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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cesar Malari
Perkone Caldari State
0
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Posted - 2014.08.20 21:28:00 -
[241] - Quote
Any update? Do you have this somewhere where you can take contributions from the rest of us (like GitHub)? |
Cesar Malari
Perkone Caldari State
0
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Posted - 2014.08.20 21:28:29 -
[242] - Quote
Any update? Do you have this somewhere where you can take contributions from the rest of us (like GitHub)? |
Jognu
French Kiss Singularity Astromechanica Federatis
45
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Posted - 2014.08.26 18:15:00 -
[243] - Quote
Thanks to people who propose for help !
Yes the source code will be available so anyone can contribute. I am a bit late, I just finished all my changes on the API. I just need to update the static data and I publish the new version.
(the static data update is really...painful, if someone don't know what to do when I published the source code, it will be a good thing to enhanced !)
I changed a lot lot lot of things to make a cleaner code, more easy to use and maintain.
I planned to release everything this week-end ! (with...documentation !) EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803 YamlToSQL developper: https://forums.eveonline.com/default.aspx?g=posts&t=178572 |
Jognu
French Kiss Singularity Astromechanica Federatis
45
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Posted - 2014.08.26 18:15:07 -
[244] - Quote
Thanks to people who propose for help !
Yes the source code will be available so anyone can contribute. I am a bit late, I just finished all my changes on the API. I just need to update the static data and I publish the new version.
(the static data update is really...painful, if someone don't know what to do when I published the source code, it will be a good thing to enhanced !)
I changed a lot lot lot of things to make a cleaner code, more easy to use and maintain.
I planned to release everything this week-end ! (with...documentation !)
EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803
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Radelix Cisko
The Price Of Freedom Extended Downtime.
204
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Posted - 2014.08.28 01:41:00 -
[245] - Quote
I am excited in the most nerdy of ways! Despite my posting prowess I really am terrible at this game
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Radelix Cisko
JUMP DRIVE ACTIVE
204
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Posted - 2014.08.28 01:41:29 -
[246] - Quote
I am excited in the most nerdy of ways!
Despite my posting prowess I really am terrible at this game
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Jognu
French Kiss Singularity Astromechanica Federatis
45
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Posted - 2014.08.31 22:52:00 -
[247] - Quote
I just finished the last modifications !
Need some sleep, tomorrow I write the big changelog and I publish ! EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803 |
Jognu
French Kiss Singularity Astromechanica Federatis
45
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Posted - 2014.08.31 22:52:20 -
[248] - Quote
I just finished the last modifications !
Need some sleep, tomorrow I write the big changelog and I publish !
EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803
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Jognu
French Kiss Singularity Astromechanica Federatis
45
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Posted - 2014.09.01 17:01:00 -
[249] - Quote
And here we are. You and me, on the last page. A new release after....a couple of time (yeah, sorry about that).
What is not on this release :
- the REST functions. But they will come soon. All the new XML functions (including the Blueprints) are in this release.
- the source code : I'll published everything later this week (with a public repository), just need a bit more time to add licence, etc. And I didn't want to make you wait more time ! (I count on you to correct my english on README.md as soon as the source code will be available !)
So now what is on the release. Well, everything below. I recommand you to read the changelog, at least the first lines. I didn't re-tested every functions before publishing, so checked that everything is still good on your application !
Quote:Version 3.0.0.0EveAI.Live : - An applicationName parameter is now mandatory to create the EveApi object. The applicationName is used in the userAgent
- You no longer need to use "advanced mode" when you want to call an API function with parameter. Now you can call functions from the EveApi object methods
- A couple of functions/classes has been renamed. If your code is no longer valide don't worry, you just need to find the new name (sorry the renaming are not in the changelog)
- A lot, lot, lot of background changes to have a better code
- New static data (Hyperion_1.0_101505)
- Complete static data : http://alienswarm.csnu.org/Hyperion/EveAI.Data.zip (temporary link)
- Implementation of the OwnerID API : GetOwnerInformations
- Implementation of the CharacterAffiliation API : GetCharacterAffiliation
- Implementation of the PI API endpoints : GetCharacterPlanetaryColonies, GetCharacterPlanetaryLinks, GetCharacterPlanetaryPins, GetCharacterPlanetaryRoutes
- Implementation of the Customs Offices API : GetCorporationCustomsOffices
- Implementation of the Corporation Facilities API : GetCorporationFacilities
- Implementation of the Character and Corporation IndustryJobsHistoryApi (same as IndustryJobsApi but with historic)
- Implementation of the Character and Corporation BlueprintsApi
- Changes on Character and Corporation IndustryJobsApi to match CCP changes
- New informations for GetAccountCharacters : allianceID, allianceName, factionID, factionName, faction
- New information for GetCharacterSheet : factionID, faction
- New information for GetCharacterMailMessagesHeader : senderName
- New informations for GetCharacterInfo : factionID, factionName, faction and corporationName for employment history
- New information for GetCorporationSheet : factionName
- New informations for GetMapFactionalOccupancy : victoryPoints, victoryPointThreshold
- New documentation files
EveAI.Core :
- Remove ramAssemblyLines & ramTypeRequirements static data importation.
- Add BaseCostMultiplier to AssemblyLineType.
- Add FactionID to ProductType.
- Add DuplicatingTime, ReverseEngineeringTime and InventionTime to BlueprintType.
EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803 |
Jognu
French Kiss Singularity Astromechanica Federatis
45
|
Posted - 2014.09.01 17:01:39 -
[250] - Quote
And here we are. You and me, on the last page. A new release after....a couple of time (yeah, sorry about that).
What is not on this release :
- the REST functions. But they will come soon. All the new XML functions (including the Blueprints) are in this release.
- the source code : I'll published everything later this week (with a public repository), just need a bit more time to add licence, etc. And I didn't want to make you wait more time ! (I count on you to correct my english on README.md as soon as the source code will be available !)
So now what is on the release. Well, everything below. I recommand you to read the changelog, at least the first lines. I didn't re-tested every functions before publishing, so checked that everything is still good on your application !
Quote:Version 3.0.0.0EveAI.Live : - An applicationName parameter is now mandatory to create the EveApi object. The applicationName is used in the userAgent
- You no longer need to use "advanced mode" when you want to call an API function with parameter. Now you can call functions from the EveApi object methods
- A couple of functions/classes has been renamed. If your code is no longer valide don't worry, you just need to find the new name (sorry the renaming are not in the changelog)
- A lot, lot, lot of background changes to have a better code
- New static data (Hyperion_1.0_101505)
- Complete static data : http://alienswarm.csnu.org/Hyperion/EveAI.Data.zip (temporary link)
- Implementation of the OwnerID API : GetOwnerInformations
- Implementation of the CharacterAffiliation API : GetCharacterAffiliation
- Implementation of the PI API endpoints : GetCharacterPlanetaryColonies, GetCharacterPlanetaryLinks, GetCharacterPlanetaryPins, GetCharacterPlanetaryRoutes
- Implementation of the Customs Offices API : GetCorporationCustomsOffices
- Implementation of the Corporation Facilities API : GetCorporationFacilities
- Implementation of the Character and Corporation IndustryJobsHistoryApi (same as IndustryJobsApi but with historic)
- Implementation of the Character and Corporation BlueprintsApi
- Changes on Character and Corporation IndustryJobsApi to match CCP changes
- New informations for GetAccountCharacters : allianceID, allianceName, factionID, factionName, faction
- New information for GetCharacterSheet : factionID, faction
- New information for GetCharacterMailMessagesHeader : senderName
- New informations for GetCharacterInfo : factionID, factionName, faction and corporationName for employment history
- New information for GetCorporationSheet : factionName
- New informations for GetMapFactionalOccupancy : victoryPoints, victoryPointThreshold
- New documentation files
EveAI.Core :
- Remove ramAssemblyLines & ramTypeRequirements static data importation.
- Add BaseCostMultiplier to AssemblyLineType.
- Add FactionID to ProductType.
- Add DuplicatingTime, ReverseEngineeringTime and InventionTime to BlueprintType.
EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803
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Numen Anomalie
Aliastra Gallente Federation
0
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Posted - 2014.09.01 22:37:00 -
[251] - Quote
As soon as the source code to this hits public release, i bet a lot of us, including me, will jump it like a fat kid jumps a floor dropped cookie and nurture it untill it has the size of a cake!!! Honestly, can`t wait to start building upon it.
__,--* . EveAIGods |
Numen Anomalie
Evedustry Inc. Kadeshians
1
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Posted - 2014.09.01 22:37:59 -
[252] - Quote
As soon as the source code to this hits public release, i bet a lot of us, including me, will jump it like a fat kid jumps a floor dropped cookie and nurture it untill it has the size of a cake!!! Honestly, can`t wait to start building upon it.
__,--* . EveAIGods |
Numen Anomalie
Virinium Research and Extracting
0
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Posted - 2014.09.12 13:08:00 -
[253] - Quote
Any update? (waiting in hopes and dreams) |
Numen Anomalie
Evedustry Inc. Kadeshians
1
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Posted - 2014.09.12 13:08:33 -
[254] - Quote
Any update? (waiting in hopes and dreams) |
Jognu
French Kiss Singularity Astromechanica Federatis
45
|
Posted - 2014.09.14 18:41:00 -
[255] - Quote
Yes !
Here is the public repository : https://bitbucket.org/Jognu/eveai
Send me a request and I'll give you access to it ! You can also fork and do pull requests if you prefer to work on your side.
I already created a couple of "issues" to discuss the futurs enhancement !
Try to follow the existing structure when you add things ! EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803 |
Jognu
French Kiss Singularity Astromechanica Federatis
45
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Posted - 2014.09.14 18:41:23 -
[256] - Quote
Yes !
Here is the public repository : https://bitbucket.org/Jognu/eveai
Send me a request and I'll give you access to it ! You can also fork and do pull requests if you prefer to work on your side.
I already created a couple of "issues" to discuss the futurs enhancement !
Try to follow the existing structure when you add things !
EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803
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Numen Anomalie
Roboty Inc.
0
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Posted - 2014.09.16 12:08:00 -
[257] - Quote
thank u the coolness can commence!
as soon as we have some updates we will post them.! |
Numen Anomalie
Evedustry Inc. Kadeshians
1
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Posted - 2014.09.16 12:08:20 -
[258] - Quote
thank u the coolness can commence!
as soon as we have some updates we will post them.!
make sure that others can`t edit and update the document without your agreement. otherwise it will get a mess. |
Rigeborod
Seven Crafts
0
|
Posted - 2014.11.13 17:59:30 -
[259] - Quote
First of all, thanks for all your efforts.
Also can anybody give a link to EveAI.Data.zip for Phoebe? |
Pete Nolen
Universal Fleet Operations
0
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Posted - 2014.11.17 01:32:35 -
[260] - Quote
I'm having an issue using the EveCentralMarketApi. When I attempt to find a product using EveApiCore.FindProductType it returns null.
Does anyone have an example on returning market data using EveCentralMarketApi? |
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Jognu
French Kiss Singularity Astromechanica Federatis
45
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Posted - 2014.12.07 17:31:55 -
[261] - Quote
Pete : you can just do :
Quote:EveAI.Product.ProductType product = EveApi.EveApiCore.FindProductType(11433);
Sorry for the delay, I know that there is no Phoebe release. I am ready for Rhea (with all XML API changes), I just wait for the SDE !
EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803
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Radelix Cisko
JUMP DRIVE ACTIVE
204
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Posted - 2014.12.09 17:52:13 -
[262] - Quote
Null Reference exceptions when querying the charactersheet. Am I correct that the XML for the CS has changed for Rhea?
Despite my posting prowess I really am terrible at this game
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Jognu
French Kiss Singularity Astromechanica Federatis
45
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Posted - 2014.12.09 22:35:27 -
[263] - Quote
Yes ! Here is a new version, this time quickly after the release !
EveAI 3.1.0.0 : https://bitbucket.org/Jognu/eveai/downloads/EVEAI_3.1.0.0.zip Changelog : https://bitbucket.org/Jognu/eveai/src/a846726f9dbdbb3b8ad9b5c7e564c447cfd348e2/CHANGELOG.md?at=default Complete static data (Rhea) : http://alienswarm.csnu.org/Rhea/EveAI.Data.zip (temporary link)
EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803
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Radelix Cisko
JUMP DRIVE ACTIVE
204
|
Posted - 2014.12.09 23:12:01 -
[264] - Quote
Excellent work as always!
...back to coding.
Despite my posting prowess I really am terrible at this game
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Miranda Ka
Push Industries Push Interstellar Network
8
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Posted - 2014.12.15 16:43:12 -
[265] - Quote
There's an oddity in the way the static property EveApi.EveApiCore is initialized: It gets initialized only by the EveApi instance constructors.
I used to have my own static instance to access core data but now that it's already static, I can access it directly. The problem is that I still need to create a dummy EveApi object just to force the constructor to initialize the static property which is kinda dumb...
Other than that, I love your library and have been using it for several years now!
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Jognu
French Kiss Singularity Astromechanica Federatis
45
|
Posted - 2015.01.17 17:18:45 -
[266] - Quote
Miranda > I'll take a look at this.
Here is the new version with Proteus static data and a small fix.
EveAI 3.1.0.0 : https://bitbucket.org/Jognu/eveai/downloads/EVEAI_3.1.1.0.zip Changelog : https://bitbucket.org/Jognu/eveai/src/a287e1a4dca5e1251f97a0c99785ec3bc244ab90/CHANGELOG.md?at=default Complete static data (Proteus) : http://eveai.federatis.fr/Proteus/EveAI.Data.zip
EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803
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Sin D'tac
HC - Sons Of The Boar
0
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Posted - 2015.01.27 23:50:19 -
[267] - Quote
Would be nice to see a library like this for JAVA |
Measter1
The Copernicus Institute
0
|
Posted - 2015.01.31 18:28:18 -
[268] - Quote
I'm getting the following error while trying to read celestial data:
EveAI data file could be located neither embedded nor externally: mapDenormalize.csv
at EveAI.StaticDataDataReader.InitDataStream(String fileName) at EveAI.StaticDataDataReader.ReadCelestials() at EveAI.DataReader.Read(DataTypes typesToRead)
The code I'm using:
EveAI.DataCore dc = new DataCore(); EveAI.DataReader dr = new StaticDataDataReader( dc );
dr.Read( DataTypes.Celestials ); |
Jognu
French Kiss Singularity Astromechanica Federatis
45
|
Posted - 2015.04.18 14:19:49 -
[269] - Quote
New version with the Scylla static data !
EveAI 3.1.2.0 : https://bitbucket.org/Jognu/eveai/downloads/EVEAI_3.1.2.0.zip Changelog : https://bitbucket.org/Jognu/eveai/src/71c4aaf4e762d158343ca4d4537c49eb825aedde/CHANGELOG.md?at=default Complete static data (Scylla) : http://eveai.federatis.fr/Scylla/EveAI.Data.zip
Sorry Measter1, I just saw your message. In fact you need to download the complete static data zip file. Then create you StaticDataDataReader like this : EveAI.DataReader dr = new StaticDataDataReader(dc, "Path to the folder containing EveAI.Data.zip");
EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803
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Kainar Detremov
Best Kept Frozen.
0
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Posted - 2015.04.27 12:39:44 -
[270] - Quote
I'm using EveAI to build a third-party tool/game. The functionality hinges on whether or not I can retrieve the unique name of an item (container, ship, corpse, etc.). It is my understanding that EveApi.ConvertIDsToNames will yield a dictionary containing the name of the items whose unique IDs you supply. Unfortunately, however; when I supply it with a list of correct ItemIDs for the given list of items, the dictionary yielded is always empty.
This is a rather specific problem and as such there is very little documentation on the subject. I'd be grateful to know what the function is used for if not this purpose, or if it is indeed used in this way; what I might be doing incorrectly.
Regards, Kain. |
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