
Rynnik
In Exile. Imperial Outlaws.
68
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Posted - 2013.03.21 21:45:00 -
[1] - Quote
You guys already published the answer for attack BCs in my opinion. Tweak their mobility moving them further into the speed/agility bracket of BCs, leaving the cruiser tank and BS damage. See how that shakes out and readjust as necessary.
CCP Rise wrote:Quote:also as much as previous blogs have said how you guys are happy with amarr BS for the most part, an option other than just laser based DPS might be nice. I agree here as well. Already been thinking about other options for one of the amarr bs - as a follow up question related to this: Which amarr bs seems most ripe for an overhaul in your opinion?
I really hope you don't go the route of an Amarr BS 'overhaul', when it is such a great model for interesting balance. 3 platforms with 1 main weapon system that all function differently, is an endstate I would love to see more of in the other racial lines. Expand on that, please don't reroll one of them into a drone boat or something worse.
http://cdn1.eveonline.com/www/newssystem/media/63522/1/2013shipbalancing.jpg Take the Armageddon into model of the 'attack BS' to behave more along the lines of todays Tempest. Gank heavy, lots of utility and mobility (for a bs), light on tank. Balance against Mega and Typhoon (no idea why you picked that versus the 'pest but whatever).
Keep the Apoc as the range bonused ship able to hit those insane ranges. Sure the meta may have passed this by right now, but it is a great (if currently too small) niche in the game, and the Apoc is the perfect hull for it.
The Abbadon should continue to do what it does best. Be a laser spewing brick of doom.
Changing any of these ships with an overhaul away from lasers would be a huge loss in my opinion.
The game needs more T2 BS and it would be amazing to have a lineup of Mauraders designed for PvP. T2 resists, EWAR bonuses, another hull for all that Maurader SP etc etc:
Khanid Abaddon Amarr Battleship Skill Bonus: 5% bonus to torpedo damage and 5% bonus to capacitor amount per level Marauder Skill Bonus: 5% bonus to armour resists and 10% bonus to Energy Vampire and Energy Neutralizer drain amount per level Role Bonus: 100% bonus to torpedo damage
CreoDron Hyperion Gallente Battleship Skill Bonus: 10% bonus to drone damage and hitpoints per level and 5% bonus to drone MWD speed, drone optimal and drone tracking per level Marauder Skill Bonus: 10% bonus to armour HP and 10% bonus to range of warp disruption devices including focus warp disruption scripted, warp disruption field generators per level Role Bonus: Able to fit Warp Disruption Field Generators
Boundless Creation Maelstrom Minmatar Battleship Skill Bonus: 5% bonus to large missile rate of fire and 20% bonus to the range of stasis webifiers per level Marauder Skill Bonus: 5% bonus to the velocity factor of stasis webifiers per level and 5% bonus to the effectiveness of target painters per level Role Bonus: 100% bonus to large missile weapon damage
Ishukone Rokh Caldari Battleship Skill Bonus: 5% bonus to large hybrid turret tracking per level and 10% bonus to the optimal range of large hybrid turrets per level Marauder Skill Bonus: 5% bonus to shield resists per level and 5% bonus to damage of large hybrid turrets per level Role Bonus: 100% bonus to large hybrid turret damage (because f*** Caldari EWAR )
Anyways, that devolved into idle theorycrafting, but the TL;DR is that I believe 'overhauls' especially to the Amarr lineup would best be accomplished in the T2 bracket of BS (which I would love to see expanded), and it would be a shame to revamp one of the 3 interesting laser boats that exist today. |