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Nagor Surin
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Posted - 2003.09.09 23:29:00 -
[31]
Edited by: Nagor Surin on 09/09/2003 23:31:46 Hi there So you keep fighting with them ? wish you luck... maby when this topic gets 100 pages and 1000 reports will be sent, maby then we'll get some reply... You found my post here :) but link is corrupted (missing '?' in "asp?a") Since then I tried catalyst 3.0 with no changes and 'hacked' omega drivers 2.4.74a with bunch of crashes during battle... now im using 'normal' omega 2.4.74a - no crashes but still the same hell... I just remind im on 1800+,nforce2, 512mb, sapphire r9500pro I try not to think about that bug but when it comes to my head - its trilling that my powerfull machine, bought especially for EVE and its glowing pixel shader now is corrupted by this outraging THING... just how beauthifull it would be without that constant flicking 'zebra' on every object ......
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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www.eve.mpm.net.pl |

Destro Temblin
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Posted - 2003.09.10 11:53:00 -
[32]
I've got some much better pics than that :)
I've got a load which clearly show the diagonal black stripes going across the Minmatar stations.
I'll post them when I get a chance.
Since this bug seriously effects the graphics of a game which was billed largely on its graphics, I'm quite surprised the topic hasn't been made sticky (its 3 pages long)!
Everyone I know who plays Eve gets this bug, so I can't believe they don't know about it.
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Ermenegildo Zenya
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Posted - 2003.09.11 11:47:00 -
[33]
What more can I say to what have been written by all of u earlier. I've got the same problems with GFX floating stripes mostly on minimatar stations less likely on gallente. My tech Specs AMD XP 2500 +, 1024MB DDR RAM, ASUS GF FX 5200 128MB - I assume that it may be a partial problem of my "Value" card :) As far for now I will look forward to see how it will look after my GFX card upgrade. Hope to hear any dev comment on this issue - cos even though it cannot be fixed so far, Devs should respond to topics on that forum. If they don't why to bother to write anything here - maybe it's high time to leave... 
"Log-in trap" is baaad, mkay?
Chimera Core Commander
Human Resources Coordinator |

Daemun Khanid
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Posted - 2003.09.13 06:17:00 -
[34]
bump
VADM. Daemun of Khanid |

Tim Maser
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Posted - 2003.09.13 07:22:00 -
[35]
My screenshots, dxdiag and bug report have been forwarded to the developers a couple days ago by some mods. I'll let you guys know when I hear something new.
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Destro Temblin
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Posted - 2003.09.13 11:56:00 -
[36]
Nasty pics as promised:
Scrolling black stripes
Obviously this is just one side effect of a problem which effect almost every large structure in the game
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Nomaar
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Posted - 2003.09.13 15:19:00 -
[37]
The strange thing about these artifacts is that they didn't exist in early beta. It wasn't until the Eve engine was converted to DirectX 9, way back in January, that they appeared. Before then, everything was rendered perfectly.
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Gauguin
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Posted - 2003.09.13 16:36:00 -
[38]
Quote: Nasty pics as promised:
Scrolling black stripes
Obviously this is just one side effect of a problem which effect almost every large structure in the game
I get the exact same thing. Min structures are the most 'active', Cal are the least.
WinXP, 9700 PRO, cat 3.7
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NGRU Rix
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Posted - 2003.09.14 14:43:00 -
[39]
I would not expect to see this fixed any time in the near future simply because, as I said earlier, it is a 'D' Bug. It is graphical only in nature and it has no effect on gameplay. On the immersive nature of the game and the feeling that you are in space, yes, it does bugger that a bit.
However, the important part is that it does not prevent you from doing anything in the game. You can still dock at the station, you can still jump through the gate; therefore, it is purely cosmetic and will be on the lower end of the fix priotity list.
Sad but true - I would like to see it fixed becuase it is annoying as hell. I would also like to see 32 bit color in the game becuase some of the backdrops are ugly as sin in 16 bit color.
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Gavilan
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Posted - 2003.09.15 08:30:00 -
[40]
"D" bug or not, the fact it seems to affect around 50% of the playing community should be enough for the Developers to Aknowledge the problem. I wonder if in the magazine reviews the screenshots printed showed these problems whether CCP would put this slightly higher up their list of priorities. I've been playing the game 3 months now and I've had this problem from day 1... pull your finger out CCP and do something about this please.
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Aakon
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Posted - 2003.09.15 21:29:00 -
[41]
i found a solution about this problem, that works with my radeon 9500 pro. I think this would work for any higher ati card. Download this tweaker: Rage3D Tweak 3.9 (http://www.majorgeeks.com/download.php?det=391), install it and use the option to enable 32 bits Z-buffer. Now the Z-fight glitches almost disappeared in Eve ! I had one drawback though; i can no more have antialiasing... seems the radeon has not enough memory for 32 bits Z-buff + FSAA.
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Daemun Khanid
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Posted - 2003.09.15 22:38:00 -
[42]
Been there, tried that, it had no effect on my 9700 pro.
VADM. Daemun of Khanid |

Tim Maser
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Posted - 2003.09.16 02:46:00 -
[43]
I tried it the 32bit z-buffer option, as I think I mentioned before. It aslo says it only enables support for it, not forced.
Also I think I mentioned before in reply to how this doesn't effect gameplay because it is only cosmetic thing. If this is true, then we really don't need textures and different designs for ship, just a cube with lables on it saying station, frigate, planet and etc if it really doesn't matter. Plus I didn't pay good money for 9700pro to say the graphics doesn't matter.
Every next game is about beating the previous graphics in the last game, including gameplay, though a game usually wins when it has both, not just one of those.
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Tim Maser
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Posted - 2003.09.16 02:51:00 -
[44]
Edited by: Tim Maser on 16/09/2003 02:57:02 Also about it being as simple as the z-buffer thing. I specifically replied to CCP in the support area that mentions overlapping textures and the cause being the z-buffer and the need to change your display to 32bit.
But they replied, at least a GM, to send more info, screens, other threads, dxdiag, about it so to be passed onto developers. I was expecting them to say this is a known problem and is being worked on. But I was being treated like it was known yet or at least devs had not given the tech support any info on it to respond with when asked about.
At the moment I'm still waiting for the response from devs. I know it will take longer with them since it isn't just the simple tech support.
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Gavilan
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Posted - 2003.09.16 08:48:00 -
[45]
Hi Tim, They must know about this... I think it's just a case of them burying their heads in the sand and hoping it goes away. There have been numerous threads on this board and in the technical forum regarding this problem. I think the Devs just aren't interested personally. 
I'd be a lot happier if CCP were to just admit at least the problem exists, but no they plead ignorance... Look in these forums CCP you will learn a lot.
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Nomaar
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Posted - 2003.09.17 19:49:00 -
[46]
One of the developers did indeed respond to this issue, but it was several months ago and there's no way to retrieve the post with the current forum setup. In summary, he said they know about the problem, it's caused by the extreme draw distances in EVE without the ability to use "fogging" to cover up the dancing textures, and that they've been trying to find a solution.
This answer still leaves me mystified as to why the problem didn't exist in early beta, before the conversion to DirectX 9.
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Aelius
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Posted - 2003.09.23 12:01:00 -
[47]
with this last patch the problem became less evident. but it's still there. i would like to know if they are going to fix that for good. of course if they care about players... Selling Raven BPC ME20 3M at Yulai 1st Station |

Gavilan
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Posted - 2003.09.24 09:52:00 -
[48]
Aelius, I think we'd all like an answer to this one. CCP care to comment please?
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Ezuriah
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Posted - 2003.09.25 15:49:00 -
[49]
I've seen models and maps do this before when making mods for Q3A for example. It occurs when you have two objects of similar size and shape occupying the same space. It's a very easy mistake to make and very easy to overlook... and looks exactly like you described.
The Keepers Alliance |

Gavilan
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Posted - 2003.10.07 08:27:00 -
[50]
Let's hope so, although still no confirmation of this even being a problems from CCP.
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Aelius
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Posted - 2003.10.07 11:17:00 -
[51]
This is rude and unpolite CCP. At least give us an answer on this post. please say something. this tread has 2 months and no reply yet. thats is very unpolite from you guys. Selling Raven BPC ME20 3M at Yulai 1st Station |

DeeCo
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Posted - 2003.10.07 15:11:00 -
[52]
All you Geforce owners, go and download the latest Detonators, under the setting select best performance, and the glitching reduces to a tiny flash now and again.
you can aloso whack antiostropic filtering all the way upto 8x and that reduces it too
Click my sig for stats
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Stonyvision
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Posted - 2003.10.07 16:03:00 -
[53]
Ok we have a 4 pages thread here and it sure Is a game problem and not a user problem. I get it one one system with a radeon 9700 PRO and on a Geforce FX system as well.
How can the devs ignore such a HUGE glitch. I mean, this is horrible!
Not even a comment from CCP so far.
What the hell are they thinking. Ignoring paying costumers when they have problems is not good for buisness!
I understand that they can't fix it from now to tomorrow but stating that there EXISTS a problem and that it is worked on it would help a lot.
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Onejob
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Posted - 2003.10.07 16:11:00 -
[54]
COME ON CCP. Get your thumbs out of your backside and do something. Your still taking my money.
  
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Peirce
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Posted - 2003.10.07 17:04:00 -
[55]
Edited by: Peirce on 07/10/2003 17:05:39 I have the exact same problem with the sliced up textures. The funny thing is my problem is with amarr and caldari stations, i hardly notice it at all with gallente and minmatar stations.
The biggest problem i have is with Amarr stations. i get compleatly missing textures on some surfaces and my frame rate goes down to almost nill when i face / fly to a amarr style station witht he camera. When i face away everythign runs fine, turn the camera back and it's like a 5th grade slide show.
i have tried every catylist driver for my ati radeon 7500 agp card i could find. verson 2.5 that tech support "recommended" makes the game totally unplayable, and none of the settings on my card seem to help.
personally i don't care too much about the texture tearing on the stations i can tolerate that, but slowing down to 2-5 frames a sec when approching amarr stations really drives me nuts.    
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chichang
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Posted - 2003.10.08 00:10:00 -
[56]
I have it also with my geforce 4. but only with ammar stations?
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Aelius
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Posted - 2003.10.10 06:15:00 -
[57]
still waiting for an answer........ Selling Raven BPC ME20 3M at Yulai 1st Station |

Tor
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Posted - 2003.10.14 14:38:00 -
[58]
Just to add the I am also having this problem, I really hope it gets fixed soon.
ATi Radeon 9800 Pro Geforce 4 Ti4400 Geforce 2 GTS
All cards the same.
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qrac
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Posted - 2003.10.14 22:22:00 -
[59]
check this out
it explains everything. -------------------------------------------
Insanes numquam moriuntur! |

Bubba Fett
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Posted - 2003.10.15 02:07:00 -
[60]
It seems everyone has graphic problems and CCP's not interested. :( Perhaps if we get the news of this outside the EVE community it will get a higher priority when it starts costing them customers.
When you post screenshots of the game, post the bad ones that show the error rather than only showing scenes where it doesn't show up.
When you tell everyone how cool the game is, qualify it by mentioning the crappy graphics that they don't intend to fix.
I remember when I was thinking of getting this game. I asked a lot of questions about it and got lots of favorable comments. Nobody said anything about unfixable graphic errors or bugs that would wipe out weeks of work in an instant. Perhaps if they had I'd have choosen a different online game.
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