
It shouldn't come from a magic box that automatically tells you whenever anyone enters your system. Re-elect Trebor Daehdoow for a stronger CSM 8. |

Sura Sadiva
Entropic Tactical Crew
350
|
Posted - 2013.03.12 14:31:00 -
[21] - Quote
Nikk Narrel wrote: However, in the interest of balance, we must then also diminish the useful aspect of Local Chat by an equal amount. After all, by your interest in countering the counter to a game aspect, you must reduce the function it is countering for game play.
No need to touch the local. Just apply the same ideas also to people docked or behind a POS shield:
1. New special probe type able to check if someone is AFK in station or in a POS and eventually eject/undock them automatically (this probes would require Astronometric V and hacking V, so it's balanced) .
2. Adding a cycle time for docking. So if someone do not click a specific station button (5-10 minutes, no autorepeat) will be immediatly undocked and can't dock again for 10 minutes.
3. a portable system-wide dock jamming that fitted on proper ships jam all the docking system on any station and eventually turn off any POS shield (as alternative we could add a button to the POS shield, so player have to click on it every 5-10 minutes to keep the shield up).
|

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1443
|
Posted - 2013.03.12 14:35:00 -
[22] - Quote
Sura Sadiva wrote:Nikk Narrel wrote: However, in the interest of balance, we must then also diminish the useful aspect of Local Chat by an equal amount. After all, by your interest in countering the counter to a game aspect, you must reduce the function it is countering for game play.
No need to touch the local. Just apply the same ideas also to people docked or behind a POS shield: 1. New special probe type able to check if someone is AFK in station or in a POS and eventually eject/undock them automatically (this probes would require Astronometric V and hacking V, so it's balanced) . 2. Adding a cycle time for docking. So if someone do not click a specific station button (5-10 minutes, no autorepeat) will be immediatly undocked and can't dock again for 10 minutes. 3. a portable system-wide dock jamming that fitted on proper ships jam all the docking system on any station and eventually turn off any POS shield (as alternative we could add a button to the POS shield, so player have to click on it every 5-10 minutes to keep the shield up). My signature has a few ideas too!
(See below) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Ager Agemo
Imperial Collective
236
|
Posted - 2013.03.12 15:15:00 -
[23] - Quote
but how can we fix what is not broken? here in wormholes we have never had afk cloaking problems O,O! |

Ager Agemo
Imperial Collective
236
|
Posted - 2013.03.12 15:20:00 -
[24] - Quote
Kirimeena D'Zbrkesbris wrote: Problem is not AFK cloakers themselves but total safety they have while they are undocked and afk. Botters/RMT have nothing to do with it. There are no means to counter cloaked ships in space atm and this is a problem.
There were lots of suggestions on this topic and i tend to agree that sticky thread would help. But then again some people might misinterpret it as "CCP looks into this problem and it'll be fixed SOONGäó"
wow so they are as safe as being... docked you know? and as dangerous as someone that is... docked? so... ? I don't get it, whats the problem? they cannot harm you, why should you be able to harm them? XD |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1444
|
Posted - 2013.03.12 15:35:00 -
[25] - Quote
Ager Agemo wrote:Kirimeena D'Zbrkesbris wrote: Problem is not AFK cloakers themselves but total safety they have while they are undocked and afk. Botters/RMT have nothing to do with it. There are no means to counter cloaked ships in space atm and this is a problem.
There were lots of suggestions on this topic and i tend to agree that sticky thread would help. But then again some people might misinterpret it as "CCP looks into this problem and it'll be fixed SOONGäó"
wow so they are as safe as being... docked you know? and as dangerous as someone that is... docked? so... ? I don't get it, whats the problem? they cannot harm you, why should you be able to harm them? XD They make local's intel a misleading source of information, as they report a presence in system unresolved.
How dare they corrupt our divine intel from the heavens.... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
71
|
Posted - 2013.03.12 16:34:00 -
[26] - Quote
A quick fix can be to integrate map info with the auto pilot route and get rid of local in null entirely, for example, I'm flying my little frig around null, I don't show on any local chat until I speak. The next system I enter might be empty, or it might be a massive war-zone, but I would never know unless I looked at the map screen (f10) and saw stats on ships destroyed in the last hour, pilots docked and active etc.
What I propose is that by moving the mouse over the auto-pilot indicator in the overview I can see the next system in front of me or even one a few jumps away and a small pop up/fade in window appears with figures on ships destroyed in the last hour or pilots podded etc (whatever I've set it to display on my map screen say with a 5min delay from real-time).
That way you get some intel for free, no local, and no problem moving around in null if you are clever and know how to interprete the data you should have no problem surving. Also carebears who wish to mine all day won't even know you are there and wont feel the need to dock up and sit in station with their knees knocking together whether you are cloaked or not. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
46
|
Posted - 2013.03.12 21:25:00 -
[27] - Quote
Nikk Narrel wrote:Kirimeena D'Zbrkesbris wrote:... I would be delighted to consider your interest in Counter-Counter-Local activities. However, in the interest of balance, we must then also diminish the useful aspect of Local Chat by an equal amount. After all, by your interest in countering the counter to a game aspect, you must reduce the function it is countering for game play. I dont mind local being in delayed mode if thats what you are asking.
Iirc from backstory local is populated by stargates that keep records of every ship passing through. That doesnt explain why cynoed pilots or those that come from wormholes are shown in local immediately as they effectively bypass those gates and scanning whole system for new/unknown pilots should take some time (unless they come in grid of gate/station).
With that being said my next proposal is - delayed appearance in local chat for pilot(s) that enter system from WH or by cyno/bridge. |

Ager Agemo
Imperial Collective
241
|
Posted - 2013.03.14 12:30:00 -
[28] - Quote
Nikk Narrel wrote:Ager Agemo wrote:Kirimeena D'Zbrkesbris wrote: Problem is not AFK cloakers themselves but total safety they have while they are undocked and afk. Botters/RMT have nothing to do with it. There are no means to counter cloaked ships in space atm and this is a problem.
There were lots of suggestions on this topic and i tend to agree that sticky thread would help. But then again some people might misinterpret it as "CCP looks into this problem and it'll be fixed SOONGäó"
wow so they are as safe as being... docked you know? and as dangerous as someone that is... docked? so... ? I don't get it, whats the problem? they cannot harm you, why should you be able to harm them? XD They make local's intel a misleading source of information, as they report a presence in system unresolved. How dare they corrupt our divine intel from the heavens.... could as well just leave a non cloaked dramiel perma flying at some insane speed to a random direction... would be just as impossible to catch since you will never land near it after a warp to tackle it... |

HazeInADaze
The Tuskers
37
|
Posted - 2013.03.14 12:44:00 -
[29] - Quote
Remove the current plex spam, get ratters and miners back in belts where they have to spread out to multiple systems to make isk. Watch the current AFK cloak 'problem' fade away.
Or keep the current care bear friendly system and learn to deal with the relatively minor threat of a cloaky.
EvE is far too safe, IMO, and the forever spiralling inflation is a symptom. |

LHA Tarawa
Pator Tech School Minmatar Republic
528
|
Posted - 2013.03.14 18:03:00 -
[30] - Quote
Little Dragon Khamez wrote:
Its constantly reported as part of an organised campaign by the null bears in the hope that if they moan long enough and often enough then someone at CCP might adopt their suggestion.
Thats why I always post to say that afk cloaking is fine. The bears want all of the rewards of null sec without any of the risks. If they thought about it for a minute though they would realise that an afk player has never harmed anyone.
It is constantly reported because it is one of the main reasons so many industrialists stay in high sec.
It sucks because you don't even have to be "playing the game" to be effecting the game.... And then they whine about afk miners... sheesh.
If you want to shut down a null bear system, then you should have to actually, you know... be playing the game. Warping from safe to safe, creating new safes, some risk you could mess up and get caught.
Log in, hit cloak, go to work, come back 12 hours later to laugh at how you have shut down the system (and caused another dozen null bears to return to being high sec carebears). That is some ubber game play on your part.a |
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