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Airpizza II
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Posted - 2005.08.23 00:33:00 -
[1]
Warp Core Stabs need a nerf. Its imposible to kill a geddon with 8 stabs unless you have 2 6point stillettos.
There is a simple fix to this.
Its very similar to the plate penalty.
Make it slower to warp away with every stab put online.
This would make it possible to tackle ships with multiple stabs without a warp buble.
Why would it be possible?
Because if it takes 8x longer to warp (or something like that) It gives time to scramblers to tackle the target, or gankerships to kill it before it warps away.
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Hellraiza666
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Posted - 2005.08.23 00:39:00 -
[2]
better solution...
make WCS a high slot, and make it an active module, with very high cap costs, what will this giv u??? it will stop all these *****s who pvp and just warp when in trouble  --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |

JoeSomebody
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Posted - 2005.08.23 00:39:00 -
[3]
what about ships that dont have 8 lows? What you missing is that wcs are not imballanced, the ability to fit ****load of them is. But the again wcsed geddon has no value in a fleet. Otherwise quit being cheap ganker and get yourself a bubble. ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

Angelus X
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Posted - 2005.08.23 00:41:00 -
[4]
Originally by: Airpizza II Its imposible to kill a geddon with 8 stabs unless you have 2 6point stillettos.
8 Stabs = +8 Warp Strength?
2 x 6 Point Stilletoes = -12 Warp Scramble Strength?
Uh huh 
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jamesw
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Posted - 2005.08.23 00:43:00 -
[5]
Originally by: Airpizza II Warp Core Stabs need a nerf. Its imposible to kill a geddon with 8 stabs unless you have 2 6point stillettos.
Or... you could trap him in a warp bubble. -- jamesw Rubra Libertas Militia Latest Video: *NEW* Carnage! |

Dr Happy
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Posted - 2005.08.23 00:59:00 -
[6]
Pick an easier target
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Airpizza II
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Posted - 2005.08.23 01:28:00 -
[7]
Originally by: Angelus X
Originally by: Airpizza II Its imposible to kill a geddon with 8 stabs unless you have 2 6point stillettos.
8 Stabs = +8 Warp Strength?
2 x 6 Point Stilletoes = -12 Warp Scramble Strength?
Uh huh 
2 4 points and he will warp out (8 points) so you need a total of 9 points (usually stillettos dont have 4.5 points)
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Airpizza II
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Posted - 2005.08.23 01:30:00 -
[8]
Originally by: jamesw
Originally by: Airpizza II Warp Core Stabs need a nerf. Its imposible to kill a geddon with 8 stabs unless you have 2 6point stillettos.
Or... you could trap him in a warp bubble.
Read the thread then post kthx
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Rakasashan Endir
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Posted - 2005.08.23 01:35:00 -
[9]
Originally by: Airpizza II
Originally by: Angelus X
Originally by: Airpizza II Its imposible to kill a geddon with 8 stabs unless you have 2 6point stillettos.
8 Stabs = +8 Warp Strength?
2 x 6 Point Stilletoes = -12 Warp Scramble Strength?
Uh huh 
2 4 points and he will warp out (8 points) so you need a total of 9 points (usually stillettos dont have 4.5 points)
4+6=10 It's the new math.
At any rate, can the 8 WCS geddon have a chance of taking down your gank ship? Probably not, unless you decided tanking is for the weak.
Just because you don't know what blockade running is doesn't mean Eve must conform to your ignorance.
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Hllaxiu
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Posted - 2005.08.23 02:43:00 -
[10]
Originally by: Airpizza II Warp Core Stabs need a nerf. Its imposible to kill a geddon with 8 stabs unless you have 2 6point stillettos.
Because Stilletos are the only ships capable of tackling. Just imagine what you could do with a pair of 5 point Blackbirds!
Proud member of Elite Academy. |

theRaptor
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Posted - 2005.08.23 05:13:00 -
[11]
Bu hu I can't kill everyone with less then three ships 
Stabbed up geddons can't tank, and have pathetic damage. They are no threat.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

Lorth
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Posted - 2005.08.23 05:29:00 -
[12]
Originally by: Hllaxiu
Originally by: Airpizza II Warp Core Stabs need a nerf. Its imposible to kill a geddon with 8 stabs unless you have 2 6point stillettos.
Because Stilletos are the only ships capable of tackling. Just imagine what you could do with a pair of 5 point Blackbirds!
Nothing. You'd end up with a ship that can't scramble as effectivly, can't move as fast, lock as fast, or have anysort of defence to speak of. Stilleto's and other frigs are far better then a BB, or even a scrop with an extrodant ammount of disrupture on.
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Lorth
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Posted - 2005.08.23 05:37:00 -
[13]
Originally by: theRaptor Bu hu I can't kill everyone with less then three ships 
Stabbed up geddons can't tank, and have pathetic damage. They are no threat.
Think about this for a second. If I can't kill a ship, with out bringing 2 friends, then I'm going to bring 2 friends. Like wise since a system consists of more then one warpable object, I'm going to bring more then just a couple friends. Simply because its hard to get all three of us in the same place at the same time.
Now you have the makings of a gank. Which is frankly no fun for either party involved.
And as to the no threat... Well depends on how you look at it. Stabed up BS's are still effective cruiser killers, haulers as well. Not to mention most pilots fit stabs, and then refit once inside enemy territory. This is especially bad in areas with NPC station. So while Mr. Stabtastic might not be a threat in the direct future, you can bet he'll become one as soon as he see's a hauler, or finds some place to refit.
Not to mention, why in the world should it be possible to fit out a ship, in such a way that a solo pilot can not fit out a set up to counter it. Excape already is far easier then capture, why should we continue to allow set ups that require multipule ships to simply counter?
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Romulus Maximus
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Posted - 2005.08.23 05:55:00 -
[14]
They serve a purpose agreed. Like moving ships, and for ppl who have brass balls and warp into enemy fleets solo 
But they way there used nowadays is plain wrong,i agree, they should have some kind of penalty. Whether it being an active mod, slowing ur agilty,becoming high slot. Or even using more grid or cpu. Something should change,if u cant choose ur fights well enough to not need a rack of stabs, u shouldnt be pvpin. Ppl are always moaning about getting ganked, and like Lorth said. What choice do we have when it takes say 3 inties just to hold something ? And ppl moan when they get ganked by frigs squads,again, other ships cant serve the role of tackler aswell. Yes they can scamble ofc,but there not as fast or agile.
Theres so many ways to fix them,choose one and lets be done
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Roga Midrennie
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Posted - 2005.08.23 06:44:00 -
[15]
Originally by: Airpizza II Warp Core Stabs blah blah blah.
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Captin Biltmore
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Posted - 2005.08.23 06:47:00 -
[16]
just fit a griffin with 4 2pt stabs....he will have NO tank so it'll take a while, but the griffin will solo it...hahaha
Assasin For Hire - Contact in game |

Kerby Lane
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Posted - 2005.08.23 07:02:00 -
[17]
I always wonder what make people to start new threads with old topic beaten to death and recently discussed ?
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Meridius
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Posted - 2005.08.23 07:21:00 -
[18]
I find it offensive that my race is the best there is for using warp core stabs. It's just not balanced, make em highslot ________________________________________________________
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Douglas McCracken
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Posted - 2005.08.23 07:31:00 -
[19]
Edited by: Douglas Mc*****en on 23/08/2005 07:31:06
Quote: Its imposible to kill a geddon with 8 stabs unless you have 2 6point stillettos.
Mobile warp disruptors are probibly your best bet, they are tools there use them...
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Face Lifter
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Posted - 2005.08.23 07:51:00 -
[20]
WCS should be like MWD - 1 per ship
then you can safely release tech 2 WCS, which will allow people to avoid 7.5km scrambler
When you are dealing with a gang of Ravens with 5 WCS each, it's pretty much impossible to do anything to them. It's lame, they use lame tactics, they are virtually unkillable - partly cause they are smart. Don't let smart people use overpowered modules.
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KIAEddZ
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Posted - 2005.08.23 07:56:00 -
[21]
As usual, so many nubs its untrue.
WCS are the biggest problem with PvP.
Bar none.
CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we is doing it in space.
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KIAEddZ
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Posted - 2005.08.23 07:57:00 -
[22]
Originally by: Douglas Mc*****en Edited by: Douglas Mc*****en on 23/08/2005 07:31:06
Quote: Its imposible to kill a geddon with 8 stabs unless you have 2 6point stillettos.
Mobile warp disruptors are probibly your best bet, they are tools there use them...
We fight in Empire.
CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we is doing it in space.
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Skull Bunny
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Posted - 2005.08.23 08:03:00 -
[23]
Warp Stabs are fine!
(this coming from a guy that would never use one)
Its easy. They(the WCS user) sacrafices armor tankability and/ or damage for safety. Fine!
If they are willing to drop all tanking and extra damage to be "safe", then so be it.
Don't get cought being the whiner!
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Jane Vladmir
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Posted - 2005.08.23 08:07:00 -
[24]
Edited by: Jane Vladmir on 23/08/2005 08:12:40 Warp core stabs still need a nerf, I'd suggest making the CPU requirements insane. And thus making 6 or more stabs impossible to fit and 1 or more stabbed ships seriously crippled.
Current Warp Core Stab: CPU: 30 PG: 1 Low slot.
Nerfed Warp Core Stab: CPU: 85 PG: 1 Low slot.
Can we get good arguements against this please.
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mahhy
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Posted - 2005.08.23 08:25:00 -
[25]
Originally by: KIAEddZ We fight in Empire.
Bubbles should work in Empire. Should have from when they were introduced. Make 'em trap only war targets. I don't really care if thats outside the story/RP of them, or doesn't make any sense, etc, etc, they simply should work in Empire.
Regardless, theres no real argumentes anywhere here to change WCS. They have counters available, they have penalties. SO what if it takes more than one person to stop a stabbed out pilot? You _are_ trying to kill their ship, its _should_ be some sort of effort. WCS is just one other way people try to make it more difficult.
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Bleakheart
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Posted - 2005.08.23 08:35:00 -
[26]
Make them like low slot miners, same fitting req's, same activation, all of it. Well, except for the digging of rock of course. That way they'd still be viable on the least dangerous ships in the game, Industrials, which have tons of CPU to spare anyway.
Quote: To bring Type-D Attenuation Signal Augmentation online requires 15.2 cpu units, but only 15.2 of the 734.4 units that your computer produces are still available.
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Omatje
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Posted - 2005.08.23 08:38:00 -
[27]
Why not make smart bubbles for empire usage?
If pilot is subject to war against deployer they work, otherwise they don't.
Quote: We're not a turret race..or a drone race..or a missile race.We're a omgwtfthroweverythingandkitchensink offensive race,if we could break off pieces of our ship and sling them at you,we would!
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Redwolf
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Posted - 2005.08.23 08:42:00 -
[28]
Originally by: Jane Vladmir
Nerfed Warp Core Stab: CPU: 85 PG: 1 Low slot.
Can we get good arguements against this please.
Warp Disruptor I CPU: 40 Mid slot.
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Face Lifter
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Posted - 2005.08.23 08:51:00 -
[29]
Edited by: Face Lifter on 23/08/2005 08:51:45
Originally by: Redwolf
Originally by: Jane Vladmir
Nerfed Warp Core Stab: CPU: 85 PG: 1 Low slot.
Can we get good arguements against this please.
Warp Disruptor I CPU: 40 Mid slot.
That's a bad arguement. WCS can not be compared with disruptors on 1 to 1 basis.
Most ships are low-slot heavy. It's usually easier to have a spare low slot than a spare med slot.
WCS don't use any cap. WCS work at any range without any need for control from the pilot. Scramblers are range limited, they require people to get into certain position from the target. They require a target lock to be obtained.
All this works against scrambling and in favor of WCS. Therefore if WCS have same or easier fitting requirements than scramblers, WCS become "better" than scrambler on all levels.
To offset functional limitations of scramblers, it is logical to propose much stricter fitting requirements for the WCS, such as 85 CPU
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Baleine4Nerver
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Posted - 2005.08.23 09:01:00 -
[30]
There is absolutely nothing wrong with WCS's if someone wants to protect their assets, so be it.
Stop whining because you were denied your Gank.
And furthermore, if someone wants to PvP and still use.. say 2 * WCS in lows, so be it.. he loses ability to damage mod, harden whatever.
They do not need to be high, or active..
Strange how its the people whos fun it is to destroy other peoples fun always whinge for the nerf of WCS's.
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In the immortal words of Socrates...
"I drank what ? " |
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