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Thread Statistics | Show CCP posts - 12 post(s) |

NightmareX
Rebirth. The Devil's Warrior Alliance
214
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Posted - 2013.09.26 15:52:00 -
[1] - Quote
Maximus Aerelius wrote:And Cloaking was designed the way it works too along with no log-off, no state indicators in Corp, Fleet, Local or Constellation chat to indicate DND, AFK, BIO, DOA and that is the balance it's an open unknown state game with no "end game" where the people in system are as active or as inactive as you think they are and so you should be as prepared as you think they are active. I'm gonna ask, do you know the difference between a cloaking module and what it does and to add a new mechanic that moves you to the character screen after a specific time if you are not active who doesn't have anything to do with any ships or modules to do in EVE?
Stop being dumb and read what peoples write. Thank you.
Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
214
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Posted - 2013.09.26 16:02:00 -
[2] - Quote
TheGunslinger42 wrote:I literally cannot understand your post. I do not understand what you are trying to ask, or what point you are trying to make.
As for insulting him and telling him to read... I believe his response is due to the fact he DID read it. Lucas said Local was designed to work the way it currently does, and Maximus rightly pointed out that Cloaking was also designed to work the way it currently does, and CCP were obviously fully aware when they designed it that people wouldn't automatically log off because they hadn't implemented that.
As for your suggestion for an "auto-logoff"... please address the following points: a) Why is it needed b) How is balance maintained? If every none-threat is mechanically removed from the game automatically, it means active players cannot ever pretend to be inactive, they cannot mask what they are doing. There presence would by definition mean they are actively taking part in the game. This is not balanced. This is a sharp reduction in the capabilities of ACTIVE players, and shrinks the sandbox.
It is a bad idea. I might have seen his post a bit wrong, but that doesn't change the fact that cloaky ships like Stealth Bombers was designed to sneaks into enemy territorium to gain intels on others where you have to do some effort to do that, not to sit afk while being cloaked with zero efforts to gain advantages over those who are active playing EVE.
See the differences? Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
214
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Posted - 2013.09.26 16:11:00 -
[3] - Quote
TheGunslinger42 wrote:I disagree with the assertion that afk players "gain advantages" over active players. What advantage is an AFK player gaining when he isn't able to do anything at all? If your answer is "the residents dock up in fear" well then the way to stop him gaining that advantage is to ... not dock up in fear.
As for the initial design vs current uses... well I've got a bit of a shocker for you: Local was designed as a chat channel, not as a method to allow carebears in nullsec perfect safety, or to allow them to escape before an adversary has finished transitioning into system.
However, due to the low population in any given nullsec system, and due to more recent changes (the coloured standings that are visible in the list) it is now being used that way.
As a result of local being misused in this way, cloaks started being misused to counter it. You cannot fix one without fixing the other. You don't see the problem because you see only via your own stupid eyes as a cloaker. Try seeing it through the others in local's eyes.
So why isn't it advantages that you as a player who is no where near your computer can cause fear on many other players in local?
Why is that not advantages? Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
214
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Posted - 2013.09.26 16:23:00 -
[4] - Quote
Maximus Aerelius wrote:NightmareX wrote:I might have seen his post a bit wrong, but that doesn't change the fact that cloaky ships like Stealth Bombers was designed to sneaks into enemy territorium to gain intels on others where you have to do some effort to do that, not to sit afk while being cloaked with zero efforts to gain advantages over those who are active playing EVE.
See the differences? So I sit on my perch above a gate and watch, waiting for a particular person to go through who's been reported on my Alliance Intel channel that he may appear in an Etana (a very rare ship in EVE). I'm sat there like quite a few other scouts in my alliance for hours now and he's not arrived. Meanwhile we're talking on TS about who is jumping through and where but I'm not moving in game, I'm watching. You on the other hand don't know whether I'm AFK and nor does the system. I'm at my keyboard ready to react should I see my target...how is that not "actively playing"? You are active then.
Do you actually know the differences from being active and afk?
And if youare watching as you say, you can also make sure to not let the client move you to the character screen by being afk.
If you are that lazy to not even bothering to click on something every 60 minutes (to take an example), it will then just force my argument that you just want to do as much harm and create as much fear for no effort. Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
214
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Posted - 2013.09.26 16:43:00 -
[5] - Quote
Maximus Aerelius wrote:Why should I be made to click into my client though? This is my point. You want to dictate that I click in my client to stop be being AFK while if I miss it by 1 second I'm logged out and you can go about your business not fearing the person in Local who may or may not be AFK because he's been removed.
They don't have this problem in Low Sec or High Sec because you know what...they don't use Local as an intel channel. You are obviously too carebear to be in Null and should get your arse back to High Sec and learn that Local isn't required, situational awareness, active intelligence gathering and appropriate fittings are. Basicly, all you want is to have alot of benefitsand advantages over others while being afk and at the same time be extremely lazy and make zero effort to do anything.
Not sure, but i think we all see where the problem are.
Just because you can do this doesn't mean it's something good. Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
214
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Posted - 2013.09.26 20:06:00 -
[6] - Quote
CorsairV wrote:Why is AFK cloaking a problem? They can't kill you either. That's not the point. And that argument is out of date as it have been proved to only apply to the cloakers point of view and not to the others in local.
Why does it only apply to the cloakers POV and not everyone else in local / game? Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
214
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Posted - 2013.09.26 21:10:00 -
[7] - Quote
Nikk Narrel wrote:NightmareX wrote:CorsairV wrote:Why is AFK cloaking a problem? They can't kill you either. That's not the point. And that argument is out of date as it have been proved to only apply to the cloakers point of view and not to the others in local. Why does it only apply to the cloakers POV and not everyone else in local / game? Wait, what? NightmareX, you may feel obliged to speak for "threatened" players interested in PvE, but you do not speak for all of them by far. And a big wall of text nonsense.................... Why should everyone else feels threatened while the cloakers doesn't have to feel that in any ways?
Again, if you looks through the Cloakers POV, then yes, it's true that a cloaker or you wont kill anyone if he / you are afk. But as it have been said a million times already, it's via the other players in local's POV we see through and therefor the case is something else. They don't see it the same way as you do.
See the differences? Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
221
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Posted - 2013.09.27 02:17:00 -
[8] - Quote
Ok, i'm just gonna let........... Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
221
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Posted - 2013.09.27 02:17:00 -
[9] - Quote
you know that........ Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
222
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Posted - 2013.09.29 13:17:00 -
[10] - Quote
Teckos Pech wrote:Well, I'm sorry, but if you are going to nerf active cloakers and do nothing about the free benefits local provides...then yes, its is unbalanced. Are you living on the same planet as we do?
Because i though that we was talking about the afk cloakers, not the active cloakers?
Maybe you should start to actually read what peoples are saying and what they mean before you scream like a baby that it's that and that.
Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo
Bringers of Hatred: http://tinyurl.com/BOHINFOD
The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
222
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Posted - 2013.09.29 20:38:00 -
[11] - Quote
Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:Well, I'm sorry, but if you are going to nerf active cloakers and do nothing about the free benefits local provides...then yes, its is unbalanced. Are you living on the same planet as we do? Because i though that we was talking about the afk cloakers, not the active cloakers? Maybe you should start to actually read what peoples are saying and what they mean before you scream like a baby that it's that and that. I know english is not your primary language, but Christ, stop taking my comments out of context and responding to them like this. It is dishonest and indicates low intellectual ability. Instead of taking on my full argument you have to take on a bastardized subset of it, refute and fell superior. No, English is not my primary language, but who the hell cares about that when we just needs to know the difference from afk cloaking to active cloaking. You don't have to be a rocket scientist to know the differences there.
If you don't like it that i tell you to talk about afk cloaking witch most of us are talking about as it is the main problem here and not active cloaking witch is not the problem here, then just ignore me. Simple as that.
EDIT: Ofc, if there is things that will nerf active cloaking, then sure, talk about it. But as it have been said many times already, giving everyone an afk timer is an easy and fast way to fix many of the problems. Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo
Bringers of Hatred: http://tinyurl.com/BOHINFOD
The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
225
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Posted - 2013.10.02 19:29:00 -
[12] - Quote
Changing local actually makes ALOT more problems than it fixes problems.
So no, it's not a solution to do anything with that at this time.
The only easy solution to keep those who are afk to be afk for real, is to use an afk timer like i have said. Because if the cloakers or anyone else actually are active, nothing will change for them. Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
225
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Posted - 2013.10.02 20:38:00 -
[13] - Quote
Nikk Narrel wrote:NightmareX wrote:Changing local actually makes ALOT more problems than it fixes problems.
So no, it's not a solution to do anything with that at this time.
The only easy solution to keep those who are afk to be afk for real, is to use an afk timer like i have said. Because if the cloakers or anyone else actually are active, nothing will change for them. Except the possibility that they might not be known as active. While some claim that no pilot ever falls for that trick, they cannot help but make the claim supporting the idea that they are then being blocked by the same pilot as a result. Only by risking activity does a PvE pilot overcome this block, but by so doing, exposes them to the cloaked pilot. Are they AFK or not? This is not a resolved issue, as many cloak using pilots claim this tactic works. If both are to be believed, the pilots who they engaged are not posting here. Adding a timer would resolve the issue, undeniably, but in the favor of the PvE pilots. Any solution that favors one side is not balanced. You are wrong in every points here. I wont say anything more than that.
I will rather let you find out your self where you own problems is with your arguments.
Again, active players wont be affected by anything with an afk timer. It will only affect those who actually are afk. And those who are afk should gain no benefits or advantages with zero efforts over others ingame at all. PERIOD.
Those who disagree to that are peoples who promotes for zero effort gaming with benefits while being afk. Witch is not the purpose of an MMO game to begin with. Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
228
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Posted - 2013.10.04 03:34:00 -
[14] - Quote
Nikk Narrel wrote:Line by line, with logic introduced:.......
Useless wall of text And still you can't explain why and how active cloakers or players gets affected in any ways by active cloakers or players?
You are only doing rabbling that the players doesn't know if the cloakers are afk or not. I'm not asking after that. I'm asking HOW an afk timer AFFECT any active players in any possible ways? Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
230
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Posted - 2013.10.09 11:59:00 -
[15] - Quote
Debora Tsung wrote:Lucas Kell wrote: AFK players are AFK and should NOT be able to affect the game. THE END. THAT IS ALL..
And that's the point. They are indeed not affecting the game. They are doing nothing. At all. So causing fear on others while you that are afk is not at you computer, is not affecting the game? Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo
Bringers of Hatred: http://tinyurl.com/BOHINFOD
The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
230
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Posted - 2013.10.10 16:37:00 -
[16] - Quote
Teckos Pech wrote:Bunk.
Complete and utter bunk. It's pretty clear that youand Nikk are trolling just for teh lulz and at the same time have absolutely no clues what so ever about what kind of bad sideeffects your local idea is going to have on everybody. I'm happily gonna tell you that your and Nikk's idea is horribly bad and you should stop posting, because you are here to destroy EVE and not to make it better.
And just for you information, i have been playing this game since early 2004 and have been through everything in EVE. So i can for sure say that i know how every mechanics works in this game and what kind of problems that might come up if things gets changed. So you don't need to come and tell me to learn how EVE works, because i clearly do know how EVE works. You on the other hand, i'm not so sure you have been playing EVE for a long time.
And like Lucas said earlier, adding an afk timer or add a system who will move you out of systen into an unknown space if you have been afk for a specific time is going to hurt nobody as those who are afk is not going to care if they gets logged automaticly to the character screen or moved to an unknown space / deadspace or whatever so the active players can see if you are afk or not.
If they however cares about this, then it's pretty clear that they have an intenstion to cause harm upon someone while not actively playing the game. Witch again is something that should be changed ASAP. Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo
Bringers of Hatred: http://tinyurl.com/BOHINFOD
The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
230
|
Posted - 2013.10.11 04:29:00 -
[17] - Quote
Teckos Pech wrote:When somebody comes up with a bad side effect, then I'll consider it. Your entire post is a complete ad hominem by the way. I point out that this complaint about it destroying fleet combat is wildly exaggerated if not outright nonsense.
Right now, in the game as is, scouts are used in staging systems. Scouts are used along anticipated routes. D-scan will still work and there are ways players can take the information from D-scan and make them easily usable by FCs, even better than local, in fact.
Yes, if it is a station system the defenders could all dock up and try to hide. However, that also puts the defender at a distinct disadvantage, especially if their intel infrastructure is knocked out. They'd be left with using D-scan as well. And if they are even a bit late undocking they could find themselves undocking into a waiting fleet at its optimals with their tanks running, scripted modules active and ready to lock up ships as they undock and try to turn on their tanks. Logistics might also be particularly vulnerable as well since they'd have to undock and lock each other up while hostile logistics could already be up and running.
Could they have a fleet of 2,000 in that station? Sure. But so what? With the current mechanics if the other side had 2,000 guys ready to go chances are the other side isn't even going to engage. And I doubt with a new intel mechanic people are always going to assume, "The other side has 2,000 guys." And as I noted they'll be working to try and determine the other sides fleet size and strength.
Oh, and if 2,000 guys start undocking, the fleet in system will have some time to bail, especially with some good bubbling of the undock. Which is what they'd do with the current mechanic.
So, I find Lucas' argument totally facile and flacid, like an over cooked rice noodle. This is EVE and welcome to EVE. If you have 800 guys, there is very low chances that you are going to win over someone else with 2000 peoples in that fleet. The only way you can cause damage to them is to do sneak attacks on them when they don't expect you to do that on them.
I have been doing massive 0.0 space fleet fights my self where we have been massively outnumbered where our space have been invaded and tried to be taken over by someone else. Our POS'es insystem was getting hammered by tons of capital ships while we only could sit in our POS'es / stations waiting for them to die.
However, even when we was massively outnumbered, we had a nice trick laying around that we was going to use against them that basicly would make their whole fleet collapse if our tactic would go as planned.
While we was sitting in our POS that was getting hammered by capital ships, then suddenly their main battleship, battlecruiser fleet warped in to our POS to shoot it to be able to kill it faster (it was this we was waiting for them to do). But our super secret plan was now to move 2x dictors at full speed out from our POS towards the Battleship and capital fleet to drop bubbles on them.
At this time i had no clues on what was going to happen. But what we did was to drop those 2 bubbles on them and then wait for the hired Titan pilot (Rawthorm) to warp in about 120 km away from the POS it self some very few seconds later and then fire of his Doomsday. Yes this was when the doomsdays was hitting everyone in the grid.
The doomsday was fired off and Rawthorm did warp away some few seconds later and the attackers didn't had the time to get out of the bubble before it was to late. Around 85% of their battleship and battlecruiser gang and all of the drones to the capital ships went kaboom. Someone was lucky to get out alive though.
This basicly made it so that the attackers didn't had a backup fleet to back the capital ships up with anylonger that was shooting our POS. After most of those battleships and battlecruisers was out, we sent in some new dictors to bubble up all of the capital even more. We had time to do this as they all was sieged.
Now, we all went in to kill the capital ships with our own fleet / capital fleet. And we did kill about 30-35 of their capital ships. I was kinda unlucky to only get on some few kills of those. But we did kill of their whole fleet that was about 3 times bigger than what we had.
So by your logic, those defenders shouldn't lose their space because they don't have the balls to attack back even when the odds are slim to win?
If they want to sit docked, they are free to do so. But they should't whine later that they did lose their space because they was lazy and didn't make ANY efforts to defend their space. This is how EVE works. If you do no efforts here, you will achieve nothing either.
Ofc, this is many years ago since that happened. But i still think it should be like this today.
TLDR: We did the almost impossible thing and executed a perfectly timed plan and killed a force 3 times bigger than us, because we was smarter than them.
Teckos Pech wrote:Ahhh, and appeal to authority with nothing to back it up. Your problem here is that EVE has changed alot since 2004 and it has survived just fine. So, again, I find this argument completely lacking in merit since it is basically you saying, "I've been in game longer, shut up noob."
Yes, i have been in this game longer than you until you can prove that you have been playing this game long enough to understand the whole 0.0 / low sec and empire space mechanics.
It doesn't help to change something that YOU thinks is good when all it does is to create much more problems over what it actually are fixing.
And can you at the same time explain WHY your local change idea is good and why it's good for everyone that makes EVE to a better game and also explain why you think it wont affect fleet battles in any possible ways?
Lets see how smart you are to really see behind the fingers to see if you ignores some crucial flaws with it. Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo
Bringers of Hatred: http://tinyurl.com/BOHINFOD
The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
230
|
Posted - 2013.10.11 04:34:00 -
[18] - Quote
Teckos Pech wrote:TL;DR: I've been playing longer than you, so shut up. Yeah, are you butthurt over it and butthurt over that i speak out of many years experience in 0.0 space? Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo
Bringers of Hatred: http://tinyurl.com/BOHINFOD
The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
230
|
Posted - 2013.10.11 07:47:00 -
[19] - Quote
Teckos Pech wrote:NightmareX wrote: Lets see how smart you are to really see behind the fingers to see if you ignores some crucial flaws with your local idea.
What crucial flaws, all you've done is ramble on about how awesome you are and everyone else is ****. Oh...Baracuda, is that you?  In the same way as you have been doing all the time and at the same time just ignores the problems such a change to local is going to have? Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo
Bringers of Hatred: http://tinyurl.com/BOHINFOD
The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
236
|
Posted - 2013.10.21 19:39:00 -
[20] - Quote
Cage Man wrote:I haven't read all the 100's of pages, but I think what people seem to be missing is that AFK cloakers generate revenue for CCP, so why would they change it? I myself can't see why you would spend $15 a month to try deny a group of null bears the ability to make isk, which by the way they will still do via other methods, I made over 3 bil profit in null last month in a system that has 2 afk campers from methods other than ratting , and that was without even trying. Its like paying gym membership and not using it. Just because it generate CCP some money doesn't automaticly means that things like this is supposed to be like this. There have been many things in EVE that have been ingame for years and then suddenly changed drasticly or removed, because it was not working like it was supposed to work. Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Rebirth. The Devil's Warrior Alliance
236
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Posted - 2013.10.21 19:49:00 -
[21] - Quote
Cage Man wrote:NightmareX wrote:Cage Man wrote:I haven't read all the 100's of pages, but I think what people seem to be missing is that AFK cloakers generate revenue for CCP, so why would they change it? I myself can't see why you would spend $15 a month to try deny a group of null bears the ability to make isk, which by the way they will still do via other methods, I made over 3 bil profit in null last month in a system that has 2 afk campers from methods other than ratting , and that was without even trying. Its like paying gym membership and not using it. Just because it generate CCP some money doesn't automaticly means that things like this is supposed to be like this. There have been many things in EVE that have been ingame for years and then suddenly changed drasticly or removed, because it was not working like it was supposed to work. if CCP had to stop all griefer activities they would loose more than a little money. There are many many, scamers, gankers, miner bumpers, incursion site campers, afk campers, etc in EVE. I once got scammed for 60 mill isk from a player with an alt that pretended to be my CEO witch had problems to log in his main character. Now it's not allowed to impersonate someone and do scamming that way.
Do you think CCP will lose money over changing this rule?
This is just an example on why CCP can change something to be better and still not lose any users. Here is a list of my current EVE / PVP videos.
Rebirth 4: http://tinyurl.com/ktfyalo Bringers of Hatred: http://tinyurl.com/BOHINFOD The true story about -The Marmite Collective-: http://tinyurl.com/me2r47c |

NightmareX
Mind Games. Suddenly Spaceships.
241
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Posted - 2013.11.15 03:55:00 -
[22] - Quote
Lucas Kell wrote:Nikk Narrel wrote:Easier kills? Again you use this disingenuous term, which backhandedly implies the chance always exists for harder ones. There IS a chance for harder ones If there isn't any chance of hard kills, and there isn't a chance of easy kills, then surely there would be no killls. But there aren't, there's hundreds of kills daily. Just because all types of kill are outside of your personal level of skill doesn't mean they don't exist. Nikk Narrel wrote:Fit correctly, and using existing mechanics, you can reduce the threat level to 0% chance. For those missing the point, that means NO chance, if you plan and execute correctly. It should ALWAYS be possible, even if requires overwhelmingly unequal levels of effort. Why? Why when a perfect PVE pilot and a Perfect PVP pilot go head to head, should the PVP pilot win? The PVE pilot has no chance of killing the PVP pilot, since you can't fit for both PVE and PVP. You see the problem is you still refuse to see a PVE pilot evading as a draw, you see it as a win for the PVE pilot. But it's not. They don't get to do their activity. The PVE pilot would only win if the PVP pilot was defeated. You see, the "chance" you are talking about ALREADY EXISTS. You want to make that gap so wide, that all pilots can use that "chance", but all that means is the best PVP pilots will smash the ever living **** out of PVE pilots on a daily basis. Nikk Narrel wrote:The entire reason this thread exists, is to expose those flawed threads which claim to seek improving the game, but really just want to remove an obstacle to their specific play. Really? I thought it was to advertise to CCP that a majority of the playerbase has an issue with AFK cloakers. Thanks for that by the way Teckos. Now that CCP have confirmed they do have it in mind, a lot of us are considerably happier. Nikk Narrel wrote:You CAN achieve solid and dependable results with effort, but since that is unreliable, certain people refer to this as too hard, or game killing level of difficulty. Only local allows lone wolf players the reliable level of intel that replaces group effort, and that is what is being protected against a mutual change.
The idea that effort in an MMO, should be meaningless, is the true game breaking aspect. Effort is not meaningless though. There exists effort on both sides as is, regardless of whether you choose to accept it. What you want to do is amplify the effect of solo PVP by shitting on PVE. I have to ask this. If PVE players should have to use "group effort" as you claim, why do you argue for a change which makes Solo PVP easier? Surely PVP should also be group effort? So surely a cloak device should only work if you have mates (who cannot participate in the PVP) powering it? Thats what you want for PVE. You want to force PVE pilots to need to have PVP pilots helping them, so I would have expected, for fairness, your idea to have the same. Oh yeah, that's right, I forgot. It's because you don;t give a **** about balance, what you want is an easy way to gank people. Hah, i think you nailed it pretty damn good on how Teckos and Nikk want's to unbalance and destroy EVE Online here Lucas.
Anyone who doesn't see this one coming that Lucas is saying here, is completely useless at EVE and don't have any clues what so ever about how EVE works.
I don't think i have to say anything more than that. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
248
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Posted - 2013.11.29 20:52:00 -
[23] - Quote
Mag's wrote:The point you keep missing out, is the reason why they AFK. The reason is very clear on that, it's because there doesn't exist ANY types of risks involved by being afk cloaked in a system or it doesn't require you to do ANY efforts at all to cause fear upon others. PERIOD.
AFK cloaking would still be able to do except that you have to make some effort to stay in space. Yeah, a whole click every 30 minutes is to much effort to stay in space.
It's pretty clear that local and cloaking as it works today is working like it should. Removing local makes so much changes that PVP / PVE would be so much hassle that most peoples would simply move out of 0.0 and low sec space and into high sec as no one can suprise attack you there with a cyno hotdrop or anything like that.
The problem is 'AFK cloaking' and not local or cloaking in it self.
AFK cloaking exist because it doesn't have any risks involved and because it's a free pass to kill anyone with a suprise cyno as the others in local doesn't know if you are active or afk. It exist because it's risk free when you atrike when the others in local doesn't expect it and it's extremely easy to get kills without the risk of losing anything.
You can still do the typical cyno hotdrops and keep spying on others in local with the 30 mins afk timer. The only thing you have to do is to make sure to click something inside the 30 mins with is pretty much no effort what so ever.
In short, if you want to achieve something in EVE, then play the game. If you want to be afk, then you are afk and your character should be taken as afk (after the timer have kicked in) to anyone who sees you in local.
Anyone who are afk should NOT gain any benefits what so ever in any types of forms. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
250
|
Posted - 2013.11.29 21:33:00 -
[24] - Quote
Astroniomix wrote:NightmareX wrote: AFK cloaking would still be able to do except that you have to make some effort to stay in space. Yeah, a whole click every 30 minutes is to much effort to stay in space.
So what are you going to do when this doesn't stop people from sitting in your space in cloaked ships. At least i know they have to be somewhere near their computer to be able to stay active in game. It's simple. If you go afk and the timer kicks in, it means you are afk or doing something else. If you can do some little efforts to not let the timer kick in, you will stay active in game and you can still keep dropping suprise cynos on whoever you want.
It doesn't change anything for those who are playing eve actively, it only make some small changes for those who are afk. And as someone are afk, they simply wouldn't care if they get the afk timer kicked in on them as they aren't doing anything in EVE.
This will sovle the problems pretty much as others in local can see if someone are afk or not. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
250
|
Posted - 2013.11.29 23:28:00 -
[25] - Quote
Teckos Pech wrote:NightmareX wrote:
Anyone who are afk should NOT gain any benefits what so ever in any types of forms.
What about people not even logged in? I'm getting benefits right now, and I'm not logged in. Seems to be, that being AFK in space and cloaked is not such a horrible thing by comparison. The peoples who are not logged in are not logged in and can't do anything in EVE or affect EVE in any possible ways.
So i'm not sure why you brought that up here? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
250
|
Posted - 2013.11.29 23:46:00 -
[26] - Quote
Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:NightmareX wrote:
Anyone who are afk should NOT gain any benefits what so ever in any types of forms.
What about people not even logged in? I'm getting benefits right now, and I'm not logged in. Seems to be, that being AFK in space and cloaked is not such a horrible thing by comparison. The peoples who are not logged in are not logged in and can't do anything in EVE or affect EVE in any possible ways. So i'm not sure why you brought that up here? Oh but I am doing something in Eve. My PI planets are humming along, I'm not logged in, and if you had facilities on the same planet I'd be adversely impacting you too. How about people with sales orders, definitely having an impact as well...and often not logged in. And if they were and AFK it wouldn't change a damn thing either. Seems to me if players can accrue benefits and not be logged in, being AFK is not such a big deal...especially when the benefits that accrue to AFK players are dubious at best. You just activated something that makes the EVE client / system to do things for you. The PI stuffs have to be run by the EVE clients anyways. If not, the PI stuffs would go offline when you logs off lol.
Yeah, EVE does something for me to, it trains my skills, but at least i have to make the effort of paying for my account and log in and change to new skills and so on to be able to keep training my skills. It's the same for you, you have to make the effort to log in and be active to put the PI stuffs up and running. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
252
|
Posted - 2013.11.30 17:04:00 -
[27] - Quote
Teckos Pech wrote:My reply is simple. If I'm not AFK I should not have to prove I'm not AFK so you can get a benefit you don't deserve or earn. Especially if I am not AFK on the other side of the galaxy and waiting to do something.
Or maybe we should come up with a way for everyone who PvEs in the game to prove they aren't a bot. All of them. Mining, PI, hauling, ratting, anything you do to make isk, prove you aren't a bot, put in a captcha or get logged. Every 15 minutes. And irrespective of what you are doing in game.
That's what you think. No, YOU doesn't have to prove anything if you are afk or not. The EVE clients should do that work of finding out if you are afk or not and then tell us in local if you are afk or not. In the same way as the gates tells us who are in the system.
And let me ask, why should we not find out if you are afk?
Are you to scared to be seen as afk while you are in space?
Ahh yeah, you have an intention to cause fear upon others while you are not playing the game. That's why you doesn't want EVE to set you to afk modus after the timer have kicked in. Just admit it that it's this you want.
Teckos Pech wrote:Same thing with AFK cloaking. I have to pay, I have to log in to set it up (well if I did it) and activate the cloak. Far more than you and skill training.
But those things are not the same thing, so you can't really compare it. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
252
|
Posted - 2013.11.30 17:15:00 -
[28] - Quote
Teckos Pech wrote:To be perfectly clear on this cause and effect thingy.... The AFK cloaker needs three things to successfully AFK cloak and disrupt a system.
- The desire to AFK cloak.
- A cloaking device fitted to the ship to be used.
- Local.
Without all three of these AFK cloaking cannot happen. We can't do much about 1. Nobody who complains about AFK cloaking wants to touch 3. For those complaining about AFK cloaking and things Something Needs To Be DoneGäó this leaves just 2, messing with the cloaking device. The thing is cloaking devices are used for game play other than just AFK cloaking. Anything that nerfs cloaks also, by definition, nerfs those types of game play. I don't think it is reasonable to nerf those types of game play simply to convey a benefit to those who are doing PvE. The people complaining about AFK cloaking never ever make a case as to why they should get this benefit at the expense of active cloakers. A log off timer is like trying use a hammer when you need s tool with more subtlety. Sure it is not that big a deal for any single pilot, but I contend that pilots who pay the same subscription fee as the PvE pilots who are complaining should not have to jump through additional hoops when they are indeed not AFK. Just as it would not be a big deal for everybody in the U.S. to send me $0.01 each year. They could all afford it and the impact on their lives is minimal. But do I really deserve that income transfer of $3.25 million? Rent seeking, which is what most who are complaining about AFK cloaking are doing, is generally a bad thing. So, why should PvE pilots get this kind of a benefit? Why should active cloakers get their game nerfed? Why should people who log in but happen to be doing something that does not require lots of input to the client get their game nerfed. Either make the case for why PvE pilots in null should get such a benefit at the expense of others or find a solution that does not impose that expense. And here we go again with the same massive wall of drivel again. Good job mister.
If you are afk, then you should be taken as afk. It's that simple.
You should not gain any benefits by being afk at any points. We don't care about local, we don't care about what you have fitted on your ship, as long you are afk or not playing EVE, you should be taken as afk. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
252
|
Posted - 2013.11.30 17:41:00 -
[29] - Quote
Teckos Pech wrote:What a load of semantic bravo sierra. If the Eve client is going to determine if I'm AFK or not, then it is the same as having me prove it. Haha, nice counterargument there. It's simple, if you don't want to be taken as afk, then be active and play the game. No, the EVE client should decide if you are afk or not. If you are playing the game, the EVE client will not set you to afk. If you are not playing the game or doing anything in EVE within 30 mins, it will mark you as afk. This is logical and how it should work. Every other games does this and so should EVE do.
Teckos Pech wrote:Because uncertainty and risk are fundamental aspects of this game. For the same reason we don't have PvP free zones. But what risks do you have by sitting cloaked in space while being afk?
If you don't have risk, you can't expect anyone else to have risks against you as a character in system. If someone seens you as a cloaker in system, it doesn't matter if YOU are active or not, the others in system will take you for active no matter what you are. That's why you are pushing risks to the others in local while you can just sit and watch a **** movie and ********** to it and have no risks in EVE. It's that simple.
Nothing should be risk free in EVE. But as everyone knows, afk cloaking is risk free and that's why you are doing it to gain free suprise kills with zero risks of losing anything.
Teckos Pech wrote:I don't know why you think this is some sort of secret, I've been saying all along that the point of AFK cloaking is to increase uncertainty...which is what you are saying, you just use the word fear instead. But yeah, the one aspect of AFK cloaking is to cause PvE pilots to do something other than they would normally be doing. The problem is that you push out risks to others in local while you have zero risks. That's the whole problem. The problem as it is now is that you can push out risks and fear upon others while you can just sit there and do nothing / zero effort to cause that upon them. Just because it's how you play the game doesn't mean it's the right way to play the game. It's an unfair play of the game against others who are working their asses off to defend them self while you can just be afk and think 'hahaha that's soooo funny to see them work their asses off for nothing, YEAAAAHHH'.
Teckos Pech wrote:Sure they are comparable. You said you pay for you account. So do I. Why should I have to jump through extra hoops when you don't have too? You also say you have to keep your skill queue up-to-date, so the AFK cloaker has to activate the cloaking module...about the same amount of effort really, click the mouse a few times. No, you compare an automatic system against something you have to do manually.
The skill training system is automatic while the navigation of you ship is something that YOU have to do manually.
Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
252
|
Posted - 2013.11.30 17:48:00 -
[30] - Quote
Teckos Pech wrote:What benefit? Denying others benefits is not much of a benefit. You are causing fear and are pushing out risks to others in local while you have no risks your self. If that's not getting benefits, then i don't know what kind of drugs you are on, but please tell me what that **** is.
It's simple, if you can cause fear and push out risks to others, you should gain the same to your self. If not, there is something wrong on how the game works.
Teckos Pech wrote:What benefits? Please explain the benefits that accrue to an AFK pilot. See the answer over.
Teckos Pech wrote:And there we have it...you want Eve to be more like WoW. No, i compared a system in 2 games.
Oh noes, in Wow, you do damages to others. Waaah, EVE Online is Wow as you can do the same in EVE. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
252
|
Posted - 2013.11.30 17:53:00 -
[31] - Quote
Astroniomix wrote:So PI, Skill training, Manufacturing/research jobs, moon harvesters, and corp/alliance members (they do things to help the corp/alliance thus benefiting you even if you aren't on) need to be removed.
Your argument is just bad, pretending to be AFK as a form of intel denial/mind games is a legitimate strategy and is not exclusive to vessels using cloaking devices.
Uhm, excuse me, but are you stupid?
This is something that everyone can do. What you are talking about is an automated system in EVE that HAVE to do something for you in EVE when you are not online or playing the game. Training skills is a good example on that. That's an automated system that have to run no matter what you do in EVE, if not, EVE would not be EVE.
The fact that you are comparing something that is automated against something that have to be done manually by the players it just stupid beyong anything.
Astroniomix wrote:Biomass yourself. No, you can go back to Wow if you want risk free things in a game. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
252
|
Posted - 2013.11.30 18:41:00 -
[32] - Quote
Teckos Pech wrote:Everyone can AFK cloak too...so how is this a valid objection? And his point is a good one. My Alliance mates often do things when I'm AFK or not even logged in that provide me with a benefit. If the Euro guys go out and save a tower or POCO and so forth, then that helps me. It helps us keep our sov where I do my PvE. I maybe logged off, AFK or I might be doing something to help the Euro guys in US TZ.
This kind of thing is actually a feature of MMOs, not a bug. Again, you are comparing something that the EVE client have to do for you where no players have to be involved with. The thing that your alliance mates have to do things while you are offline is still something that have to be done manually by the players and not by the EVE client to be able to achieve what you want to achieve.
Teckos Pech wrote:What is automated and what is done manually? Setting up your skill queue and keeping it going is not automated so it is not entirely automated. Nor is PI, market trading, or even POS maintenance. All these things work while the player(s) is(are) offline, but they also take manual work.
So I can AFK cloak in a system and after the initial set up the game/client takes over...much like PI, market trading, moon mining, labs/research, manufacturing, and so forth. Again, this is about gaining benefits and pushing out risks to others while you are being afk over others who are actively playing the game and don't get any of those risks or whatever. You don't gain benefits over others by training skills as everyone does that.
Teckos Pech wrote:I think you got it backwards. He doesn't like WoW...but apparently you do. No, i hate WoW to the maximum. But this is not about what games i like (again, you are an expert on talking it away to something else than it is being talked about), but it's about how different systems in those games are working. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
252
|
Posted - 2013.11.30 18:44:00 -
[33] - Quote
Astroniomix wrote:NightmareX wrote:
Uhm, excuse me, but are you stupid?
This is something that everyone can do. What you are talking about is an automated system in EVE that HAVE to do something for you in EVE when you are not online or playing the game. Training skills is a good example on that. That's an automated system that have to run no matter what you do in EVE, if not, EVE would not be EVE.
The fact that you are comparing something that is automated against something that have to be done manually by the players it just stupid beyond anything.
You said "any benefit whatsoever". And the fact that you actually tried to use WOW as an example of why you idea is a good one should tell you you've made a mistake. Lastly; taking bets on if this got implemented, how long would it take for nightmare to come crying about needing a way to probe down cloaked vessels because they aren't as AFK as he thought they were. Again, you play stupid just to talk it away to something else. I'm not comparing WoW as a game to EVE. I'm comparing on how different automated systems works in different games. That's something else.
Stop with the ad hominem attacks, thank you. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
252
|
Posted - 2013.11.30 20:32:00 -
[34] - Quote
Teckos Pech wrote:As has been pointed out, you said "no benefit whatsoever". Now you want to change the criteria when somebody comes along and points out the problems? When exactly will you stop moving the goal posts? Remember, we are talking about afk cloaking here. We are talking about that you transfer fears and pushes out risks to others while you are completely safe and can just do nothing or make no efforts to make fear and push risks upon others. That's the case here. If you want others to have risk, you have to make efforts to do that. If you want to push risks on others, you have to make efforts to do that.
What you are saying is that it's ok to make fear and push risks to others in local while you have to do no efforts or anything to be able to do that. Is that fine for you in an MMO game?
Teckos Pech wrote:You keep saying benefits, but you haven't really described them. Do i have to give you the details with a teaspoon on why you gets benefits by afk cloaking?
Are you that handicapped that you can't see that for your self?
Any normal persons who are playing this game will see what i'm talking about. Anyone who doesn't see this are totally blind and doesn't want their i-win tactic to be gone.
Teckos Pech wrote:Then why would you want to make Eve more like WoW? Using WoW mechanics does precisely that. So just because we want an AFK timer, EVE just become WoW just because WoW use that kind of system?
I mean, come on, don't be that dumb. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
252
|
Posted - 2013.11.30 20:44:00 -
[35] - Quote
Astroniomix wrote:How does an automatic AFK flag not achieve the same thing? The afk flag achieve that if you are afk, everyone that search your ingame name up or anyone that see you in local should see you as afk.
Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
268
|
Posted - 2013.11.30 22:10:00 -
[36] - Quote
Astroniomix wrote:NightmareX wrote:Astroniomix wrote:How does an automatic AFK flag not achieve the same thing? The afk flag achieve that if you are afk, everyone that search your ingame name up or anyone that see you in local should see you as afk. What's bad with that? They get free intel with no effort. This would actually muck things up in wormholes, you no longer need to watch a POS to see if the inhabitants leave it, just add the guys in it to your watchlist and warp out once any of them no longer show as AFK. So just because local was designed like it was from the day one, it means you have to get free benefits by afk cloaking just because local was designed like it was?
Your comparions are horrible. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
268
|
Posted - 2013.12.01 00:41:00 -
[37] - Quote
Lucas Kell wrote:You're basically coming in 160 pages into a thread and screaming "I HATE LOCAL AND WANT TO BE UBER" then throwing personal attacks at me. Go back to your bridge. He started ad hominem attacks on me aswell when i gave explanations on different things on why afk cloaking is bad and when he couldn't counterargument that. So he turned around and started to bring in other stuffs to confuse us and to take the focus away from 'afk cloaking' as the whole topic should be about.
So just take what that person say with a pinch of salt. He's a troll.
This also applies to Nikk and Teckos.
Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
270
|
Posted - 2013.12.01 03:02:00 -
[38] - Quote
Teckos Pech wrote:Again, why nerf players other than the AFK cloaker? Come up with a solution that targets only them....and nobody else.
I know, its not easy is it? It have been said by many and by my self a million times on what can solve the afk cloaker problem. But you just ignores what we say.
Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
272
|
Posted - 2013.12.01 17:29:00 -
[39] - Quote
Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:Again, why nerf players other than the AFK cloaker? Come up with a solution that targets only them....and nobody else.
I know, its not easy is it? It have been said by many and by my self a million times on what can solve the afk cloaker problem. But you just ignores what we say and doesn't want to hear our opinions on this and just thinks that your opinions are more important and better. I'm not ignoring the ideas, I just thing that nerfing the play of people who are not AFK or who use cloaks (depending on the flavor of nerf you prefer to AFK cloaking) is not acceptable. If you have a method that also has a high level of false positives it is generally a bad method. So, again, how does an afk timer nerf the active players who makes effort to play the game?
And how does the afk timer affect more peoples than your dumb idea? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
272
|
Posted - 2013.12.01 18:09:00 -
[40] - Quote
Teckos Pech wrote:Lucas Kell wrote:Teckos Pech wrote:Lucas Kell wrote:Again though I ask this. How does your own solution fit your own requirements? Your own solution affects a lot more other people than most other suggestions. As I said, targeting just the AFK cloakers is very hard. Hence I want to remove the mechanic they use and replace it with something else that is effort based and isn't free. Will it have lots of changes? But who it nerfs and buffs is not all that straight forward, IMO. I'm willing to discuss it here in this thread, but everyone simply gets hung up on not being able to use local and say, "NOOOO!!!!!" and don't go any further. No, we get hung up on how you call every idea stupid because it *might* affect someone else, while your idea would drastically nerf whole groups of people and you seem to think that's fine. See you can't discuss the solution I prefer.  Same as you that can't discuss my solution of the afk timer because you "think" it will affect active players (while it doesn't).
EDIT: Just to add. Does the afk timer in WoW or any other games that have an afk timer affect the active players there, no? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
272
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Posted - 2013.12.01 18:19:00 -
[41] - Quote
Alvatore DiMarco wrote:Cloaking doesn't need a counter. Here's why:
CLOAKING IS ITS OWN COUNTER.
The instant you activate your cloak, you can't do anything except move around - and even then you can't get too close to anything.
You cannot use any modules. You cannot change or reload ammo. You cannot jettison anything or pick anything up. You simply cannot do anything except move around - and if you do come too close to something, first you have to get away from whatever it is and then you've still got a recloaking delay of at least 5 seconds.
So yes. Cloaking is its own counter. You are rendered completely impotent while you're cloaked and as you're not any threat of any kind at all there's no need for anyone else to do anything about you. That's not the point here. The point is the seconds after you uncloaks 4-5 km from someone on what can happen then.
There is pretty much no counters to the suprise there. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
272
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Posted - 2013.12.01 18:25:00 -
[42] - Quote
Alvatore DiMarco wrote:Why do you need a counter to the surprise? Why are you even surprised? You're in nullsec. You shouldn't be surprised if you're practicing proper vigilance.
Don't try to screw everyone else in the name of promoting, protecting and increasing your own selfish and worthless laziness. If you can't handle nullsec, then get out of it. And why shouldn't we have a counter to defend us?
Basicly, you think this is fine as it gives you free kills without any risks of losses. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
272
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Posted - 2013.12.01 18:31:00 -
[43] - Quote
Alvatore DiMarco wrote:I don't even use cloaking for PvP purposes and I still think you've been drinking too much carebear urine.
You have a counter to defend you. It's called being alert. Why do you need the game to wrap you and your ship in soft cuddly bubble wrap to protect you from every possible danger?
You think nerfing cloaks is fine as it lets you be careless in nullsec without any risk of losses. My points still stands even if you don't use cloaks or whatever.
And how can you stay alert when someone uncloaks 5 km from you and bridges in 30 ships on top of you the next 5 seconds?
Ahh yeah, you can just call your friends and tell them they have 3 seconds to come, if not it's to late. That works like wonders. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
272
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Posted - 2013.12.01 18:42:00 -
[44] - Quote
Alvatore DiMarco wrote:Unless you're planning to fight, if someone else is in Local you should be aligned. Period. There's no discussion to be had on the matter. The instant you see someone decloak you warp away. Planet, station, safe, whatever. You have the free intel in Local telling you someone is around. Either they're hunting you or they're not, and since it's nullsec you can assume they're hunting you. You should be prepared to escape at a moment's notice and if you aren't then you deserve to die for it.
Let me say that again.
You should be prepared to escape at a moment's notice and if you aren't then you deserve to die for it.
If you can't handle this, if you think it's wrong or unfair or if you think you're entitled to safety then null is not the place for you. So, we have to work our asses off and make tons of efforts to defend us for someone that might be afk cloaked and makes no efforts to make us do that?
Don't you see why we want an afk timer? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
272
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Posted - 2013.12.01 18:46:00 -
[45] - Quote
Alvatore DiMarco wrote:No, I don't.
You knew the risks. When you moved to nullsec, you accepted them. Now you want them removed so you can play lazy carebear highsec land.
No. So, you basicly want to do no efforts what so ever to cause all of that?
You are on a pretty thin ice if you actually support that kind of afk gaming. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
272
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Posted - 2013.12.01 18:52:00 -
[46] - Quote
Alvatore DiMarco wrote:It's not that I support AFK gaming. It's that I oppose active players having to deal with extra nonsense because a few weak-willed people get scared easily and I especially oppose people thinking they're entitled to anything approaching perfect safety in nullsec. But when the active players have to work their asses off for someone that might be afk, don't you think that is wrong?
Add an afk timer and this wouldn't be an issue as peoples can wait a little and see if the players they think are cloaked does disapear. If they don't disapear after some tine, we knows they are active and we can work out a solution to defend us against them. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
274
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Posted - 2013.12.01 19:09:00 -
[47] - Quote
Alvatore DiMarco wrote:It doesn't matter if someone might be AFK. You should be treating everyone in Local as if they aren't AFK. If you have a problem with "working your ass off" as you so crudely put it, then you should leave nullsec because it's not for you. Again, why do you think it's fine to treat someone as active when they aren't?
Just because that's something you think, it doesn't mean it have to be like that. If someone is afk, we should know it, it's that simple. If not, you have the intention to cause harm upon others by hiding behind that lame tactic. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
274
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Posted - 2013.12.01 19:10:00 -
[48] - Quote
Teckos Pech wrote:NightmareX wrote:Alvatore DiMarco wrote:I don't even use cloaking for PvP purposes and I still think you've been drinking too much carebear urine.
You have a counter to defend you. It's called being alert. Why do you need the game to wrap you and your ship in soft cuddly bubble wrap to protect you from every possible danger?
You think nerfing cloaks is fine as it lets you be careless in nullsec without any risk of losses. My points still stands even if you don't use cloaks or whatever. And how can you stay alert when someone uncloaks 5 km from you and bridges in 30 ships on top of you the next 5 seconds? Ahh yeah, you can just call your friends and tell them they have 3 seconds to come, if not it's to late. That works like wonders. Right now, if this happens to you...you weren't alert--i.e. local would warn you a hostile is in system with you. And if the hostile is already there...bring your friends early on. Or put a huge tank and cyno on that thing and when they engage you'll last longer and your friends will have time to counter drop. And if the player who are cloaked in system is afk, should i still work my asses off for nothing?
The fact that you don't see this tactic as lame says all about your intention by hinding behind that tactic. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
276
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Posted - 2013.12.01 19:17:00 -
[49] - Quote
And like i asked earlier.
Why does an afk timer affect the active players in EVE when all other MMO games that have it doesn't affect ANY active players?
I would really like to know the answer here.
Bottom line is that you are stupid beyond anything if you actually think active players will be affected in EVE when all other games that have the same system doesn't affect any of the active players. It's just a lame excuse you use to talk it away from the fact. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
276
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Posted - 2013.12.01 19:20:00 -
[50] - Quote
Alvatore DiMarco wrote:NightmareX wrote:If someone is afk, we should know it, it's that simple. Why should you know it? Why are you entitled to know it - or anything at all? If you are able to know if i'm active in EVE, we should be able to see if someone is afk to.
Why is one of that fine while the other thing is not fine? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 19:31:00 -
[51] - Quote
Alvatore DiMarco wrote:The only way to know if you're active is by being active too. Someone who's AFK doesn't know anything about you. And the only way to see if you are afk is to be afk so the afk timer kicks in.
One thing shouldn't be in favour of the other.
So bottom line is, if you are active playing EVE, we can see that. If you are not playing EVE and are afk, we should see that. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 19:33:00 -
[52] - Quote
Teckos Pech wrote:NightmareX wrote:Alvatore DiMarco wrote:NightmareX wrote:If someone is afk, we should know it, it's that simple. Why should you know it? Why are you entitled to know it - or anything at all? If you are able to know if i'm active in EVE, we should be able to see if someone is afk to. Why is one of that fine while the other thing is not fine? Because handing out things for free is not good, this is what those who want an AFK tag are advocating. Free intel, intel they don't have to work for. If the guy with a cloak is no longer AFK and finds out you are active: he worked for it. He found you on d-scan, wapred to your location, etc. You want it handed to you by the client after doing...nothing to really earn it. Yeah, you get free intel of me if i'm active in EVE. Why can't we get the same free intel that you are afk?
Again, you should not favour active players over the afk players. Everything should be even and balanced. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 19:36:00 -
[53] - Quote
Teckos Pech wrote:The pilot is AFK...can't deactivate the cloaking device. Can't lock. Can't shoot.  But how does the other players in system knows that? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 19:38:00 -
[54] - Quote
Teckos Pech wrote:[The only free intel I get is from local...which you get too. Balance. If I'm AFK I don't even get that. To get more, I have to actually, you know, do something in game--i.e. not be AFK.
Again, why should we not be able to see if someone is afk?
You that is active can see if someone is active pretty easy while we that are active and looking after someone in local that we might think is afk, we still have to look out for them until the afk timer have kicked in to be able to confirm if they are afk.
I'm not sure, but that's far from getting free intel dude. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 19:40:00 -
[55] - Quote
Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:The pilot is AFK...can't deactivate the cloaking device. Can't lock. Can't shoot.  But how does the other players in system knows that? Doesn't matter, it rebuts Andy's claim that an AFK cloaker can close in on a target while cloaked, deactivate the cloak, target and scram the target, and then light a cyno. None of that can happen while the pilot is AFK. Ever. It is, literally, and impossible sequence of events. So Andy's proposal for AFK dockers to undock with no session timer anywhere in system is fine...so long as the players that can take advantage of it are AFK--i.e. can never ever do it. To you it doesn't matter as you abuse the system to the maximum. For anyone else that plays this game and want things to be balanced it matters. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 20:00:00 -
[56] - Quote
Teckos Pech wrote:NightmareX wrote: Again, why should we not be able to see if someone is afk?
You that is active can see if someone is active pretty easy while we that are active and looking after someone in local that we might think is afk, we still have to look out for them until the afk timer have kicked in to be able to confirm if they are afk.
I'm not sure, but that's far from getting free intel dude.
Why should you get something for free that provides you with a benefit? If you want that benefit work for it. This is why I suggest a nerf to cloaks and change to intel/local which will try to preserve the current balance. You, you just want a freebie and to give up nothing in exchange. That is not balanced. And yeah, once that AFK timer kicks in, you just got something for free. What did you do to earn it? Wait? How long? 15 minutes? Bravo sierra. How about 8 hours. After 8 hours of inactivity the tag kicks in. Oh...you didn't get to rat at all? Well....now it cost you something didn't it? Better luck next time. And here we go again with the massive troll of nerfing something that affect all instead of fixing one thing that only affect those who are afk.
Get real dude. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 20:01:00 -
[57] - Quote
Teckos Pech wrote:What a load of horse crap. Simply, you don't know how EVE works dude. No wonder why you want to destroy it with your ******** troll idea.
Instead of changing something that affect all just to change one thing, then lets change a system that only affect the players who are afk, that is the main problem.
Local is fine and the same with how the cloaks works. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 20:05:00 -
[58] - Quote
Teckos Pech wrote:So, PI and datacores are free....
If you mine minerals for building, those are free too?
Jesus....the economically illterate are out in force today.
The fact that you don't take the point on what Andy are saying is staggering and ridiculous enough.
Learn to look through the fingers and don't be so extremely blind by only looking one way.
Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 20:07:00 -
[59] - Quote
Kenpo wrote:Round and round we go, where we'll stop nobody knows. Well, it's Teckos and Nikk that doesn't want to see the point on fixing the problems for what the problem is instead of changing something that just affects everyone and changes the game completely like they want.
We want to have one problem in EVE fixed while Teckos and Nikk want to change the whole game so THEY can fell good and well and play it like they want. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 20:16:00 -
[60] - Quote
Teckos Pech wrote:Look, the fact is Andy's list had a lot of stuff that was not, in fact, "free". It was horse crap to include them.
Does CCP provide some in game infrastructure and objects (e.g. rookie ships) for free? Yes. But providing basic infrastructure for people to be able to actually play the game is one thing. To provide more and more free stuff that provides a benefit to given class of players...who have most likely been in game awhile is Bravo Sierra. It is classic rent seeking--i.e. grabbing after unearned benefits at the expense of other players.
Does the overview, which CCP provides, impose a cost to any given group of players and at the same time convey a benefit to a different group? If it does, make the case, or STFU. It was a stupid thing to bring up.
And really, you dock at a station in your pod where you have no ships and get a free rookie ship...that is such a huge unbalancing benefit I'm sure CCP will nerf that very, very soon. In fact, I'm sure any day now they'll call it an exploit.
You still don't take the point that there are many things in EVE that is free.
Oh noes, it's free, it have to be changed!1111oneoneeleven. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 20:21:00 -
[61] - Quote
Alvatore DiMarco wrote:NightmareX, you've been utterly defeated and your replies show it. You may as well stop now. WORDS.
Just because you say so doesn't mean you are right, bud.
Oh wait, Alvatore DiMarco, you've been utterly defeated and your replies show it. You may as well stop now. Does that makes me to be right about it? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 20:25:00 -
[62] - Quote
Teckos Pech wrote:NightmareX wrote:Kenpo wrote:Round and round we go, where we'll stop nobody knows. Well, it's Teckos and Nikk that doesn't want to see the point on fixing the problems for what the problem is instead of changing something that just affects everyone and changes the game completely like they want. We want to have one problem in EVE fixed while Teckos and Nikk want to change the whole game so THEY can fell good and well and play it like they want. We see the problem dude. To claim otherwise is dishonest. We just don't think that established players in null sec should get any kind of a buff to their play style. If you want to get rid of AFK cloaking, then fine. Its boring game play. But if you remove it alone and in the process nerf other valid types of non-AFK play that is just nonsense. You should not get a benefit at the expense of other players who aren't even causing your problems. If a guy needs to sit in a WH for a couple hours and not do much of anything, he shouldn't have be bothered clicking a pop-up or some other nonsense so that you can have additional security while ratting in null. And the issue of risk v. rewards is a valid topic in this discussion. If you are going to reduce the risk, then it is only fair to reduce the rewards too. So if you do find a way to get rid of just AFK cloaking and not impose a burden on any other players, then null sec incomes to individual pilots need to get nerfed too, IMO. Do I want that? Not really as I earn income in null too. But from a game balance stand point of view it is a reasonable position. Still doesn't matter on how much wall of rubbish you comes with, the main problem is the afk'er can hide behind a cloak and cause fear and push out risks on others with no efforts what so ever or not even be at the computer at all.
That's the problem and that the thing that is unfair and the thing that should be changed.
If you don't like it, then fine, but don't expect anyone else to like your idea that is stupid beyond anything when it comes to balance in this game. Remember, i have been playing this game for ALOT more years than you have done. And i know how this games works better than you do. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 20:58:00 -
[63] - Quote
Teckos Pech wrote:Thanks for the bump tho' NightmareX! Thanks for helping to keep this topic on the front page! Awesome counterargument there.
No, it's awesome that peoples can see how much you want to destroy EVE. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 21:04:00 -
[64] - Quote
Alvatore DiMarco wrote:NightmareX wrote:Still doesn't matter on how much wall of rubbish you comes with, the main problem is the afk'er can hide behind a cloak and cause fear and push out risks on others with no efforts what so ever or not even be at the computer at all.
That's the problem and that the thing that is unfair and the thing that should be changed.
If you don't like it, then fine, but don't expect anyone else to like your idea that is stupid beyond anything when it comes to balance in this game. Remember, i have been playing this game for ALOT more years than you have done. And i know how this games works better and i know how to balance things much better than you do.
All you want is to have a game where you can enjoy YOUR time and gives a damn about how others might enjoy the game. Your whole reply reeks of "I have nothing else left to say and all my points have been invalidated, so let's try distraction and stalling until someone else can come defend me!" Are you seriously to the point of making the sort of arguments that are typically reserved for the average five-year-old? "It's not fair! Everything should have to be fair!" "Your idea is stupider than mine, so shut up!" "I know more than you because I'm older so that makes me right and you're wrong!" At least you've made one thing clear. All you want is to have a game where you can enjoy YOUR time and gives a damn about how others might enjoy the game. Seriously, you really should just stop now. Baaaawwwwww, cry more. Everyone knows that the tactic by hiding behind the cloaks to cause fear and push out risks to others is lame and should be changed. But oh wait, you love that tactic, so no one have to remove it, riiiiiight?
Anyone who defends this have the intention to affect others who are doing alot of effort to defend them self while you doesn't even have to be at your computer or even make any efforts to do that.
Why do you think it's fine to cause fear and push out risks to others with no effort from your side?
Would you like it if i could just sit cloaked in the same system as you and then just be able to spawn you 20 jumps out to a random system without you being prepeared for it? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
277
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Posted - 2013.12.01 21:11:00 -
[65] - Quote
Again, no one of you have even bothered to answer me on why an afk timer would affect active players in EVE when all other games out there that have an afk timer doesn't affect any of the active players?
If the afk timer doesn't affect any others than those who actually are afk, then what are the problem with the afk timer in EVE when it clearly doesn't affect any active players?
Answer me this and give me evidences on WHY an afk timer would affect us active players in EVE and give us evidences on why an afk timer in other games would hurt the active players. Now i don't want to hear you OPINION on this, i want hard facts that says so if you says so.
Before this is answered, then you can troll as much as you like and write down pages after pages with wall of texts. It doesn't matter as long as the evidences isn't told.
I have been playing alot of different MMO games that have an afk timer, and it have never been a problem for anyone.
So answer it or STFU. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
278
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Posted - 2013.12.01 22:22:00 -
[66] - Quote
Seraph IX Basarab wrote:There's plenty of effort involved. You are occupying a whole character with a task. You cannot be in two different places at the same time with the same character. Instead of being lazy perhaps you should devise a way to deal with cloaked ships. Crying on the forum about it does nothing to change it. No, just sitting in space afk while you are doing something else no where near your computer and on top of that cause fear and push out risks to others is called no efforts while getting benefits what so ever in EVE Online. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
278
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Posted - 2013.12.01 23:31:00 -
[67] - Quote
Seraph IX Basarab wrote:But that detains the character of any other use. How? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
278
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Posted - 2013.12.01 23:55:00 -
[68] - Quote
Seraph IX Basarab wrote:NightmareX wrote:Seraph IX Basarab wrote:But that detains the character of any other use. How? Well if said character is in your system AFK cloaking, he isn't anywhere else is he? Basic economics, every time you "get" something you naturally have to "give up" something else. No, but that's not the point.
I'm pretty amazed that you haven't seen the point yet. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
278
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Posted - 2013.12.02 01:03:00 -
[69] - Quote
Seraph IX Basarab wrote:NightmareX wrote:Seraph IX Basarab wrote:NightmareX wrote:Seraph IX Basarab wrote:But that detains the character of any other use. How? Well if said character is in your system AFK cloaking, he isn't anywhere else is he? Basic economics, every time you "get" something you naturally have to "give up" something else. No, but that's not the point. I'm pretty amazed that you haven't seen the point yet. Pretty amazed you are complaining about cloaky ships being dangerous. Set a few traps and they'll start changing their tune pretty fast. See that's the problem with people, they look for mechanics to help them "win" the game instead of devising their strategies with dealing with a very balanced concept. It's not that easy i'm telling you. When you don't know if someone is active or afk, it's not that easy to just do some things as you make us to believe. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
309
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Posted - 2013.12.02 02:30:00 -
[70] - Quote
Seraph IX Basarab wrote:Of course it isn't easy. If the game was suppose to be easy you wouldn't be here complaining. Instead this is a difficult game where you have to use your mind a bit harder than you seem to have. Simple as that. So why do the afk cloakers have it so extremely easy then if EVE is supposed to be a hard game?
Basicly, you just defeated your own arguments with that post. Congrats. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
310
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Posted - 2013.12.02 04:07:00 -
[71] - Quote
Seraph IX Basarab wrote:Have you ever actually tried to organize and follow through a covert ops campaign to call it easy? Are you being stupid on purpose here?
Running covert ops campaigns actively is not the same as sitting lazy in space doing nothing or being afk.
Make up your mind, are you running covert ops campaigns by being active or are you afk in space (witch is the problem)?
Those 2 things are not the same. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
311
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Posted - 2013.12.02 15:46:00 -
[72] - Quote
Seraph IX Basarab wrote:No one afk has ever lit a cyno...fact. How does the others in local knows that when they don't know if you are afk or not? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
311
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Posted - 2013.12.02 16:21:00 -
[73] - Quote
Nikk Narrel wrote:If you choose to believe AFK players can light cynos, it starts to explain your irrational concerns... The problem is that EVERY, and i mean EVERY damn players who see that someone is a cloaker will take them as a bait with cyno in 0.0 space today. That's because they have to believe it as they simply don't know if that player is afk or active. So they automaticly just believe they are bait as there is no other choices.
This causes alot of problems and this causes alot of unfair play. That's why there should be a system to let us know if someone is afk or not. EVE lets you see if someone is active, so why not just let us see if someone is afk to then?
Nikk Narrel wrote:One: Comparing EVE to WoW insults many EVE players. It suggests you view them as being no better than these theme park dwelling, orc humping, elf cybering wannabees... Not a good start to an argument where you hope to win minds over to your views.
Two: Deciding that activity can be measured in keystrokes per hour, (requiring a minimum over a period of time to be considered active), is amazingly short sighted. You have been provided with ample opportunities to understand that EVE is more complex than WoW, so expecting the limiting mechanics that work in WoW to function in EVE is equally short sighted. Put simply, it is an accepted tactic that EVE players can and do play the game passively at times, either not touching the controls, or even by just listening for the audio cues to alert them to important opportunities...
We have no need to subscribe to your limited views regarding what is valid play, but you seem bent on trying to force them on others. The idea behind a timer like this disregards all other play styles except those conveniently able to meet them.
It dumbs down EVE, bringing it closer to WoW, which seems to be what you want.
That makes it bad for EVE. 1. I didn't compare EVE to WoW here. I didn't even say WoW at all in what i wrote there. I compared it with other games with an afk timer. Just because EVE would get an afk timer like WoW for example have, it doesn't mean EVE will be like WoW, lol. You must be on some strong drugs if you actually believe your self on that.
2. No, if you don't play the game, you can't expect to be taken as active either. Every other MMO games have an afk timer for a reason, and it works good to. Because afk playing in an MMO goes against what an MMO game is. It's that simple.
Anyone who supports afk gaming is here only to destroy the game as that's a very unfair gameplay. Why else do do you think every other MMO games have got an afk timer?
It's to balance out the game for everyone.
So no, EVE will still be EVE with anafk timer. Anafk timer is just software coding, so it can't be WoW or any other games just because of it. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
312
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Posted - 2013.12.02 16:37:00 -
[74] - Quote
Teckos Pech wrote:Nikk Narrel wrote:NightmareX wrote:Seraph IX Basarab wrote:No one afk has ever lit a cyno...fact. How does the others in local knows that when they don't know if you are afk or not? If you choose to believe AFK players can light cynos, it starts to explain your irrational concerns... Let me add to this, those of us who either want to keep AFK cloaking, or want to fix it via local/intel changes get this point. I have have written that an AFK cloaker, or even any cloaker in a system increases the level of uncertainty for those who want to PvE in that system. Hence, I get this point. I get it very well. My response to this is the following: How do you know this is not precisely what CCP has intended and consider reasonable. They have had over half a decade to patch AFK cloaking out via any one of the dubious ideas listed on the first page of this thread. These threads have popped up regularly since cloaks were first put in the game. If we assume 1/week there are probably over 200 such threads on this issue...and they invariable use the same proposals over and over. In fact, it is quite likely that right now with the current mechanics CCP sees things with local, cloaks, and cynos as balanced. Maybe not in an optimal fashion, but balanced and as such it is low on their list of priorities to change. One of CCP's marketing strategies about Eve Online is that it is a harsh uncaring universe, not for the timid or feint of heart. If you play it you will face the possibility of very unpleasant outcomes unlike most other MMOs (e.g. if you lose that 2 billion isk ship...its gone, not like in WoW where every time you die you get all your stuff back). Removing uncertainty from the game and changing the risk/reward ratio in favor or less risk and more reward goes counter to that marketing strategy. Come, play Eve Online, it used to be a harsh and uncaring universe, but now it is the cuddlier version. Don't think that is such a great idea. Yes, it have been alot of talking about adding an afk timer and so on for a long time. The funny thing here is that you actually believe that CCP will change local just because of you when tons of peoples have complained about local for 6-7 years here on the forums without CCP changing anything with local.
The fact is that CCP wont change local.
Because changing local will affect the game and change so much with the game that it's currenly not gonna happen, PERIOD.
However, adding an afk timer will not affect the game and everyone. It will only affect those who are afk or not playing EVE. An afk timer will not affect any other players who are playing the game. So it's much easier for CCP to add this as this will rather balance the game more for those who are playing the game.
So you can just continue to believe that local will be changed when in fact it will never be changed. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
312
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Posted - 2013.12.02 16:58:00 -
[75] - Quote
Teckos Pech wrote:NightmareX wrote:Nikk Narrel wrote:If you choose to believe AFK players can light cynos, it starts to explain your irrational concerns... The problem is that EVERY, and i mean EVERY damn players who see that someone is a cloaker will take them as a bait with cyno in 0.0 space today. That's because they have to believe it as they simply don't know if that player is afk or active. So they automaticly just believe they are bait as there is no other choices. This causes alot of problems and this causes alot of unfair play. That's why there should be a system to let us know if someone is afk or not. EVE lets you see if someone is active, so why not just let us see if someone is afk to then? No, not every player. That is one strategy you can follow, but not everyone does. You are arguing that everyone has to take the most risk averse approach to the problem. Doing that is part of what makes AFK cloaking so successful/desirable. Also, it is not unfair play. Eve is not about always having things be "equal" or "fair" in the sense that if I can catch a dude with 9 friends and kill him fast...so be it. Gate camps, for example, are "unfair" by many other MMO players' standards. Rancer and Tama are giant balls of "unfariness" compared to many other MMOs. In Eve it is no big deal, and, IMO, many of use like it that way. The fact that you supports afk gaming in an MMO game says enough about your mission here. It's to destroy the game for others while you can have your fun.
That's the only thing you want here.
This was said: You are arguing that everyone has to take the most risk averse approach to the problem. Doing that is part of what makes AFK cloaking so successful/desirable.
The problem here that you don't see is that if we should have risks, then you should have risks to. You can't just say that everyone else should have risk and you should get a free pass on that just because you hates to have risks.
The fact is that everyone should have risks in EVE, including afk cloakers. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
312
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Posted - 2013.12.02 17:02:00 -
[76] - Quote
Teckos Pech wrote:NightmareX wrote: Yes, it have been alot of talking about adding an afk timer and so on for a long time. The funny thing here is that you actually believe that CCP will change local just because of you when tons of peoples have complained about local for 6-7 years here on the forums without CCP changing anything with local.
The fact is that CCP wont change local.
Adding an AFK timer would not be that hard. Changing local/intel...that would be hard to do it in a balanced way. So one thing is not like the other, writing posts as if they are indicates either a fundamental lack of understanding of the two mechanics, dishonesty, or...both. I'll let you pick which of the three apply. Yes, adding an afk timer is easy peasy as it doesn't change gameplay or anything in EVE. It just makes sure that those who are afk gets stamped as afk to everyone.
The fact is that you can find out pretty much everything about a player ingame on what he are doing. So i don't really see why we can't find out if they are afk. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
312
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Posted - 2013.12.02 17:14:00 -
[77] - Quote
Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:NightmareX wrote: Yes, it have been alot of talking about adding an afk timer and so on for a long time. The funny thing here is that you actually believe that CCP will change local just because of you when tons of peoples have complained about local for 6-7 years here on the forums without CCP changing anything with local.
The fact is that CCP wont change local.
Adding an AFK timer would not be that hard. Changing local/intel...that would be hard to do it in a balanced way. So one thing is not like the other, writing posts as if they are indicates either a fundamental lack of understanding of the two mechanics, dishonesty, or...both. I'll let you pick which of the three apply. Yes, adding an afk timer is easy peasy as it doesn't change gameplay or anything in EVE. It just makes sure that those who are afk gets stamped as afk to everyone. Yes it does change game play. If you are a miner in high sec it would make you a more desirable target for suicide ganking in high sec. Why should high sec suicide ganking get a buff? Again, if it applies simply for not clicking on the client frequently enough, not supported. No need to nerf other people's game play to give you something for nothing. If you are a miner, you still have to play the game to mine.
Just to make sure you get the whole point from me, but yes, afk mining is also as unfair as afk cloaking, so both types have to makes effort to do what they want to do.
So do you have more excuses to come with? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
312
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Posted - 2013.12.02 17:16:00 -
[78] - Quote
Teckos Pech wrote:Please train reading comprehension to level 1.
When I said that being extremely risk averse is what makes AFK cloaking successful/desireable I did not mean that it is good game play, but that from the standpoint of those who do AFK cloak the extreme response is part of why they do it. To deny people in game resources. And finally, here we have it ladies and gentlemens. We have a player here that want to affect others gameplay by not playing the game or make any efforts what so ever to deny people in game resources.
Anyone who doesn't see this as extremely unfair is here to destroy EVE. PERIOD. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
312
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Posted - 2013.12.02 17:24:00 -
[79] - Quote
Teckos Pech wrote:NightmareX wrote: If you are a miner, you still have to play the game to mine.
Sure, I have never denied this. I have never implied the opposite. In fact, if I did explicitly endorse this, it might be a violation here on the forums as it could be seen as supporting botting. But saying, "I don't have to look at my screen every second, or even for minutes at a time" is not the same as saying, "I support AFK play." Quote:Just to make sure you get the whole point from me, but yes, afk mining is also as unfair as afk cloaking, so both types have to makes effort to do what they want to do.
So do you have more excuses to come with? I have provided no excuses, but reasons why I think an AFK flag/auto log timer is not a good idea. I should not be required to do something in game so you can get a benefit even though my in game activities have virtually no impact on you. Such a requirement is nonsense. You think it's a bad idea as it would destroy your free pass to kill someone without any risks of losing anything. It's pretty easy to see that.
The afk timer is extremely good as it lets you see if someone is afk or not. And can you also explain to me why it's so bad to be seen as afk when we can see everything else about a player in EVE?
Why should an afk player not be seen as afk when a player can be seen as everything else in EVE?
Lets turn this thing a little around. What if the peoples who use cloaking ships couldn't see if the other players in local was active?
How would it be if anyone who use a cloaking ship would get denied to see the status if a player was online or not and not see them in local before they would talk either?
Would that be fair? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
312
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Posted - 2013.12.02 17:31:00 -
[80] - Quote
Teckos Pech wrote:I don't AFK cloak. Whoops there goes your premise.
Rest of the post: now gibberish without its premise.
Thanks for playing. Hah, just because you don't afk cloak, it doesn't change the facts on what i'm saying.
So nice try. Better luck next time. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
312
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Posted - 2013.12.02 17:32:00 -
[81] - Quote
Teckos Pech wrote:Going to open a petiton:
Subject: Changing NIghtmareX's in game name to StrawmanX.... Look, changing subject when someone is out of arguments. Niiiiiiiiiiiice. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
312
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Posted - 2013.12.02 17:38:00 -
[82] - Quote
Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:Going to open a petiton:
Subject: Changing NIghtmareX's in game name to StrawmanX.... Look, changing subject when someone is out of arguments. Niiiiiiiiiiiice. Considering you haven't made a valid argument in the last 10 posts, that is an excellent display of ironic posting...and done unironically as well. Well done. I'll guess you are right, just because you say so, riiiiight?
I have made many valid arguments that you haven't even given answers back on. Yes you have given answers that takes the whole thing away from what i have been asking after. That's not giving answers on my questions.
And like i asked earlier in a question longer up: Lets turn this thing a little around. What if the peoples who use cloaking ships couldn't see if the other players in local was active?
How would it be if anyone who use a cloaking ship would get denied to see the status if a player was online or not and not see them in local before they would talk either?
Would that be fair?
I'll guess that would be aaaaaaaall fine and dandy to you, right?
Now, answer me this. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
312
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Posted - 2013.12.02 18:15:00 -
[83] - Quote
Teckos Pech wrote:NightmareX wrote:
Big ol' mess of strawman arguments, poisoning the well, and so forth....
NighmareX replying to you with anything substantive is a waste. You continually write that I want to do things I have explicitly denied. You either willfully or via poor reading comprehension distort what I have written. But go ahead and keep bumping the thread. I like keeping it on the front page. Thanks for that, at least. I asked you a question that seems to be hard for you to answer witch makes you to be a troll, because your plan is to destroy EVE and don't want to answer a question about why it's better to balance the game rather than having unfair advantages.
Now, answer my question. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
312
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Posted - 2013.12.02 18:22:00 -
[84] - Quote
Teckos Pech wrote:Thanks for the bump.
Thanks for proving my point. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
322
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Posted - 2013.12.02 19:01:00 -
[85] - Quote
Lucas Kell wrote:Answered... And I've said it before. What reason is there for any change, other than it improves the game all round. In this case, it removes the ability of players who have no desire to create gameplay, only to remove it. It encourages all players to actively play the game. And this is the whole point of this on why we want an afk timer. Those who are not playing the game should be treated as not playing the game.
Those who doen't understand what Lucas says here is only a troll and are here to destroy the balance in this game.
END OF STORY. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
323
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Posted - 2013.12.02 20:28:00 -
[86] - Quote
Nikk Narrel wrote:I am saying the changes you seek are not necessary, the game is balanced to be exactly the way it is. Doesn't change the fact that it can still be change to make the game better.
And that's what we want. We want to have more balance in the game. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
323
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Posted - 2013.12.02 20:40:00 -
[87] - Quote
Teckos Pech wrote:NightmareX wrote:Nikk Narrel wrote:I am saying the changes you seek are not necessary, the game is balanced to be exactly the way it is. Doesn't change the fact that it can still be change to make the game better. And that's what we want. We want to have more balance in the game. Changing a game in your favor alone is not an improvement in balance, unless you are arguing the game is currently unbalanced and that it has been that way for more than 5 years and that the CCP Devs know this and are just bad at their jobs. Are you making that argument? So changing the game to your favour is any better?
Yes, the game is unbalanced when it comes to the afk thingie as the game gives benefits to players who doesn't play the game.
How is that balanced and fair? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
323
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Posted - 2013.12.02 20:45:00 -
[88] - Quote
Alvatore DiMarco wrote:What benefits does the game give to AFK players, exactly?
Don't deflect the question or twist it. Just answer it in a straightforward fashion. It pushes out fear and risks while it also makes peoples work their asses off for someone that might not even play the game. Again, how is that fair?
Just to take an example. Would you like it that i could spy on you with a hidden camera in game while not playing the game so i could give intels to my other corp / alliance mates?
Would that be fair? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
324
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Posted - 2013.12.02 20:55:00 -
[89] - Quote
Nikk Narrel wrote:Myself, and I daresay Teckos, are not arguing for a change in balance. Then why are you arguing against an afk timer when that doesn't change anything in how we play the game and it doesn't hurt those who actually plays the game?
That solution is the easiest one and it's the best one as it just targets one type of players that isn't actively playing the game.
Why do things so difficult when we can solve the afk problem with a single solution ?
If you want to change local, then make a new topic about how and why you want to change local. This topic is about afk cloaking and how to solve the issues with that. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
324
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Posted - 2013.12.02 20:57:00 -
[90] - Quote
Alvatore DiMarco wrote:NightmareX wrote:Alvatore DiMarco wrote:What benefits does the game give to AFK players, exactly?
Don't deflect the question or twist it. Just answer it in a straightforward fashion. It pushes out fear and risks while it also makes peoples work their asses off for someone that might not even play the game. Again, how is that fair? Just to take an example. Would you like it that i could spy on you with a hidden camera ingame that streams that to a webpage while not playing the game so i could give intels to my other corp / alliance mates out of game via TeamSpeak? Would that be fair? I told you "don't deflect the question or twist it" and you just did both. Now answer me: What benefits does the game give to AFK players? Don't strawman me this time either. You didn't answer my question there. It's the same principle as the afk cloakers does now, they get benefits for not playing the game, so i gave another example on the same type of playing on why it's bad.
If you are ok that you as an afk cloaker gets benefits for not playing the game, then my solution with the hidden camera spying on you must be a genious idea for those who are not playing the game to. Right? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
324
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Posted - 2013.12.02 21:02:00 -
[91] - Quote
Alvatore DiMarco wrote:I didn't answer your question because I quite frankly do not give a damn about it. I'm interested in knowing what benefits the game gives to someone who is AFK, a question which you still have not answered.
Now stop with the useless rhetoric, horrible logical fallacies and transparent stalling tactics. ANSWER THE QUESTION.
Unless, of course, you can't. Ahh there we have it. You couldn't be bothered to answer it because i made my point and you doesn't want to answer it because you can't counterargument against it, because you know i'm right. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
324
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Posted - 2013.12.02 21:05:00 -
[92] - Quote
Alvatore DiMarco wrote:No, I couldn't be bothered to answer your question because you haven't yet been bothered to answer mine. All you've done is stall and try to distract.
I have answered yours and given you the reason why an afk timer is the best solution to solve the problem with afk cloaking. You have been trolling and talked the case with afk cloaking and how to solve it to something else.
So there is a reason why you might see it as not answered for you as i wont answer things that is not about afk cloaking. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
324
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Posted - 2013.12.02 21:36:00 -
[93] - Quote
Nikk Narrel wrote:So, which is true, out of the following two options possible?
A: The game is not balanced, the devs have known of this issue for years and left it like this. The AFK timer will fix this problem.
B: The game is balanced, but the devs will introduce this AFK timer because they will decide to shift the balance point in favor of those negatively affected by AFK behavior.
The afk timer on other games have fixed the problems with afk players. Why wouldn't it fix the problem in EVE?
I'm just asking, because it have fixed the afk problem in every other games and it works. And it will work here to. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
324
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Posted - 2013.12.02 21:53:00 -
[94] - Quote
Alvatore DiMarco wrote:Andy Landen wrote:Alvatore DiMarco wrote:I didn't answer your question because I quite frankly do not give a damn about it. I'm interested in knowing what benefits the game gives to someone who is AFK, a question which you still have not answered.
Now stop with the useless rhetoric, horrible logical fallacies and transparent stalling tactics. ANSWER THE QUESTION.
Unless, of course, you can't. I have answered your question countless times. Riskless system control via the potential for hotdrop using the cyno mechanism. Pretty strong benefits for zero risk if you ask me. See my previous post on how I would escalate my hotdrop fleet against any who thought to be brave by forming a small gang for pve ops. You are also not the person I was asking, but thank you for whiteknighting on NightmareX's behalf. Aww, don't be so mad because we have good arguments against you. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
324
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Posted - 2013.12.02 22:47:00 -
[95] - Quote
Alvatore DiMarco wrote:"Don't be so mad"? You're trolling now?
Also, you have nothing. Don't even try to argue otherwise, you know very well that it's true.
The only one who's answered my question (although not very well) is Andy, who asserts that AFK people can control things somehow. Yes, he pointed out that afk peoples can control things, witch is the whole point i have been talking about since i started to write in this topic. No one that isn't playing the game should control / gain anything in EVE. Not even a tiny fraction of a percent, PERIOD.
That's why an afk timer should be used so the active players can have "little" more control to see if someone is afk or not. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
324
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Posted - 2013.12.02 22:56:00 -
[96] - Quote
Alvatore DiMarco wrote:Except that AFK people don't control anything. They're AFK. They control income for the others in local. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
329
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Posted - 2013.12.02 23:12:00 -
[97] - Quote
Alvatore DiMarco wrote:No, AFK people don't stop you from ratting. Your fear does that. And the fear comes from the afk cloaker as everyone takes them as active (even when they wouldn't even be near their computers), witch again is the income stopper. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
335
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Posted - 2013.12.03 00:01:00 -
[98] - Quote
Alvatore DiMarco wrote:I'll say it. You can't compare two completely dissimilar games and expect anyone to take you seriously.
There. Now you can have your indignation and your defiant "you can't tell me what to do" rage-party. Yes you can compare 2 different games that use a system that is independent of what kind of game that is player. An afk timer is just not just limited to one type of game. It's meant for every games that want to take care of the afk'ers.
So yes, we can compare the afk system independent on what game that is taken into the consideration. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
335
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Posted - 2013.12.03 00:03:00 -
[99] - Quote
Alvatore DiMarco wrote:NightmareX, do you actually have anything useful of your own to say or are you going to just ride everyone else's coattails? Says the guy who just ignores my good arguments and moves it all to something else to talk about.
Maybe you should just answer my questions to see on how fair afk gaming is before you cry out loud? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
335
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Posted - 2013.12.03 00:10:00 -
[100] - Quote
Teckos Pech wrote:NightmareX wrote:Alvatore DiMarco wrote:I'll say it. You can't compare two completely dissimilar games and expect anyone to take you seriously.
There. Now you can have your indignation and your defiant "you can't tell me what to do" rage-party. Yes you can compare 2 different games that use a system that is independent of what kind of game that is player. An afk timer is just not just limited to one type of game. It's meant for every games that want to take care of the afk'ers. So yes, we can compare the afk system independent on what game that is taken into the consideration. Says the guy who wants Eve to be more like WoW.  Sure you can make such comparisons, but such comparisons may also be just downright dumb. For example, you approach would not work in World of Tanks. There you'd need a method not to boot AFK players, but assure that they don't go AFK since any player that goes AFK during a battle automatically gimps his team. And a player AFKing in his garage is not an issue at all. Did you miss my reply here?: https://forums.eveonline.com/default.aspx?g=posts&m=3955333#post3955333
Go and read it rather than posting stupid posts. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
335
|
Posted - 2013.12.03 00:15:00 -
[101] - Quote
Teckos Pech wrote:Considering I quoted it, yes I read it.
Your system wont work in World of Tanks. It will do nothing to help that game be "better".
An afk timer will work in every types of MMO games without affecting the active players. Just saying. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
335
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Posted - 2013.12.03 00:19:00 -
[102] - Quote
Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:Considering I quoted it, yes I read it.
Your system wont work in World of Tanks. It will do nothing to help that game be "better".
An afk timer will work in every types of MMO games without affecting the active players. Just saying. And I'm saying it wont make the game better. Hence such a comparison is just dumb. It is like putting lipstick on a pig...it accomplishes nothing. So why waste Dev time doing it. See...like I said, you can compare them, but sometimes such comparisons are dumb. Well, it will balance the game out better and favour the active players over the afk players.
And that will in the end make the game better.
I can't see why it wouldn't be better after that. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
335
|
Posted - 2013.12.03 00:30:00 -
[103] - Quote
Teckos Pech wrote:Damn it was hard getting an answer out of you.  I answered him with a more reasonable answer to that earlier. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
335
|
Posted - 2013.12.03 00:36:00 -
[104] - Quote
Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:Damn it was hard getting an answer out of you.  I answered him with a more reasonable answer to that earlier. No, actually you didn't. You went on to repeat yet again why you think an AFK timer would be awesome, but didn't answer Nikk's question. But whatever, clearly you think the situation is A. Further question: Why do you play a game where the Dev's leave things unbalanced for so long and with no sign they'll ever fix it in your favor? I think the situation is that when something is unbalanced in EVE, we should get CCP to balance those things out to make EVE better without affecting the active players.
There are many things with EVE that is not balanced today. But we have to take one thing at a time.
And let me ask you this. WHY would an afk timer be bad when it doesn't affect those who are playing the game?
Pressing a button 1 time every 5 hours is not playing the game. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
367
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Posted - 2013.12.03 06:22:00 -
[105] - Quote
Teckos Pech wrote:Alvatore DiMarco wrote:In that case, very few not-AFK miners are actually playing the game.
This thread reads like a textbook in how to identify logical fallacies. What he said, every ice miner is now AFK. Pretty much the stupidest requirement: pressing a button every 5 minutes to simply satisfy some random guy on the forums definition of what it means to be AFK. Now, you are going to far. We are not talking about pressing a button every 5 minutes. Rather get real with your rant. We are rather talking about pressing something within 30 minutes witch most of us takes as not playing pretty much as that mean you are barely playing the game.
An afk timer also means that every miner actually have to play the game rather than not playing the game and gains benefits for it.
Basicly, an afk timer fixes everything about the case of gaining benefits for not playing the game.
And it's simple. If you don't play the game, you gains nothing. Isn't that a good idea when it comes to playing MMO's where you play with other humans?
Teckos Pech wrote:Just going in and out of AFK status just to watch the rage in local and forums.
"This douche bag keeps going AFK and then not-AFK and I can't rat!!!!!" At least they have to be near their computers and be somewhat active in EVE to be able to do that. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
370
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Posted - 2013.12.03 08:01:00 -
[106] - Quote
Teckos Pech wrote:Well, I'm updataing the client ATM, but last I checked it took just over 34 minutes for my Mackinaw's ore hold to fill up with ice. Given I could fill it off of one ice asteroid, that means I'd be "AFK" by most people's definition in this thread.
Do you even play the game?
Or maybe I should take a page out of yours and Lucas' book and ask if you are on drugs, an idiot, or stupid or a moron.
Why should you be the one to decide I'm AFK if I don't click around in my client in that 34 minutes? Why should I have to stare at my screen the entire time? If I'm in high sec, why can't I wander off to the kitchen to grab a drink without being penalized so you can get a benefit.
Really...when was the last time you logged in?
Tell me again how brilliant you are at this game.
Edit: 36 minutes to get the ore bay filled fully. So just because it takes you 36 minutes to fill up your Mackinaw's ore bay, it does mean you can't do anything else within those 36 minutes?
Just a simple deactivate and activate on some of your modules will reset that timer.
Again, the more the game encourage you to be in front of your computer and do things while you are playing EVE, the better it is. Don't tell me that you are that lazy that you can't click on something every 29 minutes or so just to reset the timer?
Or would that be to much work for you?
Again, efforts, have you ever heard about that? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
370
|
Posted - 2013.12.03 08:08:00 -
[107] - Quote
Teckos Pech wrote:Why should all Ice miners be considered AFK if they don't sit and doodle around in their clients ever 30 minutes. Are you gonna play the game or afk play?
But i'll guess pressing a single button every 30 minute is to much effort for you. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
370
|
Posted - 2013.12.03 11:21:00 -
[108] - Quote
Teckos Pech wrote:You really don't play do you.
Look I have 2 types of modules on my Mack you boob. Tank and harvesters. I deactivate my harvesters then it will take even longer to fill the cargo.
I deactivate my tank modules I gimp my tank...why should I have to do that to satisfy your idiotic arbitrary definition.
Why not an hour? Or 57 minutes.
What if I'm using cap or crossing gates. Every autopiloting freigher is now AFK and should be marked as such to make it even easier for suicide gankers?
That will make the game better? Why does suicide ganking of freighters need a buff?
Please, share more of your unbelievable genius with rest of us.
So just because you fit your Mack with your type of setup, you can't play the game actively?
That's what you are saying to us.
You say, baaaaaaah, i can't click or do anything while i mine so i can't click on something on my ship or anything else in the EVE UI. That's to much for making EFFORT to play the game.
No, if you don't click anything within 30 minutes, you are taken as afk and so should the client take you aswell.
And you know what. You are horribly at EVE, seriously. Because if a freighter pilot actually are active playing the game and are jumping from systems to system, that will not deny you any more freighter kills than it does now because of the simple fact that if the freighter warps to 0 km to the gate and jumps, you can still suicide it on the other side of the gate as you already knows his route and are ready waiting for him.
Was that so hard, genius?
So yes, an afk timer will still make the game better while you still can suicide as many freighters as you would like to suicide and it will still make the game better if you actually make some effort to PLAY the game. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
373
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Posted - 2013.12.03 20:34:00 -
[109] - Quote
Teckos Pech wrote:Alvatore DiMarco wrote:I have no ISK.
I have no ISK because I can't rat.
I can't rat because someone is AFK.
That AFK person is 124j away from my ratting system in a freighter.
THAT FREIGHTER MUST BE SEVERELY PUNISHED.
Sorry. I had to. Which is also why the proposed auto-log and AFK flag solutions are also bad. What?
You can't be active and make isk because someone is 124 jumps away?
You don't make much sense to this topic anylonger. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
378
|
Posted - 2013.12.03 23:25:00 -
[110] - Quote
Teckos Pech wrote:Might suggest an english dictionary.
Then might I suggest looking up the word sarcasm.
It isn't just a word between sack and **** in the dictionary. Again, you just proves that it's more excuse talks in here rather than talking about the main problem that is afk cloaking. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
378
|
Posted - 2013.12.03 23:50:00 -
[111] - Quote
And just to sum it up one more time after reading the last 5 pages in this topic.
It's now all about how Teckos and Nikk are playing EVE and fits their ships and how they can't be bothered to do some efforts to actually play the game and it's all about how to change EVE so they can enjoy EVE Online the way they afk play the game.
They think they are more important than the whole problem with afk'ing in EVE. They think their playstyle is so important that they have to destroy EVE for everyone else to let them have their pleassure with EVE.
These 2 guys are so genius that they actually believe that anyone will believe their trolling about how to make EVE a better game for those who are playing it. Those who actually believes them are nothing more than supporters to destroy EVE.
And this is a greeting from a player who knows EVE in and out as he have been playing EVE Online all since 2004.
Now, if you all could just ignore Teckos and Nikk, it would be great as this topic will go in full circlejerk as they don't want to listen to others ideas and opinions. They only want to put out their message on how theirs idea is the best and how others ideas are bad and are twisting their arguments to confuse you and to take you to another route in the discussion, witch makes you angry and you just leaves the topic because they are trolling you to death. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
386
|
Posted - 2013.12.04 17:19:00 -
[112] - Quote
Teckos Pech wrote:I was responding to NightmareX who has been extremely nasty in this thread. Constantly distorting what others write, calling them names and so forth. Frankly, ISD should give NightmareX a posting time out, but that is just my opinion.
And you have to keep the context of that comment in mind...it was in reference to semi-AFK mining which is how most high sec miners mine, IMO. And yes, in a way you had a point regarding skills, but probably don't realize it helps MY ARGUMENT against NightmareX:
A newer player just getting into an exhumer might have bad skills and can't (yet) get below the 30 minute criteria for getting an AFK tag and wapred off/logged off. Such an occurrence is a buff to older players and a nerf to newer/less skilled players. I don't see how that is in any way a good thing.
And lastly it isn't a couple of extra K in tank, it is not quite double the tank (and with overheating shield modules more that 2x the tank) of a Mack with a DCU II.
LOL, yeah i have been so naughty for giving you valid arguments about alot of things that you don't even bother to answer me on. Instead you comes with other excuses and twists the conversations over to something else to confuse and to win the argument the other way.
You must be genius. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
386
|
Posted - 2013.12.04 17:28:00 -
[113] - Quote
Mag's wrote:Ahh so you're not interested in fixing the cause, you just want cloaks nerfed. OK I understand now. Thanks. If you are talking about fixing the afk problem in EVE, then i have an easy and simple fix that ONLY affect the afk players.
It's called an afk timer.
Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
388
|
Posted - 2013.12.04 17:55:00 -
[114] - Quote
Teckos Pech wrote:Mag's wrote:NightmareX wrote:Mag's wrote:Ahh so you're not interested in fixing the cause, you just want cloaks nerfed. OK I understand now. Thanks. If you are talking about fixing the afk problem in EVE, then i have an easy and simple fix that ONLY affect the afk players. It's called an afk timer. You of all people, I would have thought could see that an AFK timer wouldn't work. Easy to bypass etc. Not only that, but have you asked the question of whether CCP even wants it? No. The funny thing here is that CCP doesn't want to change local as it have been pointed out many times from CCP through the years that it would cause drastical changes to EVE and it would unbalance the game as long as there doesn't exist any other types of system to make up for that in some ways that doesn't make the game more of a hassle to play.
An afk timer have also been talked about for a while, but CCP have never mentioned anything about that, so as far as things are now, an afk timer is way more likely to happen than changing the local in any possible ways.
And again, an afk timer doesn't unbalance the game like removal of the local will do.
Sure, removing local will remove afk cloaking to some points, but it's a bad method to fix the afk problem. There is alot of ways that can remove the afk problem in EVE, but most of them have bad sideeffects.
An afk timer doesn't have any sideeffects. So it's the best solution so far. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
389
|
Posted - 2013.12.04 18:19:00 -
[115] - Quote
Teckos Pech wrote:Actually, we do have a CCP Dev on record as preferring local be just a chat channel and intel be decoupled and its own mechanic. In this very thread even. It's something else to just say they want the local to be a chat channel rather than an intel tool. They want the local to be like that, sure, but the problem is still that they have no other methods or other tools to make up for the loss of local yet, so even though they want it that way, they can't change it as the game are now.
So an afk timer is likely to be used instead. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
389
|
Posted - 2013.12.04 18:44:00 -
[116] - Quote
So, as it have been pointed out why local wont be removed now as CCP doesn't have anything to make up for that to balance out the game, can we then stop with the removal of local talk as it makes no sense?
We know adding an afk timer is the easier way to take care of the afk players, but as this topic is about afking and afk cloaking in it self, we can talk about different things that might help with the afk problem. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
389
|
Posted - 2013.12.04 19:02:00 -
[117] - Quote
Nikk Narrel wrote:NightmareX wrote:So, as it have been pointed out why local wont be removed now as CCP doesn't have anything to make up for that to balance out the game, can we then stop with the removal of local talk as it makes no sense?
We know adding an afk timer is the easier way to take care of the afk players, but as this topic is about afking and afk cloaking in it self, we can talk about different things that might help with the afk problem. You misunderstand. The so-called AFK problem has been ignored for years too. It is also being solved by this change. Players wanting to target PvE assets won't need to be relying on cloaked ships anymore. They can fly fast little ships, able to land on a target before anyone knew they were close enough. With local no longer meeting their defense needs for intel, they won't care what happens to it. It's not some guy you see in local you need to worry about anymore, it's that guy in the next system, who can gate over and be on grid with you before you can react. The cyno is no longer the means to an end, using hot dropping. They can bypass local intel using sheer speed. Because of this, the threat associated with an AFK cloaked pilot will diminish, since genuine threats will have easier access thanks to those speedsters. If changing local is so easy as you say, then local would be changed many years ago. But it haven't because of the fact that it's very hard and CCP needs new tools to fill in for the loss of intel in local chat. Ofc, CCP "might" be in the process of changing local soon, but who knows. And before this happens, we can still talk about different ideas on how to solve the afk problem.
But as it have been said, just removing local now will never happens, so as long as you don't have a genius way of removing local and replace it with something great in return, then the talks of removing local will be no sense.
Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
390
|
Posted - 2013.12.04 19:52:00 -
[118] - Quote
Nikk Narrel wrote:Who said CCP needs to change local, now that they can simply make it irrelevant to intel gathering? Changing local now will most likely breaks something else quite hard.
There is a reason why the local have stayed the same for all the years EVE have been going.
It's also a fact that we need a tool to gather intel on someone if local will be changed to a chat system, if not, EVE will just be to much hassle and to much work for something you might never get done.
So before CCP can change local and take away the intel abilities with local, they have to add something else that keeps the game balanced and doesn't breaks anything else with the game.
So no, local wont be changed now.
Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
390
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Posted - 2013.12.04 20:58:00 -
[119] - Quote
Nikk Narrel wrote:Selective reading? You certainly only quoted a selected part of what I said. As to adding new intel tools, there is no need for this either. One can simply scan or probe, and locate the interceptor. If your buddy in the next system can't be bothered to let you know of an imminent threat, that is between the two of you, CCP put in place reliable chat channels, as well as many out of game voice coms being available. No need for a change exists.  So basicly, you want EVE Online to be a 23.5/7 scan online?
This will be a mess if we have to go around scanning after things all the time. This will destroy EVE as it makes peoples frustrated and bored as this will be the only thing we can do in EVE to be able to find anyone.
Not only that, when someone scans after someone and in the meantime you have to get your fleet moved to the player you scanned out, that player can in the meantime move to another location. Witch again means you have to scan after him again. It will be this over and over.
This makes the game horribly boring.
So why not just leave local as it is and then just add an afk timer?
Nothing will get affected by an afk timer except for those who are not playing the game. What can go wrong with that? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 14:47:00 -
[120] - Quote
Nikk Narrel wrote:23.5/7 Scan online?
That's a strange conclusion to come to, especially considering that the ship in question will be pointless to scan for, quite often.
The problem has quite reversed itself, so you may want to adapt to the new circumstances as well. An interceptor can be pointless to try scanning for, simply because by the time you scanned for it, the ship has either moved on to the next system, or already landed on grid with it's target.
You need to be able to anticipate it, as being able to react ahead of time becomes your only hope of evasion.
You already have these tools in the game. Chat channels, with optional 3rd party voice coms, combined with other players in a position to report intel in a timely manner.
This would be the wrong thread to complain, regarding anticipated problems involving ships too fast for local chat to warn you about.
But, look on the bright side. It adds more weight to your desire to keep local unchanged. Yeah, when you say CCP can just remove the intel part of local and then just use the scanner and probes to find players in system, it means that you have to scan the whole freaking time as it's not just one alone player in a system alot of the times.
If a fleet is spread around in the system, you will never be able to get the accurate intel on how many peoples your enemies have as you wont find them all, as many will just start to move from safespots to safespots if this would be in EVE.
And everyone knows that when someone is actively moving from safespots to safespots alot, the chance of finding someone is as low as a meteor would hit Saturn and destroy the planet.
This would be hassle day in and out and it would make peoples to leave the game. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 15:34:00 -
[121] - Quote
Teckos Pech wrote:What Nikk is saying it that the game's mechanics are changing in a direction where local will become less and less useful for intel gathering...at least the interceptor change is a move in that direction. No ratter or miner is watching local every second in game. We have seen in this thread that people who use sentries often don't stay aligned. So a few seconds of inattention on the part of the ratter and a lucky choice of anomaly by the interceptor pilot and you end up with an expensive ship tackled. This is more true now than before the last update. Why?
Interceptors now ignore defensive bubbles, sending in the interceptor first makes tremendous sense for this reason. Interceptors also get into warp fast, and their warp speed is the highest in game now. This is also is a good reason to send in the interceptor first.
So now local becomes a bit less useful for the ratter. More such changes and we might get to a point where people in null have reduced their reliance on local to a point where changing it might not be a big deal...and depending on the change, maybe even a welcome one.
The mobile cyno jammer is another thing that makes it so that the ratter does not have to be as reliant on local. The both reduce, in their own way, the need to rely on local as a source of intel. In fact, the interceptor makes early reporting of a hostile even more beneficial. If I hear a guy is 3 jumps out I can recall/scoop drones and start aligning out. If I don't hear anything and the guy suddenly pops up in local, even not scooping drones and aligning out/initiating warp may not save my bacon. Because that interceptor is going to be on top of me much faster than before Rubicon.
That is what Nikk is saying. So what you are saying is that a ratter in a battleship should rather wait until the frig has landed on grid that will be his death (when he gets tackled by a frig) rather than see the frig pilot in local and try and get out immediately before the frig might arive and tackle him?
With the new warp speeds and stuffs for frigs, it might be to late to react when the frig gets seen on the ratters scanner.
Again, what you want is a tool to gank ratters / npc'ers easier. This is not called balancing the game. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 17:14:00 -
[122] - Quote
Nikk Narrel wrote:But gameplay will have moved on without it. Not without making it more boring after how you want it to be. That's the thing you don't graps.
You think it will be better as it suits YOUR type of gameplay and not about how it would suits everybody better. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 19:14:00 -
[123] - Quote
Teckos Pech wrote:Seems CCP likes the idea of null being risky.  But not for the afk cloakers, right? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
403
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Posted - 2013.12.05 19:23:00 -
[124] - Quote
Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:Seems CCP likes the idea of null being risky.  But not for the afk cloakers, right? Nope, otherwise they would have changed that too, now wouldn't they. Since they didn't we can make a reasonable inference CCP is still fine with the current mechanics. If 0.0 space have to be risky for everyone else, then cloakers shouldn't come out without any risks.
I can agree that the cloakers WILL have it a little more safer than others, but being totally safe as they are now isn't right. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 23:13:00 -
[125] - Quote
Astroniomix wrote:Mocam wrote: "Already been discussed..." but that *IS* the best solution so far and has the least impact on the actual use of cloaked ships. It doesn't let you "find them cloaked" nor other such bad ideas that would gut use.
This change would ruin wormholes. Ahh, so it's bad when that would ruin wormholes, but not bad at all when Teckos / Nikk's ideas ruins the whole game?
HAHA, says enough really. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.09 02:11:00 -
[126] - Quote
Teckos Pech wrote:Too bad for you CCP has now come out in favor of wanting to decouple Local and intel. Do try to keep up.  Did i say anywhere in that statement that i'm against removing local if another system takes over it that doesn't makes EVE more of a hassle to play?
No i didn't. I said that YOUR ideas was going to destroy the whole EVE.
Learning to read what we are saying is a nice way to keep a discussion going in a good way. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
415
|
Posted - 2013.12.09 02:29:00 -
[127] - Quote
Astroniomix wrote:NightmareX wrote:
No i didn't. I said that YOUR ideas was going to destroy the whole EVE.
Learning to read what we are saying is a nice way to keep a discussion going in a good way.
You clearly do not want a discussion as you and lucas have both convinced yourselves that we just want to break the game. The fact that we have given you tons of arguments on why it would destroy EVE is telling enough that it WILL.
You, Teckos and Nikk are so horny after getting the free pass to kill npc'ers easier with your ideas that you flat out aren't capable of seeing your own flaws. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
423
|
Posted - 2013.12.09 12:48:00 -
[128] - Quote
Astroniomix wrote:The only thing you have done in this entire thread is shiptoast about "hur dur, you want to break the game". Even Lucas has been more constructive than you, which takes some serious ******* effort. Lame excuses after excuses.
Teckos Pech wrote:Which makes me ask, WTF Dude?!!?
Seriously I never advocated simply removing local. Ever. I always advocated replacing it with something and a nerf to cloaks. Are you mentally challenged on reading others posts?
I have never said you was against removing local and i never have said that i'm against removing local if another system can replace the system of getting intel on who are in system without making the game anymore hassle to use than it is now.
I just simply said that YOUR idea on how you want to change things are gonna make EVE online a mess to play. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
423
|
Posted - 2013.12.09 15:13:00 -
[129] - Quote
TheGunslinger42 wrote:So you want the improved/replacement local mechanics to require the same effort (i.e. none) as the current ones? That's not balanced :(
So in other words, you want to make it harder to find players in space. Sounds great when peoples get bored of working their asses off to get intel on someone that makes peoples rather not enjoying the game and leaves EVE. Pretty awesome business model right there for CCP.
That's 'How to run business for professionals 101' right there.
Nikk Narrel wrote:It is convenient that you cannot point to any specific flaw, except in a general sense, almost as if the screen gave off a bad odor when you tried to read it. The flaws you so easily ignores have been pointed out in this topics many many times. Just sayin. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
425
|
Posted - 2013.12.09 16:13:00 -
[130] - Quote
TheGunslinger42 wrote:I suppose, in the strictest, most pedantic way, I do want to make it "harder". I think the amount of intel that is provided by local, how fast its provided, how certain that intel is to be correct, and how little effort is required is far from ideal.
But as I've spent two years in wormholes both hunting and evading with absolutely no local at all, and I managed quite well, and I think some kind middle ground between that wormhole style no-local-at-all mechanic and current k-space mechanics could work Why would making it harder to find out how many that are in system making EVE a better game?
How would this benefits newer players?
If this makes it harder for newer players, then how do you expect them to stay in EVE then? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
430
|
Posted - 2013.12.10 02:57:00 -
[131] - Quote
Nikk Narrel wrote:Why would newer players be in null sec in the first place?
The bulk of context around this topic relates to AFK cloaking, which has little relative impact on newer players at all. So you think only the veterans of EVE can only train for cloaking ships and press a button to activate your cloak on your ship?
If a new player want's to train for Stealth Bombers for example, they will focus their training for that. It will take them no time to get into one and use it.
Everybody can train for Stealth Bombers.
EDIT: There is in fact ALOT of new players in 0.0 space. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
433
|
Posted - 2013.12.17 05:58:00 -
[132] - Quote
Just to make sure everyone is aware of this. Someone says the local is the problem to afk cloaking. I'm 110% sure that's not the problem at all actually, because if that had been true it would be as much problem in high sec as it is in low sec and 0.0 space.
But the thing is that the afk cloaking thing is not a problem in empire because no cynos are allowed there. No ones in empire gives a flying crap about afk cloakers in empire because if they are afk, we know they can't harm us in possible ways. So they either have to attack us and try to kill us and face the risk of dying or they can simply do not attack to avoid getting killed.
In low sec or 0.0 space, you don't know if they are afk or if they are spying on you and are ready to deploy the cyno on your ass.
So there are big differences on how afk cloakers gets taken in high sec to low sec and 0.0 space. So the only reason it's a problem in low sec and 0.0 space is because of cynos.
So because no one cares about the afk cloakers in empire and as the afk cloakers doesn't care if he gets moved to his character selection screen after he have been afk for 30 mins (an example) in empire, then it would be nice to actually make the afk cloakers get the same treatment everywhere.
AFK cloakers shouldn't get special treatment just because they are in low sec or 0.0 space. It should be balanced the same for every afk cloakers in EVE. When you are afk, then you are afk and there should be a way to find that out after a little while ingame. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
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