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virgofire
The Circus Corp Nulli Tertius
0
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Posted - 2013.09.10 16:58:00 -
[1] - Quote
I have tried to read thru this mess of a forum topic and even in the past talkeda bout my distaste for AFK cloaking.
Couple things I dont understand.
Why is local even being complained about? I understand the arguement. It gives out intel, but local has been in the game since day one, and cloaking hasn't. Does anyone seriously think CCP will remove it. I understand WH space doesnt have local but it also functions under its own rules. You cant hot drop into a WH and you will never get 100 ships thru a WH entrance before getting trapped inside. It's also harder to pray on a industrial character in a WH cause they have to be tanked to deal with sleepers, but in exchange for that, they are granted huge bonuses to potential profit from very rare spawns. ETC ETC ETC. WH space is unique and I just dont think it fits in this argument as a valid example as why local should be removed.
Now am I for the idea of tieing intel channels to sov space? ****, yes. I would be all for this idea. It makes sense. If you own space, you should get the benifit of a local style warning system. I mean it is space you call home, have built stations in, pos's and other assests. You should be granted some bonus to security in this space, cause of these things. Though I still find it unlikely CCP will change it.
As for AFK cloaking camping with the potential of a hot drop. I am split on this. I find it an effective way to shut down a system for a while but after a month or two of the same person camping the same system and just perma camping. I find this action to be rather distasteful. Why? Caues the people in that system have very few options to remove that player. You can try to bait him, but it has to be good bait and it completely up to the cloaky if he wishes to engage. There really is no way to catch this person unless they decide to leave on their own. Even if you have 100 ships in system with a D scan running and that person logs off and then back on. All he has to do is tap his cloak and poof, you cant find him. All he will be is a blink on a d scan, if you happen to click at the right time.
I think a lot of people would be happy if THIS particular style of AFK camping was removed. Question is. How can it be done without breaking other parts of the game. I wont get into that cause my past ideas have been flamed. I dont care to deal with it anymore but I do think that this style of camping is really what people dislike. |

virgofire
The Circus Corp Nulli Tertius
1
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Posted - 2013.09.10 18:19:00 -
[2] - Quote
I disagree. Unclaimed sov space should be very very very dangerous but if an alliance owns that space then I see no reason why it shouldnt be as safe as, if not safer than high sec. Of course there wouldnt be any concord style ships to enforce rules, it would all be done by the alliance but I think you understand my point. Local holds a valid reaason for being in these regions.
I think the work your suggesting a player do is unbalanced. The work to keep stations, POS's and other things in operation is far more work than is required for covert ops ship needs to simple invade space and perma camp it,
As for the standings thing. I didnt know that but it is somewhat beside the point isnt it? A right click on a new name would easily show what corp a person is in. Also wouldn't that again be beside the point since the standings thing in local was in effect before cloaking ships were, right?
Personally I dont think local is broken. I personally feel that it's a crutch used by PVP oriented toons to use as a defense against having cloaks reworked.
I am not for the removal of a cloak and i dont think the people asking for the cloak to be reworked wants that either. But perma camped systems are a real issue and I dont feel they are used for anything more than griefing and harassment. Even if it is being used for a legit reason, once a person is in a system, it's impossible to remove them unless they choose to be found or leave on their own. That fact alone breaks the balance of a cloak.
Now mind you I cleared state this is how I feel. I am not saying it is right or how CCP feel or how anyone else should feel about the topic. I am stating my opinion in hopes to show my point of view and maybe influence some to understand what I am saying and possibly agree with me. I have read any of the responses here and none of them have really made me change my mind to think that the system is working perfectly.
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virgofire
The Circus Corp Nulli Tertius
3
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Posted - 2013.09.11 00:15:00 -
[3] - Quote
You know what bothers me the most about your argument Nikk? The fact that it feels your telling people how to play the game of Eve based on how you think THEY should play the game. This bothers me.
To suggest changing ships or to alter their play style so that it fits more in line with yours isn't a valid argument on this topic.
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virgofire
The Circus Corp Nulli Tertius
3
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Posted - 2013.09.11 01:48:00 -
[4] - Quote
Wow quick to get defensive, are we?
No honestly, I think it's you and a few others that commonly post on this topic that are trying to smoke screen issues. Your suggestions aren't bad suggestions. I never said that, but they do feel like you are trying to tell people how to play the game instead of "teaching" as you claim.
I truly hope you don't really think my last three posts on this topic have been some attempt to sweep ideas under the rug. If you do, then I am sorry.
Now I am curious. Are you trying to say that I am a cloaky camper and I am somehow upset cause you suggested ideas to someone that could possibly help them survive? Cause that would be a tad silly to jump to that conclusion.
From my point of view, and JUST my point of view, the suggestions I have seen you offer are basically saying. "This is how the game is. Accept it, and deal with it, and oh by the way, here are a few ideas of what you could do to defend yourself."
Now there is absolutely nothing wrong with this point of view, but I don't think it fits with a features and ideas segment of the forums. It was even said in the last couple pages that this is a forum for suggestions of change, not how to work with the current game.
The idea behind this thread seems to be a push to change the game mechanics so that a person can't hold a system hostage with little to no risk to themselves isk wise. Personally I agree and think a change needs to be made to fix this issue. Obviously you disagree. That's fine. However some of your ideas are simply impractical, such as having a counter fleet to hot drop a hot dropper. This isn't impossible but just not practical 23/7.
Don't get me wrong your ideas aren't bad ones, and some are even good ones but when it comes to trying to silent ideas, I think you are holding those cards.
And you're absolutely right this is a sandbox game, people can play the way they want. So why the hatred for "nullbears"? They are playing the part of the game they enjoy. That is a general statement, by the way. Not strictly focused at you, since you don't seem to degrade that play style, but others on the thread have. |

virgofire
The Circus Corp Nulli Tertius
5
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Posted - 2013.09.11 04:48:00 -
[5] - Quote
Ok first off you're splitting hairs. You know exactly what I mean when I reference "thread". The last three pages haven't been discussing the list of other threads about AFK cloaking. They have talked directly about that issue, so please don't do that.
For a quick response, I will say I disagree that a change to local is the solution to this. I don't think your idea would actually change anything. It would simply remove the "local" tag over one window and replace it with "(Alliance) Intel". It wouldn't require any more effort than the current game requires. If you are watching local for your intel, you are dead already, especially if your in a ratting carrier. You will be tackled before you can warp off to safe. You watch your intel channels and as hostiles get close, you safe up your expensive assets.
For anything else. I will post tomorrow. It's late and its bed time now. |

virgofire
The Circus Corp Nulli Tertius
6
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Posted - 2013.09.11 15:33:00 -
[6] - Quote
TheGunslinger42 wrote:Vas Eldryn wrote:I still wouldn't like being a mining ship with only a prototype cloak in a swarm of SB's, recons and T3 cruisers, I can't see, with the exception of aligning, which you should already be, how it would help. They have you rough position you need to decloak before warp.... still feels like being fish in a barrel to me. No one is going to drop a swarm of stealthbombers, recons and t3s for a venture or other single mining ship. If they do, call for help from your alliance. There's a chance you might lose your mining ship, but your alliance will inflict much larger damage on them and they'll think twice before targeting it's members again. If your alliance wont back you up in that situation then find a better alliance. virgofire wrote:You know what bothers me the most about your argument Nikk? The fact that it feels your telling people how to play the game of Eve based on how you think THEY should play the game. This bothers me.
To suggest changing ships or to alter their play style so that it fits more in line with yours isn't a valid argument on this topic. The hypocrisy here is astounding. These threads are by definition asking for the game mechanics to be changed to suit certain people (because they refuse to adapt to nullsec conditions), and to remove other peoples playstyles (ie camping a system or hotdropping). To complain when someone opposes that change, and instead suggests other possible "solutions" is simply disgusting.
Actually almost all of the threads on this topic have offered a compremise on both sides to help overall game play. Just because you don't like the ideas doesnt mean you can immediately say they are just wanting the game to fit them. |

virgofire
The Circus Corp Nulli Tertius
6
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Posted - 2013.09.11 15:47:00 -
[7] - Quote
JIeoH Mocc wrote: Also consider this - your whole point is based on a huge logical flaw - AFK ships can't do anything, since they're AFK. So what actually bothers you, is the uncertainty, right? Close your local channel window and you should be just fine.
Yes yes. Great plan. Let people just stick their head in the sand and pretend no one is out there. That wont result in a blown up ship at all.
Of course the uncertainity of it all is the issue. This style of game play is simply taking advantage of a mechanic in the game. It might not be against the rules at the moment, but it doesnt mean that it isn't something that shouldn't be reworked.
I personally am less concerned with the uncertainity of the situation and less frustrated that I can't fight back. I can defend myself, but I can't go on the offensive and attack a cloaky camper. That is what bothers me about the tactic. I simply move to an uncamped system, but I would much rather go fight off the cloaky and turn the tables on him.
I dont think this is unreasonable of a request. It just needs to be done in a balanced way. |

virgofire
The Circus Corp Nulli Tertius
6
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Posted - 2013.09.11 15:52:00 -
[8] - Quote
TheGunslinger42 wrote: Actually almost NONE of the threads on this topic offer actual compromise, because actual compromise would mean maintaining the uncertainty and risk in nullsec, and most of these threads are little more than veiled attempts to remove such uncertainty and risk. Compromises, by definition, would require massively reworking local - the majority of people who make these complaints resist that though.
Complaining about local is a crutch and you know it. The free intel has always existed but it's of little use to anyone if there isnt a network of alliance and other channels that use that intel to inform their pilots.
PVPers use local to find targets, and PVE people use local to try and stay safe.
That door swings both ways and closing it would effect nothing. And WH space cant be used as an example of how removing local works, since WH space cant be hot dropped into, which is the main offensive tactic of a afk cloaker. |

virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.11 16:37:00 -
[9] - Quote
TheGunslinger42 wrote:virgofire wrote:Complaining about local is a crutch and you know it. The free intel has always existed but it's of little use to anyone if there isnt a network of alliance and other channels that use that intel to inform their pilots.
PVPers use local to find targets, and PVE people use local to try and stay safe.
That door swings both ways and closing it would effect nothing. And WH space cant be used as an example of how removing local works, since WH space cant be hot dropped into, which is the main offensive tactic of a afk cloaker. Discussing local is not a crutch, local is the direct root cause of the playstyles we're discussing. How can we hope to have a meaningful, informed discussion on certain mechanics and emergent gameplay without discussing the things that directly cause them? I understand that local is used by both locals and the 'foreigners' to the system, and both pve and pvpers alike. The point I'm making though is that the interplay between local, cloaks and cynos balance each other. You can't change one without changing the other - that is where the compromise comes in. I thought you were willing to compromise?
One of my threads is listed in this collection of threads about the topic. I am more than willing to compromise and I have even said that in the last 4 pages of posts. I dont believe that removing local is practical though. A rework, sure, but not a removal. Go back a few pages and read what I said. |

virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.11 20:32:00 -
[10] - Quote
Nikk Narrel wrote:This blew my mind with the extreme expectations of what should be seen as acceptable gameplay in null in general. virgofire wrote:...
If you are watching local for your intel, you are dead already, especially if your in a ratting carrier. You will be tackled before you can warp off to safe. ... Maybe you like the idea of a ratting carrier. But if you are not in an alliance with a blue donut big enough to preclude hostile presence, it is often enough an awful idea. A carrier used for ratting can be justified only if you can afford to lose it. That's your call, but don't expect the game to become safe for your convenience. Rewards, ultimately, are limited by risk, or the economy tanks. If risk is not enough to balance rewards, then the devs either roll back the rewards or increase the risk. Local intel is a disaster for PvE in null, because it gives hostile outsiders all the information they need, while only upgrading local residents the difference between their intel channel and itself. Need to find a pilot to hunt? Knowing they are in the system is OP for a hunter who would have otherwise left after a few minutes fruitless searching. Instead of leaving for better hunting areas, they stay put because they see pilots in local. Cloaked at a belt, docked in a POS, or kicking back in an outpost, they are being flawlessly tracked. And no amount of effort on the part of PvE can hide the presence from being handed to the hunter on a silver platter.
Honestly I dont understand why you think my statement is false. If youre only using local as your intel, and I mean ONLY local for the system your in, then you are very likely going to die if someone jumps in, unless you are in a quick ship. If the invading person or persons goes straight to station, its likely they will beat you to the station and have it bubbled by the time you get there. So you can seem amazed at the statement but it is pretty true. Advanced warning comes from intel channels, and lets you prep so that when you see something in local you can immediately act. You will see someone entering local before they load.
Furthermore I have never asked for safe null sec. I said just a few posts ago that my only real issue with AFK cloaking is the inability to take the offensive against a player once they are in a system camping.
I have never found local to be an issue at all. From either a PVE or PVP point of view. I have always accepted it for what it was. When I get camped I move or fall back on other forms of isk gathering. I am in support of a change cause I dont like the idea of a single person taking an entire system hostage. It ruins the game play for the people that call that area home.
Once a person is camped in a system, there is no way to make them leave or even force them to leave. It is completely up to that player if they wish to leave, either in combat or on their own. I simply don't like this and think it needs to be addressed..
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virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.11 20:50:00 -
[11] - Quote
Teckos Pech wrote:virgofire wrote:Wow quick to get defensive, are we?
No honestly, I think it's you and a few others that commonly post on this topic that are trying to smoke screen issues. Your suggestions aren't bad suggestions. I never said that, but they do feel like you are trying to tell people how to play the game instead of "teaching" as you claim. Bunk. Its called advice. And when you think about the people complaining about AFK cloaking aren't simply telling people how to play the game, they are outright prohibiting a type of play via the a game change...one that I an others have argued is unbalancing. So, get off your frigging high horse.  As for local being broken, it is. For example, here is CCP Explorer: https://twitter.com/erlendur/status/284995879482585088There is this article as well: http://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/And this one: http://themittani.com/features/local-problem-tale-two-solutionsLocal is a bad game mechanic
You seriously think I am on some high horse over this issue? I think you might have misread my statements. I dont have any issues with local, however if it was reworked, i wouldn't care either, HOWEVER i do feel that removing it all together is a bad idea.
Pretty simple statement there and I haven't advocated for any specific change, so I would say youre barking up the wrong tree to try an prove a point.
As for the links. I will read thru them. Nothing wrong with being more educated on the topic.
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virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.11 21:25:00 -
[12] - Quote
Holy crap. This argument again. Can you fight me while I am docked in station. Really? Youre going to pull that card? Why? Seriously why in the world is that even a thought that would cross your mind? That's like standing in front of someones house with a tank and yelling for them to come out with a pistol.
In my opinion and only my opinion, AFK cloaky camping for a prolonged period of time pushes past the idea of intel gathering or anything else and borders on harassment. People play this game for far more than just the PVP and some people don't want to risk billions in ISK assest against your covert ops cyno bomber, when they know its very likely they will get dropped on.
Even your own articles you sited in just the last few posts INCLUDE ways of decloaking cloaky campers, and you sited them. So you shouldnt be shocked that people think this is an issue.
Also, I am not insistent on the fact that local isnt used for intel. My point, as you seem to have ignored, is that local alone is not enough intel to keep you alive. Local, plus an active intel channel is what keeps you alive. And just to clarify for you, I mean local as in local to the exact system you are in, not the "global" local channel. If you close all your intel channels and just use local to keep yourself safe, you are at a much much higher risk of losing a ship.
I do like that you decided to quote me without including the second line. Youre quote should be...
"I have never found local to be an issue at all. From either a PVE or PVP point of view. I have always accepted it for what it was."
As for bots. They have the advantage of reacting at the speed of a computer and don't have to manage what's going immediately in front of them AND watch local. They can do both effortlessly.
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virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.11 21:40:00 -
[13] - Quote
Teckos you assume for too much.
https://forums.eveonline.com/default.aspx?g=posts&m=3248306#post3248306
This was my idea. Over the entire thread I attempted to modify it to include reductions in local and other things. Again you are barking hard at a tree that isn't going to reward you.
As for being taken seriously. I am not the one reacting in anger in my responses. |

virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.11 21:47:00 -
[14] - Quote
Not even going to read it, are ya?
Sorry I am done responding to you. I prefer Nikk anyway. I feel he is actually working to better the game. |

virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.11 22:30:00 -
[15] - Quote
Yes I am Behr. Virgo has become my main and I use Behr less and less. I am trying to do t2 production and virgo is my science toon. They are on separate accounts but I can provide API's for both characters if needed. They are also in the same corp, etc etc etc etc.
Anyway. Yes you made several great posts about things. I learned a lot about local in that thread. Like I said, I do actually feel that you are trying to better the game. That doesn't mean I can't disagree with you.
I guess my issue is that it is in no way balanced in regards to what I have already said: Removing a camper once they are in system. At least this is how I feel. I have stated several times that this is really my main issue. I don't have a solution for this. I liked my idea of a ship that could hunt covert ops ships, while removing all covert ops ships from local completely. That's pretty much where I left my thread when I posted with Behr.
I don't think anyone is advocating this game be easy. People play WoW if they want easy. Right now I simply feel that the risk vs reward is far out of balance for an AFK cloaky camper. One person can do large amounts of damage to a system by just being there and really there isnt anything anyone can do about it. You can play defensively, be prepared, etc etc etc but the truth is, if you are being camped, you are at the mercy of that player.
They decide when to engage, they decide when they leave and there is 0 you can do to counter it. Bait rarely works, waiting them out never works, and oh god if you pay off a camper, they will just stay longer.
Teck posted a few articles. I really liked the idea of a module that had a 1 hour spin up time, with a 2 hour refresh that decloaked ships in a system. |

virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.11 22:42:00 -
[16] - Quote
Lord Battlestar wrote:virgofire wrote:Not even going to read it, are ya?
Sorry I am done responding to you. I prefer Nikk anyway. I feel he is actually working to better the game. I read it, and I still don't see how it would fix anything other than kill pvp even more. Because if a gang comes in carebears dock up, if an afk cloaker is around you scan him down and kill him then go back to pve/carebearing. It breaks the system so entirely that carebears would literally be nearly invulnerable. 0.0 would become no better than highsec. What part of Teckos' argument do you inherently disagree with? Because I see much more logic in his ideas, than in yours.
No the idea needed much work, which is why I abandoned it. I like it but I do agree that it has flaws.
I don't actually disagree with any of it. What I disagreed with was the complete removal of local, and from there have just been responding to people.
What I dislike about AFK cloaking is that once a person is in place, you can't remove them. I think people are looking through a very narrow window to suggest that simply changing how you play the game would correct the issue. It might make it safer overall for that pilot but it hasn't fixed the issue. There is still a camper in the system.
I haven't actually offered any solutions or anything, outside of my original forum post months ago. I have just said that I don't see a huge issue with local, the games had local since it started and I don't see removing it as a solution. I started the game when local and cloaking were both in place. I havent known the game any differently. |

virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.11 22:58:00 -
[17] - Quote
Are you not even reading the quotes you put up. I clearly stated. "I don't actually disagree with any of it."
Then follows up by stating what I disagree with " What I disagreed with was the complete removal of local," which is what started me posting 4 pages back.
From there I have been responding to people..... |

virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.12 11:42:00 -
[18] - Quote
I don't normally do this on threads but for this I think I will. Gun, your ignorance of my stance makes you seem less like a person trying to add to the thread and more of a person interested in being a troll.
I have cleared stated that I am working on t2 production. That means I spend a lot fo time behind a POS shield pulling moon materials, and setuping up other stuff in reaction POS's. I do very little mining, and I do rat quite often. Every time I take a ship out I am ok with it being lost.
Secondly I haven't made any demands for any changes outside of the thread I posted several months ago, and I even stated that thread had issues and I abandoned it.
If you're going to try an call me greedy and stubborn, then I am going to point out your ignorance. Read my posts, understand what I am trying to say. You arent even discussing anything about the main issue that I am talking about, which is the perma camp cloaky camper.
You are doing the same thing Teckos did by picking a choosing what you wish to comment on so you can try to twist their meanings. He got called out on it.
The only person I have seen so far is NIkk, who seems to actually care about improving game play. |

virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.12 12:35:00 -
[19] - Quote
TheGunslinger42 wrote:I apologise, but some of the things you've said have given certain impressions - such as claiming you couldn't escape if ratting in a carrier - which I then respond to.
If thats slightly off topic, or a tangent to what your main point is, then my bad.
Lets get back on topic, and back to the real deal: What is the issue with cloaked campers?
I maintain that this style of play fine - it is in balance with other mechanics such as local, and is currently something that is actually necessary in order to maintain the uncertainty and risk that is required in order for nullsec and the economy to function correctly. It cannot be changed unless other drastic changes are made to preserve the uncertainty and risk.
OK. Well I have stated that I feel that perma camped systems are pushing the boundaries of what is considered intel gathering or any other game play and moving into an area of harassment. I understand the ideas put forth by Nikk and others are ways to increase the security of a person operating in a system that is camped but they are not solutions to the problem. The camper still exists.
That problem being that once a camper is in place, it is impossible to remove them without them choosing to remove themselves, either via combat or simply leaving.
This to me is a severe imbalance in the game, as miners are expected to put huge amounts of time and effort into increasing industrial levels and ratters increasing the military level of a sytem, and suddenly one person can come in and destroy that by just providing a threat of a hot drop. Basically holding a system hostage.
To me this seems unbalanced. The cloaky camper is at very little risk isk wise, they are in ships that are meant to be thrown away in suicidal attack tactics, and they work with the backing of a cyno to bring in friends and do the heavy assault.
What I would like to see is a way to deal with a person that is perminately camping a system. I have never thought that changing cloak or altering local was nessicary, though I am not against it either. I offered several changes to loacl in my thread months ago about afk camping.
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virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.12 13:16:00 -
[20] - Quote
You have over simplified everything I said to make it seem your points are correct. Nothing you just posted deals with anything I just stated cause you have boiled it down to situations that never happen in game.
No afk cloaky pilot is a solo pilot, (of course there are a few exceptions) so even if I attempt to blow them up, they can still instantly pop a cyno before you can lock and fire back. So there is always a second, third or 10 other ships heading your way before you even have time to response.
You have ignored what I said about what I personally do, which is t2 production and i will add to that by saying that I also move my assests to another area and go about my business. This however doesnt solve the issue of someone sitting in the system that cant be removed.
If a person was in that system for a weekend or a week I could easily see it as viable game play but when a person sits in the same system for 2-6 months at a time, this isn't game play, to me its harassment. Especially if you kill them and they keep coming back.
I am tried of the argument at a cloaked ship can't do anything while cloaked, so it poses no danger. That's the same as saying a lion is harmless as long as its sleeping, though I ask you. Would you spend hours in a lions cage with a sleeping lion when you have no idea when he will be awake and you have no easy escape once he awakes. Covert ops can get into perfect position before striking, leaving you 0 warning before you are dropped on. Same as the lion suddenly waking up.
You again refuse to accept anything that is being posted. You are making up your own words, trying to imply that myself or other posters are saying them and then offering counter points that are completely useless. |

virgofire
The Circus Corp Nulli Tertius
9
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Posted - 2013.09.12 13:55:00 -
[21] - Quote
Again over simplified and I disagree with some of your views on how things are. I dont see null as the cage. I see the system as that cage. A person can move around in null and find other areas to work. But if they choose to work in a system with an afk camper, they have choosen to step into that cage and take the risk. My point of that statement was to point out that no one in their right mind would choose that option as it's likely they will get bit.
You are passing over my point entirely and over simplifing it. The camper is never just sitting there. They are active enough to provide the potential for a threat. This is enough to effect other players in that system and this limiting the operations in that system. I don't disagree with this tactic, however when it goes on for months at a time, I feel it pushes past normal game play and moves into the area of harassment. I understand you don't agree, but this is how I feel and why I am all for a change to help deal with this issue.
You do realize that I have pointed out that the suggestions in this thread are nothing more than a way to increase safety and not a solution for removing a camper. I am not asking for perfect safety, that would be something I could get by playing WoW.
I currently think that a afk camper is rewarded a lot more for camping a system than for the efford that is required to do it. They literally only have to be active twice a day and it's enough to get people to move assests and work elsewhere. To hold a system, a solo player could never increase military and industrial levels on their own to a level to be able to produce truly reward things in the system. So how is it balanced that a single player can bring that entire thing down. |

virgofire
The Circus Corp Nulli Tertius
11
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Posted - 2013.09.13 11:39:00 -
[22] - Quote
I got it. Perfect solution. Make all ships free but double the cost the skill books to fly them and increase the time needed to learn them. So once you can fly a ship, you can always have one. MIght still have to build it and they arent just laying around but if you want PVP and more people willing to PVP, maybe we should balance the playing field in this way.
I would take my solo carrier against your black ops fleet and see how many i could kill if I knew I would get another ship for free
See problem solved. No change to local or cloaks. |

virgofire
The Circus Corp Nulli Tertius
12
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Posted - 2013.09.13 16:07:00 -
[23] - Quote
What? No one liked my idea of free ships?
Come on. Let's PVP. I will go after you all, long as I can get my ship back. That's balanced right? 0 risk and 0 reward.
Why make the game a challenge. It's meant to be played to have fun. |

virgofire
The Circus Corp Nulli Tertius
12
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Posted - 2013.09.13 16:13:00 -
[24] - Quote
Teckos Pech wrote:virgofire wrote:What? No one liked my idea of free ships?
Come on. Let's PVP. I will go after you all, long as I can get my ship back. That's balanced right? 0 risk and 0 reward.
Why make the game a challenge. It's meant to be played to have fun. This isn't WoW.
Really? Forums seem pretty much the same. |

virgofire
The Circus Corp Nulli Tertius
12
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Posted - 2013.09.13 16:16:00 -
[25] - Quote
Teckos Pech wrote: Yes, I want to change local...like CCP explorer does as well
DId you seriously just quote him wrong again. He already corrected you on this forum.
He was asking for suggestions IF local was to be changed and then said he likes local being used for chat. He never said anything about if or if it shouldnt be used for intel gathering. He gave completely generic answers.
You twist so much stuff. |

virgofire
The Circus Corp Nulli Tertius
12
|
Posted - 2013.09.13 16:27:00 -
[26] - Quote
Nikk Narrel wrote:virgofire wrote:Teckos Pech wrote: Yes, I want to change local...like CCP explorer does as well
DId you seriously just quote him wrong again. He already corrected you on this forum. He was asking for suggestions IF local was to be changed and then said he likes local being used for chat. He never said anything about if or if it shouldnt be used for intel gathering. He gave completely generic answers. You twist so much stuff. Actually we do have devs on record discussing local, and they pretty bluntly stated they want a better means of replacing the intel with effort based results, BEFORE changing it.
It's possible I am misinterupting what Explorer said, but to me it seemed like very generic answers that never said yes or no on his position on intel gathering. He simple stated he was in favor of local being used for chat, which is already is and can be used for.
Also, wouldn't it make sense that if several CCP devs were in favor of making changes, that they would have stepped in and said so on this thread more than just a couple times?
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virgofire
The Circus Corp Nulli Tertius
12
|
Posted - 2013.09.13 16:32:00 -
[27] - Quote
Teckos Pech wrote:virgofire wrote:Teckos Pech wrote: Yes, I want to change local...like CCP explorer does as well
DId you seriously just quote him wrong again. He already corrected you on this forum. He was asking for suggestions IF local was to be changed and then said he likes local being used for chat. He never said anything about if or if it shouldnt be used for intel gathering. He gave completely generic answers. You twist so much stuff. I suggest you read those post again. He has stated quite clearly, he'd prefer local to become a chat channel only.
This is what he said.
"I never said local was broken, that is not what my tweet was about. Read the entire thread to get the context, please."
"That I was responding to Poetic Stanziel blog shouldn't be interpreted as anything beyond exactly what I said, and this was a tweet thread and the earlier tweets provide context."
When he was asked about intel gathering and chat he responds:
"As a tech person I would want local to be a chat channel, yes."
To me this doesnt say "only" it just says he likes the idea of people chatting in local. It says nothing about how he feels on intel in the same channel or even how intel is gathered. |

virgofire
The Circus Corp Nulli Tertius
12
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Posted - 2013.09.13 16:42:00 -
[28] - Quote
Teckos Pech wrote:virgofire wrote:
"As a tech person I would want local to be a chat channel, yes."
Just helping you out Virgo...BTW, thought you were done responding to me. 
It was hard to hold back from commenting on how you twist things. Sorry
BTW I quoted that exact line and stated how I thought he meant in. Where in that statement does he say that he doesnt want intel in that channel or he ONLY wants it to be for chat?
You attempt to make lil jabs at people and do things like that but honestly it makes you look like you aren't even reading the posts your responding to. It makes it very difficult to even take you seriously. |

virgofire
The Circus Corp Nulli Tertius
13
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Posted - 2013.09.13 16:52:00 -
[29] - Quote
Good call. I did miss that. Wasn't ignoring it but I did miss it. I wasn't as focused on the tweeter feed you originally posted as I did the other links.
I can admit when I make mistakes. |

virgofire
The Circus Corp Nulli Tertius
14
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Posted - 2013.09.13 17:19:00 -
[30] - Quote
Teckos Pech wrote:Lucas Kell wrote:Because AFK players in other states pay a price to be there. They pay for their POS they fight for the right to dock at their station. Outside of that, a cloaker is not putting any effort in, and not paying anything for the opportunity to add risk to a system. An alt get's created, flies to a system, then just sits in it, mostly AFK, then occasionally picking a nice easy kill.
And the AFK cloaker has paid for his ship, the modules, and riggs, and so forth. They have paid in terms of time getting in system. You are quite simply flat out wrong here.
You do have to admit this isnt a 1 : 1 ratio when it comes to investment on the two sides. Your afk cloaker is investing and risking far less. I think that's the point of comments like Lucas's. |
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