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Thread Statistics | Show CCP posts - 2 post(s) |

lafaya
EFT Warriors Darkspawn.
0
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Posted - 2013.03.18 12:52:00 -
[1] - Quote
Hello folks, during recent fights between alliance Darkness of Despair and HBC block I had an idea how to make time delay more realistic. Let's allow there is a fight 500 vs 500. Time Delay becomes equal about 10%. At this time from other part of the map, to the aid of HBC, moves forward supercap fleet. They reach fight, let us assume, in 5 minutes. But because of Time Delay, battle time in system will equivalent 1 minute. That time in system was analogous to time out of it, the CCP programmers only should take a reference point from the first activation of TD and to consider internal time in system with its account. Thus, if TD was activated by 50% for 1 minute and then 20% for 5 minutes, relative time out of system will be (100% / 50%) * 1 + (100% / 20%) * 5 = 26 minutes. Any jump in system from the outside: whether through a gate, whether a jump, whether a portal, has to consider this time and establish an emergence delay in system for this time. Thus, the factor of TD will be completely excluded, all in system will receive the fun, and all Chip and Deil from the outside will come then, when they would have to come. By this change small alliances can start fight for sov vs big coalitions, which can bring blob from another part of a map.
Sry 4 my english xD |

baltec1
Bat Country
5598
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Posted - 2013.03.18 13:00:00 -
[2] - Quote
Goons cram in as many people into the system as it takes to cause TiDi and rip down the target with supers and jump back out while the defenders are stuck outside the system unable to do anything.
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Velicitia
Arma Artificer
1249
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Posted - 2013.03.18 13:04:00 -
[3] - Quote
1. this should have been posted in F&I.
2. I really don't know what you're trying to say here ... sounds like if you're in a system that has had 1 minute of "TiDi Time" happen (where 10 minutes of "real time" have elapsed), anyone jumping in will need to wait til "TiDi Time" has caught up to "now"...
like this?
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Pantiy
Corporate Scum Test Friends Please Ignore
38
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Posted - 2013.03.18 14:16:00 -
[4] - Quote
i was at that fight and it was terribad, but also you should feel bad for bieng in such a horrible alliance. when you want to step up convo me. jk we dont take pvpers worse then me... and im bad very very bad. ~|~(~-á (~~|~-á-á -á |-á-á (__)-á-á-á |
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Ranger 1
Ranger Corp
3757
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Posted - 2013.03.18 15:46:00 -
[5] - Quote
How odd, I was under the impression both sides of that conflict were operating under identical game mechanics. 
As baltec1 pointed out, your solution is exploitable.
Keep in mind if Tidi did not kick in your alternative would have been a black screen and either not loading the system to begin with or being destroyed before you could see anything. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

GreenSeed
250
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Posted - 2013.03.18 17:09:00 -
[6] - Quote
tidi at 10% on a 500v500 happens if you dont ask for a reinforced node beforehand.
and the node cant be reinforced once the fight starts because it will cause a mass disconnect.
CCP should introduce a "pause" mode on TIDI, so after 10 minutes at 10% tidi the fight gets paused, a message gets sent to all people in the node to relog in 5 minutes, the node gets killed, brought back up reinforced, and a 10 - 15 minute period of grace is given so all combatants can relog exactly where they were before the node was restarted (no warpin). fighting on a 10% node that's reinforced is many times better than fighting on a 10% that's not reinforced, as the node not reinforced shows 10%, but in reality its more like 0.000001% |

Velicitia
Arma Artificer
1253
|
Posted - 2013.03.18 17:34:00 -
[7] - Quote
GreenSeed wrote:tidi at 10% on a 500v500 happens if you dont ask for a reinforced node beforehand.
and the node cant be reinforced once the fight starts because it will cause a mass disconnect.
CCP should introduce a "pause" mode on TIDI, so after 10 minutes at 10% tidi the fight gets paused, a message gets sent to all people in the node to relog in 5 minutes, the node gets killed, brought back up reinforced, and a 10 - 15 minute period of grace is given so all combatants can relog exactly where they were before the node was restarted (no warpin). fighting on a 10% node that's reinforced is many times better than fighting on a 10% that's not reinforced, as the node not reinforced shows 10%, but in reality its more like 0.000001%
they sorta do this, but the other way around -- they DC the other system(s) on that node, so the big-fight-system gets more resources (or at least that's the way I read it in a recent devblog... or I was drunk ... )
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Beekeeper Bob
Beekeepers Anonymous
504
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Posted - 2013.03.18 17:44:00 -
[8] - Quote
Pantiy wrote:i was at that fight and it was terribad, but also you should feel bad for bieng in such a horrible alliance. when you want to step up convo me. jk we dont take pvpers worse then me... and im bad very very bad.
As a pet of a pet, wouldn't you have to be "bad"? 
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
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Beekeeper Bob
Beekeepers Anonymous
504
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Posted - 2013.03.18 17:48:00 -
[9] - Quote
GreenSeed wrote:tidi at 10% on a 500v500 happens if you dont ask for a reinforced node beforehand.
and the node cant be reinforced once the fight starts because it will cause a mass disconnect.
CCP should introduce a "pause" mode on TIDI, so after 10 minutes at 10% tidi the fight gets paused, a message gets sent to all people in the node to relog in 5 minutes, the node gets killed, brought back up reinforced, and a 10 - 15 minute period of grace is given so all combatants can relog exactly where they were before the node was restarted (no warpin). fighting on a 10% node that's reinforced is many times better than fighting on a 10% that's not reinforced, as the node not reinforced shows 10%, but in reality its more like 0.000001%
You don't have much experience at 0.0 combat do you? You drop for 5 mins, you'll only get half your fleet back.. Gamers are easily distracted.....
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
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ISD LackOfFaith
ISD Community Communications Liaisons
495

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Posted - 2013.03.18 20:39:00 -
[10] - Quote
Thread moved to Features & Ideas Discussion. I have also removed a couple of posts due to flaming/trolling. Please keep discussion on respectful and on topic. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Destination SkillQueue
Are We There Yet
4780
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Posted - 2013.03.18 20:51:00 -
[11] - Quote
Beekeeper Bob wrote:GreenSeed wrote:tidi at 10% on a 500v500 happens if you dont ask for a reinforced node beforehand.
and the node cant be reinforced once the fight starts because it will cause a mass disconnect.
CCP should introduce a "pause" mode on TIDI, so after 10 minutes at 10% tidi the fight gets paused, a message gets sent to all people in the node to relog in 5 minutes, the node gets killed, brought back up reinforced, and a 10 - 15 minute period of grace is given so all combatants can relog exactly where they were before the node was restarted (no warpin). fighting on a 10% node that's reinforced is many times better than fighting on a 10% that's not reinforced, as the node not reinforced shows 10%, but in reality its more like 0.000001% You don't have much experience at 0.0 combat do you? You drop for 5 mins, you'll only get half your fleet back.. Gamers are easily distracted.....  And everyone who is about to die or is on the losing side has no reason to log back in anyway. In fact CCP just directly interfered in a fight to save one side from certain destruction. |

NEONOVUS
Saablast Followers
402
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Posted - 2013.03.18 22:51:00 -
[12] - Quote
Why not just force log in the involved people then? |

Banana1x
The Scope Gallente Federation
13
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Posted - 2013.03.19 01:25:00 -
[13] - Quote
They need to address the root problem which is transitioning to a reinforced node under sustained heavy load. If TiDi maintains at 10% for more than a minute they need to:
pause the action, bring a reinforced node online, transition state, migrate connections to new node, unpause action
Easy to bullet point, but I'm sure this would be a nightmare to develop.
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