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Kaylana Syi
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Posted - 2005.08.24 15:31:00 -
[31]
The answer to the zealot is the tanked Munnin. You cannot beat a tanked munnin in a zealot unless you fit outside the ganka box. You cannot... repeat cannot... repeat cannot... repeat cannot... beat a tanked munnin with a standard ganka setup. Well unless you are figthing a total freaking PvP noob. If both ships stay in the fight the tanked munnin will romp a zealot any day of the week. Exactly what it was built to do. Just like a Deimos was built to romp a Munnin. Just like an Eagle was built to dictate the battlefield of all the other non caldari HACs ( minus the Sacrelidge). Just like the Sacrelidge is supposed to be the answer both long AND short range HACs. Don't get mad at the balanced tool, get mad at the people using the tool.
Lets not even mention the tier 1 HACs all can negate a zealot's ability to romp them. Don't complain about a balanced tool. Complain about how people USE the balanced tool. jide's oBject eXplorer The Nest
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slip66
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Posted - 2005.08.24 15:37:00 -
[32]
Originally by: Meridius One more turret, no rof bonus, optimal bonus, one less low, one more mid?
Haha, i'll take that
(idiot)

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Natasha Kerensky
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Posted - 2005.08.24 16:29:00 -
[33]
Originally by: Naughty Boy
I am sorry, but i do not understand this. One man's boost is another man's nerf, in my comprehension. Care to explain ?
when you think pvp-wise, yes one man's boost is another man's nerf, however when you pve (like myself) you log in and all of a sudden the rats you were owning the day before are owning you instead. All because some one out there was getting too many pod kill mails in the same ship. BUT if you boost all the other ships in the same category so they are all on a level playing field instead, then good fun is had by all! Then said pilot who was gettting podkills by the dozen in his overpowered ships suddenly has to actually employ tactics to face the ships he was owning before and the peasents rejoiced.
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Meridius
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Posted - 2005.08.24 16:39:00 -
[34]
Originally by: Grimpak
...now I just need meridious to come up with a better reasoning
Hell no, i fully support this 'nerf'
It's too funny tbh, 'the zealot is zeeee overpowered, take away it's 25% rof bonus and give it another turret (25% dmg bonus) and another mid in exchange for a low in addition to an optimal bonus'.
Can't...stop..laughing ________________________________________________________
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Gariuys
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Posted - 2005.08.24 17:00:00 -
[35]
Originally by: Meridius
Originally by: Grimpak
...now I just need meridious to come up with a better reasoning
Hell no, i fully support this 'nerf'
It's too funny tbh, 'the zealot is zeeee overpowered, take away it's 25% rof bonus and give it another turret (25% dmg bonus) and another mid in exchange for a low in addition to an optimal bonus'.
Can't...stop..laughing
You know what's even funnier, people defending against this "nerf" cause the zealot is fine. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Wizard
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Posted - 2005.08.24 17:10:00 -
[36]
Originally by: Meridius
Originally by: Grimpak
...now I just need meridious to come up with a better reasoning
Hell no, i fully support this 'nerf'
It's too funny tbh, 'the zealot is zeeee overpowered, take away it's 25% rof bonus and give it another turret (25% dmg bonus) and another mid in exchange for a low in addition to an optimal bonus'.
Can't...stop..laughing
Damn you meridius if that isnt the greatest thing ive read on forums today.
Change its rof bonus to targeting speed or somthing maybe? take it away all together, i dont care if i get a 4th mid slot and 5th turret hardpoint.
On another note to the poster, i can fly 3 races of hacs including the cerberus which i know people can fly very efectivly......problem with a lot of people especially flaming zealot is that they try use ships for purposes other than what they are designed for, i fit a zealot with 7 reactor controls and fit a large turret and its a pile of poo..NERF ALL OTHER SHIPS UNTILL MY SETUP WORKS.
Sry for rant, these posts are pathetic about nerfing ships, learn to adapt.
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theRaptor
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Posted - 2005.08.24 17:23:00 -
[37]
Edited by: theRaptor on 24/08/2005 17:24:46 NERF NERF NERF WAAH WAAH.
When it comes to HAC's you can guarantee 99% of the whiners are BS pilots that feel they don't need to fit webs, neuts or nosf.
Zealots are vulnerable like all other ships. T2 medium pulses can't touch close (5km) or ABing (15km's) Intys. Quick nerf Intys to save the poor Zealot.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

DirtyHarry
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Posted - 2005.08.24 17:26:00 -
[38]
STFU dont nerf anything, boost the HACs that need some love
-Havo ------------------- DirtyHarry ~ Havocide - Account Active "Take from the rich and put it on eBay" - zincol |

Hanns
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Posted - 2005.08.24 17:27:00 -
[39]
The next person who posts a Nerf the zealot thread is gonna get war dec'd by me Heavy NOS 4tw! |

Meehan
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Posted - 2005.08.24 17:38:00 -
[40]
Originally by: Meridius
Originally by: Grimpak
...now I just need meridious to come up with a better reasoning
Hell no, i fully support this 'nerf'
It's too funny tbh, 'the zealot is zeeee overpowered, take away it's 25% rof bonus and give it another turret (25% dmg bonus) and another mid in exchange for a low in addition to an optimal bonus'.
Can't...stop..laughing
Njae, not quite that simple. For one, it would upset cap balance since the extra gun would raise weaponry cap use by 25%. Secondly, it would upset fitting, especially for beam setups. However, that being said, I'd still prefer the ship with this alleged 'nerf' 
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Meridius
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Posted - 2005.08.24 17:39:00 -
[41]
Originally by: theRaptor
Zealots are vulnerable like all other ships. T2 medium pulses can't touch close (5km)
Actually it's a lot further out then that, around 18-20km if they are orbitting.
If you're in an inty, it's usually not a good idea mwd - approach a Zealot ________________________________________________________
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Wizard
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Posted - 2005.08.24 17:39:00 -
[42]
Originally by: Hanns The next person who posts a Nerf the zealot thread is gonna get war dec'd by me
And me , oh wait how do i war declare? i only know f1-f8 is it f9?
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Naughty Boy
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Posted - 2005.08.24 17:40:00 -
[43]
Originally by: Meehan Njae, not quite that simple. For one, it would upset cap balance since the extra gun would raise weaponry cap use by 25%.
Isn't the lack of rof bonus compensating this ?
Sincerly Yours, The Naughty Boy. --- I have the scientific evidence that some people can write but cannot read. |

Tobiaz
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Posted - 2005.08.24 17:47:00 -
[44]
Originally by: Meatsim The only one who says the Zaelot is fine are the amarr fanboy who cannot flies any other HAC. They wants to have the best ship and starts crying as soon as anyone mention it overpowred. Plz see the biggre picture. Zaelot is too good, if it idnt nerfed then diemos need extra 100mw and more agility/speed. But iff CCP did this then zaelot pilots wuld start crying all over again. All boils down to you cant have everyting, and the zaelot does everythings to well.

You've got hit on the head with the nerfbat yourself perhaps?
The zealot is like a mini gankageddon. Extreme damage, but also extremely vulnerable if the fight is not fought on it's own terms.
Spacerats recruiting! |

Dimitri Forgroth
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Posted - 2005.08.24 17:50:00 -
[45]
I'm with Meri in supporting this "nerf".

Don't be a bad loser | DPS Spreadsheet |

Malken
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Posted - 2005.08.24 18:05:00 -
[46]
Edited by: Malken on 24/08/2005 18:05:59
"Only wimps use tape backup: real men just upload their important stuff on ftp, and let the rest of the world mirror it." [Linus B. Torvalds] |

Meehan
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Posted - 2005.08.24 18:27:00 -
[47]
Originally by: Naughty Boy
Originally by: Meehan Njae, not quite that simple. For one, it would upset cap balance since the extra gun would raise weaponry cap use by 25%.
Isn't the lack of rof bonus compensating this ?
Sincerly Yours, The Naughty Boy.
Oh, of course. Doh. Somehow I just believed what was spoken of was the dmg bonus... my fault.
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piercer
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Posted - 2005.08.24 20:40:00 -
[48]
Yeah, nerf the zaelot!!!
Leave the Zealot alone mind.
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Safaomae
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Posted - 2005.08.24 21:49:00 -
[49]
Originally by: piercer Yeah, nerf the zaelot!!!
Leave the Zealot alone mind.

nerf Meatsim's spling!
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ParMizaN
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Posted - 2005.08.24 23:15:00 -
[50]
nerfing is bad: and i think those changes have not been researched enough .. boost the other hacs, or slightly nerf something on the zealot (within reason)
Advertise in my sig! I am ParMizaN and i love Zarthanon |

DrunkenOne
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Posted - 2005.08.24 23:38:00 -
[51]
The cerb can fit 5 launchers while a zealot can fit 0, nerf the cerb plz.
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Khonsu
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Posted - 2005.08.25 00:32:00 -
[52]
This thread doesn't exist.
-
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Wrayeth
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Posted - 2005.08.25 02:31:00 -
[53]
The Zealot is just fine; yes, it has a strong offense, but it's a HAC - it's supposed to be powerful.
As for nerfing the Cerberus because it has launchers, that's the most ludicrous thing I've ever heard - the Cerberus inflicts far less DPS than the Zealot and doesn't have any other bonuses that put it on par, like a wicked tank (Sacrilege), insane speed (Vagabond), or useful sniping ability (Eagle - and bear in mind targets can warp out before the Cerberus' missiles hit from long range, meaning it's range bonus is useless). If anything, the Cerberus needs some love, not a nerf. -Wrayeth
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DrunkenOne
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Posted - 2005.08.25 03:52:00 -
[54]
Originally by: Wrayeth
As for nerfing the Cerberus because it has launchers, that's the most ludicrous thing I've ever heard - the Cerberus inflicts far less DPS than the Zealot and doesn't have any other bonuses that put it on par, like a wicked tank (Sacrilege), insane speed (Vagabond), or useful sniping ability (Eagle - and bear in mind targets can warp out before the Cerberus' missiles hit from long range, meaning it's range bonus is useless). If anything, the Cerberus needs some love, not a nerf.
lol?
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Meatsim
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Posted - 2005.08.25 09:37:00 -
[55]
Ok maybe my idea arent best buts zaelot still need nerfing!
Maybe reduced its powre by 80mw and its speed by 40m/s? ( o_0 ) |

JOSEPHx
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Posted - 2005.08.25 10:59:00 -
[56]
Originally by: Meatsim The only one who says the Zaelot is fine are the amarr fanboy who cannot flies any other HAC. They wants to have the best ship and starts crying as soon as anyone mention it overpowred. Plz see the biggre picture. Zaelot is too good, if it idnt nerfed then diemos need extra 100mw and more agility/speed. But iff CCP did this then zaelot pilots wuld start crying all over again. All boils down to you cant have everyting, and the zaelot does everythings to well.

How big is the zealots drone bay? Can the zealot use 4 damage types? can the zealot deal damage at 100k+
Zealot does what it says on the tin, just as all the other HAC's do. If youre not capable of beating a zealot dont engage one. Im no amarr fanboy, i fly caldari, do you see me crying?
Has everyone gone mad or is it just me that enjoys the challenge of finding a setup that works??
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CrowBar1
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Posted - 2005.08.25 11:06:00 -
[57]
Edited by: CrowBar1 on 25/08/2005 11:07:54
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Wrayeth
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Posted - 2005.08.25 11:10:00 -
[58]
Just going to apply these to the cerberus really quick...
Originally by: JOSEPHx How big is the CERBERUS' drone bay?
What drone bay?
Quote: Can the CERBERUS use 4 damage types?
Yes...but the base damage is nonexistant on all types. Modified damage is only for kinetic and is still significantly sub-par for a HAC even with the bonus.
Quote: can the CERBERUS deal damage at 100k+
No. The target will warp out before the missiles hit.
This off-topic post has been brought to you by my general annoyance with the cerberus and the fact that I've been wanting to train for Caldari HACs for months but it just isn't worth the time, atm. -Wrayeth
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lythos miralbar
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Posted - 2005.08.25 11:15:00 -
[59]
Give it a 5th turret and change its rof to a fall off bonus.. wtf??!?! thats a BOOST not a nerf.
You add another turret and youve just given it a 25% DAMMAGE BONUS! Ok so you drop the rof bonus but then you back to where you were to start with! Then on top of that you give it a falloff bonus, I mean huh?? Youve actualy boosted the thing 
I can fly zelots but Ive traded fire with em a few times and yeah they are nice but far from the UBER ships people make em out to be. Leve em alone, and stop crying for things to be nerfed all the time. Just give caldari hacs some love for pvp (change range for dammage/tracking bonus's) and all will be right with the world.
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JOSEPHx
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Posted - 2005.08.25 12:39:00 -
[60]
Originally by: Wrayeth Just going to apply these to the cerberus really quick...
Originally by: JOSEPHx How big is the CERBERUS' drone bay?
What drone bay?
Quote: Can the CERBERUS use 4 damage types?
Yes...but the base damage is nonexistant on all types. Modified damage is only for kinetic and is still significantly sub-par for a HAC even with the bonus.
Quote: can the CERBERUS deal damage at 100k+
No. The target will warp out before the missiles hit.
This off-topic post has been brought to you by my general annoyance with the cerberus and the fact that I've been wanting to train for Caldari HACs for months but it just isn't worth the time, atm.
The post is about the Zealot mate, OP stated that the Z does everything well, which is an obvious load of rubbish.
Off topic i'll address your points because its a slow day at the office.
1. Correct, no one said it did 2. less damage but more range plus 4 damage types plus FoF capability as well 3. yes it does deal damage at 100k+ especially if you dont fly solo.
p.s. you are allowed to be creative with your setups but you will never find one ship with one setup that beats everything else
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