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snotty
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Posted - 2003.07.26 01:06:00 -
[1]
hi, every time im aproaching a station or stargate i see this weird pattern flickering over the station, from far away it are dark lines or patches that move over the station (the amarr one's have it) and closer up the pattern becomes "smaller" and "denser" untill it is almost not noticable anymore.
I fiddled around with some settings and have not been able to get any difference.
Any1 know how to fix it?
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Daemun Khanid
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Posted - 2003.07.26 01:28:00 -
[2]
Good news is you're not the only one with the problem. Bad news is there is no known fix. Until they fix it in a patch we just have to ignore it.
VADM. Daemun of Khanid |

Entity
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Posted - 2003.07.26 02:24:00 -
[3]
I get the same sort of glitching in some other games on my GeForce 2 GTS. For ex. in Q3, although it's not really apparent until you try some Terrain maps, or some of the base maps in Team Arena expansion. I think it has to do with the Z-Buffer not being 32 bit, but then, I only read that somewhere and that might as well be complete bull :-)
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snotty
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Posted - 2003.07.26 21:51:00 -
[4]
Edited by: snotty on 26/07/2003 22:37:43 about that 16 bit/ 24 bit z-buffer thing, i did some reading up on it and i noticed that it only affected open-gl games and according some stories it does not affect direct-3d games. It had something to do with a "bug that occured when you do a call to reserve a stencil buffer (8 bit) and after that a z-buffer (32 bit), the z-buffer call returns then a 16 bit buffer in stead of a 24 or 32 bit one.
Ah, well, the realy weird thing was that the stories were about the GF4 and the GF3 and FX does not have it. I just upgraded from a GF3 to a FX5900 and both cards have this bug, to bad i dont have a ATI card at hand to check if they have it also..
looks more like a LOD defect then a texturing defect ...
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Daemun Khanid
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Posted - 2003.07.27 04:39:00 -
[5]
Ati has it aswell.
VADM. Daemun of Khanid |

Destro Temblin
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Posted - 2003.07.27 11:08:00 -
[6]
Edited by: Destro Temblin on 27/07/2003 11:08:31 Yea, I get it badly on my 9700pro, I've tried every option on the driver setup with no success, so I think it must be an Eve problem.
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DeltaFlux
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Posted - 2003.08.02 00:29:00 -
[7]
It's definitely a z-buffer issue, could be resolution (16-bit maybe) or simply the range of the z-buffer being so large (i.e. stretching from your ship all the way to the edge of the solar system) that it's not accurate enough. Seems to happen with most or all cards.
I reported it ages ago and never heard anything, I guess it's not high on CCPs list. Try going to another region, some gates /stations flicker more than others.  No signature... yet. |

darkk
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Posted - 2003.08.17 06:54:00 -
[8]
but this is a heavy graphic bug, how its possible that this isnt on first place on list. and why did the devs never respond to this threads, r they ignoring it ? a simple "we know this problem and working on it" would be good ... eve looks terrible with it
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Destro Temblin
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Posted - 2003.08.18 13:28:00 -
[9]
agree with above - even just an acknowledgement of the problem would be a start
-
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Ivy Wynter
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Posted - 2003.08.18 22:18:00 -
[10]
I have ATI Radeon Mobility 7500.
Same textures problem as well, though it occurs in space, mainly around the sides of the graphical box that surrounds your ship and view. I have some minimal station texture flickering and some minor problems with portraits like eyes, clothing textures, and some details.
Hope it gets fixed sometime. On the knowledgebase they say the problem is from drivers.
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noise
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Posted - 2003.08.19 07:37:00 -
[11]
My GeForce 4 Go has the same problem on my laptop, on all resoultions from 1024x746 - 1400x1050. :(
---------------------------- -It's a big rock. Can't wait to tell my friends. They don't have a rock this big.
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Aelius
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Posted - 2003.08.19 12:40:00 -
[12]
SAME THING HERE! I have a GF4 assus v9280/td TI 4200 and i am experiencing the same problems. I already filled a bug report AGES!!! ago. No reply or fix. i even sent the dx diag box and the log file! NO ANSWER SO FAR. its sad to have soo good graphics spoiled by this stupid BUG!  . And as far as i know theres no work arround for it! FIX THIS ASAP    Selling Raven BPC ME20 3M at Yulai 1st Station |

Aelius
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Posted - 2003.08.19 12:42:00 -
[13]
By the way. anyone knows how to fix this??? if so post here. we will give ingame contributions  Selling Raven BPC ME20 3M at Yulai 1st Station |

Nifleim
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Posted - 2003.08.31 03:36:00 -
[14]
anyone made any progress on this?
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Athan
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Posted - 2003.08.31 04:33:00 -
[15]
I could be wrong, but I think this is unfixable at present. The problem is that each EvE solar system is just so darned big and/or that the viewing area (grid) is so big.
This means that even a 24bit z-buffer (used to sort things correctly so that if A is in front of B it displays as such) isn't accurate enough. When you have curved surfaces like with many of the EvE models you get quantisation effects such that sometimes it thinks part of a surface is in front of part of another surface, and sometimes the other way around, all depending on the exact position and angle you're viewing it from.
We'd need video card manufacturers to come out with cards that can use larger z-buffers, and then DirectX support for such, and for EvE to use such where possible.
-Ath --
http://big.wayland.dk/Lottery.asp - The BIG Lottery |

Armaki Kalear
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Posted - 2003.09.01 16:33:00 -
[16]
Same problem here...
GF3 Ti 500. I also observed this problem in the beta and reported it. So even significant changes in drivers (now using 44.03) haven't fixed the problem.
It makes sense that it's a zbuffer issue given that the problem is occuring on both the major manufactuer's equipment.
I also notice the framerate drops when this happens... -- Top 5 corporation improvements as requested by CEOÆs |

DaGr
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Posted - 2003.09.07 01:55:00 -
[17]

This is a little absurd that we don't even get any response from the devs.
My guess is that they CAN'T fix it and they just don't want to admit it.
It did it on my GF2 GTS, so i bought a Radeon 9700 and it still does it.
It's a little embarassing when I try to show someone the graphics on this sweet looking (for the most part) game, and they're like, "WTF is that?" Chaos is a word we've invented for an order we cannot understand. |

Tim Maser
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Posted - 2003.09.07 07:24:00 -
[18]
It sounds like they've addressed this before in support. It even mentions the Z-buffer, but they only say to set your card to 32bit and that obviously doesn't work.
------------------------------- Question Im having problems with textures. Answer
If you have your system set to 16 bit color you might experience some problems. The distances in EVE are sometimes so great that the granularity of a 16 bit Z buffer is not enough to correctly render objects with surfaces close to each other, that are placed far away from the camera. The only fix is to have the card set to 32 bit color, but that will lower your frame rate. We are aware of this problem and try to build our geometries and set our shaders so that this doesn't happen, but some designs make it very hard.
To set your video card to 32 bits simply right click the desktop >choose> Properties >find> Settings >Find> Color on the lower left side and change to 32 bit color. ------------------------------
I think they need to respond to this now. If this support post is actually talking about this problem and they believe that 32bit color solves it and we all know it doesn't, then this means we'll never get a fix since it under the category as fixed.
I even download a tweak program and turned on support for 32bit z-buffer, even made sure no compression was in it or lower resolutions to save bandwidth. I'm assuming this game is D3D, right?
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Aelius
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Posted - 2003.09.07 23:28:00 -
[19]
Edited by: Aelius on 07/09/2003 23:42:06
We players have done EVERYTHING to fix this but
IT DOESN'T º@ING WORK CCP
Are YOU going to fix this or are you going to burrie your heads in the sand (ice) and continuing saying "It's a Z-buffer problem bla bla bla bla"?
Perhaps it's more a "Z-CCPBUG" problem right  Selling Raven BPC ME20 3M at Yulai 1st Station |

Tim Maser
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Posted - 2003.09.08 09:08:00 -
[20]
Didn't they say in the tech specs that for ati you should use 2.5 cats? That's from last December!!!. But I wonder if it would fix the problem, otherwise why the hell would they ask you to use that driver when there doesn't seem to be much wrong with 3.7 except the crashes we all have and this damn graphics bug.
Anyone willing to try them out? Guru3D.com has an archive of nvidia and ati drivers. If you have a Nvidia card that has this problem, check the game with the drivers CCP recommends for that.
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wismerhil
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Posted - 2003.09.08 10:11:00 -
[21]
well for one I havent had the problem at all, you are talking about here, i find this a very strange thing and i only have a geforce 3 ti200, well i guess im just lucky than :)
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Gavilan
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Posted - 2003.09.08 13:58:00 -
[22]
Very lucky I'd say... 
I've got the problem with my 9700 Pro posted numerous times both on this board and in bug reports and had zero response back from anyone at CCP.
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Tim Maser
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Posted - 2003.09.08 20:23:00 -
[23]
Well, I filed a response to that z-buffer 32bit thing in the support area. Giving it a 0% and why. This morning asking to please send screenshots so they can better understand what it is I'm talking about.
Well, I'll let you see the shots I plan to send.
IMAGE ONE- CLICK HERE
IMAGE TWO- CLICK HERE
IMAGE THREE- CLICK HERE
IMAGE FOUR- CLICK HERE
I'll let you all now how it goes.
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Aelius
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Posted - 2003.09.08 20:52:00 -
[24]
Edited by: Aelius on 08/09/2003 20:55:04 I don't want to be rude but...
CCP WE NEED TO KNOW SOMETHING NOW. ARE YOU GOING TO FIX THIS **** OR NOT 
I JUST LOST MY PATIENCE IM FILLING BUG REPORTS ABOUT THIS SINCE THE STONE AGE AND NO %#@ºING REPLY!!!!! PERHAPS THIS POST FINALLY GETS YOUR ATTENTION Selling Raven BPC ME20 3M at Yulai 1st Station |

NGRU Rix
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Posted - 2003.09.09 13:18:00 -
[25]
The game uses a 32 bit Z-Buffer and GeForce Cards only do up to 24 bit. You may be able to force an ATI Card to 32 bit, but I don't have one of those so I am not sure.
I know you used to be able to force NVIDIA cards to 32 bit a large number of drivers ago. I have talked to NVIDIA about this for my own personal knowledge and that is the problem. They are aware of the graphic issues in EVE with the cards.
They call it 'Texture Fighting', and it most defintely Z-Buffer related; however, being that is is a 'D' bug game wise, it won't get too much attention. It is a graphical glitch only and does not affect actual gameplay outside of the eye-candy factor.
Annoying - yes. Causes gameplay issues - no.
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Tim Maser
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Posted - 2003.09.09 19:54:00 -
[26]
Yes it affects gameplay. This game is supposed to make you feel like you in space, in another world. And the great graphics help immerse you into it, but if your approaching a station and seeing these textures fight everywhere it really breaks the immersion.
If the graphics weren't important to the game, especially the feeling of the game, you could just have a big white box with station printed on it and it would not affect gameplay as you would say. |

Tim Maser
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Posted - 2003.09.09 19:57:00 -
[27]
On another note. My screenshots were passed on to the developers. Now they want my DxDiag, which I knew I should have sent in the begining. They also asked about how I said other people are having the problem, so now they would like to know the cards they are using. So I'm going to post a link here, so please reply with you system specs and settings to help out.
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Tim Maser
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Posted - 2003.09.09 20:29:00 -
[28]
Also, here's another thread I gave them and you all might want to read too. It even includes some more pics:
http://oldforums.eveonline.com/a=topic&threadID=19599 |

Bon Hedus
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Posted - 2003.09.09 21:04:00 -
[29]
I had something similar when I had anisotropic filtering turned on with my Geforce 4 4200. It went away after I turned it off. The key word here is similar, and I don't know if this will fix your problems, but it is worth a try. -------------------------------------- "This is obviously the work of some Psycho, Weedsmoking, Voodoo Midget Aliens from Corporate America."
JC |

Tim Maser
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Posted - 2003.09.09 23:16:00 -
[30]
I tried no AA and AF, it did seem like the artifacts would become less detailed. Like the screenshot I posted with the station that has the triangle artifacts all over it, well the number of triangles went lower and more stretched to fill the area. |
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