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Airpizza II
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Posted - 2005.08.25 01:54:00 -
[91]
For all of you that are saying i'm a pirate....look at my corp then edit ur post kthx.
The problem with the person who mentioned having a high, med AND low slot WCS would be that ships could have a LOT of WCS even more than today.
To the person who said i am from a big corp so i dont know what solo flight is all about or something along those lines:
One major point of this is that when i am SOLOING against someone of the same shipclass, or even type its imposible to kill someone with stabs because you just cant fit the mods to be able to tackle him. When Soloing you need a 20km scramble unless you are in a ceptor, or else youwill have to be very lucky to get a scramble on him. Ceptors is a different storry but 20k scram isnt too far fetched with them because its hard to solo a bs or cruiser in a ceptor, and those frigates warp fast :)
The example with the geddon,is just a mere example.
The point is he can get in kill a frig or two, warp out and rinse and repeat.
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Maximilian Liao
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Posted - 2005.08.25 02:03:00 -
[92]
Originally by: Airpizza II
I can post with alts too Yay!
Of course I'm an alt... However, I'm a solo taranis pilot too :)
Doesn't mean you're not whining about something that's been balance with, say, warp scramblers.
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Nomen Nescio
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Posted - 2005.08.25 02:18:00 -
[93]
Edited by: Nomen Nescio on 25/08/2005 02:24:19
Fresh solution, just to fuel the flames a bit:
- Scrambling indicator is added to the interface, looking like a progres bar as EW bar now
- Ship get N points of propolsion power. Scramblers get M points of power, L optimal range and T cycle time
- If ship has 10 points and 1 scrambler has 10 points, then scrambler works at L optimal for T seconds and ships can't warp
- If ship has 20 points of power and 1 scrambler has 10 points, then scrambler works at L/2 optimal for T/2 seconds and ship can't warp.
- Core stab adds persentage to ship propoltion power and have a stackign penalty as everyhing else
- Small, med and large scramblers are added to the game having fitting and power differencies, such that bs can mount very strong scrambler and be able to have range of 50 - 80 km of scrambling for big cap and fitting, yet ceptor can fit small one, have APPROPRIATE cap usage and have limited range with advantage of speed
How is it good:
- Small ship with low propultion power can be scrabmler from large distance, but has speed to get out of range. Big ship needs to be scrambled from closer range
- Fitting stabs up to the 8th slot will not guarantie you safe warp, BUT will reduce enemy optimal range and cycles => more cap needed to maintain the scamrling AND range has to be adjusted. This will remove "look at my finger from the window" ships which can't be stoped at all, yet with appropriate fitting you can gretely reduce range and drain cap of enemy tacklers
- Different sizes of scramblers will allow bs have an appropriate range for bs combat, yet have real fitting requrements and cap usage, Now bs can fit and run scrams like nothing. On the other hand small ships can also have managebale cap and fitting and keep targets from warp on their appropriate fighting range
- Fittin 1 scram for battle will allow you to HAVE A CHANCE to hold enemy and actually play combat always. But you have to adjust to combat conditions to use that, not a "click = win" situation. At the same time, fitting even 1 stab will give you advantage of lowering enemy optimal range and rducing cycle, which also ALWAY will give you some benifit, yet again not a "fit = can't catch" mod.
- With the new maths a lot of bonuses both form skills and ships can be introduce to affect the values gradualy giving smooth curves of bonuses and with much more greter freedom of distributing the bonuses. For instance "20% to scramblers strength" as an interceptor bonus is way more balanced then "+1 scrambler strength" or "+20% range of srcamblers" for the current system
- Warp bubble can probably also be moved to strength system, having again dynamic range of scrambling and allowing ppl who FIT have always an advantage, not a binary "luck or no luck" situation
Isnt it a good way at least to talk about? Or should we just go flame about thorax drone bay or something?

PS Note:
A) Scrambler in range always works, no ew "dice" stuff. B) You can possibly have a target sig in the equation to allow bs scrams to affect other bs at 100km yet ceptors only at 5km. C) Progress bar indicator should both show you then you scram "hit" and how fast the cycle is D) There is no insanity of "race = propoltion type" which is the worst idea ever. Propoltion strength is same type for all. E) Dynamic range will actually add another edge to a combat then you dont know how close you need to be and you have to be.
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Plim
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Posted - 2005.08.25 03:08:00 -
[94]
Warm cream sandwiches are bad for your health. -----------------
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slip66
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Posted - 2005.08.25 03:57:00 -
[95]
Originally by: Airpizza II Warp Core Stabs need a nerf. Its imposible to kill a geddon with 8 stabs unless you have 2 6point stillettos.
There is a simple fix to this.
Its very similar to the plate penalty.
Make it slower to warp away with every stab put online.
This would make it possible to tackle ships with multiple stabs without a warp buble.
Why would it be possible?
Because if it takes 8x longer to warp (or something like that) It gives time to scramblers to tackle the target, or gankerships to kill it before it warps away.
not impossible just takes the right amount of focused firepower. Annoying as hell granted...
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hellwarrior
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Posted - 2005.08.25 04:23:00 -
[96]
Edited by: hellwarrior on 25/08/2005 04:22:52 I like the idea of warp cores being a high slot module
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LUKEC
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Posted - 2005.08.25 07:39:00 -
[97]
Originally by: Airpizza II For all of you that are saying i'm a pirate....look at my corp then edit ur post kthx.
To the person who said i am from a big corp so i dont know what solo flight is all about or something along those lines:
One major point of this is that when i am SOLOING against someone of the same shipclass, or even type its imposible to kill someone with stabs because you just cant fit the mods to be able to tackle him. When Soloing you need a 20km scramble unless you are in a ceptor, or else youwill have to be very lucky to get a scramble on him. Ceptors is a different storry but 20k scram isnt too far fetched with them because its hard to solo a bs or cruiser in a ceptor, and those frigates warp fast :)
The example with the geddon,is just a mere example.
The point is he can get in kill a frig or two, warp out and rinse and repeat.
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Airpizza II
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Posted - 2005.08.26 01:40:00 -
[98]
1. Soloing = Soloing i dont care what corp you are in. It means YOu are alone, no one to help you. 2. PA/F-E Dont fight unless they outnumber 2:1 (or even more) I have been outnumered 3:1 and still no fight. Not the opposite
Now that thats out of the way.. Plz stay ontopic.(Stabs not the PA/F-E War
)
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Turin
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Posted - 2005.08.26 21:42:00 -
[99]
Originally by: Airpizza II
Originally by: jamesw
Originally by: Airpizza II Warp Core Stabs need a nerf. Its imposible to kill a geddon with 8 stabs unless you have 2 6point stillettos.
Or... you could trap him in a warp bubble.
Read the thread then post kthx
Or. You could trap him in a warp bubble.
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Turin
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Posted - 2005.08.26 22:04:00 -
[100]
Originally by: Airpizza II So in my opinion an agility nerf should be implemented.
Why? It gives us atleast a chance to kill him before he warps out. It makes them less desireable to people because it takes them longer to travel some where. THAT SHOULD BE A GOOD TRADE OFF FOR INVULNERABLILTY! WHile you are hard/imposible to catch...itl take you a longer time to get there.
We already trade off dmg, sheilds tanks and all that to fit them. So youd rather we had to give up even MORE.
I agree with one of the above posters. This thread is nothing but a bunch of griefers who want to have things there own way, to make sure that anyone they fight dies to them, with no chance to get away
the "waaa. my target warped away" thread.
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Airpizza II
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Posted - 2005.08.26 22:37:00 -
[101]
First, I said in the FIRST POST that warp boubles were out of the question kuz of .1 ^ restrictions. So ffs read the thread then post kthx
You cannot argue the fact that it is impossible to kill you if you are in something fast with warp stabs. There should be NO MODULE in the game that lets you avoid combat so easily. This game is PVP based, k?
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Cmdr Patrick
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Posted - 2005.08.26 23:21:00 -
[102]
Maybe they could devise some form of stacking penelty(cos i cans ee the tactical advantage of having say 1 or 2 stabbies on a deep 0.0 fit) That fecks yer damamge or yes warp time,alinment time, sucks you cap or slows your base speed down...some good arguements thou
www.eve-wiki.com/er Say hi! ParMizaN > i nearly slept qwith a guy last night o.0
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nahtoh
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Posted - 2005.08.27 03:56:00 -
[103]
Originally by: Cmdr Patrick Maybe they could devise some form of stacking penelty(cos i cans ee the tactical advantage of having say 1 or 2 stabbies on a deep 0.0 fit) That fecks yer damamge or yes warp time,alinment time, sucks you cap or slows your base speed down...some good arguements thou
When scrams do the same and not before... "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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nahtoh
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Posted - 2005.08.27 04:01:00 -
[104]
Originally by: Airpizza II First, I said in the FIRST POST that warp boubles were out of the question kuz of .1 ^ restrictions. So ffs read the thread then post kthx
You cannot argue the fact that it is impossible to kill you if you are in something fast with warp stabs. There should be NO MODULE in the game that lets you avoid combat so easily. This game is PVP based, k?
Its a counter to the one module that allows you kill his moblity, NO MODULE in the game should allow you to remove their ablity to retreat if they don't want to fight and fit to avoid it.
Its non consentual PvP based game, other players have much right to fit a mod that allows them to leg it as much you have the right to fit a mod that may stop them from leging it.
Get over yourself... "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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lollerskates
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Posted - 2005.08.27 10:08:00 -
[105]
Edited by: lollerskates on 27/08/2005 10:09:35
Originally by: theRaptor Stabbed up geddons can't tank, and have pathetic damage. They are no threat.
But: Stabbed up Ravens can tank Stabbed up Ravens dont have pathetic damage Stabbed up Ravens are a threat And no, you're wrong, geddons with 4 heatsinks and 4 damage mods that warp in at range with megabeams are a pain.
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Shin Ra
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Posted - 2005.08.27 11:00:00 -
[106]
Stabbed ravens are better than stabbed megas or whatever - yes. Yes, the raven can still hold a shield tank when he has stabs (allbeit not a great one). However this is necessary since missle damage takes some time to come into effect cause they are slow. Remember you can fit 4 stabs, and armour rep and a rcu + shield tank + large guns on a tempest.
People complain that we use stabs yet 95% of the time they are never needed. Sure they save us from time to time, but mostly targets are either dead or can't lock us.
Also, if people would stop fitting out their ceptors for damage and start fitting it for tackling then it would be less of a problem. But every ceptor pilot seems determined to have his webber on too. ----------------------------------------- wts all new "burberry" warp core stab II's |

W0lverine
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Posted - 2005.08.27 11:02:00 -
[107]
just remove stabs from the game..or make them use shiloads of CPU and PG and make a stacking penalty on them
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Shin Ra
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Posted - 2005.08.27 11:03:00 -
[108]
Also if stabs are a high slot module then the following will happen:
Geddon with 8 stabs, mwd and a full heavy tank with cap booster (maybe some nanos too). Its going to be even more difficult to kill those guys. ----------------------------------------- wts all new "burberry" warp core stab II's |

Layrex
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Posted - 2005.08.27 11:08:00 -
[109]
If you can warp scramble someone, then there should be a module to counter it. Live with it. Everything in Eve can be countered. ------------------------------
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Trevize dk
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Posted - 2005.08.27 11:22:00 -
[110]
OMG. Not another whinning thread about WCS's. "Buhuhuh, I cant kill him fast enough. He's got WCS's on. cheat. hax. Nerf him." What a Pathetic attitude.
Like everything else in EVE - learn how to live with it. Plenty of ppl die everyday, even though they have WCS's fitted. If killing someone means that you have to bring friends - bring friends. End of story.
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Bracius
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Posted - 2005.08.27 11:43:00 -
[111]
yay... u bring friends and they run/log. No counter to that i guess. I just contributed 0 to this topic :) |

Shin Ra
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Posted - 2005.08.27 11:46:00 -
[112]
Originally by: Bracius yay... u bring friends and they run/log. No counter to that i guess.
If u blob them then yeah, if you bring a couple of extra ships then no. ----------------------------------------- wts all new "burberry" warp core stab II's |

Bracius
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Posted - 2005.08.27 11:52:00 -
[113]
definition of blob is shady u know... because to keep UDIE & similar u need either alot of firepower or alot of tacklers... I just contributed 0 to this topic :) |

Digkar
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Posted - 2005.08.27 18:38:00 -
[114]
Edited by: Digkar on 27/08/2005 18:39:55 Edited by: Digkar on 27/08/2005 18:38:42 Bear in mind, I didn't read all 4 pages of this thread (couldn't bear it) - so this may have already been suggested.
Obviously, the ship using the WCS is giving up slots that could, imo, be better used. However, they should be able to use them - just as pilots should be able to use scramblers, etc.
What if using the WCS simply took longer? They should have to be pilot activated, and then take X seconds to activate (maybe based on skill level) . . . if they want to warp out, it's going to take some time (kinda like stoking up the steam boiler, hahaha). In that time, they can be taken out. Maybe then, more pilots might just decide to stay and fight . . . it would all depend upon the circumstances.
Just a thought.
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