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1. Making fleet fights more interesting and breaking up the blob - in Player Features and Ideas Discussion [original thread]
blob is a synonym for large fleet. even in small fleets, everyone attacks a primary. the dynamic is usually the same, but superiourity is achieved through numbers not necessarily combat tactics. just because you don't like large fleets doesn't mea...
- by Hatch - at 2010.01.29 03:23:00
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2. Pay for accelerated skills - in Player Features and Ideas Discussion [original thread]
Originally by: Bilanto Gatejumper I am not surprised at all for the answers that I get here, but then again your not the target for this suggestion. As for rushing skills: Whats best for CCP? Having people stay in dock for 2 month playing...
- by Hatch - at 2010.01.28 22:27:00
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3. Freighters no more sidewarp/instawarp! - in Player Features and Ideas Discussion [original thread]
i like sliding into the gate sideways. its even more fun when there are a bunch of small ships around your warp in point that get bounced all over hell and gone.
- by Hatch - at 2010.01.28 20:11:00
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4. Making fleet fights more interesting and breaking up the blob - in Player Features and Ideas Discussion [original thread]
frankly, with the organizational structure of eve, the number of communities that have formed, you're never going to get away from blob warfare. What you need to do is come up with tactics that you can face the blob with and exploit them. think, s...
- by Hatch - at 2010.01.28 19:35:00
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5. motherships....er "super carrier" - in Player Features and Ideas Discussion [original thread]
grex, it only does that much damage to a capital class ship. citidel torps and cruise missle hardly ding a sub capital ship, so your dps estimation is greatly skewed
- by Hatch - at 2010.01.28 19:28:00
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6. motherships....er "super carrier" - in Player Features and Ideas Discussion [original thread]
immunity to ewar was not the reason why they were restricted from docking. it had to do with jump clones. they have been able to get into low sec just like any other capital, just not dock, constructed or insured. insurance on a capital ship is re...
- by Hatch - at 2010.01.28 16:26:00
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7. motherships....er "super carrier" - in Player Features and Ideas Discussion [original thread]
now that their role has been shifted to anti dread, the restrictions on these ships should be reviewed and discussed. if you have a valid reason as to why they should remain isolated to 0.0 sov production only, state it. don't simply refer to anot...
- by Hatch - at 2010.01.28 03:56:00
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8. motherships....er "super carrier" - in Player Features and Ideas Discussion [original thread]
Allow these to dock, be built in stations and sold on the market. If CCP is serious about getting more use out of this class of ship, this needs to be able to access the station. As it stands, empire corperations running towers will not be able ...
- by Hatch - at 2010.01.27 21:59:00
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9. Anti-cloaking device... scanner - in Player Features and Ideas Discussion [original thread]
Originally by: RalShae Marques I'm not going to get into a spitting contest. But I will ask one question for those who have posted "It ain't broke don't fix it comments." That question is.. What is the counter balance to covert ops cloak...
- by Hatch - at 2010.01.27 17:09:00
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10. EVE Online: Dominion 1.1 Feedback Thread - in EVE Information Portal [original thread]
so, can the supercarriers be built in stations after these changes or are they still a sov required construction. if they are, it seriously hampers the ability of empire capital fleets ability to defend their towers from agressors that have 0.0 so...
- by Hatch - at 2010.01.21 22:28:00
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11. EVE Online: Dominion 1.1 Feedback Thread - in EVE Information Portal [original thread]
graphics are still glitching heavily. lag for 10 to 15 seconds and then the ui looks like the morning after a frat party in a sorority house.
- by Hatch - at 2010.01.21 21:57:00
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12. Eve Online Dominion 1.1 Deployment - in EVE Information Portal [original thread]
and server stability?!?!? to hell with the features, adding more to a broken game only compounds the issue. are there any fixes for the lag and client stability?
- by Hatch - at 2010.01.21 04:06:00
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13. Graphics Issue - Please Help - in Issues, Workarounds & Localization [original thread]
yeah, mine are doing something similar as well. 285gtx latest drivers... Dominion graphics engine is f u c k e d beyond belief and we still have no news from ccp.
- by Hatch - at 2010.01.20 02:50:00
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14. In station graphics driver failure - in Issues, Workarounds & Localization [original thread]
i occasionally get a driver failure as well for the 285gtx. I also get some wierd artifacts that show up after about a 10 second lag fest in which i'm unable to target that character from another client and that character does no damage when firin...
- by Hatch - at 2010.01.14 13:57:00
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15. We don't want the graphics to be increased again in Winter 2009 ! - in Issues, Workarounds & Localization [original thread]
Edited by: Hatch on 03/10/2009 15:51:00 I would like to point out, GRAPHICS DON"T MAKE THE GAME. This has been a real problem in the gaming industry for the last 5 years. The shiny graphics don't make game play any better, they just make it pr...
- by Hatch - at 2009.10.03 15:48:00
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16. allow super carrier to dock - in Player Features and Ideas Discussion [original thread]
the super capital ships as well as the titan geometry can fit in the docking port with no graphical clipping, so that doesn't really float. the problem is that towers aren't simply a fact of life in 0.0. they also have a large presence in empire a...
- by Hatch - at 2009.09.20 16:24:00
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17. allow super carrier to dock - in Player Features and Ideas Discussion [original thread]
If ccp really wants to see an increase in thier use, they need to be able to be purchased on the market. take away the requirement that the capital ship assembly array needs sov to utilize as well as the capital ship hangar. This has been the prim...
- by Hatch - at 2009.09.19 21:02:00
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18. [hurf] gloating about the removal of doomsdays and reminiscing on them - in Corporation, Alliance and Organization Discussions [original thread]
that ship should be allowed to siege and actually have a function for the guns that can't hit **** to begin with.
- by Hatch - at 2009.09.17 15:23:00
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19. A prawn come, he take my wife - in Corporation, Alliance and Organization Discussions [original thread]
could always allow for the moon mining in worm holes, but have the moon's resources depleteable and spawn something else once a week, but that is kinda off topic. If the prawn wants my wife so badly, it can have her.... more time with the adulte...
- by Hatch - at 2009.09.17 15:16:00
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20. giving the miners some teeth - in Player Features and Ideas Discussion [original thread]
Edited by: Hatch on 16/09/2009 15:01:53 the invisible wall for mining in low sec mainly applies to macro miners. if you are afraid of low sec, you probably can't tank the cruiser rats anyway because it would impact your ability to mine with ou...
- by Hatch - at 2009.09.16 15:00:00
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