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Thread Statistics | Show CCP posts - 12 post(s) |

Xcom
Quantum Vortex Battalion
0
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Posted - 2013.10.15 19:20:00 -
[1] - Quote
Cant believe CCP haven't fixed afk-cloakers after all this time. I remember them being a major pain back even before recons.
Somehow they managed to fix deep space bookmarks but completely ignored cloaking mechanics. At least when people sat 1000 AU away they coun't spy on you or use covert cynos. Now its even worse with all these new cov-ops mechanics and they are even adding more in rubicon.
One thing I'm confused about is why there aren't more afk-clokers around? Low risk and easy ganks, its like 0.0 stealth candy. Are all -.8 systems camped with afk-cloakers nowdays? If not it might not be such a bad choice to head down with a T3 afk-cloak-gank setup to get some free kills. |

Xcom
Quantum Vortex Battalion
0
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Posted - 2013.10.15 19:47:00 -
[2] - Quote
Teckos Pech wrote:Exactly what mechanic does the AFK cloaker use to be effective against you? Local. How does he know you are there? Local. Remove local and very mechanic AFK cloaking relies on is removed.
Of course, that is an overly strong solution by itself. Hence another mechanic needs to replace intel.
Why are you derailing your own thread? I thought this was a discussion on afk-cloaking not a discussion on fixing or removing local.
Even so if local was the problem with afk-cloakers, they could still warp while cloaked to each belt checking if there are anyone ratting or mining. Its even worse then wormhole space where as the mining sights at least needs to be scanned down revealing probes on d-scan. Here you would have cloakers show up, scope out the activity for a few minutes then decloak at there leisure giving them a easy kill. 0.0 would turn into 0.cloak and lowsec would turn into wasted space.
But still this is not about removal of local. Thats a different topic. |

Xcom
Quantum Vortex Battalion
0
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Posted - 2013.10.15 20:22:00 -
[3] - Quote
As I see it you are favoring hostile engagement above anything else. You clearly ignore the fact that organized opes to thwart off random hostile engagements and overcomplicated mining ops would reduce the income of 0.0 activitys driving more people into highsec.
Clearly reducing targets you can shoot at is bad for you in the long run. Specially as a pvper you rather want people to have good income to create more targets for you. Afk-cloaking or removal of local would make it less safer for your enemys making it more easier for you to swoop in and whipe them out. Unless that is the goal your aiming for.
But are you sure that is good game play for anyone? I would rather enjoy getting blown up in my pvp fit ship then helplessly go down in my moneymaker boat. Basic gist of it to make the game fair for all partys, sitting afk for hours and having a easy time picking off your pray when you see fit is a bit cheap. If you cant recognize the fact that your abusing to sit cloaked endlessly and having a very unfair advantage to spy and choose when to go in for the kill is lopsided. I can't see how that wouldn't be a game exploit like the nano domi/phoon or the deep space BMs.
I think CCP will eventually get around to fixing it. Till then its best join in on the fun and exploit the s**t out of it before its removed. |

Xcom
Quantum Vortex Battalion
0
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Posted - 2013.10.15 20:49:00 -
[4] - Quote
Nikk Narrel wrote:Actually, I am a null miner. My kill board is a pretty vacant area, as ore and ice do not generate kill mails.
And how would you feel if someone made it there personal goal to blow you up at all cost, follow you around and sit afk in the systems you mine in. You would have no clue when he would attack or how other then with cloaky ships. Day after day mercilessly hunt you for the lolz. Best part would be if you managed to trap him and kill him. He would use his deep wallet, buy a new ship in Jita and head down to your system again. I wonder if you would still be so glad about afky coakers after being on the receiving end if all this would happen.
Or maybe your just trolling here on the forums and your afking in some system in 0.0 right now. |

Xcom
Quantum Vortex Battalion
5
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Posted - 2013.10.16 13:17:00 -
[5] - Quote
Teckos Pech wrote:Xcom wrote:As I see it you are favoring hostile engagement above anything else. You clearly ignore the fact that organized opes to thwart off random hostile engagements and overcomplicated mining ops would reduce the income of 0.0 activitys driving more people into highsec. Clearly reducing targets you can shoot at is bad for you in the long run. Specially as a pvper you rather want people to have good income to create more targets for you. Afk-cloaking or removal of local would make it less safer for your enemys making it more easier for you to swoop in and whipe them out. Unless that is the goal your aiming for. But are you sure that is good game play for anyone? I would rather enjoy getting blown up in my pvp fit ship then helplessly go down in my moneymaker boat. Basic gist of it to make the game fair for all partys, sitting afk for hours and having a easy time picking off your pray when you see fit is a bit cheap. If you cant recognize the fact that your abusing to sit cloaked endlessly and having a very unfair advantage to spy and choose when to go in for the kill is lopsided. I can't see how that wouldn't be a game exploit like the nano domi/phoon or the deep space BMs. I think CCP will eventually get around to fixing it. Till then its best join in on the fun and exploit the s**t out of it before its removed. You really should go back about 15-20 pages. I cover things like PvE income, expected risk vs. expected reward ratios, etc. This is a game balance discussion and as has been shown local and AFK cloaking are inextricably linked. Hence the discussion of local and AFK cloaking. And AFK cloaking nowhere fits any definition of abuse, harassment, exploits, greifing etc. That you don't like it is a completely insufficient criteria for determining if something is BadGäó. Oh and you should also read the link where a CCP dev is in favor or turning local into a chat channel and making intel a separate mechanic. 
The only argument you have against perma cloaking is that its balanced out by the broken local. The 2 arguments are completely separate and local have been discussed by CCP sense the dawn of time sense the launch of the server. Trying to somehow draw parallels between the two is clearly an attempt of red herring the whole afk-cloak discussion. The whole local mechanic should be taken to a separate thread on as it clearly have bigger impact on the game then just afk-cloaking.
The cov-ops cloaking and the regular cloaking device is one of unique modules that have little drawback if used in conjunction with other methods making them completely imbalanced. A good example would be to have a perma cloaking ability in FPS games. You would be able to cloak up and run around and just wait for an opportunity to present itself. Not a single game I know of gives such a huge advantage to the player other then EVE online. Failing to see its imbalanced nature is like trying to hold on to crap mechanics for the sake of continuing to exploit its flaws.
Cloaking in space doesn't just give you perfect intel. It gives you the ability to scout each belt, gate and pos for all activity plus gives you the combat capability that you can pull out any second killing any unsuspecting target. The parallel to perma cloaked targets in FPS games is just a perfect example.
Also its not the same afking in a station as at least when your in a station your exact location in space is known. In fact undocking could be a risky option for whoever is afking in it. But running around cloaked is completely different as your constantly able to gather intel at any given time without any drawbacks plus launch an attack at any point when you are sure of a victory / kill. |

Xcom
Quantum Vortex Battalion
6
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Posted - 2013.10.16 16:33:00 -
[6] - Quote
Teckos Pech wrote:Xcom wrote:
The only argument you have against perma cloaking is that its balanced out by the broken local.
Well, I guess I should be happy you are now considering local and AFK cloaking linked. Baby steps I guess. 
My point is made. Your trying to keep a broken mechanic because you somehow have tied it to some other broken mechanic in the game and trying to avoid making any changes because of that.
You honestly have no counter arguments against the fact that perma cloaking in this game should stick around. Instead you derail it to some other flaw that needs addressed. A flaw about local that literally is like cancer, an unintentional mechanic that have not been fixed after 10 years and probably wont be fixed for another decade.
We all know local will eventually have to be addressed but perma cloaking should and could be fixed right now as its a much simpler and easier fix. Trying to avoid fixing it because of local is just as flawed in trying to fix all the flaws and broken mechanics of eve in one single patch. |

Xcom
Quantum Vortex Battalion
6
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Posted - 2013.10.16 17:05:00 -
[7] - Quote
Nikk Narrel wrote:Xcom wrote:Teckos Pech wrote:Xcom wrote:
The only argument you have against perma cloaking is that its balanced out by the broken local.
Well, I guess I should be happy you are now considering local and AFK cloaking linked. Baby steps I guess.  My point is made. Your trying to keep a broken mechanic because you somehow have tied it to some other broken mechanic in the game and trying to avoid making any changes because of that. You honestly have no counter arguments against the fact that perma cloaking in this game should stick around. Instead you derail it to some other flaw that needs addressed. A flaw about local that literally is like cancer, an unintentional mechanic that have not been fixed after 10 years and probably wont be fixed for another decade. We all know local will eventually have to be addressed but perma cloaking should and could be fixed right now as its a much simpler and easier fix. Trying to avoid fixing it because of local is just as flawed in trying to fix all the flaws and broken mechanics of eve in one single patch. It is not an easier fix. The details of their broken components both relate to intel about the play type central to this debate. A so-called AFK cloaked ship. In logical terms, the fact that people are told of it's presence for no effort cannot be simply pushed aside. It is the exact reason for it's subsequent behavior, as demonstrated. Either use logic, or admit you are abandoning it here.
Ok lets use logic if you really think Im not.
Problem A: Perma cloaking is broken Problem B: Local is broken
The point Im trying to make: Problem A - needs a fix Problem B - needs a fix
The point your trying to make: Problem A and Problem B are broken and so Problem A needs to stay because they both are broken.
Flaw in your arguing. Two wrongs wont make a right.
Is that logical enough? |

Xcom
Quantum Vortex Battalion
6
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Posted - 2013.10.16 18:08:00 -
[8] - Quote
Nikk Narrel wrote:If it were accurate, yes, it would be.
Problem A: Local is broken. This has an evolved effect now called Problem B. Problem B: Cloaking is broken
Problem B is actually more involved than this simple version. Let's expose the issue better for this context:
Problem B: Cloaking is broken by being perfectly reported in local AND by being undetectable on a level of specific location.
If you look at it logically, you have two absolute factors here, each countering the other. You KNOW the cloaked ship is present. 100% You CANNOT KNOW exactly where it is. 100%
Knowing the cloaked vessel is present, makes cloaking a joke. Local Residents: Stealth who? Bob, we can all see you in chat, duh!
Being unable to subsequently find it, however, at least recovers some value for the effort being made. Bob: Hah! Can't find me!
It reduces cloaking from a genuine stealth ability, to a utility for use in hostile areas to avoid being scanned down.
Genuine cloaking only exists in a wormhole. The rest of EVE simply has the ability to hide, but their presence is always common knowledge.
This is the exact thing I was talking about. Your intermixing the problems and create a convoluted string of if A is broken then B must stay.
Here is a major flaw in your arguing making everything look like its going around in circles. Problem A local is broken and ruins cloaking. Problem B Perma cloaking on any ship is imbalanced. The fact your mixing the two makes everything look like its going around in circles while in fact the issue is completely separate.
Perma cloaking is not the same thing as cloaking and how local ruins your cloak ability. The fact you can stay cloaked indefinitely is the topic of discussion here. If you actually separated the two then suddenly there would be no way to defend the imbalanced perma cloak mechanics.
Just to make thins crystal clear. Perma cloaking, the ability to stay cloaked forever is an issue.
Not local mechanics and how local ruins the element surprise when using cloaked ships.
|

Xcom
Quantum Vortex Battalion
10
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Posted - 2013.10.17 09:25:00 -
[9] - Quote
Teckos Pech wrote: I hope this isn't what you call logic...
Yes, that could be one response. A is broken, therefore B has to stay, which is also broken (greatly simplifying here).
The other is, B is broken and is a result of A which is also broken. If we fix A, we also fix B.
I favor the second option. However, until we we can fix A the inter-related nature of AFK cloaking and local means that if you just "fix" AFK cloaking you are providing an unearned benefit to every resident PvEing in a null system. Unearned benefits are not good game design, IMO.
How exactly is perma cloaking somehow a product of broken local? The fact your trying to connect the 2 problems shows your trying to either desperately keep things as they are or you have somehow found a vague connection between the two and desperately try and hold on to your perma cloaking broken game mechanic. Why would anyone post here in the features and ideas if we just want to string all the problems together and get nothing done.
Also null sec is all about securing your system to utilize its resources. What do you think sov system is all about? its not just about moon goo and capital ship construction poses. Null is full of roming gang attacks, invasions from other alliances and logistical problems. Adding invisible attackers that you cant defend against is just a cheep knockoff tactic that you have convoluted yourself thinking is a good game mechanic.
In no other game then eve you will ever find similar imbalanced stealth mechanics. In fact when people make fun of eve this exact flawed mechanic is probably something they bring up. |

Xcom
Quantum Vortex Battalion
11
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Posted - 2013.10.17 15:35:00 -
[10] - Quote
Nikk Narrel wrote:You want some means to either hunt, or remove through an AFK clearance mechanic, cloaked vessels. This diminishes the cloaked vessels. Their behavior has been demonstrated as a response to local intel, as a countermeasure. By reducing the effectiveness of the counter, you effectively enhance the pilots who rely on the countered effect, AKA local derived intel. This is logic, and I welcome you to explain any objection you have to it.
So cloaked ships are having it hard to stay completely invisible before they decloak at there own leisure and attack?
Completely balanced game mechanic. No counters and no time constraints. Attacks are initiated when all risks and doubts have been assessed and completely eliminated.
I fail to understand why every pilot and there dog aren't flying a cloaked ship. Maybe cause there haven't been a proper DPS cloaked boat. But wait next patch they are giving us that. Perfect then we are set. Just have to somehow convince CCP to remove cloaked ships from local then we can roam undetected, cyno past camped gates, take lol screenshots camping miners before decloaking and popping them in 4 volleys.
I think we should put cov-ops cloaks on all ships in this game. Then we can all pvp like it was intended. Find a unsuspecting pray and gank them with no risks involved.
I wish CCP adds these changes. Brilliant ideas, cant wait till it happens. |

Xcom
Quantum Vortex Battalion
12
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Posted - 2013.10.17 23:00:00 -
[11] - Quote
Teckos Pech wrote:Xcom wrote: So cloaked ships are having it hard to stay completely invisible before they decloak at there own leisure and attack?
Completely balanced game mechanic. No counters and no time constraints. Attacks are initiated when all risks and doubts have been assessed and completely eliminated.
Counters, eh? You are ratting in a null system. I jump in. The way local currently works is as follows, you will see me in local well before I even load grid. You will have time to get safe irrespective of anything I do, unless you are unfortunate or bad. What is the counter to this mechanic? Or how about this, you log in to the game and are docked in your favorite ratting system. I'm already in system looking to do BadGäó things to people in said system. But you have just logged in and with perfect certainty you know I am in system and that I am a danger to you. How do you know this? Local. What is the counter to this mechanic? One counter is to make local not so helpful to you...to in fact, make it your enemy. How do I do that? AFK cloaking. Or even cloaking at the keyboard just doing other stuff in game. Now I have taken local which is still providing you intel and I am using it to the detriment of your game. By removing AFK cloaking alone you remove one of...no, the only counter to the intel provides you. Intel that is always perfect in the sense that it neve lies (i.e. it wont show me as in local when I leave, nor will it not show me when I am in system). So don't sit there and lecture others about counters. Quote:I think we should put cov-ops cloaks on all ships in this game. Then we can all pvp like it was intended. Find a unsuspecting pray and gank them with no risks involved. My God. This is just breath taking in its nonsense. When I fit a cloak to my ship, does it render your offensive modules inoperable? Once you decloak you are vulnerable to attack. Somebody linked a KM of one of my corpmates. Did you look at it? I doubt it. If you had you'd know he took two of his attackers with him. Granted, my corpmate lost more isk than he killed, but the point is sitll there. When you decloak and attack...guess what you are vulnerable to attack yourself.
Clearly your corp mate had the chance to take out 2 of the opponents cause whoever attacked him didn't use proper tactics to EW him. That was a flaw in there attack. But if a proper attack was planned your corp mate would have had no chance to respond and would have gone down like a helpless victim.
Your clearly clueless about game balance. Cloaked attacks are lopsided and imbalanced. Simply because the attacker have the unlimited time frame to assess the situation and make a choice when to attack and that the defender cant see it coming. If you cant understand this simple fact your clearly not dropping the hint that this exact game feature is not a good game feature in by any standards other then inside your head.
Cloaking in EVE is a bad game feature that seriously needs a rebalance as it at this point is being abused to a point where people are desperately screaming for a fix on the forums. In by itself it is a very interesting game feature providing a new way of doing combat. But as there are no counters it is simply over powered.
A list of cloaking mechanics in other games and there counters listed: Star Craft. Cloaking can be countered by using anti cloaking units. DoTa. An item can be used to see cloaked heroes. FPS games like Crysis, cloaked targets are only partly invisible and can still be spotted. Homeworld. Anti cloaking ship can be used to see cloaked ships. List goes on...
EvE online... no counter :/ oh ya you can see them in local, but who cares. Go complain about fixing it in a thread related to the topic.
Just because your using a ship with a cloak it doesn't make you special. It shouldn't be invulnerable in space. Get the hint. No ship should be invulnerable in open space. Not even ships that are designed to cloak. Let me repeat that for ya so you get it. All ships in space should be vulnerable, even cloaked ones. Even if the pope himself was piloting it.
There is no point arguing as it seams all your doing is to argue for the arguments sake. Your not looking for a balanced fix, your here to respond on everything anyone has to say. All this about local and whatever else is out there in eve is the reason we shouldn't fix this imbalanced cloaking is just pointless. Sooner or later it will have to be addressed, its just unfortunate that its not higher up on CCPs priority list. Maybe if we keep bumping this thread it might become clearer to them that this is a more series problem then they think of it. Hopefully we will see a fix sooner then 2020. |

Xcom
Quantum Vortex Battalion
14
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Posted - 2013.10.18 14:48:00 -
[12] - Quote
Teckos Pech wrote:Lucas Kell wrote:Teckos Pech wrote:Xcom wrote: How exactly is perma cloaking somehow a product of broken local?
*facepalm*How exactly do you know somebody is cloaked in your ratting system? Correlation does not imply causation. Just because the two have a relationship does not mean that the cloaking issues are caused by local. Oh, and how exactly do you know, given current mechanics, you have an AFK cloaker in your system. Your semantic dance is mildly impressive, but you failed to answer the question. As did xcom, probably because he knows the answer is not going to help his argument one bit. And lets think of it this way. Lets suppose cloaked ships are removed from local. I show up in your preferred PvE system. You aren't there. Nobody is there. So I cloak and go to work. How will you know I'm there? If you don't know I'm there, that is, you think the system is empty, what will you do? I'm guessing you'll argue something like this: I don't know who is there so I'll simply move back to high security space. Which proves my point. You currently rely on local for intel and by watering it down AFK cloaking without local is pointless as you'll go harvest resources where AFK cloaking makes no impact (high sec). Another person may answer: Well, I wouldn't know your ship was in system so I'd undock and go about my business. Which again proves my point: AFK cloaking without local is pointless as this person would harvest resources blissfully unaware by ship was sitting at a safe cloaked. I would argue that having cloaked ships removed from local would mean that every cloaked pilot in null would be at his keyboard. Which is completely ironic in that is what many of the anti-AFK cloak crowd claim they want, but something like this they reject out of hand. Which again strongly implies their position is based on self-interest and not game balance.
Here is a simple answer for you. If there was a ingame tool to actually scan for cloaked ships, said tool would be used. But it doesn't exist so its pointless arguing if a non existent tool would be used or not.
If said tool was neglected from being used and the cloaked ship would take advantage of the situation then ya you would have a point. But as there doesn't exist such tool it pointless saying if such an imaginary tool would be neglected or not. |

Xcom
Quantum Vortex Battalion
14
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Posted - 2013.10.18 15:28:00 -
[13] - Quote
Teckos Pech wrote:Xcom wrote:
Here is a simple answer for you. If there was a ingame tool to actually scan for cloaked ships, said tool would be used. But it doesn't exist so its pointless arguing if a non existent tool would be used or not.
If said tool was neglected from being used and the cloaked ship would take advantage of the situation then ya you would have a point. But as there doesn't exist such tool it pointless saying if such an imaginary tool would be neglected or not.
That is not an answer. Again, given current mechanics how do you know you have an AFK cloaker in your PvE system? What exactly tells you he is present? Stop wishing for something that does not exist, but tell us how you would know given the game as it is today.
You simply don't. Said person in local could be sitting right next to you in a cloaked ship or hiding in a illegal deep safe with the current state of affairs. Oddly one is legal while the other one is not. How that is is a firkin mystery. But strangely the deep space alternative is countered by probes and provides no benefits like the cloakers ability to attack or D-scan for an opportunity to do so. |

Xcom
Quantum Vortex Battalion
14
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Posted - 2013.10.18 15:35:00 -
[14] - Quote
Teckos Pech wrote:Again, I'm not asking for his specific location in space, but how do you know he is in your system and cloaked (ignoring legacy deep safes)? What is telling you this information?
Are you trolling me?
That is the problem we have right now. That exact question your asking is the problem! |

Xcom
Quantum Vortex Battalion
14
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Posted - 2013.10.18 16:18:00 -
[15] - Quote
Teckos Pech wrote:Xcom wrote:Teckos Pech wrote:Again, I'm not asking for his specific location in space, but how do you know he is in your system and cloaked (ignoring legacy deep safes)? What is telling you this information?
Are you trolling me? That is the problem we have right now. That exact question your asking is the problem! No, I am not trolling you. But I have to wonder why you wont answer. Here, I'll help you: You know you have a hostile cloaked in system because of..... local and either d-scan and warping around or probes. Local is telling you there is a hostile there. You try to scan him down, but you find no trace of a ship. You conclude (and reasonably so) that he is cloaked. Local is what causes AFK cloaking. By showing up in a cloaked ship and sitting there for hours, even days on end, I adversely impact your play. Mission accomplished...via local. Removing AFK cloaking from the game on the other hand would make local's intel without any form of counter. It gives you a distinct advantage over hostiles entering system, and it costs you nothing. In short, removing AFK cloaking is a buff to local and PvEing. It is unbalanced.
As much as you think its imbalanced making it more safer to rat or mine in null its far more imbalanced to have invisible non counterable cloaking devices in EvE online. Only a good game knows how to put a yin to every yang. Every game feature must have its counter. In eve the lack of counter to cloaked ship is true sign of failed game balance. Failing to recognize it shows its being abused to counter yet another flawed system in the game.
That broken game feature is what your arguing for. Keep the flaw so we can counter another flaw. With that approach you wont ever fix anything, you will just end up walking around in circles. Maybe if one side of the coin was fixed it would help expedite the fix for other problems in the same area. But I suspect that's not what your aiming for here.
I think Im with Lucas Kell. End of the day similar to all other game balances done over the years this problem will have to be addressed. Till then its pointless trying to convince anyone after 125 pages. Specially to people that stubbornly want to keep on to old broken features to milk the abuse out of it.
Edit: Just to add something small. Its important to recognize the difference between an opinion and recognizing a flaw in the system. Its only your personal opinion that changing cloaked features adds or removes danger to null space and makes it worse or better. But giving cloaked ships a counter is necessity out of game balance. |

Xcom
Quantum Vortex Battalion
14
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Posted - 2013.10.18 17:02:00 -
[16] - Quote
Nikk Narrel wrote:Xcom wrote:Teckos Pech wrote:Xcom wrote:Teckos Pech wrote:Again, I'm not asking for his specific location in space, but how do you know he is in your system and cloaked (ignoring legacy deep safes)? What is telling you this information?
Are you trolling me? That is the problem we have right now. That exact question your asking is the problem! No, I am not trolling you. But I have to wonder why you wont answer. Here, I'll help you: You know you have a hostile cloaked in system because of..... local and either d-scan and warping around or probes. Local is telling you there is a hostile there. You try to scan him down, but you find no trace of a ship. You conclude (and reasonably so) that he is cloaked. Local is what causes AFK cloaking. By showing up in a cloaked ship and sitting there for hours, even days on end, I adversely impact your play. Mission accomplished...via local. Removing AFK cloaking from the game on the other hand would make local's intel without any form of counter. It gives you a distinct advantage over hostiles entering system, and it costs you nothing. In short, removing AFK cloaking is a buff to local and PvEing. It is unbalanced. As much as you think its imbalanced making it more safer to rat or mine in null its far more imbalanced to have invisible non counterable cloaking devices in EvE online. Only a good game knows how to put a yin to every yang. Every game feature must have its counter. In eve the lack of counter to cloaked ship is true sign of failed game balance. Failing to recognize it shows its being abused to counter yet another flawed system in the game. That broken game feature is what your arguing for. Keep the flaw so we can counter another flaw. With that approach you wont ever fix anything, you will just end up walking around in circles. Maybe if one side of the coin was fixed it would help expedite the fix for other problems in the same area. But I suspect that's not what your aiming for here. I think Im with Lucas Kell. End of the day similar to all other game balances done over the years this problem will have to be addressed. Till then its pointless trying to convince anyone after 125 pages. Specially to people that stubbornly want to keep on to old broken features to milk the abuse out of it. Edit: Just to add something small. Its important to recognize the difference between an opinion and recognizing a flaw in the system. Its only your personal opinion that changing cloaked features adds or removes danger to null space and makes it worse or better. But giving cloaked ships a counter is necessity out of game balance. Why do you insist on arguing that EVE is unbalanced? Based on this assumption you make, why would the devs change the balance, when clearly they do not agree with your assessment? Do you think they set it up this way, had no good reason, but wanted the very gameplay you are objecting to? The assumption that cloaked ships are not balanced, is an opinion. There is no consensus to declare it a flaw, least of all from the devs who would be qualified to make that decision officially. Note that I am not saying they are ideal game play. I am saying they are balanced, which in no way suggests unbroken or practical. I am saying a game aspect is matching it for it's nature in impacting the play of EVE.
So if cloaking is balanced then what is the counter? |

Xcom
Quantum Vortex Battalion
14
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Posted - 2013.10.18 17:40:00 -
[17] - Quote
Teckos Pech wrote:Xcom wrote:
So if cloaking is balanced then what is the counter?
OFGS.... You still can't see it? Right now, the current counter to cloaked ships is....local. It lets you know they are there and to get safe. It tells you when they leave. With a bit of work it lets you deduce that they are cloaked.
Wait didn't you just prove that you can counter local with afk cloaking? So local is basically countered by afk cloaking leaving cloaking still un-countered. |

Xcom
Quantum Vortex Battalion
19
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Posted - 2013.10.19 12:21:00 -
[18] - Quote
Azrael Dinn wrote:Teckos Pech wrote:Xcom wrote:
So if cloaking is balanced then what is the counter?
OFGS.... You still can't see it? Right now, the current counter to cloaked ships is....local. It lets you know they are there and to get safe. It tells you when they leave. With a bit of work it lets you deduce that they are cloaked. It's not a counter Teckos it's the intel tool we have been talking about and cause the cloaked person can use the local as well it's a mutual intel tool. There is no counter to cloaking in eve at the moment. Well sorry... actualy there is. It's kinda hard to use but there is one. Fly your ship closer than 2500m of the cloaked ship and it will decloak  but thats it no other counter mechanics for cloaking are available. oh btw... post #2500 on this topic 
Yes thank you, now we are getting somewhere.
This guy gets it. No counters hence the flawed nature of the cloaking device.
When cloaking once was introduced way back 2006 or so, the prototype cloaking module was expensive and gimped your sensor capability. It was mostly a lol module fit on ratting BSs for people to go AFK in null space when hostiles showed up. It was a joke pvping in a ship with a cloak fitted. The cov-ops cloak could also only be fit on a scout ship as a cov-ops ship had no tank or DPS. All this meant cloaking was a fun interesting feature but it was practically useless as a ship in cloak was quite immune.
The issue have been that CCP have been adding more and more cov-ops capable ships without realizing there needs to be a counter to there invincible cloaked nature in space. They need to stop adding more cov-ops cloaking capable ships and start thinking of a way to counter them in space. Its stupid to think that cloaked ships are immune because they are cloaked. That mentality is just flawed on every level. More DPS have been added to the cloaked ship class but there immune nature is still there. This is imbalanced by any standard. Oddly everyone's blind to see it cause apparently its all balanced cause you can use it against your enemy too and some bullshit about local.
Cloaked ships need a form of counter and its just how the nature of game mechanics work. You cant have your cake and eat it too, either all cov-ops capable ships needs there pvp capability removed or there needs to be a counter against them. |

Xcom
Quantum Vortex Battalion
20
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Posted - 2013.10.19 13:16:00 -
[19] - Quote
Problem is to get CCP to admit to the problem. Nikk and Teckos cant even agree there is a problem here let alone convince CCP there is one. Its hard enough to get the dev team to budge while there are bunch of random conflicting opinions floating around. If the nay sayers would at least admit there is a problem here it would go a long ways to find a common ground. |

Xcom
Quantum Vortex Battalion
20
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Posted - 2013.10.19 19:21:00 -
[20] - Quote
Teckos Pech wrote:Xcom wrote:Problem is to get CCP to admit to the problem. Nikk and Teckos cant even agree there is a problem here let alone convince CCP there is one. Its hard enough to get the dev team to budge while there are bunch of random conflicting opinions floating around. If the nay sayers would at least admit there is a problem here it would go a long ways to find a common ground. WTFAYTA. I have said repeatedly that cloaks and local are balanced but sub-optimal--i.e. not good game design. Or to be even more explicit, there is a problem. WTF...do I need to use small words? Local and cloaks = bad. Why you keep insisting I don't see a problem?
Read up before posting. Cloaking is no longer used solely as a scouting tool.
Sure if local is the only counter to a cloaked ship then all offensive capability's of all cov-ops ships should be removed. Including missiles, drones, turrets and cynos. Either that or accept there needs to be a way to counter cloaked ships. You cant have the cake and eat it to. |

Xcom
Quantum Vortex Battalion
25
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Posted - 2013.10.21 06:47:00 -
[21] - Quote
I dono what to say anymore. If the majority of eve players rather want broken cloak mechanics then all I can add is, I will enjoy AFKing in your systems with with my 1000 DPS SOE ship after Rubicon.
See you all after the patch, don't be to coy mining or ratting. I have a itching trigger finger that needs feeding. |

Xcom
Quantum Vortex Battalion
25
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Posted - 2013.10.23 23:37:00 -
[22] - Quote
If noone complains then there is no problem.
Usually when there is a flaw in the system people tend to waste a bit extra time to go to the forums and post about it. Most often suggestions are random but when one of the suggestions keep repeating itself as this thread seams to point towards then there might be a real underlying problem in that area.
Often the biggest problems are the most vocal and usually tends to fall into CCPs attention above all others. Most often when a majority starts repeating a problem it gets fixed except for cloaking. The forum rage and posting have gone on for ages and it keeps going. It wont die down till its addressed and more cloak suggestion fixes will pop up until somethings done about it. Hopefully its high up enough in CCPs priority fix list that we will see a fix sooner rather then in the next patch 4 years down the line. By then I think there might be over 10 cloaked suggestion posts a day. |

Xcom
Quantum Vortex Battalion
25
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Posted - 2013.10.24 00:23:00 -
[23] - Quote
Nikk Narrel wrote:Xcom wrote:If noone complains then there is no problem.
Usually when there is a flaw in the system people tend to waste a bit extra time to go to the forums and post about it. Most often suggestions are random but when one of the suggestions keep repeating itself as this thread seams to point towards then there might be a real underlying problem in that area.
Often the biggest problems are the most vocal and usually tends to fall into CCPs attention above all others. Most often when a majority starts repeating a problem it gets fixed except for cloaking. The forum rage and posting have gone on for ages and it keeps going. It wont die down till its addressed and more cloak suggestion fixes will pop up until somethings done about it. Hopefully its high up enough in CCPs priority fix list that we will see a fix sooner rather then in the next patch 4 years down the line. By then I think there might be over 10 cloaked suggestion posts a day. Cloaking is a problem because it is not unlocked. Cloaked ships cannot travel undetected, every system is listing the pilot as if they were flying a parade float. Noone is being surprised today. On the other side, as you well know, they cannot be located more specifically than system wide either. They either need to dumb down the game by removing it, or institute changes that result in non consensual PvP, as in unavoidable. With changes coming out soon, it seems they are skirting around both sides, giving non cloaking ships the ability to intercept targets which not even cloaking or other regular ships can reach. At the same time, it seems we are getting mini cyno jammers and hidden bases to work from.
Im not sure what you mean by the first half of your post.
But regarding the upcoming changes, its clear that CCP still deems cloaking to be a minor game balance problem or they wouldn't have given us another cov-ops cloaked ship. I suppose when more people get blown up by the SOE ships we might see an even bigger reaction on the forums. It might catch there attention by then. |

Xcom
Quantum Vortex Battalion
28
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Posted - 2013.11.19 18:27:00 -
[24] - Quote
Just to recap. To fix AFK cloaking or maybe cloaking in general you want to do the following.
1. Add a new module called the hunter module that will detect cloaked ship on activation. Something similar to the new Bastian module on the new Marauders. 2. Remove cloaked ships from local. 3. Add new sov mechanics and pos modules to detect ships in space similar to the current local but with added benefits. 4. As stated on your thread in your signature. Edit the local mechanics for people in stations and pos shields as well.
You also state these changes depend on each other so they would all have to be added at the same time.
Try to understand that these changes are neither elegant or simplistic on there own. CCP wont just drop everything and implement all these successive ideas one after the other. You could try make a new PC game and add these features into it. I doubt the dev team will implement all of the listed changes above as its just to far fetched and they probably have there own payed staff to figure out something they would prefer over your idea.
Edit: Instead of focusing on pushing out a crazy idea. Try convince the devs to prioritize the current problem so they will take the initiative and find a solution for us. I'm sure they will do a fine job figuring out a solution for the current problem we have. |

Xcom
Quantum Vortex Battalion
28
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Posted - 2013.11.19 20:16:00 -
[25] - Quote
Although the AFK tag is a neat idea its not very practical. Anyone could use any number of methods to simulating click or key events and come off as non AFK.
You could even cage your cat on top of your keyboard and go to work. I don't think its a breach of EULA to let your cat play eve when your at work. |

Xcom
Quantum Vortex Battalion
28
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Posted - 2013.11.19 22:33:00 -
[26] - Quote
I do believe there exists such a perfect solution for the current problem. The issue is to hit it just right and not alienate anyone except the targeted group that needs eliminating.
The problem is to create a counter for a nitch type of cloaking behavior. Its generally referred to AFK cloaking but the basic gist of is to eliminate ships that have cloaking module on there ships and avoid confrontation whiles not docked and are not sitting actively in front of there PCs.
There is no need to alter other types of game mechanics to target this exact group. Its neither any reason to add extra game mechanics or overcomplicated features. Problem would just be to take action and cut through all the bullshit from all the players believing in AFK cloaking being a good game feature that should exist in the game. The second problem would be to create a very specialized feature to target only the type of behavior described above and not spill over to other types of cloaked play.
The targeted group would be cloaked ships with no pilot behind the wheals. The group that must be protected and not affected by this feature, cloaked ships with a player behind the keyboard.
The trick is to find a feature so specialized to only affect one of the two groups and not spill over to the other one. It would also be preferred to be simplistic and easy to implement.
If a solution listed above would be found it would alienate the minimal amount of players in the game and at the same time create a more meaningful way to protect and defend space in general. This would make most players happy except for the group of players that love to AFK in there cloaked ships. |

Xcom
Quantum Vortex Battalion
28
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Posted - 2013.11.19 23:42:00 -
[27] - Quote
Nikk Narrel wrote:Xcom wrote:I do believe there exists such a perfect solution for the current problem. The issue is to hit it just right and not alienate anyone except the targeted group that needs eliminating.
The problem is to create a counter for a nitch type of cloaking behavior. Its generally referred to AFK cloaking but the basic gist of is to eliminate ships that have cloaking module on there ships and avoid confrontation whiles not docked and are not sitting actively in front of there PCs.
There is no need to alter other types of game mechanics to target this exact group. Its neither any reason to add extra game mechanics or overcomplicated features. Problem would just be to take action and cut through all the bullshit from all the players believing in AFK cloaking being a good game feature that should exist in the game. The second problem would be to create a very specialized feature to target only the type of behavior described above and not spill over to other types of cloaked play.
The targeted group would be cloaked ships with no pilot behind the wheals. The group that must be protected and not affected by this feature, cloaked ships with a player behind the keyboard.
The trick is to find a feature so specialized to only affect one of the two groups and not spill over to the other one. It would also be preferred to be simplistic and easy to implement.
If a solution listed above would be found it would alienate the minimal amount of players in the game and at the same time create a more meaningful way to protect and defend space in general. This would make most players happy except for the group of players that love to AFK in there cloaked ships. Ok, I get your point, you are claiming to want active play here, and AFK Cloaking is something you see violating that. Two considerations need to be met by your idea. 1. A method needs to exist, to give players an outlet for solo or small gang based harassment of economic targets. 2. The expected increase in mining and ratting needs to be countered, or the devs will reduce rewards to keep null sec income levels stable. There is no reason why one idea cannot meet both points. If income levels ARE reduced, due to the lack of obstacles, it will mean a longer grind to rat or mine simply to reach the results expected or needed. Do we want players to sink more time in exchange for less risk?
Those are interesting and vital points to the global economical systems of eve. The problem is that its outside the scope of AFK cloak play and honestly should be addressed in a more in depth thread on there own. But the general consensus is that if you eliminate income in null people find alternative methods to grind. People already grind with ease in high sec so reducing the risk in null wouldn't inflate the economy. It would just open alternatives to grinding.
But in general AFK cloak methods are cheep tactics and are used because there lacks a counter to them. There was in fact a and more balanced method introduced in the latest patch addressing your two points, warp speed buffs on interceptors. Alternative methods to small gang warfare and harassment's of economical targets should be added in a more meaningful and balanced method like the interceptor buffs. At the same time old broken mechanics should be flushed out as in the AFK cloak method.
Having a broken mechanic as in the AFK cloaking system in the game cheapens the experience of null space and eliminates meaningful pvp and decision making. Its frustrating having a system locked down by a single individual while its not frustrating getting ganked by a roaming interceptor gang. That is because there exists counters to the latter but not the former.
Effort should result in affect. The problem is that its impossible to affect cloaked ships in safespots in any way possible. That is worse then trying to balance the economy by keeping this broken method in. I would rather flush out broken mechanics then deal with the instability of the economy and fix them as well then sit on a broken game feature. |

Xcom
Quantum Vortex Battalion
28
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Posted - 2013.11.20 00:50:00 -
[28] - Quote
Teckos Pech wrote:Resource denial/economics warfare is totally valid. Right now the way to go about doing that is to use AFK camping. So, if you remove that you are declaring a type of game play (resource denial/economic warfare) invalid, at least implicitly.
What will happen if AFK cloaking is dis-allowed via a change to game mechanics?
I argue the following will occur:
1. People will be able to PvE in null more than they currently do. 2. As a result income will rise. 3. Demand for goods in game will also rise (also out of game, what is the current price of a PLEX, expect that to go up, maybe even alot). 4. People will see the higher rewards-to-risk ratio and more people will end up moving to null sec. 5. The Devs seeing this increased flow of isk into the game and having an interest in the in-game economy they may very well intervene directly.
Propositions 1 & 2 are pretty banal and non-controversial to me. Where things start to get interesting is 3. Now you might think that the extra isk from ratting or whatever in Null is great, and for a time it might even be easier to get your PLEX if that is how you "pay" for your account. But as the demand increases and the price increase you'll find yourself having to rat even more....which some people might like, but in the end that **** is still called grinding and this may not be a game play enhancing result.
Proposition 4 is also intriguing to me, that it is quite possible that some of the same people complaining about AFK campers might show up here on the forums complaining about the poop-socking ratters in their ideal systems. About how they can't get a good anomaly anymore because of other people showing up. I could even see the cost of renting going up as well for you renters. After all, the additional time ratting and doing PvE could mean that any given system is no more valuable. And your corp or alliance might want even more people to try and help cover possible rental increases.
Proposition 5 also has plenty of evidence as well. Alchemy changes, particularly the ones for technetium back when it was a T2 production bottleneck is an example. The moon goo re-balancing is yet another. Nerfs to things like incursions are yet another. I'd even argue that the implementation of invention was CCP intervening in the Eve economy because they did not like what they saw. Want more examples? Drone poo removal, changing loot drops for missions, changing insurance payouts. All of these things had a direct impact on the economics of the game.
Qne speaking of economics, the eve economy is largely a closed economy. Whatever happens in 1 part will have a direct impact elsewhere in the game economy. Change the flow of isk in one part and it will, absolutely, have secondary and tertiary effects through out the rest of the economy. Moon goo, is currently a fixed quantity. There is only so much of it, and hence there is only so much T2 components that can be produced at any given time. Increase the over all level of isk in the game and those prices have to go up. Which will necessitate more grinding for isk. This will continue until there is a new equilibrium level...and all that extra isk you are making doesn't see like as much as it initially did.
And lastly, Eve is a game where players seem to take delight in causing mayhem, chaos and destruction and when it leads to another player or player(s) raging in local, or the forums, etc. That is particularly delightful. So, removing local could very well lead to more things like log on traps, AWOXing, to name two ways to keep doing what they are doing now with AFK cloaking.
It is a basic lesson of economics....everything comes with a trade off(s)....everything. What are the trade offs from getting rid of AFK cloaking by simply logging the cloaker off, or some other boneheaded solution? Its funny, you go to any discussion about the economy and when somebody says, "I mine my minerals, hence they are free..." everyone is quick to point out the opportunity cost argument. But they ignore the opportunity cost argument here. Is part of that cost increased AWOXing and a noticable jump in PLEX prices, and more people competing for more anomalies?
Its difficult to say exactly how the economy will be affected by removal of the AFK cloaking method. But what is certain is that AFK play and specifically AFK cloaking isn't a good game mechanic. Other methods could be implemented to increase risk in null but that's besides the point. AFK cloaking is the topic at hand, lets try focus on that. |

Xcom
Quantum Vortex Battalion
28
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Posted - 2013.11.20 15:42:00 -
[29] - Quote
Teckos Pech wrote:Xcom wrote:
Its difficult to say exactly how the economy will be affected by removal of the AFK cloaking method. But what is certain is that AFK play and specifically AFK cloaking isn't a good game mechanic. Other methods could be implemented to increase risk in null but that's besides the point. AFK cloaking is the topic at hand, lets try focus on that.
But risk is part of the issue. To deny this is like trying to deny that a cat is a mammal. Why do people AFK cloak? To increase the perceived risk for PvE pilots and deny them access to resources/isk. Why do PvE pilots dislike it so? Because it increases their perception of risk. Risk is undoubtedly an integral aspect of this discussion. To pretend otherwise is silly.
Yes risk is part of it and risk also brings challenge. As all good games risk and challenge are balanced to create content. Except there is no content here. There is just plain risk added. There is no counter, there is no game play, no nothing. Its you watching the guy in local and know hes been there for hours and he can kill you if you rat or mine. Because CCP didn't add any content to interact with that risk other then wait for it.
In relation to other games like Super Mario it would be like getting killed by the blue turtles every time. As soon as they spawned they would target you and kill you and it would be game over. That is not meaningful content and in relation to risk vs reward, that's just pore game design because there is only pure lopsided risk.
Fast interceptors on the other hand isn't. The risks are apparent, if an interceptor show up in your local system you better hope he doesn't have the new implants or he will be in your belt tagging you and waiting for his friends to show up. The reason its balanced is cause the interceptor gang cant stick around for hours or days. They leave when there job is done and you can always scout for there incoming attack.
The only reason AFK cloaking is used is cause there is an apparent lacking counter. The second CCP would add a counter all the AFK cloaking would disappear and people would have to sit actively in front of there PCs when trying to camp a hostile system. |

Xcom
Quantum Vortex Battalion
28
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Posted - 2013.11.20 19:57:00 -
[30] - Quote
Nikk Narrel wrote:I point out, as a miner, that if we put in a solution that results in increased productivity from null, then that will create a need for the devs to counter this in order to protect eve's economy. I am also concerned that the solution they find, could very well result in my game play as a miner becoming compromised.
I don't think this consequence is entirely obvious to most PvE players, who have possibly not considered what happens after the so-called AFK cloaker is gone for good.
I highly doubt the productivity will explode in such manner as to make the game more inconvenient for you. I believe your over estimating the level of impact the removal of AFK cloaking will really have. To be frank I believe your making a hen out of a feather just to divert the attention away from the problem.
Null space is not regulated by AFK cloakers, its regulated by the people that live and own that space. If more people would enter null and mine/rat then hostile entity's would in pursuit show up and start attacking them in response or rather the hostile entity's living in null would drive them back out.
There are no facts to back up my claims but just a simple numbers game would show up the impact it would have. Take the number of system in eve that is currently being camped by AFK cloaking and compare it with the number of null systems overall. You will notice that its a fraction. Just this simple fact shows AFK cloaking is having a minimal effect on the economy of eve. |

Xcom
Quantum Vortex Battalion
28
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Posted - 2013.11.20 20:14:00 -
[31] - Quote
Teckos Pech wrote:... giant wall of text...
Although you point out interesting points you leave out one giant elephant.
It is fair that a null mining or ratting operation solo should be frowned on and that cloaked ships brings things into balance by forcing group play. I also understand the point your making by saying a cloaked ship can only do its aggressive moves in a vulnerable state after decloaking. The issue is that you leave out the huge part about the ability to gather intel and attack when the moment is right. That advantage is to large when there exists no counter against it. That is the main problem and not the rest.
I believe intel gathering in a close to invulnerable state is to powerful. In fact believe its more powerful then any mounted gun on any ship in the game in any situation. Without a warning system no one is safe in any situation and thats what AFK cloaking brings. If your backing it up by saying its not relevant then you should drive your car blindfolded next time, see how that feels cause that's exactly what you do by mining or ratin in a system camped by a AFK cloaker no matter how big of a mining operation your running. |

Xcom
Quantum Vortex Battalion
28
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Posted - 2013.11.21 03:59:00 -
[32] - Quote
Teckos Pech wrote:This is unbelievably dishonest horse ****. See how effortlessly and with complete contempt for honest discussion you are? No, I doubt it.
Let me explain.
Its really simple.
That guy collecting intel? Yeah...he is an active player. Not AFK.
Thus, irrelevant unless now you are talking about nerfing cloaks in general.
So stop your dissembling.
Edit: Let me be perfectly clear here so we can stop this kind of Bravo Sierra posting:
And AFK cloaker: he collects precisely zero intel. None. Nada. Zip. Zero. Zilch.
Why? Because he isn't there to see what is going on.
So, by definition intel and AFK cloaking are two totally separate topics.
And driving a car blindfolded...da fuque is that about?
Are you intentionally playing stupid to troll? I would have thought you would get the meaning behind the AFK cloaker collecting intel. But if your insistent and want me to make a fool out of you here it is.
The AFK cloaker is generally referred to the term of a player camping a system AFK and cloaked hiding the intent of action. They abuse the mechanic behind not being detectable in space and block other players activity by forcing mining or ratting operations to stop. There presence in said system over a prolonged period of time is due to a flaw where they are unreachable without any counter. There intent can be of any number of reasons weather it is to get free kills, prevent the systems resources from being utilized or otherwise.
From the viewpoint of the system holder (miner / ratter) he knows there is a cloaked presence in the system but he can neither do anything about the situation or preform any mining or ratting operations as he can get attacked by an overwhelming force without any warning. The only choice he has is to stop all mining and ratting operations and leave the system. Let me put an emphases on that keynote just so you get the hing about the car reference, get attacked by an overwhelming force without any warning.
The person called a AFK cloaker is not a fully 247 nonstop AFKer. He does get back to his PC and preform attacks. So stop babbling on about "And AFK cloaker: he collects precisely zero intel. None. Nada. Zip. Zero. Zilch..".
That statement really is a nice attempt to be a troll after 150 pages and it makes you frankly look stupid. |

Xcom
Quantum Vortex Battalion
28
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Posted - 2013.11.25 15:04:00 -
[33] - Quote
This threads turned into some serious cancer. All the op have managed to do is to collect enough AFK cloaked fix threads to somehow localize all the discussions in here. Instead of trying to solve the problem he just trolls every idea that comes along and starts a flame war.
Nothing constructive have been posted that haven't been trolled and derailed as the op even have admitted. If anyone wants to find any solution to the problem they should just take there discussion to any other thread and let this one just die off.
If your posting in this thread your probably going to get trolled and end up going in circles trying to prove that a ball is round with the op. He is trying to rail road every point you make just to get bumps. Your not adding anything constrictive by posting in here, your better of searching the threads listed in the first page and push your likes towards the opinion you like most in the relevant thread that fits your opinion for CCP to see. |
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