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Tor
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Posted - 2003.10.14 14:38:00 -
[1]
Just to add the I am also having this problem, I really hope it gets fixed soon.
ATi Radeon 9800 Pro Geforce 4 Ti4400 Geforce 2 GTS
All cards the same.
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Tor
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Posted - 2003.10.16 09:35:00 -
[2]
Edited by: Torgar Delzoun on 16/10/2003 09:35:50 Qrac - Sorry if I'm just being thick here, but doesn't the article to which you kindly linked us show that CCP have set zNear too close to the eye, resulting in 'flimmering'?
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Tor
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Posted - 2003.10.16 10:15:00 -
[3]
Edited by: Torgar Delzoun on 16/10/2003 10:17:55 Edited by: Torgar Delzoun on 16/10/2003 10:16:33 For a little more background, here is a similar problem with SS2 described on Tom's Hardware.
http://www.tomshardware.com/graphic/20030127/geforce_fx-11.html
It seems that if we are given the option to set the z-buffer precision in the driver, that potentially solves the problem.
However, I only ever hear about this problem occurring with OpenGL. Does EVE use OpenGL?!
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Tor
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Posted - 2003.10.16 10:22:00 -
[4]
Perhaps the problem is that EVE does not define the z-buffer precisely. Serious Sam will select the first z-depth available, 16 bits, maybe EVE does too. Perhaps if EVE were to specify a 24-bit Z, rather than leaving it to the default, flimmering would be reduced.
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Tor
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Posted - 2003.10.16 11:27:00 -
[5]
Thanks Qrac. Although you explained very well, I'm sure that there are possible solutions that could be implemented by CCP. EVE is not the first game set in space, but it is the first that I have ever seen this 'flimmering' phenomenon. Also, many EVE players don't see any 'z-fighting' so there must be a satisfactory solution, but without specialist advice, that will never be reached by the likes of me.
It's a shame that the devs never read or reply to these posts. I would be fascinated by their account of the limitations of the EVE engine and the limitations imposed by DirectX and hardware.
I love to play EVE, and I have no complaints about down-time, getting stuck, ore thieves, or anything else. But every time I see a jump gate 'swimming' it dumps me straight back to RL and reminds me that I'm looking at a graphical scene that my expensive graphics card can't seem to handle.
Is anyone playing w/o 'z-fighting', if so, what graphics card are you using?
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Tor
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Posted - 2003.10.19 07:39:00 -
[6]
Here here Bubba Fett, I whole-heartedly agree!
I have been trying desperately to try and fix this problem. I have now noticed it in other games, but it's not so glaringly obvious.
I think it must be possible for CCP to make a change to the graphics engine to at least force a higher resolution z-buffer. Or manufacturers of gfx cards could fix it in the drivers to use the highest res z-buffer poss for EVE.
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Tor
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Posted - 2003.10.21 14:38:00 -
[7]
I too have sent an e-mail to the CCP support team. I will post any replies here.
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Tor
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Posted - 2003.10.28 06:40:00 -
[8]
I got a response from CCP:
Hi, The best way for your idea to be heard is to submit a post on the "idea lab" forum on www.eve-online.com as the devs read this forum and have already implemented a lot of ideas from there. Also, this way you will get input from other players, voicing their opinion and sharing their knowledge on the subject. Hope this helps.
Best regards GM Flatboy
Bah Thanks for the stock answer for any problem 
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Tor
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Posted - 2003.10.30 15:15:00 -
[9]
Hellmar... I love you 
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