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Ave Kathrina
My Ass Is On Fire
35
|
Posted - 2013.03.25 01:47:00 -
[1] - Quote
Hi All,
So I've got 70 manufactuing slots open to me (Soon to be 80).
I'm just wondering if there are many high sec manufacturers that actually use POS manufacturing for anything more than just ammo.
My current bottleneck isin't copying or manufacturing slots - its the delays for the manufacturing slots to start building due to the queue times that I myself cause.
Solutions 1 - Rent another bloody office in a station with less slot congestion even further from my trade hub. 2 - Build at a POS
I'm wondering, do many indy pilots actually bother building at your POS or do you just resign yourself to more costs in renting offices to give your pilots access to public slots ? I've done some really stupid **** in this game. |

Steve Ronuken
Fuzzwork Enterprises
1247
|
Posted - 2013.03.25 02:03:00 -
[2] - Quote
Well, the 33% faster manufacturing is a bit of a draw.
The logistics in keeping the arrays stocked is a bit of a pain, but it's manageable. Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3057
|
Posted - 2013.03.25 05:58:00 -
[3] - Quote
As I have CPU availiable on my POS, I manufacture in it.
When I expand to the point where I'm using all the CPU of a large Caldari for labs, I'm not going to put up another POS for manufacturing.
If you don't have the CPU to set up manufacturing arrays, it's probably not worth putting up another POS, so manufacturing at a different location might be best (try systems that can't support POSes and aren't in the same region as a trade hub. You'd be surprised how close to a major hub you can get reliable slot access.) This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Elena Thiesant
Sun Micro Systems
240
|
Posted - 2013.03.25 07:18:00 -
[4] - Quote
I do both, manufacture at the POS arrays (ammo, components, modules) and manufacture using the public lines. I don't have quite as many manufacturing slots though. |

Termy Rockling
EVE University Ivy League
32
|
Posted - 2013.03.25 09:05:00 -
[5] - Quote
I also manuf at my pos since i have only 2 chars using it theres plenty room for arrays after the labs. But as wiser people said, I wouldnt make pos just for manuf lines. |

Velicitia
Arma Artificer
1291
|
Posted - 2013.03.25 10:04:00 -
[6] - Quote
If you're making T2, keep the POS waste factor in mind.
Assuming they haven't gotten rid of it in a patch recently that I overlooked... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Steve Ronuken
Fuzzwork Enterprises
1247
|
Posted - 2013.03.25 10:08:00 -
[7] - Quote
Velicitia wrote:If you're making T2, keep the POS waste factor in mind.
Assuming they haven't gotten rid of it in a patch recently that I overlooked...
With regular assembly arrays, there's no extra waste. The rapids use something like 10% more material. Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3059
|
Posted - 2013.03.25 10:18:00 -
[8] - Quote
Steve Ronuken wrote:Velicitia wrote:If you're making T2, keep the POS waste factor in mind.
Assuming they haven't gotten rid of it in a patch recently that I overlooked... With regular assembly arrays, there's no extra waste. The rapids use something like 10% more material.
Also the Advanced Ship Assembly Arrays. Which is why the best use of the Adv Large Ship Assembly Array is for its large and resource efficient storage capacity in a mining support base. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Velicitia
Arma Artificer
1291
|
Posted - 2013.03.25 10:22:00 -
[9] - Quote
Steve Ronuken wrote:Velicitia wrote:If you're making T2, keep the POS waste factor in mind.
Assuming they haven't gotten rid of it in a patch recently that I overlooked... With regular assembly arrays, there's no extra waste. The rapids use something like 10% more material.
Since when has T2 been allowed to be made in standard assy arrays? (Like I said, been trying to catch up on patchnotes ... but I might've missed it). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3059
|
Posted - 2013.03.25 10:44:00 -
[10] - Quote
Velicitia wrote:Steve Ronuken wrote:Velicitia wrote:If you're making T2, keep the POS waste factor in mind.
Assuming they haven't gotten rid of it in a patch recently that I overlooked... With regular assembly arrays, there's no extra waste. The rapids use something like 10% more material. Since when has T2 been allowed to be made in standard assy arrays? (Like I said, been trying to catch up on patchnotes ... but I might've missed it).
T2 Equipment can be built in Equipment Assembly Arrays, Ammo in Ammo Arrays, Drones in Drone Arrays, Rigs wherever Rigs are built, etc.
Except T2 Ships which have to use the Advanced Assembly Arrays I mentioned previously. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Ishaki
Caldari Prime Investments
0
|
Posted - 2013.03.25 18:01:00 -
[11] - Quote
Velicitia wrote:Steve Ronuken wrote:Velicitia wrote:If you're making T2, keep the POS waste factor in mind.
Assuming they haven't gotten rid of it in a patch recently that I overlooked... With regular assembly arrays, there's no extra waste. The rapids use something like 10% more material. Since when has T2 been allowed to be made in standard assy arrays? (Like I said, been trying to catch up on patchnotes ... but I might've missed it). mods, ammo and drones have always been able to be built in standard arrays, just not ships. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3830
|
Posted - 2013.03.25 18:54:00 -
[12] - Quote
Velicitia wrote:
Since when has T2 been allowed to be made in standard assy arrays? (Like I said, been trying to catch up on patchnotes ... but I might've missed it).
My Gas Harversters II all say: the past 2 years for me. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Eric Raeder
No Fee Too High
27
|
Posted - 2013.03.25 20:31:00 -
[13] - Quote
I make a lot of T2 modules, and have a couple of equipment arrays in my pos next to my labs. Sometimes I use them, sometimes I don't. At my location there are usually plenty of open public production slots monday through thursday, but things get consistently congested friday through sunday. Apparently some players only play with industry on weekends. When there are no free lines at my office station, I move some stuff out to my POS and run jobs there. Otherwise, I often don't bother, gathering up blueprints and materials in the right quantities and sorting them into the arrays is more trouble than its worth. |

Kraillach
Deep Core Mining Inc. Caldari State
32
|
Posted - 2013.03.26 03:53:00 -
[14] - Quote
atm i both invent and build in HS NPC stations within 3 jumps of the hub i trade at.
there is always ample slots to do both, except for the weekend when (as said before) it gets a bit congested.
im only running 1 toon doing it atm though, im currently skilling more toons and am looking at a Large caldari pos for invention at that point but will most likely still build in NPC stations depending on how much CPU i have left over after labs. |

Ave Kathrina
My Ass Is On Fire
35
|
Posted - 2013.03.26 05:29:00 -
[15] - Quote
Kraillach wrote:
am looking at a Large caldari pos for invention at that point but will most likely still build in NPC stations depending on how much CPU i have left over after labs.
You can stuff a medium caldari POS with 4 standard mobile labs and 3 advanced labs.... lots of slots :-) I've done some really stupid **** in this game. |

Connery Domino
Domino Corporation SWAG Co
4
|
Posted - 2013.03.26 13:17:00 -
[16] - Quote
I do so much manufacturing that it's not worth my time. The only manufacturing I'll do at a POS is when i'm building jump freighters. Even then, it's not like you can build a lot of jump freighters quickly...
**EDIT** (I do create my T3 hulls/subs at my POS) |

Danny Centauri
Huzzah Industries
67
|
Posted - 2013.03.26 17:18:00 -
[17] - Quote
Manufacturing at a POS is almost a necessity as you begin to reach the 40+ slot zone if you're looking to manufacture your profit. Personally I use 2 large POS's for a mixtute of T1 ship, freighter, T2 component and T2 ship production and the bonus that the component assembly arrays bring is massive.
The best thing you can do is calculate your profit per hour, both with and without the POS. Simply stick with what is highest profit, if you are using a POS for manufacturing and have spare CPU remember to run some labs for copy jobs for invention also. EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players. |

Tau Cabalander
Retirement Retreat Working Stiffs
1651
|
Posted - 2013.03.26 17:52:00 -
[18] - Quote
I build everything except T2 ships at my POS. |

Dasola
Rookie Empire Citizens Rookie Empire
171
|
Posted - 2013.03.26 21:39:00 -
[19] - Quote
I did when i was learning the ropes of T2 invention and manufacturing.. Ok it was small pos, but it did allow me to learn something. Yes i have newer been die hard industrialist. But do consider learning all aspects of game fun.
Like others have pointed out, pos assembly arrays has speed bonus that can be guite a lure when your trying to push out that extra profit from item. We are Minmatar, Our ship are made of scraps, but look what our scraps can do... |

Kraillach
Deep Core Mining Inc. Caldari State
32
|
Posted - 2013.03.26 22:15:00 -
[20] - Quote
Ave Kathrina wrote:Kraillach wrote:
am looking at a Large caldari pos for invention at that point but will most likely still build in NPC stations depending on how much CPU i have left over after labs.
You can stuff a medium caldari POS with 4 standard mobile labs and 3 advanced labs.... lots of slots :-)
Interesting, i think ill go that route then. Thanks for the info :) |

Styth spiting
Ion Corp. NightSong Directorate
302
|
Posted - 2013.03.27 03:03:00 -
[21] - Quote
Ave Kathrina wrote:Hi All,
So I've got 70 manufactuing slots open to me (Soon to be 80).
I'm just wondering if there are many high sec manufacturers that actually use POS manufacturing for anything more than just ammo.
My current bottleneck isin't copying or manufacturing slots - its the delays for the manufacturing slots to start building due to the queue times that I myself cause.
Solutions 1 - Rent another bloody office in a station with less slot congestion even further from my trade hub. 2 - Build at a POS
I'm wondering, do many indy pilots actually bother building at your POS or do you just resign yourself to more costs in renting offices to give your pilots access to public slots ?
1 - You will need to not only move minerals, PI mats, T2 BPCs, T1 variations of items, etc etc around for manufacturing if you used this option. You'll basically be doing the same exact thing as you would be with a POS, the only difference is you will have unlimited slots in a POS (well limited to how many arrays you setup) and will have the costs of fuel (and 1 time cost of POS items).
2 - Not only do you get an increase in invention speed, but in manufacturing speed. Here is an example.
Using your 80 slots you currently have and manufacturing a T2 10 run module BPC that takes 30 hours to manufacture and a profit of 200,000 isk each unit (1m isk for all 10).
At 720 hours in a month each slot can manufacture 24 runs. At 80 slots that is 1,920 total runs of 10 units, or a total of 19,200 modules. With a 30% increase in manufacturing at a POS this means you will manufacture 5,760 units more per month, or 1,152,000,000 isk / month profit. After POS fuel costs that is roughly 700M isk / month profit manufacturing in a POS. |

Postitute
Center for Advanced Studies Gallente Federation
20
|
Posted - 2013.03.27 04:39:00 -
[22] - Quote
I do bulk manufacturing of t2 modules. The local stations frequently have only a few manufacturing slots open so the POS is where I do everything. Time bonus is also very nice as other have pointed out. |

Echo Mande
39
|
Posted - 2013.03.27 15:39:00 -
[23] - Quote
Ave Kathrina wrote:Hi All,
So I've got 70 manufactuing slots open to me (Soon to be 80).
I'm just wondering if there are many high sec manufacturers that actually use POS manufacturing for anything more than just ammo.
My current bottleneck isin't copying or manufacturing slots - its the delays for the manufacturing slots to start building due to the queue times that I myself cause.
Solutions 1 - Rent another bloody office in a station with less slot congestion even further from my trade hub. 2 - Build at a POS
I'm wondering, do many indy pilots actually bother building at your POS or do you just resign yourself to more costs in renting offices to give your pilots access to public slots ?
I build modules and T2 components at a POS. Having a private supply of manufacturing slots will also allow you to do more precise production planning. No more watching a production cycle get staggered over several days because of waiting times.
A large Caldari tower will allow you to fit 4 mobile labs (basically for 20 invention jobs at a time; also for ME/PE research), 6 advanced labs (mostly for the 18 copy slots), a hangar array and 11 manufacturing arrays of any type. Having the manufacturing arrays set up as 3 component arrays and 8 module manufacturing arrays is probably right. This will allow you to have 40 T2 manufacturing jobs running while having the other slots do things like T1 module, RAM or T2 component building. With some juggling you should even be able to run T2 module building cycles while simultaneously building T2 ships (the shipbuilding gets done in a station, components and RAM at the POS) or capitals (at a remote lowsec office). You probably will not be able to keep the factories fed 24/7 until you have about 120 job slots. Expect to run 300 or more invention jobs per week, possibly over 500.
A medium POS will allow you to mount about half of each module type listed above. 70 manufacturing slots should allow you to keep the factories ticking over 24/7. Getting enough BPCs and running through enough inventions to keep everything ticking may become a headache and don't expect to run a capital copy shop on the side.
Having a freighter to keep the factories fed is pretty much mandatory though moving out T2 end products can generally be done with a blockade runner. Keeping a spare toon (a copy slave) at the POS to shift materials between arrays makes things a lot easier than having someone fly out from your office station. Always assume you'll be buying all materials (datacores, minerals, advanced materials, PI goods) from the market. Build your own fuel blocks from market or homebrew PI materials. Figuring out how to get materials for capitals into lowsec is left as an exercise for the reader. |

Steve Ronuken
Fuzzwork Enterprises
1250
|
Posted - 2013.03.27 16:16:00 -
[24] - Quote
The biggest annoyance, for manufacturing from a POS, is the materials in each array.
Would be nice to be able to use a hangar array to supply them. 
The biggest annoyance for T2 invention is the sheer volume of clicking.
Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |

Grigori Annunaki
15
|
Posted - 2013.03.27 17:27:00 -
[25] - Quote
A PI-like setup would be ideal. No storage on the labs/arrays themselves, but you can set them to pull their materials from a central hangar and send the results somewhere. I know the reaction setup is godawful, but when it's rewritten, you could reuse that code for this, as well.
In general, I think the game could use more automatic routing of local stuff. Having to babysit labs and assembly arrays adds nothing to the game other than a time sink. If I could spend less time on shuffling things around my POS, I'd have more time to do the fun stuff like working my market orders or blowing things up.
And, yes, for the love of all that is holy, please reduce the face-smashing clickfest that is Invention. Let us kick off multiple invention or manufacturing jobs at once! |

Ginger Barbarella
Caldari Provisions Caldari State
1221
|
Posted - 2013.03.27 18:06:00 -
[26] - Quote
I build everything short of T2 ships and ships larger than frigates/dessies at my various POSes. Ammo, drones, modules, components, scripts... you name it. I don't do reactions, but just about everything else. "Blow it all on Quafe and strippers." --- Sorlac |

Ave Kathrina
My Ass Is On Fire
35
|
Posted - 2013.03.27 19:10:00 -
[27] - Quote
Echo Mande wrote:[quote=Ave Kathrina]Hi All,
Figuring out how to get materials for capitals into lowsec is left as an exercise for the reader.
425mm rail gun I's and a blockade runner works pretty well for me I've done some really stupid **** in this game. |

Elizabeth Naerth
Shnappy and Dhueis INC
0
|
Posted - 2013.03.27 21:32:00 -
[28] - Quote
i put up 2-3 arrays (at 8 lines each)... I run 3 acounts and keep them cranking 24/7 producting a net profit of 5m per slot per hour.... 24*5 = 120m/hr.
Jobs complete fast, so i can make runs more regularly to market. |

Ave Kathrina
My Ass Is On Fire
35
|
Posted - 2013.03.28 01:47:00 -
[29] - Quote
Gratitude to all the people who responded
I've come to the following opinion - if I could be bothered to partake even more in the revolting click-fest orgy that is Eve invention and manufacturing, a 'build' capability at a POS is probably worth it with enough volume.
In the past, I've been the gun mining mission runner, and the anomoly running nullbear. I've sat in barges and munched rocks, couriered and traded and honestly its more boring that a wet weekend holiday with Germans. Indy is no more exciting but it seems to be the only thing keeping me from unsubbing 6 accounts.
CCP need to do something to make the click fest suck less. I've done some really stupid **** in this game. |

Velicitia
Arma Artificer
1315
|
Posted - 2013.03.28 11:27:00 -
[30] - Quote
Elizabeth Naerth wrote:i put up 2-3 arrays (at 8 lines each)... I run 3 acounts and keep them cranking 24/7 producting a net profit of 5m per slot per hour.... 24*5 = 120m/hr.
Jobs complete fast, so i can make runs more regularly to market.
edit -- hurrr misread it as 2-3 arrays totaling 8 lines.  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
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