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Maarek Steele
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Posted - 2003.07.25 05:09:00 -
[31]
**** man, give me Dynamite and I'll ***** any safe you have.
-=Maarek Steele=- Have gun, will travel. |

Sandwan
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Posted - 2003.07.25 05:10:00 -
[32]
I agree that secure containers should not be teh invincible - thats just crazy. Gives corps a way to easy and safe as hell way to transport important stuff, and takes allot of the danger out of moving those valuable items. Who needs an escort anymore? Just stick important item in a secure container and if pirates get you... well they have to sleep eventually don't they?
These containers also aren't the answer to miner's trouble with ore theft. For miners some kind of deployable secure container that functions like a jetisioned container in cargo abilities would be swell. CCP could make it so you would not be able to pick the container up again once deployed unless emptied of all contents and "repackaged".
-- Infinin00b 17th Light infantry Brigade - Electronic Warfare Specialist -
You could say I'm good at jamming the bizatches... but you'd be wrong |

Molly
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Posted - 2003.07.25 07:05:00 -
[33]
Wtg CCP. ---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

Setec
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Posted - 2003.07.25 07:13:00 -
[34]
Sounds like secure cans are basically an exploit. :-/
It should not be possible to use them for preventing people from getting stuff after they blow you up, period, end of story.
They're supposed to be for thwarting ore thieves.
Expect all traders to now be trading with secure cargo containers, and expect all blueprints to be traded in cargo containers...
That's not just a balance issue, that's a downright exploit. It's cheating. ___________________________________________
Space Invaders website: http://www.si-corp.net |

Molly
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Posted - 2003.07.25 07:15:00 -
[35]
I wonder what will happen when someone warps to a gate and the warp in point is not full with mines, but this new shiny large secure containers.
Full stop? ---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

Maarek Steele
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Posted - 2003.07.25 07:36:00 -
[36]
Then they'll just accuse PIrates of exploiting.
Got anymore easy questions Molly?
-=Maarek Steele=- Have gun, will travel. |

Harkan Ramientes
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Posted - 2003.07.25 10:03:00 -
[37]
hmm the idea of implementing an "hacking" or "picklock" skill in order to pop up open secure containers wouldn't be that bad. this would offer traders a more secure ways (provided the above mentioned skill is well balanced) to fend off small time pirates while allowing more dedicated pirates ways to get their loot, this could be implemented as a factory slot options or such, adding more depth to pirate career.
CCP could also consider the idea of reducing secure cargo hit points adding a chance to have their content partially destroyed if the cargo is openend through brute force
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Beringe
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Posted - 2003.07.25 10:57:00 -
[38]
Just a thought -
Has anyone actually confirmed that you can carry stuff in a container while it is inside your ship? AFAIK, that wasn't how they were meant, and it might very well be impossible (or should be).
People often rant and rave about things they haven't actually tried out on these forums, is why I'm asking... ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Nutter
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Posted - 2003.07.25 11:20:00 -
[39]
Well said the Reverend. Hits the nail absolutely on the head. CCP, in their infinate wisdom and attempts to appease the carebear community have gone too far and making things totally unrealistic.
Ive always thought the fact that you cannot destroy sentry guns has always been stupid, but now cargo cans! OMFG.
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Ulendar
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Posted - 2003.07.25 11:37:00 -
[40]
Edited by: Ulendar on 25/07/2003 11:42:03 Oh please...
Look...here is my 2cnts on this...
Jerks caused this!
There is noone to blaim here but the jerks that started this wich ultimitly resulted in some uber container..
I'm not talking about pirates. I'm talking about the jerks going around and blowing up containers of miners. You may not have noticed but there is NOTHING you can do about this and some people have publically stated to make it their new goal in life to blow up as many containers as possible and in the process destroy MILIONS worth in ore. The sayd it and did it!
So because these people have done this a FIX has been introduced. Ofc once again the fix is not the best one that could have been done...a better fix would have been to just make it an offensive action to attack a secure container instead of giving it 10m hp.
But all in all the blaim falls upon jerks once again, kerks out to destroy the game and because of it others have to suffer!
Others like pirates who try and make a living from looting traders and the likes because as mentioned they can now simply put it into a container before they blow up to pick it up later.
imho this has little to do with carebearing! The real carebears here are the people who went around in 1.0 space for weeks collecting other peoples containers and the guys just blowing up the containers for fun...where is the risk? There is none! Its just as bad as a genuine carebear and its bull**** to top it off...
Much like in real life the majority always soffer from the actions of a few jerks simple as that!
This thread hit a snare somewhere with me because its whine whine whine all over.
This time the downside turns towards pirates. Before these containers the downside was turned towards miners in high sec space...they had to put up with their cans being destroyed or stolen! Now the pirates have to put up with undestructable containers!
my point here is that EVERYONE eventually feels the pain these jerks cause. I don't know but maybe this will encourage some of you pirates out there to reason with the miners getting their stuff blown up for no reason instead of saying 'hahaha, dumb carebear!'. Don't get me wrong, im not pointing fingers or talking about pirates in general but i dare to say i saw some of you pirates encourage this back when miners got their containers blown up for no reason, no names, its the truth!
We all knew these actions were going to lead to some profound fix or punishment...now it has hapened and frankly it should be very vlear to everyone now who is to blaim because of this!
Remember when CONCORD turned into bad guys??
Why was this?
Simply because some griefers (not pirates) felt it nice to blow up defenceless people right in their own homesystems over and over again. This bullying, malicious and childish behavious led to an overrated fix that turned concord into ****es and almost made it impossible for pirates to do their thing and once again we see that the jerks are the cause of this!
Fixes do not ruin the game for everyone...jerks do. If you want to see this change then i suggest that everyone starts thinking before they say something and STOP encouraging these 'jerks'. I'm not gonna slap any names on this but i'm sure i saw some people here defend the positions of these 'jerks' because at that time the jerks were not causing any grief to them personally but to others in the community.
These things punish themselves and unfortunitly its always the people who had little or nothing to do with the jerkery that get to feel the pain of it...
Alot of the fixes for this game reside in the general attitude of the players.
rant out!
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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Oosel
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Posted - 2003.07.25 11:59:00 -
[41]
i fear i am going to regret saying this because at some point sooner or later im bound to lose a ship to pirates no matter how careful i am to stay well away from them but i feel it is unfair on them to now no longer be able to get at cans left from a kill. i thought the idea of the secure containers was to protest miners from ore thieves. its not unfair to those pirates who were using their alts to pop ore cans and steal ore from miners in belts and for those that did i can now have a good laugh at them
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Shock
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Posted - 2003.07.25 12:09:00 -
[42]
And once again CCP shows their complete lack of insight while trying to balance the game against griefers by using sledgehammertactics.
Over and over CCP comes with some solutions that causes new problems. And some of these you could see coming miles ahead.
Ulander named some already, but how about completely ubernerfing the security bonus for killing pirates to prevent pc pirates to keep their sec levels high? Why couldn't CCP fix this so the sec bonus nerf depends on how long ago your latest illegal podkill was?
--- soonÖ |

Kalroth
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Posted - 2003.07.25 12:12:00 -
[43]
Edited by: Kalroth on 25/07/2003 12:14:55 I'm not sure if this has been brought up already, but here it goes anyways.
Keep containers as they are, but make the following changes.
1) Reduce container hitpoints to roughly 2000. 2) Make the player, who jettisoned/dropped them, the owner of them. 3) Make CONCORD react on any hostile actions towards them (just like a drone). Only in empire space, of course.
That way they'll be useful for miners and they won't be a (big) problem for pirates. They'll of course suffer a faction hit for destroying them, but I don't think that's much of a problem.
Wouldn't this solve most issues around secure containers. Apart from miners (always) wanting more space ;-)
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PropanElgen
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Posted - 2003.07.25 12:16:00 -
[44]
Maarek wrote: How pitiful are you to take anything about a game as seriously as real life (other than RL threats made in game of course). -----------
You gotta be american. Are you looking behind every bush to see if nerds in jedirobes that threatened you in EVE are ready to fry you with their lightswords?
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
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Ywev
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Posted - 2003.07.25 12:29:00 -
[45]
I don't want anyone to say, m0o is planting containers at the gate. We cannot, blow them up, nor loot them, talk to the people that died before you and left thier secure container floating in space.
Pod ya later.. Ywev
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drunkenmaster
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Posted - 2003.07.25 12:49:00 -
[46]
Edited by: drunkenmaster on 25/07/2003 12:49:11
Can you ram these secure cans, or do you bounce off them like drifting casks/flotsam?
I'm at work, or I'd have checked myself. .
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Maarek Steele
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Posted - 2003.07.25 13:09:00 -
[47]
Excuse me Prope? If I gotta be American, you gotta be Ignorant. Probably one from one of those weird socalist countries to boot.
Stick to the issues Einstein. The person I replied to made an OOC attack against Pirates, and I responded in kind.
-=Maarek Steele=- Have gun, will travel. |

Krait
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Posted - 2003.07.25 13:11:00 -
[48]
Imho, this is another flawed response by CCP. With good intent and poor application, we will not see any fix anytime soon.
The cans, if nearly invulnerable, should have been small and expensive for narrow application of hauling precious cargo. Another can for mining, large, vulnerable and securable would have been preferrable.
As it is, we have another example of the developers listening to the players complaints, but not to their suggestions. If you read between the lines of the most recent DevChat, I think more of this is on the way.
Still reminds me of EQ until VI got rid of all the original "vision" developers and replaced them with people that could listen to their customer base.
...donning nomex. _______________________________________________
...been there, done that |

Ulendar
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Posted - 2003.07.25 13:42:00 -
[49]
Id have to agree that once again the developers did not opt for the best solution...
This is alike the concord matter, they apply a fix that is totally out there to then later come back on their steps...
This is alike the weaponerfs...they nerfed projectiles and lasers just a tad to much so now the both are inferior to hybred...sure you can get the same results but with tons of boostermodules and preferably looted weapons like modulated beams and scout projectiles...
ITS TO MUCH...again it is!
I sayd this before and il say it again..
The developers spend tomuch time listening to people whine on these forums...
They should always opt for a slight modification and not a total redo...these total redos have the tendancy to blow up in their faces..
Now we see it again. CCP tries to do something the comunity asked for, they put it in the game and behold...complaint and whining.why? Because it simply has tomuch from one side and not enough from the other..
They are trying to balance this game right? Then they should know that creating balance doesnt happen when you go from one extreem to the other...personally i think Pann listents tomuch to whiners who just want everything their way..
It hapened when all the carebears cried for protection in empire space, now its hapening again because people are crying for secure containers...
THESE SLEDGEHAMMER SOLUTIONS LEAD TO EXPLOITS PEOPLE! GET IT STRAIGHT!
there are alot of people on these forums with good and BALANCED ideas. It seems to me that these people fail to get there ideas through to the developers because unlike the whiners they dont crace their posts, wich they naturally post in every forum on this board, with milions of exclamationmarks and flamings along with a 'sub canceled' lame threat.
Honestly...
Fixes should be gentle implied in the game and not slapped on it. This leads people to confusion, frustration. It also generates distrust in the developer wich is a very very bad thing.
I can think of alot of better solutions to this wich would be better then this. Why this one was chosen above the better solutions is beyond me!
Furthermore i dont see why the polaris team could not make it their duty to 'tap' people on the fingers who are clearly abusing the system. With these i mean people who go around doing nothing but blowing up ore containers, people who (prior to concord ocupation) go to noob systems and pod everyone there just for the hell of it. These actions are clearly malicious and have no further intent then to undermine the gamemechanics. This should simply not be alowed end of story.
About the container exploit stuff...
Weve been over that enough havent we? Frankly i care little for this, if it generates lag well to bad, i dont care for what purpose m0o or whoever places these containers, there is a simple solution to this problem and that it to either avoid the gates OR use your head and warp to a prior saved bookmark wich drops you out of warp 150 km from the gate..
Whats so hard about that? Nothing! If containers lag then thats a problem...its the problem of the person warping to the gate in question! Not anyone elses, making these traps is a fair enough tactic, it DOES make it alot harder to target the person hiding in them...its a tactic that all that can be sayd. Wether its a dirty tactic or not i wont judge over...it works is all il say AND there is a way around it!
Whining about it will only make it worst so please drop the subject.
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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drunkenmaster
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Posted - 2003.07.25 13:48:00 -
[50]
I am under the impression that the devs are listening to the majority of the posts, even the ones that flame them.
Whether they have the time or resources to put these things in in such a short amount of time is another question entirely.
Luckily, I have my patience, so I'll be cool. .
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Gan Howorth
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Posted - 2003.07.25 21:59:00 -
[51]
They could fix this with a single variable adjustment. 10 million billion to er... about 1000 HP.
This would take a dev less time than it takes him to sit down at a computer.
So Nike CCP!
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