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1. Citadel standings access - in Player Features and Ideas Discussion [original thread]
I'm not sure this topic was already discussed or not (probably my search-fu is awful). Current system: There are 4 levels of entites: Public-Alliance-Corporation-Pilot. You may add any of these entities into the list to grant or deny access....
- by Rigeborod - at 2016.10.04 10:30:51
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2. EveAI Live (EVE-Online API/class library for .Net/ C#/ VB.Net) - in EVE Technology Lab [original thread]
First of all, thanks for all your efforts. Also can anybody give a link to EveAI.Data.zip for Phoebe?
- by Rigeborod - at 2014.11.13 17:59:30
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3. New Dev Blog: Give me monocles or give me death! - in EVE Information Portal [original thread]
Edited by: Rigeborod on 11/06/2011 09:48:13 Edited by: Rigeborod on 11/06/2011 09:46:55 Hello there! Sorry if this was already mentioned. I think adding Aurum makes PLEX obsolete. You can just exchange all plexes ingame into Aurum, give a...
- by Rigeborod - at 2011.06.11 09:46:00
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4. New Dev Blog: Character Creator Update - in EVE Information Portal [original thread]
Edited by: Rigeborod on 20/01/2011 14:07:10 Edited by: Rigeborod on 20/01/2011 14:04:09 Add plz also some additional long hair options for male chars! Not only females have long hair! :) I basically do like long hair but don't like to choo...
- by Rigeborod - at 2011.01.20 14:02:00
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5. Wormholes, gates and cynos - in Player Features and Ideas Discussion [original thread]
Originally by: Gemberslaafje So you're saying you can only attack your direct neighbors? What if you want to attack a system from, say, a NPC system? Good question. It looks like good standings to that NPC faction may increase your al...
- by Rigeborod - at 2011.01.17 14:15:00
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6. Wormholes, gates and cynos - in Player Features and Ideas Discussion [original thread]
As far as I understand, CCP is looking for some soft blob restrictions, some boost for wings and squads. well, here's an idea for discussion. Why W-space is treated is much more safe for a small corporation/alliance than 0 space? Finite wormhole ...
- by Rigeborod - at 2011.01.17 13:43:00
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7. Tranquility downtime, Friday July 23 - in EVE General Discussion [original thread]
Eve Gate is down? "Sorry, an error has occurred while processing your request."
- by Rigeborod - at 2010.07.23 12:56:00
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8. INCARNA and the way you dock and behave. - in Player Features and Ideas Discussion [original thread]
Imagine special ship being able to "dock" anywhere at the station surface. Without being noticed. Without getting a permission. Imagine a capsuleer getting out of his/her capsule and going inside the station through the hole in the hull. Imagine h...
- by Rigeborod - at 2010.07.18 22:00:00
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9. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Bump again. I like t3 in general and making O.R.E. t3 is great idea! :)
- by Rigeborod - at 2010.07.18 21:43:00
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10. EVE Online: Dominion Issues Thread - in EVE Information Portal [original thread]
ATI Graphics Card: Client freezes when going in and out of warp & white boxes in the fitting screen overlapping the low slot modules. Fix:This seems to be an issue related to ATI cards. This will be fixed in a future patch. Workaround: None Some ...
- by Rigeborod - at 2009.12.02 09:39:00
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11. New Dev Blog: Dominion--Storming the Gates - in EVE Information Portal [original thread]
And BTW let us imagine alliance A having prime time at 10 and other alliance (B) having prime time at 13-14. For Alliance A they will need to kill TCU in the Alliance B prime time (I'm talking about systems with only TCU in it, no HUBs or Outposts...
- by Rigeborod - at 2009.11.11 20:36:00
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12. New Dev Blog: Dominion--Storming the Gates - in EVE Information Portal [original thread]
With the 3 hours timer you will get the systems' timezone ping-pong ... for all the systems without infrastructure hub. That's ridiculous. For all other systems you will get HUB/OUTPOST reinforced/killed by epic blobs and only the size of the f...
- by Rigeborod - at 2009.11.11 18:21:00
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13. A wormhole generator module and subsystem. - in Player Features and Ideas Discussion [original thread]
Originally by: Comodore John as long as capitals arent allowed to travel through For sure no capitals as these wormholes are supposed to be small.
- by Rigeborod - at 2009.09.03 18:40:00
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14. A wormhole generator module and subsystem. - in Player Features and Ideas Discussion [original thread]
Originally by: El Liptonez Originally by: Kiran What about something like a jump bridge between the WH system POS and a K-Space POS ? You would need to either make a subspace comms crystal or find one in a sleeper site that can be ...
- by Rigeborod - at 2009.08.30 21:55:00
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15. A wormhole generator module and subsystem. - in Player Features and Ideas Discussion [original thread]
Strategic cruisers' technology comes from W-space. Still some information about Sleepers was available BWE (Before Wormhole Era). So it makes sense for sleepers being able to travel without star gates. Possibly generating wormholes. So the idea i...
- by Rigeborod - at 2009.08.28 16:31:00
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