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Rigeborod
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Posted - 2009.08.28 16:31:00 -
[1]
Strategic cruisers' technology comes from W-space. Still some information about Sleepers was available BWE (Before Wormhole Era). So it makes sense for sleepers being able to travel without star gates. Possibly generating wormholes.
So the idea is about creating Wormhole Generator Subsystem AND Wormhole generator Module. The module could be used only in T3 ships with such a subsystem. This module should: 1) generate the small wormhole (low mass and time) 2) be able to activate only far from big objects (such as plannets, moons, stargates, other wormholes (?)...) 3) have big time interval between activations (probably this restriction should apply only inside one system)
There are still different things to think over, like is it generates the wormhole to the specific system or random... (I think random is better) and so on.
There are several benefits. New style PvP for the small gangs, fun for professional scanners, new abilities to earn money searching for the lost systems/persons/ships and so on. I may be wrong but it should be relatively easy to add such a thing into EVE.
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BenjaminBarker
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Posted - 2009.08.28 17:25:00 -
[2]
That sounds cool.
Except make it a weapon. Launch a 'bomb' with a longer timer that can be targeted and destroyed that will open up a WH, and suck everything within 10km of it in! Give it a mass limit of a few BS and a 60 second timer, but limit the destination of the WH to known space within a few LY so all it does send half the fleet off to who knows where. Give it a low chance (5%?) of dropping the fleet into WH space.
Okay, that would probably be game breaking, but still...
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Aren Valle
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Posted - 2009.08.30 14:03:00 -
[3]
It would prolly make more sense to have them operate more like the current cyno-field tech. This way players/corps who have based themselves in W-Space could create an on-demand WH back to K-Space. There would definitely need to be restrictions on where in K-Space the wormhole endpoint could be located. Direct jumps to any of the trade hubs could seriously destabilize the ore/mineral economy.
It would be necessary to introduce a new skill set such as Science/Wormhole Physics(6-7), and Electronics/Wormhole Generator Operation(6-7). Also, different module types could generate larger, more stable wormholes to accommodate larger ships and greater duration.
I really like the idea of adding a new subsystem for this purpose and said subsystem should include a fuel bay to power the WH Generators.
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Kara Sharalien
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Posted - 2009.08.30 15:06:00 -
[4]
Originally by: BenjaminBarker That sounds cool.
Except make it a weapon. Launch a 'bomb' with a longer timer that can be targeted and destroyed that will open up a WH, and suck everything within 10km of it in! Give it a mass limit of a few BS and a 60 second timer, but limit the destination of the WH to known space within a few LY so all it does send half the fleet off to who knows where. Give it a low chance (5%?) of dropping the fleet into WH space.
Okay, that would probably be game breaking, but still...
it would also to hilarious.
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Kiran
Minmatar BETA Industries
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Posted - 2009.08.30 16:58:00 -
[5]
What about something like a jump bridge between the WH system POS and a K-Space POS ? You would need to either make a subspace comms crystal or find one in a sleeper site that can be loaded into the Gate on each side. Thus creating the link between the two POS.
Each time a jump is initiated it consumes a set amount of fuel in each POS and the hole created lasts for a set time limit or a maximum number of ships/mass.
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jemos
Gallente
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Posted - 2009.08.30 17:47:00 -
[6]
With the interdiction nullifier subsystem, this would be the most epic GTFO module in the game!
Originally by: FireT
If you have capitals..... well for the love of Raptor Pope, use them before they rust away. 
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El Liptonez
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Posted - 2009.08.30 19:16:00 -
[7]
Originally by: Kiran What about something like a jump bridge between the WH system POS and a K-Space POS ? You would need to either make a subspace comms crystal or find one in a sleeper site that can be loaded into the Gate on each side. Thus creating the link between the two POS.
Each time a jump is initiated it consumes a set amount of fuel in each POS and the hole created lasts for a set time limit or a maximum number of ships/mass.
No. No. No. Never.
The OP's idea is something I like. The only thing I really wanna outline is, that wormholes must stay random. So if you pop up a wormhole, there should be no way to define the location it spawns in. I would let the current system remain, WH popped in 0.0 should open up to almost anywhere and and so on. Maybe the usage of liquid ozone would determine the mass the WH eats.
Well anyway, good idea.
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Rigeborod
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Posted - 2009.08.30 21:55:00 -
[8]
Originally by: El Liptonez
Originally by: Kiran What about something like a jump bridge between the WH system POS and a K-Space POS ? You would need to either make a subspace comms crystal or find one in a sleeper site that can be loaded into the Gate on each side. Thus creating the link between the two POS.
Each time a jump is initiated it consumes a set amount of fuel in each POS and the hole created lasts for a set time limit or a maximum number of ships/mass.
No. No. No. Never.
The OP's idea is something I like. The only thing I really wanna outline is, that wormholes must stay random. So if you pop up a wormhole, there should be no way to define the location it spawns in. I would let the current system remain, WH popped in 0.0 should open up to almost anywhere and and so on. Maybe the usage of liquid ozone would determine the mass the WH eats.
Well anyway, good idea.
I agree. Wormholes should be random. As they ARE random. And so there will be difference between WH-generator and cynos. I think instead of using some fuel the mass should be determined by your skills. That's critical cause it's a good idea to give an ability to create wormhole tunnels - open the wormhole, go through, open new one, go through and so on. )
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Krystal Flores
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Posted - 2009.09.01 02:40:00 -
[9]
yes for wh module
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HeliosGal
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Posted - 2009.09.01 10:44:00 -
[10]
ccp have stated they are looking at the other 3 ancient races so how about wormholes only being generated between wormhole systems ( random i think is best) would allow small gangs to open up random wormhole links to other wormhole systems to move around ( perhaps between wspace poses) with a pos mod ? would use fuel or cost isk to maintain
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WAuter
Gallente
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Posted - 2009.09.01 20:33:00 -
[11]
Great stuff
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Comodore John
Gallente QunSegh
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Posted - 2009.09.01 20:53:00 -
[12]
as long as capitals arent allowed to travel through
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Rigeborod
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Posted - 2009.09.03 18:40:00 -
[13]
Originally by: Comodore John as long as capitals arent allowed to travel through
For sure no capitals as these wormholes are supposed to be small.
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Hatch
Minmatar 4 Marketeers Rura-Penthe
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Posted - 2009.09.03 18:46:00 -
[14]
or some sort of deployable module that could reinforce a worm hole, allowing more mass to travel through it. This would not increase the mass per ship allowed through, but would increase the total mass that could move through
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