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Donna Darko
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Posted - 2005.08.18 20:41:00 -
[1]
A few days before the Cold-War patch I was the proud pilot of a Harpy, equipped (at the time) with 150mm Prototype railguns, an Arbalest missile launcher, an Afterburner because I like speed, a shield booster and an active hardener of choice, some capacitor rechargers and 2 PDS (I think I needed both for power grid).
Short was my joy, since after the patch missiles have tripled their powergrid/cpu requirements, forcing me to change my setup. The first thing I had to do (having upgraded to tech 2 items) was to learn Weapon Upgrades and Advanced Weapon Upgrades to level 4 in order to be able to fit the same weapons. The AB stayed, the shield booster stayed and one of the PDS got replaced by a tech 2 damage modifier - the other two mid slots had to take some named stuff to keep running, a passive Dread-Guristas kinetic hardener that i had found and a named cap recharger.
I liked that setup for a while, doing missions against Guristas, since now I couldn't just fit a EM hardener or something like that, being short on cpu for anything buyable under 1 million.
Recently I tried a tracking computer and fell in love with it.
So now I want this setup on my Harpy:
4 x 150mm Railguns II 1 x Standard Missile Launcher II
1 x 1MN AfterBurner II 1 x Shield Booster II 1 x Tracking computer II ... something else, a webifier or an EM hardener
1 x damage mod II ... whatever else, I would like something to help with the cap recharge after all that.
But, to my biggest surprise, I am not able to get my setup. Either way I turn it, I'm either short on CPU or on powergrid. I tried a Co-Processor, but then I ran out of cap for the Afterburner. I used a PDS, but then I ran out of CPU for damage mod.
Now, I scratched my head, calculated how much more powergrid I can squeeze out Advanced Weapons Upgrades level 5, Shield Upgrades level 5, and Electronics upgrades to level 5 (2 months learning for me) and I still couldn't possibly fit all things there. I already have Electronics and Engineering to level 5. I cannot reduce the CPU needs any more than I did, there's no skill I know of that does it.
Now, if I look in Eve-i how the launcher requirements were before the patch, I feel like pulling my hair out because I could have fitted this if their powergrid/CPU requirement had only DOUBLED instead of trippled.
Besides a question to the person who decided to change the launchers' requirements so badly (what the hell were you thinking? ), I want to know if you have an idea how to fit all that in a Harpy (maybe I overlooked something) while keeping this in mind:
1) I want to keep the 150mm rails for range with Antimatter 2) Don't really want to use a rocket launcher since for the next 3 months I won't be able to shoot further than 4 km with them 3) I really want an afterburner 4) I really want t2 damage mod/tracking computer 5) (and less important) I want the webifier for the pesky interceptors that may get in range before i manage to kill them.
(Geez I type a lot...)
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Disco Sucks
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Posted - 2005.08.18 20:43:00 -
[2]
Did you try a Tracking Enhancer in the lowslot? They use less CPU than their midslot cousin, as well as the damage mod.
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Donna Darko
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Posted - 2005.08.18 20:45:00 -
[3]
I found no mid-slot equivalent for the damage modifier, if I used that.
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Liu Kaskakka
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Posted - 2005.08.18 20:56:00 -
[4]
125mm II's
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nahtoh
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Posted - 2005.08.18 21:02:00 -
[5]
4 x 150mm Railguns II 1 x arb Standard Missile Launcher 1 x 1MN AfterBurner II 1 x Shield Booster II 1 x micro sheild extender
1 x damage mod II 1 x PDU II
Thats my current fitting for NPCing that I am testing...
Advanced Weapon Upgrades 3 was needed to fit it...but I still have not trained electronics lvl 5 yet...so CPU is tight...
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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Sentani
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Posted - 2005.08.18 21:03:00 -
[6]
would be great if you could give us your PG/CPU count...
kinda flying in the dark here
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HippoKing
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Posted - 2005.08.18 21:11:00 -
[7]
Edited by: HippoKing on 18/08/2005 21:14:14 4 x 150mm Railguns II (antimatter gets 20km range, thorium for longer ranges) 1 x arb rocket (close defence - ent tried with defenders yet)
1 x 1MN AfterBurner (cold-gas) 1 x gistii Shield Booster (c5-l if i am worried and don't wanna lose the nice booster) 1 x Cap Recharge (fixed link - not enough CPU for t2) 1 x Hardener (usually named kin for fighting guristas, DG EM for people doing EM damage)
1 x damage mod II 1 x Tracking mod II
this NPCs very well, and can do most lvl3 missions (the ones without sentry guns )
edit: this barely fits; with advanced weapon upgs to lvl2, elecronics, weapon upgs and engineering to 5 and a -3% turret CPU hardwire, i am on 99% of both CPU and PG
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Lord Morkoth
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Posted - 2005.08.18 21:20:00 -
[8]
Say NO to 150's!
We are The Collective. Resistance is futile. |
Donna Darko
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Posted - 2005.08.18 21:40:00 -
[9]
I updated the original post with the powergrid and CPU info. All the number are "when module is fitted"
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Dryxonedes Sae
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Posted - 2005.08.18 21:45:00 -
[10]
T2 125's will give you much more room to play... The 20k range, can you honestly say you keep that range all the time? From my own experience, and from what i get told a lot, most frig level combat occurs around the 10k barrier, if not closer. Certainly in this range the 125's will do you much better (tracking) than the 150's. The dps.... There's really not much difference here, null point IMO...
My suggestion... Loose the 150's, i know you've said you don't want to, but i believe the harpy works much more smoothly with 125's.
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Wrayeth
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Posted - 2005.08.18 21:47:00 -
[11]
Edited by: Wrayeth on 18/08/2005 21:50:54 Interestingly enough, the harpy does quite well vs. other frigates if you tank the hell out of it. One of my harpy midslot setups consists of nothing more than a small shield booster II, 7.5km warp scrambler, small shield extender II, and an active EM hardener (yes, the harpy actually has the cap recharge rate to run the latter continuously). You have to fit a power core in the lows to fit this along with 4 150mm rails and a standard launcher, but it's devastating vs. other frigs. I took on a retribution and a merlin together with this setup and came out on top.
EDIT: Also in the "interesting" category, this setup can tank amarr station sentry guns in low sec space long enough to get to warp after killing a pod or other quick-gank ship. I shot up a pirate's pod outside a station and actually got into warp before my shields were gone. -Wrayeth
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Donna Darko
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Posted - 2005.08.18 22:11:00 -
[12]
Originally by: HippoKing 1 x arb rocket (close defence - ent tried with defenders yet)
I have tried that option for a while, but since the patch Defenders don't intercept any missiles under 30 km for me, so I gave up on them completely. If I could use that, sure, it was the first thing I thought about changing, but I don't plan to learn missiles skills right away.
Originally by: HippoKing 1 x 1MN AfterBurner (cold-gas) 1 x gistii Shield Booster (c5-l if i am worried and don't wanna lose the nice booster) 1 x Cap Recharge (fixed link - not enough CPU for t2) 1 x Hardener (usually named kin for fighting guristas, DG EM for people doing EM damage)
the first item is an MWD, unless you were reffering to the Monopropellant Hydrazine booster, and the shield booster and hardeners are named and all cost over 1 mil, which completely removes my option to use this in PVP.
Originally by: HippoKing 1 x damage mod II 1 x Tracking mod II
The low slot tracking mod only gives me 9.5% tracking increase, while the tracking computer gives me 30%... guess which I want to use :)
this NPCs very well, and can do most lvl3 missions (the ones without sentry guns )
Originally by: HippoKing ...and a -3% turret CPU hardwire...
Now THAT is an interesting idea... although can be costly, considering my habits :) I'll have to calculate and see if that gives me enough cpu to use a PDS.
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Linavin
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Posted - 2005.08.18 22:58:00 -
[13]
Originally by: Donna Darko
the first item is an MWD, unless you were reffering to the Monopropellant Hydrazine booster, and the shield booster and hardeners are named and all cost over 1 mil, which completely removes my option to use this in PVP.
Umm no, the cold gas isn't a MWD, its the best named frig ab. And those modules can be replaced with ones under 1 mil easily. A small sb II is 600k, a barton cap charger (15% iirc) is fairly common, and the hardner can simply be replaced with a cheap un named one, adding a little extra cpu to fit but it not like the harpy has massive cpu problems, unless you have crap skills.
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Hoshi
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Posted - 2005.08.18 23:49:00 -
[14]
Originally by: Donna Darko
The low slot tracking mod only gives me 9.5% tracking increase, while the tracking computer gives me 30%... guess which I want to use :)
125mm will give you 20% better tracking and you will get a lot more room for other stuff. Yes you will loose range but I (and many others) would say it's really worth it.
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HippoKing
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Posted - 2005.08.19 01:57:00 -
[15]
Originally by: Donna Darko
Originally by: HippoKing 1 x 1MN AfterBurner (cold-gas) 1 x gistii Shield Booster (c5-l if i am worried and don't wanna lose the nice booster) 1 x Cap Recharge (fixed link - not enough CPU for t2) 1 x Hardener (usually named kin for fighting guristas, DG EM for people doing EM damage)
the first item is an MWD, unless you were reffering to the Monopropellant Hydrazine booster
/me thinks you got this comfused with this
ooops
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Cannedbeef
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Posted - 2005.08.19 01:58:00 -
[16]
Harpy's power is its range, why would you use a non-tech2 AB and not 150mm's?
If you can keep range, you win. Only need the web if you are going vs Inties or a faster AF.
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Bleakheart
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Posted - 2005.08.19 02:01:00 -
[17]
Yeah there're two flavors of the Cold-Gas one, an MWD and an AB. One's like Catalyzed or something and the other's Arcjet. Anyway, you could go with an Arbalest Standard launcher instead maybe? Might free up some CPU, since the T2's tend to be a little more intensive on the coprocessor. Also, like just about everyone else is gonna say, 125mm II's are a lot better than 150's :D
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Donna Darko
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Posted - 2005.08.19 02:15:00 -
[18]
Originally by: Cannedbeef Harpy's power is its range, why would you use a non-tech2 AB and not 150mm's?
If you can keep range, you win. Only need the web if you are going vs Inties or a faster AF.
That is exactly my philosophy, even though I can understand those preaching for the use of 125mm.
Regarding the Afterburner, sorry my bad, had forgotten about that one.
...If only they hadn't changed the missile launchers' requirements, I would have been able to use that setup :(
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Ponty
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Posted - 2005.08.19 02:24:00 -
[19]
Edited by: Ponty on 19/08/2005 02:25:06 I've been doing lvl 3's again today, and came up with this setup. Had no problems doing the tough drone missions, and Silence the informant etc.
4x t2 125's, 1x standard launcher 1x gistii shieldbooster, 1x gistii afterburner, 1x em hardener, 1x best cap recharger you have 2x pdu's Tanks the hell out of everything, just keep an eye on your cap and keep the transversal velocity up :)
For the more easy lvl 3 missions( I do serpentis ) 4x t2 125's, 1x standard launcher 1x gistii shieldbooster, 1x gistii afterburner, 1x t2 tracking computer, 1x best cap recharger you have 2x t2 magnetic stabs
Ganks everything in a few seconds :)
125's >150's for me
For pvp, just adjust it as you wish if you don't have tackling support etc.
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Neely
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Posted - 2005.08.19 03:18:00 -
[20]
4x 125 2's with AM 1x Arb rocket launcher with either defenders or rockets
1x Gistii SB 1x Gistii AB 1x EM Hardner or T2 Cap Recharger if not facing EM Rats 1x Webber
2x Mag Stabs 2's
Fits easy, deals with any L3 and even some L4 non-DS missions. It has the range bonuses use damn 125's over 150's tracking alone is worth it.
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Wrayeth
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Posted - 2005.08.19 04:15:00 -
[21]
Originally by: Cannedbeef Harpy's power is its range, why would you use a non-tech2 AB and not 150mm's?
If you can keep range, you win. Only need the web if you are going vs Inties or a faster AF.
Something to remember is that being able to hit other frigs with antimatter ammo at 18km gives you a TREMENDOUS advantage over them. While they're using medium-to-low-damage ammo, you're using your very best available and will rip them to shreds. -Wrayeth
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Andrew Redburn
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Posted - 2005.08.19 09:21:00 -
[22]
For both PvE and PvP 150mm IIs, Webber, named or II AB, Gist Shield Booster rock and as you all can read most people recommend this setup. If NPCing vs EM damage use an EM hardener as well.
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Donna Darko
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Posted - 2005.08.19 23:20:00 -
[23]
Does nobody else think that my proposed setup would have been good (and most likely used pre-patch)?
A slightly off-topic question, some of you suggest a Gistii shield booster for PVP, you're either way richer than me or you rarely lose ships, 'cause to my knowledge they're roughly in the 50 mil range. (And if they can be found for cheaper than that, please tell me where to hunt them )
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DrunkenOne
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Posted - 2005.08.20 00:12:00 -
[24]
Everyone plz use 150 IIs.
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Decairn
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Posted - 2005.08.20 02:37:00 -
[25]
4 x 150mm II empty launcher slot (really, who cares)
1mn AB II Shield booster II Anointed EM Sensor booster II
Mag stabilizer II Tracking enhancer II --Decairn |
Nerogk Shorn
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Posted - 2005.08.20 03:15:00 -
[26]
I think that 125's are the way to go. Yes 150's get better damage and more range (kinda the purpose of a Harpy) but 125's imho are much more versatile in pvp.
I have been able to kill a crow mwd'ing around me with the 125's in something like 8 volleys without a web or tracking mod and fairly average to poor gunnery skills.
just remember Int's shouldn't stand a chance against a harpy if fitted correctly *cough* 125's *cough*
125's!!
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Other Minion
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Posted - 2005.08.20 07:28:00 -
[27]
Sell the Harpy get a punisher.
3x Medium Beam Laser II
2x Tracking Comp II
1x Heatsink II 2x Pwr Diag 1x Rep/Stab
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Donna Darko
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Posted - 2005.08.20 14:31:00 -
[28]
Originally by: Other Minion Sell the Harpy get a punisher.
I asked about Harpy, not "What ship should I replace the Harpy with", but thanks for the advice.
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Lord Morkoth
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Posted - 2005.08.20 18:31:00 -
[29]
4 125mm t2 nothing in last high 1 gisti sb 1 20km faint warp 1 x5 web 1 em named hard 2x dmg mods t2
pnwzor.
We are The Collective. Resistance is futile. |
McCade
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Posted - 2005.08.20 22:24:00 -
[30]
Edited by: McCade on 20/08/2005 22:24:41 I tried 4x 150 rails on mine and got lower dps than the 125s due to many misses. It seems the 150s are terrible for any range <10k. 125s for me.
4x 125 Compressed Coil / TE-2100 Launcher Named SB / Barton Cap Rech / ABII / Fleeting Webber 2x MagStab IIs (or 1 Alpha Nanofiber)
This setup has allowed me to do almost all the level 3 missions, except for the ones with many sentry guns in close proximity. For those I jump in my Geddon with Mega Beams, down the towers and come back in my Harpy.
Two questions: Is there any way to deal with sentry guns in a harpy? How much more dangerous will my Harpy be with techII guns?
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