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Etheoma
Shadow Strike Syndicate
0
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Posted - 2011.10.14 17:00:00 -
[1] - Quote
***Before I start I want to say Tier 2 Battlecruisers are the Hurricane, Drake, Myrmidon and Harbinger I suggested it to someone and they said they alread Existed Command Ships they are Tier 1 T2.***
Come on how awesome would Tier 2 T2 battlecruisers be if CCP did them right like your drake **** THAT NOW YOU HAVE A T2 version with decent DPS and a better tank.
the biggest reason though for making Tier 2 T2 Battlecruisers from my point of view at any rate would be a T2 Hurricane variant. Yes the Sleipnir is a great solo PVP and also pretty damn good in a fleet with logi, but come on guys it looks like crap. the hurricane already looks awesome and is a pretty damn good disposable ganking ship with like 700 dps and small NOS/Nueting ability. Now imagine a T2 hurricane with double or triple the neuting ability and a half decent tank and the same 700+ dps "with perfect skills" and the ability to shield speed tank it still but better "with perfect skills" that would be frigging awesome. it would also need a little more power grid so you could maybe fit 2 mediums or even 2 heavy's.
Also i think you should give the others abilities like nueting etc not way overpower but just enough to give them an edge because doubling the hurriance's nueting ability would wouldn't be over powered.
say 5% to nuet cap usage and 5% to armor resistances, say it was as a joint effort with gallente as why it gets the 5% to armor and the nuet was after many years of work to gain an advantage over the amarrians.
and the T2 Tier 2 gallente ship would have something made by the minmtar that would help them agaisnt caldari same for Amarr and Caldair T2 Tier 2 ships
PS: also someone said they would should fly differently, well a hurricane with a semi decent neuting and better armor tanking would fly differently, with a huricane your trying to do as much damage as possible before you blow up with this idea you would theoretically be able to stay around for longer because you will be neuting your target enough to take less damage or sort your enemy from repping / boosting as much. |

Pollo Rico
Federal Navy Academy Gallente Federation
0
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Posted - 2011.10.14 17:29:00 -
[2] - Quote
first holmes... it suck. |

Etheoma
Shadow Strike Syndicate
0
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Posted - 2011.10.14 17:33:00 -
[3] - Quote
Pollo Rico wrote:first holmes... it suck.
dude did you really read the hole post a hurricane 25% boost to armor resistance which would give you around 100k EHP and a fair nueting abiltie which could enable you to survive most ships that rely on cap |

Pollo Rico
Federal Navy Academy Gallente Federation
0
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Posted - 2011.10.14 17:35:00 -
[4] - Quote
Ey holmes, Pollo Rico calls them as he sees them. It suck. Learn to fly the cane.... and get back to the kitchen eh? Pollo wants some burritos. |

Feligast
GoonWaffe Goonswarm Federation
201
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Posted - 2011.10.14 17:37:00 -
[5] - Quote
I, too, want horribly overpowered, unbalanced solopwnboats.
Or, simplified, no. |

Pollo Rico
Federal Navy Academy Gallente Federation
0
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Posted - 2011.10.14 17:40:00 -
[6] - Quote
Pollo think that you should invest time into asking for hydraulic bounce instead, eh? This would make cane lowrider harder to hit. Pollo still want the burritos, eh ese? |

Etheoma
Shadow Strike Syndicate
0
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Posted - 2011.10.14 17:44:00 -
[7] - Quote
Pollo Rico wrote:Ey holmes, Pollo Rico calls them as he sees them. It suck. Learn to fly the cane.... and get back to the kitchen eh? Pollo wants some burritos. actually i love the hurricane think its awesome and i dont know what the big deal is about drakes I can steam role a drake in my cane but that there arnt many ships that can do great dps and have a NUET WEB POINT ECM bonus basically im saying to make recon ships but with all there roles reversed and weakened effects in Tier 2 battlecuriser hulls without cloak but with more dps and tank and 3-4 times the price
and tbh it wouldn't be overpowered for the price in that respect you could say T3s are overpowered but you have to pay through the teeth for them |

Etheoma
Shadow Strike Syndicate
0
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Posted - 2011.10.14 17:55:00 -
[8] - Quote
Feligast wrote:I, too, want horribly overpowered, unbalanced solopwnboats.
Or, simplified, no.
I really dont get how you can call a ship with 2 medium neuts with a 25% reduction in Cap usage at level 5 and 100k EHP with 700 dps over powered at best those neuts are just going to reduce active tanks to a level where you could steam role them but then most people use buffer fits anywhos and for high cap usage ships they usually have cap boosters and the 100k EHP defiantly isn't overpowered compared to t3s I don't know what your problem at least with that ship is the protous can do basically the same thing but has like near 200k EHP |

Korg Tronix
Heretic Army
6
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Posted - 2011.10.14 18:21:00 -
[9] - Quote
Rather than new tech 2 BCs I would prefer they just reskinned half of them to the tier 2 skins (i.e. Nighthawk to be Drake skin, Eos to Myrm skin, Slep to Cane and Abso to Harb) |

Jack Carrigan
Order of the Shadow The Revenant Order
40
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Posted - 2011.10.14 18:26:00 -
[10] - Quote
I like this concept, but not in the proposed state.
I would prefer to see something along the lines of Deep Space Reconnaissance Ship or something of that nature. Basically to fill the gap between the Recon and the Black Ops. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
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Etheoma
Shadow Strike Syndicate
0
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Posted - 2011.10.14 18:28:00 -
[11] - Quote
Korg Tronix wrote:Rather than new tech 2 BCs I would prefer they just reskinned half of them to the tier 2 skins (i.e. Nighthawk to be Drake skin, Eos to Myrm skin, Slep to Cane and Abso to Harb)
I do think that's an idea but I don't think would be conducive to immersion |

Etheoma
Shadow Strike Syndicate
0
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Posted - 2011.10.14 18:38:00 -
[12] - Quote
Jack Carrigan wrote:I like this concept, but not in the proposed state.
I would prefer to see something along the lines of Deep Space Reconnaissance Ship or something of that nature. Basically to fill the gap between the Recon and the Black Ops. thank f*** someone actually made a decent criticism, thank you. and i cant argue with you that's a point, is there any particular thing that you could think of to make it more like that probably a dps nuff like i said and to re-balance a cloak and maybe a covert cynosural field generator and a removal of the 99% reduction for warfare links but na that doesn't seem to go along with what T2 variants are in eve.
but the cyno Field Gen would degrees dps or you would have to remove one of the nuets, OR!!! you add that you can only fit a cyno field gen or a warfare link although that would only decrease the dps 77 need to be decreased by at least double that humm not sure how you would do that in keeping with T2 ships and the similarities between there T1 variants |

Jack Carrigan
Order of the Shadow The Revenant Order
40
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Posted - 2011.10.14 19:42:00 -
[13] - Quote
Etheoma wrote:Jack Carrigan wrote:I like this concept, but not in the proposed state.
I would prefer to see something along the lines of Deep Space Reconnaissance Ship or something of that nature. Basically to fill the gap between the Recon and the Black Ops. thank f*** someone actually made a decent criticism, thank you. and i cant argue with you that's a point, is there any particular thing that you could think of to make it more like that probably a dps nuff like i said and to re-balance a cloak and maybe a covert cynosural field generator and a removal of the 99% reduction for warfare links but na that doesn't seem to go along with what T2 variants are in eve. but the cyno Field Gen would degrees dps or you would have to remove one of the nuets, OR!!! you add that you can only fit a cyno field gen or a warfare link although that would only decrease the dps 77 need to be decreased by at least double that humm not sure how you would do that in keeping with T2 ships and the similarities between there T1 variants i suppose you could reduce damage for 1 hour after using the cyno field gen and make it so you can unfit it for at least that long as well so you cant just dock up and change to a warfare link
Well, I would say play to the existing strengths of the BCs. But, remove the reduction for warfare links to allow for the use of a Covert Ops cloak. Also, keep the Myrm's predisposition to use drones (but give it a range bonus to hybrids), the Drake's ability to shield tank (but drop two launchers to allow for a Cov Ops Cloak and Covert Cyno). As for the 'cane, keep as is or give the tank a buff at reduction of speed, and give the Harbinger a bit of a Cap buff.
But those are just my suggestions. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Tippia
Sunshine and Lollipops
498
|
Posted - 2011.10.14 19:43:00 -
[14] - Quote
*cough*Roden Myrmidon*cough* GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

ShahFluffers
Ice Fire Warriors
91
|
Posted - 2011.10.14 20:19:00 -
[15] - Quote
Etheoma wrote:Come on how awesome would Tier 2 T2 battlecruisers be if CCP did them right like your drake **** THAT NOW YOU HAVE A T2 version with decent DPS and a better tank.
From a "theorycrafting" position... I can understand where you're coming from. I too have wet-dreams of a T2 Myrmidon. But from a "game balance" perspective, "because it'd be cool" is NEVER a good reason to buff, nerf, or introduce new ships or mechanics.
Supercarriers are an excellent example of this. They were buffed almost 2 years ago "because it'd be cool" and they came to almost utterly dominate 0.0 warfare (i.e. basically if you didn't have more Supercarriers than the enemy, you'd lose).
Etheoma wrote:I really dont get how you can call a ship with 2 medium neuts with a 25% reduction in Cap usage at level 5 and 100k EHP with 700 dps over powered at best
Please read what your wrote there. Now compare those stats to a battleship.
What you have effectively created is a "battleship" that is smaller and has better mobility (and a better tank if you account for the relatively smaller sig radius of BCs to BSs).
Btw... aren't neuts and energy warfare an Amarrian/Amarrian-related thing?
Etheoma wrote: the 100k EHP defiantly isn't overpowered compared to t3s I don't know what your problem at least with that ship is the protous can do basically the same thing but has like near 200k EHP
The DPS and speed that a Proteus is capable of is somewhat anemic when it has that much EHP. It's also a T3... not a T1 or a T2 ship... it carries SP penalties on top of large ISK loss when destroyed.
Generally, ship current balance seems to be boiled down to being forced to choose between 2 of 4 aspects (or balance between 3 or all 4):
- speed/mobility - DPS - Tank - Ewar
Even T2 ships have this limitation (hell, they sometimes have greater "limitations" in exchange for having higher "specialization").
Etheoma wrote: but less range and probably dps in fact a protous could steam role a T2 hurricane if it had the bonus's i set out because of its relatively low EHP and bigger sig radius and lower speed
Or the "perma-running" neuts you have your T2 Hurricane would eventually cap out the Proteus, making the guns, prop-mod, and warp scrambler stop functioning. Now if said Proteus has a cap booster loaded... well... that might allow to continue running it's guns and maybe its scram... but definitely not it's prop-mod. The T2 Hurricane would use its superior base speed and agility this to go outside of blaster range (because remember, the Proteus sacrificed a web for a cap booster and has lower mobility due to its bulky armor tank). and kite until the Proteus it's dead. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Etheoma
Wiyrkomi Logistical Division Radiation Blues
0
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Posted - 2011.11.02 16:10:00 -
[16] - Quote
ShahFluffers wrote:Etheoma wrote:Come on how awesome would Tier 2 T2 battlecruisers be if CCP did them right like your drake **** THAT NOW YOU HAVE A T2 version with decent DPS and a better tank.
From a "theorycrafting" position... I can understand where you're coming from. I too have wet-dreams of a T2 Myrmidon. But from a "game balance" perspective, "because it'd be cool" is NEVER a good reason to buff, nerf, or introduce new ships or mechanics. Supercarriers are an excellent example of this. They were buffed almost 2 years ago "because it'd be cool" and they came to almost utterly dominate 0.0 warfare (i.e. basically if you didn't have more Supercarriers than the enemy, you'd lose). Etheoma wrote:I really dont get how you can call a ship with 2 medium neuts with a 25% reduction in Cap usage at level 5 and 100k EHP with 700 dps over powered at best
Please read what your wrote there. Now compare those stats to a battleship. What you have effectively created is a "battleship" that is smaller and has better mobility (and a better tank if you account for the relatively smaller sig radius of BCs to BSs). Btw... aren't neuts and energy warfare an Amarrian/Amarrian-related thing? Etheoma wrote: the 100k EHP defiantly isn't overpowered compared to t3s I don't know what your problem at least with that ship is the protous can do basically the same thing but has like near 200k EHP
The DPS and speed that a Proteus is capable of is somewhat anemic when it has that much EHP. It's also a T3... not a T1 or a T2 ship... it carries SP penalties on top of large ISK loss when destroyed. Generally, ship current balance seems to be boiled down to being forced to choose between 2 of 4 aspects (or balance between 3 or all 4): - speed/mobility - DPS - Tank - Ewar Even T2 ships have this limitation (hell, they sometimes have greater "limitations" in exchange for having higher "specialization"). Etheoma wrote: but less range and probably dps in fact a protous could steam role a T2 hurricane if it had the bonus's i set out because of its relatively low EHP and bigger sig radius and lower speed
Or the "perma-running" neuts you have your T2 Hurricane would eventually cap out the Proteus, making the guns, prop-mod, and warp scrambler stop functioning. Now if said Proteus has a cap booster loaded... well... that might allow to continue running it's guns and maybe its scram... but definitely not it's prop-mod. The T2 Hurricane would use its superior base speed and agility this to go outside of blaster range (because remember, the Proteus sacrificed a web for a cap booster and has lower mobility due to its bulky armor tank). and kite until the Proteus it's dead.
First the sig radius of a BC means that you can normally hit it quiet well and 100k tank was an absolute max where as battle ships can get to 130+ easily and considering I was thinking that 400m - 500m would be a good price point its costs nearly as much as a T3 and only 300 mill faction battleship and I already run my hurricane with 1 medium nuet and 1 small vamp so 2 medium neuts actually wouldn't be a massive upgrade
if you wanted you could reduce speed on the Tier 2 T2 battlecruisers
and yes the nuet is usually amarr but i was as i previously said you could say that gallente and minmtar worked together to make the nutting ability back backwards engineered form the dominix also gallente would get ECM working with minmtar Caldari get Warp range bonus from working with amarr and Amarr get Web bonus working with caldari could be released as |

Lord Mandelor
Consolidated Holdings War Ensemble.
12
|
Posted - 2011.11.02 17:15:00 -
[17] - Quote
A Drake with an even better tank AND more dps?!?! TAKE MY MONEY!!!! Oh wait, there's some balance issues with this . . . ConHo Daily: http://conhodaily.blogspot.com Stories ranging from midgets inside your Damage Control to drones becoming self-aware. |

Aesiron
Squadron 1
3
|
Posted - 2011.11.02 17:47:00 -
[18] - Quote
Etheoma wrote:***Before I start I want to say Tier 2 Battlecruisers are the Hurricane, Drake, Myrmidon and Harbinger I suggested it to someone and they said they alread Existed Command Ships they are Tier 1 T2.***
Come on how awesome would Tier 2 T2 battlecruisers be if CCP did them right like your drake **** THAT NOW YOU HAVE A T2 version with decent DPS and a better tank.
the biggest reason though for making Tier 2 T2 Battlecruisers from my point of view at any rate would be a T2 Hurricane variant. Yes the Sleipnir is a great solo PVP and also pretty damn good in a fleet with logi, but come on guys it looks like crap. the hurricane already looks awesome and is a pretty damn good disposable ganking ship with like 700 dps and small NOS/Nueting ability. Now imagine a T2 hurricane with double or triple the neuting ability and a half decent tank and the same 700+ dps "with perfect skills" and the ability to shield speed tank it still but better "with perfect skills" that would be frigging awesome. it would also need a little more power grid so you could maybe fit 2 mediums or even 2 heavy's.
Also i think you should give the others abilities like nueting etc not way overpower but just enough to give them an edge because doubling the hurriance's nueting ability would wouldn't be over powered.
say 5% to nuet cap usage and 5% to armor resistances, say it was as a joint effort with gallente as why it gets the 5% to armor and the nuet was after many years of work to gain an advantage over the amarrians.
and the T2 Tier 2 gallente ship would have something made by the minmtar that would help them agaisnt caldari same for Amarr and Caldair T2 Tier 2 ships
PS: also someone said they would should fly differently, well a hurricane with a semi decent neuting and better armor tanking would fly differently, with a huricane your trying to do as much damage as possible before you blow up with this idea you would theoretically be able to stay around for longer because you will be neuting your target enough to take less damage or sort your enemy from repping / boosting as much.
I, too, want, super, power, unbeatable, death defying, magic, UBER SHIPS!!!
No, next. |

Machti Nutako
Internet Spaceships Incorporated
0
|
Posted - 2011.11.02 23:21:00 -
[19] - Quote
The idea is good, yes. But there are some big problems. T2 Drake. Why would you ever want a t2 drake? i mean, ya, its cool, have more dps and better tank, like the nighthawlk. But id basically be like a cheaper rattlesnake.
T2 cane. Well, that would be sorta like a slip, or a clyamore. But those are active tank, and a t2 cane would be buffer. Thats a good balance. Either go active or go buffer. That is a good idea.
T2 Myrm. That would be cool. Asarte and Eos are active tank ships. Yet most people buffer fit them. Plus the Eos is nurffed. No more 5 ogres II's :( If the t2 myrm could fit dual LAR or even triple LAR, that would be a tad overpowered, but its basically the same idea as a hyperion, and the hyp would be cheaper than a t2 myrm. So that is the problem with that.
T2 Harb. Amarr is extreme with buffer tanking. So a t2 harb would kinda be pointless.
I like the idea stated before with changing the skin of the Eos, Abso, Claymore, nighthawk. The thing is, they would need to be a bit more balanced. As i said b4, the gallente ships are active tanked. One should be buffer, just like the claymore and the slip. One should be buffer. same with nighthawk. Abso with harb skin would be epic. So i guess the point is just changing the bonuses of some command ships, and changing the skins of some of them. A whole new set of t2 battlecruisers would not be too good. There are certainly things that can be improved, but no more t2 battlecruisers. |

PinkKnife
Garden Of The Gods
5
|
Posted - 2011.11.03 00:11:00 -
[20] - Quote
I think originally that was the plan. If you'll notice the two types of command ships, one is more combat oriented. It makes perfect sense to have the field command ship be the teir 2 version. It would be easier to simply convert the stats over to the new ships. So the Absolution would then be a harbinger hull, instead of a prophecy hull.
Likewise you'd have a myrm and brutix command ship, a t2 hurricane and claymore, etc.
You would need some rebalancing of the bonuses and such, but it makes sense and keeps you from having to redesign/balance a whole new class of ship. |
|

Hurrasimoso
Silver Nation VooDoo Technologies
22
|
Posted - 2011.11.03 00:19:00 -
[21] - Quote
colm down boys & girls That what says CCP this winter new battlecruisers and balance changes |

Markus Reese
Debitum Naturae RED.Legion
2
|
Posted - 2011.11.04 03:28:00 -
[22] - Quote
Playing the TL:DR card, so if it was said already, meh.
Anyways, the T2 tier 2s essentially already exist, just with the T1 skins. Nighthawk is pretty much a drake. Sliep->Cane Absolution->harbinger, simply in their play style. The only backwards one is the minmatar where the Eos is very droney like the myrm. |

Joe Risalo
State War Academy Caldari State
91
|
Posted - 2011.11.04 07:11:00 -
[23] - Quote
Korg Tronix wrote:Rather than new tech 2 BCs I would prefer they just reskinned half of them to the tier 2 skins (i.e. Nighthawk to be Drake skin, Eos to Myrm skin, Slep to Cane and Abso to Harb)
I'm with this guy.
I've mentioned this before as well.
It pretty much seems like someone at CCP got lazy and was supposed to skin the said t2 with with the said tier 2 ships, but the @ss hole manage to d0uche it and put the same skin for both t2 ships.
Really if you look at the stats of the t2 bc's compared to the t1 bc's you'll see that the listed ships actually match better.
Why wouldn't the nighthawk have been the drake skin? I mean, it's a missile boat.
Just seems kinda lazy that someone took 2 ships and gave them the same skin of another ship.
One and one makes sense, but two?
Seriously.
It either screams laziness or it screams stupid. |

Aesiron
Squadron 1
3
|
Posted - 2011.11.04 07:19:00 -
[24] - Quote
Those are Tech 1 BCs, this guy is demanding Tech 2. |

Alticus C Bear
University of Caille Gallente Federation
6
|
Posted - 2011.11.04 07:30:00 -
[25] - Quote
The suggestion is quite overpowered, I would love a Tech 2 Myrm but as someone has already said creating combat monsters would not balance well.
I would support something with Recon level resists and bonuses to probing/hacking or some other non-combat bonuses.
|

Tyme Xandr
State Protectorate Caldari State
14
|
Posted - 2011.11.04 07:34:00 -
[26] - Quote
Markus Reese wrote:Playing the TL:DR card, so if it was said already, meh.
Anyways, the T2 tier 2s essentially already exist, just with the T1 skins. Nighthawk is pretty much a drake. Sliep->Cane Absolution->harbinger, simply in their play style. The only backwards one is the minmatar where the Eos is very droney like the myrm.
... what? |

Cpt Fina
The Tuskers
71
|
Posted - 2011.11.04 12:15:00 -
[27] - Quote
Give them a signal strength of T1 frigates and a bonus to tractorbeams. |

Markus Reese
Debitum Naturae RED.Legion
2
|
Posted - 2011.11.04 23:13:00 -
[28] - Quote
Tyme Xandr wrote:Markus Reese wrote:Playing the TL:DR card, so if it was said already, meh.
Anyways, the T2 tier 2s essentially already exist, just with the T1 skins. Nighthawk is pretty much a drake. Sliep->Cane Absolution->harbinger, simply in their play style. The only backwards one is the minmatar where the Eos is very droney like the myrm. ... what?
Essentially, the Field command ships, hac based battlecruisers, run pretty much as super upgraded Tier 2 bcs. They just have T1 hull. Only exception is the gallente. The eos is similar to myrm and the astarte is like the brutix. |

Tyme Xandr
State Protectorate Caldari State
14
|
Posted - 2011.11.05 00:08:00 -
[29] - Quote
Markus Reese wrote:Tyme Xandr wrote:Markus Reese wrote:Playing the TL:DR card, so if it was said already, meh.
Anyways, the T2 tier 2s essentially already exist, just with the T1 skins. Nighthawk is pretty much a drake. Sliep->Cane Absolution->harbinger, simply in their play style. The only backwards one is the minmatar where the Eos is very droney like the myrm. ... what? Essentially, the Field command ships, hac based battlecruisers, run pretty much as super upgraded Tier 2 bcs. They just have T1 hull. Only exception is the gallente. The eos is similar to myrm and the astarte is like the brutix.
I was trolling you for calling EOS a minnie ship ;) |

m3talc0re X
SandStorm. The Babylon Consortium
3
|
Posted - 2011.11.05 00:18:00 -
[30] - Quote
PinkKnife wrote:I think originally that was the plan. If you'll notice the two types of command ships, one is more combat oriented. It makes perfect sense to have the field command ship be the teir 2 version. It would be easier to simply convert the stats over to the new ships. So the Absolution would then be a harbinger hull, instead of a prophecy hull.
Likewise you'd have a myrm and brutix command ship, a t2 hurricane and claymore, etc.
You would need some rebalancing of the bonuses and such, but it makes sense and keeps you from having to redesign/balance a whole new class of ship.
This. I've been saying this for a while now. The command ships need to be one of each hull. Say Ferox = Vulture and Drake = Nighthawk. It just makes sense...
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