
Nikuno
Atomic Heroes The G0dfathers
116
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Posted - 2013.03.21 19:48:00 -
[1] - Quote
Welcome to your new role So9mething of a double-edged job I imagine, but enjoy it while everyone's sweet on you 
My 2 cents:
tier 3 BCs are pretty sweet. The talos is the odd one out but not because of the ship - rails are your problem here. Solve rails and then the Gallente have a sniping fleet BC too; but watch for overpowering the naga. It's a pretty firm 3rd place behind the tornado and oracle but it can still be a very respectable fleet ship because of the viability of using closer range ammo to substitute the weak natural damage of rails at range. Of course if you fix this issue then you arguably have an overpowered talos which is now good at long range fleets whilst also still being head-and-shoulders above the others for close range weaponry.
The dominix is perfect. The megathron needs rails to be sorted but otherwise is a great ship. The hyperion is a big white elephant. It's a tremendous tanker in a fight with a small number of opponents. That's it. It has a poor slot layout, it lacks a lot of pg and it isn't mobile enough to do the job it's ascribed.
The scorpion is also perfect -- niche role, unique amongst battleships, but that all works well. The raven needs cruise missiles and torps sorting out pls, otherwise it's a great ship. The rokh is also a pretty good ship but lacks that feeling of what it's actually supposed to be without gaining the vesatility feel of the dominix. It needs to decide if it snipes or uses blasters or tanks as a first choice whilst retaining all of the above as specialist fit-options. Fix rails and you may begin to solve this conundrum, but beware the naga/talos pitfall !
The typhoon is a great ship but the amount of skilling to get it to be as effective as it's counterparts is out of whack. Break the dual weapon mould and it'll be a brilliant ship. The tempest is a very good ship still but, without wanting to go back to the nano-pest days, it could do with a little more oomph regarding it's mobility - this comes with the usual stern warning about it being able to kite everything without giving up much in the way of dps due to the nature of autocannons. The maelstrom is in a better place than the hyperion, largely due to the nature of the implants to complement it's active rep bonus (crystals) and the advent of ASBs. It could do with having it's small scale combat role reinforced further if anything is to be done (though I'd say that if the hyperion can be brought up to the maelstrom's level then nothing need be done to maelstrom) as artillery is sufficiently good to also guarantee this ship a place in a lot of large fleets.
The armageddon is a perfect laser boat for the amarr, hard hitting, reasonably mobile for an amarr BS and with a good drone bay and slot layout for versatility. Perversely it's also probably high on the list to become an khanid missile spewer too. The one thing it's not so good at is the long range role (perhaps a look at beams might be in order?). If the geddon had a long range role with lasers you could then consider the apoc as a contender to be adapted to the khanid combat philosophy; if the geddon instead became the khaind missile ship then the apoc would remain a decent long range ship but lacking somewht on the tank front for a brawler role and might be well suited with a bit of toughening up. The abbadon is just about spot on for it's role except that it really is a bit too weak cap-wise, so that's about the only tweak I could suggest there.
Hope some of this is useful. |